forked from PGR/ascnet
5.0 KiB
5.0 KiB
1 | Id | ActivityId | Name | OpenTime | CoreId | MonsterLibraryId | MapLibraryId | EnvLibraryId | IsLinearStage | IsRanking | RoleMaxPosition | RoleMinPosition | RoleBattleNum | MonsterMinPosition | MonsterBattleNum | MonsterMaxPosition | MonsterRandomNum | BossLimit | Description | BgPath | Icon | OrderIcon | ShadowBgPath | NamePlateColorR | NamePlateColorG | NamePlateColorB | Priority | TeamMaxPosition | FightEvent[0] | FightEvent[1] | FightEvent[2] | FightEvent[3] | FightEvent[4] | EggStartIndex | EggEndIndex | EggRateNormal | EggRateRandom | EggRobots[1] | EggRobots[2] | EggRobots[3] | RoleForceRandomIndex | TaskGroupId |
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2 | 1 | 2 | Classical Showdown | 0 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 3 | 1 | 3 | 0 | Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3 battles</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png | 194 | 117 | 76 | 1 | 3 | 2201100 | 0 | 0 | 0 | 0 | 0 | 128 | ||||||||||
3 | 2 | 1 | Duo Effort | 0 | 5 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 0 | Select <color=#0F70BC>1-2 character(s)</color> to battle against <color=#0F70BC>2 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>. <color=#0F70BC>You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies</color>. Defeat all enemies to win a battle. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png | 7 | 138 | 206 | 5 | 3 | 2200605 | 0 | 0 | 0 | 0 | 0 | |||||||||||
4 | 3 | 2 | Arena | 0 | 2 | 3 | 3 | 3 | 3 | 1 | 1 | 3 | 1 | 3 | 0 | Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3-5 battles</color>, and in each battle, <color=#0F70BC>you will deploy 1 character to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png | 23 | 108 | 163 | 2 | 3 | 2201100 | 1 | 3 | 3000 | 10000 | 150008|2 | 150009|2 | 150010|2 | 0 | 129 | |||||||
5 | 4 | 1 | Deathmatch | 0 | 6 | 4 | 4 | 4 | 3 | 1 | 3 | 3 | 3 | 3 | 0 | 2 | Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against all enemies</color>. Defeat all enemies to win a battle. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png | 183 | 140 | 47 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | |||||||||||
6 | 5 | 2 | Endless Battle | 0 | 4 | 5 | 5 | 5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their <color=#0F70BC>win streak and challenge time</color> recorded. You can change the character by abandoning the ongoing challenge, but this will <color=#0F70BC>end the win streak and you will start over from the very first battle</color>. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png | 157 | 37 | 37 | 4 | 3 | 2201100 | 2200601 | 2200602 | 2200603 | 2200604 | 0 | 0 | 0 | 0 | 0 | 131 | ||||
7 | 6 | 2 | Emergency Transfer | 0 | 3 | 6 | 6 | 6 | 1 | 3 | 3 | 1 | 1 | 1 | 1 | 1 | Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have <color=#0F70BC>2 replacement members</color>. If a character dies, a replacement will be <color=#0F70BC>randomly dispatched</color>. | Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png | Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png | 93 | 73 | 220 | 3 | 3 | 2201100 | 2200601 | 2200602 | 2200603 | 2200604 | 2 | 3 | 3000 | 10000 | 150011|3 | 150012|3 | 150013|3 | 2 | 130 |