forked from PGR/ascnet
3.7 KiB
3.7 KiB
1 | Id | TimeId | OpenCondition | GroupId | Difficulty | InitialTime | MaxTime | LayerIds[1] | LayerIds[2] | LayerIds[3] | LayerIds[4] | LayerIds[5] | LayerIds[6] | LayerIds[7] | LayerIds[8] | ScoreRatio | Name | BuffDesc | ShowFightEventIds[1] | ShowFightEventIds[2] | ShowFightEventIds[3] | EnvironmentDesc[1] | EnvironmentDesc[2] | EnvironmentDesc[3] |
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2 | 1 | 1 | 1 | 150 | 360 | 1 | 2 | 3 | 37 | 4 | 5 | 6 | 43 | 1 | Devour Wave Companion | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 8, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. | 2240261 | 2240248 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character | ||||
3 | 2 | 1002079 | 1 | 2 | 150 | 360 | 19 | 20 | 21 | 38 | 22 | 23 | 24 | 44 | 1 | H Devour Wave Companion | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. | 2240261 | 2240249 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character | |||
4 | 3 | 2 | 1 | 150 | 360 | 7 | 8 | 9 | 39 | 10 | 11 | 12 | 45 | 1 | Rush Hour Challenge | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 10, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. | 2240261 | 2240248 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character | ||||
5 | 4 | 1002080 | 2 | 2 | 150 | 360 | 25 | 26 | 27 | 40 | 28 | 29 | 30 | 46 | 1 | H Rush Hour Challenge | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. | 2240261 | 2240249 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character | |||
6 | 5 | 3 | 1 | 150 | 360 | 13 | 14 | 15 | 41 | 16 | 17 | 18 | 47 | 1 | Life or Death | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 13, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. | 2240261 | 2240248 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character | ||||
7 | 6 | 1002081 | 3 | 2 | 150 | 360 | 31 | 32 | 33 | 42 | 34 | 35 | 36 | 48 | 1 | H Life or Death | 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. | 2240261 | 2240249 | During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. | Recommended to be used with a <color=#55D0F0>ranged attack</color> character |