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ascnet/Resources/table/share/fight/npc/npcanimationtransition/Me1DrummerMd000001.tsv

4.4 KiB

1RoleLayerStateTargetTransitionDuration
2Me1DrummerMd0000010Born0
3Me1DrummerMd0000010Stand10.1
4Me1DrummerMd0000010Stand20.1
5Me1DrummerMd0000010Stand30.1
6Me1DrummerMd0000010Death0.1
7Me1DrummerMd0000010Standchange0.1
8Me1DrummerMd0000010Run0.1
9Me1DrummerMd0000010Walk0.1
10Me1DrummerMd0000010Runb0.2
11Me1DrummerMd0000010Runl0.2
12Me1DrummerMd0000010Runr0.2
13Me1DrummerMd0000010Walkb0.1
14Me1DrummerMd0000010Walkl0.1
15Me1DrummerMd0000010Walkr0.1
16Me1DrummerMd0000010TurnLeft0.1
17Me1DrummerMd0000010TurnRight0.1
18Me1DrummerMd0000010Move10.1
19Me1DrummerMd0000010Move20.1
20Me1DrummerMd0000010Move30.1
21Me1DrummerMd0000010RunStart0.1
22Me1DrummerMd0000010RunStartEnd010.1
23Me1DrummerMd0000010Hit10.05
24Me1DrummerMd0000010Hit20.05
25Me1DrummerMd0000010Hit30.05
26Me1DrummerMd0000010Hit40.05
27Me1DrummerMd0000010Behitfly0.05
28Me1DrummerMd0000010Hoverhit0.05
29Me1DrummerMd0000010Falldown0.1
30Me1DrummerMd0000010Hitdown0.05
31Me1DrummerMd0000010Lieonfloor0.1
32Me1DrummerMd0000010Standup0.1
33Me1DrummerMd0000010Straight0.1
34Me1DrummerMd0000010Stun0.1
35Me1DrummerMd0000010StraightBefore0.1
36Me1DrummerMd0000010StraightAfter0.1
37Me1DrummerMd0000010Win0
38Me1DrummerMd0000010Win20.1
39Me1DrummerMd0000010Stop0.1
40Me1DrummerMd0000010Fail0.1
41Me1DrummerMd0000010Save0.1
42Me1DrummerMd0000010AttackQte0
43Me1DrummerMd0000010Caught0.1
44Me1DrummerMd0000010Squatdown0.1
45Me1DrummerMd0000010StopR0.1
46Me1DrummerMd0000010Attack010.1
47Me1DrummerMd0000010Attack020.1
48Me1DrummerMd0000010Attack030.1
49Me1DrummerMd0000010Attack040.1
50Me1DrummerMd0000010Attack050.1
51Me1DrummerMd0000010Attack060.1
52Me1DrummerMd0000010Attack070.1
53Me1DrummerMd0000010Attack080.1
54Me1DrummerMd0000010Attack090.1
55Me1DrummerMd0000010Attack100.1
56Me1DrummerMd0000010Attack110.1
57Me1DrummerMd0000010Attack120.1
58Me1DrummerMd0000010Attack130.1
59Me1DrummerMd0000010Attack140.1
60Me1DrummerMd0000010Attack150.1
61Me1DrummerMd0000010Attack310.1
62Me1DrummerMd0000010Attack950.1
63Me1DrummerMd0000010Attack960.1
64Me1DrummerMd0000010Attack970.1
65Me1DrummerMd0000010Attack980.1
66Me1DrummerMd0000010Attack990.1
67Me1DrummerMd0000010Stand1Run0.2
68Me1DrummerMd0000010Stand1Walk0.1
69Me1DrummerMd0000010Stand2Standchange0.1
70Me1DrummerMd0000010Stand2Run0.2
71Me1DrummerMd0000010Stand2Walk0.3
72Me1DrummerMd0000010Stand2Walkb0.3
73Me1DrummerMd0000010Stand2Walkl0.3
74Me1DrummerMd0000010Stand2Walkr0.3
75Me1DrummerMd0000010Stand2Stand20.1
76Me1DrummerMd0000010StandchangeStand10.1
77Me1DrummerMd0000010StandchangeRun0.1
78Me1DrummerMd0000010StandchangeWalk0.1
79Me1DrummerMd0000010RunStop0.2
80Me1DrummerMd0000010RunStand20.2
81Me1DrummerMd0000010RunRunb0.2
82Me1DrummerMd0000010RunRunl0.2
83Me1DrummerMd0000010RunRunr0.2
84Me1DrummerMd0000010WalkStand20.1
85Me1DrummerMd0000010RunbStand20.2
86Me1DrummerMd0000010RunbRun0.2
87Me1DrummerMd0000010RunbRunl0.2
88Me1DrummerMd0000010RunbRunr0.2
89Me1DrummerMd0000010RunlStand20.2
90Me1DrummerMd0000010RunlRun0.2
91Me1DrummerMd0000010RunlRunb0.2
92Me1DrummerMd0000010RunlRunr0.2
93Me1DrummerMd0000010RunrStand20.2
94Me1DrummerMd0000010RunrRun0.2
95Me1DrummerMd0000010RunrRunb0.2
96Me1DrummerMd0000010RunrRunl0.2
97Me1DrummerMd0000010WalkbStand20.1
98Me1DrummerMd0000010WalkbWalk0.2
99Me1DrummerMd0000010WalkbWalkl0.1
100Me1DrummerMd0000010WalkbWalkr0.1
101Me1DrummerMd0000010WalklStand20.1
102Me1DrummerMd0000010WalklWalk0.1
103Me1DrummerMd0000010WalklWalkb0.1
104Me1DrummerMd0000010WalklWalkr0.2
105Me1DrummerMd0000010WalkrStand20.1
106Me1DrummerMd0000010WalkrWalk0.1
107Me1DrummerMd0000010WalkrWalkb0.1
108Me1DrummerMd0000010WalkrWalkl0.2
109Me1DrummerMd0000010TurnLeftStand20.1
110Me1DrummerMd0000010TurnRightStand20.1
111Me1DrummerMd0000010RunStartRun0.1
112Me1DrummerMd0000010RunStartRunStartEnd010.1
113Me1DrummerMd0000010Hit1Stand20
114Me1DrummerMd0000010Hit2Stand20
115Me1DrummerMd0000010Hit3Stand20
116Me1DrummerMd0000010Hit4Stand20
117Me1DrummerMd0000010BehitflyHoverhit0.1
118Me1DrummerMd0000010BehitflyFalldown0.1
119Me1DrummerMd0000010HoverhitFalldown0.1
120Me1DrummerMd0000010FalldownLieonfloor0.1
121Me1DrummerMd0000010HitdownLieonfloor0.1
122Me1DrummerMd0000010StandupStand20.1
123Me1DrummerMd0000010StraightStand20.1
124Me1DrummerMd0000010StunStand20.1
125Me1DrummerMd0000010WinWin20.1
126Me1DrummerMd0000010StopStand20.1
127Me1DrummerMd0000010CaughtStand20.1