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ascnet/Resources/table/client/movie/movies/MovieZX03002EA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory618.jpg
2 2 401 1 36
3 3 401 2 2637
4 4 401 2 584
5 5 301 Broadcast Dear esteemed guests, the undersea tunnel to the lower second floor has been repaired. Please enter in an orderly manner.
6 6 301 Broadcast You can find restaurants, entertainment facilities, and 24-hour dolphin performances on the lower second floor.
7 7 301 Broadcast Copperfield Aquarium wishes you a wonderful day.
8 8 402 584
9 9 401 2 9330010
10 10 502 RImgBg1DisableSlow
11 11 101 RImgBg2Enable Assets/Product/Texture/Image/BgStory/BgStory633.jpg
12 12 301 As the water curtain lifts, the tunnel to the lower second floor appears before you.
13 13 402 9330010
14 14 401 1 155
15 15 201 1 500166 5
16 16 301 1 Lucia The Punishing Virus concentration in the air is increasing! 1
17 17 202 1 1
18 18 401 2 1105
19 19 301 Your protective suit warns you at the same time as Lucia. Fortunately, the risen concentration is still within an acceptable level.
20 20 301 You smell a rotten scent different from the Red Tide through the tunnel. All of you cannot help but turn and stare at the fire alarm box covered in children's graffiti at the end of it.
21 21 301 Dried red-and-black matters cover the decorative illustrations like splashed ink. Dark red slime oozes out from underneath as if the rotten scent is made physical.
22 22 401 2 2598
23 23 301 "Squelch... yech... screech..."
24 24 301 You also hear jumbled, heinous whispers.
25 25 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
26 26 401 2 819004
27 27 301 RImgBg1Shake You swing with your assigned blade, removing the door to the alarm box entirely...
28 28 401 2 1505
29 29 301 "Splat... slosh..."
30 30 301 ...And the thing inside "drips" onto the floor in consecutive globs, forming a cake of meat that is about two arms wide.
31 31 401 2 571
32 32 301 This is an ooze-like substance without a concrete form. Newly grown muscle tissues and lumps join together by splintered metal, and fresh organic matters submerge in slime.
33 33 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
34 34 105 Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieBianka/UiMovieBianka03/UiMovieBianka03.prefab
35 35 301 But Bianca can see countless figures through the Phantom Tracer. Their faces are blurred, their identities unrecognizable; the most she can do is identify if they are male or female-presenting.
36 36 401 2 2645
37 37 301 "Wah..."
38 38 301 The organic matter rises and falls with its breath, and plump cysts bubble to its surface one after another. They quickly burst, splashing the foul substance within them onto the surrounding floor.
39 39 401 2 571
40 40 301 The "ooze" cries every time a cyst bursts. That is when you can vaguely recognize a few twisted faces on its lump-covered surface.
41 41 105
42 42 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
43 43 101 500 Assets/Product/Texture/Image/BgCg/Cg3002_14.jpg
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
45 45 105 Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieBianka/UiMovieBianka03/UiMovieBianka03.prefab
46 46 301 Their eyes are squinching as if they are ecstatic, but their mouths are twisted in all kinds of ways, whispering and murmuring painfully.
47 47 401 2 571
48 48 301 The ooze wriggles its lumps, struggling to crawl toward the spilled filth. The sharp, splintered metal cuts open its pink skin, and blood spills out, leaving a trail on the floor.
49 49 301 "Hehe... waha... la..."
50 50 301 AniZhuanchangBegin What makes you shudder is how the mouths mutter joyfully as the ooze loses more blood.
51 51 105
52 52 101 Assets/Product/Texture/Image/BgStory/BgStory633.jpg
53 53 201 1 500019
54 54 301 AniZhuanchangEnd 1 Purifying Force Member I'll end their suffering. 1
55 55 202 1 1
56 56 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
57 57 401 2 1226
58 58 402 2598
59 59 301 One of the Purifying Force members takes out a flamethrower and wipes away the cursed filth before you with a 2800-degree fire.
60 60 301 As it is burned into char, the metal hidden underneath the lumps is revealed.
61 61 201 1 500533 5
62 62 301 1 Bianca What is that? 1
63 63 301 Bianca picks up a metal plate with the end of her Swordstaff from the burning body.
64 64 301 It looks like a tag of a Construct. Wiping away the material clinging to the metal, Bianca sees a name.
65 65 301 AniZhuanchangBegin Bianca Dela... poer? 1
66 66 402 2598
67 67 101 Assets/Product/Texture/Image/BgStory/BgStory46.jpg
68 68 201 1 500028
69 69 401 1 160
70 70 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiStoryMovieFilm.prefab 2
71 71 301 AniZhuanchangEnd 1 Delapoer ...Who's calling me? 1
72 72 301 Delapoer looks up from the cold, hard floor, looking for the voice that was just calling him.
73 73 301 He is inside a regular lounge room. Apart from the usual furniture, there are all kinds of terminals here; there is even a medium-sized personal computer from the Golden Age.
74 74 301 Delapoer takes some time to sit up as he discerns how stiff his body is.
75 75 301 Delapoer I haven't rested for a while, have I? 1
76 76 301 Delapoer Whatever. I should go. 1
77 77 202 1
78 78 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
79 79 104 0|0|-100 0.8
80 80 205 999 Assets/Product/Texture/Image/BgStory/Bgstory623.jpg 0 1 1
81 81 401 800 2 754
82 82 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
83 83 301 Delapoer opens the door and falls.
84 84 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
85 85 401 2 1513
86 86 201 1 500006
87 87 301 1 Norris Dammit. How did the Ascendant get here from so far away? 1
88 88 301 Norris is running inside the tunnel as quickly as he can. Signs of infection, vital fluids of different colors, and charred wounds cover his body.
89 89 301 Norris' squad finally escaped the Ascendant's pursuit after a suicidal bombing. In return, everyone but Norris is now buried underneath the crumbled aquarium.
90 90 301 Norris only managed to escape because he was lucky enough to not be caught by the mechanical arm.
91 91 301 Norris Comms is busted as well. I've gotta get out of here to inform the others. 1
92 92 301 Recalling the hellish scene on the lower third floor, even someone like Norris cannot help but shiver.
93 93 301 Norris Dammit! I was supposed to be on the frontline! Why was a specialist like you rushing in?! 1
94 94 301 Norris clutches the broken tag in his hand, his anguish turning into his motivation to move forward. The empty aquarium is filled with the echoes of his curses.
95 95 202 1 1
96 96 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
97 97 401 2 1543
98 98 301 His experienced sensors detect a faint grating sound.
99 99 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
100 100 401 2 10001004
101 101 301 "Bang! Bang! Bang!"
102 102 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 1
103 103 104 800 0|0|-200 0.8
104 104 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
105 105 401 2 819004
106 106 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
107 107 301 Norris empties his clip at a dark corner without hesitation before rushing up and striking with his standard knife.
108 108 301 He can feel his blade cutting through a tofu-like texture before smashing into the hard floor.
109 109 201 1 500006
110 110 301 1 Norris What the hell?! 1
111 111 202 1 1
112 112 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
113 113 205 999 1 1 0
114 114 101 Assets/Product/Texture/Image/BgStory/Bgstory122.png
115 115 401 100 2 1510
116 116 401 100 2 1510
117 117 401 100 2 1510
118 118 301 "Slop..."
119 119 301 AI Off target. Zero points.
120 120 301 Delapoer fires at the target ahead of him expressionlessly, accompanied by the flat announcements of the AI.
121 121 301 The rings on the upper-body-shaped target are spotless. The arm outside of the rings, however, is adorned with a few bullet holes.
122 122 301 AI 9.5 points!
123 123 301 The AI makes another announcement, and an intentionally-woeful voice coming from beside Delapoer follows.
124 124 301 ??? Sigh. Guess I'm not doing too well today.
125 125 301 Although Delapoer cannot immediately remember the person's name, he still responds automatically.
126 126 201 1 500028
127 127 301 1 Delapoer That's enough. Wasn't your previous best score 8.7? 1
128 128 301 ??? Hey! Don't get mad at me for your poor performance.
129 129 301 Delapoer ... 1
130 130 202 1 1
131 131 301 ??? C'mon, sourpuss. Our enemies on the surface might not be humanoid, right?
132 132 301 ??? And think of it this way: the enemies can't hold their weapons if you hit their arms, right? It's better than not hitting them at all... Hmm... That said, I think you actually hit closer to their legs there...
133 133 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
134 134 101 Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
135 135 201 1 500006 -100 1
136 136 502 PanelActor1Shake
137 137 301 1 Norris Ah! AAAAGGHHH! 1
138 138 301 His enemy is not fast—the slow-crawling creature even stops sometimes.
139 139 301 But Norris no longer has hands to fight back or legs to run away...
140 140 401 2 1505
141 141 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 1
142 142 301 The slime shot from the monster immediately melts away Norris' Tantalum-made limbs, and the highly concentrated Punishing Virus it carries proceeds to infect him.
143 143 301 Norris cannot do anything but lie on the floor as he watches the monster crawl ever so slightly closer.
144 144 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
145 145 101 Assets/Product/Texture/Image/BgStory/Bgstory262.png
146 146 202 1 1
147 147 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 1
148 148 301 ??? Hungry...
149 149 201 1 500028
150 150 301 1 Delapoer Constructs don't get hungry... And don't you think it looks a bit too creepy? 1
151 151 202 1 1
152 152 301 ??? Whatever. It's free, anyway.
153 153 301 ??? Those guys from WGAA love to host weird functions like this.
154 154 301 Delapoer is holding a robot-shaped cookie, its strawberry jam eyes glowing an eerie red.
155 155 301 Delapoer still cannot remember the chatty Construct's name. They know each other so well, so they must be good friends, right?
156 156 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
157 157 101 1000 Assets/Product/Texture/Image/BgCg/Cg3002_39.jpg
158 158 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
159 159 101 Assets/Product/Texture/Image/BgStory/Bgstory262.png
160 160 301 Delapoer feels empty inside as if something is missing.
161 161 301 ??? Give it a taste.
162 162 301 Will the hole inside him be filled once he accepts this gift?
163 163 201 1 500028
164 164 301 1 Delapoer ... 1
165 165 202 1 1
166 166 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
167 167 101 1000 Assets/Product/Texture/Image/BgCg/Cg3002_36.jpg
168 168 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
169 169 101 Assets/Product/Texture/Image/BgStory/Bgstory262.png
170 170 301 Delapoer gently takes a bite.
171 171 401 2 2593
172 172 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
173 173 101 1000 Assets/Product/Texture/Image/BgCg/Cg3002_03.jpg
174 174 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
175 175 101 Assets/Product/Texture/Image/BgStory/Bgstory262.png
176 176 301 "Clang—squeak..."
177 177 509 500 Assets/Product/Texture/Image/BgStory/Bgstory623.jpg 2
178 178 201 1 500297
179 179 301 1 The chatty Construct...
180 180 203 1 0.25 -500
181 181 202 1
182 182 401 2 3077
183 183 301 ...quiets down.
184 184 510 1 Assets/Product/Texture/Image/BgStory/Bgstory262.png
185 185 401 2 1505
186 186 301 1 "Crunch..."
187 187 401 100 2 1505
188 188 401 100 2 1505
189 189 401 100 2 1505
190 190 301 AniZhuanchangBegin "Crunch—crunch—crunch—crunch..."
191 191 510 500 2
192 192 101 Assets/Product/Texture/Image/BgStory/Bgstory262.png
193 193 201 1 500028 1
194 194 301 AniZhuanchangEnd 1 Delapoer (?) It tastes alright. What do you think... Norris? 1
195 195 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
196 196 101 Assets/Product/Texture/Image/BgStory/BgStory633.jpg
197 197 202 1 1
198 198 401 2 2598
199 199 301 As prepared as she might be, Bianca still cannot calmly observe what is unveiling before her.
200 200 301 The ooze crawls around on the floor, searching for something and failing before returning to the fire alarm box as if the little dark space is the only shelter it trusts.
201 201 301 "Wah... squelch... yech..."
202 202 301 Bianca hears sobbing inside there where she cannot see.
203 203 201 1 500548 -120 200
204 204 301 1 ??? Come on, get closer. Let me take a good look at you. 1
205 205 104 0|0|-200 10
206 206 301 Bianca walks toward the voice, compelled.
207 207 401 2 613
208 208 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
209 209 203 1 0 -50 100
210 210 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
211 211 402 613
212 212 301 ??? That's it. There are so many of us here... 1
213 213 401 2 613
214 214 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
215 215 203 1 0
216 216 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
217 217 402 613
218 218 201 2 500514 200 1
219 219 205 2 0 0.5 2
220 220 301 1 Overlapping Voice Come closer, and you'll see them... 1
221 221 205 2000 2 0 0 0
222 222 202 2 1
223 223 402 2598
224 224 401 1 36
225 225 401 2 613
226 226 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
227 227 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
228 228 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
229 229 402 613
230 230 201 1 500498 4
231 231 301 1 Chiko The quickest way to death is wishing you could see the dead again. 1
232 232 202 1 1
233 233 401 1 148
234 234 401 2 613
235 235 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
236 236 202 2 1
237 237 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
238 238 101 Assets/Product/Texture/Image/BgStory/Bgstory220.png
239 239 104 0|0|0 0
240 240 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
241 241 402 613
242 242 301 A chilling fright drags Bianca back from her disoriented mind, and she finds herself in a snowing field somehow.
243 243 301 Chiko Why did you come here?
244 244 201 1 500533 5
245 245 301 1 Bianca To save people. 1
246 246 301 Hearing the voices behind her, Bianca fights not to look back.
247 247 301 Bianca Is this... my memory...? 1
248 248 301 Chiko Do you like snow?
249 249 204 1 8
250 250 301 Bianca ...
251 251 202 1 1
252 252 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
253 253 101 Assets/Product/Texture/Image/BgCg/Cgqz603.jpg
254 254 104 100|200|-300 0
255 255 301 ...
256 256 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
257 257 101 Assets/Product/Texture/Image/BgStory/Bgstory220.png
258 258 104 0|0|0 0
259 259 301 Chiko Our attachment to the living clouds our judgment, resulting in irreparable loss.
260 260 301 Chiko Our feelings for the dead make us weak, be they fear or longing.
261 261 301 Chiko Only if we are indifferent to death can we stand against those fearless monsters.
262 262 201 1 500533 8
263 263 301 1 Bianca But we will become monsters ourselves. 1
264 264 301 Chiko Only monsters can defeat monsters.
265 265 204 1 5
266 266 301 Bianca There have to be other ways. 1
267 267 202 1 1
268 268 301 Chiko ...Bianca.
269 269 301 Chiko's tone is uncharacteristically gentle. Bianca suddenly realizes that Chiko and the rest of the Purifying Force have seemingly stopped calling her a fence sitter after some particular event.
270 270 301 Chiko We're meant to be accustomed to goodbyes.
271 271 301 Chiko No matter what happens next. No matter whose life you take.
272 272 201 1 500533 5
273 273 301 1 Bianca Even yours? 1
274 274 202 1 1
275 275 301 Chiko That's right. Feel free to mock me if I become a Corrupted one day. Loudly.
276 276 401 2 2599
277 277 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
278 278 104 0|0|-100 0.8
279 279 205 999 Assets/Product/Texture/Image/BgStory/BgStory575.jpg 0 1 1
280 280 401 2 1543
281 281 505 800 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
282 282 205 999 1 1 0
283 283 101 Assets/Product/Texture/Image/BgStory/BgStory575.jpg
284 284 301 Something pushes Bianca from behind, and she falls into the blizzard, the snow clouding her vision.
285 285 205 999 Assets/Product/Texture/Image/BgStory/BgStory0.png 0 1 10
286 286 301 Chiko Please...
287 287 301 AniZhuanchangBegin And the snow muffles Chiko's last words.
288 288 402 2599
289 289 104 0|0|0 0
290 290 205 999 1 1 0
291 291 101 Assets/Product/Texture/Image/BgStory/Bgstory620.jpg
292 292 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
293 293 505 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiStoryMovieFilm.prefab
294 294 201 1 500166 5
295 295 401 1 209
296 296 301 AniZhuanchangEnd 1 Lucia How are you feeling, Bianca? 1
297 297 201 1 500533 8
298 298 301 1 The hallucinated coldness begins to fade as Bianca's consciousness returns to reality.
299 299 204 1
300 300 301 Bianca I'm fine now. 1
301 301 301 She turns her gaze toward you.
302 302 301 1 AniZhuanchangBegin Bianca Commandant, there is something we have to report right now. 1