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ascnet/Resources/table/share/fuben/multidim/MultiDimTalent.tsv

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1IdClassIdTalentTypeNameDescLevelUseOwnCostItemIdCostItemCountFightEventId[1]FightEventId[2]FightEventId[3]
2111Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>.019611690
3211Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>.1196116902240321
4311Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>.2196116902240322
5411Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>.3196116902240323
6511Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>.4196116902240324
7611Active MatrixAn active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>.512240325
8712Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>.019611690
9812Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>.1196116902240326
10912Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>.2196116902240327
111012Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>.3196116902240328
121112Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>.4196116902240329
131212Damage BoostWhen the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>.512240330
141313Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field.009611690
151413Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field.1096116902240331
161513Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field.2096116902240332
171613Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field.3096116902240333
181713Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field.4096116902240334
191813Powerful MatrixDeals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field.502240335
201914Core AttackIn the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>.00
212014Core AttackIn the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>.102240336
222114Core AttackIn the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>.202240337
232214Core AttackIn the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%.302240338
242321Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>.019611690
252421Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>.1196116902240339
262521Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>.2196116902240340
272621Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>.3196116902240341
282721Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>.4196116902240342
292821Active SuppressionAn active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>.512240343
302922Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>.019611690
313022Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>.1196116902240344
323122Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>.2196116902240345
333222Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>.3196116902240346
343322Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>.4196116902240347
353422Dodge RecoveryWhen the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>.512240348
363523Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level.009611690
373623Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level.1096116902240349
383723Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level.2096116902240350
393823Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level.3096116902240351
403923Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level.4096116902240352
414023Imaginary ShieldWhen with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level.502240353
424124Core TankIn the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.00
434224Core TankIn the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.102240354
444324Core TankIn the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.202240355
454424Core TankIn the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%.302240356
464531Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>.019611690
474631Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>.1196116902240357
484731Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>.2196116902240358
494831Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>.3196116902240359
504931Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>.4196116902240360
515031Active RechargeAn active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>.512240361
525132Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>.019611690
535232Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>.1196116902240362
545332Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>.2196116902240363
555432Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>.3196116902240364
565532Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>.4196116902240365
575632Speed EnhancementWhen the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>.512240366
585733Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>.009611690
595833Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>.1096116902240367
605933Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>.2096116902240368
616033Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>.3096116902240369
626133Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>.4096116902240370
636233Energy RechargeDuring mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>.502240371
646334Core SupportIn the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.009611690
656434Core SupportIn the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.1096116902240372
666534Core SupportIn the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.2096116902240373
676634Core SupportIn the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%.3096116902240374