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Id GroupIndex StageIndex DifficultyId Name NameEn Desc Icon ShowMonsterIcon ShowMonsterName ShowFightEventId FightEventId[1] FightEventId[2] FightEventId[3] Type RootId WeaknessFightEventId AttackBaseDamage AttackBaseInterval LinkIds[1] LinkIds[2] LinkIds[3] LinkIds[4] HpMax RewardId GuildWarStageId EliteMonsterId EliteMonsterBornInterval BuffGroupId RebuildTime RebuildTimeFactor RebuildMaxTime RebuildGuildWarStageId ResidueStageId BaseSubHp MaxSubHp MaxPoint BasePoint MinSubDamage FactorA FactorB FactorC FactorD FightCostEnergy SweepCostEnergy HelpTitle HelpDetail DescWeakness ModelId
1 1 1 1 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240268 1 2 10000 19000 0.6 30 5 680 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>19,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
2 3 1 1 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Firefighter 2 1 3 10000 1 850 1700 680 850 0.6 30 5 680 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3 3 2 1 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Ground 3 - Rabbit 2 2 5 10000 2 850 1700 680 850 0.6 30 5 680 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
4 3 4 1 Juncture III The Pass III Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 6 5 10000 50 850 1700 680 850 0.6 30 5 680 20 20 Juncture III 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
5 3 3 1 Ambush Outpost Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 4 3 10000 32 1 2 97200 64800 145800 39 350 700 680 350 0.6 30 5 680 20 20 Ambush Outpost 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
6 3 5 1 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Royal Guard 2 4 7 10000 3 850 1700 680 850 0.6 30 5 680 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
7 3 6 1 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod 2 6 8 9 10000 4 850 1700 680 850 0.6 30 5 680 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
8 3 7 1 Land of Resources Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 7 9 10000 15146 52 1 350 700 680 350 0.6 30 5 680 20 20 Land of Resources 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
9 3 8 1 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 2240281 2240282 5 7 10 8 10000 25 350 700 680 350 0.6 30 5 680 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
10 2 1 1 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 4000 2 9 10000 15228 65 340 700 99999 360 0.625 45 5 1015 20 20 Dangerous Cliff 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 40% DMG will be dealt to the base</color> 3 days later.\n3.Total DMG = Remaining Node HP ×40%
54 2 1 1 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 10 2240396 10000 15191 63 340 700 99999 360 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001
55 2 1 1 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 10 2240396 10000 15191 64 340 700 99999 360 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002
11 1 1 2 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240319 1 12 21 10000 110000 0.6 45 5 1015 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>110,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
12 3 1 2 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1XinshiMd000001.png Envoy 2 11 13 10000 5 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
13 3 2 2 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Royal Guard 2 12 14 10000 6 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
14 3 3 2 Juncture III The Pass III Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 13 24 15 10000 50 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
15 3 4 2 Ambush Outpost I Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 14 16 10000 33 2 2 64800 19080 97200 40 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
16 3 5 2 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2 15 17 10000 7 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
17 3 6 2 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 2 16 18 19 26 10000 8 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
18 3 7 2 Land of Resources I Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 17 19 10000 15149 53 1 150 300 1015 150 0.6 45 5 1015 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
19 3 8 2 Dark Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 "Sheriff" 2240278 2240284 5 17 20 18 10000 26 150 300 1015 150 0.6 45 5 1015 20 20 Dark Pass 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster.
20 2 1 2 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 3000 1 19 28 10000 15229 68 140 300 99999 160 0.625 67.5 5 1515 20 20 Dangerous Cliff 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30%
56 2 1 2 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 20 2240396 10000 15194 66 140 300 99999 160 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001
57 2 1 2 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 20 2240396 10000 15194 67 140 300 99999 160 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002
21 4 1 2 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png Trailblazing Surfer 2 11 22 10000 9 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
22 4 2 2 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png Snow Owl 2 21 24 10000 10 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
23 4 4 2 Juncture III The Pass III Collect Cogs to clear the challenge Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Kuroro 2 24 25 10000 51 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge.
24 4 3 2 Ambush Outpost II Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 22 14 23 10000 34 3 2 64800 19080 97200 41 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
25 4 5 2 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 2 23 26 10000 11 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
26 4 6 2 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Sheriff 2 25 17 28 27 10000 12 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
27 4 7 2 Land of Resources II Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png Siren 2240273 3 26 28 10000 15150 54 2 150 300 1015 150 0.6 45 5 1015 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
28 4 8 2 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Wheel of Fortune 2240281 2240282 5 26 20 27 10000 27 150 300 1015 150 0.6 45 5 1015 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
29 1 1 3 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240320 1 30 39 46 10000 330000 0.6 67.5 5 1525 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>330,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
30 4 1 3 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitor 2 29 31 10000 13 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
31 4 2 3 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit 2 30 33 10000 14 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
32 4 4 3 Juncture III The Pass III Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 33 34 10000 50 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
33 4 3 3 Ambush Outpost I Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 31 32 42 10000 35 4 2 45360 8640 68040 42 100 200 1525 100 0.6 67.5 5 1525 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
34 4 5 3 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Popper 2 32 35 10000 15 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
35 4 6 3 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Blair 2 34 36 44 37 10000 16 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
36 4 7 3 Land of Resources I Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 35 37 10000 15155 55 1 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
37 4 8 3 Dark Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2240278 2240284 5 35 38 36 10000 28 100 200 1525 100 0.6 67.5 5 1525 20 20 Dark Pass 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster.
38 2 1 3 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 3000 1 37 45 53 10000 15230 71 100 200 99999 100 0.625 101.25 5 2270 20 20 Dangerous Cliff 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30%
58 2 1 3 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 38 2240396 10000 15197 69 100 200 99999 100 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001
59 2 1 3 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, perform an airborne combo to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge combo to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 38 2240396 10000 15197 70 100 200 99999 100 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002
39 3 1 3 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2 29 40 10000 17 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
40 3 2 3 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Ground 3 - Rabbit 2 39 42 10000 18 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
41 3 4 3 Juncture III The Pass III Collect Cogs to clear the challenge Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Kuroro 2 42 43 10000 51 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge.
42 3 3 3 Uniframe Outpost II Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 40 33 41 48 10000 36 5 2 45360 8640 68040 43 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Outpost II 1. Destroy the watchtower! You're suggested to use Uniframes as the stage contains Demon Bane.\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
43 3 5 3 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png DB02-Sanitizer 2 41 44 10000 19 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
44 3 6 3 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png M4-Medic Bot 2 43 35 51 45 10000 20 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
45 3 8 3 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Musashi IX 2240281 2240282 5 44 38 10000 29 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
46 5 1 3 Juncture I The Pass I Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png Ronin IV 2 29 47 10000 21 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
47 5 2 3 Juncture II The Pass II Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda X 2 46 48 10000 22 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
48 5 3 3 Juncture III The Pass III Go! Match two identical enemies to clear them! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png Explorer 2 47 41 49 10000 49 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Connect them!\n2. Connect two identical enemies to clear them.
49 5 4 3 Ambush Outpost III Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 48 50 10000 37 6 2 45360 8640 68040 44 100 200 1525 100 0.6 67.5 5 1525 20 20 Ambush Outpost III 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
50 5 5 3 Juncture IV The Pass IV Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel IV 2 49 51 10000 23 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
51 5 6 3 Juncture V The Pass V Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png Kemuri I 2 50 44 53 52 10000 24 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
52 5 7 3 Land of Resources II Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png Siren 2240273 3 51 53 10000 15156 56 2 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
53 5 8 3 Fire Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 2240280 2240286 5 38 51 52 10000 30 100 200 1525 100 0.6 67.5 5 1525 20 20 Fire Pass 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster.