forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/fight/npc/npcanimationtransition/Me1XunshoushiMd000001.tsv

3.9 KiB

1RoleLayerStateTargetTransitionDuration
2Me1XunshoushiMd0000010Born0
3Me1XunshoushiMd0000010Stand10.1
4Me1XunshoushiMd0000010Stand20.1
5Me1XunshoushiMd0000010Stand30.1
6Me1XunshoushiMd0000010Death0.1
7Me1XunshoushiMd0000010Standchange0.1
8Me1XunshoushiMd0000010Run0.1
9Me1XunshoushiMd0000010Walk0.1
10Me1XunshoushiMd0000010Runb0.2
11Me1XunshoushiMd0000010Runl0.2
12Me1XunshoushiMd0000010Runr0.2
13Me1XunshoushiMd0000010Walkb0.1
14Me1XunshoushiMd0000010Walkl0.1
15Me1XunshoushiMd0000010Walkr0.1
16Me1XunshoushiMd0000010TurnLeft0.1
17Me1XunshoushiMd0000010TurnRight0.1
18Me1XunshoushiMd0000010Move10.1
19Me1XunshoushiMd0000010Move20.1
20Me1XunshoushiMd0000010Move30.1
21Me1XunshoushiMd0000010RunStart0.1
22Me1XunshoushiMd0000010RunStartEnd010.1
23Me1XunshoushiMd0000010Hit10.05
24Me1XunshoushiMd0000010Hit20.05
25Me1XunshoushiMd0000010Hit30.05
26Me1XunshoushiMd0000010Hit40.05
27Me1XunshoushiMd0000010Behitfly0.05
28Me1XunshoushiMd0000010Hoverhit0.05
29Me1XunshoushiMd0000010Falldown0.1
30Me1XunshoushiMd0000010Hitdown0.05
31Me1XunshoushiMd0000010Lieonfloor0.1
32Me1XunshoushiMd0000010Standup0.1
33Me1XunshoushiMd0000010Straight0.1
34Me1XunshoushiMd0000010Stun0.1
35Me1XunshoushiMd0000010StraightBefore0.1
36Me1XunshoushiMd0000010StraightAfter0.1
37Me1XunshoushiMd0000010Win0
38Me1XunshoushiMd0000010Win20.1
39Me1XunshoushiMd0000010Stop0.1
40Me1XunshoushiMd0000010Fail0.1
41Me1XunshoushiMd0000010Save0.1
42Me1XunshoushiMd0000010Attack010.1
43Me1XunshoushiMd0000010Attack020.1
44Me1XunshoushiMd0000010Attack030.1
45Me1XunshoushiMd0000010Attack040.1
46Me1XunshoushiMd0000010Stand1Run0.2
47Me1XunshoushiMd0000010Stand1Walk0.1
48Me1XunshoushiMd0000010Stand2Standchange0.1
49Me1XunshoushiMd0000010Stand2Run0.2
50Me1XunshoushiMd0000010Stand2Walk0.3
51Me1XunshoushiMd0000010Stand2Walkb0.3
52Me1XunshoushiMd0000010Stand2Walkl0.3
53Me1XunshoushiMd0000010Stand2Walkr0.3
54Me1XunshoushiMd0000010StandchangeStand10.1
55Me1XunshoushiMd0000010StandchangeRun0.1
56Me1XunshoushiMd0000010StandchangeWalk0.1
57Me1XunshoushiMd0000010RunStop0.2
58Me1XunshoushiMd0000010RunStand20.2
59Me1XunshoushiMd0000010RunRunb0.2
60Me1XunshoushiMd0000010RunRunl0.2
61Me1XunshoushiMd0000010RunRunr0.2
62Me1XunshoushiMd0000010WalkStand20.1
63Me1XunshoushiMd0000010RunbStand20.2
64Me1XunshoushiMd0000010RunbRun0.2
65Me1XunshoushiMd0000010RunbRunl0.2
66Me1XunshoushiMd0000010RunbRunr0.2
67Me1XunshoushiMd0000010RunlStand20.2
68Me1XunshoushiMd0000010RunlRun0.2
69Me1XunshoushiMd0000010RunlRunb0.2
70Me1XunshoushiMd0000010RunlRunr0.2
71Me1XunshoushiMd0000010RunrStand20.2
72Me1XunshoushiMd0000010RunrRun0.2
73Me1XunshoushiMd0000010RunrRunb0.2
74Me1XunshoushiMd0000010RunrRunl0.2
75Me1XunshoushiMd0000010WalkbStand20.1
76Me1XunshoushiMd0000010WalkbWalk0.2
77Me1XunshoushiMd0000010WalkbWalkl0.1
78Me1XunshoushiMd0000010WalkbWalkr0.1
79Me1XunshoushiMd0000010WalklStand20.1
80Me1XunshoushiMd0000010WalklWalk0.1
81Me1XunshoushiMd0000010WalklWalkb0.1
82Me1XunshoushiMd0000010WalklWalkr0.2
83Me1XunshoushiMd0000010WalkrStand20.1
84Me1XunshoushiMd0000010WalkrWalk0.1
85Me1XunshoushiMd0000010WalkrWalkb0.1
86Me1XunshoushiMd0000010WalkrWalkl0.2
87Me1XunshoushiMd0000010TurnLeftStand20.1
88Me1XunshoushiMd0000010TurnRightStand20.1
89Me1XunshoushiMd0000010RunStartRun0
90Me1XunshoushiMd0000010RunStartRunStartEnd010.1
91Me1XunshoushiMd0000010Hit1Stand20
92Me1XunshoushiMd0000010Hit2Stand20
93Me1XunshoushiMd0000010Hit3Stand20
94Me1XunshoushiMd0000010Hit4Stand20
95Me1XunshoushiMd0000010BehitflyHoverhit0.1
96Me1XunshoushiMd0000010BehitflyFalldown0.1
97Me1XunshoushiMd0000010HoverhitFalldown0.1
98Me1XunshoushiMd0000010FalldownLieonfloor0.1
99Me1XunshoushiMd0000010HitdownLieonfloor0.1
100Me1XunshoushiMd0000010StandupStand20.1
101Me1XunshoushiMd0000010StraightStand20.1
102Me1XunshoushiMd0000010StunStand20.1
103Me1XunshoushiMd0000010WinWin20.1
104Me1XunshoushiMd0000010StopStand20.1