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ascnet/Resources/table/client/miniactivity/rpgmakergame/RpgMakerGameAnimation.tsv

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1ModelNameStandAnimaNameRunAnimaNameAtkAnimaNameElectricFenceAnimaNameAlarmAnimaNameDrownAnimaNameAdsorbAnimaNameTransferDisAnimaNameTransferAnimaNameEffectRootSentrySignYOffsetXOffSetYOffSetZOffSetNameDescIcon
2Mo1KuroMd1001DWStand2RunElectricFenceAlarmDrownAdsorbTransferDisTransferDummy001-0.2KuroroA very timid enemy who will start running when a Construct gets near it. It will be eliminated after bumping into a Construct.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon02.png
3QR1AolajiangMd010011DWStand02Attack01ElectricFenceAlarmBip001-0.1Shark-speareA immovable enemy who can kill you if you stay in its sight. Try to eliminate it from behind.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon03.png
4QR0TaieMd010011DWStand01RunAttack01ElectricFenceAlarmBip001-0.1Tai'EAn enemy who moves along a fixed route. Figure out its moving pattern and make use of the enemy.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon04.png
5QR4LuxiyaMd010011DWStand02Run01Attack01ElectricFenceAlarmBip001-0.1
6QR1ChangyuMd010011DWStand02RunAttack01ElectricFenceAlarmBip0011000-0.1
7QR2DubianMd010011DWStand02RunAttack01ElectricFenceAlarmBip001-0.1
8QR2TwentyoneMd010011DWStand02RunAttack01ElectricFenceAlarmBip001-0.1
9QR1SailikaMd010011DWStand02Run01ElectricFence01Alarm01Bip001-0.1CelicaAn innocent ally (?) who accidently got into the puzzle and can be scared off and eliminated just like Kuroro. You can't hurt her.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon12.png
10QR1GuanjiaMd010011DWStand02Run01Attack01Bip0011000-0.1RosebladeAfter spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round and stay for a certain number of rounds.Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon09.png
11QR2LuolanMd010011DWStand02Run01Attack01ElectricFence01Bip001-0.1
12QR2QuMd010011DWStand02Run01Attack01ElectricFence01Bip0010
13QR2KamuMd010011DWStand02RunAttack01ElectricFence01Bip001-0.1
14QR3SailinnaMd010011DWStand02Run01Attack01ElectricFence01Bip0010
15QR3KuluomuMd010011DWStand02RunAttack01ElectricFenceDrownAdsorbTransferDisTransferBip001-0.1
16QR3LiangMd010011DWStand02RunAttack01ElectricFenceDrownAdsorbTransferDisTransferBip001-0.1
17QR4LifuMd010011DWStand02RunAttack01ElectricFenceDrownAdsorbTransferDisTransferBip001-0.1
18QR3WeilaMd010011DWStand02RunAttack01ElectricFenceDrownAdsorbTransferDisTransferBip001-0.1
19QR4SailinnaMd010011DWStand02RunAttack01ElectricFenceDrownAdsorbTransferDisTransferBip001-0.1