forked from PGR/ascnet
2.0.0 res
This commit is contained in:
parent
b216990b9b
commit
27d960c4ba
|
@ -0,0 +1,31 @@
|
||||||
|
using MessagePack;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AscNet.GameServer.Handlers
|
||||||
|
{
|
||||||
|
#region MsgPackScheme
|
||||||
|
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||||
|
[MessagePackObject(true)]
|
||||||
|
public class AwarenessGetDataResponse
|
||||||
|
{
|
||||||
|
public dynamic AwarenessInfo { get; set; }
|
||||||
|
}
|
||||||
|
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
internal class AwarenessModule
|
||||||
|
{
|
||||||
|
[RequestPacketHandler("AwarenessGetDataRequest")]
|
||||||
|
public static void AwarenessGetDataRequestHandler(Session session, Packet.Request packet)
|
||||||
|
{
|
||||||
|
session.SendResponse(new AwarenessGetDataResponse()
|
||||||
|
{
|
||||||
|
AwarenessInfo = {}
|
||||||
|
}, packet.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -2,44 +2,63 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
|
||||||
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
|
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
|
||||||
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
|
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
|
||||||
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
|
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
|
||||||
|
81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768
|
||||||
|
82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770
|
||||||
|
90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175
|
||||||
|
100 Cat Grab 39 7 13401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGoldV132.png Cat Grab Requirements: Commandant Lv.40\n\nEvent Info:\n1. Travel through time and gravity while grabbing resources in the space to earn Resource Points and purchase consumable add-ons and upgrade the UFO.\n2. Complete Grab challenges to unlock more members. 20122 8001
|
||||||
|
101 Candlelit Manifold 39 8 13901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePrequelV132.png Candlelit Manifold Requirements: Commandant Lv.40.\nStage open until: 2024/1/17, 06:59 (UTC)\nEvent shop open until: 2024/1/18, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Candlelit Manifold stages only.) 20017 8001
|
||||||
|
107 Decor Pack - Snap Imaging 39 14 13811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png Snap Imaging [Decor Pack]:\n1. Snap Imaging Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle ×3, Finished Decor, and Set Decor Blueprint Choice ×20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 23 pieces of Decors. 10031
|
||||||
|
108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171
|
||||||
|
113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126
|
||||||
|
114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184
|
||||||
|
115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 89001 8001
|
||||||
|
116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001
|
||||||
|
117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
|
||||||
|
118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001
|
||||||
|
119 Sequence Pact 44 6 14701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. Commandants are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. Commandants can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. Commandants are recommended to prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207
|
||||||
|
120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nEnds on: 12/26/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017
|
||||||
|
121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. You have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
|
||||||
|
122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Refraction Siphon]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, \ngather enemies within the area, and deal <color=#0f70bc>100%</color> Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, \ndealing <color=#0f70bc>200%</color> Physical DMG to enemies in the area.\n\n(Active Skill) [Ripple Dash]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward \nand deal <color=#0f70bc>65%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and \ndeals <color=#0f70bc>90%</color> Physical DMG to the enemies on the path 3 times.\n\n(Special Passive) [Inner Storm]:\nAyla: Kaleido deals <color=#0f70bc>6%</color> more Base DMG when casting <color=#0f70bc>Pure Color: Theme Emphasis</color> and <color=#0f70bc>Color Mix: Clash of Concepts</color>, and Rainbow will gather nearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \n<color=#0f70bc>Colorful Brushstroke</color> deals <color=#0f70bc>6%</color> more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
|
||||||
|
123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060
|
||||||
|
127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
|
||||||
|
128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071
|
||||||
|
129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116
|
||||||
|
130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon] 187 10035
|
||||||
|
131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris] 188 10035
|
||||||
|
132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006
|
||||||
91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
|
91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
|
||||||
92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
|
92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170
|
||||||
|
94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175
|
||||||
|
95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008
|
||||||
|
96 Arcade Anima 39 3 13104 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV132.png Arcade Anima Requirements: Commandant Lv.40\n\nMode Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. You can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" can only be unlocked after you obtain the corresponding Constructs.\n4. You can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps. 11772 8001
|
||||||
|
97 Spectroscopic Binary Star 39 4 13501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDoubleV132.png Spectroscopic Binary Star Requirements: Commandant Lv.52\n\n [Event Info]:\n1. This is a single-player mode that allows you to deploy two characters to the battlefield to fight the enemy.\n2. Use Reinforcement Skills in battle to let the other character trigger Matrix and attack the enemy.\n3. Each stage has its unique mechanic. Select team members wisely based on the mechanic.\n4. The event consists of 3 chapters. The first 2 chapters are of normal difficulty. Clear them and you will win most of the rewards. The 3rd chapter, however, grants a tougher challenge. 82001 8008
|
||||||
|
98 Hyperspace Collapse 39 5 13511 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV132.png Hyperspace Collapse Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [The Merciful One] being your formidable enemy.\n2. All members will be reset if knocked out during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
|
||||||
|
99 Magic Square Trial 39 6 13201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoFangV132.png Magic Square Trial Requirements: Commandant Lv.52\n\n [Event Info]:\n1. Form a team of three to participate in the event. Take advantage of the bombs' explosion patterns and adjust where the team members stand accordingly to attack the boss and earn points.\n2. The mode consists of two difficulty modes. The hard mode will be available as scheduled.\n3. Each stage contains multiple rounds. Each round is made up of Operation Phases and judgement phases. You can move freely in operation phases and carry any bombs. In judgement phases, your movement will be restricted, different bombs will explode in different areas, and the result of the current round will be settled.\n4. Use the bombs to hit the boss and earn points. When your team hit the boss with bombs of the same color, you will obtain a critical bonus. However, hitting by the boss's bombs will reduce your personal points for the corresponding round.\n5. In the hard mode, you can take damage from the bombs from your teammates. Hitting teammates or being hit by teammates will reduce points. 85010 8008
|
||||||
|
102 Omniframe Target 39 10 13809 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawLeeV132.png Omniframe Target - Hyperreal New Omniframe:\n※S-Rank Fire Attacker [Lee: Hyperreal]\nNew Weapon:\n※6★ [Key of Tempus Gate - Stokes] (Composite Armaments)\n\nInfo:\n1. Construct Research:\n※[Lee: Hyperreal] will be available in the [Themed Construct] \nResearch Pool. You have a 100% chance to get [Lee: Hyperreal] \nwhen you get an S-Rank Construct.\n2. Weapon Research:\n※[Key of Tempus Gate - Stokes] will be available in the \n[Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
|
||||||
|
103 CUB Target 39 11 13810 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV132.png CUB Target - Punchy New CUB:\n※S-Rank CUB [Punchy]\n※Recommended partner: [Lee: Hyperreal]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Downward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen.\n\n(Active Skill) [Upward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area.\n\n(Special Passive) [Potential Resonance]: Each time Punchy casts an Active Skill, the carrier's ATK increases for 8s.\n\n(Special Passive) [Mark of Overlapping Void Matrix]: When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#ff5656>Hypermatrix Strike</color> and <color=#ff5656>Collapsing Realm</color> increases. Casting <color=#ff5656>Realm Travel</color> or <color=#ff5656>Retribution</color> will summon Punchy to throw a <color=#ff5656>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#ff5656>Downward Punch</color>.\n2. CUB Research:\n※[Punchy] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Punchy] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
|
||||||
|
104 New Coating - Radiant Respite 39 12 13802 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite]\n\nInfo:\n[Radiant Respite] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
||||||
|
105 New Coating - Dance of Ripplets 39 13 13803 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets]\n\nInfo:\nDuring this event, [Dance of Ripplets] can be obtained in the \n"Main Interface - Dance of Ripplets" pool for a limited time. \nThe Coating Research will require [Mermaid's Gift].\n[Dance of Ripplets] is guaranteed within 10X research. 20176
|
||||||
|
106 New Coating - Scarlet Redeemer 39 14 2160218 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBanShengV132.png Scarlet Redeemer New Coating:\nOmniframe [Lee: Hyperreal] Coating: [Scarlet Redeemer]\n\nInfo:\n[Scarlet Redeemer] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
||||||
|
109 However Improbable 40 1 13805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLeeV132.png However Improbable Requirements: Clear Normal Story Mission 2-4 176 20071
|
||||||
|
110 Adaptation Fitting: Punchy 41 1 13806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV132.png Adaptation Fitting: Punchy Requirements: Commandant Lv.61 179 7115
|
||||||
|
111 Glory: Radiant Respite 42 1 13802 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite] 177 10035
|
||||||
|
112 Plume: Dance of Ripplets 43 1 13803 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets] 178 11773
|
||||||
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
||||||
94 Left Unsaid 36 1 12002 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.png Left Unsaid Event Info: Play through the new event story [Left Unsaid] and complete missions. 161
|
|
||||||
95 Once in a Blue Moon 36 2 12003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.png Once in a Blue Moon Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 20166 8001
|
|
||||||
96 A Dance in the Park 36 3 12201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.png A Dance in the Park Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 11736 8008
|
|
||||||
97 Circuit Connect 36 4 12101 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.png Circuit Connect - Force Unleashed Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points! 82010 8001
|
|
||||||
98 Cursed Waves 36 5 12508 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV131.png Cursed Waves Requirements: Commandant Lv.70\n\nEvent Info:\n1. Reward Level Increase: Reward Level Limit increased from Lv.60 to Lv.70.\n2. Version Mission Rotation: Version missions updated for challenge again.\n3. New Character: "Bambinata: Vitrum" already added to the Recruitment Voucher pool.\n4. New Bond: "Yesterday's Egrets" can now be activated in adventures. 85015 70022
|
|
||||||
99 Operation Uniframe 4.0 36 6 12403 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.png Operation Uniframe 4.0 Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 82070 8008
|
|
||||||
100 House of Hope 36 7 12301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.png House of Hope Requirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.) 20017 8001
|
|
||||||
101 Omniframe Target 36 8 12506 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.png Omniframe Target - Vitrum New Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7205
|
|
||||||
102 New Coating - Niki US1000 36 9 12502 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLuoziNikkiV131.png Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating: [Niki US1000]\n\nInfo:\n[Niki US1000] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
|
||||||
103 New Coating - Swan Lake 36 10 12507 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV131.png Swan Lake New Coating:\nOmniframe [Bambinata] Coating: [Swan Lake]\n\nInfo:\n[Swan Lake] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
|
||||||
104 Tactical Assessment Manual 36 11 12700 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.png The Hidden Thread File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20168
|
|
||||||
105 Dialogues with an Existentialist 37 1 12505 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.png Dialogues with an Existentialist Requirements: Clear Normal Story Mission 2-4 162 20071
|
|
||||||
106 Rigor: Niki US1000 38 1 12502 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.png Rigor: Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000] 163 10035
|
|
||||||
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
|
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
|
||||||
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
||||||
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
|
|
||||||
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
|
|
||||||
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
|
|
||||||
110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161
|
|
||||||
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
|
|
||||||
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
|
|
||||||
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
|
|
||||||
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
||||||
114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
|
|
||||||
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
|
|
||||||
116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
|
|
||||||
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
|
|
||||||
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
||||||
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
|
|
||||||
601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
|
601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
|
||||||
220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
|
220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
|
||||||
221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
|
221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
|
||||||
222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
|
222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
|
||||||
223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
|
223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
|
||||||
120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020
|
|
||||||
200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
|
200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
|
||||||
202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
|
202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
|
||||||
203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
|
203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
|
||||||
|
204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112
|
||||||
|
205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower. 11761 8001
|
||||||
|
206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 4 and column 158.
|
|
@ -9,12 +9,12 @@ Id Name SortId Bg
|
||||||
8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
|
8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
|
||||||
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
|
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
|
||||||
10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
|
10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
|
||||||
11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
|
11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
|
||||||
12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
|
||||||
13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
|
13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
|
||||||
14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
|
14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV132.png
|
||||||
15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
|
15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
|
||||||
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
|
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
|
||||||
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
||||||
19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
|
19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
|
||||||
|
@ -23,7 +23,7 @@ Id Name SortId Bg
|
||||||
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
|
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
|
||||||
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
|
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
|
||||||
24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
|
24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
|
||||||
25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
|
25 Guild Expedition III 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableGonghuiV200.png
|
||||||
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
|
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
|
||||||
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
|
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
|
||||||
28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
|
28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
|
||||||
|
@ -36,8 +36,20 @@ Id Name SortId Bg
|
||||||
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
|
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
|
||||||
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
||||||
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
|
38 Rigor: Niki US1 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
|
||||||
|
39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
|
||||||
|
40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
|
||||||
|
41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
|
||||||
|
42 Glory: Radiant Respite 72 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIvyV132.png
|
||||||
|
43 Endless Summer Blue 73 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryRenYuV132.png
|
||||||
|
44 Renaissance du Fantastique 74 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
|
||||||
|
45 Age of Creators 75 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryAilaV200.png
|
||||||
|
46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
|
||||||
|
47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
|
||||||
|
48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
|
||||||
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
|
49 Starry Conversations 79 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
|
||||||
|
50 Fortune of Spring 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBgnewyearsluck.png
|
||||||
|
|
|
|
@ -1,2 +1,2 @@
|
||||||
Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
|
Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11] GroupIdList[12]
|
||||||
1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8
|
1 14901 1 3 External/Video/spine/ActivitySpine/Enable.usm External/Video/spine/ActivitySpine/Loop.usm 2762 2763 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLi/ActivityLi.prefab 1 28 27 76 77 21 8 80 78 79 6 55
|
||||||
|
|
|
|
@ -1,76 +1,81 @@
|
||||||
Id Name SkipId TimeId BtnName BtnInitMethodName desc
|
Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
1 Main Event 20178 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
||||||
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
||||||
3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
3 Solo Boss Event 11724 13511 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
||||||
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
||||||
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
||||||
6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
||||||
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
||||||
8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
8 Multi Clear 20017 14201 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
||||||
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
||||||
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
||||||
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
||||||
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
|
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
|
||||||
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
||||||
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
||||||
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
||||||
16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
|
16 Training Stage 85010 13201 RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
|
||||||
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
||||||
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
||||||
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
||||||
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
|
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
|
||||||
21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
|
21 Event Shop 20055 RefreshActivityShop BtnActivityShop — Event Shop
|
||||||
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
|
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
|
||||||
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
|
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
|
||||||
24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
||||||
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
||||||
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
||||||
27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
27 New Construct Preview 20071 14301 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
||||||
28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
28 Preview Stage 10035 14303 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
||||||
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
||||||
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
||||||
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
||||||
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
|
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
|
||||||
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
|
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
|
||||||
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
|
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
|
||||||
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
|
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
|
||||||
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
|
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
|
||||||
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
|
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
|
||||||
38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
|
38 Moe War 11756 RefreshMoeWar BtnActivityMoeWar-- Moe War
|
||||||
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
|
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
|
||||||
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
|
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
|
||||||
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
|
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
|
||||||
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
|
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
|
||||||
43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
|
43 Push Box 81103 RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
|
||||||
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
|
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
|
||||||
45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
|
45 Co-op 82001 13501 RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
|
||||||
46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
|
46 Super Tower Climb 20084 13301 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
|
||||||
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
|
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
|
||||||
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
|
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
|
||||||
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
||||||
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
||||||
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
||||||
52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
52 Ultimate Brawl 20104 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
||||||
53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
|
53 Tutorial Stage Coating Trial 11773 13803 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
|
||||||
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
|
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
|
||||||
55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
||||||
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
|
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
|
||||||
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
||||||
58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
||||||
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
||||||
60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
|
60 Story Collection 20167 -1 RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
|
||||||
61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
|
61 Tower Defense 82100 7401 RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
|
||||||
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
|
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
|
||||||
63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
|
63 Secondary Panel Jump 20125 -1 RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
|
||||||
64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
|
64 Guild War 15001 7526 RefreshGuildWar BtnActivityGongHui — Guild War
|
||||||
65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
|
65 Miner 20122 13401 RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
|
||||||
66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
|
66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
|
||||||
67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
||||||
68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
||||||
69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
|
69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
|
||||||
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
||||||
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
||||||
72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
72 Special Training 11727 11102 RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
||||||
73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
|
73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
|
||||||
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
|
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
|
||||||
75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
|
75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
|
||||||
|
76 Arcade Anima 11772 -1 RefreshActivityCharacterTower
|
||||||
|
77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift
|
||||||
|
78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable
|
||||||
|
79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk
|
||||||
|
80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness
|
|
|
@ -1,5 +1,5 @@
|
||||||
Id ShopId ShopBg ShopItemBg ShopIcon
|
Id ShopId ShopBg ShopItemBg ShopIcon
|
||||||
1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
1 1245 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
||||||
2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
2 1246 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
||||||
3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
3 1247 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
||||||
4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
4 1248 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
||||||
|
|
|
|
@ -1,9 +1,14 @@
|
||||||
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
||||||
1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
|
1 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
|
||||||
2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
|
2 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
|
||||||
3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
|
3 12003 30406 20166 Assets/Product/Texture/Image/UiFubenActivity/MainBtnZhongQiu2022.png 2 CONDITION_ACTIVITY_FESTIVAL 27
|
||||||
4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
|
4 13001 30406 20170 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPuzzle3.png 1 CONDITION_FUBEN_DRAGPUZZLEGAME_RED
|
||||||
5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
|
5 13803 11773 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRenYuV132.png 0
|
||||||
6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
|
6 13807 770402 20176 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummer.png 0
|
||||||
7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
|
7 14803 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnConsumeActivityMain2.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
|
||||||
8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0
|
8 14002 860742 88004 Assets/Product/Texture/Image/UiFubenActivity/MainBtnColorTable.png 1 CONDITION_COLORTABLE_ENTRANCE
|
||||||
|
9 14802 89006 Assets/Product/Texture/Image/UiFubenActivity/MainSkinVote.png 1 CONDITION_SKIN_VOTE_ENTRANCE
|
||||||
|
10 14601 774800 89001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBrilliantWalk.png 1 CONDITION_BRILLIANTWALK_ENTRANCE
|
||||||
|
11 14001 30406 20175 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMineSweeping3.png 1 CONDITION_MINSWEEPING_RED
|
||||||
|
12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
|
||||||
|
13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
|
||||||
|
|
|
|
@ -53,6 +53,8 @@ Id Type Add IconPath
|
||||||
1629 1
|
1629 1
|
||||||
1630 2
|
1630 2
|
||||||
1631 1
|
1631 1
|
||||||
|
1632 1
|
||||||
|
1633 1
|
||||||
20001 3
|
20001 3
|
||||||
20002 3
|
20002 3
|
||||||
50000 1
|
50000 1
|
||||||
|
|
|
|
@ -11,3 +11,5 @@ Id GroupId Order LockIconPath IconPath StoryChapterId
|
||||||
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
|
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
|
||||||
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
|
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
|
||||||
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
||||||
|
16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
|
||||||
|
16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
|
||||||
|
|
|
|
@ -29,4 +29,6 @@ Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPat
|
||||||
28 23 Blast Hammer [Karenina: Scire] Exclusive
|
28 23 Blast Hammer [Karenina: Scire] Exclusive
|
||||||
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
|
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
|
||||||
30 24 Swordstaff [Bianca: Stigmata] Exclusive
|
30 24 Swordstaff [Bianca: Stigmata] Exclusive
|
||||||
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
||||||
|
32 26 Composite Armaments [Lee: Hyperreal] Exclusive
|
||||||
|
33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
|
|
|
@ -11,4 +11,5 @@ Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeN
|
||||||
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
||||||
11 93311 1 Basic Status
|
11 93311 1 Basic Status
|
||||||
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
||||||
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
||||||
|
14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
|
|
|
@ -388,4 +388,12 @@ Id Name ModelId
|
||||||
93341 "Good Child" Mo1GoodgirlMd010001UI
|
93341 "Good Child" Mo1GoodgirlMd010001UI
|
||||||
93321 "Dottie" Me1PuppetMd010001UI
|
93321 "Dottie" Me1PuppetMd010001UI
|
||||||
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
|
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
|
||||||
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
|
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
|
||||||
|
93351 Elite Construct Mo1GztcaptainMd010001UI
|
||||||
|
85350 Primal Projection Mb1MercyMd010001UI
|
||||||
|
85360 Primal Projection Mb1MercyMd010002UI
|
||||||
|
81720 Iron Maiden: Phantom Mb1TifaMd010001UI
|
||||||
|
93371 Statue Guardian Mo1ShigaonanMd010001UI
|
||||||
|
93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI
|
||||||
|
85460 "Echo" Mb1YalishaMd010001UI
|
||||||
|
85470 "Echo" Mb1AliyaMd010001UI
|
Can't render this file because it contains an unexpected character in line 350 and column 13.
|
File diff suppressed because it is too large
Load Diff
|
@ -186,6 +186,18 @@ Id CueSheetName CueAwb HasAwb
|
||||||
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
|
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
|
||||||
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
|
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
|
||||||
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
|
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
|
||||||
|
189 External/Criware/m_ev25_return.acb External/Criware/m_ev25_return.awb 1
|
||||||
|
190 External/Criware/m_ev25_battle.acb External/Criware/m_ev25_battle.awb 1
|
||||||
|
191 External/Criware/m_ev25_boss.acb External/Criware/m_ev25_boss.awb 1
|
||||||
|
192 External/Criware/m_ev25_boss_2.acb External/Criware/m_ev25_boss_2.awb 1
|
||||||
|
193 External/Criware/m_ev25_intro.acb External/Criware/m_ev25_intro.awb 1
|
||||||
|
194 External/Criware/m_ev25_intro_piano.acb External/Criware/m_ev25_intro_piano.awb 1
|
||||||
|
195 External/Criware/m_ev25_system1.acb External/Criware/m_ev25_system1.awb 1
|
||||||
|
196 External/Criware/m_ev25_system2.acb External/Criware/m_ev25_system2.awb 1
|
||||||
|
197 External/Criware/m_ev24_CD.acb External/Criware/m_ev24_CD.awb 1
|
||||||
|
198 External/Criware/m_ev25_music_loop.acb External/Criware/m_ev25_music_loop.awb 1
|
||||||
|
199 External/Criware/m_ev25_music_2.acb External/Criware/m_ev25_music_2.awb 1
|
||||||
|
200 External/Criware/g_ingame_EV26.acb 0
|
||||||
4101 External/Criware/c_pet.acb 0
|
4101 External/Criware/c_pet.acb 0
|
||||||
4102 External/Criware/c_pet_he.acb 0
|
4102 External/Criware/c_pet_he.acb 0
|
||||||
4103 External/Criware/c_pet_xiao.acb 0
|
4103 External/Criware/c_pet_xiao.acb 0
|
||||||
|
@ -198,6 +210,8 @@ Id CueSheetName CueAwb HasAwb
|
||||||
4110 External/Criware/c_pet_hu.acb 0
|
4110 External/Criware/c_pet_hu.acb 0
|
||||||
4111 External/Criware/c_pet_tu.acb 0
|
4111 External/Criware/c_pet_tu.acb 0
|
||||||
4112 External/Criware/c_pet_yao.acb 0
|
4112 External/Criware/c_pet_yao.acb 0
|
||||||
|
4113 External/Criware/c_pet_robot.acb 0
|
||||||
|
4114 External/Criware/c_pet_squid.acb 0
|
||||||
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
||||||
10001 External/Criware/c_liRK2.acb 0
|
10001 External/Criware/c_liRK2.acb 0
|
||||||
10011 External/Criware/c_liRK3.acb 0
|
10011 External/Criware/c_liRK3.acb 0
|
||||||
|
@ -276,6 +290,13 @@ Id CueSheetName CueAwb HasAwb
|
||||||
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
||||||
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
||||||
13071 External/Criware/c_bangbinataRk2.acb 0
|
13071 External/Criware/c_bangbinataRk2.acb 0
|
||||||
|
13105 External/Criware/c_kuluomuRk3_XY.acb 0
|
||||||
|
11002 External/Criware/c_luciaRk1_RM.acb 0
|
||||||
|
10021 External/Criware/c_liRk4.acb 0
|
||||||
|
10321 External/Criware/c_sailinnaRk4_WN.acb 0
|
||||||
|
13108 External/Criware/c_lunaRk3_SN.acb 0
|
||||||
|
10019 External/Criware/c_ailaRk3.acb 0
|
||||||
|
18511 External/Criware/c_starknightRK3.acb 0
|
||||||
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
||||||
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
||||||
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
||||||
|
@ -288,6 +309,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
|
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
|
||||||
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
|
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
|
||||||
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
|
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
|
||||||
|
2091 External/Criware/ja/v_ailaRK3.acb External/Criware/ja/v_ailaRK3.awb 1
|
||||||
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
|
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
|
||||||
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
|
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
|
||||||
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
|
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
|
||||||
|
@ -311,6 +333,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
||||||
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
||||||
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
||||||
|
233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
|
||||||
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
||||||
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
||||||
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
||||||
|
@ -323,6 +346,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
|
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
|
||||||
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
|
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
|
||||||
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
|
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
|
||||||
|
3091 External/Criware/zh/v_ailaRK3.acb External/Criware/zh/v_ailaRK3.awb 1
|
||||||
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
|
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
|
||||||
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
|
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
|
||||||
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
|
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
|
||||||
|
@ -347,6 +371,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
||||||
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
||||||
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
||||||
|
333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
|
||||||
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
||||||
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
||||||
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
||||||
|
@ -359,6 +384,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
|
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
|
||||||
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
|
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
|
||||||
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
|
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
|
||||||
|
4091 External/Criware/ca/v_ailaRK3.acb External/Criware/ca/v_ailaRK3.awb 1
|
||||||
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
|
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
|
||||||
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
|
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
|
||||||
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
|
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
|
||||||
|
@ -382,6 +408,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
||||||
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
||||||
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
||||||
|
433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
|
||||||
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
||||||
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
||||||
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
@ -413,6 +440,29 @@ Id CueSheetName CueAwb HasAwb
|
||||||
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
|
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
|
||||||
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
|
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
|
||||||
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
|
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
|
||||||
|
532 External/Criware/ja/ac25.acb External/Criware/ja/ac25.awb 1
|
||||||
|
533 External/Criware/zh/ac25.acb External/Criware/zh/ac25.awb 1
|
||||||
|
534 External/Criware/ca/ac25.acb External/Criware/ca/ac25.awb 1
|
||||||
|
535 External/Criware/ja/ac26.acb External/Criware/ja/ac26.awb 1
|
||||||
|
536 External/Criware/zh/ac26.acb External/Criware/zh/ac26.awb 1
|
||||||
|
537 External/Criware/ca/ac26.acb External/Criware/ca/ac26.awb 1
|
||||||
|
538 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
|
||||||
|
539 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
|
||||||
|
540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
||||||
|
541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
||||||
|
542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
|
||||||
|
601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
|
||||||
|
602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
|
||||||
|
603 External/Criware/m_ev26_boss2.acb External/Criware/m_ev26_boss2.awb 1
|
||||||
|
604 External/Criware/m_ev26_intro.acb External/Criware/m_ev26_intro.awb 1
|
||||||
|
605 External/Criware/m_ev26_intro_p1.acb External/Criware/m_ev26_intro_p1.awb 1
|
||||||
|
606 External/Criware/m_ev26_intro_p2.acb External/Criware/m_ev26_intro_p2.awb 1
|
||||||
|
607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
|
||||||
|
608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
|
||||||
|
609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
|
||||||
|
615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
|
||||||
|
631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
|
||||||
9708 External/Criware/me_sword.acb 0
|
9708 External/Criware/me_sword.acb 0
|
||||||
8130 External/Criware/mb_sword.acb 0
|
8130 External/Criware/mb_sword.acb 0
|
||||||
8140 External/Criware/mb_lady.acb 0
|
8140 External/Criware/mb_lady.acb 0
|
||||||
|
@ -559,6 +609,13 @@ Id CueSheetName CueAwb HasAwb
|
||||||
9333 External/Criware/mo_badboy.acb 0
|
9333 External/Criware/mo_badboy.acb 0
|
||||||
9334 External/Criware/me_puppet.acb 0
|
9334 External/Criware/me_puppet.acb 0
|
||||||
9335 External/Criware/mb_maidmaster.acb 0
|
9335 External/Criware/mb_maidmaster.acb 0
|
||||||
|
9336 External/Criware/mo_gztcaptain.acb 0
|
||||||
|
9337 External/Criware/mb_mercy.acb 0
|
||||||
|
9338 External/Criware/mb_bengyue.acb 0
|
||||||
|
9339 External/Criware/mb_tifa.acb 0
|
||||||
|
9340 External/Criware/mo_shigaonan.acb 0
|
||||||
|
9341 External/Criware/me_simmoonguy.acb 0
|
||||||
|
9342 External/Criware/mb_sister.acb 0
|
||||||
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
||||||
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
||||||
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
||||||
|
@ -613,4 +670,9 @@ Id CueSheetName CueAwb HasAwb
|
||||||
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
||||||
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
||||||
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
|
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
|
||||||
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
||||||
|
577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1
|
||||||
|
833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1
|
||||||
|
700 External/Criware/g_ingame_EV27.acb 0
|
||||||
|
8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1
|
||||||
|
578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1
|
||||||
|
|
|
|
@ -943,8 +943,8 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
104016 104016 204016 304016 404016 Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started.
|
104016 104016 204016 304016 404016 Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started.
|
||||||
104017 104017 204017 304017 404017 It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly.
|
104017 104017 204017 304017 404017 It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly.
|
||||||
104018 104018 204018 304018 404018 You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it.
|
104018 104018 204018 304018 404018 You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it.
|
||||||
104019 104019 204019 304019 404019 Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others.
|
104019 104019 204019 304019 404019 Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others.
|
||||||
104020 104020 204020 304020 404020 My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind.
|
104020 104020 204020 304020 404020 Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me.
|
||||||
104021 104021 204021 304021 404021 I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in.
|
104021 104021 204021 304021 404021 I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in.
|
||||||
104022 104022 204022 304022 404022 I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer?
|
104022 104022 204022 304022 404022 I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer?
|
||||||
104023 104023 204023 304023 404023 You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique.
|
104023 104023 204023 304023 404023 You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique.
|
||||||
|
@ -1184,6 +1184,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
108108 108108 208108 308108 408108 I appreciate your approval. I appreciate your approval. I appreciate your approval. I appreciate your approval.
|
108108 108108 208108 308108 408108 I appreciate your approval. I appreciate your approval. I appreciate your approval. I appreciate your approval.
|
||||||
108109 108109 208109 308109 408109 Getting more and more used to this. Getting more and more used to this. Getting more and more used to this. Getting more and more used to this.
|
108109 108109 208109 308109 408109 Getting more and more used to this. Getting more and more used to this. Getting more and more used to this. Getting more and more used to this.
|
||||||
108110 108110 208110 308110 408110 A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them.
|
108110 108110 208110 308110 408110 A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them.
|
||||||
|
108111 108111 208111 308114 408111 I've never felt this close to anyone before. I've never felt this close to anyone before. I've never felt this close to anyone before. I've never felt this close to anyone before.
|
||||||
107001 107001 207001 307001 407001 I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight.
|
107001 107001 207001 307001 407001 I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight.
|
||||||
107002 107002 207002 307002 407002 (Chuckles) (Chuckles) (Chuckles) (Chuckles)
|
107002 107002 207002 307002 407002 (Chuckles) (Chuckles) (Chuckles) (Chuckles)
|
||||||
107003 107003 207003 307003 407003 What? What? What? What?
|
107003 107003 207003 307003 407003 What? What? What? What?
|
||||||
|
@ -1229,11 +1230,11 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
107043 107043 207043 307043 407043 I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?!
|
107043 107043 207043 307043 407043 I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?!
|
||||||
107044 107044 207044 307044 407044 I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor.
|
107044 107044 207044 307044 407044 I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor.
|
||||||
107045 107045 207045 307045 407045 Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest.
|
107045 107045 207045 307045 407045 Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest.
|
||||||
107046 107046 207046 307046 407046 If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest!
|
107046 107046 207046 307046 407046 If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest!
|
||||||
107047 107047 207047 307047 407047 Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then.
|
107047 107047 207047 307047 407047 Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then.
|
||||||
107048 107048 207048 307048 407048 There you are. Let's get started! There you are. Let's get started! There you are. Let's get started! There you are. Let's get started!
|
107048 107048 207048 307048 407048 There you are. Let's get started! There you are. Let's get started! There you are. Let's get started! There you are. Let's get started!
|
||||||
107049 107049 207049 307049 407049 What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on!
|
107049 107049 207049 307049 407049 What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on!
|
||||||
107050 107050 207050 307050 407050 There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time!
|
107050 107050 207050 307050 407050 There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around.
|
||||||
107051 107051 207051 307051 407051 What? You only just got here! What? You only just got here! What? You only just got here! What? You only just got here!
|
107051 107051 207051 307051 407051 What? You only just got here! What? You only just got here! What? You only just got here! What? You only just got here!
|
||||||
107052 107052 207052 307052 407052 You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine?
|
107052 107052 207052 307052 407052 You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine?
|
||||||
107053 107053 207053 307053 407053 Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me?
|
107053 107053 207053 307053 407053 Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me?
|
||||||
|
@ -1786,7 +1787,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000177 100000177 200000177 300000177 400000177 have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath.
|
100000177 100000177 200000177 300000177 400000177 have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath.
|
||||||
100000178 100000178 200000178 300000178 400000178 BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you.
|
100000178 100000178 200000178 300000178 400000178 BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you.
|
||||||
100000179 100000179 200000179 300000179 400000179 BPN. BPN. BPN. BPN.
|
100000179 100000179 200000179 300000179 400000179 BPN. BPN. BPN. BPN.
|
||||||
100000180 100000180 200000180 300000180 400000180 08。 08。 08。 08。
|
100000180 100000180 200000180 300000180 400000180 08. 08. 08. 08.
|
||||||
100000181 100000181 200000181 300000181 400000181 We... We... We... We...
|
100000181 100000181 200000181 300000181 400000181 We... We... We... We...
|
||||||
100000182 100000182 200000182 300000182 400000182 Humanity... Humanity... Humanity... Humanity...
|
100000182 100000182 200000182 300000182 400000182 Humanity... Humanity... Humanity... Humanity...
|
||||||
100000183 100000183 200000183 300000183 400000183 Needs you. Needs you. Needs you. Needs you.
|
100000183 100000183 200000183 300000183 400000183 Needs you. Needs you. Needs you. Needs you.
|
||||||
|
@ -2513,6 +2514,242 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000926 100000926 200000926 300000926 400000926 Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me?
|
100000926 100000926 200000926 300000926 400000926 Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me?
|
||||||
100000927 100000927 200000927 300000927 400000927 One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me.
|
100000927 100000927 200000927 300000927 400000927 One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me.
|
||||||
100000928 100000928 200000928 300000928 400000928 ...Come on. ...Come on. ...Come on. ...Come on.
|
100000928 100000928 200000928 300000928 400000928 ...Come on. ...Come on. ...Come on. ...Come on.
|
||||||
|
100000929 100000929 200000929 300000929 400000929 You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach.
|
||||||
|
100000930 100000930 200000930 300000930 400000930 Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls?
|
||||||
|
100000931 100000931 200000931 300000931 400000931 Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide!
|
||||||
|
100000932 100000932 200000932 300000932 400000932 Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen...
|
||||||
|
100000933 100000933 200000933 300000933 400000933 The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday!
|
||||||
|
100000934 100000934 200000934 300000934 400000934 Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well.
|
||||||
|
100000935 100000935 200000935 300000935 400000935 We wish you a brilliant future. We wish you a brilliant future. We wish you a brilliant future. We wish you a brilliant future.
|
||||||
|
100000936 100000936 200000936 300000936 400000936 And longevity that towers over the mountains! And longevity that towers over the mountains! And longevity that towers over the mountains! And longevity that towers over the mountains!
|
||||||
|
100000937 100000937 200000937 300000937 400000937 Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research!
|
||||||
|
100000938 100000938 200000938 300000938 400000938 This is... quite impressive. This is... quite impressive. This is... quite impressive. This is... quite impressive.
|
||||||
|
100000939 100000939 200000939 300000939 400000939 It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up!
|
||||||
|
100000940 100000940 200000940 300000940 400000940 Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust!
|
||||||
|
100000941 100000941 200000941 300000941 400000941 Commandant. Commandant. Commandant. Commandant.
|
||||||
|
100000942 100000942 200000942 300000942 400000942 ... ... ... ...
|
||||||
|
100000943 100000943 200000943 300000943 400000943 E-exactly, Commandant. E-exactly, Commandant. E-exactly, Commandant. E-exactly, Commandant.
|
||||||
|
100000944 100000944 200000944 300000944 400000944 I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow.
|
||||||
|
100000945 100000945 200000945 300000945 400000945 You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too.
|
||||||
|
100000946 100000946 200000946 300000946 400000946 Leave the report to me, Commandant. Leave the report to me, Commandant. Leave the report to me, Commandant. Leave the report to me, Commandant.
|
||||||
|
100000947 100000947 200000947 300000947 400000947 I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning.
|
||||||
|
100000948 100000948 200000948 300000948 400000948 You cannot, Commandant. You cannot, Commandant. You cannot, Commandant. You cannot, Commandant.
|
||||||
|
100000949 100000949 200000949 300000949 400000949 I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant.
|
||||||
|
100000950 100000950 200000950 300000950 400000950 The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while...
|
||||||
|
100000951 100000951 200000951 300000951 400000951 ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is...
|
||||||
|
100000952 100000952 200000952 300000952 400000952 Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving.
|
||||||
|
100000953 100000953 200000953 300000953 400000953 ... ... ... ...
|
||||||
|
100000954 100000954 200000954 300000954 400000954 Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running?
|
||||||
|
100000955 100000955 200000955 300000955 400000955 I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting?
|
||||||
|
100000956 100000956 200000956 300000956 400000956 I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise...
|
||||||
|
100000957 100000957 200000957 300000957 400000957 Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant.
|
||||||
|
100000958 100000958 200000958 300000958 400000958 Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours?
|
||||||
|
100000959 100000959 200000959 300000959 400000959 I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti...
|
||||||
|
100000960 100000960 200000960 300000960 400000960 Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday!
|
||||||
|
100000961 100000961 200000961 300000961 400000961 Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing...
|
||||||
|
100000962 100000962 200000962 300000962 400000962 Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift.
|
||||||
|
100000963 100000963 200000963 300000963 400000963 Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant?
|
||||||
|
100000964 100000964 200000964 300000964 400000964 A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here?
|
||||||
|
100000965 100000965 200000965 300000965 400000965 If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first...
|
||||||
|
100000966 100000966 200000966 300000966 400000966 Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?!
|
||||||
|
100000967 100000967 200000967 300000967 400000967 ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant?
|
||||||
|
100000968 100000968 200000968 300000968 400000968 Aaargh. I know, I know. Aaargh. I know, I know. Aaargh. I know, I know. Aaargh. I know, I know.
|
||||||
|
100000969 100000969 200000969 300000969 400000969 I'm just sick of crouching here. I'm just sick of crouching here. I'm just sick of crouching here. I'm just sick of crouching here.
|
||||||
|
100000970 100000970 200000970 300000970 400000970 ****! We're exposed! ****! We're exposed! ****! We're exposed! ****! We're exposed!
|
||||||
|
100000971 100000971 200000971 300000971 400000971 O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant!
|
||||||
|
100000972 100000972 200000972 300000972 400000972 And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it.
|
||||||
|
100000973 100000973 200000973 300000973 400000973 Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off.
|
||||||
|
100000974 100000974 200000974 300000974 400000974 Consider them latecomers. Consider them latecomers. Consider them latecomers. Consider them latecomers.
|
||||||
|
100000975 100000975 200000975 300000975 400000975 Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks.
|
||||||
|
100000976 100000976 200000976 300000976 400000976 Two... Two... Two... Two...
|
||||||
|
100000977 100000977 200000977 300000977 400000977 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100000978 100000978 200000978 300000978 400000978 (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.)
|
||||||
|
100000979 100000979 200000979 300000979 400000979 C-Commandant... What's wrong? C-Commandant... What's wrong? C-Commandant... What's wrong? C-Commandant... What's wrong?
|
||||||
|
100000980 100000980 200000980 300000980 400000980 Are you working on your assignments, Commandant? Are you working on your assignments, Commandant? Are you working on your assignments, Commandant? Are you working on your assignments, Commandant?
|
||||||
|
100000981 100000981 200000981 300000981 400000981 Nope. Nope. Nope. Nope.
|
||||||
|
100000982 100000982 200000982 300000982 400000982 The commandant seemed to have noticed something... The commandant seemed to have noticed something... The commandant seemed to have noticed something... The commandant seemed to have noticed something...
|
||||||
|
100000983 100000983 200000983 300000983 400000983 In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan?
|
||||||
|
100000984 100000984 200000984 300000984 400000984 What should we do? Commandant is here! What should we do? Commandant is here! What should we do? Commandant is here! What should we do? Commandant is here!
|
||||||
|
100000985 100000985 200000985 300000985 400000985 How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out...
|
||||||
|
100000986 100000986 200000986 300000986 400000986 We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today.
|
||||||
|
100000987 100000987 200000987 300000987 400000987 Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant.
|
||||||
|
100000988 100000988 200000988 300000988 400000988 One... One... One... One...
|
||||||
|
100000989 100000989 200000989 300000989 400000989 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100000990 100000990 200000990 300000990 400000990 If I have to guess, I'd say this is... If I have to guess, I'd say this is... If I have to guess, I'd say this is... If I have to guess, I'd say this is...
|
||||||
|
100000991 100000991 200000991 300000991 400000991 My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out.
|
||||||
|
100000992 100000992 200000992 300000992 400000992 I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant.
|
||||||
|
100000993 100000993 200000993 300000993 400000993 So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant.
|
||||||
|
100000994 100000994 200000994 300000994 400000994 On base! On base! On base! On base!
|
||||||
|
100000995 100000995 200000995 300000995 400000995 What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant?
|
||||||
|
100000996 100000996 200000996 300000996 400000996 But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today.
|
||||||
|
100000997 100000997 200000997 300000997 400000997 Nope. Nope. Nope. Nope.
|
||||||
|
100000998 100000998 200000998 300000998 400000998 We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...?
|
||||||
|
100000999 100000999 200000999 300000999 400000999 Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock...
|
||||||
|
100001000 100001000 200001000 300001000 400001000 Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over.
|
||||||
|
100001001 100001001 200001001 300001001 400001001 You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest.
|
||||||
|
100001002 100001002 200001002 300001002 400001002 I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately.
|
||||||
|
100001003 100001003 200001003 300001003 400001003 One... One... One... One...
|
||||||
|
100001004 100001004 200001004 300001004 400001004 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001005 100001005 200001005 300001005 400001005 It looks kind of familiar. It looks kind of familiar. It looks kind of familiar. It looks kind of familiar.
|
||||||
|
100001006 100001006 200001006 300001006 400001006 Your hot chocolate, Commandant. Your hot chocolate, Commandant. Your hot chocolate, Commandant. Your hot chocolate, Commandant.
|
||||||
|
100001007 100001007 200001007 300001007 400001007 What's wrong? Not expecting me here? What's wrong? Not expecting me here? What's wrong? Not expecting me here? What's wrong? Not expecting me here?
|
||||||
|
100001008 100001008 200001008 300001008 400001008 What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So...
|
||||||
|
100001009 100001009 200001009 300001009 400001009 I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right...
|
||||||
|
100001010 100001010 200001010 300001010 400001010 I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant.
|
||||||
|
100001011 100001011 200001011 300001011 400001011 Have a wonderful day. Have a wonderful day. Have a wonderful day. Have a wonderful day.
|
||||||
|
100001012 100001012 200001012 300001012 400001012 Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant.
|
||||||
|
100001013 100001013 200001013 300001013 400001013 With fortune as expansive as the ocean... With fortune as expansive as the ocean... With fortune as expansive as the ocean... With fortune as expansive as the ocean...
|
||||||
|
100001014 100001014 200001014 300001014 400001014 ...Um. ...Um. ...Um. ...Um.
|
||||||
|
100001015 100001015 200001015 300001015 400001015 Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia?
|
||||||
|
100001016 100001016 200001016 300001016 400001016 Stand out, is it... Stand out, is it... Stand out, is it... Stand out, is it...
|
||||||
|
100001017 100001017 200001017 300001017 400001017 Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much!
|
||||||
|
100001018 100001018 200001018 300001018 400001018 Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them.
|
||||||
|
100001019 100001019 200001019 300001019 400001019 You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half!
|
||||||
|
100001020 100001020 200001020 300001020 400001020 How about this? Is this on the list? How about this? Is this on the list? How about this? Is this on the list? How about this? Is this on the list?
|
||||||
|
100001021 100001021 200001021 300001021 400001021 Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then.
|
||||||
|
100001022 100001022 200001022 300001022 400001022 Nope. Nope. Nope. Nope.
|
||||||
|
100001023 100001023 200001023 300001023 400001023 Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this.
|
||||||
|
100001024 100001024 200001024 300001024 400001024 ... ... ... ...
|
||||||
|
100001025 100001025 200001025 300001025 400001025 So... is Commandant the ball? So... is Commandant the ball? So... is Commandant the ball? So... is Commandant the ball?
|
||||||
|
100001026 100001026 200001026 300001026 400001026 Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name.
|
||||||
|
100001027 100001027 200001027 300001027 400001027 How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?!
|
||||||
|
100001028 100001028 200001028 300001028 400001028 Use this. Use this. Use this. Use this.
|
||||||
|
100001029 100001029 200001029 300001029 400001029 ... ... ... ...
|
||||||
|
100001030 100001030 200001030 300001030 400001030 Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door.
|
||||||
|
100001031 100001031 200001031 300001031 400001031 Ah! Not that one, Commandant... Ah! Not that one, Commandant... Ah! Not that one, Commandant... Ah! Not that one, Commandant...
|
||||||
|
100001032 100001032 200001032 300001032 400001032 Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant!
|
||||||
|
100001033 100001033 200001033 300001033 400001033 There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others!
|
||||||
|
100001034 100001034 200001034 300001034 400001034 Ta-da! Nanami was right! Ta-da! Nanami was right! Ta-da! Nanami was right! Ta-da! Nanami was right!
|
||||||
|
100001035 100001035 200001035 300001035 400001035 Me! Nanami will do it! Me! Nanami will do it! Me! Nanami will do it! Me! Nanami will do it!
|
||||||
|
100001036 100001036 200001036 300001036 400001036 Sit there and stay still, Commandant. Sit there and stay still, Commandant. Sit there and stay still, Commandant. Sit there and stay still, Commandant.
|
||||||
|
100001037 100001037 200001037 300001037 400001037 The countdown begins! The countdown begins! The countdown begins! The countdown begins!
|
||||||
|
100001038 100001038 200001038 300001038 400001038 Three... Three... Three... Three...
|
||||||
|
100001039 100001039 200001039 300001039 400001039 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001040 100001040 200001040 300001040 400001040 Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface!
|
||||||
|
100001041 100001041 200001041 300001041 400001041 Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface.
|
||||||
|
100001042 100001042 200001042 300001042 400001042 We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia!
|
||||||
|
100001043 100001043 200001043 300001043 400001043 Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps?
|
||||||
|
100001044 100001044 200001044 300001044 400001044 Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone.
|
||||||
|
100001045 100001045 200001045 300001045 400001045 Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do.
|
||||||
|
100001046 100001046 200001046 300001046 400001046 ... ... ... ...
|
||||||
|
100001047 100001047 200001047 300001047 400001047 If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to...
|
||||||
|
100001048 100001048 200001048 300001048 400001048 Nope. Nope. Nope. Nope.
|
||||||
|
100001049 100001049 200001049 300001049 400001049 Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort.
|
||||||
|
100001050 100001050 200001050 300001050 400001050 Away Team, this is Home Team, over. Away Team, this is Home Team, over. Away Team, this is Home Team, over. Away Team, this is Home Team, over.
|
||||||
|
100001051 100001051 200001051 300001051 400001051 According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games?
|
||||||
|
100001052 100001052 200001052 300001052 400001052 T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works.
|
||||||
|
100001053 100001053 200001053 300001053 400001053 After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute...
|
||||||
|
100001054 100001054 200001054 300001054 400001054 A sweeping victory. A sweeping victory. A sweeping victory. A sweeping victory.
|
||||||
|
100001055 100001055 200001055 300001055 400001055 One... One... One... One...
|
||||||
|
100001056 100001056 200001056 300001056 400001056 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001057 100001057 200001057 300001057 400001057 ...A statue of Commandant. ...A statue of Commandant. ...A statue of Commandant. ...A statue of Commandant.
|
||||||
|
100001058 100001058 200001058 300001058 400001058 By the way, who was this impressive present from? By the way, who was this impressive present from? By the way, who was this impressive present from? By the way, who was this impressive present from?
|
||||||
|
100001059 100001059 200001059 300001059 400001059 Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion...
|
||||||
|
100001060 100001060 200001060 300001060 400001060 Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball.
|
||||||
|
100001061 100001061 200001061 300001061 400001061 What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant?
|
||||||
|
100001062 100001062 200001062 300001062 400001062 I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk...
|
||||||
|
100001063 100001063 200001063 300001063 400001063 Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead.
|
||||||
|
100001064 100001064 200001064 300001064 400001064 I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial—
|
||||||
|
100001065 100001065 200001065 300001065 400001065 I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant?
|
||||||
|
100001066 100001066 200001066 300001066 400001066 Luckily, the operator agreed immediately. Luckily, the operator agreed immediately. Luckily, the operator agreed immediately. Luckily, the operator agreed immediately.
|
||||||
|
100001067 100001067 200001067 300001067 400001067 Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today.
|
||||||
|
100001068 100001068 200001068 300001068 400001068 Two... Two... Two... Two...
|
||||||
|
100001069 100001069 200001069 300001069 400001069 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001070 100001070 200001070 300001070 400001070 Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next?
|
||||||
|
100001071 100001071 200001071 300001071 400001071 Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant!
|
||||||
|
100001072 100001072 200001072 300001072 400001072 (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.)
|
||||||
|
100001073 100001073 200001073 300001073 400001073 (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!)
|
||||||
|
100001074 100001074 200001074 300001074 400001074 Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else.
|
||||||
|
100001075 100001075 200001075 300001075 400001075 ... ... ... ...
|
||||||
|
100001076 100001076 200001076 300001076 400001076 Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant.
|
||||||
|
100001077 100001077 200001077 300001077 400001077 It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant?
|
||||||
|
100001078 100001078 200001078 300001078 400001078 You must tell me how to make this figurine then... You must tell me how to make this figurine then... You must tell me how to make this figurine then... You must tell me how to make this figurine then...
|
||||||
|
100001079 100001079 200001079 300001079 400001079 Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant.
|
||||||
|
100001080 100001080 200001080 300001080 400001080 Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy.
|
||||||
|
100001081 100001081 200001081 300001081 400001081 The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui.
|
||||||
|
100001082 100001082 200001082 300001082 400001082 What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant?
|
||||||
|
100001083 100001083 200001083 300001083 400001083 I can take care of the trial here. I can take care of the trial here. I can take care of the trial here. I can take care of the trial here.
|
||||||
|
100001084 100001084 200001084 300001084 400001084 By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today.
|
||||||
|
100001085 100001085 200001085 300001085 400001085 The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager.
|
||||||
|
100001086 100001086 200001086 300001086 400001086 Well... Who should start the countdown? Well... Who should start the countdown? Well... Who should start the countdown? Well... Who should start the countdown?
|
||||||
|
100001087 100001087 200001087 300001087 400001087 Two... Two... Two... Two...
|
||||||
|
100001088 100001088 200001088 300001088 400001088 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001089 100001089 200001089 300001089 400001089 ... ... ... ...
|
||||||
|
100001090 100001090 200001090 300001090 400001090 Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter?
|
||||||
|
100001091 100001091 200001091 300001091 400001091 Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate...
|
||||||
|
100001092 100001092 200001092 300001092 400001092 ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife...
|
||||||
|
100001093 100001093 200001093 300001093 400001093 Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant—
|
||||||
|
100001094 100001094 200001094 300001094 400001094 Nope. Nope. Nope. Nope.
|
||||||
|
100001095 100001095 200001095 300001095 400001095 Two... Two... Two... Two...
|
||||||
|
100001096 100001096 200001096 300001096 400001096 One... One... One... One...
|
||||||
|
100001097 100001097 200001097 300001097 400001097 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant!
|
||||||
|
100001098 100001098 200001098 300001098 400001098 I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen.
|
||||||
|
100001099 100001099 200001099 300001099 400001099 There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now.
|
||||||
|
100001100 100001100 200001100 300001100 400001100 That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant.
|
||||||
|
100001101 100001101 200001101 300001101 400001101 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001102 100001102 200001102 300001102 400001102 Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up.
|
||||||
|
100001103 100001103 200001103 300001103 400001103 Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time...
|
||||||
|
100001104 100001104 200001104 300001104 400001104 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001105 100001105 200001105 300001105 400001105 Commandant! Commandant! Commandant! Commandant!
|
||||||
|
100001106 100001106 200001106 300001106 400001106 You... you're back? You... you're back? You... you're back? You... you're back?
|
||||||
|
100001107 100001107 200001107 300001107 400001107 There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone.
|
||||||
|
100001108 100001108 200001108 300001108 400001108 Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again.
|
||||||
|
100001109 100001109 200001109 300001109 400001109 I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back.
|
||||||
|
100001110 100001110 200001110 300001110 400001110 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001111 100001111 200001111 300001111 400001111 C-Commandant! C-Commandant! C-Commandant! C-Commandant!
|
||||||
|
100001112 100001112 200001112 300001112 400001112 I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message.
|
||||||
|
100001113 100001113 200001113 300001113 400001113 You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we?
|
||||||
|
100001114 100001114 200001114 300001114 400001114 You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past...
|
||||||
|
100001115 100001115 200001115 300001115 400001115 So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you!
|
||||||
|
100001116 100001116 200001116 300001116 400001116 Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on.
|
||||||
|
100001117 100001117 200001117 300001117 400001117 Commandant— Commandant— Commandant— Commandant—
|
||||||
|
100001118 100001118 200001118 300001118 400001118 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001119 100001119 200001119 300001119 400001119 ...Commandant? ...Commandant? ...Commandant? ...Commandant?
|
||||||
|
100001120 100001120 200001120 300001120 400001120 It's you, Commandant! It's you, Commandant! It's you, Commandant! It's you, Commandant!
|
||||||
|
100001121 100001121 200001121 300001121 400001121 I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal.
|
||||||
|
100001122 100001122 200001122 300001122 400001122 Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately.
|
||||||
|
100001123 100001123 200001123 300001123 400001123 You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed.
|
||||||
|
100001124 100001124 200001124 300001124 400001124 You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed.
|
||||||
|
100001125 100001125 200001125 300001125 400001125 We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned.
|
||||||
|
100001126 100001126 200001126 300001126 400001126 Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today.
|
||||||
|
100001127 100001127 200001127 300001127 400001127 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001128 100001128 200001128 300001128 400001128 Com—man—dant! Com—man—dant! Com—man—dant! Com—man—dant!
|
||||||
|
100001129 100001129 200001129 300001129 400001129 I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal!
|
||||||
|
100001130 100001130 200001130 300001130 400001130 Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!"
|
||||||
|
100001131 100001131 200001131 300001131 400001131 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001132 100001132 200001132 300001132 400001132 It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back!
|
||||||
|
100001133 100001133 200001133 300001133 400001133 Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface.
|
||||||
|
100001134 100001134 200001134 300001134 400001134 Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone!
|
||||||
|
100001135 100001135 200001135 300001135 400001135 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001136 100001136 200001136 300001136 400001136 I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away?
|
||||||
|
100001137 100001137 200001137 300001137 400001137 I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes.
|
||||||
|
100001138 100001138 200001138 300001138 400001138 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001139 100001139 200001139 300001139 400001139 Welcome Back! Welcome Back! Welcome Back! Welcome Back!
|
||||||
|
100001140 100001140 200001140 300001140 400001140 Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination—
|
||||||
|
100001141 100001141 200001141 300001141 400001141 Cut through the darkness! Cut through the darkness! Cut through the darkness! Cut through the darkness!
|
||||||
|
100001142 100001142 200001142 300001142 400001142 In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance.
|
||||||
|
100001143 100001143 200001143 300001143 400001143 Your story isn't over yet. Your story isn't over yet. Your story isn't over yet. Your story isn't over yet.
|
||||||
|
100001144 100001144 200001144 300001144 400001144 No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up.
|
||||||
|
100001145 100001145 200001145 300001145 400001145 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is.
|
||||||
|
100001146 100001146 200001146 300001146 400001146 I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem.
|
||||||
|
100001147 100001147 200001147 300001147 400001147 The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed.
|
||||||
|
100001148 100001148 200001148 300001148 400001148 There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky.
|
||||||
|
100001149 100001149 200001149 300001149 400001149 There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going.
|
||||||
|
100001150 100001150 200001150 300001150 400001150 She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone.
|
||||||
|
100001151 100001151 200001151 300001151 400001151 But... I think she was wrong. But... I think she was wrong. But... I think she was wrong. But... I think she was wrong.
|
||||||
|
100001152 100001152 200001152 300001152 400001152 You're... Ayla? You're... Ayla? You're... Ayla? You're... Ayla?
|
||||||
|
100001153 100001153 200001153 300001153 400001153 I'm... I'm... I'm... I'm...
|
||||||
|
100001154 100001154 200001154 300001154 400001154 No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents...
|
||||||
|
100001155 100001155 200001155 300001155 400001155 Then we'll meet again. Then we'll meet again. Then we'll meet again. Then we'll meet again.
|
||||||
|
100001156 100001156 200001156 300001156 400001156 I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it?
|
||||||
|
100001157 100001157 200001157 300001157 400001157 In that case, this symphony is reaching its end... In that case, this symphony is reaching its end... In that case, this symphony is reaching its end... In that case, this symphony is reaching its end...
|
||||||
|
100001158 100001158 200001158 300001158 400001158 Let me... hear your finale. Let me... hear your finale. Let me... hear your finale. Let me... hear your finale.
|
||||||
|
100001159 100001159 200001159 300001159 400001159 ...What brought you here? ...What brought you here? ...What brought you here? ...What brought you here?
|
||||||
|
100001160 100001160 200001160 300001160 400001160 Are you helping her because you believe she will make it? Are you helping her because you believe she will make it? Are you helping her because you believe she will make it? Are you helping her because you believe she will make it?
|
||||||
|
100001161 100001161 200001161 300001161 400001161 Or... you will help her... Or... you will help her... Or... you will help her... Or... you will help her...
|
||||||
|
100001162 100001162 200001162 300001162 400001162 ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined?
|
||||||
|
100001163 100001163 200001163 300001163 400001163 You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny?
|
||||||
|
100001164 100001164 200001164 300001164 400001164 Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end!
|
||||||
112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me.
|
112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me.
|
||||||
112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong.
|
112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong.
|
||||||
112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks.
|
112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks.
|
||||||
|
@ -3365,6 +3602,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
120097 120097 220097 320097 420097 You think you can stop me? You think you can stop me? You think you can stop me? You think you can stop me?
|
120097 120097 220097 320097 420097 You think you can stop me? You think you can stop me? You think you can stop me? You think you can stop me?
|
||||||
120098 120098 220098 320098 420098 Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated.
|
120098 120098 220098 320098 420098 Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated.
|
||||||
120099 120099 220099 320099 420099 Insects. Insects. Insects. Insects.
|
120099 120099 220099 320099 420099 Insects. Insects. Insects. Insects.
|
||||||
|
120100 120100 220100 320100 420100 This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood?
|
||||||
121001 121001 221001 321001 421001 Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena...
|
121001 121001 221001 321001 421001 Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena...
|
||||||
121002 121002 221002 321002 421002 Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now?
|
121002 121002 221002 321002 421002 Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now?
|
||||||
121003 121003 221003 321003 421003 Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster?
|
121003 121003 221003 321003 421003 Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster?
|
||||||
|
@ -3681,6 +3919,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
123105 123105 223105 323105 423105 I saw this coming. I saw this coming. I saw this coming. I saw this coming.
|
123105 123105 223105 323105 423105 I saw this coming. I saw this coming. I saw this coming. I saw this coming.
|
||||||
123106 123106 223106 323106 423106 I have found your weak spot. I have found your weak spot. I have found your weak spot. I have found your weak spot.
|
123106 123106 223106 323106 423106 I have found your weak spot. I have found your weak spot. I have found your weak spot. I have found your weak spot.
|
||||||
123107 123107 223107 323107 423107 This will pave the path to victory! This will pave the path to victory! This will pave the path to victory! This will pave the path to victory!
|
123107 123107 223107 323107 423107 This will pave the path to victory! This will pave the path to victory! This will pave the path to victory! This will pave the path to victory!
|
||||||
|
123108 123108 223108 323108 423108 An excellent move, Commandant. An excellent move, Commandant. An excellent move, Commandant. An excellent move, Commandant.
|
||||||
124001 124001 224001 324001 424001 My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud?
|
124001 124001 224001 324001 424001 My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud?
|
||||||
124002 124002 224002 324002 424002 Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level.
|
124002 124002 224002 324002 424002 Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level.
|
||||||
124003 124003 224003 324003 424003 Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment?
|
124003 124003 224003 324003 424003 Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment?
|
||||||
|
@ -4209,6 +4448,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
128102 128102 228102 328102 428102 I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune...
|
128102 128102 228102 328102 428102 I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune...
|
||||||
128103 128103 228103 328103 428103 Howl. Howl. Howl. Howl.
|
128103 128103 228103 328103 428103 Howl. Howl. Howl. Howl.
|
||||||
128104 128104 228104 328104 428104 What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like?
|
128104 128104 228104 328104 428104 What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like?
|
||||||
|
128105 128105 228105 328105 428078 May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for.
|
||||||
129001 129001 229001 329001 429001 Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?!
|
129001 129001 229001 329001 429001 Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?!
|
||||||
129002 129002 229002 329002 429002 Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger.
|
129002 129002 229002 329002 429002 Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger.
|
||||||
129003 129003 229003 329003 429003 So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"?
|
129003 129003 229003 329003 429003 So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"?
|
||||||
|
@ -4969,3 +5209,226 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
135105 135105 235105 335105 435105 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
|
135105 135105 235105 335105 435105 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
|
||||||
135106 135106 235106 335106 435106 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
|
135106 135106 235106 335106 435106 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
|
||||||
135107 135107 235107 335107 435107 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
|
135107 135107 235107 335107 435107 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
|
||||||
|
136001 136001 236001 336001 436001 Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant.
|
||||||
|
136002 136002 236002 336002 436002 Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential.
|
||||||
|
136003 136003 236003 336003 436003 This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you.
|
||||||
|
136004 136004 236004 336004 436004 Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared.
|
||||||
|
136005 136005 236005 336005 436005 Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did.
|
||||||
|
136006 136006 236006 336006 436006 Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended.
|
||||||
|
136007 136007 236007 336007 436007 I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you.
|
||||||
|
136008 136008 236008 336008 436008 You can trust me. I will keep you safe. You can trust me. I will keep you safe. You can trust me. I will keep you safe. You can trust me. I will keep you safe.
|
||||||
|
136009 136009 236009 336009 436009 No... I'm not angry. This is just my face. No... I'm not angry. This is just my face. No... I'm not angry. This is just my face. No... I'm not angry. This is just my face.
|
||||||
|
136010 136010 236010 336010 436010 Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient?
|
||||||
|
136011 136011 236011 336011 436011 What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want.
|
||||||
|
136012 136012 236012 336012 436012 Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you.
|
||||||
|
136013 136013 236013 336013 436013 Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it.
|
||||||
|
136014 136014 236014 336014 436014 You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once.
|
||||||
|
136015 136015 236015 336015 436015 If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help.
|
||||||
|
136016 136016 236016 336016 436016 This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore.
|
||||||
|
136017 136017 236017 336017 436017 Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price.
|
||||||
|
136018 136018 236018 336018 436018 I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you?
|
||||||
|
136019 136019 236019 336019 436019 Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make.
|
||||||
|
136020 136020 236020 336020 436020 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you.
|
||||||
|
136021 136021 236021 336021 436021 You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath.
|
||||||
|
136022 136022 236022 336022 436022 Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you.
|
||||||
|
136023 136023 236023 336023 436023 You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side.
|
||||||
|
136024 136024 236024 336024 436024 We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one.
|
||||||
|
136025 136025 236025 336025 436025 Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do?
|
||||||
|
136026 136026 236026 336026 436026 Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me.
|
||||||
|
136027 136027 236027 336027 436027 For me? Thank you. For me? Thank you. For me? Thank you. For me? Thank you.
|
||||||
|
136028 136028 236028 336028 436028 Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it!
|
||||||
|
136029 136029 236029 336029 436029 ...Have you given this to others as well? ...Have you given this to others as well? ...Have you given this to others as well? ...Have you given this to others as well?
|
||||||
|
136030 136030 236030 336030 436030 You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good.
|
||||||
|
136031 136031 236031 336031 436031 Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine.
|
||||||
|
136032 136032 236032 336032 436032 Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point.
|
||||||
|
136033 136033 236033 336033 436033 I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous...
|
||||||
|
136034 136034 236034 336034 436034 ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here.
|
||||||
|
136035 136035 236035 336035 436035 Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut.
|
||||||
|
136036 136036 236036 336036 436036 Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face?
|
||||||
|
136037 136037 236037 336037 436037 I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird.
|
||||||
|
136038 136038 236038 336038 436038 Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit.
|
||||||
|
136039 136039 236039 336039 436039 Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens.
|
||||||
|
136040 136040 236040 336040 436040 Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken?
|
||||||
|
136041 136041 236041 336041 436041 Are you glued to the chair? Are you glued to the chair? Are you glued to the chair? Are you glued to the chair?
|
||||||
|
136042 136042 236042 336042 436042 Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can.
|
||||||
|
136043 136043 236043 336043 436043 It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be.
|
||||||
|
136044 136044 236044 336044 436044 Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood.
|
||||||
|
136045 136045 236045 336045 436045 Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now.
|
||||||
|
136046 136046 236046 336046 436046 Morning. You awake? Morning. You awake? Morning. You awake? Morning. You awake?
|
||||||
|
136047 136047 236047 336047 436047 Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you.
|
||||||
|
136048 136048 236048 336048 436048 I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again?
|
||||||
|
136049 136049 236049 336049 436049 Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday.
|
||||||
|
136050 136050 236050 336050 436050 You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go?
|
||||||
|
136051 136051 236051 336051 436051 I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem...
|
||||||
|
136052 136052 236052 336052 436052 Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously.
|
||||||
|
136053 136053 236053 336053 436053 Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like?
|
||||||
|
136054 136054 236054 336054 436054 It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough.
|
||||||
|
136055 136055 236055 336055 436055 Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds.
|
||||||
|
136056 136056 236056 336056 436056 Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you?
|
||||||
|
136057 136057 236057 336057 436057 If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself.
|
||||||
|
136058 136058 236058 336058 436058 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center?
|
||||||
|
136059 136059 236059 336059 436059 Do you really think I won't fight back? Do you really think I won't fight back? Do you really think I won't fight back? Do you really think I won't fight back?
|
||||||
|
136060 136060 236060 336060 436060 Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor?
|
||||||
|
136061 136061 236061 336061 436061 You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad.
|
||||||
|
136062 136062 236062 336062 436062 Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now.
|
||||||
|
136063 136063 236063 336063 436063 Copy. Copy. Copy. Copy.
|
||||||
|
136064 136064 236064 336064 436064 Hah... Hah... Hah... Hah...
|
||||||
|
136065 136065 236065 336065 436065 Tsk... Tsk... Tsk... Tsk...
|
||||||
|
136066 136066 236066 336066 436066 ... ... ... ...
|
||||||
|
136067 136067 236067 336067 436067 Ugh... Ugh... Ugh... Ugh...
|
||||||
|
136068 136068 236068 336068 436068 Your time is under my control! Your time is under my control! Your time is under my control! Your time is under my control!
|
||||||
|
136069 136069 236069 336069 436069 There's no way out! There's no way out! There's no way out! There's no way out!
|
||||||
|
136070 136070 236070 336070 436070 Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero!
|
||||||
|
136071 136071 236071 336071 436071 Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight.
|
||||||
|
136072 136072 236072 336072 436072 This ends here! This ends here! This ends here! This ends here!
|
||||||
|
136073 136073 236073 336073 436073 Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time!
|
||||||
|
136074 136074 236074 336074 436074 Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus.
|
||||||
|
136075 136075 236075 336075 436075 Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here.
|
||||||
|
136076 136076 236076 336076 436076 I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes...
|
||||||
|
136077 136077 236077 336077 436077 Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire!
|
||||||
|
136078 136078 236078 336078 436078 Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me.
|
||||||
|
136079 136079 236079 336079 436079 Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight.
|
||||||
|
136080 136080 236080 336080 436080 Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant.
|
||||||
|
136081 136081 236081 336081 436081 Ah Ah Ah Ah
|
||||||
|
136082 136082 236082 336082 436082 Ah Ah Ah Ah
|
||||||
|
136083 136083 236083 336083 436083 Ah Ah Ah Ah
|
||||||
|
136084 136084 236084 336084 436084 Ah Ah Ah Ah
|
||||||
|
136085 136085 236085 336085 436085 Ah Ah Ah Ah
|
||||||
|
136086 136086 236086 336086 436086 Ah Ah Ah Ah
|
||||||
|
136087 136087 236087 336087 436087 Ah Ah Ah Ah
|
||||||
|
136088 136088 236088 336088 436088 Ah Ah Ah Ah
|
||||||
|
136089 136089 236089 336089 436089 Ah Ah Ah Ah
|
||||||
|
136090 136090 236090 336090 436090 Ah Ah Ah Ah
|
||||||
|
136091 136091 236091 336091 436091 Ah Ah Ah Ah
|
||||||
|
136092 136092 236092 336092 436092 Ah Ah Ah Ah
|
||||||
|
136093 136093 236093 336093 436093 Ah Ah Ah Ah
|
||||||
|
136094 136094 236094 336094 436094 Ah Ah Ah Ah
|
||||||
|
136095 136095 236095 336095 436095 Ah Ah Ah Ah
|
||||||
|
136096 136096 236096 336096 436096 Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough!
|
||||||
|
136097 136097 236097 336097 436097 Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing!
|
||||||
|
136098 136098 236098 336098 436098 I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise.
|
||||||
|
136099 136099 236099 336099 436099 Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me.
|
||||||
|
136100 136100 236100 336100 436100 Your time is under my control! Your time is under my control! Your time is under my control! Your time is under my control!
|
||||||
|
136101 136101 236101 336101 436101 Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight.
|
||||||
|
136102 136102 236102 336102 436102 Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero!
|
||||||
|
136103 136103 236103 336103 436103 There's no way out! There's no way out! There's no way out! There's no way out!
|
||||||
|
136104 136104 236104 336104 436104 This ends here! This ends here! This ends here! This ends here!
|
||||||
|
136105 136105 236105 336105 436105 Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time!
|
||||||
|
136106 136106 236106 336106 436106 Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus.
|
||||||
|
136107 136107 236107 336107 436107 Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here.
|
||||||
|
136108 136108 236108 336108 436108 I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes...
|
||||||
|
136109 136109 236109 336109 436109 Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire!
|
||||||
|
136110 136110 236110 336110 436110 Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me.
|
||||||
|
137001 137001 237001 337001 437001 Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess.
|
||||||
|
137002 137002 237002 337002 437002 We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...!
|
||||||
|
137003 137003 237003 337003 437003 The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close.
|
||||||
|
137004 137004 237004 337004 437004 Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas.
|
||||||
|
137005 137005 237005 337005 437005 To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect.
|
||||||
|
137006 137006 237006 337006 437006 A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla!
|
||||||
|
137007 137007 237007 337007 437007 Now's the time to create together! Now's the time to create together! Now's the time to create together! Now's the time to create together!
|
||||||
|
137008 137008 237008 337008 437008 Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best?
|
||||||
|
137009 137009 237009 337009 437009 Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above!
|
||||||
|
137010 137010 237010 337010 437010 There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it?
|
||||||
|
137011 137011 237011 337011 437011 Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant?
|
||||||
|
137012 137012 237012 337012 437012 Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well!
|
||||||
|
137013 137013 237013 337013 437013 I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think!
|
||||||
|
137014 137014 237014 337014 437014 Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas!
|
||||||
|
137015 137015 237015 337015 437015 Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"!
|
||||||
|
137016 137016 237016 337016 437016 I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me.
|
||||||
|
137017 137017 237017 337017 437017 You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually!
|
||||||
|
137018 137018 237018 337018 437018 Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face!
|
||||||
|
137019 137019 237019 337019 437019 Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow.
|
||||||
|
137020 137020 237020 337020 437020 What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade!
|
||||||
|
137021 137021 237021 337021 437021 I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what!
|
||||||
|
137022 137022 237022 337022 437022 I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most.
|
||||||
|
137023 137023 237023 337023 437023 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me?
|
||||||
|
137024 137024 237024 337024 437024 Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings!
|
||||||
|
137025 137025 237025 337025 437025 What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant?
|
||||||
|
137026 137026 237026 337026 437026 Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient!
|
||||||
|
137027 137027 237027 337027 437027 Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant?
|
||||||
|
137028 137028 237028 337028 437028 I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done?
|
||||||
|
137029 137029 237029 337029 437029 Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return?
|
||||||
|
137030 137030 237030 337030 437030 Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue!
|
||||||
|
137031 137031 237031 337031 437031 Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place.
|
||||||
|
137032 137032 237032 337032 437032 My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out!
|
||||||
|
137033 137033 237033 337033 437033 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me!
|
||||||
|
137034 137034 237034 337034 437034 Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you?
|
||||||
|
137035 137035 237035 337035 437035 Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you!
|
||||||
|
137036 137036 237036 337036 437036 Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting!
|
||||||
|
137037 137037 237037 337037 437037 What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me.
|
||||||
|
137038 137038 237038 337038 437038 What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you?
|
||||||
|
137039 137039 237039 337039 437039 Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep.
|
||||||
|
137040 137040 237040 337040 437040 ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit...
|
||||||
|
137041 137041 237041 337041 437041 If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow!
|
||||||
|
137042 137042 237042 337042 437042 Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest!
|
||||||
|
137043 137043 237043 337043 437043 Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you.
|
||||||
|
137044 137044 237044 337044 437044 You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up!
|
||||||
|
137045 137045 237045 337045 437045 I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda.
|
||||||
|
137046 137046 237046 337046 437046 Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today?
|
||||||
|
137047 137047 237047 337047 437047 No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant!
|
||||||
|
137048 137048 237048 337048 437048 Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in!
|
||||||
|
137049 137049 237049 337049 437049 How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good.
|
||||||
|
137050 137050 237050 337050 437050 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady.
|
||||||
|
137051 137051 237051 337051 437051 Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me.
|
||||||
|
137052 137052 237052 337052 437052 Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright?
|
||||||
|
137053 137053 237053 337053 437053 Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face.
|
||||||
|
137054 137054 237054 337054 437054 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore.
|
||||||
|
137055 137055 237055 337055 437055 ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush!
|
||||||
|
137056 137056 237056 337056 437056 Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant.
|
||||||
|
137057 137057 237057 337057 437057 No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?!
|
||||||
|
137058 137058 237058 337058 437058 What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me?
|
||||||
|
137059 137059 237059 337059 437059 Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot...
|
||||||
|
137060 137060 237060 337060 437060 I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds.
|
||||||
|
137061 137061 237061 337061 437061 Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional?
|
||||||
|
137062 137062 237062 337062 437062 Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant.
|
||||||
|
137063 137063 237063 337063 437063 Alright! Alright! Alright! Alright!
|
||||||
|
137064 137064 237064 337064 437064 Haha! Haha! Haha! Haha!
|
||||||
|
137065 137065 237065 337065 437065 Hm...! Hm...! Hm...! Hm...!
|
||||||
|
137066 137066 237066 337066 437066 ... ... ... ...
|
||||||
|
137067 137067 237067 337067 437067 Huh...? Huh...? Huh...? Huh...?
|
||||||
|
137068 137068 237068 337068 437068 Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet?
|
||||||
|
137069 137069 237069 337069 437069 Time to paint! Time to paint! Time to paint! Time to paint!
|
||||||
|
137070 137070 237070 337070 437070 Yes! Eureka! Yes! Eureka! Yes! Eureka! Yes! Eureka!
|
||||||
|
137071 137071 237071 337071 437071 My ideas are blooming! My ideas are blooming! My ideas are blooming! My ideas are blooming!
|
||||||
|
137072 137072 237072 337072 437072 Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! Behold a world of imagination!
|
||||||
|
137073 137073 237073 337073 437073 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready!
|
||||||
|
137074 137074 237074 337074 437074 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors!
|
||||||
|
137075 137075 237075 337075 437075 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...?
|
||||||
|
137076 137076 237076 337076 437076 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations!
|
||||||
|
137077 137077 237077 337077 437077 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way...
|
||||||
|
137078 137078 237078 337078 437078 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius!
|
||||||
|
137079 137079 237079 337079 437079 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory".
|
||||||
|
137080 137080 237080 337080 437080 Express yourself! Unleash creativity! Express yourself! Unleash creativity! Express yourself! Unleash creativity! Express yourself! Unleash creativity!
|
||||||
|
137081 137081 237081 337081 437081 This story of ours has just begun! This story of ours has just begun! This story of ours has just begun! This story of ours has just begun!
|
||||||
|
137082 137082 237082 337082 437082 Ah! Ah! Ah! Ah!
|
||||||
|
137083 137083 237083 337083 437083 Ah! Ah! Ah! Ah!
|
||||||
|
137084 137084 237084 337084 437084 Ah! Ah! Ah! Ah!
|
||||||
|
137085 137085 237085 337085 437085 Ah! Ah! Ah! Ah!
|
||||||
|
137086 137086 237086 337086 437086 Ah! Ah! Ah! Ah!
|
||||||
|
137087 137087 237087 337087 437087 Ah! Ah! Ah! Ah!
|
||||||
|
137088 137088 237088 337088 437088 Ah! Ah! Ah! Ah!
|
||||||
|
137089 137089 237089 337089 437089 Ah! Ah! Ah! Ah!
|
||||||
|
137090 137090 237090 337090 437090 Ah! Ah! Ah! Ah!
|
||||||
|
137091 137091 237091 337091 437091 Ah! Ah! Ah! Ah!
|
||||||
|
137092 137092 237092 337092 437092 Ah! Ah! Ah! Ah!
|
||||||
|
137093 137093 237093 337093 437093 Ah! Ah! Ah! Ah!
|
||||||
|
137094 137094 237094 337094 437094 Ah! Ah! Ah! Ah!
|
||||||
|
137095 137095 237095 337095 437095 Ah! Ah! Ah! Ah!
|
||||||
|
137096 137096 237096 337096 437096 Ah! Ah! Ah! Ah!
|
||||||
|
137097 137097 237097 337097 437097 Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you.
|
||||||
|
137098 137098 237098 337098 437098 Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances!
|
||||||
|
137099 137099 237099 337099 437099 Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant!
|
||||||
|
137100 137100 237100 337100 437100 I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant?
|
||||||
|
137101 137101 237101 337101 437101 Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet?
|
||||||
|
137102 137102 237102 337102 437102 Time to paint! Time to paint! Time to paint! Time to paint!
|
||||||
|
137103 137103 237103 337103 437103 Yes! Eureka! Yes! Eureka! Yes! Eureka! Yes! Eureka!
|
||||||
|
137104 137104 237104 337104 437104 My ideas are blooming! My ideas are blooming! My ideas are blooming! My ideas are blooming!
|
||||||
|
137105 137105 237105 337105 437105 Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! Behold a world of imagination!
|
||||||
|
137106 137106 237106 337106 437106 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready!
|
||||||
|
137107 137107 237107 337107 437107 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors!
|
||||||
|
137108 137108 237108 337108 437108 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...?
|
||||||
|
137109 137109 237109 337109 437109 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations!
|
||||||
|
137110 137110 237110 337110 437110 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way...
|
||||||
|
137111 137111 237111 337111 437111 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius!
|
||||||
|
137112 137112 237112 337112 437112 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory".
|
||||||
|
137113 137113 237113 337113 437113 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors!
|
||||||
|
|
Can't render this file because it is too large.
|
|
@ -21,36 +21,47 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
|
||||||
801 2 50039 705 5203 1 1 30404 1
|
801 2 50039 705 5203 1 1 30404 1
|
||||||
802 2 50038 704 1 1 30404 1
|
802 2 50038 704 1 1 30404 1
|
||||||
803 1 40018 102 2 1 845001
|
803 1 40018 102 2 1 845001
|
||||||
804 1 40019 201 7901 2 1 6610307 1
|
804 1 40019 201 2 1 6610307
|
||||||
805 1 40020 101 8410 2 1
|
805 1 40020 101 2 1
|
||||||
903 1 40021 202 7902 2 1 6410307 1
|
903 1 40021 202 2 1 6410307
|
||||||
1000 7 50042 99 7520 2 1 1
|
1000 7 50042 99 2 1 1
|
||||||
901 2 50043 888 7903 1 1 30404 1
|
901 2 50043 888 1 1 30404 1
|
||||||
902 2 50044 887 7904 1 1 30404 1
|
902 2 50044 887 1 1 30404 1
|
||||||
1101 2 50045 886 8409 1 1 30404 1
|
1101 2 50045 886 1 1 30404 1
|
||||||
1102 1 40021 202 8603 2 1 6110307 1
|
1102 1 40021 202 2 1 6110307
|
||||||
1201 1 40022 102 9006 2 1
|
1201 1 40022 102 2 1
|
||||||
1202 2 50046 999 9701 1 1 30404 1
|
1202 2 50046 999 1 1 30404 1
|
||||||
1203 2 50047 998 9702 1 1 30404 1
|
1203 2 50047 998 1 1 30404 1
|
||||||
1204 1 40023 101 9101 2 1 1
|
1204 1 40023 101 2 1
|
||||||
1205 1 40024 100 9802 2 1 1
|
1205 1 40024 100 2 1
|
||||||
1301 1 40025 98 10102 2 1
|
1301 1 40025 98 2 1
|
||||||
1302 2 50048 999 10103 1 1 30404 1
|
1302 2 50048 999 1 1 30404 1
|
||||||
1303 2 50049 998 10104 1 1 30404 1
|
1303 2 50049 998 1 1 30404 1
|
||||||
1304 2 50050 997 24 1 1 100501 1
|
1304 2 50050 997 24 1 1 100501 1
|
||||||
1305 8 40027 98 11801 2 1 30404 1
|
1305 8 20156 1 14803 2 1 30404 0
|
||||||
1401 2 50051 998 11901 1 1 30404 1
|
1401 2 50051 998 1 1 30404 1
|
||||||
1402 1 40028 9 11905 2 1 100000 1
|
1402 1 40028 9 2 1 100000
|
||||||
1403 1 40029 1000 11910 2 1
|
1403 1 40029 1000 2 1
|
||||||
1404 1 40030 1000 11911 2 1
|
1404 1 40030 1000 2 1
|
||||||
1405 1 40031 7 11903 2 1 6001805 1
|
1405 1 40031 7 2 1 6001805
|
||||||
1406 1 40032 6 11902 2 1
|
1406 1 40032 6 2 1
|
||||||
1407 1 40033 8 11904 2 1 6001605 1
|
1407 1 40033 8 2 1 6001605
|
||||||
1501 2 50052 998 12503 1 1 30404 1
|
1501 2 50052 998 12503 1 1 30404 1
|
||||||
1502 2 50053 999 12504 1 1 30404 1
|
1502 2 50053 999 12504 1 1 30404 1
|
||||||
1503 1 40034 6 12501 2 1 1
|
1503 1 40034 6 12501 2 1 1
|
||||||
1504 1 40035 7 12502 2 1 1
|
1504 1 40035 7 12502 2 1 1
|
||||||
|
1601 1 40036 9 13802 2 1
|
||||||
1602 1 40037 1 13801 2 1 1
|
1602 1 40037 1 13801 2 1 1
|
||||||
|
1603 1 40038 10 13803 2 1
|
||||||
|
1604 2 50054 1000 13804 1 1 30404 1
|
||||||
|
1605 2 50055 1000 14507 1 1 30404 1
|
||||||
|
1606 2 50056 1000 14508 1 1 30404 1
|
||||||
|
1607 1 40040 1 14509 2 1
|
||||||
|
1608 1 40041 202 14303 2 1 6000806
|
||||||
|
1609 1 40042 202 14304 2 1 6001905
|
||||||
|
1614 1 40044 1 15805 2 1
|
||||||
|
1701 10 40039 201 26 1 1
|
||||||
|
1410 1 40045 200 14990 2 1
|
||||||
806 1 1400017 101 1400017 2 1
|
806 1 1400017 101 1400017 2 1
|
||||||
1400018 1 1400018 101 1400018 2 1 1
|
1400018 1 1400018 101 1400018 2 1 1
|
||||||
1300150 2 1300150 110 2160060 1 1 1
|
1300150 2 1300150 110 2160060 1 1 1
|
||||||
|
@ -64,4 +75,7 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
|
||||||
1300281 2 1300281 500 2160161 1 1 30404 1
|
1300281 2 1300281 500 2160161 1 1 30404 1
|
||||||
1300283 1 1300283 203 2160162 2 1 1
|
1300283 1 1300283 203 2160162 2 1 1
|
||||||
1300301 1 1300301 200 2160185 2 1 1
|
1300301 1 1300301 200 2160185 2 1 1
|
||||||
1300305 1 1300305 201 2160184 2 1 1
|
1300305 1 1300305 201 2160184 2 1 1
|
||||||
|
1300502 2 1300502 500 2160202 1 1 30404 1
|
||||||
|
1300503 2 1300503 501 2160203 1 1 30404 1
|
||||||
|
1300504 2 1300504 887 2160226 1 1 30404 1
|
|
|
@ -26,7 +26,7 @@ Id BgIcon SpineBg SkipId SkipURL Type
|
||||||
25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
|
25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
|
||||||
26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
|
26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
|
||||||
27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
|
27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
|
||||||
28 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiSummer2.png 20156 2
|
28 20156 2
|
||||||
29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
|
29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
|
||||||
30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
|
30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
|
||||||
31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
|
31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
|
||||||
|
@ -35,7 +35,15 @@ Id BgIcon SpineBg SkipId SkipURL Type
|
||||||
34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
|
34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
|
||||||
35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
|
35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
|
||||||
36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
|
36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
|
||||||
|
37 Assets/Product/Texture/Image/UiAutoWindow/PosterKuromuV132.png 20020 2
|
||||||
38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
|
38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
|
||||||
|
39 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 20176 3
|
||||||
|
40 Assets/Product/Texture/Image/UiAutoWindow/PosterRegression3.png 89002 2
|
||||||
|
41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2
|
||||||
|
42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2
|
||||||
|
43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2
|
||||||
|
45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2
|
||||||
|
46 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/KbgrAH5fvuw 2
|
||||||
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
||||||
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
||||||
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
||||||
|
|
|
|
@ -46,7 +46,7 @@ RebootTitle Battle Reset Title Reset Warning
|
||||||
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
||||||
RetreatTitle Battle Retreat Title Battle Warning
|
RetreatTitle Battle Retreat Title Battle Warning
|
||||||
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
||||||
MainViewShowRewardId Main Screen Reward Display 550171
|
MainViewShowRewardId Main Screen Reward Display 550193
|
||||||
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
||||||
NotActiveQualityColor Unactivated Quality Color 797979
|
NotActiveQualityColor Unactivated Quality Color 797979
|
||||||
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
||||||
|
|
|
|
@ -1,4 +1,4 @@
|
||||||
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
||||||
1 Version Missions 1 91006 91007 91008
|
1 Version Missions 1 91012 91013 91014
|
||||||
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
||||||
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
|
|
@ -1,8 +1,13 @@
|
||||||
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
||||||
1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403
|
1 Palette Clash 1 14002 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab62.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity62.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 1 50005 102 88004 14002
|
||||||
2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505
|
2 Blazing Trails 2 14601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab63.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity63.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 1 50005 102 11000111 89001 14601
|
||||||
3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201
|
3 Age of Creators 3 14301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab64.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity64.png Requirements: Clear Normal Story 2-4\n\nEvent Info:\n[Ayla: Kaleido] S-Rank Ice Amplifier Tutorial Trial 1 102 31104 13019304 20071 14301
|
||||||
4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101
|
4 Adaptation Fitting: Rainbow 4 14302 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab65.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity65.png Requirement: Commandant Lv.61\n\nEvent Info:\n[Rainbow] New CUB Tutorial Trial 1 30013 40100 1 7116 14302
|
||||||
5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003
|
5 Fiery Moon 5 14303 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab66.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity66.png New Coating Trial:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] Trial Stage 1 30013 40100 1 10035 14303
|
||||||
6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001
|
6 Vox Solaris 6 14304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab67.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity67.png New Coating Trial:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] Trial Stage 1 30013 40100 1 10035 14304
|
||||||
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
|
7 Sidereal Impression 7 14804 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab68.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity68.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 3 102 29 20015 14804
|
||||||
|
8 Dark Winter Origin 8 14001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab69.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity69.png Event Info:\n1. Obtain [Energy Cube] and open all safe areas 1 3 102 40110 20175 14001
|
||||||
|
9 Starry Conversations 9 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png "Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower." 1 50005 102 30013 11761 11701
|
||||||
|
10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206
|
||||||
|
11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205
|
||||||
|
12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225
|
|
|
@ -8,4 +8,5 @@ sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2
|
||||||
Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
|
Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
|
||||||
sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
|
sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
|
||||||
room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
|
room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
|
||||||
Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0
|
Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0
|
||||||
|
Scene03405 Scene03405春节氛围公会 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0
|
|
|
@ -21,7 +21,7 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
|
||||||
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png
|
||||||
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
||||||
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
||||||
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
||||||
|
@ -44,4 +44,6 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
|
||||||
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
||||||
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
Can't render this file because it contains an unexpected character in line 10 and column 292.
|
|
@ -3,183 +3,239 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
5 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
6 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
7 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
9 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
10 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
11 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
13 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
14 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
15 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
17 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
18 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
19 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
21 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
22 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
23 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
25 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
26 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
27 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
29 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
30 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
31 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
33 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
34 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
35 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
37 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
38 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
39 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
41 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
42 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
43 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
45 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
46 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
47 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
49 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
50 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
51 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
53 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
54 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
55 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
57 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
58 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
59 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
61 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
62 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
63 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
65 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
66 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
67 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
69 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
70 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
71 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
73 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
74 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
75 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
77 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
78 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
79 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
81 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
82 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
83 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
85 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
86 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
87 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
89 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
90 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
91 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
93 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
94 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
95 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
97 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
98 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
99 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
101 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
102 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
103 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
105 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
106 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
107 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
109 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
110 1171003 2 R3LunaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
111 1171003 3 R3LunaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
115 1181003 3 R3TwobMd010011 Advanced The following rewards will be obtained when it is awakened.
|
115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
116 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
117 1191003 1 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened.
|
117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
118 1191003 2 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened.
|
118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
119 1191003 3 R3NinesMd010011 Advanced The following rewards will be obtained when it is awakened.
|
119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
120 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
121 1201003 1 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
|
123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
125 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
126 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
127 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
129 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
130 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
131 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
133 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
134 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
135 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
139 1221002 3 R2TwentyoneMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
140 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
141 1131003 1 R3WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
142 1131003 2 R3WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
143 1131003 3 R3WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
144 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
145 1541003 1 R2LuolanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
|
148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
149 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
150 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
151 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
153 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
154 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
155 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
157 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
158 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
159 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
161 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
162 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
163 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
165 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
166 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
167 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
169 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
170 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
171 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
173 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
174 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
175 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
181 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
182 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
183 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
184 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Rank Allow the member to be stationed in Sequence Pact.
|
||||||
|
186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
|
|
@ -36,6 +36,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1121 1021003 1051001
|
1121 1021003 1051001
|
||||||
1122 1021001 1051001
|
1122 1021001 1051001
|
||||||
1123 1041004 1141003
|
1123 1041004 1141003
|
||||||
|
1124 1031004 1051004
|
||||||
1130 1081003 1131002
|
1130 1081003 1131002
|
||||||
1131 1171003 1131002
|
1131 1171003 1131002
|
||||||
1132 1171003 1031003
|
1132 1171003 1031003
|
||||||
|
@ -72,6 +73,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1170 1011003 1031001
|
1170 1011003 1031001
|
||||||
1171 1141003 1551003
|
1171 1141003 1551003
|
||||||
1172 1041004 1031003
|
1172 1041004 1031003
|
||||||
|
1173 1031004 1051004
|
||||||
1174 1021004 1131002
|
1174 1021004 1131002
|
||||||
1175 1021004 1031002
|
1175 1021004 1031002
|
||||||
1176 1201003 1191003
|
1176 1201003 1191003
|
||||||
|
@ -94,14 +96,18 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1361 1021002 1031002
|
1361 1021002 1031002
|
||||||
1370 1051003 1031004
|
1370 1051003 1031004
|
||||||
1380 1071003 1051003
|
1380 1071003 1051003
|
||||||
|
1381 1011004 1051004
|
||||||
1390 1171003 1071004
|
1390 1171003 1071004
|
||||||
1400 1521003 1141003
|
1400 1521003 1141003
|
||||||
1410 1031004 1071003
|
1410 1031004 1071003
|
||||||
|
1411 1031004 1011004
|
||||||
1420 1121003 1211002
|
1420 1121003 1211002
|
||||||
1430 1171003 1531004
|
1430 1171003 1531004
|
||||||
1440 1531003 1131003
|
1440 1531003 1131003
|
||||||
1450 1031003 1141003
|
1450 1031003 1141003
|
||||||
1460 1211002 1121003
|
1460 1211002 1121003
|
||||||
|
1470 1031004 1051004
|
||||||
|
1480 1021004 1121003
|
||||||
2010 1051003 1111002
|
2010 1051003 1111002
|
||||||
2011 1141003 1071002
|
2011 1141003 1071002
|
||||||
2012 1051001 1031001
|
2012 1051001 1031001
|
||||||
|
@ -139,6 +145,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2121 1021003 1051001
|
2121 1021003 1051001
|
||||||
2122 1021001 1051001
|
2122 1021001 1051001
|
||||||
2123 1041004 1141003
|
2123 1041004 1141003
|
||||||
|
2124 1031004 1051004
|
||||||
2130 1081003 1131002
|
2130 1081003 1131002
|
||||||
2131 1171003 1131002
|
2131 1171003 1131002
|
||||||
2132 1081003 1071002
|
2132 1081003 1071002
|
||||||
|
@ -175,6 +182,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2170 1021001 1031001
|
2170 1021001 1031001
|
||||||
2171 1141003 1551003
|
2171 1141003 1551003
|
||||||
2172 1041004 1031003
|
2172 1041004 1031003
|
||||||
|
2173 1031004 1051004
|
||||||
2174 1021004 1071002
|
2174 1021004 1071002
|
||||||
2175 1021004 1031002
|
2175 1021004 1031002
|
||||||
2176 1201003 1191003
|
2176 1201003 1191003
|
||||||
|
@ -197,11 +205,15 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2361 1021002 1031002
|
2361 1021002 1031002
|
||||||
2370 1051003 1031004
|
2370 1051003 1031004
|
||||||
2380 1071003 1051003
|
2380 1071003 1051003
|
||||||
|
2381 1011004 1051004
|
||||||
2390 1171003 1071004
|
2390 1171003 1071004
|
||||||
2400 1521003 1141003
|
2400 1521003 1141003
|
||||||
2410 1031004 1071003
|
2410 1031004 1071003
|
||||||
|
2411 1031004 1011004
|
||||||
2420 1121003 1211002
|
2420 1121003 1211002
|
||||||
2430 1171003 1531004
|
2430 1171003 1531004
|
||||||
2440 1531003 1131003
|
2440 1531003 1131003
|
||||||
2450 1031003 1141003
|
2450 1031003 1141003
|
||||||
2460 1211002 1121003
|
2460 1211002 1121003
|
||||||
|
2470 1031004 1051004
|
||||||
|
2480 1021004 1121003
|
||||||
|
|
|
|
@ -45,6 +45,8 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
144 1571003 1 Phantom Pain Cage 1 144
|
144 1571003 1 Phantom Pain Cage 1 144
|
||||||
145 1041004 1 Phantom Pain Cage 1 145
|
145 1041004 1 Phantom Pain Cage 1 145
|
||||||
146 1231002 1 Phantom Pain Cage 1 146
|
146 1231002 1 Phantom Pain Cage 1 146
|
||||||
|
147 1011004 1 Phantom Pain Cage 1 147
|
||||||
|
148 1091003 1 Phantom Pain Cage 1 148
|
||||||
201 1011002 2 War Zone 1 201
|
201 1011002 2 War Zone 1 201
|
||||||
202 1021001 2 War Zone 1 202
|
202 1021001 2 War Zone 1 202
|
||||||
203 1031001 2 War Zone 1 203
|
203 1031001 2 War Zone 1 203
|
||||||
|
@ -91,6 +93,8 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
244 1571003 2 War Zone 1 244
|
244 1571003 2 War Zone 1 244
|
||||||
245 1041004 2 War Zone 1 245
|
245 1041004 2 War Zone 1 245
|
||||||
246 1231002 2 War Zone 1 246
|
246 1231002 2 War Zone 1 246
|
||||||
|
247 1011004 2 War Zone 1 247
|
||||||
|
248 1091003 2 War Zone 1 248
|
||||||
301 1011002 1 Phantom Pain Cage 2 3010
|
301 1011002 1 Phantom Pain Cage 2 3010
|
||||||
302 1021001 1 Phantom Pain Cage 2 3020
|
302 1021001 1 Phantom Pain Cage 2 3020
|
||||||
303 1031001 1 Phantom Pain Cage 2 3030
|
303 1031001 1 Phantom Pain Cage 2 3030
|
||||||
|
@ -137,6 +141,8 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
344 1571003 1 Phantom Pain Cage 2 3440
|
344 1571003 1 Phantom Pain Cage 2 3440
|
||||||
345 1041004 1 Phantom Pain Cage 2 3450
|
345 1041004 1 Phantom Pain Cage 2 3450
|
||||||
346 1231002 1 Phantom Pain Cage 2 3460
|
346 1231002 1 Phantom Pain Cage 2 3460
|
||||||
|
347 1011004 1 Phantom Pain Cage 2 3470
|
||||||
|
348 1091003 1 Phantom Pain Cage 2 3480
|
||||||
401 1011002 2 War Zone 2 4010
|
401 1011002 2 War Zone 2 4010
|
||||||
402 1021001 2 War Zone 2 4020
|
402 1021001 2 War Zone 2 4020
|
||||||
403 1031001 2 War Zone 2 4030
|
403 1031001 2 War Zone 2 4030
|
||||||
|
@ -182,4 +188,6 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
443 1071004 2 War Zone 2 4430
|
443 1071004 2 War Zone 2 4430
|
||||||
444 1571003 2 War Zone 2 4440
|
444 1571003 2 War Zone 2 4440
|
||||||
445 1041004 2 War Zone 2 4450
|
445 1041004 2 War Zone 2 4450
|
||||||
446 1231002 2 War Zone 2 4460
|
446 1231002 2 War Zone 2 4460
|
||||||
|
447 1011004 2 War Zone 2 4470
|
||||||
|
448 1091003 2 War Zone 2 4480
|
|
|
@ -43,3 +43,28 @@ Id FashionId ActionId EffectRootName EffectPath
|
||||||
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
45 6810101 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
46 6810102 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
47 6810103 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
48 6810104 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
49 6001406 Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/R3KuluomuMd019011/FxR3KuluomuUiStand.prefab
|
||||||
|
50 6002701 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand03.prefab
|
||||||
|
51 6002702 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand02.prefab
|
||||||
|
52 6002703 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand.prefab
|
||||||
|
53 6002704 Assets/Product/Effect/Prefab/FxR4LiangPrefab/R4LiangMd019011/FxR4LiangUiStand.prefab
|
||||||
|
54 6002701 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
55 6002702 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
56 6002703 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
57 6002704 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
58 6002701 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
59 6002702 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
60 6002703 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
61 6002704 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
62 6002801 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
63 6002802 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
64 6002803 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
65 6002804 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
66 6002801 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
|
|
|
@ -1085,3 +1085,111 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
|
||||||
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
|
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
|
||||||
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
||||||
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
||||||
|
1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
|
1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>254.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1126 113329 3 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>268.24%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1127 113329 4 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1128 113329 5 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>296.47%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1129 113329 6 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>310.59%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1130 113329 7 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>324.71%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1131 113329 8 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>338.82%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1132 113329 9 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1133 113329 10 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>367.06%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1134 113329 11 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>381.18%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1135 113329 12 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>395.29%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1136 113329 13 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>409.41%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1137 113329 14 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1138 113329 15 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>437.65%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1139 113329 16 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>451.76%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1140 113329 17 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>465.88%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1141 113329 18 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>480%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1142 113329 19 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1143 113329 20 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>508.24%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1144 113329 21 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>522.35%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1145 113329 22 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>536.47%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1146 113329 23 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>550.59%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>137.65%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1147 113329 24 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>141.18%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1148 113329 25 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>578.82%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>144.71%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1149 113329 26 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>592.94%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>148.24%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1150 113329 27 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>607.06%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>151.76%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1151 113329 28 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>621.18%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>155.29%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1152 113329 29 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>635.29%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>158.82%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1153 113329 30 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>649.41%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>162.35%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1154 113329 31 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>663.53%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>165.88%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1155 113329 32 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>677.65%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>169.41%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1156 113329 33 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>691.76%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>172.94%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1157 113329 34 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>705.88%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>176.47%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1158 113329 35 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>720%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>180%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
|
||||||
|
1159 113330 0 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>300%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1160 113330 1 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>300%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1161 113330 2 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1162 113330 3 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>335.29%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1163 113330 4 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1164 113330 5 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>370.59%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1165 113330 6 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1166 113330 7 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>405.88%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1167 113330 8 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1168 113330 9 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>441.18%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1169 113330 10 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1170 113330 11 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>476.47%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1171 113330 12 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1172 113330 13 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>511.76%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1173 113330 14 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1174 113330 15 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>547.06%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1175 113330 16 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1176 113330 17 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>582.35%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1177 113330 18 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>600%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1178 113330 19 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>617.65%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1179 113330 20 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>635.29%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1180 113330 21 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>652.94%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1181 113330 22 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>670.59%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1182 113330 23 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>688.24%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1183 113330 24 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>705.88%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1184 113330 25 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>723.53%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1185 113330 26 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>741.18%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1186 113330 27 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>758.82%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1187 113330 28 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>776.47%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1188 113330 29 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>794.12%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1189 113330 30 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>811.76%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1190 113330 31 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>829.41%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1191 113330 32 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>847.06%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1192 113330 33 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>864.71%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1193 113330 34 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>882.35%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
1194 113330 35 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>900%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
|
||||||
|
|
Can't render this file because it is too large.
|
|
@ -26,4 +26,18 @@ Id CharacterId Quality Phase Name Level Intro SkillId
|
||||||
25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
|
25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
|
||||||
26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
|
26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
|
||||||
27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
|
27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
|
||||||
28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226
|
28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226
|
||||||
|
29 1011004 3 5 Realm Walk 1 Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. 101424
|
||||||
|
30 1011004 4 0 Realm Walk 2 Deals 25% more Extra DMG in the Hypermatrix. Gains random 3-Ping Orbs upon entering the Hypermatrix for the first time. Casting Signature - Collapsing Realm will grant Signature Energy. Leaving the battlefield after casting the Signature will trigger Covering Fire. 101424
|
||||||
|
31 1011004 4 3 Hypermatrix Control 1 Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. 101425
|
||||||
|
32 1011004 5 0 Hypermatrix Control 2 When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. 101425
|
||||||
|
33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426
|
||||||
|
34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426
|
||||||
|
35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426
|
||||||
|
36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate QTE that is not on cooldown. 109324
|
||||||
|
37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. 109324
|
||||||
|
38 1091003 4 3 Color Magic 1 Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. 109325
|
||||||
|
39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325
|
||||||
|
40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Colorful Brushstroke increases by 20%. 109326
|
||||||
|
41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. 109326
|
||||||
|
42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Ink Painting increases by 50%. 109326
|
Can't render this file because it contains an unexpected character in line 38 and column 152.
|
|
@ -43,5 +43,7 @@ Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] De
|
||||||
1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
|
1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
|
||||||
1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
|
1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
|
||||||
1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
|
1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
|
||||||
1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Entering battle for the first time, being switched in, or entering Staff Form</color> When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
|
1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
|
||||||
1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
|
1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
|
||||||
|
1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When the <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the <color=#FF6347>Hypermatrix</color>.
|
||||||
|
1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Colorful Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Color Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Pigment"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Colorful Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Pigment"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Pigment"</color>. Art Influence: <color=#0d70bc>Receive Healing</color> Allies gain <color=#FF6347>Frost Crystal</color>, increasing Ice DMG after being healed.
|
Can't render this file because it contains an unexpected character in line 42 and column 580.
|
|
@ -11,4 +11,5 @@ Type Name
|
||||||
10 Ultima Awaken
|
10 Ultima Awaken
|
||||||
11 SS Passive Skill
|
11 SS Passive Skill
|
||||||
12 SSS Passive Skill
|
12 SSS Passive Skill
|
||||||
13 SSS+ Passive Skill
|
13 SSS+ Passive Skill
|
||||||
|
14 Infinitas Skill
|
|
File diff suppressed because it is too large
Load Diff
|
@ -172,6 +172,8 @@ GridStageSquareMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSq
|
||||||
GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab
|
GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab
|
||||||
GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab
|
GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab
|
||||||
GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab
|
GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab
|
||||||
|
PanelCharacterOwnedInfo string Assets/Product/Ui/ComponentPrefab/Character/PanelCharacterOwnedInfo.prefab
|
||||||
|
GridAwarenessChapter string Assets/Product/Ui/ComponentPrefab/UiAwarenessMain/GridAwarenessChapter.prefab
|
||||||
GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab
|
GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab
|
||||||
GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab
|
GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab
|
||||||
GuideData string Assets/Product/Behavior/Guide/GuideData.bytes
|
GuideData string Assets/Product/Behavior/Guide/GuideData.bytes
|
||||||
|
@ -225,6 +227,7 @@ FurnitureImgS5 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS5.png
|
||||||
FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png
|
FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png
|
||||||
FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png
|
FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png
|
||||||
FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png
|
FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png
|
||||||
|
FurnitureImgS23 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS23.png
|
||||||
DormMainAnimationMoveTime int 600
|
DormMainAnimationMoveTime int 600
|
||||||
DormMainAnimationStaicTime int 200
|
DormMainAnimationStaicTime int 200
|
||||||
DormGroundGridMeshHighOffset float 0.05
|
DormGroundGridMeshHighOffset float 0.05
|
||||||
|
@ -265,9 +268,12 @@ ExhibitionLevelPoint_01 int 1
|
||||||
ExhibitionLevelPoint_02 int 1
|
ExhibitionLevelPoint_02 int 1
|
||||||
ExhibitionLevelPoint_03 int 1
|
ExhibitionLevelPoint_03 int 1
|
||||||
ExhibitionLevelPoint_04 int 1
|
ExhibitionLevelPoint_04 int 1
|
||||||
|
ExhibitionLevelPoint_05 int 1
|
||||||
DefaultDynamicJoystick int 0
|
DefaultDynamicJoystick int 0
|
||||||
DefaultFocusType int 3
|
DefaultFocusType int 3
|
||||||
DefaultFocusButton int 1
|
DefaultFocusButton int 1
|
||||||
|
DefaultFocusTypeDlcHunt int 1
|
||||||
|
DefaultFocusButtonDlcHunt int 1
|
||||||
DefaultInviteButton int 1
|
DefaultInviteButton int 1
|
||||||
DefaultWeaponTransType int 2
|
DefaultWeaponTransType int 2
|
||||||
DefaultRechargeType int 2
|
DefaultRechargeType int 2
|
||||||
|
@ -325,8 +331,8 @@ RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeT
|
||||||
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
||||||
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
||||||
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
||||||
ActivityShopItemTextCanBuyColor string ffffffff
|
ActivityShopItemTextCanBuyColor string 3F1200
|
||||||
ActivityShopItemTextCanNotBuyColor string ff0000ff
|
ActivityShopItemTextCanNotBuyColor string A5A5A5
|
||||||
NierShopItemTextCanBuyColor string ffffffff
|
NierShopItemTextCanBuyColor string ffffffff
|
||||||
NierShopItemTextCanNotBuyColor string ff8f75ff
|
NierShopItemTextCanNotBuyColor string ff8f75ff
|
||||||
ActivityBriefMovie int 0
|
ActivityBriefMovie int 0
|
||||||
|
@ -390,14 +396,19 @@ MusicPlayerMainViewTextMoveSpeed float 70
|
||||||
MusicPlayerMainViewTextMovePauseInterval float 2
|
MusicPlayerMainViewTextMovePauseInterval float 2
|
||||||
MusicPlayerMainViewTextScheduleInterval int 2000
|
MusicPlayerMainViewTextScheduleInterval int 2000
|
||||||
MusicPlayerMainViewNeedPlayedAlbumId int 1
|
MusicPlayerMainViewNeedPlayedAlbumId int 1
|
||||||
|
MusicPlayerTextScrollSpeed float 0.3
|
||||||
|
MusicPlayerIconRotateSpeed float 10
|
||||||
|
TipsMainViewTextMoveSpeed float 80
|
||||||
|
TipsMainViewTextMovePauseInterval float 1
|
||||||
NoticeMediumFontSize int 20
|
NoticeMediumFontSize int 20
|
||||||
MainLineStageMaxCount int 25
|
MainLineStageMaxCount int 40
|
||||||
MainLineExploreStageMaxCount int 40
|
MainLineExploreStageMaxCount int 40
|
||||||
GuildMainInfoRefreshTime int 5
|
GuildMainInfoRefreshTime int 5
|
||||||
GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab
|
GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab
|
||||||
GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab
|
GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab
|
||||||
GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab
|
GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab
|
||||||
GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab
|
GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab
|
||||||
|
GridStageFwRectangleZx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleZx.prefab
|
||||||
GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab
|
GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab
|
||||||
GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab
|
GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab
|
||||||
CommunicationGiftMaxCount int 999
|
CommunicationGiftMaxCount int 999
|
||||||
|
@ -411,6 +422,11 @@ GuildRankIcon2 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankName1 string Leader
|
||||||
|
GuildRankName2 string Officer
|
||||||
|
GuildRankName3 string Core Member
|
||||||
|
GuildRankName4 string Normal Member
|
||||||
|
GuildRankName5 string Guest
|
||||||
GuildCustomNameLimit int 6
|
GuildCustomNameLimit int 6
|
||||||
GuildReqRecommandCdTime int 10
|
GuildReqRecommandCdTime int 10
|
||||||
GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab
|
GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab
|
||||||
|
@ -506,7 +522,7 @@ ChessPursuitUseCardEffect string Assets/Product/Effect/Prefab/FxUi/FxUiCommon/Fx
|
||||||
FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png
|
FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png
|
||||||
FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png
|
FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png
|
||||||
FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png
|
FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png
|
||||||
ShieldedProtocol string The function has been masked
|
ShieldedProtocol string The function has been masked. Check News for more details.
|
||||||
StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png
|
StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png
|
||||||
PurchaseLJCZDefaultLookState int 2
|
PurchaseLJCZDefaultLookState int 2
|
||||||
MoeWarSceneAnimationPlayEndAnimDistance float 95
|
MoeWarSceneAnimationPlayEndAnimDistance float 95
|
||||||
|
@ -624,8 +640,8 @@ UiGridPracticeCharacterMoveMinX int -600
|
||||||
UiGridPracticeCharacterMoveMaxX int -200
|
UiGridPracticeCharacterMoveMaxX int -200
|
||||||
RpgMakerGameExhibitItemId int 63301
|
RpgMakerGameExhibitItemId int 63301
|
||||||
PivotCombatAbilityLimit int 6000
|
PivotCombatAbilityLimit int 6000
|
||||||
AprilFoolsDayStartTime string 2023/4/1 0:00
|
AprilFoolsDayStartTime string 2022/4/1 00:00
|
||||||
AprilFoolsDayEndTime string 2023/4/2 0:00
|
AprilFoolsDayEndTime string 2022/4/2 00:00
|
||||||
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
||||||
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
||||||
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
||||||
|
@ -638,7 +654,7 @@ MoeWarSceneAnimationAddSupportDistance float 1
|
||||||
ActivityCalendarBeforeOpenTime int 2
|
ActivityCalendarBeforeOpenTime int 2
|
||||||
ActivityCalendarBeforeEndTime int 2
|
ActivityCalendarBeforeEndTime int 2
|
||||||
BackgroundChangeTimeStr string 18:00:00
|
BackgroundChangeTimeStr string 18:00:00
|
||||||
BackgroundChangeTimeEnd string 6:00:00
|
BackgroundChangeTimeEnd string 06:00:00
|
||||||
ScenePreviewUiHideCD float 3
|
ScenePreviewUiHideCD float 3
|
||||||
ScenePreviewUiHideDelay float 1.5
|
ScenePreviewUiHideDelay float 1.5
|
||||||
WaferScreenShopID string 404/405/406
|
WaferScreenShopID string 404/405/406
|
||||||
|
@ -647,8 +663,8 @@ TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTw
|
||||||
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
||||||
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
||||||
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
||||||
UiLoginMovieTimeStr string 2022/4/29 0:00
|
UiLoginMovieTimeStr string 2022/4/29 00:00
|
||||||
UiLoginMovieTimeEnd string 2022/5/10 0:00
|
UiLoginMovieTimeEnd string 2022/5/10 00:00
|
||||||
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
||||||
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
||||||
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
||||||
|
@ -661,7 +677,7 @@ UiSpecialFashionShopSkipId int 20158
|
||||||
UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png
|
UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png
|
||||||
BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png
|
BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png
|
||||||
BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png
|
BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png
|
||||||
LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight2.png
|
LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight3.png
|
||||||
AutoPlayDelay int 2000
|
AutoPlayDelay int 2000
|
||||||
MoviePerWordDelay int 150
|
MoviePerWordDelay int 150
|
||||||
MovieWriterSpeed float 0.04
|
MovieWriterSpeed float 0.04
|
||||||
|
@ -670,6 +686,71 @@ SCGameBallDragLimit float 30
|
||||||
SCEnoughEnergyTextColor string #21c8ff
|
SCEnoughEnergyTextColor string #21c8ff
|
||||||
SCNoEnoughEnergyTextColor string #82b0c1
|
SCNoEnoughEnergyTextColor string #82b0c1
|
||||||
Interactionbuttonshowtime int 10000
|
Interactionbuttonshowtime int 10000
|
||||||
|
CharacterTowerBattleStageMaxCount int 5
|
||||||
|
CharacterTowerPlotStageMaxCount int 5
|
||||||
|
CharacterTowerFetterProgressDuration float 1.2
|
||||||
|
CharacterTowerFetterTotemPlayEffectTime float 0.8
|
||||||
|
CharacterTowerFetterTotemPathAnimTime float 2
|
||||||
|
ParticleVertexStream string 0-3-4-5-34-38
|
||||||
|
PluginUnlockIcon string Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png
|
||||||
|
PanelStageActiveSkip string Assets/Product/Ui/ComponentPrefab/GridStage/PanelStageActiveSkip.prefab
|
||||||
|
BrilliantWalkBossStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss01.prefab
|
||||||
|
BrilliantWalkBossStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss02.prefab
|
||||||
|
BrilliantWalkBossStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss03.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH01.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH02.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH03.prefab
|
||||||
|
BrilliantWalkStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage01.prefab
|
||||||
|
BrilliantWalkStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage02.prefab
|
||||||
|
BrilliantWalkStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStoy01.prefab
|
||||||
|
BrilliantWalkStageDetailRankRImg1 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringC1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg2 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringB1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg3 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringA1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg4 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg5 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg6 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg7 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSSPlus1.png
|
||||||
|
BrilliantWalkStageDefaultModuleRImg string Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
BrilliantWalkStageDefaultModuleLockRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkLock.png
|
||||||
|
BrilliantWalkStageDefaultModuleUnActiveRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkUnActive.png
|
||||||
|
BrilliantWalkStageDefaultSkillRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png
|
||||||
|
BrilliantWalkStageDefaultPerkRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png
|
||||||
|
BrilliantWalkStageChapterGridMoveMinX int -500
|
||||||
|
BrilliantWalkStageChapterGridMoveMaxX int -300
|
||||||
|
BrilliantWalkStageChapterGridMoveTargetX int -400
|
||||||
|
BrilliantWalkStageChapterGridMoveDuration float 0.5
|
||||||
|
BrilliantWalkStageBossChapterGridMoveMinX int -500
|
||||||
|
BrilliantWalkStageBossChapterGridMoveMaxX int -300
|
||||||
|
BrilliantWalkStageBossChapterGridMoveTargetX int -400
|
||||||
|
BrilliantWalkStageBossChapterGridMoveDuration float 0.5
|
||||||
|
BrilliantWalkBossGameSetAnimeTime float 4.9
|
||||||
|
BrilliantWalkBossGameSetPerfectAnimeTime float 1.5
|
||||||
|
BrilliantWalkEnergyIcon string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png
|
||||||
|
BrilliantWalkEnergyName string Port
|
||||||
|
BrilliantWalkEnergyItem int 96140
|
||||||
|
BrilliantWalkResultIcon string Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png
|
||||||
|
BrilliantWalkWeaponModule int 1032
|
||||||
|
UiLoginTimeLineAnim string null
|
||||||
|
UiLoginSpineStartAnim string enable
|
||||||
|
UiLoginSpineLoopAnim string idle
|
||||||
|
UiLoginScreenOffect_H_1.33 int 250
|
||||||
|
DormQuestTerminalTipDelayTime int 4
|
||||||
|
DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png
|
||||||
|
DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png
|
||||||
|
DormQuestTerminalShopId int 950
|
||||||
|
UiGridQuestMoveMinX int -700
|
||||||
|
UiGridQuestMoveMaxX int -500
|
||||||
|
UiGridQuestMoveTargetX int -600
|
||||||
|
ExhibitionSuperBallRed string Assets/Product/Texture/Image/IconSkill/hongse.png
|
||||||
|
ExhibitionSuperBallYellow string Assets/Product/Texture/Image/IconSkill/huangse.png
|
||||||
|
ExhibitionSuperBallBlue string Assets/Product/Texture/Image/IconSkill/lanse.png
|
||||||
|
MinDragYDistance float 100
|
||||||
|
AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png
|
||||||
|
DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
||||||
|
DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab
|
||||||
|
DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab
|
||||||
|
DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab
|
||||||
|
BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png
|
||||||
PhotoSave string Saved to album
|
PhotoSave string Saved to album
|
||||||
FunctionNotDuringOpening string Currently not available
|
FunctionNotDuringOpening string Currently not available
|
||||||
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
||||||
|
@ -711,6 +792,8 @@ HeroOffcialGachaWebsite string Rewards in each tier change according to the chos
|
||||||
ShowRegulationEnable int 0
|
ShowRegulationEnable int 0
|
||||||
RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab
|
RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab
|
||||||
GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。
|
GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。
|
||||||
|
ColorTableShopItemTextCanBuyColorJP string FFFFFF
|
||||||
|
ColorTableShopItemTextCanNotBuyColorJP string FF8F75
|
||||||
ArenaOnlineCloseTime int 1656986340
|
ArenaOnlineCloseTime int 1656986340
|
||||||
ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png
|
ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png
|
||||||
PurchaseCardUiType int 2
|
PurchaseCardUiType int 2
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 757 and column 176.
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id ElementName Description Icon Icon2
|
||||||
|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
||||||
|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
||||||
|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
||||||
|
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
|
||||||
|
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
||||||
|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
AttrType Des
|
||||||
|
1 Base Stats
|
||||||
|
2 Critical Stats
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
Id ElementName ElementPath WeaponName WeaponPath
|
||||||
|
1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
|
1041003 Lightning Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
|
1071002 Fire Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
|
||||||
|
3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
|
||||||
|
4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
||||||
|
1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> After pinging a Yellow Orb, the next Red Orb bullet will inflict <color=#FF6347>Blast</color>. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area.
|
||||||
|
1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
||||||
|
1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
||||||
|
1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
||||||
|
1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Yellow Orb Ping</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
|
||||||
|
1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
|
||||||
|
1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack.
|
||||||
|
1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Ping + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
|
||||||
|
1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> Enemies marked by Basic Attacks have a chance to summon <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Red Orb pings have a chance to trigger <color=#FF6347>Lightning Lure</color>. After <color=#FF6347>Lightning Lure</color> is triggered <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies within range.
|
||||||
|
1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
|
||||||
|
1061003 Fighting Will Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> 3-Pings give <color=#FF6347>10</color> extra Energy. Fighting Will: <color=#0d70bc>Dark Form + Active Passive</color> Increases Physical and Dark Resistance when in the <color=#FF6347>Dark Form</color>.
|
||||||
|
1031003 Goddess Connection System Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> After a 3-Ping or 5 casts of <color=#FF6347>Light Penalty</color>, restores HP to ally units around the character.
|
||||||
|
1011003 Space Lord Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
|
||||||
|
1071003 Thermal System Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
|
||||||
|
1051003 Overclocking Resonance Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclocking Resonance: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Upon casting a Signature Move, Nanami: Pulse enters the <color=#FF6347>Overclocking Form</color> and her Basic Attacks will deal Fire DMG instead. Meanwhile, reduces the target's Fire Resistance on hit for <color=#FF6347>8</color>s.
|
||||||
|
1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue Orb 3-Ping + Any 3-Ping</color> After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the <color=#FF6347>Blade Will Form</color> after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In the <color=#FF6347>Blade Will Form</color>, the subsequent Basic Attacks will convert all Signal Orbs obtained into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form +Blade Will Orb Ping</color> Upon a <color=#FF6347>Blade Will Orb</color> ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process.
|
||||||
|
1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In the <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade</color> will also deal Dark DMG.
|
||||||
|
1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
|
||||||
|
1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF6347>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form <color=#FF6347>6s</color> later or after <color=#FF6347>6</color> arrows are fired. Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will not restore Signal Orbs. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
|
||||||
|
1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
|
||||||
|
1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets.
|
||||||
|
1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In the <color=#FF6347>Arctic Form</color>, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you <color=#FF6347>1</color> Signature Point (max <color=#FF6347>4</color> in Arctic Form). The Ice DMG bonus applies to your Signature Move.
|
||||||
|
1131002 Mass Illusion Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Any Signal Orb Ping</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
|
||||||
|
1511003 Surging Madness Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> In the normal state, any 3-Ping will accumulate <color=#FF6347>Madness</color> stacks. Upon full stacks of <color=#FF6347>Madness</color>, any 3-Ping will grant additional Signature Energy. Surging Madness: <color=#0d70bc>Berserk Form + Active Passive</color> In the <color=#FF6347>Berserk Form</color>, spends all <color=#FF6347>Rage</color> stacks. Deals more DMG in the <color=#FF6347>Berserk Form</color>.
|
||||||
|
1141003 Rigor Heart Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Energy Points + Any 3-Ping</color> Rosetta: Rigor has up to <color=#FF6347>3</color> Energy charges. Any 3-Ping will consume <color=#FF6347>1</color> charge to enhance her skills and provide a Extra DMG bonus. Rigor Heart: <color=#0d70bc>Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. Upon casting a Signature, spends up to <color=#FF6347>2</color> Energy Points and gains a Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and Hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
|
||||||
|
1521003 Concentrated Will Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Any Signal Orb Ping</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Effect: <color=#0d70bc>Concentrated Will Form</color> Can only perform 1-Pings in the <color=#FF6347>Concentrated Will Form</color>. 1-Pings will cast a 3-Ping Skill and cause <color=#FF6347>Concentrated Will effects</color>. Signal Orb Pings will consume Sync Rate and will not grant Energy. Consumes Sync Rate over time in the <color=#FF6347>Concentrated Will Form</color>. Exits the <color=#FF6347>Concentrated Will Form</color> and cancel Signal Orb Enhancement effects when all Sync Rate is consumed. Red Concentration: <color=#0d70bc>Concentrated Will Form + Red Orb Ping</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Yellow Orb Ping</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Blue Orb Ping</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.
|
||||||
|
1161002 Follow-Up Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Tap Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red Orb 3-Ping + Tap Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue Orb 3-Ping + Tap Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow Orb 3-Ping + Tap Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.
|
||||||
|
1171003 Singularity Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At Least 15 Annihilation Points + Press and Hold Basic Attack</color> Luna: Laurel gains Annihilation Points after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Points. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Points. When the Annihilation Points drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Points. Exiting <color=#FF6347>Annihilation State</color>will rearrange the Signal Orbs into 3-Pings. Singularity: <color=#0d70bc>Annihilation State + Annihilation Orb Ping</color> In the <color=#FF6347>Annihilation State</color>, perform a <color=#FF6347>Annihilation Orb</color> ping to cast 4 spikes, dealing Dark DMG and gaining Energy.
|
||||||
|
1181003 Blade Rend Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow Orb 3-Ping + Any 3-Ping</color> After a Yellow Orb 3-Ping, perform any 3-Ping to gain <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time and its duration cannot be refreshed by triggering another 3-Ping. The character will enter <color=#FF6347>Battle Stance</color> when there is <color=#FF6347>Stability</color>. Exiting <color=#FF6347>Battle Stance</color> will clear all <color=#FF6347>Data Correction</color> stacks. <color=#FF6347>Data Correction's</color> duration can be refreshed by gaining the effect again or casting a Signature Move. No <color=#FF6347>Stability</color> will be consumed when the Signature Move is being cast. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Yellow Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Red Orb Ping</color> When the character is in<color=#FF6347>Battle Stance</color>, Red Orbs come with bonus swordwaves that will deal Physical DMG and grant <color=#FF6347>Data Correction</color> to the character. Data Correction grants a Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Blue Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt the ongoing damage-receiving process.
|
||||||
|
1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Has a certain amount of <color=#FF6347>Overclock Energy</color> at the beginning of the battle. Upon a 3-Ping, if there is enough <color=#FF6347>Overclock Energy</color>, spends <color=#FF6347>Overclock Energy</color> and gains an <color=#FF6347>Overclock Indicator</color> (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The <color=#FF6347>Overclock Energy</color> will restore over time. Overclock Strike: <color=#0d70bc>Ping the Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
|
||||||
|
1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Perform any 3-Ping to grant A2 <color=#FF6347>POD: Shield</color> and summon a CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> on hit. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.) Slide Form: <color=#0d70bc>While Moving + Press and Hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.
|
||||||
|
1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> During the <color=#FF6347>Tactical Stance</color>, release Basic Attack to trigger the <color=#FF6347>Blooming Shot</color>, dealing Ice DMG to the linear area ahead. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Dodge Successfully</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
|
||||||
|
1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Any Orb Ping</color> Upon a 3-Ping, gains the <color=#FF6347>Triad</color> of the same color. The next ping will trigger <color=#FF6347>Chord</color>. Gains <color=#FF6347>Tune</color> based on the orbs pinged through <color=#FF6347>Chord</color>. Concerto: <color=#0d70bc>Any 3-Ping + Same-Colored Orb Ping</color> Upon pinging Signal Orb(s) of the same color to that of the <color=#FF6347>Triad</color>, inflicts <color=#FF6347>Concerto</color> on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: <color=#0d70bc>Any 3-Ping + Different-Colored Orb Ping</color> Upon pinging Signal Orb(s) of a different color to that of the <color=#FF6347>Triad</color>, gains <color=#FF6347>Solo</color>: Gains Extra DMG Bonus.
|
||||||
|
1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and Hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
|
||||||
|
1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack Continuously</color> No. 21: XXI's Basic Attacks will gather <color=#FF6347>Shadow Prism Energy</color>. With a certain amount of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack cast will clear <color=#FF6347>Shadow Prism Energy</color>, cast <color=#FF6347>Shadow Prism Attack</color>, generate <color=#FF6347>1</color> Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Active Twilight Matrix</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Haywire Form + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
|
||||||
|
1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Use Spear Lunge</color> Using <color=#FF6347>Spear Lunge</color> will grant 1 stack of <color=#FF6347>Electric Charge</color>. Stacks up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge + Press and Hold Basic Attack</color> With 1 stack of <color=#FF6347>Electric Charge</color>, press and hold Basic Attack to cast <color=#FF6347>Lightning Fall</color> at the cost of <color=#FF6347>Electric Charge</color> and pull enemies in the large area ahead, dealing Lightning DMG and inflicting <color=#FF6347>Turbulence Interference</color> that reduces the enemies' Lightning Resistance for 8s. Every stack of <color=#FF6347>Electric Charge</color> consumed will double <color=#FF6347>Lightning Fall's</color> DMG. Gains Super Armor when Lightning Fall is active.
|
||||||
|
1541003 Art of Deception Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger Valid Combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
|
||||||
|
1031004 Ode for Everlight Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double-Tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering Divine Prayer will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-Colored 3-Ping</color> With 2 sets of same-colored Signal Orbs, casts <color=#FF6347>Purity Oath</color> and deals AOE Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-Colored 3-Ping</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
|
||||||
|
1531004 Phantasia Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction Key</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Shooting Star Signal Orb Ping + Direction Key</color> After Selena: Capriccio casts <color=#FF6347>Shooting Star</color>, drag the joystick to cast <color=#FF6347>Reprise: Twin Stars</color>, deal Dark DMG, and summon one phantom on spot.
|
||||||
|
1551003 Snow Dragon Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Idle or Skill Post-Action + Touch Snow Dragon</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack/Any Orb Ping</color> Basic Attacks and Signal Orb Pings will grant <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
|
||||||
|
1051004 Soul of Molten Steel Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and Hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> You can tap and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> Nanami: Starfarer gains a Pressure Gauge in the <color=#FF6347>"Rumbling" Form</color>. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to make Nanami enter the <color=#FF6347>"Bzzz" Form</color>. While this is active, release Basic Attack at different times to trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> When <color=#FF6347>"Oops! Missed it!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> When <color=#FF6347>"Perfect!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the DMG multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total DMG is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded DMG again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Dodge successfully</color> Nanami can dodge during a period after <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color> is cast. If she successfully dodges an attack, Nanami will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and gaining Pressure.
|
||||||
|
1561003 Huntress' Command Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and Hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to cast <color=#FF6347>Bitter Frost</color> and deal Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available. Gains Super Armor and Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
|
||||||
|
1071004 Space Walk Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>Active 3-Ping + Press and Hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast a Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character in Midair + Tap Basic Attack Continuously</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when the character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Cast Radiant Whirlwind/Auto Accumulation During Basic Attack Acceleration</color> Every cast of <color=#FF6347>Radiant Whirlwind</color> and Basic Attack acceleration will accumulate Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all Kinetic Energy and increase Base DMG accordingly. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color>at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
|
||||||
|
1571003 Rising Key Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Recharge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack Continuously</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge the Rising Engine. When the tapping stops or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orbs pinged, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Speed</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack Continuously to Cast a Combo Strike</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Assault-Rising Combo: <color=#0d70bc>3-Gear Form + Cast a Combo Strike</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
|
||||||
|
1041004 Glowing Lanternlight Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and Hold to Enter Luminous Realm</color> Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
|
||||||
|
1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and Hold Basic Attack</color> With more than <color=#FF6347>0</color> <color=#FF6347>Jete Points</color>, press and hold to enter the <color=#FF6347>Strings On Me</color> form and keep launching Basic Attacks. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When attacked in the <color=#FF6347>Strings On Me</color> form, the character spends all <color=#FF6347>Jete Points</color>, automatically dodges the attack, and enters the <color=#FF6347>Solitary Dancer</color> form. Upon full <color=#FF6347>Jete Points</color>, the character will enter the <color=#FF6347>Strings On Me</color> form. Release Basic Attack to spend all <color=#FF6347>Jete Points</color>, the character will leap up and enter the <color=#FF6347>Solitary Dancer</color> form. The character can still dodge attacks in midair. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> When in the <color=#FF6347>Solitary Dancer</color> form, spends Signal Orbs to cast <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Pas De Chat: <color=#0d70bc>Dodge Successfully + Solitary Dancer + Ping</color> After entering <color=#FF6347>Solitary Dancer</color> form by dodging successfully, spends Signal Orbs to cast an enhanced <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Memory Contract: <color=#0d70bc>Solitary Dancer + 3-Ping</color> When casting <color=#FF6347>Pas De Chat</color> through a 3-Ping in the <color=#FF6347>Solitary Dancer</color> from, gains 1 stack of <color=#FF6347>Memory Contract</color> and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to <color=#FF6347>3</color> times. When the last color is forgotten and with <color=#FF6347>3</color> stacks of <color=#FF6347>Memory Contract</color>, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts <color=#FF6347>Signature - Stringless Cage</color> to clear <color=#FF6347>Memory Contract</color> and refund the forgotten Signal Orb(s). <color=#FF6347>Every</color> stack of <color=#FF6347>Memory Contract</color> will increase <color=#FF6347>Signature - Stringless Cage's</color> Base DMG by a certain percentage.
|
Can't render this file because it contains an unexpected character in line 42 and column 427.
|
|
@ -0,0 +1,14 @@
|
||||||
|
Type Name
|
||||||
|
1 Red Orb
|
||||||
|
2 Yellow Orb
|
||||||
|
3 Blue Orb
|
||||||
|
4 Basic Attack
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6]
|
||||||
|
1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>133.36%</color>/<color=#FF6347>266.66%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.
|
||||||
|
2 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.
|
||||||
|
3 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
|
||||||
|
4 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>270%</color> Physical DMG in total.
|
||||||
|
5 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>70%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>500%</color> Physical DMG.
|
||||||
|
6 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.
|
||||||
|
7 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>100%</color> Physical DMG.
|
||||||
|
8 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy on hit based on the number of orbs pinged.
|
||||||
|
9 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks after that will shoot extra arrows and deal DMG.\n-Based on the orbs pinged, Basic Attacks will shoot extra <color=#FF6347>1/2/3</color> arrows per attack (max <color=#FF6347>7/20/42</color>) that deals <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Physical DMG based on the number of orbs pinged. Lasts <color=#FF6347>4/6/8</color>s.
|
||||||
|
10 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.
|
||||||
|
11 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>100%</color> Physical DMG.
|
||||||
|
12 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. Each 3-Ping will store energy arrow(s) in the quiver. And the next Signature Move cast will release all stored arrow(s) with each arrow dealing additional Physical DMG to the target.\n- Each arrow deals <color=#FF6347>50%</color> more Physical DMG <color=#FF6347>2</color> times.\n- Each 3-Ping will store <color=#FF6347>1</color> energy arrow, up to <color=#FF6347>3</color> energy arrows.
|
||||||
|
13 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.
|
||||||
|
14 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Fire DMG based on the number of orbs pinged.
|
||||||
|
15 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>25%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
|
||||||
|
16 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
|
||||||
|
17 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>50%</color> Physical DMG.
|
||||||
|
18 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack. Karenina: Blast enters the <color=#FF6347>Burst Form</color> after <color=#FF6347>3</color> 3-Pings or using a Signature Move. Her next Basic Attack will become cannon shots.\n- The <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3s</color>. Each cannon shot deals <color=#FF6347>40%</color> Physical DMG.
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4]
|
||||||
|
1 aaaa bbbbb Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png aaaa11 bbbbb23 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png
|
||||||
|
2 cccc dddd Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png cccc11 dddd43 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
WorldId Des[1] Des[2] Bg DifficultyLevel DifficultyName BossDetailId RecommendAbility EnName
|
||||||
|
1 Description 1 Description 2 1 Difficulty - Easy 1 100 EASY
|
||||||
|
2 Description 3 Description 4 2 Difficulty - Hard 2 200 HARD
|
||||||
|
3 Description 5 Description 6 1 Difficulty - Easy 1 100 EASY
|
||||||
|
4 Description 7 Description 8 2 Difficulty - Hard 2 200 HARD
|
|
|
@ -3463,4 +3463,130 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim
|
||||||
5460 1231002 0 100 IDLE ...Loosen the braids? Bambinata can't do that... 2000 W-what...? Commandant can help Bambinata? 2000 Ngh... 2000 Understood... Here, Commandant... 2000
|
5460 1231002 0 100 IDLE ...Loosen the braids? Bambinata can't do that... 2000 W-what...? Commandant can help Bambinata? 2000 Ngh... 2000 Understood... Here, Commandant... 2000
|
||||||
5461 1231002 0 100 IDLE Exhausted? Do you need some rest, Commandant? 2000 Just lean on Bambinata. 2000 Bambinata can adjust the frame temperature to a comfortable level. 2000 Okay... Is this temperature okay for you, Commandant? 2000
|
5461 1231002 0 100 IDLE Exhausted? Do you need some rest, Commandant? 2000 Just lean on Bambinata. 2000 Bambinata can adjust the frame temperature to a comfortable level. 2000 Okay... Is this temperature okay for you, Commandant? 2000
|
||||||
5462 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
5462 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
||||||
5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
||||||
|
5501 1011004 0 10 IDLE Time feels so slow here... 2000
|
||||||
|
5502 1011004 0 10 IDLE Maybe we should look somewhere else. 2000
|
||||||
|
5503 1011004 0 10 IDLE Let's talk about it later. 2000
|
||||||
|
5504 1011004 0 10 IDLE What was the conclusion again...? 2000
|
||||||
|
5505 1011004 0 30 IDLE Do we have to waste our time here? 2000
|
||||||
|
5506 1011004 0 30 IDLE Have you checked the schedule for today? 2000
|
||||||
|
5507 1011004 0 30 IDLE This might be a good place to tune my equipment. 2000
|
||||||
|
5508 1011004 0 30 IDLE At least... We're not wasting our time away. 2000
|
||||||
|
5509 1011004 0 30 IDLE Have we got any mission? We'd better get ready as soon as possible. 2000
|
||||||
|
5510 1011004 0 50 IDLE It's a good place to do some thinking. 2000
|
||||||
|
5511 1011004 0 50 IDLE Have you checked the schedule for today? 2000
|
||||||
|
5512 1011004 0 50 IDLE This might be a good place to tune my equipment. 2000
|
||||||
|
5513 1011004 0 50 IDLE At least... We're not wasting our time away. 2000
|
||||||
|
5514 1011004 0 50 IDLE Have we got any mission? We'd better get ready as soon as possible. 2000
|
||||||
|
5515 1011004 0 80 IDLE Alright. Go and have some rest. Now. 2000
|
||||||
|
5516 1011004 0 80 IDLE Time seems to fly by fast here. 2000
|
||||||
|
5517 1011004 0 80 IDLE You don't have to act like that. You won't disturb me. 2000
|
||||||
|
5518 1011004 0 80 IDLE I'll always be on watch here. 2000
|
||||||
|
5519 1011004 0 100 IDLE Alright. Go and have some rest. Now. 2000
|
||||||
|
5520 1011004 0 100 IDLE Time seems to fly by fast here. 2000
|
||||||
|
5521 1011004 0 100 IDLE You don't have to act like that. You won't disturb me. 2000
|
||||||
|
5522 1011004 0 100 IDLE I'll always be on watch here. 2000
|
||||||
|
5523 1011004 0 100 IDLE You seems to have something on your mind. What is it? 2000
|
||||||
|
5524 1011004 0 30 IDLE Time never stops... 2000
|
||||||
|
5525 1011004 0 30 IDLE That's it. 2000
|
||||||
|
5526 1011004 0 30 IDLE I can't... concentrate. 2000
|
||||||
|
5527 1011004 0 30 IDLE Where did my gun set go? 2000
|
||||||
|
5528 1011004 0 30 IDLE I can't waste my time like this. 2000
|
||||||
|
5529 1011004 0 50 IDLE On to the next task... 2000
|
||||||
|
5530 1011004 0 50 IDLE Huh? 2000
|
||||||
|
5531 1011004 0 50 IDLE What you said makes sense... 2000
|
||||||
|
5532 1011004 0 50 IDLE It would be better to have a linear accelerator here. 2000
|
||||||
|
5533 1011004 0 50 IDLE The next divergence point is... 2000
|
||||||
|
5534 1011004 0 80 IDLE Perfect... Q.E.D. 2000
|
||||||
|
5535 1011004 0 80 IDLE Hmm... Right. 2000
|
||||||
|
5536 1011004 0 80 IDLE You need anything? 2000
|
||||||
|
5537 1011004 0 100 IDLE Perfect... Q.E.D. 2000
|
||||||
|
5538 1011004 0 100 IDLE Hmm... Right. 2000
|
||||||
|
5539 1011004 0 100 IDLE You need anything? 2000
|
||||||
|
5540 1011004 0 100 IDLE Same to the calculation result. 2000
|
||||||
|
5541 1011004 0 100 IDLE Leave it to me. 2000
|
||||||
|
5542 1011004 0 0 IDLE Whew... Let's have some rest. 2000 I set the alarm. It won't take too long. 2000
|
||||||
|
5543 1011004 0 0 IDLE Feel free to wake me up if you need anything. 2000
|
||||||
|
5544 1011004 0 0 IDLE Are you looking for me? Okay. 2000 Have a seat. Don't just stand there. 2000
|
||||||
|
5545 1011004 0 0 IDLE Why not try another way? 2000 Reductio ad absurdum? Or enumeration? Hmm... Both don't work? 2000
|
||||||
|
5546 1011004 0 0 IDLE Your equipment from the last mission has all been repaired. 2000
|
||||||
|
5547 1011004 0 0 IDLE Here. Give it a try. 2000 Careful. Don't break it again. 2000 Hah... Come straight to me if anything goes wrong next time. 2000
|
||||||
|
5548 1011004 0 0 IDLE It always gets noisy when there are too many people. 2000
|
||||||
|
5549 1011004 0 0 IDLE It's just right here. No more, no less. 2000
|
||||||
|
5550 1011004 0 0 IDLE If you are bored with little to do... 2000 Perhaps we could do some thought experiments together. 2000
|
||||||
|
5551 1011004 0 0 IDLE This is also an exercise for the mind, right? 2000 I find it interesting just having a simple chat. 2000
|
||||||
|
5552 1011004 0 0 IDLE You mean this? 2000 Liv gave it to me. You could squeeze it to relieve your stress. 2000
|
||||||
|
5553 1011004 0 0 IDLE You want it? Well... Actually, you probably need it more than I do. 2000 Right. Don't squeeze it too hard. Otherwise, it will make strange noises. 2000
|
||||||
|
5554 1011004 0 0 IDLE ...I've noted your question down. 2000 Perhaps I made a mistake during the modification. 2000
|
||||||
|
5555 1011004 0 0 IDLE Huh? You didn't mean it...? You... 2000
|
||||||
|
5556 1011004 0 0 IDLE Huh? Me? 2000 Why did you come up with that all of a sudden...? I don't understand. 2000 Never mind. I won't lose anything. 2000
|
||||||
|
5557 1011004 0 0 IDLE (Cough...) It's fine... That's it? 2000
|
||||||
|
5558 1011004 0 80 IDLE Huh? Sorry, I didn't notice you were here. 2000 I was just thinking about a question. 2000 Nah. I already found the solution when you walked in. 2000 By the way, you don't have to knock next time you come here. 2000
|
||||||
|
5559 1011004 0 80 IDLE Plenty of time means plenty of options. 2000 And the earlier you finish your work, the more time you make. 2000 But overwork is not a virtue. 2000 Remember, you are not alone. 2000
|
||||||
|
5560 1011004 0 100 IDLE It's better not to play with dangerous matters such as... time. 2000 Calculating the future and going back to the past both mean that you have lost patience for the present. 2000 Yet the present will be the past that determines the future, and was once the future determined by the past. 2000 For example... The fact that we are chatting here. 2000 That's what matters the most. 2000
|
||||||
|
5561 1011004 0 100 IDLE It's always good to keep your weapon system at their best. 2000 After all, no one knows what will happen next... 2000 I can't drop my guard. 2000 Especially when you're here. 2000
|
||||||
|
5562 1011004 0 100 IDLE Here. Take it. 2000 It's not a big deal. 2000 Take care of it. You will... right? 2000
|
||||||
|
5563 1011004 0 100 IDLE Here. Take it. 2000 It's not a big deal. 2000 Take care of it. You will... right? 2000
|
||||||
|
5601 1091003 0 10 IDLE ...Thirty sketches to go... 2000
|
||||||
|
5602 1091003 0 10 IDLE Flip side to side... It seems tilted again... 2000
|
||||||
|
5603 1091003 0 10 IDLE Tracking signals... No response... 2000
|
||||||
|
5604 1091003 0 10 IDLE There is almost no space on the canvas... 2000
|
||||||
|
5605 1091003 0 30 IDLE Impurity... 2000
|
||||||
|
5606 1091003 0 30 IDLE Shh— Let me finish it. 2000
|
||||||
|
5607 1091003 0 30 IDLE There's still a long time before my next mission. 2000
|
||||||
|
5608 1091003 0 30 IDLE ...New interview? I want to stay here a little longer! 2000
|
||||||
|
5609 1091003 0 30 IDLE Is this color scheme too plain? 2000
|
||||||
|
5610 1091003 0 50 IDLE Hmm. Turns out this is your style, Commandant... 2000
|
||||||
|
5611 1091003 0 50 IDLE Shh— Let me finish it. 2000
|
||||||
|
5612 1091003 0 50 IDLE There's still a long time before my next mission. 2000
|
||||||
|
5613 1091003 0 50 IDLE ...New interview? I want to stay here a little longer! 2000
|
||||||
|
5614 1091003 0 50 IDLE Is this color scheme too plain? 2000
|
||||||
|
5615 1091003 0 80 IDLE You're back—! 2000
|
||||||
|
5616 1091003 0 80 IDLE This color scheme... Yeah, yeah, that's it! 2000
|
||||||
|
5617 1091003 0 80 IDLE Ta-da! Attention! 2000
|
||||||
|
5618 1091003 0 80 IDLE Hmm... Is it upside down? 2000
|
||||||
|
5619 1091003 0 100 IDLE You're back—! 2000
|
||||||
|
5620 1091003 0 100 IDLE This color scheme... Yeah, yeah, that's it! 2000
|
||||||
|
5621 1091003 0 100 IDLE Ta-da! Attention! 2000
|
||||||
|
5622 1091003 0 100 IDLE Hmm... Is it upside down? 2000
|
||||||
|
5623 1091003 0 100 IDLE ..."The flowers will keep blooming." 2000
|
||||||
|
5624 1091003 0 30 IDLE Pass me... the brush... 2000
|
||||||
|
5625 1091003 0 30 IDLE I've got many things to do... 2000
|
||||||
|
5626 1091003 0 30 IDLE Are the clothes a bit tight? 2000
|
||||||
|
5627 1091003 0 30 IDLE Hmm. My creative juice has stopped flowing. 2000
|
||||||
|
5628 1091003 0 30 IDLE ... 2000
|
||||||
|
5629 1091003 0 50 IDLE Nostalgic, isn't it? 2000
|
||||||
|
5630 1091003 0 50 IDLE Where is Selena...? 2000
|
||||||
|
5631 1091003 0 50 IDLE Wanna go with me and paint outside? 2000
|
||||||
|
5632 1091003 0 50 IDLE Hey! Mind your step! You knocked the paint can over! 2000
|
||||||
|
5633 1091003 0 50 IDLE ?~? 2000
|
||||||
|
5634 1091003 0 80 IDLE Don't eat it! That's for still life painting! 2000
|
||||||
|
5635 1091003 0 80 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000
|
||||||
|
5636 1091003 0 80 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
||||||
|
5637 1091003 0 100 IDLE Don't eat it! That's for still life painting! 2000
|
||||||
|
5638 1091003 0 100 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000
|
||||||
|
5639 1091003 0 100 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
||||||
|
5640 1091003 0 100 IDLE We can't see night rainbow from the Babylonia... but there is a better view! 2000
|
||||||
|
5641 1091003 0 100 IDLE Wait, don't move! Just like that! Perfect angle! 2000
|
||||||
|
5642 1091003 0 0 IDLE Sigh... I've been working the entire week... My head is gonna explode... 2000 ...Commandant? I'm fine. I can still paint... 2000
|
||||||
|
5643 1091003 0 0 IDLE Aww... Thank you, Commandant. Then I'll have a little rest... 2000 Don't go after I fall asleep... Zzz... 2000
|
||||||
|
5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let Ayla tell you her special trick to sit a long time! 2000
|
||||||
|
5645 1091003 0 0 IDLE Like this... Wanna give it a go, Commandant? 2000 It's fine to get closer! 2000
|
||||||
|
5646 1091003 0 0 IDLE I bought too many painting tools again. Where should I put them...? 2000
|
||||||
|
5647 1091003 0 0 IDLE There's still space here! 2000 Thank you, Commandant! Then Ayla will leave them here! 2000 Mh-hm. Like this. Next to your stuff, Commandant! 2000
|
||||||
|
5648 1091003 0 0 IDLE Commandant! Ta-da! Check out my new work! 2000 I want you to be the first to see it! 2000
|
||||||
|
5649 1091003 0 0 IDLE Hurry up! Tell me what you think? 2000
|
||||||
|
5650 1091003 0 0 IDLE Wanna try another look this time. Which color scheme should I use...? 2000 Gotcha! Commandant? 2000
|
||||||
|
5651 1091003 0 0 IDLE How could you stare at a girl when she's doing her makeup? 2000 Just turn around! 2000
|
||||||
|
5652 1091003 0 0 IDLE Commandant! Commandant! 2000 Look! The ruins the Archaeological Team found. 2000
|
||||||
|
5653 1091003 0 0 IDLE This is how it should look like after the repair is completed. Isn't it beautiful? 2000 The actual scenery is more magnificent! 2000
|
||||||
|
5654 1091003 0 0 IDLE Let's go and have a look together in the future. 2000 What do you do during your time off, Commandant? 2000
|
||||||
|
5655 1091003 0 0 IDLE Ayla wants to do the same! 2000 Ayla wants to try different lifestyles sometimes. 2000
|
||||||
|
5656 1091003 0 0 IDLE Huh?! Do I get color on my hair? 2000 Oh, you just wanted to pat me on my head? Mmm... Fine... 2000 Go ahead. Pat me to your heart's content. 2000
|
||||||
|
5657 1091003 0 0 IDLE Your hands feel so warm, Commandant... Now, it's my turn! 2000
|
||||||
|
5658 1091003 0 80 IDLE See, hold the carving knife like this... 2000 Be gentle at first. Otherwise, it will slip... Ah! Watch your hand! 2000 Umm... Let me hold your hand to show you, Commandant. 2000
|
||||||
|
5659 1091003 0 80 IDLE Commandant! 2000 Ayla has gotten the VR device here! 2000 It has many rare sceneries on Earth. 2000 Let's start a journey within doors! 2000
|
||||||
|
5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones Ayla sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? When did happen? 2000 Hmm— From now on! 2000
|
||||||
|
5661 1091003 0 100 IDLE It seems you've looking at Ayla this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000
|
||||||
|
5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000
|
||||||
|
5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000
|
Can't render this file because it contains an unexpected character in line 42 and column 35.
|
|
@ -1,36 +1,42 @@
|
||||||
Id Path Hight
|
Id Path Hight Bind
|
||||||
1 Assets/Product/Effect/Prefab/FxSushe/FxQAngry.prefab -1
|
1 Assets/Product/Effect/Prefab/FxSushe/FxQAngry.prefab -1 0
|
||||||
2 Assets/Product/Effect/Prefab/FxSushe/FxQHappy01.prefab -1
|
2 Assets/Product/Effect/Prefab/FxSushe/FxQHappy01.prefab -1 0
|
||||||
3 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1
|
3 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 0
|
||||||
4 Assets/Product/Effect/Prefab/FxSushe/FxQTired.prefab -1
|
4 Assets/Product/Effect/Prefab/FxSushe/FxQTired.prefab -1 0
|
||||||
5 Assets/Product/Effect/Prefab/FxSushe/FxQAnnoyyance.prefab -1
|
5 Assets/Product/Effect/Prefab/FxSushe/FxQAnnoyyance.prefab -1 0
|
||||||
6 Assets/Product/Effect/Prefab/FxSushe/FxQCabinet.prefab -1
|
6 Assets/Product/Effect/Prefab/FxSushe/FxQCabinet.prefab -1 0
|
||||||
7 Assets/Product/Effect/Prefab/FxSushe/FxQClick.prefab -1
|
7 Assets/Product/Effect/Prefab/FxSushe/FxQClick.prefab -1 0
|
||||||
8 Assets/Product/Effect/Prefab/FxSushe/FxQKiss.prefab -1
|
8 Assets/Product/Effect/Prefab/FxSushe/FxQKiss.prefab -1 0
|
||||||
9 Assets/Product/Effect/Prefab/FxSushe/FxQLazy.prefab -1
|
9 Assets/Product/Effect/Prefab/FxSushe/FxQLazy.prefab -1 0
|
||||||
10 Assets/Product/Effect/Prefab/FxSushe/FxQLove.prefab -1
|
10 Assets/Product/Effect/Prefab/FxSushe/FxQLove.prefab -1 0
|
||||||
11 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1
|
11 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 0
|
||||||
12 Assets/Product/Effect/Prefab/FxSushe/FxQQiumo.prefab -1
|
12 Assets/Product/Effect/Prefab/FxSushe/FxQQiumo.prefab -1 0
|
||||||
13 Assets/Product/Effect/Prefab/FxSushe/FxQSleep.prefab -1
|
13 Assets/Product/Effect/Prefab/FxSushe/FxQSleep.prefab -1 0
|
||||||
14 Assets/Product/Effect/Prefab/FxSushe/FxQTiliHuifu.prefab -1
|
14 Assets/Product/Effect/Prefab/FxSushe/FxQTiliHuifu.prefab -1 0
|
||||||
15 Assets/Product/Effect/Prefab/FxSushe/FxQXiangsi.prefab -1
|
15 Assets/Product/Effect/Prefab/FxSushe/FxQXiangsi.prefab -1 0
|
||||||
16 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingHuifu.prefab -1
|
16 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingHuifu.prefab -1 0
|
||||||
17 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingTisheng.prefab -1
|
17 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingTisheng.prefab -1 0
|
||||||
18 Assets/Product/Effect/Prefab/FxSushe/FxQGift.prefab -1
|
18 Assets/Product/Effect/Prefab/FxSushe/FxQGift.prefab -1 0
|
||||||
19 Assets/Product/Effect/Prefab/FxSushe/FxQClick01.prefab -0.4
|
19 Assets/Product/Effect/Prefab/FxSushe/FxQClick01.prefab -0.4 0
|
||||||
20 Assets/Product/Effect/Prefab/FxSushe/FxQNiuqu.prefab -1
|
20 Assets/Product/Effect/Prefab/FxSushe/FxQNiuqu.prefab -1 0
|
||||||
21 Assets/Product/Effect/Prefab/FxSushe/FxQSmoke.prefab -1
|
21 Assets/Product/Effect/Prefab/FxSushe/FxQSmoke.prefab -1 0
|
||||||
22 Assets/Product/Effect/Prefab/FxSushe/FxQMindBed.prefab -1
|
22 Assets/Product/Effect/Prefab/FxSushe/FxQMindBed.prefab -1 0
|
||||||
23 Assets/Product/Effect/Prefab/FxSushe/FxQMindCabinet.prefab -1
|
23 Assets/Product/Effect/Prefab/FxSushe/FxQMindCabinet.prefab -1 0
|
||||||
24 Assets/Product/Effect/Prefab/FxSushe/FxQMindFondle.prefab -1
|
24 Assets/Product/Effect/Prefab/FxSushe/FxQMindFondle.prefab -1 0
|
||||||
25 Assets/Product/Effect/Prefab/FxSushe/FxQMindPoint.prefab -1
|
25 Assets/Product/Effect/Prefab/FxSushe/FxQMindPoint.prefab -1 0
|
||||||
26 Assets/Product/Effect/Prefab/FxSushe/FxQMindSofa.prefab -1
|
26 Assets/Product/Effect/Prefab/FxSushe/FxQMindSofa.prefab -1 0
|
||||||
27 Assets/Product/Effect/Prefab/FxSushe/FxQPoint.prefab -1
|
27 Assets/Product/Effect/Prefab/FxSushe/FxQPoint.prefab -1 0
|
||||||
28 Assets/Product/Effect/Prefab/FxSushe/FxQShijianWancheng.prefab -1
|
28 Assets/Product/Effect/Prefab/FxSushe/FxQShijianWancheng.prefab -1 0
|
||||||
29 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang01.prefab -1
|
29 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang01.prefab -1 0
|
||||||
30 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang02.prefab -1
|
30 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang02.prefab -1 0
|
||||||
31 Assets/Product/Effect/Prefab/FxSushe/FxLuoshui.prefab -1
|
31 Assets/Product/Effect/Prefab/FxSushe/FxLuoshui.prefab -1 0
|
||||||
32 Assets/Product/Effect/Prefab/FxSushe/FxSusheHalloweenCarpeGiftBGox.prefab -1
|
32 Assets/Product/Effect/Prefab/FxSushe/FxSusheHalloweenCarpeGiftBGox.prefab -1 0
|
||||||
33 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheAtk.prefab 0
|
33 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheAtk.prefab 0 0
|
||||||
34 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke02.prefab 0
|
34 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke02.prefab 0 0
|
||||||
35 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke03.prefab 0
|
35 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke03.prefab 0 0
|
||||||
|
36 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1
|
||||||
|
37 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuXiaoshi.prefab -1 1
|
||||||
|
38 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoFemale.prefab -1 0
|
||||||
|
39 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1
|
||||||
|
40 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoMale.prefab -1 0
|
||||||
|
41 Assets/Product/Effect/Prefab/Fxtest/Fxtest.prefab 0 2
|
||||||
|
|
|
|
@ -33,4 +33,6 @@ Id SuitName
|
||||||
32 Vapor Tide
|
32 Vapor Tide
|
||||||
33 Autumn Banquet
|
33 Autumn Banquet
|
||||||
34 Candy House
|
34 Candy House
|
||||||
35 Others
|
35 Snap Imaging
|
||||||
|
36 Archaeological Set
|
||||||
|
37 Others
|
|
|
@ -122,3 +122,5 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2]
|
||||||
122 10 1 7 1571003 1081002 LOVE LOVE
|
122 10 1 7 1571003 1081002 LOVE LOVE
|
||||||
123 10 1 7 1571003 1011003 LOVE LOVE
|
123 10 1 7 1571003 1011003 LOVE LOVE
|
||||||
124 10 1 7 1571003 1161002 LOVE LOVE
|
124 10 1 7 1571003 1161002 LOVE LOVE
|
||||||
|
125 10 1 7 1011004 1021004 LOVE LOVE
|
||||||
|
126 10 1 7 1011004 1031001 LOVE LOVE
|
||||||
|
|
|
|
@ -1,3 +1,3 @@
|
||||||
Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39]
|
Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39]
|
||||||
1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
|
||||||
5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
|
5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Babylonian Army Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon020.png
|
||||||
|
2 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png
|
||||||
|
3 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png
|
||||||
|
4 Support Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon021.png
|
||||||
|
5 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png
|
||||||
|
6 Science Council Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon022.png
|
||||||
|
7 Star of Life Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon023.png
|
||||||
|
8 Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png
|
||||||
|
9 Arctic Route Union Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon012.png
|
||||||
|
10 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png
|
||||||
|
11 The Nighter of Nona Ouroboros Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon024.png
|
||||||
|
12 Kowloong Corp Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png
|
||||||
|
13 F.O.S. Military College Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon025.png
|
||||||
|
100 Celica
|
||||||
|
101 Lee
|
||||||
|
102 Lucia
|
||||||
|
103 Liv
|
||||||
|
104 Bianca
|
||||||
|
105 Nanami
|
||||||
|
106 Kamui
|
||||||
|
107 Karenina
|
||||||
|
108 Watanabe
|
||||||
|
109 Ayla
|
||||||
|
111 Sophia
|
||||||
|
112 Chrome
|
||||||
|
113 Vera
|
||||||
|
114 Rosetta
|
||||||
|
116 Changyu
|
||||||
|
117 Luna
|
||||||
|
118 2B
|
||||||
|
119 9S
|
||||||
|
120 A2
|
||||||
|
121 Wanshi
|
||||||
|
122 No. 21
|
||||||
|
123 Bambinata
|
||||||
|
151 Camu
|
||||||
|
152 Qu
|
||||||
|
153 Selena
|
||||||
|
154 Roland
|
||||||
|
155 Pulao
|
||||||
|
156 Haicma
|
||||||
|
157 Noan
|
||||||
|
200 Anonymous
|
||||||
|
201 Asimov
|
||||||
|
202 Wiles K Wood
|
||||||
|
301 Arctic Route Union Experiment Center
|
||||||
|
302 Task Force - Gray Raven
|
||||||
|
303 Task Force - Cerberus
|
||||||
|
304 Science Council Section 2
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Power Assets/Product/Texture/Atlas/UiDorm/EntrustS01.png
|
||||||
|
2 Speed Assets/Product/Texture/Atlas/UiDorm/EntrustS02.png
|
||||||
|
3 Rescue Assets/Product/Texture/Atlas/UiDorm/EntrustS03.png
|
||||||
|
4 Pilot Assets/Product/Texture/Atlas/UiDorm/EntrustS04.png
|
||||||
|
5 Engineering Assets/Product/Texture/Atlas/UiDorm/EntrustS05.png
|
||||||
|
6 Search Assets/Product/Texture/Atlas/UiDorm/EntrustS06.png
|
||||||
|
7 Interact Assets/Product/Texture/Atlas/UiDorm/EntrustS07.png
|
|
|
@ -0,0 +1,77 @@
|
||||||
|
Id Name Cover GroupId SubGroupId Title Editor Approver SubTitle[1] SubContent[1] SubTitle[2] SubContent[2] SubTitle[3] SubContent[3] SubTitle[4] SubContent[4]
|
||||||
|
1010001 Commission System Available Notice Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Commission System Available Notice ...Why do I have to write instructions for a system like this? Forget it. Let me have a look...\nA new commission system developed under the leadership of Babylonia to accept commissions from various resources.\nFor missions that don't require commandants onsite and can be carried out by Constructs alone, the system will automatically intercept them from the mission center and keep it in the system for commandants to dispatch Constructs to carry out the commissions...\nThe commission system is accessible via the dorm terminals. Select a commission and dispatch suitable Constructs to carry it out.\nAfter the commission is finished, Dispatch Permits will be granted for commandants to claim additional supplies...\n...Sounds good. Looks like the secret-related data can be taken cared of.
|
||||||
|
1010101 F.O.S. Combat Rule I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 F.O.S. Combat Rule I \nF.O.S. Combat Rule I:\nExceptions are the best proof of the battle rules. And screw the battle plan.\n(Scratched) Hey, don't you afraid that the instructor will beat you up for leaving a record like this.
|
||||||
|
1010201 Purifying Force Member's Diary I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary I I saw it coming a long time ago. I've been praying since the day the rumor of her defecting started spreading. I prayed for not seeing her again. However, god loves bad jokes. Attacking citizens sounds a lot like her style. I never doubt it. Lucy is always like that. She has too much of a mind of her own and never cares about what "everyone else thinks." However, everyone has to compromise to survive in this world. Everyone has a righteousness that they don't completely believe. Everyone is a sword that is being wielded by someone else. It's just who would be willing to hold a sword that is overly loyal to its own will.
|
||||||
|
1010202 Purifying Force Member's Diary II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary II Lucy is smart. She got into the base of the Scavengers. Looking back, I think she deliberately lured me to the nearby area for the Scavengers to find me and stall me. It was when I classified the items that I found these words on the cloth she used to distract me—"The sun finally comes out today after ten rainy days." Of course, I know that the weather, the wind, the humidity can all affect our accuracy in battle, but I think that's not what she meant. Sorry, Lucy, I don't want to figure out what you wanted to say, even though it's undeniable that I once agreed with you to some extent. We can't change who we are. You are the prey, and I'm the hunter.
|
||||||
|
1010203 Purifying Force Member's Diary III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary III (Most of the note is burned. One could barely make out the words on it.)\nI shot an arrow through Lucy's power core to save her from unnecessary pain. The smile was forever fixed to her face when the target's down. Yes, she was free, hunted down by her best friend. It reminded me of the words she said half-jokingly, "To die a normal death is boring. If there has to be someone to end my life, I hope you would be the one." Now, everything turned out exactly as she had expected. We had an argument about human nature—she thought it was self-destruction, while I thought it was survival. Looking back, I feel everything was predetermined, but this is not important anymore. I'm just a bit lost. Maybe because the mission to hunt down Lucy took too much time. Now that she has disappeared, who will be my next target?
|
||||||
|
1010301 Engineering Force Emergency Maintenance Safety Instruction I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Engineering Force Emergency Maintenance Safety Instruction I \n1. When using demolition equipment for rescue, make sure there are no flammable or easily detonated objects or facilities in the area. If any, move them to safe space or take proper precautions before you carry out the operation.\n<i>Note: Not everyone has a frame like Karenina and her execution, so please make sure you follow the rules. The Engineering Force is not responsible for any direct explosions in the future.</i>
|
||||||
|
1010302 Engineering Force Emergency Maintenance Safety Instruction II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Engineering Force Emergency Maintenance Safety Instruction II \n2. In conservation areas, always check the collapsed building before repairing it. If there are still intact metal structures, fix them to prevent another collapse.\n<i>Note: Karenina: The Engineering Force will <b>always remember</b> the time when you demolished a building without report and made everyone in the Engineering Force a lost half-month bonus.</i>
|
||||||
|
1010401 A Note Left in a Hurry Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 A Note Left in a Hurry I'm not saying that the Support Force is not good, but this is too much... The travel miles in my terminal have been over 100 miles ever since I joined the force! Every! Single! Day! The same distance to go around the world 70 times on foot, if you add it all up!\nI'm exhausted... Huh? Time to move again? Got it! I'm coming!
|
||||||
|
1010501 Edgar's Short Story, "The Pit and the Pendulum" Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Edgar's Short Story, "The Pit and the Pendulum" \nCommandant, I came across this paper book called "The Pit and the Pendulum" in Babylonia. It seems some part of it is not recorded in the database.\nLet's read it together in the library when you have time.
|
||||||
|
1020101 Gray Raven's Maintenance Request I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Gray Raven's Maintenance Request II <b>Name:</b> Lee\n<b>Construct ID:</b> BPN-06\n\n<b>Request List:</b>\n 1. Firearm Maintenance Tool Kit\n 2. Common Construct Heat Circulation System Maintenance Parts\n 3. Exoskeleton Maintenance Oil\n...\n Note: Please leave the above items in Gray Raven's lounge.
|
||||||
|
1020201 Cerberus' Report on Lost Equipment Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Cerberus' Report on Lost Equipment <b>Name:</b> No. 21\n<b>Construct ID:</b> BPH-22\n<b>Equipment Lost:</b> Portable Camp Set x1, Portable Punishing Detector x3, Common Construct Component Replacement Set x6.\n<b>Cause of Loss:</b>\n Noctis suggested to compete throwing things with No. 21. No. 21 saw Noctis threw the big box into the water. Yes, it was all Noctis' fault. No. 21 thinks so. sdhaiohsaoiaaaaaehwiffffff Noctis also t\\\\\dssf forced No. 21 dasdada to not report the truth asdasdadddddddddd...
|
||||||
|
1020301 Ground Support Route Plan No.452 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Ground Support Route Plan No.452 Bridget Based on the locations of Babylonia's conservation areas and the paths left from the Golden Age, the following plan has been made for ground support route No.452...\nProposed List of Supplies Requested:\n...\n\nThe next stage of the plan is to link up all conservation areas with route No.452 to carry out the follow-up support work.
|
||||||
|
1030101 Babylonia Dossier Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Babylonia Dossier Record I Science Council [Dossier ID: 990134] <b>"Dr. Wiles' Report on Construct M.I.N.D. Deviation from Inver-Device Experiments"</b>\n...\nAccording to the report, when the prototype Inver-Device started running, the thirteen Constructs involved in the experiment all showed symptoms of M.I.N.D. deviation without abnormal data monitored. Therefore, Dr. Wiles doubted if there was underlying logic difference between the prototype Inver-Device's fundamental operation mechanism and the modification preconditions of the Construct.\n...
|
||||||
|
1030102 Babylonia Dossier Record II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Babylonia Dossier Record II Babylonian Army [Dossier ID: XXX061A] <b>"Report on the WGAA's Recycling of X-51 Facilities"</b>\n...\nFacility X-51, allegedly one of the locations where Area 51 could be in the Golden Age.\nMaterials about the functions and personnel of the facility were lost. There is no information of the area found in Operation Acadia and other subsequent assets check.\nTherefore, the dossier was classified as "unidentified/hidden facility," starting with an X in the title.\n...
|
||||||
|
1030103 Kowloong Base Reconstruction Report Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Kowloong Base Reconstruction Report Karenina [Kowloong Base Reconstruction Report] Kowloong is a city of a long history. Even the Central Purification Filter ruins shows this. Babylonia doesn't have any records about the appearance and other details about the filter.\nThe outer base's reconstruction progress has reached 70%. The construction of the outer defense equipment has started. The city has sufficient supplies and is not in need of additional support. [Notes] The Engineering Force has benefited a lot from the exchange and learned about some of Kowloong's construction technologies in the Golden Age. We suggest accepting similar commissions from other forces on the ground to achieve mutual benefits and success.
|
||||||
|
2010001 A Note Torn off From a Notebook in a Hurry Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Note Torn off From a Notebook in a Hurry Looks like someone tore a page off from a notebook and captured their inspiration.\n\n"In the middle of the ocean lies our homeland. The drifting boat knows only of her existence. They sing a song and leave the place, carrying yet the same tune when they reach the shore."\n"She is loved by a group of ordinary men who will die willingly in her arms. The wandering travelers are at sea, but their dreams and souls still cling to her. Who will ever forget her? She is our home."\n"Children who were born along the journey have never seen her face, yet they seek the coastline still. Unwilling to let go, she will carry the ocean breeze to caress our new generation."
|
||||||
|
2010002 The Second Half of the Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Second Half of the Note The second half of the note records a story that sounds familiar.\n'The dragon wakes up from its lair, turns around, and shouts loud at the hero.'\n'The hero faces the dragon, protecting the homeland behind him with the sword of justice and bravery.'\n'The hero says,'\n'The flowers on the continent will bloom again. The princess will return to her kingdom. And you, evil dragon, will be slaughtered by my sword.'
|
||||||
|
2010101 Engineering Force's Complaint Form Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Engineering Force's Complaint Form ...Right, I know nothing about art. I don't understand those fancy stuff. But it was them who asked for an emergency repair! I went there in a hurry to get it fixed, and two WGAA guys jumped out and stopped me from getting to work, saying what? "This is a living form of glitch art." "You can't stop the art from happening." It took them more than half an hour to finish. When I finally got it done and got back, I got scolded by my captain! Please, do me a favor, artists. Don't write anything like "emergency repair needed" for any "glitch art" next time, okay?
|
||||||
|
2010201 Archaeological Team Instructions I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions I \n1. Using shovels and trowels to eat is strictly prohibited!\n2. Using any magic circle and claiming to have the power to revive dead lives are strictly prohibited!\n3. Immediately ask a medical Construct for help if you are bitten by an insect. Claiming to be a powerful insect warrior is strictly prohibited, because the insect fluid is not capable to add any combat buff to you.
|
||||||
|
2010202 Archaeological Team Instructions II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions II \n4. Hitting a ball with the shovel is strictly prohibited.\n5. Using drones for personal purposes is strictly prohibited. It's a tool, not a toy.\n6. Babylonia has given us the detectors that can tell the age of any object, so using your tongue is strictly prohibited.
|
||||||
|
2010203 Archaeological Team Instructions III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions III \n7. Calling colleagues "shovel robot II" or "special cleaner robot" is strictly forbidden.\n8. Discussions about whether the location is suitable to hide illegal objects are strictly forbidden in public occasions.\n9. Claiming to be the chosen kid when discovering special objects is strictly forbidden. First of all, you are not a kid. Secondly, the only thing that will choose you is your captain's shovel.
|
||||||
|
2010204 Archaeological Team Instructions IV Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions IV \n10. Pretending to be possessed by a ghost from the Golden Age is strictly prohibited. You can't even memorize the three physical laws of the Golden Age.\n11. Secretly replacing the ordinary coffee with espresso is strictly prohibited. The last one who did this was already buried.\n12.Burying the captain or any members is strictly prohibited.<i>(Modified: Burying support Constructs or captain is strictly prohibited, even in the name of celebration.)</i>
|
||||||
|
2010301 The Acadia Evacuation, Excerpt 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 1 Oh, blood and blades.\n An impressive battle it was, my brave comrades! But the fight is yet over, for our land is corrupted still, I'm afraid.\n So stand! Stand! Behind you your homeland you shall guard and defend!\n Stand! Stand! Skybound our home intends, stop us this bitter earth shan't!
|
||||||
|
2010302 The Acadia Evacuation, Excerpt 2 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 2 Oh, blood and blades. One by one you've sent my friends away.\n My dearest brother, a brave solder, scars-covered. Before my eyes he fell, the battlefield his blood colored.\n Beside him, a noble officer, wounded and similar-fated...\n ...Crawling to the one first erased.\n Above the blood-soaked man he lies, arms held, his lips pressing the scorched face.\n "Slow down, dear spirit," was his plea. "Away we'll fly, if you would wait for me."\n Weeper I am, there and then, crying for a love so sincere.
|
||||||
|
2010303 The Acadia Evacuation, Excerpt 3 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 3 Oh, blood and blades. Hell has long been a most familiar place.\n Lost count I have, the days since I first saw your slaughter some miles away.\n Standing here, your tally I finally know—feet that no longer dance, faces that no longer kiss, arms that no longer hold.\n My heart trembles, my fear and dread insurmountable.\nIf you would hear me, gods, bury my cowardice as you bury my friends.\n Here I shall stay! My dying breath will guard this land!
|
||||||
|
2010304 The Acadia Evacuation, Excerpt 4 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 4 Oh! Look! Do you see?\n There, my comrades carried; there, the ship departs! Infinite is the love it holds, eternal will the dreamers last!\n Away it sails! My hope it hails!\n Farewell, my friends, my family...\n Elysium-bound you will be, in the future days when you are free.
|
||||||
|
2010401 A Recovered Golden Age Movie? Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Recovered Golden Age Movie? During the mission, I found WGAA had already recovered the movies directed by director George D. Toro.\nI think I haven't watched this one... Commandant? Would you like to watch it with me when you have time?
|
||||||
|
2010501 A Note With Esthetic Design Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Note With Esthetic Design The fastest delivery ever! And the cargos were all intact! I'd like to express my gratitude for your outstanding contributions to art! Nevertheless, I wish the guy sat next to me could be more outgoing. I told him several stories about some artworks along the way, but I guess he was too shy to even look at me and even pretend to be sleeping during the second half of our journey. Please tell him that I'll always be there in case he wants to know more about art, and my lounge room number is on the back!
|
||||||
|
2020101 World Government Association of Art Ruins Registration Numbers I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 202 World Government Association of Art Ruins Registration Numbers I Allen "Artwork found in the area and their data are as follows:\n...\nItem CB015, complete.\nItem CB016, slightly damaged.\nItem CB017, fragmented. Fragments: CB017-1, CB017-2, CB017-3, CB017-4. No other fragments found yet. Probably already damaged before it was found.\nItem CB018. Cracks on the surface. Not sure whether they were caused by accident during manufacture or an artistic style.\n..."
|
||||||
|
3010101 A Casual Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A Casual Note What? Another one asking about the secret to staying young? How many times do I have to repeat myself? Early to bed, early to rise. Work out regularly. Don't smoke. Don't drink. Eat healthy. And don't count on the secret recipes. Only those whose prefrontal lobe is full of mud would believe in the elixir of youth.
|
||||||
|
3010102 A List of Supplies Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A List of Supplies List of Supplies:\n20 boxes of serum, 3 boxes of injectors, and 3 boxes of every kind of vital fluid additives. Details as follows...\nPlease take the list to the supply office in the Star of Life to claim supplies.\n(There is a "claimed" stamp on the note.)
|
||||||
|
3010103 The Last Page of the Mission Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 The Last Page of the Mission Record \nToday is the last day. Everything has come to an end. I used the spare time these days to talk to the doctors on the Nighter about their traditional medicine. I have to admit that it was eye-opening. In their eyes, patients are formed by the body, energy and the mind. And diagnoses are made by judging the balance of those three elements... Although I heard of this treatment method before, its delicacy and complexity are beyond my expectation. This is interesting.
|
||||||
|
3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv <b>Participant: </b>Liv\n<b>Construct ID:</b>BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent resue work is being carried out.
|
||||||
|
4010001 Asimov's Handwritten Letter 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 401 Asimov's Handwritten Letter 1 \nI didn't expect you to be the one who accepted the commission, so I asked them to bring this handwritten letter to you.\nIt's time to do the regular Mind Beacon review again. The lab will be available tomorrow. Remember to come over.
|
||||||
|
4020101 Research Center's Exploration Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 402 Research Center's Exploration Record I I told them that we had to redevelop this abandoned research center, but no one listened.\nThe newly discovered research findings are very important for the Science Council Section 2's ongoing research and might bring it up to a new level.\nBesides, I'm thankful for the Constructs who came to support. Were it not for them I would have ended up being under the collapsed lab...
|
||||||
|
5010101 Rena's Diary 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 1 ...The autumn leaves are gone. The winter is here.\nI'm not sure if our supplies are enough to get us through the winter.\nI'm scared.\nThe Forsaken took us in, but they are also short of supplies here.\nWill we still be able to see the spring?
|
||||||
|
5010102 Rena's Diary 2 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 2 The refugees keep coming to the Forsaken camp... We are out to find food every day, but...\nThere's no grass left around the camp.\nSometimes I feel angry. Why are the Forsaken still accepting refugees? But I also feel surprised for having such kind of thought.\nAfter all... They are human beings just like us.
|
||||||
|
5010103 Rena's Diary 3 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 3 We hid the last bit of food and started to get supplies from the relief point set up by the Forsaken.\nWe had to do this for we are only halfway through the winter.\nThe Forsaken's relief food is decreasing rapidly. They have to get more people to maintain the order in the base.\nEveryone... is trying to survive.
|
||||||
|
5010104 Rena's Diary 4 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 4 The weather is getting colder... The snow is big.\nThe leader of the Forsaken seems to have requested help from Babylonia. I saw people in exoskeletons and Constructs walked off from a transportation craft.\nOfficers in charge of refugees started to ask people to get supplies, the life-saving supplies from Babylonia.\nThey... also brought a batch of crop seeds.
|
||||||
|
5010105 Rena's Diary 5 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 5 The first rain in the spring has come down. I... survived the winter.\nI planted the first batch of corps in the field the Forsaken assigned to me. And they... sprouted.\nIf...\nNo, there is no if.\nEverything will turn out to be fine after this... Right?
|
||||||
|
5010201 A Muddy Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 A Muddy Note (Handwriting 1) Captain, it turns out there are actually nice guys among the Forsaken! Last evening at the new base, Hauss and Keanu treated me two drinks and we had a long chat! It was a shame that you were not there... Right, we played an interesting game together! I won two hardtacks! I heard that you are going to the new base with us. Would you like to kill time with them as well?\n(Handwriting 2) I'm not going, and you must not go either. Now go and return the supplies.
|
||||||
|
5020101 Forsaken Camp Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record I <b>x/x</b>\n13 refugees accepted. They claimed to have come from the refugee camp in the northwest. The Corrupted destroyed their camp and they were the only ones who survived.\nAmong them, there are 4 young men and 3 women aged between 20 and 40, 1 boy and 1 girl aged between 8 and 16, and 3 old men and 1 old woman aged above 50.\nWe've run out of space in the campsite. Tents and supplies are needed. I've sent the report to the Forsaken HQ, but I know they are also in lack of supplies.\n\n<b>x/x</b>\n4 refugees accepted. 2 old men above 50 and 1 8-year-old girl, and 1 5-year-old boy.\nThey claimed to have come from the south. The Hetero-Creatures came, and they ran with their family. There were a dozen of them, but only four survived.\nI let them stay in the tent with other two elders. It's cramped, but at least they have a shelter now.\nThere is a batch of supplies from the Forsaken HQ, but it's far from enough. The young men volunteered to hunt and plant. Hope we can make it through this winter safe and sound.
|
||||||
|
5020102 Forsaken Camp Record II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record II <b>x/x</b>\n2 young men were injured and 1 of them died when hunting a wild boar. Besides, there are 2 registered deaths of elders.\nWe are short of medicine. As the manager of the camp, I can only take out the last anti-inflammatory drug from the warehouse and hope it can help.\n\n<b>x/x</b>\n1 young man died.\nNo one noticed that his rib was broken for there is no doctors in the camp.\nI reported it to the HQ. The reply was that they would send some rescue guys to flexibly support the camps in the area...
|
||||||
|
5020103 Forsaken Camp Record III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record III <b>x/x</b>\n3 refugees accepted. 1 man and 1 woman aged between 20 to 40. 1 boy aged between 8 to 16.\nToday, several unknown Constructs brought us medicine and other supplies and check the young hunters who got injured while hunting.\nThey said Babylonia's Mr. Watanabe sent them here to support.\nThank you, Mr. Watanabe.\nAs for Babylonia... Forget it... After all, they are still willing to help us. I...\n...I just can't say it.
|
||||||
|
6010101 Broken Yellow Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 Broken Yellow Note The soldiers were trained in the sound of the drums. I traveled south alone when they were building the walls and ditches.\nI fought for the lord but he wouldn't let me go home.\nWhere am I? Where is my horse? Maybe in the forest.\nI made a vow to you, promising to grow old together.\nBut we've been apart for too long. How could I fulfill my promise to you?\n(There is some blood at the end of the note. It's hard to tell what happened to the writer.)
|
||||||
|
6010201 Kowloong's Magical Girl: Glitter... What? Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 Kowloong's Magical Girl: Glitter... What? I came across a manga during the mission. I think it's called... Kowloong's Magical Girl?\nSounds like a girl manga. I've given it to the WGAA. Hope they can restore it.
|
||||||
|
6010202 A New Recovered Animation! Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 A New Recovered Animation! Commandant! I found a new recovered animation! It's about Kowloong! Kowloong's Magical Girl: Glitter Warrior!\nI never thought that Kowloong's Magical Girl had a sequel! Can we watch it together in the future!
|
||||||
|
7010101 A Small, Old Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 700 701 A Small, Old Note (A small, old note with a few lines of small, blurry print)\n~Your brief life I mourn;\nwhat does mine bring?~\n~Your brief life I mourn;\nwhere will mine rest?~\n~See the silver coat clothed\nin a mayfly's birth.~\nWhat is mine worth?~
|
||||||
|
7010102 Specialties of the Nighter of Nona Ouroboros Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 700 701 Specialties of the Nighter of Nona Ouroboros The specialties of the Nighter of Nona Ouroboros... are a bit weird. I have made a list and attached it below. If Commandant is interested...\n...I guess you're not.\nCanned cocoon jelly, razor honey, dried earthworms, virus-free oxygen tanks...
|
||||||
|
8010101 Arctic Route Forest Guards' Specialty Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 801 Forest Guards' Specialty Record The Arctic Route also has many specialties, but it seems that only the leaves of the pine trees here can be made into pine needle tea. There are also various delicious fresh berries, the Forest Guards' homemade berry cakes, and so on.\nWould you like to give them a go next time, Commandant?
|
||||||
|
8010102 Gift From a Fisherman Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 801 Gift From a Fisherman Thank you for your help. I was prepared for the worst... Forget about it. I don't have other thing except the salted fish in the package. Give it a go if you don't mind.\nP.S. The fish is very salty, so it's suggested to have it as a side dish.\nP.S. I heard that Constructs can't take too much food at a time. Don't worry. The fish can be stored for a long time. You can eat it slowly.
|
||||||
|
8020101 Excerpt of Amberia Data Directory Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 802 Excerpt of Amberia Data Directory Amberia's Plan [Amberia Data Directory] Construct Mη-VI140\n Manufacturing Purpose: The elimination of all Punishing Virus.\n ... [Hidden] [No.618 — Codes] Instructions on Amberia's Control System Configuration Control Codes\n About Matrix Information Processing Module Issues\n Solutions to Hardware Structure Issues\n About CAN Bus Protocol Content\n ...\n\n Sleeping Code: Old bionic mod — Derek's voice could be used as one of the sleeping codes of Amberia's control system.
|
||||||
|
8020102 Arctic Route Union Rescue Scene Notice I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 802 Rescue Scene Notice I Please note that this is an Arctic Route Union rescue notice written by a kind soul. Any Construct or soldier who's with Arctic Route Union's rescue commission, please read it before heading to the site. [Notice] 1. Some bases deep in the Arctic Route Union are <b>really cold</b>. Please make sure you take enough warm clothes and winter equipment with yourself.\n2. Most of the area in the Arctic Route Union is guarded by Forest Guards. You don't want to cross them unless you want to be kicked away by their hooves ("by their hooves" is scratched off).\n3. Avoid icebergs if you can.\n...\n10.The Arctic Route Union's specialty, the pine needle tea, tastes great. I haven't had it for a very long time. If anyone is on any commission to go there, please get some for me. Our address is xxxxx, ..., Babylonia.
|
||||||
|
9010101 Akdilek Lullaby Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Akdilek Lullaby I found a lullaby on the paper when I was on the train mission. I'll share this nostalgic song with you, Commandant.\n\n~Sleep, sleep, my child,~\n~For there are fireflies here that will keep your heart alight.~\n~Sleep, sleep, my child,~\n~May your dreams be as peaceful as the summer night...~\n~May hope forever be by your side.~\n~Your worries will drift with the wind.~\n~The sun will greet you with a gentle smile so bright.~\n~So sleep, sleep, my child.~\n~For only when you wake up free of worries~\n~Can you smile at the world warmly.~
|
||||||
|
9010102 Firefly Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Firefly I found a book on the train and copied some sentences that I found interesting from it. The book is called Firefly, I think. I can bring it to you if you're interested, Commandant.\n\n...We're as mundane as grass. See, this is what it says in the book. "Wild grass strikes no deep roots, has no beautiful flowers and leaves, yet it imbibes dew, water and the blood and flesh of the dead, all trying to rob them of life."\n"As long as it lives, it is trampled upon and mown down, until it dies and decays."\n...But that doesn't mean wild grass is worthless.\n"You die because you lived, and you rot because you were. Dying weeds bear new lives, and while the skies might not be at their brightest now, the fire burning across the grassfield will light up the skies all the same."
|
||||||
|
9010201 Notebook Fragment With Messy Handwriting Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Notebook Fragment With Messy Handwriting (A worn note with illegible words.)\n\n"Friend, the time's close.\nI'll turn to the darkness and wander in the nothingness.\nYou still expect my largesse. What can I offer you? Ceaseless, it is still darkness and void and—stop.\nBut I'd like only darkness, or to vanish into your daytime; I'd only like a void that never seizes your heart.\nI'd like that, friend—\nI travel alone—not only without you, but in darkness without other shadows.\nOnly myself, submerged by darkness, in that world wholly mine."
|
||||||
|
9010202 318-B Maintenance Notice Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 318-B Maintenance Notice \n318-B Maintenance Notice:\nThe rivet nuts are loose. We request to purchase a batch of disc self-lock gaskets and threadlocker to prevent the bolts from falling.\n\n...\n\nSophia's Note: The previous guy brought the wrong wrench. No need to purchase a new one. I fixed it.
|
||||||
|
9020101 Babylonia Exchange Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 902 Babylonia Exchange Record I <b>Reporter: </b>Akdilek Soldier [Content] Babylonian soldiers are powerful fighters! Both the Constructs and ordinary soldiers!\nBut we are no less than them. Haha. They are better on flat ground and open building area, but we are better at battles in streets and cars!\nWe also gained precious battle experience through the exchange. I believe the Babylonia feels the same!\nHaha, I hope we can have more exchanges like this!
|
||||||
|
9030101 Akdilek's Exchange Request Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 903 Akdilek Commercial Alliance's Exchange Request With Babylonia Aston To face the challenges in the present world, Akdilek Commercial Alliance puts a high value on its relations to Babylonia and hopes to deepen the friendly cooperation with it.\nTherefore, Akdilek has sent its senior officers to Babylonia's ground conservation areas for cultural exchange to achieve mutual understanding and common benefit and lay a solid foundation for future cooperation. [List of Exchange Personnel] ...
|
||||||
|
10010101 Song of Life Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Song of Life It's surprising that someone wrote it down... It seems that you haven't heard it before, Commandant? I'll sing it to you next time.\n\n~Life is like a round lake... along the path we take.~\n~Running with the birds, playing in the dirt~\n~I walk on and on, but where have you gone?~\n~I'll become the wind's gaze, countless nights and days.~\n~Chasing your wake... around the lake...~\n~Just stay a little longer... Don't walk away so somber...~
|
||||||
|
10010102 An Ancient Song Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 An Ancient Song (The note is torn and bloodstained, but the words on it are still legible.)\n\n...I'll become the wind's gaze...\n..Countless nights and days... Chasing your wake... Around the lake... Just stay a little longer...\n...Oh, this lake... Boundless and silent...\n...Even though we have changed...\n...Believe that we will meet again...\n...Believe... This is only a momentary parting...
|
||||||
|
10010201 A Neatly Written Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Neatly Written Note \nIndeed, the sea can be purified. The clean, blue sea will return one day.\nBuildings can be repaired. When the disaster is over, new buildings will rise again. People will build one after another along the ruins.
|
||||||
|
10010202 Someone Noted These Words Down Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Someone Noted These Words Down \nBut something can never be brought back again once they are damaged.\nThe pride of mankind, the faiths that people once believed in.\nIf we give up all of them for a false dawn, what can mankind possibly remember years later under the shelter of new buildings?
|
||||||
|
10010301 Broken Page of the Diary I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary I (The edges of the paper are slightly burned.)\n\nThe remaining food and serum can't last us through this winter.\nWe must move. We need to find enough food, so Ray and others can—
|
||||||
|
10010302 Broken Page of the Diary II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary II (The note is tattered. Why did they make a road sign with the torn diary?)\n\nWhen can we arrive at our destination?\nWe have finished all our food.\nI don't know how long we can last.
|
||||||
|
10010303 Broken Page of the Diary III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary III \n\nBut I can't die here.\nI still want to see him, for one last time.\nIf my death has its value, I wouldn't complain at all.\nBut I haven't brought anything back—
|
||||||
|
10010304 Broken Page of the Diary IV Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary IV (Did they... walk out the desert alive?)\n\nThe compass is probably broken.\nBefore we realized, we had walked to a totally unknown area.\nWe'll die in this desert if we don't hurry.\nBut walking fast will increase our water consumption.\nWhat should we do? Where should we go?
|
||||||
|
10010401 Diary of a Conservation Area Construct Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Diary of a Conservation Area Construct \nI wanna quit. Every day I wake up and patrol. I close my eyes and patrol... When is this going to end? What is the meaning to live a life like this...?
|
||||||
|
10010501 Broken Morning Daily Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Morning Daily \nI found a newspaper from a long time ago... It's interesting. Do you want to read it, Commandant?\n\n...Recently, there has been a rumor saying "salt can cure the Punishing Virus", which has forced up the salt price. Many have fallen victims to this and hoarded a great amount of salt. There is not special treatment to the Punishing Virus. Please don't believe in any unproven remedies to avoid loss. At this stage, staying in the safe area and away from mechanoids and believing in science are the best way to fight the virus.
|
||||||
|
10010502 Broken News Headlines Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken News Headlines City 075...? A Golden Age elementary school above the military underground facility? How many times do we have to repeat the tragedy at the Angel Elementary School? The Angel Elementary School in City 075 was an old charity boarding school where many homeless kids graduated. After the Punishing Virus broke out, the principal evacuated the students to the bomb shelter under the school and save the resources for the most urgent demands.\nBut his kindness was not answered with due reward, mechanoids' attacks became more and more severe. The teachers and students in the shelter kept calling for help without response.\nNow, they are forever left on the road to the rescue station. How many times do we have to repeat the tragedy like this?
|
||||||
|
10010503 Broken City Express Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken City Express Medical Center 09. Is this where the Punishing Virus started to spread?\n\nThe conversion of the Ninth Psychiatric Hospital in City 011 will reportedly finish by 31 October. With its new defense system and medical facilities, the former psychiatric hospital will be renamed Medical Center 09 and responsible for receiving patients with sepsis infected by the Punishing Virus.\nThe original patients have been transferred to other facilities, and Medical Center 09 will not be receiving patients with mental disorders in the future. The facility apologized for any inconvenience.
|
||||||
|
10010601 Farewell to the Heroes, Act 3, Scene 6 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Farewell to the Heroes, Act 3, Scene 6 A note with the excerpt of the drama found on the ground by accident... Is the drama still playing in Babylonia's theaters?\n\nFarewell to the Heroes, Act 3, Scene 6\n"Imagine. Hope the freedom of imagination will transcend your deaths."\n"And may love and light be with you in the future full of freedom."
|
||||||
|
10010602 A Nicely Printed Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Nicely Printed Note (There is a nicely printed list on the note.)\n\n Star Wars\nGinga Toppa: the Spiral Eye\nClimber's High\n...\nThe Dawn Adventure of the Stardust Knight
|
||||||
|
10010603 Venus Splash Park Specialty Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Venus Splash Park Specialty Record \nVenus Splash Park's specialties... You didn't have them last time, Commandant, such as "Venus Splash Park Special: Classic Summer Shaved Ice", "Venus Splash Park Special: Classic Summer Shaved Ice", and "Venus Splash Park Special: Shark-speare Life-Size Simulated Doll".
|
||||||
|
10010604 A Broken Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Broken Note \nHe promised me... He promised! He, no, they were in this together... From the very beginning... Yes, the very beginning... What did I do...? This is already...\n(The rest is a series of scratched unintelligible scribbles.)
|
||||||
|
10010605 "Final Gift" Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 "Final Gift" (Under the note is a plain-colored envelope with "To Lua" on it. Besides, there is a white paper flower that is partly bloodstained.)\n\nPlease hand this letter and the flower to Lua if I don't wake up.
|
Can't render this file because it contains an unexpected character in line 4 and column 474.
|
|
@ -0,0 +1,31 @@
|
||||||
|
Id Name ParentGroup UiType
|
||||||
|
100 Babylonia
|
||||||
|
200 World Government Association of Art
|
||||||
|
300 Star of Life
|
||||||
|
400 Science Council
|
||||||
|
500 Forsaken Base
|
||||||
|
600 Kowloong
|
||||||
|
700 The Nighter of Nona Ouroboros
|
||||||
|
800 Arctic Route Union
|
||||||
|
900 Akdilek Commercial Alliance
|
||||||
|
1000 Other Ground Areas
|
||||||
|
101 Notes 100
|
||||||
|
102 Scripts 100
|
||||||
|
103 Reports 100
|
||||||
|
201 Notes 200
|
||||||
|
202 Scripts 200
|
||||||
|
301 Notes 300
|
||||||
|
302 Scripts 300
|
||||||
|
401 Notes 400
|
||||||
|
402 Scripts 400
|
||||||
|
501 Notes 500
|
||||||
|
502 Scripts 500
|
||||||
|
601 Notes 600
|
||||||
|
603 Reports 600
|
||||||
|
701 Notes 700
|
||||||
|
801 Notes 800
|
||||||
|
802 Scripts 800
|
||||||
|
901 Notes 900
|
||||||
|
902 Scripts 900
|
||||||
|
903 Reports 900
|
||||||
|
1001 Notes 1000
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
Id Name Color Icon
|
||||||
|
1 C 4b904c Assets/Product/Texture/Atlas/UiDorm/TerminalGreenBg.png
|
||||||
|
2 B 4f83d2 Assets/Product/Texture/Atlas/UiDorm/TerminalBlueBg.png
|
||||||
|
3 A D163C3 Assets/Product/Texture/Atlas/UiDorm/TerminalVioletBg.png
|
||||||
|
4 S e87e5a Assets/Product/Texture/Atlas/UiDorm/TerminalOrangeBg.png
|
||||||
|
5 SS d32f38 Assets/Product/Texture/Atlas/UiDorm/TerminalSsFileBg.png
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Lv Description
|
||||||
|
1 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
2 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
3 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
4 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
5 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
6 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
||||||
|
7 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface.
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Battle Assets/Product/Texture/Image/UiDorm/Entrust01.png
|
||||||
|
2 Investigation Assets/Product/Texture/Image/UiDorm/Entrust02.png
|
||||||
|
3 Medication Assets/Product/Texture/Image/UiDorm/Entrust03.png
|
||||||
|
4 Transportation Assets/Product/Texture/Image/UiDorm/Entrust04.png
|
||||||
|
5 Construction Assets/Product/Texture/Image/UiDorm/Entrust05.png
|
||||||
|
6 Exploration Assets/Product/Texture/Image/UiDorm/Entrust06.png
|
||||||
|
7 Exchange Assets/Product/Texture/Image/UiDorm/Entrust07.png
|
|
|
@ -43,6 +43,8 @@ Id Priority UpProbability TagImg
|
||||||
341 9030 <color=#26bbf9>80% rate in 6★ pool</color>
|
341 9030 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
342 9040 <color=#26bbf9>80% rate in 6★ pool</color>
|
342 9040 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
343 9050 <color=#26bbf9>80% rate in 6★ pool</color>
|
343 9050 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
|
344 9060 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
|
345 9070 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
1030 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1030 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1031 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1031 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1032 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1032 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
@ -187,6 +189,26 @@ Id Priority UpProbability TagImg
|
||||||
1174 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1174 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1175 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1175 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1176 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1176 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1177 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
1178 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1179 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1180 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1181 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1182 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1183 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1184 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1185 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1186 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1187 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
1188 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1189 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1190 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1191 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1192 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1193 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1194 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1195 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1196 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2024 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2024 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2025 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2025 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2026 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2026 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
@ -331,6 +353,26 @@ Id Priority UpProbability TagImg
|
||||||
2168 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2168 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2169 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2169 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2170 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2170 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2171 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
2172 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2173 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2174 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2175 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2176 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2177 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2178 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2179 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2180 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2181 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
2182 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2183 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2184 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2185 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2186 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2187 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2188 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2189 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2190 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
3000 8000 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3000 8000 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
3001 8001 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3001 8001 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
3002 8002 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3002 8002 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
|
@ -389,6 +431,23 @@ Id Priority UpProbability TagImg
|
||||||
5018 8980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5018 8980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
5019 8970 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5019 8970 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
5020 8960 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5020 8960 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5021 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5022 9999 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5023 9998 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5024 9997 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5025 9996 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5026 9995 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5027 9994 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5028 9993 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5029 9992 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5030 9991 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5031 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5032 9989 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5033 9988 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5034 9987 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5035 9986 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5036 9985 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
5037 9984 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
5500 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5500 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
5501 9999 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5501 9999 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
5502 9998 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
5502 9998 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -426,6 +485,23 @@ Id Priority UpProbability TagImg
|
||||||
6018 8860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6018 8860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
6019 8850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6019 8850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
6020 8840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6020 8840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6021 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6022 9999 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6023 9998 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6024 9997 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6025 9996 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6026 9995 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6027 9994 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6028 9993 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6029 9992 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6030 9991 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6031 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6032 9989 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6033 9988 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6034 9987 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6035 9986 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6036 9985 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
6037 9984 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
6500 9995 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6500 9995 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
6501 9994 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6501 9994 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
6502 9993 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
6502 9993 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -448,6 +524,10 @@ Id Priority UpProbability TagImg
|
||||||
7012 10001 <color=#26bbf9>80% rate in S-Rank pool</color>
|
7012 10001 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
7013 10002 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
7013 10002 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
7014 10002 <color=#26bbf9>80% rate in S-Rank pool</color>
|
7014 10002 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
|
7015 10003 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
7016 10003 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
|
7017 10004 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
7018 10004 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
8001 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8001 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8002 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8002 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8003 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8003 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -474,7 +554,6 @@ Id Priority UpProbability TagImg
|
||||||
8024 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8024 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8025 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8025 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8026 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8026 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8027 9850 <color=#ff8d1e>Sクラス排出時の出現確率100%</color>
|
|
||||||
8501 9890 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8501 9890 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8502 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8502 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8503 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8503 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -501,6 +580,7 @@ Id Priority UpProbability TagImg
|
||||||
8524 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8524 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8525 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8525 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8526 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8526 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
8027 9850 <color=#ff8d1e>Sクラス排出時の出現確率100%</color>
|
||||||
8527 9850 <color=#ff8d1e>Sクラス排出時の出現確率100%</color>
|
8527 9850 <color=#ff8d1e>Sクラス排出時の出現確率100%</color>
|
||||||
2043 10000 <color=#26bbf9>100% rate in S-Rank pool</color>
|
2043 10000 <color=#26bbf9>100% rate in S-Rank pool</color>
|
||||||
1049 10000 <color=#26bbf9>100% rate in S-Rank pool</color>
|
1049 10000 <color=#26bbf9>100% rate in S-Rank pool</color>
|
||||||
|
@ -563,38 +643,38 @@ Id Priority UpProbability TagImg
|
||||||
106300 9420 <color=#26bbf9>70% rate in S-Rank pool</color>
|
106300 9420 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
106400 9410 <color=#26bbf9>100% rate in S-Rank pool</color>
|
106400 9410 <color=#26bbf9>100% rate in S-Rank pool</color>
|
||||||
106500 9400 <color=#26bbf9>100% rate in S-Rank pool</color>
|
106500 9400 <color=#26bbf9>100% rate in S-Rank pool</color>
|
||||||
106600 9390 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
106600 9390 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
106700 9380 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
106700 9380 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
106800 9370 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
106800 9370 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
106900 9360 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
106900 9360 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107000 9350 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107000 9350 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107100 9340 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107100 9340 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107200 9330 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107200 9330 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107300 9320 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107300 9320 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107400 9310 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107400 9310 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107500 9300 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107500 9300 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107600 9290 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107600 9290 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107700 9280 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107700 9280 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107800 9270 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107800 9270 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
107900 9260 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
107900 9260 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108000 9250 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108000 9250 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108100 9240 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108100 9240 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108200 9230 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108200 9230 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108300 9220 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108300 9220 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108400 9210 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108400 9210 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108500 9200 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108500 9200 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108600 9190 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108600 9190 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108700 9180 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108700 9180 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108800 9170 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108800 9170 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
108900 9160 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
108900 9160 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109000 9150 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109000 9150 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109100 9140 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109100 9140 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109200 9130 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109200 9130 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109300 9120 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109300 9120 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109400 9110 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109400 9110 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109500 9100 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109500 9100 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109600 9090 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109600 9090 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109700 9080 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
109700 9080 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
109800 8780 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
109800 8780 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
109900 8770 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
109900 8770 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
110000 8760 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
110000 8760 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
|
@ -613,108 +693,138 @@ Id Priority UpProbability TagImg
|
||||||
111300 8630 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
111300 8630 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
111400 8620 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
111400 8620 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
111500 8610 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
111500 8610 <color=#26bbf9>Increase chance to obtain an S-rank by 70%</color>
|
||||||
111600 8600 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
111600 8600 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
111700 8590 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
111700 8590 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
111800 8580 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
111800 8580 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
111900 8570 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
111900 8570 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112000 8560 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112000 8560 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112100 8550 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112100 8550 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112200 8540 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112200 8540 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112300 8530 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112300 8530 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112400 8520 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112400 8520 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112500 8510 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112500 8510 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112600 8500 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112600 8500 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112700 8490 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112700 8490 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112800 8480 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112800 8480 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
112900 8470 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
112900 8470 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113000 8460 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113000 8460 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113100 8450 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113100 8450 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113200 8440 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113200 8440 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113300 8430 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113300 8430 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113400 8420 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113400 8420 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113500 8410 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113500 8410 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113600 8400 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113600 8400 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113700 8390 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113700 8390 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113800 8380 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113800 8380 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
113900 8370 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
113900 8370 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114000 8360 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114000 8360 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114100 8350 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114100 8350 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114200 8340 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114200 8340 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114300 8330 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114300 8330 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114400 8320 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114400 8320 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114500 8310 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114500 8310 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114600 8300 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114600 8300 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114700 8290 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114700 8290 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114800 8280 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114800 8280 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
114900 8270 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
114900 8270 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115000 8260 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115000 8260 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115100 8250 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115100 8250 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115200 8240 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115200 8240 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115300 8230 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115300 8230 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115400 8220 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115400 8220 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115500 8210 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115500 8210 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115600 8200 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115600 8200 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115700 8190 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115700 8190 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115800 8180 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115800 8180 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
115900 8170 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
115900 8170 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116000 8160 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116000 8160 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116100 8150 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116100 8150 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116200 8140 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116200 8140 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116300 8130 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116300 8130 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116400 8120 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116400 8120 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116500 8110 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116500 8110 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116600 8100 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116600 8100 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116700 8090 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116700 8090 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116800 8080 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116800 8080 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
116900 8070 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
116900 8070 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117000 8060 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117000 8060 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117100 8050 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117100 8050 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117200 8040 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117200 8040 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117300 8030 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117300 8030 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117400 8020 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117400 8020 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117500 8010 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117500 8010 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117600 8000 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117600 8000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117700 7990 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117700 7990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117800 7980 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117800 7980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
117900 7970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
117900 7970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118000 7960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118000 7960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118100 7950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118100 7950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118200 7940 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118200 7940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118300 7930 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118300 7930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118400 7920 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118400 7920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118500 7910 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118500 7910 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118600 7900 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118600 7900 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118700 7890 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118700 7890 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118800 7880 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118800 7880 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
118900 7870 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
118900 7870 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119000 7860 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119000 7860 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119100 7850 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119100 7850 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119200 7840 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119200 7840 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119300 7830 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119300 7830 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119400 7820 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119400 7820 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119500 7810 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119500 7810 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119600 7800 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119600 7800 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119700 7790 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119700 7790 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119800 7780 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119800 7780 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
119900 7770 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
119900 7770 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120000 7760 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120000 7760 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120100 7750 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120100 7750 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120200 7740 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120200 7740 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120300 7730 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120300 7730 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120400 7720 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120400 7720 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120500 7710 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120500 7710 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120600 7700 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120600 7700 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120700 7690 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120700 7690 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120800 7680 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120800 7680 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
120900 7670 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
120900 7670 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121000 7660 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121000 7660 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121100 7650 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121100 7650 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121200 7640 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121200 7640 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121300 7630 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121300 7630 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121400 7620 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121400 7620 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121500 7610 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121500 7610 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121600 7600 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121600 7600 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
121700 7590 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
121700 7590 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
121800 7580 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
121900 7570 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122000 7560 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122100 7550 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122200 7540 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122300 7530 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122400 7520 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122500 7510 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122600 7500 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122700 7490 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122800 7480 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
122900 7470 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123000 7460 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123100 7450 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123200 7440 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123300 7430 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123400 7420 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
123500 7410 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
130001 10000 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130002 9990 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130003 9980 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130004 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130005 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130006 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130007 10000 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130008 9990 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130009 9980 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130010 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130011 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130012 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
100000 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
100000 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
||||||
100001 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
100001 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
||||||
1036 10020 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
1036 10020 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -1018,4 +1128,68 @@ Id Priority UpProbability TagImg
|
||||||
170297 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
170297 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
170298 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
170298 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
170299 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
170299 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
170300 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
170300 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170301 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170302 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170303 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170304 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170305 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170306 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170307 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170308 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170309 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170310 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170311 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170312 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170313 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170314 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170315 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170316 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170317 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170318 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170319 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170320 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170321 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170322 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170323 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170324 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170325 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170326 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170327 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170328 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170329 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170330 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170331 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170332 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170333 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170334 9970 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170335 9960 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170336 9950 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170337 9940 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170338 9930 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170339 9920 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170340 9910 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170341 9900 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170342 9890 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170343 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170344 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170345 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170346 9850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170347 9840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170348 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170349 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170350 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170351 9970 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170352 9960 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170353 9950 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170354 9940 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170355 9930 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170356 9920 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170357 9910 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170358 9900 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170359 9890 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170360 9880 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170361 9870 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170362 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170363 9850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170364 9840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 1131.
|
|
@ -43,6 +43,8 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
341 2 2296001 2295001
|
341 2 2296001 2295001
|
||||||
342 2 2306001 2305001
|
342 2 2306001 2305001
|
||||||
343 2 2316001 2315001
|
343 2 2316001 2315001
|
||||||
|
344 2 2326001 2325001
|
||||||
|
345 2 2336001 2335001
|
||||||
1006 3 2046002 2045001
|
1006 3 2046002 2045001
|
||||||
1002 3 1021003
|
1002 3 1021003
|
||||||
1001 3 2026004 2025001
|
1001 3 2026004 2025001
|
||||||
|
@ -211,6 +213,26 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
1174 2 1041004
|
1174 2 1041004
|
||||||
1175 2 1531004
|
1175 2 1531004
|
||||||
1176 2 1051003
|
1176 2 1051003
|
||||||
|
1177 2 1011004
|
||||||
|
1178 2 1031004
|
||||||
|
1179 2 1121003
|
||||||
|
1180 2 1031003
|
||||||
|
1181 2 1021004
|
||||||
|
1182 2 1071004
|
||||||
|
1183 2 1041003
|
||||||
|
1184 2 1131003
|
||||||
|
1185 2 1141003
|
||||||
|
1186 2 1051004
|
||||||
|
1187 2 1091003
|
||||||
|
1188 2 1171003
|
||||||
|
1189 2 1021003
|
||||||
|
1190 2 1051003
|
||||||
|
1191 2 1121003
|
||||||
|
1192 2 1531004
|
||||||
|
1193 2 1061003
|
||||||
|
1194 2 1071003
|
||||||
|
1195 2 1041003
|
||||||
|
1196 2 1031003
|
||||||
2011 3 1061003
|
2011 3 1061003
|
||||||
2012 3 1071003
|
2012 3 1071003
|
||||||
2013 3 1051003
|
2013 3 1051003
|
||||||
|
@ -371,6 +393,26 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
2168 2 1041004
|
2168 2 1041004
|
||||||
2169 2 1531004
|
2169 2 1531004
|
||||||
2170 2 1051003
|
2170 2 1051003
|
||||||
|
2171 2 1011004
|
||||||
|
2172 2 1031004
|
||||||
|
2173 2 1121003
|
||||||
|
2174 2 1031003
|
||||||
|
2175 2 1021004
|
||||||
|
2176 2 1071004
|
||||||
|
2177 2 1041003
|
||||||
|
2178 2 1131003
|
||||||
|
2179 2 1141003
|
||||||
|
2180 2 1051004
|
||||||
|
2181 2 1091003
|
||||||
|
2182 2 1171003
|
||||||
|
2183 2 1021003
|
||||||
|
2184 2 1051003
|
||||||
|
2185 2 1121003
|
||||||
|
2186 2 1531004
|
||||||
|
2187 2 1061003
|
||||||
|
2188 2 1071003
|
||||||
|
2189 2 1041003
|
||||||
|
2190 2 1031003
|
||||||
3000 2 1011002
|
3000 2 1011002
|
||||||
3001 2 1021002
|
3001 2 1021002
|
||||||
3002 2 1031002
|
3002 2 1031002
|
||||||
|
@ -429,6 +471,23 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
5018 2 1171003
|
5018 2 1171003
|
||||||
5019 2 1121003
|
5019 2 1121003
|
||||||
5020 2 1131003
|
5020 2 1131003
|
||||||
|
5021 2 1031003
|
||||||
|
5022 2 1061003
|
||||||
|
5023 2 1011003
|
||||||
|
5024 2 1071003
|
||||||
|
5025 2 1051003
|
||||||
|
5026 2 1021003
|
||||||
|
5027 2 1041003
|
||||||
|
5028 2 1021004
|
||||||
|
5029 2 1141003
|
||||||
|
5030 2 1171003
|
||||||
|
5031 2 1121003
|
||||||
|
5032 2 1131003
|
||||||
|
5033 2 1031004
|
||||||
|
5034 2 1531004
|
||||||
|
5035 2 1051004
|
||||||
|
5036 2 1071004
|
||||||
|
5037 2 1041004
|
||||||
6000 2 1031003
|
6000 2 1031003
|
||||||
6001 2 1061003
|
6001 2 1061003
|
||||||
6002 2 1011003
|
6002 2 1011003
|
||||||
|
@ -450,6 +509,23 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
6018 2 1171003
|
6018 2 1171003
|
||||||
6019 2 1121003
|
6019 2 1121003
|
||||||
6020 2 1131003
|
6020 2 1131003
|
||||||
|
6021 2 1031003
|
||||||
|
6022 2 1061003
|
||||||
|
6023 2 1011003
|
||||||
|
6024 2 1071003
|
||||||
|
6025 2 1051003
|
||||||
|
6026 2 1021003
|
||||||
|
6027 2 1041003
|
||||||
|
6028 2 1021004
|
||||||
|
6029 2 1141003
|
||||||
|
6030 2 1171003
|
||||||
|
6031 2 1121003
|
||||||
|
6032 2 1131003
|
||||||
|
6033 2 1031004
|
||||||
|
6034 2 1531004
|
||||||
|
6035 2 1051004
|
||||||
|
6036 2 1071004
|
||||||
|
6037 2 1041004
|
||||||
5500 2 1191003
|
5500 2 1191003
|
||||||
5501 2 1201003
|
5501 2 1201003
|
||||||
5502 2 1191003
|
5502 2 1191003
|
||||||
|
@ -488,6 +564,10 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
7012 2 16110000
|
7012 2 16110000
|
||||||
7013 2 16120000
|
7013 2 16120000
|
||||||
7014 2 16120000
|
7014 2 16120000
|
||||||
|
7015 2 16130000
|
||||||
|
7016 2 16130000
|
||||||
|
7017 2 16140000
|
||||||
|
7018 2 16140000
|
||||||
8001 2 1031003
|
8001 2 1031003
|
||||||
8002 2 1061003
|
8002 2 1061003
|
||||||
8003 2 1011003
|
8003 2 1011003
|
||||||
|
@ -514,7 +594,6 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
8024 2 1011003
|
8024 2 1011003
|
||||||
8025 2 1061003
|
8025 2 1061003
|
||||||
8026 2 1031003
|
8026 2 1031003
|
||||||
8027 2 1071004
|
|
||||||
8501 2 1031003
|
8501 2 1031003
|
||||||
8502 2 1061003
|
8502 2 1061003
|
||||||
8503 2 1011003
|
8503 2 1011003
|
||||||
|
@ -541,10 +620,10 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
8524 2 1011003
|
8524 2 1011003
|
||||||
8525 2 1061003
|
8525 2 1061003
|
||||||
8526 2 1031003
|
8526 2 1031003
|
||||||
|
8027 2 1071004
|
||||||
8527 2 1071004
|
8527 2 1071004
|
||||||
100100 2 1051003
|
100100 2 1051003
|
||||||
100200 2 1051003
|
100200 2 1051003
|
||||||
130000 3 1011003
|
|
||||||
100000 2 1081003
|
100000 2 1081003
|
||||||
100001 2 1091002
|
100001 2 1091002
|
||||||
100300 2 1021004
|
100300 2 1021004
|
||||||
|
@ -752,6 +831,36 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
121500 2 1041003
|
121500 2 1041003
|
||||||
121600 2 1121003
|
121600 2 1121003
|
||||||
121700 2 1011003
|
121700 2 1011003
|
||||||
|
121800 2 1141003
|
||||||
|
121900 2 1071003
|
||||||
|
122000 2 1051003
|
||||||
|
122100 2 1021004
|
||||||
|
122200 2 1041004
|
||||||
|
122300 2 1131003
|
||||||
|
122400 2 1531004
|
||||||
|
122500 2 1021003
|
||||||
|
122600 2 1171003
|
||||||
|
122700 2 1141003
|
||||||
|
122800 2 1071003
|
||||||
|
122900 2 1051003
|
||||||
|
123000 2 1021004
|
||||||
|
123100 2 1041004
|
||||||
|
123200 2 1131003
|
||||||
|
123300 2 1531004
|
||||||
|
123400 2 1021003
|
||||||
|
123500 2 1171003
|
||||||
|
130001 2 1121003
|
||||||
|
130002 2 1031003
|
||||||
|
130003 2 1031004
|
||||||
|
130004 2 1071004
|
||||||
|
130005 2 1021004
|
||||||
|
130006 2 1041003
|
||||||
|
130007 2 1121003
|
||||||
|
130008 2 1031003
|
||||||
|
130009 2 1031004
|
||||||
|
130010 2 1071004
|
||||||
|
130011 2 1021004
|
||||||
|
130012 2 1041003
|
||||||
170001 2 1031003
|
170001 2 1031003
|
||||||
170002 2 1031003
|
170002 2 1031003
|
||||||
170003 2 1061003
|
170003 2 1061003
|
||||||
|
@ -1049,4 +1158,68 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
170297 2 1131003
|
170297 2 1131003
|
||||||
170298 2 1171003
|
170298 2 1171003
|
||||||
170299 2 1031004
|
170299 2 1031004
|
||||||
170300 2 1531004
|
170300 2 1531004
|
||||||
|
170301 2 1071003
|
||||||
|
170302 2 1021004
|
||||||
|
170303 2 1121003
|
||||||
|
170304 2 1031003
|
||||||
|
170305 2 1051004
|
||||||
|
170306 2 1041004
|
||||||
|
170307 2 1071003
|
||||||
|
170308 2 1021004
|
||||||
|
170309 2 1121003
|
||||||
|
170310 2 1031003
|
||||||
|
170311 2 1051004
|
||||||
|
170312 2 1041004
|
||||||
|
170313 2 1171003
|
||||||
|
170314 2 1531004
|
||||||
|
170315 2 1011003
|
||||||
|
170316 2 1021003
|
||||||
|
170317 2 1041003
|
||||||
|
170318 2 1131003
|
||||||
|
170319 2 1051003
|
||||||
|
170320 2 1021004
|
||||||
|
170321 2 1031004
|
||||||
|
170322 2 1171003
|
||||||
|
170323 2 1531004
|
||||||
|
170324 2 1011003
|
||||||
|
170325 2 1021003
|
||||||
|
170326 2 1041003
|
||||||
|
170327 2 1131003
|
||||||
|
170328 2 1051003
|
||||||
|
170329 2 1021004
|
||||||
|
170330 2 1031004
|
||||||
|
170331 2 1031003
|
||||||
|
170332 2 1061003
|
||||||
|
170333 2 1011003
|
||||||
|
170334 2 1071003
|
||||||
|
170335 2 1051003
|
||||||
|
170336 2 1021003
|
||||||
|
170337 2 1041003
|
||||||
|
170338 2 1021004
|
||||||
|
170339 2 1141003
|
||||||
|
170340 2 1171003
|
||||||
|
170341 2 1121003
|
||||||
|
170342 2 1131003
|
||||||
|
170343 2 1031004
|
||||||
|
170344 2 1531004
|
||||||
|
170345 2 1051004
|
||||||
|
170346 2 1071004
|
||||||
|
170347 2 1041004
|
||||||
|
170348 2 1031003
|
||||||
|
170349 2 1061003
|
||||||
|
170350 2 1011003
|
||||||
|
170351 2 1071003
|
||||||
|
170352 2 1051003
|
||||||
|
170353 2 1021003
|
||||||
|
170354 2 1041003
|
||||||
|
170355 2 1021004
|
||||||
|
170356 2 1141003
|
||||||
|
170357 2 1171003
|
||||||
|
170358 2 1121003
|
||||||
|
170359 2 1131003
|
||||||
|
170360 2 1031004
|
||||||
|
170361 2 1531004
|
||||||
|
170362 2 1051004
|
||||||
|
170363 2 1071004
|
||||||
|
170364 2 1041004
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 1161.
|
|
@ -1,6 +1,6 @@
|
||||||
Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66]
|
Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66]
|
||||||
101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001
|
201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001
|
||||||
211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011
|
211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011
|
||||||
301 2016001 2015001 2076001 2036002 2075001 2035001
|
301 2016001 2015001 2076001 2036002 2075001 2035001
|
||||||
302 2026001 2025001 2086001 2066002 2085001 2065001
|
302 2026001 2025001 2086001 2066002 2085001 2065001
|
||||||
|
@ -45,6 +45,8 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
341 2296001 2295001 2276001 2256001 2275001 2255001
|
341 2296001 2295001 2276001 2256001 2275001 2255001
|
||||||
342 2306001 2305001 2266001 2236001 2265001 2235001
|
342 2306001 2305001 2266001 2236001 2265001 2235001
|
||||||
343 2316001 2315001 2286001 2285001 2216001 2215001
|
343 2316001 2315001 2286001 2285001 2216001 2215001
|
||||||
|
344 2326001 2325001 2246001 2245001 2296001 2295001
|
||||||
|
345 2336001 2335001 2226001 2225001 2316001 2315001
|
||||||
1006 2046002 2045001 2076002 2096001 2075001 2095001
|
1006 2046002 2045001 2076002 2096001 2075001 2095001
|
||||||
501 31 11001 11003 11004 11006 33 36
|
501 31 11001 11003 11004 11006 33 36
|
||||||
1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
|
@ -214,6 +216,26 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
1174 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1174 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
1175 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1175 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
1176 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1176 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1177 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1178 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1179 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1180 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1181 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1182 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1183 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1184 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1185 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1186 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1187 1091003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1188 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1189 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1190 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1191 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1192 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1193 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1194 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1195 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1196 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
|
@ -374,29 +396,49 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
2168 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2168 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2169 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2169 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2170 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2170 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2171 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2172 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2173 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2174 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2175 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2176 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2177 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2178 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2179 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2180 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2181 1091003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2182 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2183 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2184 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2185 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
2186 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
2187 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
2188 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
2189 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
2190 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
||||||
|
3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
||||||
3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1021001 1031001 1051001
|
3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1021001 1031001 1051001
|
||||||
3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
4000 1511003
|
4000 1511003
|
||||||
4001 1511003 1521003 1531003 1541003 1551003 1561003 1571003
|
4001 1511003 1521003 1531003 1541003 1551003 1561003 1571003
|
||||||
4002 1521003 1511003
|
4002 1521003 1511003
|
||||||
|
@ -432,6 +474,23 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
5018 1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
5018 1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
5019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
5019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
5020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
5020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
5021 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5022 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5023 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5024 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5025 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5026 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5027 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5028 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5029 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5030 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5031 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5032 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5033 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5034 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5035 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5036 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
5037 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
6000 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
6000 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
6001 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
6001 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
6002 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
6002 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
|
@ -453,6 +512,23 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
6018 1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
6018 1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
6019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
6019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
6020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
6020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
6021 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6022 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6023 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6024 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6025 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6026 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6027 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6028 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6029 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6030 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6031 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6032 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6033 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6034 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6035 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6036 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
6037 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
5500 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
5500 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
5501 1201003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
5501 1201003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
5502 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
5502 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001
|
||||||
|
@ -478,19 +554,23 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
5606 2156001 2155001 2166001 2126001 2165001 2125001
|
5606 2156001 2155001 2166001 2126001 2165001 2125001
|
||||||
5607 2126001 2125001 2156001 2166001 2155001 2165001
|
5607 2126001 2125001 2156001 2166001 2155001 2165001
|
||||||
7001 16030000 16020000 16010000
|
7001 16030000 16020000 16010000
|
||||||
7002 16030000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000
|
7002 16030000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000
|
||||||
7003 16040000 16030000 16020000 16010000
|
7003 16040000 16030000 16020000 16010000
|
||||||
7004 16040000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000
|
7004 16040000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7005 16060000 16040000 16030000 16020000 16010000 16050000
|
7005 16060000 16040000 16030000 16020000 16010000 16050000
|
||||||
7006 16060000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7006 16060000 16140000 16130000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7007 16080000 16060000 16040000 16030000 16020000 16010000 16050000 16070000
|
7007 16080000 16060000 16040000 16030000 16020000 16010000 16050000 16070000
|
||||||
7008 16080000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7008 16080000 16140000 16130000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7009 16100000 16010000 16020000 16050000 16070000 16090000
|
7009 16100000 16010000 16020000 16050000 16070000 16090000
|
||||||
7010 16100000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7010 16100000 16140000 16130000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7011 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7011 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7012 16110000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7012 16110000 16140000 16130000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7013 16120000 16010000 16020000 16050000 16070000 16090000
|
7013 16120000 16010000 16020000 16050000 16070000 16090000
|
||||||
7014 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7014 16120000 16140000 16130000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7015 16130000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7016 16130000 16140000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7017 16140000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7018 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
8001 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8001 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8002 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8002 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8003 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8003 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
@ -517,7 +597,6 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
8024 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
8024 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8025 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
8025 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8026 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
8026 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8027 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
|
||||||
8501 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8501 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8502 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8502 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8503 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8503 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
@ -544,6 +623,7 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
8524 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
8524 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
8525 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
8525 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
8526 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
8526 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
8027 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8527 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
8527 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
104000 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001
|
104000 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001
|
||||||
104100 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001
|
104100 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001
|
||||||
|
@ -727,6 +807,36 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
121500 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
121500 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
121600 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
121600 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
121700 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
121700 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
121800 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
121900 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122000 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122100 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122200 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122300 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122400 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122500 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122600 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122700 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122800 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
122900 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123000 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123100 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123200 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123300 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123400 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
123500 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130001 1121003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1031003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130003 1031004 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1011003 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130004 1071004 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071003 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130005 1021004 1031003 1061003 1011003 1071003 1021003 1041003 1051003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130006 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130007 1121003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1031003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130008 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130009 1031004 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1011003 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130010 1071004 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071003 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130011 1021004 1031003 1061003 1011003 1071003 1021003 1041003 1051003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130012 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170001 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170001 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
170002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
170003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
|
@ -1025,3 +1135,67 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
170298 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170298 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170299 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170299 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170300 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170300 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170301 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170302 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170303 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170304 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170305 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170306 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170307 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170308 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170309 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170310 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170311 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170312 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170313 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170314 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170315 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170316 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170317 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170318 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170319 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170320 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170321 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170322 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170323 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170324 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170325 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170326 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170327 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170328 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170329 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170330 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170331 1031003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170332 1061003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170333 1011003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170334 1071003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170335 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170336 1021003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170337 1041003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170338 1021004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170339 1141003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170340 1171003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170341 1121003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170342 1131003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170343 1031004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170344 1531004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170345 1051004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170346 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170347 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170348 1031003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170349 1061003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170350 1011003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170351 1071003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170352 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170353 1021003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170354 1041003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170355 1021004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170356 1141003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170357 1171003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170358 1121003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170359 1131003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170360 1031004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170361 1531004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170362 1051004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170363 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170364 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
|
|
|
@ -45,6 +45,8 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
1571003 1571003 1 3 1
|
1571003 1571003 1 3 1
|
||||||
1041004 1041004 1 3 1
|
1041004 1041004 1 3 1
|
||||||
1231002 1231002 1 2 1
|
1231002 1231002 1 2 1
|
||||||
|
1011004 1011004 1 3 1
|
||||||
|
1091003 1091003 1 3 1
|
||||||
2013001 2013001 1 0
|
2013001 2013001 1 0
|
||||||
2014001 2014001 1 0
|
2014001 2014001 1 0
|
||||||
2015001 2015001 1 0
|
2015001 2015001 1 0
|
||||||
|
@ -160,6 +162,12 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
2314001 2314001 1 0
|
2314001 2314001 1 0
|
||||||
2315001 2315001 1 0
|
2315001 2315001 1 0
|
||||||
2316001 2316001 1 0
|
2316001 2316001 1 0
|
||||||
|
2324001 2324001 1 0
|
||||||
|
2325001 2325001 1 0
|
||||||
|
2326001 2326001 1 0
|
||||||
|
2334001 2334001 1 0
|
||||||
|
2335001 2335001 1 0
|
||||||
|
2336001 2336001 1 0
|
||||||
2991001 2991001 1 0
|
2991001 2991001 1 0
|
||||||
2992001 2992001 1 0
|
2992001 2992001 1 0
|
||||||
2993001 2993001 1 0
|
2993001 2993001 1 0
|
||||||
|
@ -388,3 +396,5 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
16100000 16100000 1 3 1
|
16100000 16100000 1 3 1
|
||||||
16110000 16110000 1 3 1
|
16110000 16110000 1 3 1
|
||||||
16120000 16120000 1 3 1
|
16120000 16120000 1 3 1
|
||||||
|
16130000 16130000 1 3 1
|
||||||
|
16140000 16140000 1 3 1
|
||||||
|
|
|
|
@ -4299,3 +4299,599 @@ Id DrawId IsUp Name Type ProbShow Sort
|
||||||
4500 170300 Overclock material 14.42% 6
|
4500 170300 Overclock material 14.42% 6
|
||||||
4501 170300 EXP material 4.81% 7
|
4501 170300 EXP material 4.81% 7
|
||||||
4502 170300 Cog Box 14.42% 8
|
4502 170300 Cog Box 14.42% 8
|
||||||
|
4503 344 1 [6★] Key of Tempus Gate - Stokes 4.00% 1
|
||||||
|
4504 344 1 [5★] Nuclear Meltdown δ 12.00% 2
|
||||||
|
4505 344 [6★] Hestia 0.50% 3
|
||||||
|
4506 344 [6★] Prometheus 0.50% 4
|
||||||
|
4507 344 [5★] Bipolar Star Rift 1.50% 5
|
||||||
|
4508 344 [5★] Progressive Knife 1.50% 6
|
||||||
|
4509 344 4★ weapons 33.40% 7
|
||||||
|
4510 344 3★ weapons 27.90% 8
|
||||||
|
4511 344 Cog Box 9.35% 9
|
||||||
|
4512 344 Overclock material 9.35% 10
|
||||||
|
4513 1177 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4514 1177 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4515 1177 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4516 1177 Construct shard 22.11% 4
|
||||||
|
4517 1177 4★ equipment 28.39% 5
|
||||||
|
4518 1177 Overclock material 14.42% 6
|
||||||
|
4519 1177 EXP material 4.81% 7
|
||||||
|
4520 1177 Cog Box 14.42% 8
|
||||||
|
4521 2171 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4522 2171 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4523 2171 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4524 2171 Construct shard 22.11% 4
|
||||||
|
4525 2171 4★ equipment 28.39% 5
|
||||||
|
4526 2171 Overclock material 14.42% 6
|
||||||
|
4527 2171 EXP material 4.81% 7
|
||||||
|
4528 2171 Cog Box 14.42% 8
|
||||||
|
4529 7015 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
4530 7015 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
4531 7015 A-Rank CUB 14.14% 3
|
||||||
|
4532 7015 CUB EXP Material 20.72% 4
|
||||||
|
4533 7015 CUB Overclock Material 11.02% 5
|
||||||
|
4534 7015 Support Skill Component 16.31% 6
|
||||||
|
4535 7015 CUB Shard 13.42% 7
|
||||||
|
4536 7015 Cog Box 16.06% 8
|
||||||
|
4537 7016 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
4538 7016 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
4539 7016 A-Rank CUB 14.14% 3
|
||||||
|
4540 7016 CUB EXP Material 20.72% 4
|
||||||
|
4541 7016 CUB Overclock Material 11.02% 5
|
||||||
|
4542 7016 Support Skill Component 16.31% 6
|
||||||
|
4543 7016 CUB Shard 13.42% 7
|
||||||
|
4544 7016 Cog Box 16.06% 8
|
||||||
|
4545 170301 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4546 170301 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4547 170301 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4548 170301 Construct shard 22.11% 4
|
||||||
|
4549 170301 4★ equipment 28.39% 5
|
||||||
|
4550 170301 Overclock material 14.42% 6
|
||||||
|
4551 170301 EXP material 4.81% 7
|
||||||
|
4552 170301 Cog Box 14.42% 8
|
||||||
|
4553 170302 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4554 170302 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4555 170302 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4556 170302 Construct shard 22.11% 4
|
||||||
|
4557 170302 4★ equipment 28.39% 5
|
||||||
|
4558 170302 Overclock material 14.42% 6
|
||||||
|
4559 170302 EXP material 4.81% 7
|
||||||
|
4560 170302 Cog Box 14.42% 8
|
||||||
|
4561 170303 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4562 170303 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4563 170303 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4564 170303 Construct shard 22.11% 4
|
||||||
|
4565 170303 4★ equipment 28.39% 5
|
||||||
|
4566 170303 Overclock material 14.42% 6
|
||||||
|
4567 170303 EXP material 4.81% 7
|
||||||
|
4568 170303 Cog Box 14.42% 8
|
||||||
|
4569 170304 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4570 170304 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4571 170304 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4572 170304 Construct shard 22.11% 4
|
||||||
|
4573 170304 4★ equipment 28.39% 5
|
||||||
|
4574 170304 Overclock material 14.42% 6
|
||||||
|
4575 170304 EXP material 4.81% 7
|
||||||
|
4576 170304 Cog Box 14.42% 8
|
||||||
|
4577 170305 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4578 170305 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4579 170305 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4580 170305 Construct shard 22.11% 4
|
||||||
|
4581 170305 4★ equipment 28.39% 5
|
||||||
|
4582 170305 Overclock material 14.42% 6
|
||||||
|
4583 170305 EXP material 4.81% 7
|
||||||
|
4584 170305 Cog Box 14.42% 8
|
||||||
|
4585 170306 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4586 170306 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4587 170306 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4588 170306 Construct shard 22.11% 4
|
||||||
|
4589 170306 4★ equipment 28.39% 5
|
||||||
|
4590 170306 Overclock material 14.42% 6
|
||||||
|
4591 170306 EXP material 4.81% 7
|
||||||
|
4592 170306 Cog Box 14.42% 8
|
||||||
|
4593 170307 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4594 170307 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4595 170307 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4596 170307 Construct shard 22.11% 4
|
||||||
|
4597 170307 4★ equipment 28.39% 5
|
||||||
|
4598 170307 Overclock material 14.42% 6
|
||||||
|
4599 170307 EXP material 4.81% 7
|
||||||
|
4600 170307 Cog Box 14.42% 8
|
||||||
|
4601 170308 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4602 170308 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4603 170308 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4604 170308 Construct shard 22.11% 4
|
||||||
|
4605 170308 4★ equipment 28.39% 5
|
||||||
|
4606 170308 Overclock material 14.42% 6
|
||||||
|
4607 170308 EXP material 4.81% 7
|
||||||
|
4608 170308 Cog Box 14.42% 8
|
||||||
|
4609 170309 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4610 170309 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4611 170309 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4612 170309 Construct shard 22.11% 4
|
||||||
|
4613 170309 4★ equipment 28.39% 5
|
||||||
|
4614 170309 Overclock material 14.42% 6
|
||||||
|
4615 170309 EXP material 4.81% 7
|
||||||
|
4616 170309 Cog Box 14.42% 8
|
||||||
|
4617 170310 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4618 170310 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4619 170310 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4620 170310 Construct shard 22.11% 4
|
||||||
|
4621 170310 4★ equipment 28.39% 5
|
||||||
|
4622 170310 Overclock material 14.42% 6
|
||||||
|
4623 170310 EXP material 4.81% 7
|
||||||
|
4624 170310 Cog Box 14.42% 8
|
||||||
|
4625 170311 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4626 170311 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4627 170311 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4628 170311 Construct shard 22.11% 4
|
||||||
|
4629 170311 4★ equipment 28.39% 5
|
||||||
|
4630 170311 Overclock material 14.42% 6
|
||||||
|
4631 170311 EXP material 4.81% 7
|
||||||
|
4632 170311 Cog Box 14.42% 8
|
||||||
|
4633 170312 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4634 170312 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4635 170312 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4636 170312 Construct shard 22.11% 4
|
||||||
|
4637 170312 4★ equipment 28.39% 5
|
||||||
|
4638 170312 Overclock material 14.42% 6
|
||||||
|
4639 170312 EXP material 4.81% 7
|
||||||
|
4640 170312 Cog Box 14.42% 8
|
||||||
|
4641 345 1 [6★] Star Voyager 4.00% 1
|
||||||
|
4642 345 1 [5★] Dual Rainbows 12.00% 2
|
||||||
|
4643 345 [6★] Durendal 0.50% 3
|
||||||
|
4644 345 [6★] Sound of Silence 0.50% 4
|
||||||
|
4645 345 [5★] Blooming Rose 1.50% 5
|
||||||
|
4646 345 [5★] Comet's Edge 1.50% 6
|
||||||
|
4647 345 4★ weapons 33.40% 7
|
||||||
|
4648 345 3★ weapons 27.90% 8
|
||||||
|
4649 345 Cog Box 9.35% 9
|
||||||
|
4650 345 Overclock material 9.35% 10
|
||||||
|
4651 1187 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4652 1187 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4653 1187 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4654 1187 Construct shard 22.11% 4
|
||||||
|
4655 1187 4★ equipment 28.39% 5
|
||||||
|
4656 1187 Overclock material 14.42% 6
|
||||||
|
4657 1187 EXP material 4.81% 7
|
||||||
|
4658 1187 Cog Box 14.42% 8
|
||||||
|
4659 2181 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4660 2181 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4661 2181 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4662 2181 Construct shard 22.11% 4
|
||||||
|
4663 2181 4★ equipment 28.39% 5
|
||||||
|
4664 2181 Overclock material 14.42% 6
|
||||||
|
4665 2181 EXP material 4.81% 7
|
||||||
|
4666 2181 Cog Box 14.42% 8
|
||||||
|
4667 7017 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
4668 7017 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
4669 7017 A-Rank CUB 14.14% 3
|
||||||
|
4670 7017 CUB EXP Material 20.72% 4
|
||||||
|
4671 7017 CUB Overclock Material 11.02% 5
|
||||||
|
4672 7017 Support Skill Component 16.31% 6
|
||||||
|
4673 7017 CUB Shard 13.42% 7
|
||||||
|
4674 7017 Cog Box 16.06% 8
|
||||||
|
4675 7018 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
4676 7018 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
4677 7018 A-Rank CUB 14.14% 3
|
||||||
|
4678 7018 CUB EXP Material 20.72% 4
|
||||||
|
4679 7018 CUB Overclock Material 11.02% 5
|
||||||
|
4680 7018 Support Skill Component 16.31% 6
|
||||||
|
4681 7018 CUB Shard 13.42% 7
|
||||||
|
4682 7018 Cog Box 16.06% 8
|
||||||
|
4683 170313 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4684 170313 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4685 170313 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4686 170313 Construct shard 22.11% 4
|
||||||
|
4687 170313 4★ equipment 28.39% 5
|
||||||
|
4688 170313 Overclock material 14.42% 6
|
||||||
|
4689 170313 EXP material 4.81% 7
|
||||||
|
4690 170313 Cog Box 14.42% 8
|
||||||
|
4691 170314 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4692 170314 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4693 170314 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4694 170314 Construct shard 22.11% 4
|
||||||
|
4695 170314 4★ equipment 28.39% 5
|
||||||
|
4696 170314 Overclock material 14.42% 6
|
||||||
|
4697 170314 EXP material 4.81% 7
|
||||||
|
4698 170314 Cog Box 14.42% 8
|
||||||
|
4699 170315 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4700 170315 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4701 170315 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4702 170315 Construct shard 22.11% 4
|
||||||
|
4703 170315 4★ equipment 28.39% 5
|
||||||
|
4704 170315 Overclock material 14.42% 6
|
||||||
|
4705 170315 EXP material 4.81% 7
|
||||||
|
4706 170315 Cog Box 14.42% 8
|
||||||
|
4707 170316 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4708 170316 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4709 170316 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4710 170316 Construct shard 22.11% 4
|
||||||
|
4711 170316 4★ equipment 28.39% 5
|
||||||
|
4712 170316 Overclock material 14.42% 6
|
||||||
|
4713 170316 EXP material 4.81% 7
|
||||||
|
4714 170316 Cog Box 14.42% 8
|
||||||
|
4715 170317 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4716 170317 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4717 170317 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4718 170317 Construct shard 22.11% 4
|
||||||
|
4719 170317 4★ equipment 28.39% 5
|
||||||
|
4720 170317 Overclock material 14.42% 6
|
||||||
|
4721 170317 EXP material 4.81% 7
|
||||||
|
4722 170317 Cog Box 14.42% 8
|
||||||
|
4723 170318 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4724 170318 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4725 170318 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4726 170318 Construct shard 22.11% 4
|
||||||
|
4727 170318 4★ equipment 28.39% 5
|
||||||
|
4728 170318 Overclock material 14.42% 6
|
||||||
|
4729 170318 EXP material 4.81% 7
|
||||||
|
4730 170318 Cog Box 14.42% 8
|
||||||
|
4731 170319 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4732 170319 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4733 170319 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4734 170319 Construct shard 22.11% 4
|
||||||
|
4735 170319 4★ equipment 28.39% 5
|
||||||
|
4736 170319 Overclock material 14.42% 6
|
||||||
|
4737 170319 EXP material 4.81% 7
|
||||||
|
4738 170319 Cog Box 14.42% 8
|
||||||
|
4739 170320 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4740 170320 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4741 170320 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4742 170320 Construct shard 22.11% 4
|
||||||
|
4743 170320 4★ equipment 28.39% 5
|
||||||
|
4744 170320 Overclock material 14.42% 6
|
||||||
|
4745 170320 EXP material 4.81% 7
|
||||||
|
4746 170320 Cog Box 14.42% 8
|
||||||
|
4747 170321 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4748 170321 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4749 170321 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4750 170321 Construct shard 22.11% 4
|
||||||
|
4751 170321 4★ equipment 28.39% 5
|
||||||
|
4752 170321 Overclock material 14.42% 6
|
||||||
|
4753 170321 EXP material 4.81% 7
|
||||||
|
4754 170321 Cog Box 14.42% 8
|
||||||
|
4755 170322 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4756 170322 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4757 170322 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4758 170322 Construct shard 22.11% 4
|
||||||
|
4759 170322 4★ equipment 28.39% 5
|
||||||
|
4760 170322 Overclock material 14.42% 6
|
||||||
|
4761 170322 EXP material 4.81% 7
|
||||||
|
4762 170322 Cog Box 14.42% 8
|
||||||
|
4763 170323 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4764 170323 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4765 170323 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4766 170323 Construct shard 22.11% 4
|
||||||
|
4767 170323 4★ equipment 28.39% 5
|
||||||
|
4768 170323 Overclock material 14.42% 6
|
||||||
|
4769 170323 EXP material 4.81% 7
|
||||||
|
4770 170323 Cog Box 14.42% 8
|
||||||
|
4771 170324 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4772 170324 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4773 170324 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4774 170324 Construct shard 22.11% 4
|
||||||
|
4775 170324 4★ equipment 28.39% 5
|
||||||
|
4776 170324 Overclock material 14.42% 6
|
||||||
|
4777 170324 EXP material 4.81% 7
|
||||||
|
4778 170324 Cog Box 14.42% 8
|
||||||
|
4779 170325 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4780 170325 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4781 170325 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4782 170325 Construct shard 22.11% 4
|
||||||
|
4783 170325 4★ equipment 28.39% 5
|
||||||
|
4784 170325 Overclock material 14.42% 6
|
||||||
|
4785 170325 EXP material 4.81% 7
|
||||||
|
4786 170325 Cog Box 14.42% 8
|
||||||
|
4787 170326 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4788 170326 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4789 170326 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4790 170326 Construct shard 22.11% 4
|
||||||
|
4791 170326 4★ equipment 28.39% 5
|
||||||
|
4792 170326 Overclock material 14.42% 6
|
||||||
|
4793 170326 EXP material 4.81% 7
|
||||||
|
4794 170326 Cog Box 14.42% 8
|
||||||
|
4795 170327 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4796 170327 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4797 170327 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4798 170327 Construct shard 22.11% 4
|
||||||
|
4799 170327 4★ equipment 28.39% 5
|
||||||
|
4800 170327 Overclock material 14.42% 6
|
||||||
|
4801 170327 EXP material 4.81% 7
|
||||||
|
4802 170327 Cog Box 14.42% 8
|
||||||
|
4803 170328 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4804 170328 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4805 170328 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4806 170328 Construct shard 22.11% 4
|
||||||
|
4807 170328 4★ equipment 28.39% 5
|
||||||
|
4808 170328 Overclock material 14.42% 6
|
||||||
|
4809 170328 EXP material 4.81% 7
|
||||||
|
4810 170328 Cog Box 14.42% 8
|
||||||
|
4811 170329 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4812 170329 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4813 170329 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4814 170329 Construct shard 22.11% 4
|
||||||
|
4815 170329 4★ equipment 28.39% 5
|
||||||
|
4816 170329 Overclock material 14.42% 6
|
||||||
|
4817 170329 EXP material 4.81% 7
|
||||||
|
4818 170329 Cog Box 14.42% 8
|
||||||
|
4819 170330 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4820 170330 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4821 170330 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4822 170330 Construct shard 22.11% 4
|
||||||
|
4823 170330 4★ equipment 28.39% 5
|
||||||
|
4824 170330 Overclock material 14.42% 6
|
||||||
|
4825 170330 EXP material 4.81% 7
|
||||||
|
4826 170330 Cog Box 14.42% 8
|
||||||
|
4827 170331 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4828 170331 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4829 170331 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4830 170331 Construct shard 22.11% 4
|
||||||
|
4831 170331 4★ equipment 28.39% 5
|
||||||
|
4832 170331 Overclock material 14.42% 6
|
||||||
|
4833 170331 EXP material 4.81% 7
|
||||||
|
4834 170331 Cog Box 14.42% 8
|
||||||
|
4835 170332 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4836 170332 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4837 170332 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4838 170332 Construct shard 22.11% 4
|
||||||
|
4839 170332 4★ equipment 28.39% 5
|
||||||
|
4840 170332 Overclock material 14.42% 6
|
||||||
|
4841 170332 EXP material 4.81% 7
|
||||||
|
4842 170332 Cog Box 14.42% 8
|
||||||
|
4843 170333 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4844 170333 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4845 170333 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4846 170333 Construct shard 22.11% 4
|
||||||
|
4847 170333 4★ equipment 28.39% 5
|
||||||
|
4848 170333 Overclock material 14.42% 6
|
||||||
|
4849 170333 EXP material 4.81% 7
|
||||||
|
4850 170333 Cog Box 14.42% 8
|
||||||
|
4851 170334 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4852 170334 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4853 170334 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4854 170334 Construct shard 22.11% 4
|
||||||
|
4855 170334 4★ equipment 28.39% 5
|
||||||
|
4856 170334 Overclock material 14.42% 6
|
||||||
|
4857 170334 EXP material 4.81% 7
|
||||||
|
4858 170334 Cog Box 14.42% 8
|
||||||
|
4859 170335 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4860 170335 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4861 170335 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4862 170335 Construct shard 22.11% 4
|
||||||
|
4863 170335 4★ equipment 28.39% 5
|
||||||
|
4864 170335 Overclock material 14.42% 6
|
||||||
|
4865 170335 EXP material 4.81% 7
|
||||||
|
4866 170335 Cog Box 14.42% 8
|
||||||
|
4867 170336 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4868 170336 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4869 170336 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4870 170336 Construct shard 22.11% 4
|
||||||
|
4871 170336 4★ equipment 28.39% 5
|
||||||
|
4872 170336 Overclock material 14.42% 6
|
||||||
|
4873 170336 EXP material 4.81% 7
|
||||||
|
4874 170336 Cog Box 14.42% 8
|
||||||
|
4875 170337 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4876 170337 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4877 170337 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4878 170337 Construct shard 22.11% 4
|
||||||
|
4879 170337 4★ equipment 28.39% 5
|
||||||
|
4880 170337 Overclock material 14.42% 6
|
||||||
|
4881 170337 EXP material 4.81% 7
|
||||||
|
4882 170337 Cog Box 14.42% 8
|
||||||
|
4883 170338 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4884 170338 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4885 170338 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4886 170338 Construct shard 22.11% 4
|
||||||
|
4887 170338 4★ equipment 28.39% 5
|
||||||
|
4888 170338 Overclock material 14.42% 6
|
||||||
|
4889 170338 EXP material 4.81% 7
|
||||||
|
4890 170338 Cog Box 14.42% 8
|
||||||
|
4891 170339 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4892 170339 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4893 170339 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4894 170339 Construct shard 22.11% 4
|
||||||
|
4895 170339 4★ equipment 28.39% 5
|
||||||
|
4896 170339 Overclock material 14.42% 6
|
||||||
|
4897 170339 EXP material 4.81% 7
|
||||||
|
4898 170339 Cog Box 14.42% 8
|
||||||
|
4899 170340 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4900 170340 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4901 170340 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4902 170340 Construct shard 22.11% 4
|
||||||
|
4903 170340 4★ equipment 28.39% 5
|
||||||
|
4904 170340 Overclock material 14.42% 6
|
||||||
|
4905 170340 EXP material 4.81% 7
|
||||||
|
4906 170340 Cog Box 14.42% 8
|
||||||
|
4907 170341 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4908 170341 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4909 170341 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4910 170341 Construct shard 22.11% 4
|
||||||
|
4911 170341 4★ equipment 28.39% 5
|
||||||
|
4912 170341 Overclock material 14.42% 6
|
||||||
|
4913 170341 EXP material 4.81% 7
|
||||||
|
4914 170341 Cog Box 14.42% 8
|
||||||
|
4915 170342 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4916 170342 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4917 170342 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4918 170342 Construct shard 22.11% 4
|
||||||
|
4919 170342 4★ equipment 28.39% 5
|
||||||
|
4920 170342 Overclock material 14.42% 6
|
||||||
|
4921 170342 EXP material 4.81% 7
|
||||||
|
4922 170342 Cog Box 14.42% 8
|
||||||
|
4923 170343 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4924 170343 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4925 170343 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4926 170343 Construct shard 22.11% 4
|
||||||
|
4927 170343 4★ equipment 28.39% 5
|
||||||
|
4928 170343 Overclock material 14.42% 6
|
||||||
|
4929 170343 EXP material 4.81% 7
|
||||||
|
4930 170343 Cog Box 14.42% 8
|
||||||
|
4931 170344 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4932 170344 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4933 170344 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4934 170344 Construct shard 22.11% 4
|
||||||
|
4935 170344 4★ equipment 28.39% 5
|
||||||
|
4936 170344 Overclock material 14.42% 6
|
||||||
|
4937 170344 EXP material 4.81% 7
|
||||||
|
4938 170344 Cog Box 14.42% 8
|
||||||
|
4939 170345 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4940 170345 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4941 170345 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4942 170345 Construct shard 22.11% 4
|
||||||
|
4943 170345 4★ equipment 28.39% 5
|
||||||
|
4944 170345 Overclock material 14.42% 6
|
||||||
|
4945 170345 EXP material 4.81% 7
|
||||||
|
4946 170345 Cog Box 14.42% 8
|
||||||
|
4947 170346 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4948 170346 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4949 170346 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4950 170346 Construct shard 22.11% 4
|
||||||
|
4951 170346 4★ equipment 28.39% 5
|
||||||
|
4952 170346 Overclock material 14.42% 6
|
||||||
|
4953 170346 EXP material 4.81% 7
|
||||||
|
4954 170346 Cog Box 14.42% 8
|
||||||
|
4955 170347 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4956 170347 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
4957 170347 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4958 170347 Construct shard 22.11% 4
|
||||||
|
4959 170347 4★ equipment 28.39% 5
|
||||||
|
4960 170347 Overclock material 14.42% 6
|
||||||
|
4961 170347 EXP material 4.81% 7
|
||||||
|
4962 170347 Cog Box 14.42% 8
|
||||||
|
4963 170348 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4964 170348 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4965 170348 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4966 170348 Construct shard 22.11% 4
|
||||||
|
4967 170348 4★ equipment 28.39% 5
|
||||||
|
4968 170348 Overclock material 14.42% 6
|
||||||
|
4969 170348 EXP material 4.81% 7
|
||||||
|
4970 170348 Cog Box 14.42% 8
|
||||||
|
4971 170349 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4972 170349 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4973 170349 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4974 170349 Construct shard 22.11% 4
|
||||||
|
4975 170349 4★ equipment 28.39% 5
|
||||||
|
4976 170349 Overclock material 14.42% 6
|
||||||
|
4977 170349 EXP material 4.81% 7
|
||||||
|
4978 170349 Cog Box 14.42% 8
|
||||||
|
4979 170350 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4980 170350 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4981 170350 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4982 170350 Construct shard 22.11% 4
|
||||||
|
4983 170350 4★ equipment 28.39% 5
|
||||||
|
4984 170350 Overclock material 14.42% 6
|
||||||
|
4985 170350 EXP material 4.81% 7
|
||||||
|
4986 170350 Cog Box 14.42% 8
|
||||||
|
4987 170351 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4988 170351 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4989 170351 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4990 170351 Construct shard 22.11% 4
|
||||||
|
4991 170351 4★ equipment 28.39% 5
|
||||||
|
4992 170351 Overclock material 14.42% 6
|
||||||
|
4993 170351 EXP material 4.81% 7
|
||||||
|
4994 170351 Cog Box 14.42% 8
|
||||||
|
4995 170352 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
4996 170352 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
4997 170352 B, A-Rank Omniframe 13.95% 3
|
||||||
|
4998 170352 Construct shard 22.11% 4
|
||||||
|
4999 170352 4★ equipment 28.39% 5
|
||||||
|
5000 170352 Overclock material 14.42% 6
|
||||||
|
5001 170352 EXP material 4.81% 7
|
||||||
|
5002 170352 Cog Box 14.42% 8
|
||||||
|
5003 170353 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5004 170353 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5005 170353 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5006 170353 Construct shard 22.11% 4
|
||||||
|
5007 170353 4★ equipment 28.39% 5
|
||||||
|
5008 170353 Overclock material 14.42% 6
|
||||||
|
5009 170353 EXP material 4.81% 7
|
||||||
|
5010 170353 Cog Box 14.42% 8
|
||||||
|
5011 170354 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5012 170354 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5013 170354 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5014 170354 Construct shard 22.11% 4
|
||||||
|
5015 170354 4★ equipment 28.39% 5
|
||||||
|
5016 170354 Overclock material 14.42% 6
|
||||||
|
5017 170354 EXP material 4.81% 7
|
||||||
|
5018 170354 Cog Box 14.42% 8
|
||||||
|
5019 170355 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5020 170355 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5021 170355 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5022 170355 Construct shard 22.11% 4
|
||||||
|
5023 170355 4★ equipment 28.39% 5
|
||||||
|
5024 170355 Overclock material 14.42% 6
|
||||||
|
5025 170355 EXP material 4.81% 7
|
||||||
|
5026 170355 Cog Box 14.42% 8
|
||||||
|
5027 170356 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5028 170356 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5029 170356 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5030 170356 Construct shard 22.11% 4
|
||||||
|
5031 170356 4★ equipment 28.39% 5
|
||||||
|
5032 170356 Overclock material 14.42% 6
|
||||||
|
5033 170356 EXP material 4.81% 7
|
||||||
|
5034 170356 Cog Box 14.42% 8
|
||||||
|
5035 170357 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5036 170357 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5037 170357 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5038 170357 Construct shard 22.11% 4
|
||||||
|
5039 170357 4★ equipment 28.39% 5
|
||||||
|
5040 170357 Overclock material 14.42% 6
|
||||||
|
5041 170357 EXP material 4.81% 7
|
||||||
|
5042 170357 Cog Box 14.42% 8
|
||||||
|
5043 170358 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5044 170358 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5045 170358 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5046 170358 Construct shard 22.11% 4
|
||||||
|
5047 170358 4★ equipment 28.39% 5
|
||||||
|
5048 170358 Overclock material 14.42% 6
|
||||||
|
5049 170358 EXP material 4.81% 7
|
||||||
|
5050 170358 Cog Box 14.42% 8
|
||||||
|
5051 170359 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5052 170359 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5053 170359 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5054 170359 Construct shard 22.11% 4
|
||||||
|
5055 170359 4★ equipment 28.39% 5
|
||||||
|
5056 170359 Overclock material 14.42% 6
|
||||||
|
5057 170359 EXP material 4.81% 7
|
||||||
|
5058 170359 Cog Box 14.42% 8
|
||||||
|
5059 170360 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5060 170360 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5061 170360 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5062 170360 Construct shard 22.11% 4
|
||||||
|
5063 170360 4★ equipment 28.39% 5
|
||||||
|
5064 170360 Overclock material 14.42% 6
|
||||||
|
5065 170360 EXP material 4.81% 7
|
||||||
|
5066 170360 Cog Box 14.42% 8
|
||||||
|
5067 170361 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5068 170361 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5069 170361 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5070 170361 Construct shard 22.11% 4
|
||||||
|
5071 170361 4★ equipment 28.39% 5
|
||||||
|
5072 170361 Overclock material 14.42% 6
|
||||||
|
5073 170361 EXP material 4.81% 7
|
||||||
|
5074 170361 Cog Box 14.42% 8
|
||||||
|
5075 170362 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5076 170362 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5077 170362 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5078 170362 Construct shard 22.11% 4
|
||||||
|
5079 170362 4★ equipment 28.39% 5
|
||||||
|
5080 170362 Overclock material 14.42% 6
|
||||||
|
5081 170362 EXP material 4.81% 7
|
||||||
|
5082 170362 Cog Box 14.42% 8
|
||||||
|
5083 170363 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5084 170363 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5085 170363 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5086 170363 Construct shard 22.11% 4
|
||||||
|
5087 170363 4★ equipment 28.39% 5
|
||||||
|
5088 170363 Overclock material 14.42% 6
|
||||||
|
5089 170363 EXP material 4.81% 7
|
||||||
|
5090 170363 Cog Box 14.42% 8
|
||||||
|
5091 170364 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5092 170364 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5093 170364 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5094 170364 Construct shard 22.11% 4
|
||||||
|
5095 170364 4★ equipment 28.39% 5
|
||||||
|
5096 170364 Overclock material 14.42% 6
|
||||||
|
5097 170364 EXP material 4.81% 7
|
||||||
|
5098 170364 Cog Box 14.42% 8
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 3127 and column 49.
|
|
@ -43,6 +43,8 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
341 2 2296001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.6|0.7|-25.5 0|-130|40 1|1|1
|
341 2 2296001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.6|0.7|-25.5 0|-130|40 1|1|1
|
||||||
342 2 2306001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.09|1|-25 -30|118|90 1|1|1
|
342 2 2306001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.09|1|-25 -30|118|90 1|1|1
|
||||||
343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1
|
343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1
|
||||||
|
344 2 2326001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.27|0.65|-25.63 -50|-60|-70 1|1|1
|
||||||
|
345 2 2336001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.54|0.52|-24.55 26.8|308|8.57 1|1|1
|
||||||
7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
||||||
7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
||||||
7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
|
7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
|
||||||
|
@ -57,6 +59,10 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
7012 3 16110000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7012 3 16110000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
7013 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7013 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
7014 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7014 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7015 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7016 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7017 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7018 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
|
@ -161,6 +167,26 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
1174 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1174 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
1175 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1175 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
1176 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1176 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1177 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1178 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1179 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1180 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1181 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1182 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1183 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1184 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1185 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1186 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1187 1 1091003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1188 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1189 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1190 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1191 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1192 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1193 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1194 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1195 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1196 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
@ -227,6 +253,26 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
2168 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2168 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2169 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2169 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2170 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2170 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2171 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2172 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2173 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2174 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2175 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2176 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2177 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2178 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2179 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2180 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2181 1 1091003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2182 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2183 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2184 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2185 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2186 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2187 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2188 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2189 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2190 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
@ -242,7 +288,6 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
8024 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8024 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8025 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8025 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8026 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8026 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8027 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
|
||||||
8512 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8512 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8513 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8513 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8514 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8514 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
@ -258,6 +303,41 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
8524 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8524 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8525 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8525 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8526 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8526 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
5021 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5022 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5023 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5024 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5025 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5026 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5027 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5028 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5029 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5030 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5031 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5032 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5033 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5034 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5035 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5036 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5037 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
6021 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6022 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6023 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6024 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6025 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6026 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6027 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6028 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6029 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6030 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6031 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6032 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6033 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6034 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6035 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6036 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6037 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8027 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8527 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
8527 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
111000 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
111000 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
111100 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
111100 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
@ -391,6 +471,36 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
121500 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
121500 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
121600 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
121600 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
121700 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
121700 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
121800 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
121900 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122000 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122100 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122200 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122300 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122400 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122500 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122600 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
122700 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
122800 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
122900 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123000 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123100 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123200 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123400 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
123500 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130001 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130002 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130003 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130004 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130005 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130006 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130007 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130008 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130009 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130010 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130011 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130012 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170173 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
170173 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
@ -516,4 +626,68 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
170297 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170297 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170298 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170298 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170299 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170299 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170301 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170302 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170303 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170304 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170305 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170306 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170307 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170308 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170309 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170310 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170311 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170312 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170313 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170314 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170315 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170316 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170317 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170318 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170319 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170320 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170321 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170322 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170323 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170324 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170325 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170326 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170327 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170328 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170329 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170330 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170331 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170332 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170333 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170334 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170335 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170336 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170337 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170338 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170339 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170340 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170341 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170342 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170343 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170344 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170345 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170346 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170347 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170348 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170349 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170350 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170351 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170352 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170353 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170354 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170355 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170356 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170357 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170358 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170359 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170360 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170361 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170362 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170363 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 629.
|
|
@ -1,11 +1,11 @@
|
||||||
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6]
|
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] DrawPictureGroupId[1] DrawPictureGroupId[2] DrawPictureGroupId[3] DrawPictureGroupId[4] DrawPictureGroupId[5] DrawPictureGroupId[6]
|
||||||
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12
|
1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6
|
||||||
2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
2 Weapon ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
3 Memory ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
6 Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
12 Weapon Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
16 CUB <color=#d580ff>B-Rank</color> <color=#ffd953>A-Rank</color> <color=#ffd953>S-Rank</color> <color=#ffd953>SS-Rank</color> <color=#ffd953>SSS-Rank</color> <color=#ffd953>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12
|
16 CUB <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6
|
||||||
|
|
|
|
@ -45,3 +45,5 @@ Id AnimeID VoiceId
|
||||||
1571003 BoardAct0201 133014
|
1571003 BoardAct0201 133014
|
||||||
1041004 BoardAct0201 134014
|
1041004 BoardAct0201 134014
|
||||||
1231002 BoardAct0201 135015
|
1231002 BoardAct0201 135015
|
||||||
|
1011004 BoardAct0202 136018
|
||||||
|
1091003 BoardAct0201 137014
|
||||||
|
|
|
|
@ -1,13 +1,13 @@
|
||||||
EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect
|
EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect CarriageEffect FloorEffect CardEffectStart CardEffect ApertureEffect CardEffectSound
|
||||||
1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab
|
1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorBai.prefab 1551
|
||||||
2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab
|
2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorBai.prefab 1551
|
||||||
3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab
|
3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorLan.prefab 1551
|
||||||
4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab
|
4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardVioletStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorViolet.prefab 1552
|
||||||
5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab
|
5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellowStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorCheng.prefab 1553
|
||||||
6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab
|
6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRedStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorRed.prefab 1554
|
||||||
7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab
|
7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab
|
||||||
8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab
|
8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab
|
||||||
9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab
|
9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab
|
||||||
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
|
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
|
||||||
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
|
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
|
||||||
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
|
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
|
||||||
|
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
GroupId Note Bg HalfBg NameBg
|
||||||
|
1 Universal Quality 1 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png
|
||||||
|
2 Universal Quality 2 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png
|
||||||
|
3 Universal Quality 3 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png
|
||||||
|
4 Universal Quality 4 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png
|
||||||
|
5 Universal Quality 5 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png
|
||||||
|
6 Universal Quality 6 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png
|
|
|
@ -1,2 +1,2 @@
|
||||||
DrawGroupId SkipId[1] SkipId[2]
|
DrawGroupId SkipId[1] SkipId[2]
|
||||||
22 7114
|
22 7116
|
||||||
|
|
|
|
@ -0,0 +1,55 @@
|
||||||
|
Id PositionX PositionY PositionZ RotationX RotationY RotationZ ScaleX ScaleY ScaleZ
|
||||||
|
3014006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3024006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3034006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3044006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3054006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3064006 -177 -84 20 0 0 0 1 1 1
|
||||||
|
3015009 141 -229 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3025009 -30 -138 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3035009 -38 -334 20 0 0 0 1.2 1.2 1.2
|
||||||
|
3045009 141 -229 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3055009 -30 -138 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3065009 -38 -334 20 0 0 0 1.2 1.2 1.2
|
||||||
|
3014004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3024004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3034004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3044004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3054004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3064004 -20 -65 20 0 0 0 0.9 0.9 0.9
|
||||||
|
3014003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3024003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3034003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3044003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3054003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3064003 0 -211 20 0 0 0 1 1 1
|
||||||
|
3014002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3024002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3034002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3044002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3054002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3064002 -27 -47 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3014001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3024001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3034001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3044001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3054001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3064001 -64 -95 20 0 0 0 0.8 0.8 0.8
|
||||||
|
3013002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3023002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3033002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3043002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3053002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3063002 -72 -157 20 0 0 0 1 1 1
|
||||||
|
3013001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3023001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3033001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3043001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3053001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3063001 47 -235 20 0 0 0 1 1 1
|
||||||
|
3012001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3022001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3032001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3042001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3052001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
||||||
|
3062001 -50 -298 20 0 0 0 1.1 1.1 1.1
|
|
|
@ -4,3 +4,4 @@ R3LuosaitaMd019241 1101
|
||||||
R2QuMd019141 1301
|
R2QuMd019141 1301
|
||||||
R2PulaoMd019091 2601
|
R2PulaoMd019091 2601
|
||||||
R4BiankaMd019011 3001
|
R4BiankaMd019011 3001
|
||||||
|
R4SailinnaMd019261 2501
|
||||||
|
|
|
|
@ -83,6 +83,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
20470111 Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab
|
20470111 Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab
|
||||||
20470211 Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab
|
20470211 Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab
|
||||||
20470311 Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab
|
20470311 Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab
|
||||||
|
20470411 Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab
|
||||||
90410111 Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab
|
90410111 Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab
|
||||||
90410211 Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab
|
90410211 Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab
|
||||||
90410311 Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab
|
90410311 Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab
|
||||||
|
@ -207,6 +208,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
21770111 Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab
|
21770111 Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab
|
||||||
21770211 Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab
|
21770211 Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab
|
||||||
21770311 Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab
|
21770311 Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab
|
||||||
|
21770411 Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd050011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd050011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab
|
||||||
11840111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
|
11840111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
|
||||||
11840112 Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
|
11840112 Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
|
||||||
11850111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd020011.prefab
|
11850111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd020011.prefab
|
||||||
|
@ -245,6 +247,8 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
22070112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller
|
22070112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller
|
||||||
22070211 Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMainMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/E3GunbladeMainMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller
|
22070211 Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMainMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/E3GunbladeMainMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller
|
||||||
22070212 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller
|
22070212 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller
|
||||||
|
22070311 Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMainMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/E2GunbladeMainMd010011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab
|
||||||
|
22070312 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E2GunbladeSubMd010011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab
|
||||||
12140111 Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part1/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part1/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
12140111 Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part1/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part1/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
||||||
12140112 Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part2/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part2/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
12140112 Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part2/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part2/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
||||||
12140113 Assets/Product/Role/WeaponPrefab/E2BallrobotMainMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMainMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/UiStand.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
12140113 Assets/Product/Role/WeaponPrefab/E2BallrobotMainMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMainMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/UiStand.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller
|
||||||
|
@ -308,6 +312,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
12560121 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller 2101 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller Changestart02 2101 300
|
12560121 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller 2101 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller Changestart02 2101 300
|
||||||
12560131 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller 2102 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller Changestart03 2102 300
|
12560131 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller 2102 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller Changestart03 2102 300
|
||||||
12560141 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller 2103 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller Changestart04 2103 300
|
12560141 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller 2103 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller Changestart04 2103 300
|
||||||
|
22570111 Assets/Product/Role/WeaponPrefab/E3FluntMd030011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd030011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3FluntMd030011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd030011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Uistand/Uistand.controller
|
||||||
12640111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
|
12640111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
|
||||||
12650111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
|
12650111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
|
||||||
12660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Uistandstart 2200 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Changestart01 2200 300
|
12660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Uistandstart 2200 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Changestart01 2200 300
|
||||||
|
@ -358,6 +363,39 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
13160132 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand1.controller 2418 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand.controller Changestart03 2418 300
|
13160132 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand1.controller 2418 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand.controller Changestart03 2418 300
|
||||||
13160141 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand1.controller 2419 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand.controller Changestart04 2419 300
|
13160141 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand1.controller 2419 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand.controller Changestart04 2419 300
|
||||||
13160142 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand1.controller 2419 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand.controller Changestart04 2419 300
|
13160142 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand1.controller 2419 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand.controller Changestart04 2419 300
|
||||||
|
13240111 Assets/Product/Role/WeaponPrefab/E2SuperliboxMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliboxMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliMd010011.prefab
|
||||||
|
13240112 Assets/Product/Role/WeaponPrefab/E2SuperligunMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperligunMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliMd010011.prefab
|
||||||
|
13240113 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13250111 Assets/Product/Role/WeaponPrefab/E2SuperliboxMd020011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliboxMd020011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliMd020011.prefab
|
||||||
|
13250112 Assets/Product/Role/WeaponPrefab/E2SuperligunMd020011.prefab Assets/Product/Role/WeaponPrefab/E2SuperligunMd020011.prefab Assets/Product/Role/WeaponPrefab/E2SuperliMd020011.prefab
|
||||||
|
13250113 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E2SuperlirifleMd020011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13260111 Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P01/Uistand/Uistand.controller Changestart01 2420 300 Assets/Product/Role/WeaponPrefab/E3SuperliboxMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P01/Uistand/Uistand.controller Changestart01 2420 300
|
||||||
|
13260112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P01/Uistand/Uistand.controller Changestart01 300
|
||||||
|
13260113 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13260121 Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P02/Uistand/Uistand.controller Changestart02 2421 300 Assets/Product/Role/WeaponPrefab/E3SuperliboxMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P02/Uistand/Uistand.controller Changestart02 2421 300
|
||||||
|
13260122 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P02/Uistand/Uistand.controller Changestart02 300
|
||||||
|
13260123 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13260131 Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P03/Uistand/Uistand.controller Changestart03 2422 300 Assets/Product/Role/WeaponPrefab/E3SuperliboxMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P03/Uistand/Uistand.controller Changestart03 2422 300
|
||||||
|
13260132 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P03/Uistand/Uistand.controller Changestart03 300
|
||||||
|
13260133 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13260141 Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P04/Uistand/Uistand.controller Changestart04 2423 300 Assets/Product/Role/WeaponPrefab/E3SuperliboxMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P04/Uistand/Uistand.controller Changestart04 2423 300
|
||||||
|
13260142 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P04/Uistand/Uistand.controller Changestart04 300
|
||||||
|
13260143 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
23270111 Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliboxMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab
|
||||||
|
23270112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab
|
||||||
|
23270113 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd030011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab
|
||||||
|
13340111 Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab
|
||||||
|
13350111 Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab
|
||||||
|
13360111 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P01/Uistand/Uistand.controller Changestart01 2424 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P01/Uistand/Uistand.controller Changestart01 2424 300
|
||||||
|
13360121 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 300
|
||||||
|
13360131 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 300
|
||||||
|
13360141 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 300
|
||||||
|
13440111 Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab
|
||||||
|
13450111 Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab
|
||||||
|
13460111 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab
|
||||||
|
13460121 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab
|
||||||
|
13460131 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab
|
||||||
|
13460141 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab
|
||||||
1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab
|
1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab
|
||||||
2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
||||||
2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
||||||
|
|
|
|
@ -112,7 +112,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
111 1 UiFashionDetail 0.12 -0.03 -1.45 0 0 8 1 1 1
|
111 1 UiFashionDetail 0.12 -0.03 -1.45 0 0 8 1 1 1
|
||||||
112 2 UiFashionDetail 0.2 0.1 1.2 110 -90 0 1 1 1
|
112 2 UiFashionDetail 0.2 0.1 1.2 110 -90 0 1 1 1
|
||||||
113 3 UiFashionDetail -0.05 0 1.15 10 -90 0 1 1 1
|
113 3 UiFashionDetail -0.05 0 1.15 10 -90 0 1 1 1
|
||||||
114 4 UiFashionDetail -0.2 0 2 -80 -90 0 1 1 1
|
114 4 UiFashionDetail 0 0 2 -80 -90 0 1 1 1
|
||||||
115 5 UiFashionDetail 0.32 0.2 1.15 180 0 -20 1 1 1
|
115 5 UiFashionDetail 0.32 0.2 1.15 180 0 -20 1 1 1
|
||||||
116 6 UiFashionDetail 0.3 0.22 3.18 0 0 20 1 1 1
|
116 6 UiFashionDetail 0.3 0.22 3.18 0 0 20 1 1 1
|
||||||
117 7 UiFashionDetail -0.06 0.05 2.5 0 0 20 1 1 1
|
117 7 UiFashionDetail -0.06 0.05 2.5 0 0 20 1 1 1
|
||||||
|
@ -152,7 +152,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
151 13 UiDrawActivityShow 0 0.34 5 50 -90 180 1 1 1
|
151 13 UiDrawActivityShow 0 0.34 5 50 -90 180 1 1 1
|
||||||
152 13 UiArchiveWeaponDetail -0.05 -0.1 6 125 90 0 1 -1 1
|
152 13 UiArchiveWeaponDetail -0.05 -0.1 6 125 90 0 1 -1 1
|
||||||
153 13 UiFashion -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
|
153 13 UiFashion -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
|
||||||
154 13 UiFashionDetail -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
|
154 13 UiFashionDetail -0.2 -0.1 3.4 46.33 -84.8 5.7 1 1 1
|
||||||
155 14 UiEquipDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
|
155 14 UiEquipDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
156 14 UiEquipBreakThrough -0.09 -0.03 0.53 -110 90 90 1 1 1
|
156 14 UiEquipBreakThrough -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
157 14 UiEquipResonanceSelect -0.09 -0.03 0.53 -110 90 90 1 1 1
|
157 14 UiEquipResonanceSelect -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
@ -231,7 +231,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
230 19 UiLottoShow 0 0 0 0 0 0 1 1 1
|
230 19 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
231 19 UiArchiveWeaponDetail 0 -0.4 1.8 10 145 -25 1 1 1
|
231 19 UiArchiveWeaponDetail 0 -0.4 1.8 10 145 -25 1 1 1
|
||||||
232 19 UiFashion -0.23 -0.21 0.9 10 145 -25 1 1 1
|
232 19 UiFashion -0.23 -0.21 0.9 10 145 -25 1 1 1
|
||||||
233 19 UiFashionDetail -0.23 -0.21 0.9 10 145 -25 1 1 1
|
233 19 UiFashionDetail 0.02 -0.31 1.63 10 145 -25 1 1 1
|
||||||
234 20 UiEquipDetail -0.2 0.06 1.25 150 90 0 1 1 1
|
234 20 UiEquipDetail -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
235 20 UiEquipBreakThrough -0.2 0.06 1.25 150 90 0 1 1 1
|
235 20 UiEquipBreakThrough -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
236 20 UiEquipResonanceSelect -0.2 0.06 1.25 150 90 0 1 1 1
|
236 20 UiEquipResonanceSelect -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
@ -279,7 +279,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
278 22 UiLottoShow 0 0 0 0 0 0 1 1 1
|
278 22 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
279 22 UiArchiveWeaponDetail -0.06 -0.74 1.5 6 180 0 1 1 1
|
279 22 UiArchiveWeaponDetail -0.06 -0.74 1.5 6 180 0 1 1 1
|
||||||
280 22 UiFashion -0.18 -0.61 0 6 180 0 1 1 1
|
280 22 UiFashion -0.18 -0.61 0 6 180 0 1 1 1
|
||||||
281 22 UiFashionDetail -0.18 -0.61 0 6 180 0 1 1 1
|
281 22 UiFashionDetail 0 -0.7 0.33 6 180 0 1 1 1
|
||||||
282 24 UiEquipDetail -0.26 -0.16 2 -70 90 0 1 1 1
|
282 24 UiEquipDetail -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
283 24 UiEquipBreakThrough -0.26 -0.16 2 -70 90 0 1 1 1
|
283 24 UiEquipBreakThrough -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
284 24 UiEquipResonanceSelect -0.26 -0.16 2 -70 90 0 1 1 1
|
284 24 UiEquipResonanceSelect -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
@ -303,7 +303,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
302 25 UiLottoShow 0 0 0 0 0 0 1 1 1
|
302 25 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
303 25 UiArchiveWeaponDetail -0.09 -0.18 0.11 -56.58 38.1 -9.6 1 1 1
|
303 25 UiArchiveWeaponDetail -0.09 -0.18 0.11 -56.58 38.1 -9.6 1 1 1
|
||||||
304 25 UiFashion -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1
|
304 25 UiFashion -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1
|
||||||
305 25 UiFashionDetail -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1
|
305 25 UiFashionDetail 0.11 -0.1 -0.58 236.4 98 213.7 1 1 1
|
||||||
306 26 UiEquipDetail -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
306 26 UiEquipDetail -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
307 26 UiEquipBreakThrough -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
307 26 UiEquipBreakThrough -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
308 26 UiEquipResonanceSelect -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
308 26 UiEquipResonanceSelect -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
@ -376,38 +376,97 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
375 31 UiArchiveWeaponDetail 0.1 -0.15 -0.758 0 -28 0 1 1 1
|
375 31 UiArchiveWeaponDetail 0.1 -0.15 -0.758 0 -28 0 1 1 1
|
||||||
376 31 UiFashion 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
376 31 UiFashion 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
||||||
377 31 UiFashionDetail 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
377 31 UiFashionDetail 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
||||||
378 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
|
378 32 UiEquipDetail -0.2 0.2 1.25 -50 -135 -85 1 1 1
|
||||||
379 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
|
379 32 UiEquipBreakThrough -0.2 0.2 1.25 -50 -135 -85 1 1 1
|
||||||
380 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
|
380 32 UiEquipResonanceSelect -0.2 0.2 1.25 -50 -135 -85 1 1 1
|
||||||
381 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
|
381 32 UiEquipResonanceSelectAfter 2 1.31 -27.4 -50 -135 -85 1 1 1
|
||||||
382 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
|
382 32 UiEquipResonanceSkill -0.2 0.06 1.25 -50 -135 -85 1 1 1
|
||||||
383 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
|
383 32 UiEquipStrengthen -0.2 0.06 1.25 -50 -135 -85 1 1 1
|
||||||
384 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
|
384 32 UiDrawShow 0 0.45 2.9 -50 -135 -85 1 1 1
|
||||||
385 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
|
385 32 UiDrawActivityShow 0 0.45 2.9 -50 -135 -85 1 1 1
|
||||||
386 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
|
386 32 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
387 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
|
387 32 UiArchiveWeaponDetail -0.1 0.1 1.25 -50 -135 -85 1 1 1
|
||||||
388 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
|
388 32 UiFashion -0.2 0.2 1.25 -50 -135 -85 1 1 1
|
||||||
389 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
389 32 UiFashionDetail -0.2 0.2 1.25 -50 -135 -85 1 1 1
|
||||||
390 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
|
390 33 UiEquipDetail -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
391 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
|
391 33 UiEquipBreakThrough -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
392 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
|
392 33 UiEquipResonanceSelect -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
393 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
|
393 33 UiEquipResonanceSelectAfter 1.9 1.2 -26 35 145 0 1 1 1
|
||||||
394 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
|
394 33 UiEquipResonanceSkill -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
395 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
|
395 33 UiEquipStrengthen -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
396 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
|
396 33 UiDrawShow 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
397 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
|
397 33 UiDrawActivityShow 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
398 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
|
398 33 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
399 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
|
399 33 UiArchiveWeaponDetail 0 0 3.8 35 145 0 1 1 1
|
||||||
400 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
|
400 33 UiFashion -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
401 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
|
401 33 UiFashionDetail -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
402 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
402 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
403 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
403 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
404 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
|
404 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
405 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
405 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
|
||||||
406 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
406 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
|
||||||
407 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
407 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
408 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
408 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
|
||||||
409 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
|
409 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
410 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
|
||||||
|
411 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
|
||||||
|
412 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
|
||||||
|
413 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
||||||
|
414 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
|
||||||
|
415 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
|
||||||
|
416 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
|
||||||
|
417 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
|
||||||
|
418 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
|
||||||
|
419 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
|
||||||
|
420 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
|
||||||
|
421 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
|
||||||
|
422 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
|
||||||
|
423 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
|
424 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
|
||||||
|
425 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
|
||||||
|
426 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
||||||
|
427 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
||||||
|
428 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
|
||||||
|
429 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
430 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
431 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
432 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
433 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
434 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
435 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
|
||||||
|
436 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2
|
||||||
|
437 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1
|
||||||
|
438 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1
|
||||||
|
439 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1
|
||||||
|
440 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3
|
||||||
|
441 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1
|
||||||
|
442 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1
|
||||||
|
443 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2
|
||||||
|
444 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8
|
||||||
|
445 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1
|
||||||
|
446 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1
|
||||||
|
447 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
|
448 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1
|
||||||
|
449 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1
|
||||||
|
450 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
|
451 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
|
452 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1
|
||||||
|
453 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1
|
||||||
|
454 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1
|
||||||
|
455 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3
|
||||||
|
456 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1
|
||||||
|
457 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1
|
||||||
|
458 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5
|
||||||
|
459 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1
|
||||||
|
460 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8
|
||||||
|
461 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1
|
||||||
|
462 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1
|
||||||
|
463 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1
|
||||||
|
464 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1
|
||||||
|
465 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2
|
||||||
|
466 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2
|
||||||
|
467 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1
|
||||||
|
468 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1
|
||||||
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
|
|
|
|
@ -1,125 +1,131 @@
|
||||||
Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3] PainterName
|
Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3] PainterName
|
||||||
2013001 Assets/Product/Texture/Image/IconTools/E1GunMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1GunMd030011Sp.png 10130111 10130112 Artist 1
|
2013001 Assets/Product/Texture/Image/IconTools/E1GunMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1GunMd030011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 10130111 10130112 Artist 1
|
||||||
2014001 Assets/Product/Texture/Image/IconTools/E2GunMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd040011Sp.png 10140111 10140112 Artist 2
|
2014001 Assets/Product/Texture/Image/IconTools/E2GunMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd040011Sp.png Assets/Product/Texture/Image/Arms/E2GunMd040011.png 10140111 10140112 Artist 2
|
||||||
2015001 Assets/Product/Texture/Image/IconTools/E2GunMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd050011Sp.png 10150111 10150112 Artist 3
|
2015001 Assets/Product/Texture/Image/IconTools/E2GunMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd050011Sp.png Assets/Product/Texture/Image/Arms/E2GunMd050011.png 10150111 10150112 Artist 3
|
||||||
2016001 Assets/Product/Texture/Image/IconTools/E3GunMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd070011Sp.png 10170111 10170112 Artist 5
|
2016001 Assets/Product/Texture/Image/IconTools/E3GunMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd070011Sp.png Assets/Product/Texture/Image/Arms/E3GunMd070011.png 10170111 10170112 Artist 5
|
||||||
2016002 Assets/Product/Texture/Image/IconTools/E3GunMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd080011Sp.png 10170211 10170212 Artist 6
|
2016002 Assets/Product/Texture/Image/IconTools/E3GunMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd080011Sp.png Assets/Product/Texture/Image/Arms/E3GunMd080011.png 10170211 10170212 Artist 6
|
||||||
2016003 Assets/Product/Texture/Image/IconTools/E3GunMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd090011Sp.png 10170311 10170312 10170321 10170322 10170331 10170332 10170341 10170342 Artist 7
|
2016003 Assets/Product/Texture/Image/IconTools/E3GunMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd090011Sp.png Assets/Product/Texture/Image/Arms/E3GunMd090011.png 10170311 10170312 10170321 10170322 10170331 10170332 10170341 10170342 Artist 7
|
||||||
2022001 Assets/Product/Texture/Image/IconTools/E1SwordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd020011Sp.png 10220111 Artist 7
|
2022001 Assets/Product/Texture/Image/IconTools/E1SwordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd020011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 10220111 Artist 7
|
||||||
2023001 Assets/Product/Texture/Image/IconTools/E1SwordMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd030011Sp.png 10230111 Artist 8
|
2023001 Assets/Product/Texture/Image/IconTools/E1SwordMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd030011Sp.png Assets/Product/Texture/Image/Arms/E1SwordMd030011.png 10230111 Artist 8
|
||||||
2024001 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9
|
2024001 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png Assets/Product/Texture/Image/Arms/E2SwordMd040011.png 10240111 Artist 9
|
||||||
2024002 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9
|
2024002 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png Assets/Product/Texture/Image/Arms/E2SwordMd040011.png 10240111 Artist 9
|
||||||
2025001 Assets/Product/Texture/Image/IconTools/E2SwordMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd050011Sp.png 10250111 Artist 11
|
2025001 Assets/Product/Texture/Image/IconTools/E2SwordMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd050011Sp.png Assets/Product/Texture/Image/Arms/E2SwordMd050011.png 10250111 Artist 11
|
||||||
2026001 Assets/Product/Texture/Image/IconTools/E3SwordMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd070011Sp.png 10270111 Artist 13
|
2026001 Assets/Product/Texture/Image/IconTools/E3SwordMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd070011Sp.png Assets/Product/Texture/Image/Arms/E3SwordMd070011.png 10270111 Artist 13
|
||||||
2026002 Assets/Product/Texture/Image/IconTools/E3SwordMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080011Sp.png 10270211 Artist 14
|
2026002 Assets/Product/Texture/Image/IconTools/E3SwordMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080011Sp.png Assets/Product/Texture/Image/Arms/E3SwordMd080011.png 10270211 Artist 14
|
||||||
2026003 Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd120111Sp.png 10270311 Artist 15
|
2026003 Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd120111Sp.png Assets/Product/Texture/Image/Arms/E2SwordMd120111.png 10270311 Artist 15
|
||||||
2026004 Assets/Product/Texture/Image/IconTools/E3SwordMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd090011Sp.png 10270411 Artist 16
|
2026004 Assets/Product/Texture/Image/IconTools/E3SwordMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd090011Sp.png Assets/Product/Texture/Image/Arms/E3SwordMd090011.png 10270411 Artist 16
|
||||||
2026005 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270511 10270521 10270531 10270541 Artist 17
|
2026005 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png Assets/Product/Texture/Image/Arms/E3SwordMd130111P01.png 10270511 10270521 10270531 10270541 Artist 17
|
||||||
2026006 Assets/Product/Texture/Image/IconTools/E3SwordMd150111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd150111P01Sp.png 10270611 10270621 10270631 10270641 Artist 17
|
2026006 Assets/Product/Texture/Image/IconTools/E3SwordMd150111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd150111P01Sp.png Assets/Product/Texture/Image/Arms/E3SwordMd150111P01.png 10270611 10270621 10270631 10270641 Artist 17
|
||||||
2032001 Assets/Product/Texture/Image/IconTools/E1FloatMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd020011Sp.png 10320111 10320112 Artist 16
|
2032001 Assets/Product/Texture/Image/IconTools/E1FloatMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd020011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 10320111 10320112 Artist 16
|
||||||
2033001 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png 10330111 10330112 Artist 17
|
2033001 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png Assets/Product/Texture/Image/Arms/E1FloatMd030011.png 10330111 10330112 Artist 17
|
||||||
2034001 Assets/Product/Texture/Image/IconTools/E2FloatMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd040011Sp.png 10340111 10340112 Artist 18
|
2034001 Assets/Product/Texture/Image/IconTools/E2FloatMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd040011Sp.png Assets/Product/Texture/Image/Arms/E2FloatMd040011.png 10340111 10340112 Artist 18
|
||||||
2035001 Assets/Product/Texture/Image/IconTools/E2FloatMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd050011Sp.png 10350111 10350112 Artist 19
|
2035001 Assets/Product/Texture/Image/IconTools/E2FloatMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd050011Sp.png Assets/Product/Texture/Image/Arms/E2FloatMd050011.png 10350111 10350112 Artist 19
|
||||||
2036001 Assets/Product/Texture/Image/IconTools/E2FloatMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd060011Sp.png 10360111 10360112 Artist 21
|
2036001 Assets/Product/Texture/Image/IconTools/E2FloatMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd060011Sp.png Assets/Product/Texture/Image/Arms/E2FloatMd060011.png 10360111 10360112 Artist 21
|
||||||
2036002 Assets/Product/Texture/Image/IconTools/E3FloatMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd080011Sp.png 10370211 10370212 Artist 22
|
2036002 Assets/Product/Texture/Image/IconTools/E3FloatMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd080011Sp.png Assets/Product/Texture/Image/Arms/E3FloatMd080011.png 10370211 10370212 Artist 22
|
||||||
2036003 Assets/Product/Texture/Image/IconTools/E3FloatMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd090011Sp.png 10370311 10370312 Artist 23
|
2036003 Assets/Product/Texture/Image/IconTools/E3FloatMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd090011Sp.png Assets/Product/Texture/Image/Arms/E3FloatMd090011.png 10370311 10370312 Artist 23
|
||||||
2043001 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png 10430111 Artist 24
|
2043001 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png Assets/Product/Texture/Image/Arms/E1BowMd030011.png 10430111 Artist 24
|
||||||
2044001 Assets/Product/Texture/Image/IconTools/E2BowMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd040011Sp.png 10440111 Artist 25
|
2044001 Assets/Product/Texture/Image/IconTools/E2BowMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd040011Sp.png Assets/Product/Texture/Image/Arms/E2BowMd040011.png 10440111 Artist 25
|
||||||
2045001 Assets/Product/Texture/Image/IconTools/E2BowMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd050011Sp.png 10450111 Artist 26
|
2045001 Assets/Product/Texture/Image/IconTools/E2BowMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd050011Sp.png Assets/Product/Texture/Image/Arms/E2BowMd050011.png 10450111 Artist 26
|
||||||
2046001 Assets/Product/Texture/Image/IconTools/E3BowMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd070011Sp.png 10470111 Artist 28
|
2046001 Assets/Product/Texture/Image/IconTools/E3BowMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd070011Sp.png Assets/Product/Texture/Image/Arms/E3BowMd070011.png 10470111 Artist 28
|
||||||
2046002 Assets/Product/Texture/Image/IconTools/E3BowMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd080011Sp.png 10470211 10470221 10470231 10470241 Artist 29
|
2046002 Assets/Product/Texture/Image/IconTools/E3BowMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd080011Sp.png Assets/Product/Texture/Image/Arms/E3BowMd080011.png 10470211 10470221 10470231 10470241 Artist 29
|
||||||
2053001 Assets/Product/Texture/Image/IconTools/E1SawMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SawMd030011Sp.png 10530111 Artist 30
|
2053001 Assets/Product/Texture/Image/IconTools/E1SawMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SawMd030011Sp.png Assets/Product/Texture/Image/Arms/E1SawMd030011.png 10530111 Artist 30
|
||||||
2054001 Assets/Product/Texture/Image/IconTools/E2SawMd100011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd100011Sp.png 10540111 Artist 31
|
2054001 Assets/Product/Texture/Image/IconTools/E2SawMd100011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd100011Sp.png Assets/Product/Texture/Image/Arms/E2SawMd100011.png 10540111 Artist 31
|
||||||
2055001 Assets/Product/Texture/Image/IconTools/E2SawMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd050011Sp.png 10550111 Artist 32
|
2055001 Assets/Product/Texture/Image/IconTools/E2SawMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd050011Sp.png Assets/Product/Texture/Image/Arms/E2SawMd050011.png 10550111 Artist 32
|
||||||
2056001 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 10570111 Artist 34
|
2056001 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png Assets/Product/Texture/Image/Arms/E3SawMd070011.png 10570111 Artist 34
|
||||||
2056002 Assets/Product/Texture/Image/IconTools/E3SawMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd080011Sp.png 10570211 Artist 35
|
2056002 Assets/Product/Texture/Image/IconTools/E3SawMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd080011Sp.png Assets/Product/Texture/Image/Arms/E3SawMd080011.png 10570211 Artist 35
|
||||||
2063001 Assets/Product/Texture/Image/IconTools/E1ClaymoreMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1ClaymoreMd030011Sp.png 10630111 Artist 36
|
2063001 Assets/Product/Texture/Image/IconTools/E1ClaymoreMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1ClaymoreMd030011Sp.png Assets/Product/Texture/Image/Arms/E1ClaymoreMd030011.png 10630111 Artist 36
|
||||||
2064001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd040011Sp.png 10640111 Artist 37
|
2064001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd040011Sp.png Assets/Product/Texture/Image/Arms/E2ClaymoreMd040011.png 10640111 Artist 37
|
||||||
2065001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd050011Sp.png 10650111 Artist 38
|
2065001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd050011Sp.png Assets/Product/Texture/Image/Arms/E2ClaymoreMd050011.png 10650111 Artist 38
|
||||||
2065050 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd110011Sp.png 10660211 Artist 39
|
2065050 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd110011Sp.png Assets/Product/Texture/Image/Arms/E2ClaymoreMd110011.png 10660211 Artist 39
|
||||||
2066001 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd070011Sp.png 10670111 Artist 40
|
2066001 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd070011Sp.png Assets/Product/Texture/Image/Arms/E3ClaymoreMd070011.png 10670111 Artist 40
|
||||||
2066002 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd080011Sp.png 10670211 10670221 10670231 10670241 Artist 41
|
2066002 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd080011Sp.png Assets/Product/Texture/Image/Arms/E3ClaymoreMd080011P01.png 10670211 10670221 10670231 10670241 Artist 41
|
||||||
2073001 Assets/Product/Texture/Image/IconTools/E1SleeveMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SleeveMd030011Sp.png 10730111 Artist 42
|
2073001 Assets/Product/Texture/Image/IconTools/E1SleeveMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SleeveMd030011Sp.png Assets/Product/Texture/Image/Arms/E1SleeveMd030011.png 10730111 Artist 42
|
||||||
2074001 Assets/Product/Texture/Image/IconTools/E2SleeveMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd040011Sp.png 10740111 Artist 43
|
2074001 Assets/Product/Texture/Image/IconTools/E2SleeveMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd040011Sp.png Assets/Product/Texture/Image/Arms/E2SleeveMd040011.png 10740111 Artist 43
|
||||||
2075001 Assets/Product/Texture/Image/IconTools/E2SleeveMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd050011Sp.png 10750111 Artist 44
|
2075001 Assets/Product/Texture/Image/IconTools/E2SleeveMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd050011Sp.png Assets/Product/Texture/Image/Arms/E2SleeveMd050011.png 10750111 Artist 44
|
||||||
2075002 Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png 10760111 Artist 45
|
2075002 Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png Assets/Product/Texture/Image/Arms/E2SleeveMd110011.png 10760111 Artist 45
|
||||||
2076001 Assets/Product/Texture/Image/IconTools/E3SleeveMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd070011Sp.png 10770111 Artist 46
|
2076001 Assets/Product/Texture/Image/IconTools/E3SleeveMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd070011Sp.png Assets/Product/Texture/Image/Arms/E3SleeveMd070011.png 10770111 Artist 46
|
||||||
2076002 Assets/Product/Texture/Image/IconTools/E3SleeveMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd080011Sp.png 10770211 Artist 47
|
2076002 Assets/Product/Texture/Image/IconTools/E3SleeveMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd080011Sp.png Assets/Product/Texture/Image/Arms/E3SleeveMd080011.png 10770211 Artist 47
|
||||||
2083001 Assets/Product/Texture/Image/IconTools/E1DaggerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1DaggerMd030011Sp.png 10830111 10830112 Artist 48
|
2083001 Assets/Product/Texture/Image/IconTools/E1DaggerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1DaggerMd030011Sp.png Assets/Product/Texture/Image/Arms/E1DaggerMd030011.png 10830111 10830112 Artist 48
|
||||||
2084001 Assets/Product/Texture/Image/IconTools/E2DaggerMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd040011Sp.png 10840111 10840112 Artist 49
|
2084001 Assets/Product/Texture/Image/IconTools/E2DaggerMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd040011Sp.png Assets/Product/Texture/Image/Arms/E2DaggerMd050011.png 10840111 10840112 Artist 49
|
||||||
2085001 Assets/Product/Texture/Image/IconTools/E2DaggerMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd050011Sp.png 10850111 10850112 Artist 50
|
2085001 Assets/Product/Texture/Image/IconTools/E2DaggerMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd050011Sp.png Assets/Product/Texture/Image/Arms/E2DaggerMd040011.png 10850111 10850112 Artist 50
|
||||||
2085002 Assets/Product/Texture/Image/IconTools/E2DaggerMd090011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd090011Sp.png 10860111 10860112 Artist 51
|
2085002 Assets/Product/Texture/Image/IconTools/E2DaggerMd090011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd090011Sp.png Assets/Product/Texture/Image/Arms/E2DaggerMd090011.png 10860111 10860112 Artist 51
|
||||||
2086001 Assets/Product/Texture/Image/IconTools/E3DaggerMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd070011Sp.png 10870111 10870112 Artist 52
|
2086001 Assets/Product/Texture/Image/IconTools/E3DaggerMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd070011Sp.png Assets/Product/Texture/Image/Arms/E3DaggerMd070011.png 10870111 10870112 Artist 52
|
||||||
2086002 Assets/Product/Texture/Image/IconTools/E3DaggerMd110011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd110011Sp.png 10870211 10870212 10870221 10870222 10870231 10870232 10870241 10870242 Artist 53
|
2086002 Assets/Product/Texture/Image/IconTools/E3DaggerMd110011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd110011Sp.png Assets/Product/Texture/Image/Arms/E3DaggerMd110011.png 10870211 10870212 10870221 10870222 10870231 10870232 10870241 10870242 Artist 53
|
||||||
2093001 Assets/Product/Texture/Image/IconTools/E1SickMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SickMd030011Sp.png 10930111 Artist 54
|
2093001 Assets/Product/Texture/Image/IconTools/E1SickMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SickMd030011Sp.png Assets/Product/Texture/Image/Arms/E1SickMd030011.png 10930111 Artist 54
|
||||||
2094001 Assets/Product/Texture/Image/IconTools/E2SickMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd040011Sp.png 10940111 Artist 55
|
2094001 Assets/Product/Texture/Image/IconTools/E2SickMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd040011Sp.png Assets/Product/Texture/Image/Arms/E2SickMd040011.png 10940111 Artist 55
|
||||||
2095001 Assets/Product/Texture/Image/IconTools/E2SickMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd050011Sp.png 10950111 Artist 56
|
2095001 Assets/Product/Texture/Image/IconTools/E2SickMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd050011Sp.png Assets/Product/Texture/Image/Arms/E2SickMd050011.png 10950111 Artist 56
|
||||||
2096001 Assets/Product/Texture/Image/IconTools/E3SickMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd070011Sp.png 10970111 10970121 10970131 10970141 Artist 57
|
2096001 Assets/Product/Texture/Image/IconTools/E3SickMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd070011Sp.png Assets/Product/Texture/Image/Arms/E3SickMd070011.png 10970111 10970121 10970131 10970141 Artist 57
|
||||||
2096002 Assets/Product/Texture/Image/IconTools/E3SickMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd090011Sp.png 10970211 10970221 10970231 10970241 Artist 58
|
2096002 Assets/Product/Texture/Image/IconTools/E3SickMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd090011Sp.png Assets/Product/Texture/Image/Arms/E3SickMd090011.png 10970211 10970221 10970231 10970241 Artist 58
|
||||||
2096003 Assets/Product/Texture/Image/IconTools/E3SickMd100011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd100011Sp.png 10970311 10970321 10970331 10970341 Artist 59
|
2096003 Assets/Product/Texture/Image/IconTools/E3SickMd100011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd100011Sp.png Assets/Product/Texture/Image/Arms/E3SickMd100011P01.png 10970311 10970321 10970331 10970341 Artist 59
|
||||||
2104001 Assets/Product/Texture/Image/IconTools/E2KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd010011Sp.png 11040111 Artist 60
|
2104001 Assets/Product/Texture/Image/IconTools/E2KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd010011Sp.png Assets/Product/Texture/Image/Arms/E2KamuMd010011.png 11040111 Artist 60
|
||||||
2105001 Assets/Product/Texture/Image/IconTools/E2KamuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd020011Sp.png 11050111 Artist 61
|
2105001 Assets/Product/Texture/Image/IconTools/E2KamuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd020011Sp.png Assets/Product/Texture/Image/Arms/E2KamuMd020011.png 11050111 Artist 61
|
||||||
2106001 Assets/Product/Texture/Image/IconTools/E3KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3KamuMd010011Sp.png 11060111 Artist 62
|
2106001 Assets/Product/Texture/Image/IconTools/E3KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3KamuMd010011Sp.png Assets/Product/Texture/Image/Arms/E3KamuMd010011.png 11060111 Artist 62
|
||||||
2114001 Assets/Product/Texture/Image/IconTools/E2SpearMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd010011sp.png 11140111 11140112 Artist 63
|
2114001 Assets/Product/Texture/Image/IconTools/E2SpearMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd010011sp.png Assets/Product/Texture/Image/Arms/E2SpearMd010011.png 11140111 11140112 Artist 63
|
||||||
2115001 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png 11150111 11150112 Artist 64
|
2115001 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png Assets/Product/Texture/Image/Arms/E2SpearMd020011.png 11150111 11150112 Artist 64
|
||||||
2116001 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 11160111 11160112 11160121 11160122 11160131 11160132 11160141 11160142 Artist 65
|
2116001 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png Assets/Product/Texture/Image/Arms/E3SpearMd010011P01.png 11160111 11160112 11160121 11160122 11160131 11160132 11160141 11160142 Artist 65
|
||||||
2125001 Assets/Product/Texture/Image/IconTools/E22BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E22BMd010011Sp.png 11250111 11250112 Artist 66
|
2125001 Assets/Product/Texture/Image/IconTools/E22BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E22BMd010011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11250111 11250112 Artist 66
|
||||||
2126001 Assets/Product/Texture/Image/IconTools/E32BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E32BMd010011Sp.png 11260111 11260112 Artist 67
|
2126001 Assets/Product/Texture/Image/IconTools/E32BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E32BMd010011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11260111 11260112 Artist 67
|
||||||
2134001 Assets/Product/Texture/Image/IconTools/E2QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd010011Sp.png 11340111 Artist 68
|
2134001 Assets/Product/Texture/Image/IconTools/E2QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd010011Sp.png Assets/Product/Texture/Image/Arms/E2QuMd010011.png 11340111 Artist 68
|
||||||
2135001 Assets/Product/Texture/Image/IconTools/E2QuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd020011Sp.png 11350111 Artist 69
|
2135001 Assets/Product/Texture/Image/IconTools/E2QuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd020011Sp.png Assets/Product/Texture/Image/Arms/E2QuMd020011.png 11350111 Artist 69
|
||||||
2136001 Assets/Product/Texture/Image/IconTools/E3QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3QuMd010011Sp.png 11360111 Artist 70
|
2136001 Assets/Product/Texture/Image/IconTools/E3QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3QuMd010011Sp.png Assets/Product/Texture/Image/Arms/E3QuMd010011.png 11360111 Artist 70
|
||||||
2144001 Assets/Product/Texture/Image/IconTools/E2GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd010011Sp.png 11440111 11440112 Artist 71
|
2144001 Assets/Product/Texture/Image/IconTools/E2GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd010011Sp.png Assets/Product/Texture/Image/Arms/E2GloveMd010011.png 11440111 11440112 Artist 71
|
||||||
2145001 Assets/Product/Texture/Image/IconTools/E2GloveMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd020011Sp.png 11450111 11450112 Artist 72
|
2145001 Assets/Product/Texture/Image/IconTools/E2GloveMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd020011Sp.png Assets/Product/Texture/Image/Arms/E2GloveMd020011.png 11450111 11450112 Artist 72
|
||||||
2146001 Assets/Product/Texture/Image/IconTools/E3GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3GloveMd010011Sp.png 11460111 11460112 11460121 11460122 11460131 11460132 11460141 11460142 Artist 73
|
2146001 Assets/Product/Texture/Image/IconTools/E3GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3GloveMd010011Sp.png Assets/Product/Texture/Image/Arms/E3GloveMd010011P01.png 11460111 11460112 11460121 11460122 11460131 11460132 11460141 11460142 Artist 73
|
||||||
2155001 Assets/Product/Texture/Image/IconTools/E3A2Md010011.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011Sp.png 11550111 Artist 74
|
2155001 Assets/Product/Texture/Image/IconTools/E3A2Md010011.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11550111 Artist 74
|
||||||
2156001 Assets/Product/Texture/Image/IconTools/E3A2Md010011P02.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011P02Sp.png 11560111 Artist 75
|
2156001 Assets/Product/Texture/Image/IconTools/E3A2Md010011P02.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011P02Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11560111 Artist 75
|
||||||
2165001 Assets/Product/Texture/Image/IconTools/E39SMd010011.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011Sp.png 11650111 Artist 76
|
2165001 Assets/Product/Texture/Image/IconTools/E39SMd010011.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11650111 Artist 76
|
||||||
2166001 Assets/Product/Texture/Image/IconTools/E39SMd010011P02.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011P02Sp.png 11660111 Artist 77
|
2166001 Assets/Product/Texture/Image/IconTools/E39SMd010011P02.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011P02Sp.png Assets/Product/Texture/Image/Arms/E1GunMd030011.png 11660111 Artist 77
|
||||||
2174001 Assets/Product/Texture/Image/IconTools/E2RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd010011Sp.png 11740111 Artist 78
|
2174001 Assets/Product/Texture/Image/IconTools/E2RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd010011Sp.png Assets/Product/Texture/Image/Arms/E2RingMd010011.png 11740111 Artist 78
|
||||||
2175001 Assets/Product/Texture/Image/IconTools/E2RingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd020011Sp.png 11750111 Artist 79
|
2175001 Assets/Product/Texture/Image/IconTools/E2RingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd020011Sp.png Assets/Product/Texture/Image/Arms/E2RingMd020011.png 11750111 Artist 79
|
||||||
2176001 Assets/Product/Texture/Image/IconTools/E3RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3RingMd010011Sp.png 11760111 11760121 11760131 11760141 Artist 80
|
2176001 Assets/Product/Texture/Image/IconTools/E3RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3RingMd010011Sp.png Assets/Product/Texture/Image/Arms/E3RingMd010011P01.png 11760111 11760121 11760131 11760141 Artist 80
|
||||||
2184001 Assets/Product/Texture/Image/IconTools/E2RifleMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd010011Sp.png 11840112 11840111 Artist 81
|
2184001 Assets/Product/Texture/Image/IconTools/E2RifleMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd010011Sp.png Assets/Product/Texture/Image/Arms/E2RifleMd010011.png 11840112 11840111 Artist 81
|
||||||
2185001 Assets/Product/Texture/Image/IconTools/E2RifleMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd020011Sp.png 11850112 11850111 Artist 82
|
2185001 Assets/Product/Texture/Image/IconTools/E2RifleMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd020011Sp.png Assets/Product/Texture/Image/Arms/E2RifleMd020011.png 11850112 11850111 Artist 82
|
||||||
2186001 Assets/Product/Texture/Image/IconTools/E3RifleMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3RifleMd010011P01Sp.png 11860112 11860111 11860122 11860121 11860132 11860131 11860142 11860141 Artist 83
|
2186001 Assets/Product/Texture/Image/IconTools/E3RifleMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3RifleMd010011P01Sp.png Assets/Product/Texture/Image/Arms/E3RifleMd010011P01.png 11860112 11860111 11860122 11860121 11860132 11860131 11860142 11860141 Artist 83
|
||||||
2194001 Assets/Product/Texture/Image/IconTools/E2CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd010011Sp.png 11940111 11940112 Artist 84
|
2194001 Assets/Product/Texture/Image/IconTools/E2CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd010011Sp.png Assets/Product/Texture/Image/Arms/E2CelloMd010011.png 11940111 11940112 Artist 84
|
||||||
2195001 Assets/Product/Texture/Image/IconTools/E2CelloMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd020011Sp.png 11950111 11950112 Artist 85
|
2195001 Assets/Product/Texture/Image/IconTools/E2CelloMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd020011Sp.png Assets/Product/Texture/Image/Arms/E2CelloMd020011.png 11950111 11950112 Artist 85
|
||||||
2196001 Assets/Product/Texture/Image/IconTools/E3CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CelloMd010011Sp.png 11960111 11960112 Artist 86
|
2196001 Assets/Product/Texture/Image/IconTools/E3CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CelloMd010011Sp.png Assets/Product/Texture/Image/Arms/E3CelloMd010011.png 11960111 11960112 Artist 86
|
||||||
2204001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd010011Sp.png 12040111 12040112 Artist 87
|
2204001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd010011Sp.png Assets/Product/Texture/Image/Arms/E2GunbladeMd010011.png 12040111 12040112 Artist 87
|
||||||
2205001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd020011Sp.png 12050111 12050112 Artist 88
|
2205001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd020011Sp.png Assets/Product/Texture/Image/Arms/E2GunbladeMd020011.png 12050111 12050112 Artist 88
|
||||||
2206001 Assets/Product/Texture/Image/IconTools/E3GunbladeMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd010011P01Sp.png 12060111 12060112 12060121 12060122 12060131 12060132 12060141 12060142 Artist 89
|
2206001 Assets/Product/Texture/Image/IconTools/E3GunbladeMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd010011P01Sp.png Assets/Product/Texture/Image/Arms/E3GunbladeMd010011P01.png 12060111 12060112 12060121 12060122 12060131 12060132 12060141 12060142 Artist 89
|
||||||
2214001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd010011Sp.png 12140111 12140112 12140113 Artist 90
|
2214001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BallrobotMd010011.png 12140111 12140112 12140113 Artist 90
|
||||||
2215001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd020011Sp.png 12150111 12150112 12150113 Artist 91
|
2215001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BallrobotMd020011.png 12150111 12150112 12150113 Artist 91
|
||||||
2216001 Assets/Product/Texture/Image/IconTools/E3BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BallrobotMd010011Sp.png 12160111 12160112 12160113 12160121 12160122 12160123 12160131 12160132 12160133 12160141 12160142 12160143 Artist 92
|
2216001 Assets/Product/Texture/Image/IconTools/E3BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BallrobotMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BallrobotMd010011.png 12160111 12160112 12160113 12160121 12160122 12160123 12160131 12160132 12160133 12160141 12160142 12160143 Artist 92
|
||||||
2224001 Assets/Product/Texture/Image/IconTools/E2LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd010011Sp.png 12240111 12240112 Artist 93
|
2224001 Assets/Product/Texture/Image/IconTools/E2LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd010011Sp.png Assets/Product/Texture/Image/Arms/E2LuolanMd010011.png 12240111 12240112 Artist 93
|
||||||
2225001 Assets/Product/Texture/Image/IconTools/E2LuolanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd020011Sp.png 12250111 12250112 Artist 94
|
2225001 Assets/Product/Texture/Image/IconTools/E2LuolanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd020011Sp.png Assets/Product/Texture/Image/Arms/E2LuolanMd020011.png 12250111 12250112 Artist 94
|
||||||
2226001 Assets/Product/Texture/Image/IconTools/E3LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LuolanMd010011Sp.png 12260111 12260112 12260121 12260122 12260131 12260132 12260141 12260142 Artist 95
|
2226001 Assets/Product/Texture/Image/IconTools/E3LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LuolanMd010011Sp.png Assets/Product/Texture/Image/Arms/E3LuolanMd010011P01.png 12260111 12260112 12260121 12260122 12260131 12260132 12260141 12260142 Artist 95
|
||||||
2234001 Assets/Product/Texture/Image/IconTools/E2LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd010011Sp.png 12340112 12340111 Artist 96
|
2234001 Assets/Product/Texture/Image/IconTools/E2LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E2LanceMd010011.png 12340112 12340111 Artist 96
|
||||||
2235001 Assets/Product/Texture/Image/IconTools/E2LanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd020011Sp.png 12350112 12350111 Artist 97
|
2235001 Assets/Product/Texture/Image/IconTools/E2LanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd020011Sp.png Assets/Product/Texture/Image/Arms/E2LanceMd020011.png 12350112 12350111 Artist 97
|
||||||
2236001 Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LanceMd010011Sp.png 12360112 12360111 12360122 12360121 12360132 12360131 12360142 12360141 Artist 98
|
2236001 Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E3LanceMd010011P01.png 12360112 12360111 12360122 12360121 12360132 12360131 12360142 12360141 Artist 98
|
||||||
2244001 Assets/Product/Texture/Image/IconTools/E2WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd010011Sp.png 12440111 Artist 99
|
2244001 Assets/Product/Texture/Image/IconTools/E2WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd010011Sp.png Assets/Product/Texture/Image/Arms/E2WandMd010011.png 12440111 Artist 99
|
||||||
2245001 Assets/Product/Texture/Image/IconTools/E2WandMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd020011Sp.png 12450111 Artist 100
|
2245001 Assets/Product/Texture/Image/IconTools/E2WandMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd020011Sp.png Assets/Product/Texture/Image/Arms/E2WandMd020011.png 12450111 Artist 100
|
||||||
2246001 Assets/Product/Texture/Image/IconTools/E3WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3WandMd010011Sp.png 12460111 12460121 12460131 12460141 Artist 101
|
2246001 Assets/Product/Texture/Image/IconTools/E3WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3WandMd010011Sp.png Assets/Product/Texture/Image/Arms/E3WandMd010011P01.png 12460111 12460121 12460131 12460141 Artist 101
|
||||||
2254001 Assets/Product/Texture/Image/IconTools/E2FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd010011Sp.png 12540111 Artist 102
|
2254001 Assets/Product/Texture/Image/IconTools/E2FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd010011Sp.png Assets/Product/Texture/Image/Arms/E2FluntMd010011P01.png 12540111 Artist 102
|
||||||
2255001 Assets/Product/Texture/Image/IconTools/E2FluntMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd020011Sp.png 12550111 Artist 103
|
2255001 Assets/Product/Texture/Image/IconTools/E2FluntMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd020011Sp.png Assets/Product/Texture/Image/Arms/E2FluntMd020011P01.png 12550111 Artist 103
|
||||||
2256001 Assets/Product/Texture/Image/IconTools/E3FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3FluntMd010011Sp.png 12560111 12560121 12560131 12560141 Artist 104
|
2256001 Assets/Product/Texture/Image/IconTools/E3FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3FluntMd010011Sp.png Assets/Product/Texture/Image/Arms/E3FluntMd010011P01.png 12560111 12560121 12560131 12560141 Artist 104
|
||||||
2264001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd010011Sp.png 12640111 Artist 105
|
2264001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BoomerangMd010011.png 12640111 Artist 105
|
||||||
2265001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd020011Sp.png 12650111 Artist 106
|
2265001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BoomerangMd020011.png 12650111 Artist 106
|
||||||
2266001 Assets/Product/Texture/Image/IconTools/E3BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd010011Sp.png 12660111 12660121 12660131 12660141 Artist 107
|
2266001 Assets/Product/Texture/Image/IconTools/E3BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BoomerangMd010011P01.png 12660111 12660121 12660131 12660141 Artist 107
|
||||||
2274001 Assets/Product/Texture/Image/IconTools/E2CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd010011Sp.png 12740111 Artist 108
|
2274001 Assets/Product/Texture/Image/IconTools/E2CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd010011Sp.png Assets/Product/Texture/Image/Arms/E2CuttingMd010011.png 12740111 Artist 108
|
||||||
2275001 Assets/Product/Texture/Image/IconTools/E2CuttingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd020011Sp.png 12750111 Artist 109
|
2275001 Assets/Product/Texture/Image/IconTools/E2CuttingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd020011Sp.png Assets/Product/Texture/Image/Arms/E2CuttingMd020011.png 12750111 Artist 109
|
||||||
2276001 Assets/Product/Texture/Image/IconTools/E3CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CuttingMd010011Sp.png 12760111 12760121 12760131 12760141 Artist 110
|
2276001 Assets/Product/Texture/Image/IconTools/E3CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CuttingMd010011Sp.png Assets/Product/Texture/Image/Arms/E3CuttingMd010011P01.png 12760111 12760121 12760131 12760141 Artist 110
|
||||||
2284001 Assets/Product/Texture/Image/IconTools/E2HammerMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd010011Sp.png 12840111 Artist 108
|
2284001 Assets/Product/Texture/Image/IconTools/E2HammerMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd010011Sp.png Assets/Product/Texture/Image/Arms/E2HammerMd010011.png 12840111 Artist 108
|
||||||
2285001 Assets/Product/Texture/Image/IconTools/E2HammerMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd020011Sp.png 12850111 Artist 109
|
2285001 Assets/Product/Texture/Image/IconTools/E2HammerMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd020011Sp.png Assets/Product/Texture/Image/Arms/E2HammerMd020011.png 12850111 Artist 109
|
||||||
2286001 Assets/Product/Texture/Image/IconTools/E2HammerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd030011Sp.png 12860111 12860121 12860131 12860141 Artist 110
|
2286001 Assets/Product/Texture/Image/IconTools/E2HammerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd030011Sp.png Assets/Product/Texture/Image/Arms/E3HammerMd010011P01.png 12860111 12860121 12860131 12860141 Artist 110
|
||||||
2294001 Assets/Product/Texture/Image/IconTools/E2NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd010011Sp.png 12940111 12940112 Artist 111
|
2294001 Assets/Product/Texture/Image/IconTools/E2NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd010011Sp.png Assets/Product/Texture/Image/Arms/E2NuoanMd010011.png 12940111 12940112 Artist 111
|
||||||
2295001 Assets/Product/Texture/Image/IconTools/E2NuoanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd020011Sp.png 12950111 12950112 Artist 112
|
2295001 Assets/Product/Texture/Image/IconTools/E2NuoanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd020011Sp.png Assets/Product/Texture/Image/Arms/E2NuoanMd020011.png 12950111 12950112 Artist 112
|
||||||
2296001 Assets/Product/Texture/Image/IconTools/E3NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3NuoanMd010011Sp.png 12960111 12960112 12960121 12960122 12960131 12960132 12960141 12960142 Artist 113
|
2296001 Assets/Product/Texture/Image/IconTools/E3NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3NuoanMd010011Sp.png Assets/Product/Texture/Image/Arms/E3NuoanMd010011P01.png 12960111 12960112 12960121 12960122 12960131 12960132 12960141 12960142 Artist 113
|
||||||
2304001 Assets/Product/Texture/Image/IconTools/E2BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd010011Sp.png 13040111 Artist 114
|
2304001 Assets/Product/Texture/Image/IconTools/E2BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BigswordMd010011.png 13040111 Artist 114
|
||||||
2305001 Assets/Product/Texture/Image/IconTools/E2BigswordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd020011Sp.png 13050111 Artist 115
|
2305001 Assets/Product/Texture/Image/IconTools/E2BigswordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BigswordMd020011.png 13050111 Artist 115
|
||||||
2306001 Assets/Product/Texture/Image/IconTools/E3BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd010011Sp.png 13060111 13060121 13060131 13060141 Artist 116
|
2306001 Assets/Product/Texture/Image/IconTools/E3BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BigswordMd010011P01.png 13060111 13060121 13060131 13060141 Artist 116
|
||||||
2314001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd010011Sp.png 13140111 13140112 Artist 117
|
2314001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BangbinataMd010011.png 13140111 13140112 Artist 117
|
||||||
2315001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd020011Sp.png 13150111 13150112 Artist 118
|
2315001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BangbinataMd020011.png 13150111 13150112 Artist 118
|
||||||
2316001 Assets/Product/Texture/Image/IconTools/E3BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BangbinataMd010011Sp.png 13160111 13160112 13160121 13160122 13160131 13160132 13160141 13160142 Artist 119
|
2316001 Assets/Product/Texture/Image/IconTools/E3BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BangbinataMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BangbinataMd010011P01.png 13160111 13160112 13160121 13160122 13160131 13160132 13160141 13160142 Artist 119
|
||||||
|
2324001 Assets/Product/Texture/Image/IconTools/E2SuperliMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2SuperliMd010011Sp.png Assets/Product/Texture/Image/Arms/E2SuperliMd010011.png 13240111 13240112 13240113 Artist 120
|
||||||
|
2325001 Assets/Product/Texture/Image/IconTools/E2SuperliMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SuperliMd020011Sp.png Assets/Product/Texture/Image/Arms/E2SuperliMd020011.png 13250111 13250112 13250113 Artist 121
|
||||||
|
2326001 Assets/Product/Texture/Image/IconTools/E3SuperliMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3SuperliMd010011Sp.png Assets/Product/Texture/Image/Arms/E3SuperliMd010011P01.png 13260111 13260112 13260113 13260121 13260122 13260123 13260131 13260132 13260133 13260141 13260142 13260143 Artist 122
|
||||||
|
2334001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd010011.png 13340111 Artist 123
|
||||||
|
2335001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd020011.png 13350111 Artist 124
|
||||||
|
2336001 Assets/Product/Texture/Image/IconTools/E3BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BeamlanceMd010011.png 13360111 13360121 13360131 13360141 Artist 125
|
||||||
3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
||||||
3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
@ -516,6 +522,24 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3
|
||||||
3046031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
|
3046031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
|
||||||
3056031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
|
3056031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
|
||||||
3066031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI
|
3066031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI
|
||||||
|
3016032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3026032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3036032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3046032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3056032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3066032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3016033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li
|
||||||
|
3026033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li
|
||||||
|
3036033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li
|
||||||
|
3046033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li
|
||||||
|
3056033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li
|
||||||
|
3066033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li
|
||||||
|
3015059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean)
|
||||||
|
3025059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean)
|
||||||
|
3035059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean)
|
||||||
|
3045059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean)
|
||||||
|
3055059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean)
|
||||||
|
3065059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean)
|
||||||
3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
|
|
|
@ -45,6 +45,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
44 20 44 1 1
|
44 20 44 1 1
|
||||||
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
|
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
|
||||||
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
|
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
|
||||||
|
47 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 47 1
|
||||||
|
48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of highly difficult culture ruins missions and assisting Babylonia in its reconstruction project on the ground. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1
|
||||||
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
|
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
|
||||||
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
|
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
|
||||||
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
|
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
|
||||||
|
@ -85,6 +87,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2
|
139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2
|
||||||
140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1
|
140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1
|
||||||
141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
|
141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
|
||||||
|
142 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 2 1
|
||||||
|
143 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 2 1
|
||||||
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
|
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
|
||||||
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
|
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
|
||||||
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
|
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
|
||||||
|
@ -122,4 +126,6 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
235 19 42 3 1
|
235 19 42 3 1
|
||||||
236 20 44 3 1
|
236 20 44 3 1
|
||||||
237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1
|
237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1
|
||||||
238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
|
238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
|
||||||
|
239 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 3 1
|
||||||
|
240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1
|
|
|
@ -2,4 +2,5 @@ LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon
|
||||||
1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png
|
1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png
|
||||||
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
|
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
|
||||||
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
|
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
|
||||||
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
|
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
|
||||||
|
5 Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png
|
|
|
@ -35,4 +35,5 @@ Id Name
|
||||||
1032 Unknown 32
|
1032 Unknown 32
|
||||||
1033 Beats & Beach
|
1033 Beats & Beach
|
||||||
1034 Male Outfit
|
1034 Male Outfit
|
||||||
1035 Mistletoe
|
1035 Mistletoe
|
||||||
|
1036 Ephemeral Euphony
|
|
|
@ -1,6 +1,10 @@
|
||||||
Id Icon ReleaseEffect ExEffect LinkEffect LayerLinkEffect
|
Id Icon ReleaseEffect ExEffect LinkEffect
|
||||||
410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
||||||
430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
||||||
849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009
|
849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009
|
||||||
849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009
|
849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009
|
||||||
849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009
|
849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009
|
||||||
|
749071 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li11.png FxUi009
|
||||||
|
749072 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li21.png FxUi009
|
||||||
|
749073 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li31.png FxUi009
|
||||||
|
749074 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li51.png FxUi009
|
||||||
|
|
|
|
@ -12,20 +12,70 @@ BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
|
||||||
UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
|
UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
|
||||||
AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
|
AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
|
||||||
AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
|
AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
|
||||||
|
AffixLevel4 string Assets/Product/Texture/Image/IconAffix/4.png
|
||||||
|
AffixLevel5 string Assets/Product/Texture/Image/IconAffix/5.png
|
||||||
|
AffixLevel6 string Assets/Product/Texture/Image/IconAffix/6.png
|
||||||
|
AffixLevel7 string Assets/Product/Texture/Image/IconAffix/7.png
|
||||||
|
AffixLevel8 string Assets/Product/Texture/Image/IconAffix/8.png
|
||||||
|
AffixLevel9 string Assets/Product/Texture/Image/IconAffix/9.png
|
||||||
|
AffixLevel10 string Assets/Product/Texture/Image/IconAffix/9.png
|
||||||
FightOnlineMsgTime float 10
|
FightOnlineMsgTime float 10
|
||||||
FightOnlineMsgSendCdTime float 5
|
FightOnlineMsgSendCdTime float 5
|
||||||
FightOnlineMsgAutoCloseTime float 5
|
FightOnlineMsgAutoCloseTime float 5
|
||||||
UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
|
UiFightMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
|
||||||
UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
|
UiFightMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
|
||||||
UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
|
UiFightMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
|
||||||
UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
|
UiFightMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
|
||||||
UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
|
UiFightMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
|
||||||
UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
|
UiFightMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
|
||||||
UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png
|
|
||||||
UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png
|
|
||||||
SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
|
SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
|
||||||
Used3DRollNumber bool 0
|
Used3DRollNumber bool 0
|
||||||
HackTransitionDuration float 0.2
|
HackTransitionDuration float 0.2
|
||||||
|
BallOneSound int 1001
|
||||||
|
BallTwoSound int 1002
|
||||||
|
BallThreeSound int 1003
|
||||||
|
DefaultAttackButtonImage string Assets/Product/Texture/Image/UiFight/FightBtnAttack.png
|
||||||
|
DefaultDodgeButtonImage string Assets/Product/Texture/Image/UiFight/FightIconDoge1.png
|
||||||
|
DefaultExSkillButtonImage string Assets/Product/Texture/Image/UiFight/FightSkillIconRLuxiya51.png
|
||||||
|
DefaultPartnerSkillIconImage0 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png
|
||||||
|
DefaultPartnerSkillIconImage1 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png
|
||||||
|
IndicatorToLocation string FxZhishi01
|
||||||
|
IndicatorToNpc string FxZhishi02
|
||||||
|
IndicatorRing string FxZhishiyuan
|
||||||
|
QteActivateEffect1 string FxUiQTE0301
|
||||||
|
QteActivateEffect2 string FxUiQTE0303
|
||||||
|
QteActivateEffect3 string FxUiQTE0302
|
||||||
|
QteRunningEffect string FxUiQTE04
|
||||||
|
QteCoolDownEffect1 string FxUiQTE0201
|
||||||
|
QteCoolDownEffect2 string FxUiQTE0203
|
||||||
|
QteCoolDownEffect3 string FxUiQTE0202
|
||||||
|
FlashLightEffect string FxUi008
|
||||||
|
SpEffect string FxUiQTE01
|
||||||
|
RebootRing string FxFuhuokuang01
|
||||||
|
RebootRingActive string FxFuhuokuang02
|
||||||
|
BallLayerHeight float 80
|
||||||
|
JoystickTouchRange int 107
|
||||||
|
HpBarShowTime float 5
|
||||||
|
ComboShakeDuration float 0.2
|
||||||
|
ComboShakeRange float 5
|
||||||
|
CameraPerspectiveAlpha float 0.5
|
||||||
|
CameraPerspectiveDurationTime float 0.4
|
||||||
|
CameraPerspectiveEaseTime float 0.2
|
||||||
|
CameraPerspectiveNpcDefaultHeight float 2
|
||||||
|
RunTiltBufferCoefficient float 0.93
|
||||||
|
RunTiltGravity float 85
|
||||||
|
DefaultAnimationTransition float 0.1
|
||||||
|
FightLowHpPercent float 0.25
|
||||||
|
HpNormalDis float 4
|
||||||
|
HpMinScale float 0.7
|
||||||
|
HpMaxScale float 1.5
|
||||||
|
FightLowHpScreenEffect int 100002
|
||||||
|
FightHurtScreenEffect int 100001
|
||||||
|
FightHurtPercent float 0.05
|
||||||
|
OperationMinInterval float 0.01
|
||||||
|
DelayRate float 1
|
||||||
|
DelayFix float 0
|
||||||
|
ReceiveRecordCount int 30
|
||||||
DefaultViewDuration float 1
|
DefaultViewDuration float 1
|
||||||
DefaultViewNoMouseMoveMaxTime float 15
|
DefaultViewNoMouseMoveMaxTime float 15
|
||||||
FreeViewNoMouseMoveMaxTime float 0.2
|
FreeViewNoMouseMoveMaxTime float 0.2
|
||||||
|
@ -35,4 +85,4 @@ XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonE
|
||||||
PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
|
PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
|
||||||
ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
|
ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
|
||||||
ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
|
ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
|
||||||
OccupiedKeyCode string This button is already occupied and cannot be used.
|
OccupiedKeyCode string This button is already occupied and cannot be used.
|
|
File diff suppressed because one or more lines are too long
|
@ -59,3 +59,13 @@ Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6]
|
||||||
4212 2 421204 421209
|
4212 2 421204 421209
|
||||||
4212 3 421205 421210
|
4212 3 421205 421210
|
||||||
4212 4 421206 421211
|
4212 4 421206 421211
|
||||||
|
4213 0 421302 421307
|
||||||
|
4213 1 421303 421308
|
||||||
|
4213 2 421304 421309
|
||||||
|
4213 3 421305 421310
|
||||||
|
4213 4 421306 421311
|
||||||
|
4214 0 421402 421407
|
||||||
|
4214 1 421403 421408
|
||||||
|
4214 2 421404 421409
|
||||||
|
4214 3 421405 421410
|
||||||
|
4214 4 421406 421411
|
||||||
|
|
|
|
@ -11,6 +11,9 @@ Id Type Name SortOrder PlayAlone
|
||||||
100501 1 FxR2YongyechaoAttack51Pingmu 2 0
|
100501 1 FxR2YongyechaoAttack51Pingmu 2 0
|
||||||
100701 1 FxR2KalieninaAttack41Pingmu 2 0
|
100701 1 FxR2KalieninaAttack41Pingmu 2 0
|
||||||
100801 1 FxR2DubianPingmu 2 0
|
100801 1 FxR2DubianPingmu 2 0
|
||||||
|
102101 1 FxR4LiangAtk42Suiping 2 1
|
||||||
|
102102 1 FxR4LiangAtk41Pingmu 2 0
|
||||||
|
102103 1 FxR4LiangAtk51Pingmu 2 1
|
||||||
101201 1 FxR2LuxiyaAttack51pingmu 2 0
|
101201 1 FxR2LuxiyaAttack51pingmu 2 0
|
||||||
101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0
|
101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0
|
||||||
101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0
|
101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0
|
||||||
|
@ -19,10 +22,14 @@ Id Type Name SortOrder PlayAlone
|
||||||
100601 1 FxHeimuPingmu 2 0
|
100601 1 FxHeimuPingmu 2 0
|
||||||
101801 1 FxR3DubianPingmu 2 0
|
101801 1 FxR3DubianPingmu 2 0
|
||||||
101802 1 FxR3DubianPingmu02 2 0
|
101802 1 FxR3DubianPingmu02 2 0
|
||||||
|
101901 1 FxR3AilaAtk53pingmu 2 1
|
||||||
|
101902 1 FxR3AilaWinpingmu 2 1
|
||||||
|
101903 1 FxR3AilaAtk52pingmu 2 1
|
||||||
101401 1 FxR3BiankaPingmu 2 0
|
101401 1 FxR3BiankaPingmu 2 0
|
||||||
103201 1 FxR4LuxiyaPingmu 2 0
|
103201 1 FxR4LuxiyaPingmu 2 0
|
||||||
103202 1 FxR4LuxiyaAttack51Pingmu 2 0
|
103202 1 FxR4LuxiyaAttack51Pingmu 2 0
|
||||||
110201 1 FxR2KuluomuPingmu 2 0
|
110201 1 FxR2KuluomuPingmu 2 0
|
||||||
|
110301 1 FxR2WeilaAttack52Pingmu 2 0
|
||||||
110503 1 FxR3LuosaitaAtk51Pingmu 2 0
|
110503 1 FxR3LuosaitaAtk51Pingmu 2 0
|
||||||
110504 1 FxR3LuosaitaAtk40Pingmu 2 0
|
110504 1 FxR3LuosaitaAtk40Pingmu 2 0
|
||||||
110505 1 FxR3LuosaitaAtk53Pingmu 2 0
|
110505 1 FxR3LuosaitaAtk53Pingmu 2 0
|
||||||
|
@ -102,6 +109,7 @@ Id Type Name SortOrder PlayAlone
|
||||||
847001 1 FxMb1OniisanJixianshanbiPingmu 2 0
|
847001 1 FxMb1OniisanJixianshanbiPingmu 2 0
|
||||||
847002 1 FxMb1OniisanCrossPingmu 2 0
|
847002 1 FxMb1OniisanCrossPingmu 2 0
|
||||||
847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0
|
847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0
|
||||||
|
847004 1 FxPunishingRuqinPingmu 2 0
|
||||||
200023 1 FxUiS01302Start 2 1
|
200023 1 FxUiS01302Start 2 1
|
||||||
200024 1 FxUiS01302Finish 2 1
|
200024 1 FxUiS01302Finish 2 1
|
||||||
200025 1 FxUiS01302Start 2 1
|
200025 1 FxUiS01302Start 2 1
|
||||||
|
@ -163,3 +171,27 @@ Id Type Name SortOrder PlayAlone
|
||||||
855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0
|
855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0
|
||||||
855604 1 FxMb1MaidmasterMd010001Heiping02 2 0
|
855604 1 FxMb1MaidmasterMd010001Heiping02 2 0
|
||||||
855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0
|
855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0
|
||||||
|
749093 1 FxHeibian 2 1
|
||||||
|
853601 1 FxMb1Mercy2Atk08Pingmu 2 1
|
||||||
|
743200 1 FxSuidaoPingmu 2 1
|
||||||
|
744224 FxScene03201BaozhaPingmu 2 0
|
||||||
|
748575 1 FxMb1Starknight2Pingmu01 2 1
|
||||||
|
748576 1 FxDataModelScreen 2 1
|
||||||
|
748281 1 Fxtheatreopen 2 1
|
||||||
|
748282 1 Fxtheatreclose 2 1
|
||||||
|
748283 1 FxblackshadowLoop 2 1
|
||||||
|
744453 1 FxScreenSpeedLineFront 2 0
|
||||||
|
744454 1 FxScreenSpeedLineBack 2 0
|
||||||
|
785111 1 FxMb1Starknight2Atk53Pingmu 2 0
|
||||||
|
785112 1 FxMb1Starknight2Pingmu01 2 0
|
||||||
|
785113 1 FxMb1Starknight2Pingmu02 2 0
|
||||||
|
785114 1 FxMb1Starknight2Pingmu03 2 0
|
||||||
|
785115 1 FxMb1Starknight2DeathPingmu 2 0
|
||||||
|
785116 1 FxMb1Starknight2Atk50Pingmu 2 0
|
||||||
|
785117 1 FxMb1Starknight2Atk50Pingmu01 2 0
|
||||||
|
785118 1 FxMb1Starknight2Atk50Pingmu02 2 0
|
||||||
|
785119 1 FxMb1Starknight2Atk50Pingmu03 2 0
|
||||||
|
785120 1 FxMb1Starknight2Atk50Pingmu04 2 0
|
||||||
|
785121 1 FxMb1Starknight2Atk50PingmuBoli 2 0
|
||||||
|
785122 1 FxMb1Starknight2Atk54Pingmu 2 0
|
||||||
|
785123 1 FxMb1Starknight2Atk53Pingmu01 2 0
|
||||||
|
|
|
|
@ -2,3 +2,5 @@ Url
|
||||||
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAsset.asset
|
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAsset.asset
|
||||||
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetPetCount.asset
|
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetPetCount.asset
|
||||||
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetNanami.asset
|
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetNanami.asset
|
||||||
|
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetLiang.asset
|
||||||
|
Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetR3Aila.asset
|
||||||
|
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Id BulletType MoveSpeed LookAtPlayer RotateSpeed LiveTime DeathEffectPath
|
||||||
|
1001 1 0.15 10 FxNierhkDaodanDeath
|
||||||
|
1002 2 0.15 10 FxNierhkDaodanDeath
|
||||||
|
1003 3 0.05 1 1 10 FxNierhkDaodanDeath
|
||||||
|
1004 3 0.1 10 FxNierhkDaodanDeath
|
||||||
|
1005 1 0.05 10 FxNierhkDaodanDeath
|
||||||
|
1006 1 0.05 10 FxNierhkDaodanDeath
|
||||||
|
1007 2 0.1 10 FxNierhkDaodanDeath
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
Id NpcType Life DeathEffectPath IsBoss MoveSpeed LookAtPlayer RotateSpeed ShootInterval BulletAngel BulletId[0] BulletId[1] BulletId[2] BulletId[3] BulletId[4] BulletId[5] BulletId[6] BulletId[7]
|
||||||
|
1001 1 2 FxNierHkNpcDeath02 1 1 1002
|
||||||
|
1002 2 4 FxNierHkNpcDeath02 1 1 1002
|
||||||
|
1003 3 5 FxNierHkNpcDeath01 0.8 1 1002
|
||||||
|
1004 4 5 FxNierHkNpcDeath01 0.8 1 60 1002 1002 1002
|
||||||
|
1005 5 10 FxNierHkNpcDeath03 1 1 0.2 45 1001 1002 1001 1002 1001 1002 1001 1002
|
||||||
|
1006 3 5 FxNierHkNpcDeath01 1 1 1 120 1005
|
||||||
|
1007 1 2 FxNierHkNpcDeath02 0.005 1 1 1002
|
||||||
|
1008 3 4 FxNierHkNpcDeath01
|
||||||
|
1009 5 6 FxNierHkNpcDeath03 1 1 0.4 120 1001 1002 1002
|
||||||
|
1010 2 4 FxNierHkNpcDeath02 1 0.4 1002
|
||||||
|
1011 1 2 FxNierHkNpcDeath02 1 0.6 1001
|
||||||
|
1012 1 2 FxNierHkNpcDeath02 0.005 1 0.8 1002
|
||||||
|
1013 4 4 FxNierHkNpcDeath01 0.8 2 1006
|
||||||
|
1014 3 5 FxNierHkNpcDeath01 0.6 1007
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id Life MoveSpeed ShootInterval BulletMoveSpeed BulletLiveTime BehitShieldRadius BehitShieldResetTime
|
||||||
|
1001 9999 0.25 0.2 0.4 10 4 2
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
Id PrefabPath
|
||||||
|
1 Assets/Product/Role/CharaterPrefab/Mo1NierplayerMd000002.prefab
|
||||||
|
2 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerMove01.prefab
|
||||||
|
3 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerShield01.prefab
|
||||||
|
4 Assets/Product/Role/CharaterPrefab/Mo1NierzhuitiMd000002.prefab
|
||||||
|
5 Assets/Product/Role/CharaterPrefab/Mo1NierhudunzhuitiMd000002.prefab
|
||||||
|
6 Assets/Product/Role/CharaterPrefab/Mo1NierqiutiMd000002.prefab
|
||||||
|
7 Assets/Product/Role/CharaterPrefab/Mo1NieryuanzhuMd000002.prefab
|
||||||
|
8 Assets/Product/Role/CharaterPrefab/Mo1NierhudunMd000002.prefab
|
||||||
|
9 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerDandao.prefab
|
||||||
|
10 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao02.prefab
|
||||||
|
11 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao01.prefab
|
||||||
|
12 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao03.prefab
|
||||||
|
13 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShield.prefab
|
||||||
|
14 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Mo1NierBlackcubeMd000002.prefab
|
||||||
|
15 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Mo1NierWhitecubeMd000002.prefab
|
||||||
|
16 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0101.prefab
|
||||||
|
17 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0102.prefab
|
||||||
|
18 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0201.prefab
|
||||||
|
19 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0202.prefab
|
||||||
|
20 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShieldHit.prefab
|
||||||
|
21 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit02.prefab
|
||||||
|
22 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath01.prefab
|
||||||
|
23 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkDaodanDeath.prefab
|
||||||
|
24 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit04.prefab
|
||||||
|
25 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath03.prefab
|
||||||
|
26 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath02.prefab
|
||||||
|
27 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShieldDeath.prefab
|
||||||
|
28 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit01.prefab
|
||||||
|
29 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit03.prefab
|
||||||
|
30 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit05.prefab
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id PrefabPath CameraPath
|
||||||
|
123 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
||||||
|
1 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
||||||
|
2 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
||||||
|
3 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
||||||
|
4 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
||||||
|
5 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab
|
|
|
@ -1,27 +1,36 @@
|
||||||
Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5]
|
Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8]
|
||||||
1001 DoNieRoleDeath
|
1001 DoNieRoleDeath
|
||||||
1002 DoOpenChildUi UiFightRollingNum
|
1002 DoOpenChildUi UiFightRollingNum
|
||||||
1003 DoCloseChildUi UiFightRollingNum
|
1003 DoCloseChildUi UiFightRollingNum
|
||||||
1004 DoChildUiFunction UiFightRollingNum SetActive
|
1004 DoChildUiFunction UiFightRollingNum SetActive
|
||||||
1005 DoChildUiFunction UiFightRollingNum AddTotalCount
|
1005 DoChildUiFunction UiFightRollingNum AddTotalCount
|
||||||
1006 DoOpenChildUi UiFightNewspaper
|
1006 DoOpenChildUi UiFightNewspaper
|
||||||
3001 HideClientScene
|
2001 DoOpenChildUi UiFightMovieBagua
|
||||||
3002 HideClientFightUi
|
2002 DoChildUiFunction UiFightMovieBagua Init
|
||||||
3003 ClearRLManager
|
2003 DoCloseChildUi UiFightMovieBagua
|
||||||
3004 ClearSLivBallEffect
|
3001 HideClientScene
|
||||||
3005 HideClientSceneEx
|
3002 HideClientFightUi
|
||||||
5001 DoOpenChildUi UiFightPivotCombat
|
3003 ClearRLManager
|
||||||
5002 DoCloseChildUi UiFightPivotCombat
|
3004 ClearSLivBallEffect
|
||||||
5003 DoChildUiFunction UiFightPivotCombat AddScore
|
3005 HideClientSceneEx
|
||||||
5004 DoChildUiFunction UiFightPivotCombat SetFillAmount
|
5001 DoOpenChildUi UiFightPivotCombat
|
||||||
5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength
|
5002 DoCloseChildUi UiFightPivotCombat
|
||||||
5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes
|
5003 DoChildUiFunction UiFightPivotCombat AddScore
|
||||||
5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive
|
5004 DoChildUiFunction UiFightPivotCombat SetFillAmount
|
||||||
6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab
|
5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength
|
||||||
7001 RecordDamageNum
|
5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes
|
||||||
7002 PopDamageNum
|
5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive
|
||||||
8001 DoOpenChildUi UiFightBangbiSkill
|
6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab
|
||||||
8002 DoCloseChildUi UiFightBangbiSkill
|
7001 RecordDamageNum
|
||||||
8003 DoChildUiFunction UiFightBangbiSkill SetCanActive
|
7002 PopDamageNum
|
||||||
8004 DoChildUiFunction UiFightBangbiSkill SetActived
|
8001 DoOpenChildUi UiFightBangbiSkill
|
||||||
8005 DoOpenChildUi UiFightBangbiPaper
|
8002 DoCloseChildUi UiFightBangbiSkill
|
||||||
|
8003 DoChildUiFunction UiFightBangbiSkill SetCanActive
|
||||||
|
8004 DoChildUiFunction UiFightBangbiSkill SetActived
|
||||||
|
8005 DoOpenChildUi UiFightBangbiPaper
|
||||||
|
9001 DoOpenChildUi UiFightBrilliantwalk
|
||||||
|
9002 DoChildUiFunction UiFightBrilliantwalk DestroyTips
|
||||||
|
9003 DoChildUiFunctionEx UiFightBrilliantwalk SetModPercent
|
||||||
|
9004 DoChildUiFunctionEx UiFightBrilliantwalk SetModIsUnlock
|
||||||
|
9005 DoChildUiFunctionEx UiFightBrilliantwalk SetIcon
|
||||||
|
9006 DoCloseChildUi UiFightBrilliantwalk
|
||||||
|
|
|
|
@ -506,6 +506,27 @@ Id Name Level Icon Description
|
||||||
716005 DMG Reduction+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased under the yellow light.
|
716005 DMG Reduction+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased under the yellow light.
|
||||||
716021 Energize 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Gains a DMG bonus based on HP percentage.
|
716021 Energize 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Gains a DMG bonus based on HP percentage.
|
||||||
716024 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Cast skills immediately after moving to boost the damage based on Movement Speed.
|
716024 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Cast skills immediately after moving to boost the damage based on Movement Speed.
|
||||||
|
716141 Scorching Hot 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuoShao001.png The unit will be Burnt for 5s upon receiving damage. Increasing Strength Points can tear apart the wound. Every 5 Strength Points can make the target take 10% more Burnt DMG and have the Burnt effect for 0.5s longer.
|
||||||
|
716142 Burn 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Burns the unit's wound and makes the unit take Burnt DMG once every second.
|
||||||
|
716145 Recovery 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png The wound is recovering. Immune to the Burn effect for 8s.
|
||||||
|
716151 Arctic 1 Assets/Product/Texture/Image/IconAffix/AffixIconShiWen001.png The recovery speed of the unit's Movement Speed and Dodge Gauge will decrease over time. Spend Physique Points to resist the coldness. Every 5 Physique Points can reduce the effect by 5%.
|
||||||
|
716152 Hypothermia 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png The recovery speed of the unit's Movement Speed and Dodge Gauge has been reduced.
|
||||||
|
716166 Lightning Bug 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiChong001.png "The unit can receive damage from Lightning Bugs. Use Energy Defense Points to resist their power. Every 5 Energy Defense Points can prolong the Lightning Bug generation interval by 0.5s and transfer 5% of the incoming explosion damage to the enemy."
|
||||||
|
716167 Supercharged 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiChong1001.png The unit will take additional damage from Lightning Bugs.
|
||||||
|
716176 Corrosion 1 Assets/Product/Texture/Image/IconAffix/AffixIconFuShi001.png Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%.
|
||||||
|
716177 Fragility 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png The unit takes Extra DMG based on the Weakness Exposure Level until the end of the battle.
|
||||||
|
716181 Flexibility 1 Assets/Product/Texture/Image/IconAffix/AffixIconQiaoBian001.png If there are more than 3 ally units within 10m around the caster, then the caster will deal more damage based on the number of extra allies. Otherwise, the caster gains DMG Reduction. Stacks up to 3 times. Use Strength Points to suppress the enemy, with each 10 Strength Points reducing the DMG Bonus and DMG Reduction Bonus of each stack by 5% and 1% respectively.
|
||||||
|
716182 Advance Together 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Allies: {0}, DMG Increase: {1}% ({2}% - {3}%)
|
||||||
|
716183 Retreat Together 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%)
|
||||||
|
716191 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBoDong001.png The unit is in an unstable status and deals fluctuating damage. Use the Physique Points to deal with the unstable attacks. Every 5 Physique Points can reduce the enemy's maximum damage dealt by 5%. Every 10 Physique Points can reduce the enemy's minimum damage dealt by 5%.
|
||||||
|
716196 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng001.png Charges once every 20s and gains 1 stack of [Charge] effect. Enters the [Overload] form and stops charging after 3 charges. Use the Energy Defense Points to better understand the Charge effect. Every 10 Energy Defense Points can add 5s to the charging interval and reduce the Final DMG Bonus by 5% and Signature Energy by 1.
|
||||||
|
716197 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng1001.png Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%.
|
||||||
|
716198 Overload 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng2001.png Every time the caster deals damage, it will reduce the target's Signature Energy by {0}% ({1}% - {2}%).
|
||||||
|
716211 Interference 1 Assets/Product/Texture/Image/IconAffix/AffixIconGanRao001.png The unit can interfere with the enemy's enemy-tracking system, reducing the incoming damage dealt by the enemy in the distance and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can add 1m to the range of the Interference effect and reduce the DMG Reduction by 5% and dodge effect by 3%.
|
||||||
|
716212 Stealth 1 Assets/Product/Texture/Image/IconAffix/AffixIconGanRao1001.png The unit receives {0} less damage from you and has a {1} chance to dodge your attacks.
|
||||||
|
716251 Energy Gathering 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Elemental Resistance increases by 20%. Has a 25% chance to also deal Fire, Ice, Lightning, or Dark DMG equal to 25% of the caster's ATK when dealing DMG. Can be triggered once every second.
|
||||||
|
716261 Tenacity 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png All Resistances increase by 20%. All Resistances decrease by 2% for 12s every time when the character is attacked. Stacks up to 20 times. Upon dealing DMG, has a 30% chance to inflict Extra Physical, Fire, Ice, Lightning, or Dark DMG equal to 30% of the caster's ATK. Can be triggered once every 0.5s.
|
||||||
|
716273 DMG Increase 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png All DMG increases by 15%.
|
||||||
760014 Lightning Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
|
760014 Lightning Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
|
||||||
760015 Lightning Vulnerability 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
|
760015 Lightning Vulnerability 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
|
||||||
760701 Power Booster 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
|
760701 Power Booster 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
|
||||||
|
@ -571,4 +592,21 @@ Id Name Level Icon Description
|
||||||
746590 Immune Yellow 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Immune to DMG from Yellow Orb Skills.
|
746590 Immune Yellow 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Immune to DMG from Yellow Orb Skills.
|
||||||
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
|
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
|
||||||
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
|
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
|
||||||
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
|
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
|
||||||
|
776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%.
|
||||||
|
776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%.
|
||||||
|
776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%.
|
||||||
|
776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%.
|
||||||
|
776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%.
|
||||||
|
776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%.
|
||||||
|
776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%.
|
||||||
|
776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%.
|
||||||
|
776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%.
|
||||||
|
776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%.
|
||||||
|
761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s.
|
||||||
|
761534 Frost 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s.
|
||||||
|
761537 Lightning Strike 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s.
|
||||||
|
761540 Dark Corruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s.
|
||||||
|
748536 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 50%.
|
||||||
|
748517 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 100%.
|
||||||
|
748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%.
|
Can't render this file because it contains an unexpected character in line 486 and column 87.
|
|
@ -164,3 +164,21 @@ Id Name IsTrigger
|
||||||
208 Executioner08 1
|
208 Executioner08 1
|
||||||
209 Executioner09 1
|
209 Executioner09 1
|
||||||
210 Executioner10 1
|
210 Executioner10 1
|
||||||
|
211 Born1 1
|
||||||
|
212 Born2 1
|
||||||
|
213 Born3 1
|
||||||
|
214 Attack60_Front 1
|
||||||
|
215 Attack60_Front_Loop 1
|
||||||
|
216 Attack60_Front_End 1
|
||||||
|
217 Attack60_Left 1
|
||||||
|
218 Attack60_Left_Loop 1
|
||||||
|
219 Attack60_Left_End 1
|
||||||
|
220 Attack60_Right 1
|
||||||
|
221 Attack60_Right_Loop 1
|
||||||
|
222 Attack60_Right_End 1
|
||||||
|
223 Attack60_Back 1
|
||||||
|
224 Attack60_Back_Loop 1
|
||||||
|
225 Attack60_Back_End 1
|
||||||
|
226 Attack60_Idle 1
|
||||||
|
227 Attack60_Idle_Loop 1
|
||||||
|
228 Attack60_Idle_End 1
|
||||||
|
|
|
|
@ -434,6 +434,17 @@ Id NpcId Type ModelId CvId Desc
|
||||||
27008 1108 8 120075
|
27008 1108 8 120075
|
||||||
27009 1108 9 120074
|
27009 1108 9 120074
|
||||||
27010 1108 10 120077
|
27010 1108 10 120077
|
||||||
|
27011 1108 0 R3LunaMd019251 120076 Luna: Divine Coating
|
||||||
|
27012 1108 1 R3LunaMd019251 120067
|
||||||
|
27013 1108 2 R3LunaMd019251 120068
|
||||||
|
27014 1108 3 R3LunaMd019251 120069
|
||||||
|
27015 1108 4 R3LunaMd019251 120070
|
||||||
|
27016 1108 5 R3LunaMd019251 120071
|
||||||
|
27017 1108 6 R3LunaMd019251 120072
|
||||||
|
27018 1108 7 R3LunaMd019251 120073
|
||||||
|
27019 1108 8 R3LunaMd019251 120075
|
||||||
|
27020 1108 9 R3LunaMd019251 120074
|
||||||
|
27021 1108 10 R3LunaMd019251 120100
|
||||||
28000 1201 0 117062 2B
|
28000 1201 0 117062 2B
|
||||||
28001 1201 1 117053
|
28001 1201 1 117053
|
||||||
28002 1201 2 117054
|
28002 1201 2 117054
|
||||||
|
@ -500,7 +511,7 @@ Id NpcId Type ModelId CvId Desc
|
||||||
33008 1112 8 123076
|
33008 1112 8 123076
|
||||||
33009 1112 9 123075
|
33009 1112 9 123075
|
||||||
33010 1112 10 123078
|
33010 1112 10 123078
|
||||||
33011 1112 0 R3KuluomuMd019281 123077
|
33011 1112 0 R3KuluomuMd019281 123077 Chrome Glory Sanguine Coating
|
||||||
33012 1112 1 R3KuluomuMd019281 123068
|
33012 1112 1 R3KuluomuMd019281 123068
|
||||||
33013 1112 2 R3KuluomuMd019281 123069
|
33013 1112 2 R3KuluomuMd019281 123069
|
||||||
33014 1112 3 R3KuluomuMd019281 123070
|
33014 1112 3 R3KuluomuMd019281 123070
|
||||||
|
@ -511,6 +522,17 @@ Id NpcId Type ModelId CvId Desc
|
||||||
33019 1112 8 R3KuluomuMd019281 123076
|
33019 1112 8 R3KuluomuMd019281 123076
|
||||||
33020 1112 9 R3KuluomuMd019281 123075
|
33020 1112 9 R3KuluomuMd019281 123075
|
||||||
33021 1112 10 R3KuluomuMd019281 123078
|
33021 1112 10 R3KuluomuMd019281 123078
|
||||||
|
33030 1112 0 R3KuluomuMd019011 123077 Chrome Glory College Coating
|
||||||
|
33031 1112 1 R3KuluomuMd019011 123068
|
||||||
|
33032 1112 2 R3KuluomuMd019011 123069
|
||||||
|
33033 1112 3 R3KuluomuMd019011 123070
|
||||||
|
33034 1112 4 R3KuluomuMd019011 123071
|
||||||
|
33035 1112 5 R3KuluomuMd019011 123072
|
||||||
|
33036 1112 6 R3KuluomuMd019011 123073
|
||||||
|
33037 1112 7 R3KuluomuMd019011 123074
|
||||||
|
33038 1112 8 R3KuluomuMd019011 123076
|
||||||
|
33039 1112 9 R3KuluomuMd019011 123075
|
||||||
|
33040 1112 10 R3KuluomuMd019011 123108
|
||||||
34000 1303 0 124077 No. 21
|
34000 1303 0 124077 No. 21
|
||||||
34001 1303 1 124068
|
34001 1303 1 124068
|
||||||
34002 1303 2 124069
|
34002 1303 2 124069
|
||||||
|
@ -588,6 +610,17 @@ Id NpcId Type ModelId CvId Desc
|
||||||
38008 1311 8 128075
|
38008 1311 8 128075
|
||||||
38009 1311 9 128076
|
38009 1311 9 128076
|
||||||
38010 1311 10 128078
|
38010 1311 10 128078
|
||||||
|
38011 1311 0 R4SailinnaMd019261 128077 Selena: Capriccio Vox Solaris Coating
|
||||||
|
38012 1311 1 R4SailinnaMd019261 128068
|
||||||
|
38013 1311 2 R4SailinnaMd019261 128069
|
||||||
|
38014 1311 3 R4SailinnaMd019261 128070
|
||||||
|
38015 1311 4 R4SailinnaMd019261 0
|
||||||
|
38016 1311 5 R4SailinnaMd019261 128072
|
||||||
|
38017 1311 6 R4SailinnaMd019261 128073
|
||||||
|
38018 1311 7 R4SailinnaMd019261 128074
|
||||||
|
38019 1311 8 R4SailinnaMd019261 128075
|
||||||
|
38020 1311 9 R4SailinnaMd019261 128076
|
||||||
|
38021 1311 10 R4SailinnaMd019261 128105
|
||||||
39000 1304 0 129077 Pulao: Dragontoll
|
39000 1304 0 129077 Pulao: Dragontoll
|
||||||
39001 1304 1 129068
|
39001 1304 1 129068
|
||||||
39002 1304 2 129069
|
39002 1304 2 129069
|
||||||
|
@ -708,4 +741,37 @@ Id NpcId Type ModelId CvId Desc
|
||||||
47007 1105 7 R3LuosaitaMd019351 114067
|
47007 1105 7 R3LuosaitaMd019351 114067
|
||||||
47008 1105 8 R3LuosaitaMd019351 114069
|
47008 1105 8 R3LuosaitaMd019351 114069
|
||||||
47009 1105 9 R3LuosaitaMd019351 114068
|
47009 1105 9 R3LuosaitaMd019351 114068
|
||||||
47010 1105 10 R3LuosaitaMd019351 114094
|
47010 1105 10 R3LuosaitaMd019351 114094
|
||||||
|
48000 1021 0 136079 Lee: Hyperreal
|
||||||
|
48001 1021 1 136069
|
||||||
|
48002 1021 2 136071
|
||||||
|
48003 1021 3
|
||||||
|
48004 1021 4 136073
|
||||||
|
48005 1021 5 136074
|
||||||
|
48006 1021 6 136075
|
||||||
|
48007 1021 7 136076
|
||||||
|
48008 1021 8 136078
|
||||||
|
48009 1021 9 136077
|
||||||
|
48010 1021 10 136080
|
||||||
|
49000 8511 0 0 Glory Player-controlled Monster
|
||||||
|
49001 8511 1 0
|
||||||
|
49002 8511 2 0
|
||||||
|
49003 8511 3 0
|
||||||
|
49004 8511 4 0
|
||||||
|
49005 8511 5 0
|
||||||
|
49006 8511 6 0
|
||||||
|
49007 8511 7 0
|
||||||
|
49008 8511 8 0
|
||||||
|
49009 8511 9 0
|
||||||
|
49010 8511 10 0
|
||||||
|
50000 1019 0 137080 Ice Ayla
|
||||||
|
50001 1019 1 137068
|
||||||
|
50002 1019 2 137070
|
||||||
|
50003 1019 3 137072
|
||||||
|
50004 1019 4
|
||||||
|
50005 1019 5 137075
|
||||||
|
50006 1019 6 137076
|
||||||
|
50007 1019 7 137077
|
||||||
|
50008 1019 8 137079
|
||||||
|
50009 1019 9 137078
|
||||||
|
50010 1019 10 137081
|
|
|
@ -4,3 +4,7 @@ Id NpcId MasterModelId ModelId ResId
|
||||||
3 1116 R2QuMd019141 R2QuflyMd019141
|
3 1116 R2QuMd019141 R2QuflyMd019141
|
||||||
4 1093 R4LifuMd019331 R4LifurbtoneMd019331 R4LifuMd019331
|
4 1093 R4LifuMd019331 R4LifurbtoneMd019331 R4LifuMd019331
|
||||||
5 1083 R4LifuMd019331 R4LifurbttwoMd019331 R4LifuMd019331
|
5 1083 R4LifuMd019331 R4LifurbttwoMd019331 R4LifuMd019331
|
||||||
|
6 1221 R4LiangMd010011 R4LiangMd010011
|
||||||
|
7 1221 R4LiangMd010021 R4LiangMd010021
|
||||||
|
8 1221 R4LiangMd010031 R4LiangMd010031
|
||||||
|
9 1221 R4LiangMd019011 R4LiangMd019011
|
||||||
|
|
|
|
@ -4,3 +4,4 @@ Id MinPasswordMapId MaxPasswordMapId CorrectPasswords[1] CorrectPasswords[2] Cor
|
||||||
1003 13 18 13 16 14 15
|
1003 13 18 13 16 14 15
|
||||||
1004 19 28 20 19 22 20
|
1004 19 28 20 19 22 20
|
||||||
1005 19 28 28 23 24 20
|
1005 19 28 28 23 24 20
|
||||||
|
1006 3 3 3
|
||||||
|
|
|
|
@ -464,7 +464,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId
|
||||||
1020011415 1 Bianca... 1.23 1.23 1.23 1.23 100000899
|
1020011415 1 Bianca... 1.23 1.23 1.23 1.23 100000899
|
||||||
1502040501 1 Vanessa: Something's off. 1.5 1.5 1.5 1.5
|
1502040501 1 Vanessa: Something's off. 1.5 1.5 1.5 1.5
|
||||||
1502040501 2 0.5 0.5 0.5 0.5
|
1502040501 2 0.5 0.5 0.5 0.5
|
||||||
1502040501 3 Vera: This is way too "clean." It's almost like... someone is still living here. 2.5 2.5 2.5 2.5
|
1502040501 3 "Vera: This is way too ""clean."" It's almost like... someone is still living here." 2.5 2.5 2.5 2.5
|
||||||
1502040501 4 0.5 0.5 0.5 0.5
|
1502040501 4 0.5 0.5 0.5 0.5
|
||||||
1502040501 5 Vanessa: Could it be those experimental Constructs on the trees outside? 2 2 2 2
|
1502040501 5 Vanessa: Could it be those experimental Constructs on the trees outside? 2 2 2 2
|
||||||
1502040501 6 0.5 0.5 0.5 0.5
|
1502040501 6 0.5 0.5 0.5 0.5
|
||||||
|
@ -479,71 +479,72 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId
|
||||||
1502040503 5 Vanessa: So they've hidden the tracks of their experiments. 2 2 2 2
|
1502040503 5 Vanessa: So they've hidden the tracks of their experiments. 2 2 2 2
|
||||||
1502040504 1 Vera: ...The door's here. Did you expect me to tell you this? 2 2 2 2
|
1502040504 1 Vera: ...The door's here. Did you expect me to tell you this? 2 2 2 2
|
||||||
1502040505 1 Vera: Surveillance? So we've been monitored by someone behind the camera ever since we walked into this place? 3 3 3 3
|
1502040505 1 Vera: Surveillance? So we've been monitored by someone behind the camera ever since we walked into this place? 3 3 3 3
|
||||||
1502040506 1 Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running. 3 3 3 3
|
1502040506 1 "Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running." 3 3 3 3
|
||||||
1502040506 2 0.5 0.5 0.5 0.5
|
1502040506 2 0.5 0.5 0.5 0.5
|
||||||
1502040506 3 Vanessa: Let's see if there are any clues to the location of the security room. 2 2 2 2
|
1502040506 3 Vanessa: Let's see if there are any clues to the location of the security room. 2 2 2 2
|
||||||
1502040507 1 Vera: Hey, look. 2 2 2 2
|
1502040507 1 "Vera: Hey, look." 2 2 2 2
|
||||||
1502040508 1 Vera: These dolls have something in their bellies. 2 2 2 2
|
1502040508 1 Vera: These dolls have something in their bellies. 2 2 2 2
|
||||||
1502040509 1 Vera: The schedule here seems quite healthy. 2 2 2 2
|
1502040509 1 Vera: The schedule here seems quite healthy. 2 2 2 2
|
||||||
1502040510 1 Vera: Over here. Has this bear... been here all the time? 2 2 2 2
|
1502040510 1 Vera: Over here. Has this bear... been here all the time? 2 2 2 2
|
||||||
1502040511 1 0.75 0.75 0.75 0.75 100000928
|
1502040511 1 0.75 0.75 0.75 0.75 100000928
|
||||||
1502040511 2 ???: ...Come on. 2 2 2 2
|
1502040511 2 ???: ...Come on. 2 2 2 2
|
||||||
1502040512 1 Vera: Hey, stop zoning out, dollface! 2 2 2 2
|
1502040512 1 "Vera: Hey, stop zoning out, dollface!" 2 2 2 2
|
||||||
1502040513 1 Bambinata: The security room is in there. 2 2 2 2
|
1502040513 1 Bambinata: The security room is in there. 2 2 2 2
|
||||||
1502040514 1 Vera: Behind the shelf? How did you know that? 2 2 2 2
|
1502040514 1 Vera: Behind the shelf? How did you know that? 2 2 2 2
|
||||||
1502040515 1 Bambinata: There is a strange memory... in Bambinata's M.I.N.D. 2.5 2.5 2.5 2.5
|
1502040515 1 Bambinata: There is a strange memory... in Bambinata's M.I.N.D. 2.5 2.5 2.5 2.5
|
||||||
1502040515 2 0.5 0.5 0.5 0.5
|
1502040515 2 0.5 0.5 0.5 0.5
|
||||||
1502040515 3 Vanessa: When did it show up? 1.5 1.5 1.5 1.5
|
1502040515 3 Vanessa: When did it show up? 1.5 1.5 1.5 1.5
|
||||||
1502040515 4 0.5 0.5 0.5 0.5
|
1502040515 4 0.5 0.5 0.5 0.5
|
||||||
1502040515 5 Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can "remember" someone passing through here. 3 3 3 3
|
1502040515 5 "Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can ""remember"" someone passing through here." 3 3 3 3
|
||||||
1502040515 6 0.5 0.5 0.5 0.5
|
1502040515 6 0.5 0.5 0.5 0.5
|
||||||
1502040515 7 Vanessa: Let's see if there's anything unusual about this bookshelf first. 2 2 2 2
|
1502040515 7 Vanessa: Let's see if there's anything unusual about this bookshelf first. 2 2 2 2
|
||||||
1502040516 1 Bambinata: Do we blow this place up, Mistress? 2 2 2 2
|
1502040516 1 "Bambinata: Do we blow this place up, Mistress?" 2 2 2 2
|
||||||
1502040516 2 0.5 0.5 0.5 0.5
|
1502040516 2 0.5 0.5 0.5 0.5
|
||||||
1502040516 3 Vanessa: Let's avoid impacting the electronics and data with the explosions. We'll start with scanning it. 2 2 2 2
|
1502040516 3 Vanessa: Let's avoid impacting the electronics and data with the explosions. We'll start with scanning it. 2 2 2 2
|
||||||
1502040517 1 Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication. 2 2 2 2
|
1502040517 1 "Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication." 2 2 2 2
|
||||||
1502040518 1 Vera: Can we find it in the memory? 2 2 2 2
|
1502040518 1 Vera: Can we find it in the memory? 2 2 2 2
|
||||||
1502040519 1 Bambinata: Hmm... The data is not complete. Let Bambinata try to fix it. 3 3 3 3
|
1502040519 1 Bambinata: Hmm... The data is not complete. Let Bambinata try to fix it. 3 3 3 3
|
||||||
1502040520 1 Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata. 3 3 3 3
|
1502040520 1 "Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata." 3 3 3 3
|
||||||
1502040521 1 Vanessa: And Cerberus, you keep an eye on things and help out Bambinata. 2 2 2 2
|
1502040521 1 "Vanessa: And Cerberus, you keep an eye on things and help out Bambinata." 2 2 2 2
|
||||||
1502040523 1 Bambinata: Broken memory data... Should be able to make it more consistent if Bambinata can adjust the time perception. 3 3 3 3
|
1502040523 1 Bambinata: Broken memory data... Should be able to make it more consistent if Bambinata can adjust the time perception. 3 3 3 3
|
||||||
1502040523 2 0.5 0.5 0.5 0.5
|
1502040523 2 0.5 0.5 0.5 0.5
|
||||||
1502040523 3 Bambinata: The core data that appears to be the administrator is standing by the bed. Is it time to rest? 2 2 2 2
|
1502040523 3 Bambinata: The core data that appears to be the administrator is standing by the bed. Is it time to rest? 2 2 2 2
|
||||||
1502040524 1 "Mother": Time, to rest. Sleep on time. 2 2 2 2
|
1502040524 1 "Mother: Time, to rest. Sleep on time." 2 2 2 2
|
||||||
1502040524 2 0.5 0.5 0.5 0.5
|
1502040524 2 0.5 0.5 0.5 0.5
|
||||||
1502040524 3 Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight. 2 2 2 2
|
1502040524 3 "Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight." 2 2 2 2
|
||||||
1502040525 1 Bambinata: ... 2 2 2 2
|
1502040525 1 Bambinata: ... 2 2 2 2
|
||||||
1502040526 1 Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess? 3 3 3 3
|
1502040526 1 "Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess?" 3 3 3 3
|
||||||
1502040527 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3
|
1502040527 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3
|
||||||
1502040528 1 Bambinata: The time of the memory is not accurate enough. 3 3 3 3
|
1502040528 1 Bambinata: The time of the memory is not accurate enough. 3 3 3 3
|
||||||
1502040529 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3
|
1502040529 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3
|
||||||
1502040530 1 "Mother": Good children, tidy up toys. Otherwise, you'll become, naughty children. 2 2 2 2
|
1502040530 1 "Mother: Good children, tidy up toys. Otherwise, you'll become, naughty children." 2 2 2 2
|
||||||
1502040530 2 0.5 0.5 0.5 0.5
|
1502040530 2 0.5 0.5 0.5 0.5
|
||||||
1502040530 3 Mother: Naughty children, will be, punished. 2 2 2 2
|
1502040530 3 "Mother: Naughty children, will be, punished." 2 2 2 2
|
||||||
1502040531 1 Bambinata: These memories... Is this where Bambinata used to live? 2 2 2 2
|
1502040531 1 Bambinata: These memories... Is this where Bambinata used to live? 2 2 2 2
|
||||||
1502040532 1 "Mother": Game time, now. Good children, make use of, calculation module. 3 3 3 3
|
1502040532 1 "Mother: Game time, now. Good children, make use of, calculation module." 3 3 3 3
|
||||||
1502040533 1 Bambinata: Mistress never told Bambinata about her past. 3 3 3 3
|
1502040533 1 Bambinata: Mistress never told Bambinata about her past. 3 3 3 3
|
||||||
1502040534 1 Vera: Hmm? Did I touch something by mistake? Sorry— 3 3 3 3
|
1502040534 1 Vera: Hmm? Did I touch something by mistake? Sorry— 3 3 3 3
|
||||||
1502040534 2 0.5 0.5 0.5 0.5
|
1502040534 2 0.5 0.5 0.5 0.5
|
||||||
1502040534 3 Vera: But you should stay lying down! 2 2 2 2
|
1502040534 3 Vera: But you should stay lying down! 2 2 2 2
|
||||||
1502040535 1 Bambinata: Resume data recovery. 2 2 2 2
|
1502040535 1 Bambinata: Resume data recovery. 2 2 2 2
|
||||||
1502040536 1 Vera: Looks like someone's keeping a secret from you, dollface. 2 2 2 2
|
1502040536 1 "Vera: Looks like someone's keeping a secret from you, dollface." 2 2 2 2
|
||||||
1502040537 1 Vera: All eliminated. 2 2 2 2
|
1502040537 1 Vera: All eliminated. 2 2 2 2
|
||||||
1502040538 1 Vera: That's it? 1.5 1.5 1.5 1.5
|
1502040538 1 Vera: That's it? 1.5 1.5 1.5 1.5
|
||||||
1502040538 2 0.5 0.5 0.5 0.5
|
1502040538 2 0.5 0.5 0.5 0.5
|
||||||
1502040538 3 Bambinata: Data recovery complete. 1.5 1.5 1.5 1.5
|
1502040538 3 Bambinata: Data recovery complete. 1.5 1.5 1.5 1.5
|
||||||
1502040540 1 Vanessa: Bambinata, investigate inside the building. 2 2 2 2
|
1502040540 1 "Vanessa: Bambinata, investigate inside the building." 2 2 2 2
|
||||||
1502040540 2 0.5 0.5 0.5 0.5
|
1502040540 2 0.5 0.5 0.5 0.5
|
||||||
1502040540 3 Bambinata: Yes, Mistress. 1.5 1.5 1.5 1.5
|
1502040540 3 "Bambinata: Yes, Mistress." 1.5 1.5 1.5 1.5
|
||||||
1502040539 1 Vanessa: They look... more like they're running out from inside. 2 2 2 2
|
1502040539 1 Vanessa: They look... more like they're running out from inside. 2 2 2 2
|
||||||
1502040539 2 0.5 0.5 0.5 0.5
|
1502040539 2 0.5 0.5 0.5 0.5
|
||||||
1502040539 3 Vera: There seems to be something here that scares them. 1.5 1.5 1.5 1.5
|
1502040539 3 Vera: There seems to be something here that scares them. 1.5 1.5 1.5 1.5
|
||||||
|
1502040541 1 Vera:Hm? It seems that I still have to adjust the clock. 2.5 2.5 2.5 2.5
|
||||||
1502040601 1 Vera: The terminal only has the data track of the surveillance record. Someone has modified it. 2 2 2 2
|
1502040601 1 Vera: The terminal only has the data track of the surveillance record. Someone has modified it. 2 2 2 2
|
||||||
1502040602 1 Vanessa: There has to be something related to the experiment. Look deeper. 2 2 2 2
|
1502040602 1 Vanessa: There has to be something related to the experiment. Look deeper. 2 2 2 2
|
||||||
1502040603 1 Bambinata: Bambinata can try to fix these data fragments like she did earlier. 3 3 3 3
|
1502040603 1 Bambinata: Bambinata can try to fix these data fragments like she did earlier. 3 3 3 3
|
||||||
1502040604 1 Vera: With your external memory module? 3 3 3 3
|
1502040604 1 Vera: With your external memory module? 3 3 3 3
|
||||||
1502040605 1 Vanessa: Bambinata, stop if any error occurs. 3 3 3 3
|
1502040605 1 "Vanessa: Bambinata, stop if any error occurs." 3 3 3 3
|
||||||
1502040606 1 Bambinata: Yes, Mistress. 3 3 3 3
|
1502040606 1 "Bambinata: Yes, Mistress." 3 3 3 3
|
||||||
1502040607 1 2 2 2 2
|
1502040607 1 2 2 2 2
|
||||||
1502040608 1 Vera: What? The data download panel is over there. 3 3 3 3
|
1502040608 1 Vera: What? The data download panel is over there. 3 3 3 3
|
||||||
1502040609 1 Bambinata: I must not leave without Mistress' permission. 2 2 2 2
|
1502040609 1 Bambinata: I must not leave without Mistress' permission. 2 2 2 2
|
||||||
|
@ -551,22 +552,22 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId
|
||||||
1502040611 1 Vanessa: Look for anything related to the experiment or architectural blueprints. 3 3 3 3
|
1502040611 1 Vanessa: Look for anything related to the experiment or architectural blueprints. 3 3 3 3
|
||||||
1502040612 1 Bambinata: Understood. 1.5 1.5 1.5 1.5
|
1502040612 1 Bambinata: Understood. 1.5 1.5 1.5 1.5
|
||||||
1502040613 1 Bambinata: Space recovery interrupted... Could there be a data deviation? 3 3 3 3
|
1502040613 1 Bambinata: Space recovery interrupted... Could there be a data deviation? 3 3 3 3
|
||||||
1502040614 1 Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead. 3 3 3 3
|
1502040614 1 "Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead." 3 3 3 3
|
||||||
1502040615 1 Bambinata: What just flashed before me...? 2 2 2 2
|
1502040615 1 Bambinata: What just flashed before me...? 2 2 2 2
|
||||||
1502040616 1 3 3 3 3
|
1502040616 1 3 3 3 3
|
||||||
1502040617 1 Bambinata: It shouldn't be here. Looks like the items have to be matched with the correct data. 3 3 3 3
|
1502040617 1 Bambinata: It shouldn't be here. Looks like the items have to be matched with the correct data. 3 3 3 3
|
||||||
1502040618 1 Bambinata: The data deviation is down. 2 2 2 2
|
1502040618 1 Bambinata: The data deviation is down. 2 2 2 2
|
||||||
1502040619 1 Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area. 3 3 3 3
|
1502040619 1 "Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area." 3 3 3 3
|
||||||
1502040620 1 Bambinata: ...Mistress? 2 2 2 2
|
1502040620 1 Bambinata: ...Mistress? 2 2 2 2
|
||||||
1502040621 1 2 2 2 2
|
1502040621 1 2 2 2 2
|
||||||
1502040622 1 Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress. 3 3 3 3
|
1502040622 1 "Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress." 3 3 3 3
|
||||||
1502040623 1 Bambinata: Forming data connection... 2 2 2 2
|
1502040623 1 Bambinata: Forming data connection... 2 2 2 2
|
||||||
1502040624 1 Bambinata: Transmitting data... 2 2 2 2
|
1502040624 1 Bambinata: Transmitting data... 2 2 2 2
|
||||||
1502040625 1 Bambinata: Data transmission completed... 2 2 2 2
|
1502040625 1 Bambinata: Data transmission completed... 2 2 2 2
|
||||||
1502040626 1 Vera: File transmission? It's the architectural blueprint. Your doll made it. 2 2 2 2
|
1502040626 1 Vera: File transmission? It's the architectural blueprint. Your doll made it. 2 2 2 2
|
||||||
1502040626 2 0.5 0.5 0.5 0.5
|
1502040626 2 0.5 0.5 0.5 0.5
|
||||||
1502040626 3 Vanessa: Good. Bambinata, you can stop for now. 2 2 2 2
|
1502040626 3 "Vanessa: Good. Bambinata, you can stop for now." 2 2 2 2
|
||||||
1502040627 1 Bambinata?: ...Come here... Come to "Mother"— 3 3 3 3
|
1502040627 1 "Bambinata?: ...Come here... Come to ""Mother""—" 3 3 3 3
|
||||||
1502040628 1 Vera: What did you say? 1.5 1.5 1.5 1.5
|
1502040628 1 Vera: What did you say? 1.5 1.5 1.5 1.5
|
||||||
1502040628 2 0.5 0.5 0.5 0.5
|
1502040628 2 0.5 0.5 0.5 0.5
|
||||||
1502040628 3 Bambinata?: There's a voice o-outside... outside. You should go c-check it out. 3 3 3 3
|
1502040628 3 Bambinata?: There's a voice o-outside... outside. You should go c-check it out. 3 3 3 3
|
||||||
|
@ -582,9 +583,9 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId
|
||||||
1502040635 1 Bambinata: Who are you? Did you interrupt the communication between Bambinata and Mistress? 2 2 2 2
|
1502040635 1 Bambinata: Who are you? Did you interrupt the communication between Bambinata and Mistress? 2 2 2 2
|
||||||
1502040636 1 Bambinata: The words on the barque... Should be left by the friend of the constructor of this building. 3 3 3 3
|
1502040636 1 Bambinata: The words on the barque... Should be left by the friend of the constructor of this building. 3 3 3 3
|
||||||
1502040636 2 0.5 0.5 0.5 0.5
|
1502040636 2 0.5 0.5 0.5 0.5
|
||||||
1502040636 3 Bambinata: Being on the sea, sail. Being on the land, settle... 2 2 2 2
|
1502040636 3 "Bambinata: Being on the sea, sail. Being on the land, settle..." 2 2 2 2
|
||||||
1502040637 1 Bambinata: The corridor has changed?! 2 2 2 2
|
1502040637 1 Bambinata: The corridor has changed?! 2 2 2 2
|
||||||
1502040638 1 Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door? 3 3 3 3
|
1502040638 1 "Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door?" 3 3 3 3
|
||||||
1502040639 1 Bambinata: Wait... Did I see this corridor before? 2 2 2 2
|
1502040639 1 Bambinata: Wait... Did I see this corridor before? 2 2 2 2
|
||||||
1502040639 2 0.5 0.5 0.5 0.5
|
1502040639 2 0.5 0.5 0.5 0.5
|
||||||
1502040639 3 Bambinata: Was there a data deviation during the space recovery? 2 2 2 2
|
1502040639 3 Bambinata: Was there a data deviation during the space recovery? 2 2 2 2
|
||||||
|
@ -602,75 +603,352 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId
|
||||||
1502040645 1 Bambinata: The security room... is not this way. 2 2 2 2
|
1502040645 1 Bambinata: The security room... is not this way. 2 2 2 2
|
||||||
1502040646 1 Vera: Dollface said it was not this way. 2 2 2 2
|
1502040646 1 Vera: Dollface said it was not this way. 2 2 2 2
|
||||||
1502040301 1 Vera: This is the best you can do? Useless. 2 2 2 2
|
1502040301 1 Vera: This is the best you can do? Useless. 2 2 2 2
|
||||||
1502040302 1 Vera: By the time you finish, I would have killed all the enemies here, dear. 2 2 2 2
|
1502040302 1 "Vera: By the time you finish, I would have killed all the enemies here, dear." 2 2 2 2
|
||||||
1502040303 1 Vanessa: Lower your voice. Don't draw other Corrupted here. They'll slow us down. 2 2 2 2
|
1502040303 1 Vanessa: Lower your voice. Don't draw other Corrupted here. They'll slow us down. 2 2 2 2
|
||||||
1502040304 1 Vera: Turns out that wherever I go, the battlefield always follows! 2 2 2 2
|
1502040304 1 "Vera: Turns out that wherever I go, the battlefield always follows!" 2 2 2 2
|
||||||
1502040305 1 Vera: Hey, you can handle this, right? Little girl? 2 2 2 2
|
1502040305 1 "Vera: Hey, you can handle this, right? Little girl?" 2 2 2 2
|
||||||
1502040306 1 Bambinata: Yes. Combat order received from Mistress. Ready to fight at any minute. 2 2 2 2
|
1502040306 1 Bambinata: Yes. Combat order received from Mistress. Ready to fight at any minute. 2 2 2 2
|
||||||
1502040307 1 Vera: You guys suck. 2 2 2 2
|
1502040307 1 Vera: You guys suck. 2 2 2 2
|
||||||
1502040308 1 Vera: You're acting like this is your first mission! 2 2 2 2
|
1502040308 1 Vera: You're acting like this is your first mission! 2 2 2 2
|
||||||
1502040309 1 Vera: Let me help you. Otherwise, I don't know when we can complete the mission. 2 2 2 2
|
1502040309 1 "Vera: Let me help you. Otherwise, I don't know when we can complete the mission." 2 2 2 2
|
||||||
1502040310 1 Vanessa: The mist is heavy. 2 2 2 2
|
1502040310 1 Vanessa: The mist is heavy. 2 2 2 2
|
||||||
1502040311 1 Bambinata: High percentage of sulfides, but lower than the harmful range. 3 3 3 3
|
1502040311 1 "Bambinata: High percentage of sulfides, but lower than the harmful range." 3 3 3 3
|
||||||
1502040312 1 Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right... 2 2 2 2
|
1502040312 1 "Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right..." 2 2 2 2
|
||||||
1502040313 1 Vanessa: Bambinata, check with the terminal. 2 2 2 2
|
1502040313 1 "Vanessa: Bambinata, check with the terminal." 2 2 2 2
|
||||||
1502040314 1 Bambinata: Yes, Mistress. 2 2 2 2
|
1502040314 1 "Bambinata: Yes, Mistress." 2 2 2 2
|
||||||
1502040315 1 Bambinata: ...It's a broken experimental Construct. The module is not available now. 3 3 3 3
|
1502040315 1 Bambinata: ...It's a broken experimental Construct. The module is not available now. 3 3 3 3
|
||||||
1502040316 1 Vanessa: This place looks like their cemetery... 2 2 2 2
|
1502040316 1 Vanessa: This place looks like their cemetery... 2 2 2 2
|
||||||
1502040317 1 Vanessa: Stay alert. We haven't finished all the enemies. 2 2 2 2
|
1502040317 1 Vanessa: Stay alert. We haven't finished all the enemies. 2 2 2 2
|
||||||
1502040318 1 Bambinata: ...Synchronizing kinetic module parameters... 2 2 2 2
|
1502040318 1 Bambinata: ...Synchronizing kinetic module parameters... 2 2 2 2
|
||||||
1502040319 1 Bambinata: Synchronizing resimulated special attack moves... 2 2 2 2
|
1502040319 1 Bambinata: Synchronizing resimulated special attack moves... 2 2 2 2
|
||||||
1502040801 1 Vera: Hmph, a welcome party like this... 2 2 2 2
|
1502040801 1 "Vera: Hmph, a welcome party like this..." 2 2 2 2
|
||||||
1502040802 1 Vera: Trying to stall for time? 2 2 2 2
|
1502040802 1 Vera: Trying to stall for time? 2 2 2 2
|
||||||
1502040803 1 Vera: Is this place constructed just to play them around? This is too narrow. 2 2 2 2
|
1502040803 1 Vera: Is this place constructed just to play them around? This is too narrow. 2 2 2 2
|
||||||
1502040804 1 Vera: Have to slow down. 2 2 2 2
|
1502040804 1 Vera: Have to slow down. 2 2 2 2
|
||||||
1502040805 1 Vera: Footsteps... 3 3 3 3
|
1502040805 1 Vera: Footsteps... 3 3 3 3
|
||||||
1502040806 1 Vera: Let's have fun, shall we? 3 3 3 3
|
1502040806 1 "Vera: Let's have fun, shall we?" 3 3 3 3
|
||||||
1502040807 1 Vera: I hear footsteps. I'm not here to play this boring game with you. 2 2 2 2
|
1502040807 1 Vera: I hear footsteps. I'm not here to play this boring game with you. 2 2 2 2
|
||||||
1502041101 1 ???: ... 2 2 2 2
|
1502041101 1 ???: ... 2 2 2 2
|
||||||
1502041101 2 ???: Oh... Mother, give me one more chance... 3 3 3 3
|
1502041101 2 "???: Oh... Mother, give me one more chance..." 3 3 3 3
|
||||||
1502041101 3 I will convince Doris to behave! 3 3 3 3
|
1502041101 3 I will convince Doris to behave! 3 3 3 3
|
||||||
1502041110 1 Wake up— 1 1 1 1
|
1502041110 1 Wake up— 1 1 1 1
|
||||||
1502041111 1 Bambinata... 1 1 1 1
|
1502041111 1 Bambinata... 1 1 1 1
|
||||||
1502041112 1 Bambi... nata... 1 1 1 1
|
1502041112 1 Bambi... nata... 1 1 1 1
|
||||||
1502041113 1 Bam... bi... 1 1 1 1
|
1502041113 1 Bam... bi... 1 1 1 1
|
||||||
1502041114 1 Hurry up— 1 1 1 1
|
1502041114 1 Hurry up— 1 1 1 1
|
||||||
1502041115 1 "Dottie": Doris, Mother's getting angry. 2 2 2 2
|
1502041115 1 "Dottie: Doris, Mother's getting angry." 2 2 2 2
|
||||||
1502041116 1 Stop being selfish. 4 4 4 4
|
1502041116 1 Stop being selfish. 4 4 4 4
|
||||||
1502041117 1 We can't let Mother down again. 4 4 4 4
|
1502041117 1 We can't let Mother down again. 4 4 4 4
|
||||||
1502041118 1 You must learn this immediately. 3 3 3 3
|
1502041118 1 You must learn this immediately. 3 3 3 3
|
||||||
1502041119 1 Be a good girl! 4 4 4 4
|
1502041119 1 Be a good girl! 4 4 4 4
|
||||||
1502041120 1 Doris, be good. 2 2 2 2
|
1502041120 1 "Doris, be good." 2 2 2 2
|
||||||
1502041121 1 Family, Dottie, family, Mother 2 2 2 2
|
1502041121 1 "Family, Dottie, family, Mother" 2 2 2 2
|
||||||
1502041122 1 Mother, Mother, Mother, Mother 2 2 2 2
|
1502041122 1 "Mother, Mother, Mother, Mother" 2 2 2 2
|
||||||
1502041123 1 Family, family, family, family 2 2 2 2
|
1502041123 1 "Family, family, family, family" 2 2 2 2
|
||||||
1502041124 1 Doris, be good. Good girl. 2 2 2 2
|
1502041124 1 "Doris, be good. Good girl." 2 2 2 2
|
||||||
1502041125 1 Good girl, be good. 2 2 2 2
|
1502041125 1 "Good girl, be good." 2 2 2 2
|
||||||
1502041126 1 Behave, behave, behave, behave 2 2 2 2
|
1502041126 1 "Behave, behave, behave, behave" 2 2 2 2
|
||||||
1502041127 1 ...Yes, it's easy to follow orders. 8 8 8 8 100000908
|
1502041127 1 "...Yes, it's easy to follow orders." 8 8 8 8 100000908
|
||||||
1502041128 1 No... Someone will hate Bambinata for this. 6.5 6.5 6.5 6.5 100000909
|
1502041128 1 No... Someone will hate Bambinata for this. 6.5 6.5 6.5 6.5 100000909
|
||||||
1502041129 1 Be a good kid. The researcher also said this to Bambinata... 5.5 5.5 5.5 5.5 100000910
|
1502041129 1 Be a good kid. The researcher also said this to Bambinata... 5.5 5.5 5.5 5.5 100000910
|
||||||
1502041130 1 But, Bambinata also has something to say... May she? 8.5 8.5 8.5 8.5 100000911
|
1502041130 1 "But, Bambinata also has something to say... May she?" 8.5 8.5 8.5 8.5 100000911
|
||||||
1502041131 1 Wanting to do it does not make it right. 6 6 6 6 100000912
|
1502041131 1 Wanting to do it does not make it right. 6 6 6 6 100000912
|
||||||
1502041132 1 ...Is that so? How can Bambinata tell right from wrong? 8 8 8 8 100000913
|
1502041132 1 ...Is that so? How can Bambinata tell right from wrong? 8 8 8 8 100000913
|
||||||
1502041133 1 If silence is the worst answer, then what is the correct answer? 6 6 6 6 100000914
|
1502041133 1 "If silence is the worst answer, then what is the correct answer?" 6 6 6 6 100000914
|
||||||
1502041134 1 The answer to what? 3 3 3 3 100000915
|
1502041134 1 The answer to what? 3 3 3 3 100000915
|
||||||
1502041135 1 The answer to... her expectation— 4 4 4 4 100000916
|
1502041135 1 The answer to... her expectation— 4 4 4 4 100000916
|
||||||
1502041136 1 Why didn't you say you like ballet? 5 5 5 5 100000925
|
1502041136 1 Why didn't you say you like ballet? 5 5 5 5 100000925
|
||||||
1502041137 1 Bambinata... Will you support me? 5 5 5 5 100000926
|
1502041137 1 Bambinata... Will you support me? 5 5 5 5 100000926
|
||||||
1502041138 1 One day, I will make it so that no one disobeys me. 7 7 7 7 100000927
|
1502041138 1 "One day, I will make it so that no one disobeys me." 7 7 7 7 100000927
|
||||||
1502041139 1 Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! 8 8 8 8 100000917
|
1502041139 1 Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! 8 8 8 8 100000917
|
||||||
1502041140 1 Even against Mother and Father's order? 5 5 5 5 100000918
|
1502041140 1 Even against Mother and Father's order? 5 5 5 5 100000918
|
||||||
1502041141 1 Yes. This is what Bambinata wants to do. 7 7 7 7 100000919
|
1502041141 1 Yes. This is what Bambinata wants to do. 7 7 7 7 100000919
|
||||||
1502041142 1 Understood. 4 4 4 4 100000920
|
1502041142 1 Understood. 4 4 4 4 100000920
|
||||||
1502041143 1 Then, Bambinata has to get back to Nessa (Mistress) now. 7 7 7 7 100000921
|
1502041143 1 "Then, Bambinata has to get back to Nessa (Mistress) now." 7 7 7 7 100000921
|
||||||
1502041144 1 "Dottie": No! 3 3 3 3
|
1502041144 1 Dottie: No! 3 3 3 3
|
||||||
1502041145 1 "Dottie": Hahaha—Mother will punish you... 3 3 3 3
|
1502041145 1 Dottie: Hahaha—Mother will punish you... 3 3 3 3
|
||||||
1502041146 1 Bambinata: Bambinata will be right back to you, Mistress. 3 3 3 3
|
1502041146 1 "Bambinata: Bambinata will be right back to you, Mistress." 3 3 3 3
|
||||||
1502041147 1 "Mother": ... 4 4 4 4
|
1502041147 1 Mother: ... 4 4 4 4
|
||||||
1502041148 1 A black... butterfly? 5 5 5 5
|
1502041148 1 A black... butterfly? 5 5 5 5
|
||||||
1502041149 1 It flew away... Should Bambinata follow it? 5 5 5 5
|
1502041149 1 It flew away... Should Bambinata follow it? 5 5 5 5
|
||||||
1502041150 1 Haven't you felt the love from Mother? 4 4 4 4
|
1502041150 1 Haven't you felt the love from Mother? 4 4 4 4
|
||||||
1502041151 1 Bambinata: ...Who's there? 3 3 3 3
|
1502041151 1 Bambinata: ...Who's there? 3 3 3 3
|
||||||
1502041152 1 Bambinata: First priority is to get out of here. 4 4 4 4
|
1502041152 1 Bambinata: First priority is to get out of here. 4 4 4 4
|
||||||
1502041153 1 "Mother": ... 3 3 3 3
|
1502041153 1 Mother: ... 3 3 3 3
|
||||||
|
1021011800 1 The rising platform is like a lonely boat on the endless river. 3 3 3 3
|
||||||
|
1021011800 2 Strange sights are devouring the edges of the M.I.N.D. 6 6 6 6
|
||||||
|
1021011800 3 He must think of a way to tackle everything here. 6 6 6 6
|
||||||
|
1021011801 1 (Weird screams) 3 3 3 3
|
||||||
|
1021011802 1 "Lee?: Since we don't belong to the same world, I can't share much with you." 3 3 3 3
|
||||||
|
1021011802 2 Lee?: I can't promise that what I've learned will apply to your situation. 3 3 3 3
|
||||||
|
1021011803 1 Lee?: Too much information may lead to more errors. 3 3 3 3
|
||||||
|
1021011803 2 "Lee?: Trying to ""fix"" things arbitrarily might cause more problems. I'm sure you understand that." 3 3 3 3
|
||||||
|
1021011804 1 "Lee?: You must find your own answer, the most important part." 3 3 3 3
|
||||||
|
1021011804 2 Lee?: Its clues can be anywhere. 4 4 4 4
|
||||||
|
1021011805 1 Lee?: ...I'll leave the rest to you. Only you can do this. 5 5 5 5
|
||||||
|
1021021800 1 Back to this place again... 6 6 6 6
|
||||||
|
1021021800 2 But the answer to the unending corridor has been solved. 6 6 6 6
|
||||||
|
1021021800 3 The only thing remaining is to reach the top of the tower. 6 6 6 6
|
||||||
|
1021012000 1 "The heavy fog is gone, and they finally reached the end of the river..." 6 6 6 6
|
||||||
|
1021012001 1 Scarlet data is flowing slowly on the dense sharp crystal spikes. 6 6 6 6
|
||||||
|
1021012002 1 The platform broke into the weird space without invitation. 6 6 6 6
|
||||||
|
1021022000 1 "Familiar place, strange barrier." 3 3 3 3
|
||||||
|
1021022001 1 Lee stands here once again after going through countless difficulties... 5 5 5 5
|
||||||
|
1021022002 1 Possibilities from other timelines have entered Hyperreal's body... 5 5 5 5
|
||||||
|
1021022003 1 "Attracted by the core, the guards of the ""tower"" are emerging from the time rifts." 3 3 3 3
|
||||||
|
1021022004 1 Possibilities from other timelines have merged in Hyperreal's body. 5 5 5 5
|
||||||
|
1021022005 1 Lee is back to this place again... but will he be able to face the core this time? 6 6 6 6
|
||||||
|
1021011900 1 A few hours after saving Liv... 6 6 6 6
|
||||||
|
1021011901 1 Lee is out on a walk but still can't quiet his mind... 6 6 6 6
|
||||||
|
1021011902 1 Hm? Is it raining? 4 4 4 4
|
||||||
|
1021011903 1 Brother... Brother... 3 3 3 3
|
||||||
|
1021011904 1 Where is my brother...? 3 3 3 3
|
||||||
|
1021011905 1 Warning! Warning! Noncombatant personnel please take refugee immediately! 5 5 5 5
|
||||||
|
1021011906 1 The quiet vibration has brought a slight change to the converging strings of fate... 5 5 5 5
|
||||||
|
1021012201 1 This time... my bullets will definitely reach you. 3 3 3 3
|
||||||
|
1021012201 2 And they will shatter your laughable imitations! 3 3 3 3
|
||||||
|
1021012202 1 Hmph. Your imitation ability is just as I calculated. 2 2 2 2
|
||||||
|
1021012203 1 0.75 0.75 0.75 0.75 100000929
|
||||||
|
1021012203 2 "You've been learning, comprehending, and imitating us." 5 5 5 5
|
||||||
|
1021012203 3 Our response is to keep going and reach places you will never reach. 10 10 10 10
|
||||||
|
1021012100 1 A storm struck the M.I.N.D... 6 6 6 6
|
||||||
|
1021012101 1 But an area remains silent in the chaos. 6 6 6 6
|
||||||
|
1021012102 1 "No other ""Lees"" can be found here..." 6 6 6 6
|
||||||
|
1021012103 1 "The memory resonates with the ""Whirlpool"". The memory deep in the M.I.N.D. starts surging..." 6 6 6 6
|
||||||
|
1021012104 1 —The clock hands start to move backward. 5 5 5 5
|
||||||
|
1021012105 1 —The clock hands start to move forward. 5 5 5 5
|
||||||
|
1021012106 1 ???: The answer is not here. You failed. We all failed... 5 5 5 5
|
||||||
|
1021012107 1 Attempt 231... I saw... the broken wings... and the feathers fell into the snow and mud... 5 5 5 5
|
||||||
|
1021012108 1 ...Waiting for the moment... to reach the unopened door... after the death of humans. 5 5 5 5
|
||||||
|
1021012109 1 ...Tell me your answer. 5 5 5 5
|
||||||
|
1021012110 1 The hidden memories resonate once more. 3 3 3 3
|
||||||
|
1021012111 1 The start of resolve. The desired future. Everything comes together once again. 6 6 6 6
|
||||||
|
1021012112 1 "But we have no choice but to move on, right...?" 5 5 5 5
|
||||||
|
1021012113 1 "Me on the other side, with the <//PROSPECTS> of a brand-new frame." 4 4 4 4
|
||||||
|
1021012114 1 Hold it tight and keep going... 4 4 4 4
|
||||||
|
1021012115 1 The future... is in your hand... 6 6 6 6
|
||||||
|
300613041 1 System: Low energy of the frame. Exiting flying mode and entering the lower-power mode. 3.5 3.5 3.5 3.5
|
||||||
|
300613042 1 Trailblazer: Looks like it's impossible to fly long distance. 2 2 2 2
|
||||||
|
300613043 1 Trailblazer: It seems we have to reach the target point from ground. 2 2 2 2
|
||||||
|
300613044 1 Trailblazer: Let's check the frame before action. 2 2 2 2
|
||||||
|
300613045 1 System: Logic module protocol is active. Logic circuit is running properly. 2 2 2 2
|
||||||
|
300613046 1 System: Weapon module protocol not enabled. 2 2 2 2
|
||||||
|
300613047 1 System: Low energy. Battle mode is off. 2 2 2 2
|
||||||
|
300613048 1 System: Activating the ground movement system. Slide feature works properly. 2 2 2 2
|
||||||
|
300613049 1 System: Adaptive frame energy detected in the area. Location marked in the "Tactical Mode" system. 2 2 2 2
|
||||||
|
300613040 1 System: Exiting the low-power mode and restarting the battle mode. 2 2 2 2
|
||||||
|
300613050 1 Trailblazer: The frame has mostly recovered. Now we can move to the target point. 2 2 2 2
|
||||||
|
300613051 1 Patrol Robot: Unknown object detected. Execute the elimination order. 3 3 3 3
|
||||||
|
300613052 1 Trailblazer: That's the target. 2 2 2 2
|
||||||
|
300613053 1 Trailblazer: Execute the last recycle operation. 2 2 2 2
|
||||||
|
300613060 1 Trailblazer: That is our target. 2 2 2 2
|
||||||
|
300613061 1 Trailblazer: Looks like it's a data transfer device for a prototype frame. 2 2 2 2
|
||||||
|
300613062 1 Trailblazer: Modify its command data and then turn it on to control it. 2 2 2 2
|
||||||
|
300613071 1 Trailblazer: It's locked by a device nearby. Data already backed up in the "Battle Mode" database. 3 3 3 3
|
||||||
|
300613111 1 Trailblazer: Looks like it will land at the dock on the east very soon. 2 2 2 2
|
||||||
|
300613112 1 Trailblazer: I should get moving as well. 2 2 2 2
|
||||||
|
300613113 1 Trailblazer: And I'll be after it. 2 2 2 2
|
||||||
|
300613114 1 Trailblazer: At least there is still some left. 2 2 2 2
|
||||||
|
300613141 1 Trailblazer: I knew it. The locking alarm was triggered. 2 2 2 2
|
||||||
|
300613142 1 Trailblazer: Operating device activated. Data already backed up in the "Battle Mode" database. 2 2 2 2
|
||||||
|
300613143 1 System: Unauthorized operation detected! Executing warning protocol! 2 2 2 2
|
||||||
|
300613144 1 System: Unauthorized unlocking operation detected! Executing elimination protocol! 2 2 2 2
|
||||||
|
300613145 1 Trailblazer: Not this device! 2 2 2 2
|
||||||
|
300613146 1 Trailblazer: Not this one! 2 2 2 2
|
||||||
|
1022011301 1 If the actor can be fully indulged in the play, then the stage would be larger than what meets the eye. 3 3 3 3
|
||||||
|
1022011302 1 When the actor becomes the character themselves, they can see the real world through other things and acquire the necessary experience as the character. 4 4 4 4
|
||||||
|
1022011303 1 However, when the bell toll comes and the play is over, the character has to remove the costume and back to the normal actor. 3 3 3 3
|
||||||
|
1022011304 1 If you were the character, how would you decide how the play starts and ends? 2 2 2 2
|
||||||
|
1022011307 1 Oh, I guess that's the "giant's wings" in the knight. Huh? Is it spinning faster? 2 2 2 2
|
||||||
|
1022011308 1 Ayla: Mask? It went through... 2 2 2 2
|
||||||
|
1022011310 1 Don Quixote: A true warrior will never surrender! 2 2 2 2
|
||||||
|
1022011311 1 Don Quixote: I can definitely defeat you! 2 2 2 2
|
||||||
|
1022021301 1 Don Quixote: Did you defeat that Don Quixote, my lord? Unbelievable! 3 3 3 3
|
||||||
|
1022021302 1 Mirror Knight: You'll understand soon! 2 2 2 2
|
||||||
|
1022021303 1 Don Quixote: The Don Quixote you mentioned is my best friend in this world. You could say that I'm just like him. 4 4 4 4
|
||||||
|
1022021310 1 Mirror Knight: Cough... If I can defeat him, then I can defeat you! 2 2 2 2
|
||||||
|
1022021311 1 Mirror Knight: Now it's your turn to feel hopeless. 2 2 2 2
|
||||||
|
1022031301 1 Don Quixote: Whitemoon Knight, I've never heard of your achievements, but I decide to accept your challenge anyway. 2 2 2 2
|
||||||
|
1022031302 1 Don Quixote: But I don't want your achievements for I have mine. 2 2 2 2
|
||||||
|
1022031303 1 Whitemoon Knight: Well then, let's start the challenge. 2 2 2 2
|
||||||
|
1022031305 1 Whitemoon Knight: ... 2 2 2 2
|
||||||
|
1022031306 1 Whitemoon Knight: The greatest knight in the world indeed! Now I'll break your sword myself! 2 2 2 2
|
||||||
|
1022031307 1 Don Quixote: ...Is this the power of a wizard? 2 2 2 2
|
||||||
|
1022031310 1 Whitemoon Knight: Our decisions are incompatible. 2 2 2 2
|
||||||
|
1022031311 1 Whitemoon Knight: The world we see is different. 2 2 2 2
|
||||||
|
1022031312 1 Don Quixote: No. I just followed the truth as I saw it. 2 2 2 2
|
||||||
|
1022031315 1 Whitemoon Knight: Truth? What truth? 2 2 2 2
|
||||||
|
1022031316 1 Whitemoon Knight: If you continue to do this, you will fall in the abyss of your illusions. 2 2 2 2
|
||||||
|
1022010901 1 Troian: Ayla, pay attention to the surroundings. No idea what kind of "design" will be waiting ahead for us in the hall. 2 2 2 2
|
||||||
|
1022010902 1 Ayla: "Design"...? Probably we are also part of it. 2 2 2 2
|
||||||
|
1022010903 1 Troian: ...I knew it! Be careful. This is not a simple "exhibition." 2 2 2 2
|
||||||
|
1022010905 1 Troian: We are safe. I'll put away my weapon! 2 2 2 2
|
||||||
|
1022010906 1 Smart Projection: Scanning your traits and generating a description of you in ancient Kowloong language. Please stay still. 4 4 4 4
|
||||||
|
1022010907 1 Smart Projection: Abnormal visitor behavior. Defense program activated. 3 3 3 3
|
||||||
|
1022010908 1 Ayla: Wait! That's not what I meant! 2 2 2 2
|
||||||
|
1022010909 1 Troian: I'll continue to set up the turret. 2 2 2 2
|
||||||
|
1022020901 1 Ayla: There should be two lines! 2 2 2 2
|
||||||
|
1022020902 1 Ayla: Because Ayla seems to have participated in this! 2 2 2 2
|
||||||
|
1022020905 1 Sica: ...Huh? Wait! Miss Ayla. Miss Troian. Can you hear me? 2 2 2 2
|
||||||
|
1022020906 1 Sica: We just severely injured "Huaxu", and he is back to battle mode already? 2 2 2 2
|
||||||
|
1022020907 1 Sica & Ayla: ...Now! 2 2 2 2
|
||||||
|
1022020910 1 Sica: That's alright! Now that we know their tricks, we just need to play with it patiently... 3 3 3 3
|
||||||
|
1022020915 1 Sica: Yes! 3 3 3 3
|
||||||
|
1022020601 1 Sica: The guy over there... 3 3 3 3
|
||||||
|
1022020602 1 Ayla: Speaking of the Arctic Route Union... 4 4 4 4
|
||||||
|
1022020603 1 Ayla: All right! Let's start the boss fight! 2 2 2 2
|
||||||
|
1022010601 1 Guide: Please follow me. 3 3 3 3
|
||||||
|
1022010602 1 Sica: A hall in the Arctic Route Union's style... Bigger than I expected. 4 4 4 4
|
||||||
|
1022010603 1 Troian: Stay sharp. 4 4 4 4
|
||||||
|
1022010604 1 Ayla: Let's just follow it. 4 4 4 4
|
||||||
|
1022010605 1 Guide: Welcome to the arctic hall. Before we start to explore, I'd like to ask you to do a little test for me. 6 6 6 6
|
||||||
|
1022010606 1 Guide: The Arctic Circle, the pole of Earth, the coldest place, and yet humans never give up exploring it. 6 6 6 6
|
||||||
|
1022010607 1 Guide: In the Golden Age, the Arctic Route Union completely conquered it. And I... want to reproduce their persistence and struggle here and observe. To live like they once did and survive despite the hardship. 6 6 6 6
|
||||||
|
1022010608 1 Sica: ...Are they going to test our combat capability? Don't break the formation, everyone. 6 6 6 6
|
||||||
|
1022010609 1 Ayla: Interesting. Get ready, everyone! 6 6 6 6
|
||||||
|
1022010610 1 Squid Robot: Arctic Hall Cleaning Squad CL-07... is in charge of the halls. 3 3 3 3
|
||||||
|
1022010611 1 Ayla: A squid that squirts... It might get along with that kid. 3 3 3 3
|
||||||
|
1022010612 1 Sica: The mechanoid model is Naval 5 - Squid. Just the original model plus a cleaning module. Shouldn't be hard to deal with. 2 2 2 2
|
||||||
|
1022010613 1 Guide: Understand. Have fun. 3 3 3 3
|
||||||
|
1022010614 1 Guide: Understand. Please get ready. 3 3 3 3
|
||||||
|
1022010615 1 Bear: I knew it would be more interesting to get moving than being an exhibit. 3 3 3 3
|
||||||
|
1022011501 1 Ayla: It's the first time Ayla sees an art form like this. 3 3 3 3
|
||||||
|
1022011502 1 Haicma: ...You're suggested to speak with the android to get information first. 3 3 3 3
|
||||||
|
1022011503 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3
|
||||||
|
1022011504 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3
|
||||||
|
1022011505 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3
|
||||||
|
1022011506 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3
|
||||||
|
1022011507 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3
|
||||||
|
1022011508 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3
|
||||||
|
1022011509 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3
|
||||||
|
1022011510 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3
|
||||||
|
1022011511 1 Ayla: Hey! Ayla hasn't said anything yet! 3 3 3 3
|
||||||
|
1022011511 2 0.5 0.5 0.5 0.5
|
||||||
|
1022011511 3 Haicma: They have lost the fundamental logical senses. Executing suppression with force is recommended. 3 3 3 3
|
||||||
|
1022011512 1 Ayla: This performance art is way beyond Ayla, but Ayla is willing to take the challenge! 3 3 3 3
|
||||||
|
1022011512 2 0.5 0.5 0.5 0.5
|
||||||
|
1022011512 3 Haicma: Ayla, please be cautious. I have detected a high-energy signal. 3 3 3 3
|
||||||
|
1022021501 1 Haicma: The Trailblazer? 3 3 3 3
|
||||||
|
1022021501 2 0.5 0.5 0.5 0.5
|
||||||
|
1022021501 3 Ayla: What a cool name! Now I'm curious about the one behind it. 3 3 3 3
|
||||||
|
1022021502 1 Haicma: Miss Ayla. Please get ready to fight. 2 2 2 2
|
||||||
|
1022021502 2 0.5 0.5 0.5 0.5
|
||||||
|
1022021502 3 Haicma: High-performance tactical circuit... activated. 2 2 2 2
|
||||||
|
1022021502 4 0.5 0.5 0.5 0.5
|
||||||
|
1022021502 5 Ayla: Haicma, are you angry? 3 3 3 3
|
||||||
|
1022021503 1 Ayla: Phew... Powerful enemy, right? Ayla has gotten a new idea for the main character of her manga! 3 3 3 3
|
||||||
|
1022021503 2 0.5 0.5 0.5 0.5
|
||||||
|
1022021503 3 Haicma: ... 2 2 2 2
|
||||||
|
1022021503 4 0.5 0.5 0.5 0.5
|
||||||
|
1022021503 5 Haicma: Someone would be happy about that. 3 3 3 3
|
||||||
|
1022010500 1 Ayla: So this is... the art gallery in the city center? 3 3 3 3
|
||||||
|
1022010501 1 Ayla: Open sesame! 3 3 3 3
|
||||||
|
1022010502 1 Ayla: An art gallery built by mechanoids... Everything from the decor to the layout feels... unique! 2 2 2 2
|
||||||
|
1022010502 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010502 3 Sica: What will show up in the hall...? 2 2 2 2
|
||||||
|
1022010503 1 Sica: Was that... a hologram? 2 2 2 2
|
||||||
|
1022010503 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010503 3 Ayla: Hey... this feels incredibly "mechanical"! I wonder what awaits us next. 2 2 2 2
|
||||||
|
1022010504 1 Sica: The Arctic Route Union... 2 2 2 2
|
||||||
|
1022010504 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010504 3 Trojan: Ah, I really miss the strong alcohol-flavor electrolyte they make there... It's the best drink to have after a mission. 3 3 3 3
|
||||||
|
1022010504 4 0.5 0.5 0.5 0.5
|
||||||
|
1022010504 5 Ayla: I've bumped into the Forest Guards a few times during my archaeological missions, and the pancakes they bake are hands down delicious! 3 3 3 3
|
||||||
|
1022010504 6 0.5 0.5 0.5 0.5
|
||||||
|
1022010504 7 Lena: ... 2 2 2 2
|
||||||
|
1022010505 1 Ayla: It's Kowloong... I've been there several times after the Nighter docked. 3 3 3 3
|
||||||
|
1022010505 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010505 3 Ayla: I wish I could see Kowloong's glory during the Golden Age. 3 3 3 3
|
||||||
|
1022010506 1 Sica: This is... 2 2 2 2
|
||||||
|
1022010506 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010506 3 Trojan: Do you recognize this place? It doesn't ring a bell for me. 3 3 3 3
|
||||||
|
1022010506 4 0.5 0.5 0.5 0.5
|
||||||
|
1022010506 5 Sica: No, not really... 2 2 2 2
|
||||||
|
1022010507 1 Ayla: Data... encrypted? 3 3 3 3
|
||||||
|
1022010507 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010507 3 Sica: Is this a bug? 3 3 3 3
|
||||||
|
1022010507 4 0.5 0.5 0.5 0.5
|
||||||
|
1022010507 5 Trojan: That gypsum statue surely doesn't seem smart... 3 3 3 3
|
||||||
|
1022010508 1 Ayla: Can't believe the gallery is to rigid about the visiting route! 2 2 2 2
|
||||||
|
1022010508 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010508 3 Trojan: Wait... I don't think we did anything wrong... 2 2 2 2
|
||||||
|
1022010509 1 Sica: What's happening? Did we trigger anything? 2 2 2 2
|
||||||
|
1022010509 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010509 3 Trojan: No... it doesn't seem like the case... 2 2 2 2
|
||||||
|
1022010510 1 Sica: Anyways... Everyone, get ready for battle! 3 3 3 3
|
||||||
|
1022010510 2 0.5 0.5 0.5 0.5
|
||||||
|
1022010510 3 Ayla: Well then, let me go first! 3 3 3 3
|
||||||
|
1022011701 1 Ayla: I have to get to Sica sa fast as possible... Haicma, Spooner, I'm counting on you! 3 3 3 3
|
||||||
|
1022011701 2 0.5 0.5 0.5 0.5
|
||||||
|
1022011701 3 Haicma: Optimizing battle procedures with the objective of achieving the fastest breakthrough possible! 3 3 3 3
|
||||||
|
1022011701 4 0.5 0.5 0.5 0.5
|
||||||
|
1022011701 5 Spooner: Ugh... Looks like we're left with no other choice but to clean up this mess! 3 3 3 3
|
||||||
|
1022011702 1 Ayla: When will this end...? 3 3 3 3
|
||||||
|
1022011702 2 0.5 0.5 0.5 0.5
|
||||||
|
1022011702 3 Haicma: Hmm... It seems that these are not the only enemies here. 3 3 3 3
|
||||||
|
1022011703 1 Ayla: What is this...? 2 2 2 2
|
||||||
|
1022011703 2 0.5 0.5 0.5 0.5
|
||||||
|
1022011703 3 Haicma: A replica of some monster... 2 2 2 2
|
||||||
|
1022011703 4 0.5 0.5 0.5 0.5
|
||||||
|
1022011703 5 Haicma: High-threat unit detected. Everyone, please stay alert...! 3 3 3 3
|
||||||
|
1022011901 1 In that case, allow a "spectator" like me to join this performance. 8 8 8 8 100001142
|
||||||
|
1022011901 2 Your story isn't over yet. 5 5 5 5 100001143
|
||||||
|
1022011902 1 Your story isn't over yet. 5 5 5 5 100001143
|
||||||
|
1022011903 1 Cervantes: ...What brought you here? 3 3 3 3 100001159
|
||||||
|
1022011903 2 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160
|
||||||
|
1022011904 1 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160
|
||||||
|
1022011905 1 Cervantes: Or... you will help her... 4 4 4 4 100001161
|
||||||
|
1022011905 2 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162
|
||||||
|
1022011906 1 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162
|
||||||
|
1022011907 1 No matter how many times the windmill struck the knight, the knight never gave up. 6 6 6 6 100001144
|
||||||
|
1022011908 1 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. 9 9 9 9 100001145
|
||||||
|
1022011909 1 I can't help but stand by the knight and contribute to her poem. 9 9 9 9 100001146
|
||||||
|
1022011910 1 The traveler has chosen her resting place the day she departed. 8 8 8 8 100001147
|
||||||
|
1022011911 1 There might be storms that last for nights or waves that cover the sky. 6 6 6 6 100001148
|
||||||
|
1022011912 1 There might be moments when she wasn't sure why she kept going. 5 5 5 5 100001149
|
||||||
|
1022011913 1 She was just a nameless traveler who walked this earth alone. 8 8 8 8 100001150
|
||||||
|
1022011914 1 But... I think she was wrong. 6 6 6 6 100001151
|
||||||
|
1022011915 1 You're... Ayla? 4 4 4 4 100001152
|
||||||
|
1022011916 1 I'm... 2 2 2 2 100001153
|
||||||
|
1022011917 1 No... Let me first reclaim what that name represents... 7 7 7 7 100001154
|
||||||
|
1022011918 1 Then we'll meet again. 5 5 5 5 100001155
|
||||||
|
1022011919 1 Cervantes: You think your presence can change her destiny? 5 5 5 5 100001163
|
||||||
|
1022011920 1 I don't know. But a tragedy also deserves a grand finale, doesn't it? 8 8 8 8 100001156
|
||||||
|
1022011921 1 Cervantes: Is that so...? Then, let me be the witness... No, let me keep you company to the end! 9 9 9 9 100001164
|
||||||
|
1022011922 1 In that case, this symphony is reaching its end... 5 5 5 5 100001157
|
||||||
|
1022011923 1 Let me... hear your finale. 6 6 6 6 100001158
|
||||||
|
1022011400 1 Welcome to Pulia Forest Park Hall, a place for life. 4 4 4 4
|
||||||
|
1022011401 1 Nature is fair. It nurtures all forms of life equally. 3 3 3 3
|
||||||
|
1022011401 2 Regardless of their origins and destinations. 3 3 3 3
|
||||||
|
1022011402 1 Originally, they were just imitating static plants. 6 6 6 6
|
||||||
|
1022011403 1 To spread over the continent, they grew legs. 6 6 6 6
|
||||||
|
1022011404 1 From plants to animals... 4.5 4.5 4.5 4.5
|
||||||
|
1022011405 1 From the ground to the sky... 6 6 6 6
|
||||||
|
1022011406 1 ...They found a new target. A target selected by nature—humans. 3.5 3.5 3.5 3.5
|
||||||
|
1022011407 1 Or, Hetero-Sapiens. 5 5 5 5
|
||||||
|
1022011408 1 ... 3 3 3 3
|
||||||
|
1022021400 1 Loading... Pulia Forest Park Encounter. 3 3 3 3
|
||||||
|
1022021401 1 Sica: The mist is not blocking out sight but also limits our scouting devices' range. Please be careful. 6 6 6 6
|
||||||
|
1022021402 1 Sica: Perfect place for Lena to fight... Hmm... 4 4 4 4
|
||||||
|
1022021403 1 Sica: After the battle, many HQ seniors handed in the applications to get back to frontlines again... 5 5 5 5
|
||||||
|
1022031400 1 Loading... Pulia Forest Park Withdrawal. 3 3 3 3
|
||||||
|
1022031401 1 The damaged dam has guarded the last spark against the crimson current. 5 5 5 5
|
||||||
|
1022031402 1 Position 1 has changed hands five times in the past 378s... 5 5 5 5
|
||||||
|
1022031402 2 ...Captain Dasle sacrificed himself in a daring act, buying his squad an additional 17 seconds of evacuation time while successfully safeguarding the remaining force. 5 5 5 5
|
||||||
|
1022031403 1 Hetero-Creature(s) appeared where the storm troop hides... 5 5 5 5
|
||||||
|
1022031403 2 ...A support team member, Leonard, decided to divert the attention of the enemies by sacrificing himself in the process. His death was later confirmed. 5 5 5 5
|
||||||
|
1022031404 1 All storm troop members down. Enemy stranded for 682s. 1 1 1 1
|
||||||
|
1022031404 2 All storm troop members down. Enemy stranded for 683s. 1 1 1 1
|
||||||
|
1022031404 3 All storm troop members down. Enemy stranded for 684s. 1 1 1 1
|
||||||
|
1022031404 4 All storm troop members down. Enemy stranded for 685s. 1 1 1 1
|
||||||
|
1022031404 5 All storm troop members down. Enemy stranded for 686s. 1 1 1 1
|
||||||
|
1022031404 6 All storm troop members down. Enemy stranded for 687s. 1 1 1 1
|
||||||
|
1022031404 7 All storm troop members down. Enemy stranded for 688s. 1 1 1 1
|
||||||
|
1022031404 8 All storm troop members down. Enemy stranded for 689s. 1 1 1 1
|
||||||
|
1022031404 9 All storm troop members down. Enemy stranded for 690s. 1 1 1 1
|
||||||
|
1022031404 10 All storm troop members down. Enemy stranded for 691s. 1 1 1 1
|
||||||
|
1022031404 11 All storm troop members down. Enemy stranded for 692s. 1 1 1 1
|
||||||
|
1022031404 12 All storm troop members down. Enemy stranded for 692s. 7 7 7 7
|
||||||
|
1022041400 1 Go away, you monster! 5 5 5 5
|
||||||
|
1022041401 1 I'll get going, Captain. 3 3 3 3
|
||||||
|
1022041402 1 —Enemy luring mission completed. Help Hans to restart the Longinus Arsenal. 5 5 5 5
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 467 and column 36.
|
|
@ -1,6 +1,5 @@
|
||||||
Id TimeId Desc
|
Id TimeId Desc
|
||||||
1 2160195 Battle: Operation Uniframe
|
1 2160231 Available: Palette Clash | Memory Rescue
|
||||||
2 2160196 A Dance in the Park | Operation Uniframe
|
2 2160232 Available: Blazing Trails | Palette Clash | Memory Rescue
|
||||||
3 2160197 Circuit Connect | A Dance in the Park | Operation Uniframe
|
3 2160233 Available: Babel Tower: Sidereal Impression | Blazing Trails | Palette Clash
|
||||||
4 2160198 Circuit Connect | Operation Uniframe
|
4 2160234 Available: Memory Rescue
|
||||||
5 2160199 Circuit Connect
|
|
|
|
@ -1,8 +1,9 @@
|
||||||
Key Desc Values[1]
|
Key Desc Values[1]
|
||||||
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
||||||
MainPanelTimeId 12601
|
MainPanelTimeId 14901
|
||||||
MainPanelName Limited Event
|
MainPanelName Limited Event
|
||||||
MainPanelItemId 62722
|
MainPanelItemId 62725
|
||||||
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
||||||
Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab
|
Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it)
|
||||||
Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab
|
Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab
|
||||||
|
MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm) External/Video/spine/ActivitySpine/Loop.usm
|
|
|
@ -1,11 +1,12 @@
|
||||||
Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
|
Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
|
||||||
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
||||||
2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
|
2 3 Event Record 3 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
|
||||||
3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
|
3 3 Extra Story 4 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
|
||||||
4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
|
4 3 Interlude 5 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
|
||||||
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
|
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
|
||||||
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
|
11 3 Arcade Anima 2 83 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
|
|
@ -47,3 +47,5 @@ Id ChapterType ChapterId Condition SkipCondition
|
||||||
46 0 1019 1007042
|
46 0 1019 1007042
|
||||||
47 0 1020 1007043
|
47 0 1020 1007043
|
||||||
48 76 2003 1007048
|
48 76 2003 1007048
|
||||||
|
49 0 1021 1007049
|
||||||
|
50 0 1022 1007050
|
||||||
|
|
|
|
@ -9,4 +9,6 @@ Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
|
||||||
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
|
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
|
||||||
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
|
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
|
||||||
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs
|
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs
|
||||||
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
||||||
|
11 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Hit the boss with bombs to earn points
|
||||||
|
12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs
|
|
|
@ -449,14 +449,14 @@ Id Name Icon Description
|
||||||
2240184 Rerun II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
|
2240184 Rerun II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
|
||||||
2240185 Rerun III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png "5 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
2240185 Rerun III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png "5 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
||||||
2240186 Rerun IV Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png "3 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
2240186 Rerun IV Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png "3 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
||||||
2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 85%
|
2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemy HP -90%
|
||||||
2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 65%
|
2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemy HP -75%
|
||||||
2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP decreases by 30%
|
2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemy HP -50%
|
||||||
2240190 HP Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 40%
|
2240190 HP Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemy HP remains normal.
|
||||||
2240191 Weakened II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 65%
|
2240191 Weakened II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 65%
|
||||||
2240192 Weakened I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
|
2240192 Weakened I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
|
||||||
2240193 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70%
|
2240193 ATK Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemy ATK remains normal.
|
||||||
2240194 ATK Boost II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150%
|
2240194 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemy ATK +70%
|
||||||
2240195 Berserk I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
|
2240195 Berserk I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
|
||||||
2240196 Berserk II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
|
2240196 Berserk II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
|
||||||
2240197 Black Hole II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Periodically leaves a black hole with moderate gravitational pull at your location.
|
2240197 Black Hole II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Periodically leaves a black hole with moderate gravitational pull at your location.
|
||||||
|
@ -571,4 +571,8 @@ Id Name Icon Description
|
||||||
12170241 Carrousel Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png The Carrousel rotates around the center of the field and never stops, dealing damage to those in its way.
|
12170241 Carrousel Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png The Carrousel rotates around the center of the field and never stops, dealing damage to those in its way.
|
||||||
12170251 Meteor Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png The Dragon periodically summons a meteor to fall upon the player.
|
12170251 Meteor Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png The Dragon periodically summons a meteor to fall upon the player.
|
||||||
12170311 Falling Star Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png The character periodically summons 5 meteors nearby to deal damage to all units within range.
|
12170311 Falling Star Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png The character periodically summons 5 meteors nearby to deal damage to all units within range.
|
||||||
12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach.
|
12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach.
|
||||||
|
761530 Scorch Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s.
|
||||||
|
761534 Frost Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s.
|
||||||
|
761537 Lightning Strike Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s.
|
||||||
|
761540 Dark Corruption Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s.
|
|
|
@ -1,3 +1,4 @@
|
||||||
StageType Title BtnDefault BtnRestart BtnSave BtnRetreat
|
StageType Title BtnDefault BtnRestart BtnSave BtnRetreat
|
||||||
67 Mode Info 0 0 0 1
|
67 Mode Info 0 0 0 1
|
||||||
68 Speed Racer 0 0 0 1
|
68 Speed Racer 0 0 0 1
|
||||||
|
76 Mode Info 0 0 0 1
|
|
|
@ -6,3 +6,6 @@ Id StageType Title Image Desc1 Desc2
|
||||||
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
|
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
|
||||||
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
|
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
|
||||||
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles
|
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles
|
||||||
|
8 76 Green Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bomb All squares surrounding the character explode. (Characters are immune to their own bombs.)
|
||||||
|
9 76 Blue Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bomb All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
||||||
|
10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
|
|
@ -14,4 +14,6 @@ Id Name BuffBg Desc Icon
|
||||||
4022 Quick Trick Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon11.png 3-Pings will give your character 40% Physical DMG for 4s and grant 1 Red Orb. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
4022 Quick Trick Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon11.png 3-Pings will give your character 40% Physical DMG for 4s and grant 1 Red Orb. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
||||||
4023 Dark Regeneration Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon13.png After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
|
4023 Dark Regeneration Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon13.png After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
|
||||||
4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
|
4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
|
||||||
4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
||||||
|
4026 Fire of Enlightenment Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon16.png 3-Pings performed within 8s after the character enters the battlefield deal 50% more Fire DMG. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
|
||||||
|
4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
|
|
|
@ -11,4 +11,6 @@ Id Name BeginStoryId RankTitle RewardId
|
||||||
10 Babel Tower: Sands of Infinity 542506
|
10 Babel Tower: Sands of Infinity 542506
|
||||||
11 Babel Tower: Ruins of Nothingness 542505
|
11 Babel Tower: Ruins of Nothingness 542505
|
||||||
12 Babel Tower: Theme Park 542508
|
12 Babel Tower: Theme Park 542508
|
||||||
13 Babel Tower: Triumphant Tide 542507
|
13 Babel Tower: Triumphant Tide 542507
|
||||||
|
14 Babel Tower: Aurora Sky 542510
|
||||||
|
15 Babel Tower: Sidereal Impression 542509
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue