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ascnet/Resources/table/client/movie/movies/MovieZX01622BA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory287.png
2 2 401 1 208
3 3 301 DialogEnable Walking along the designated route, the four of you walk cautiously among the dilapidated ruins.
4 4 201 1 1031001 -600
5 5 201 2 500166 0
6 6 201 3 500026 600
7 7 301 1 Liv This place is completely different than what I remember. How long has it been? 1
8 8 301 Lucia Really? For me, this place feels more and more familiar, but I can't remember why. 2
9 9 301 Liv Maybe you came here too, Lucia. Maybe even more recently than me. 1
10 10 301 Lucia Does this have anything to do with my suppressed memory? 2
11 11 301 Lucia lowers her head as she contemplates the problem.
12 12 204 1 7
13 13 301 Liv Watch out! 1
14 14 204 1
15 15 301 Liv stops her right as she is about to step on a loose stone tile.
16 16 301 Lee Looks like there are still traps here. 3
17 17 301 Lee briefly steps on the random stone tile, causing the broken tile to fall into a pit. Looking down into the pit, you see that the bottom is covered with red spikes.
18 18 301 If someone had stepped on that, they would have fallen onto the spikes.
19 19 301 Liv There's no way around the collapsed road... Let's find some materials to build a makeshift bridge. 1
20 20 302 (Nod) 21
21 21 301 Lucia Sorry, I was being careless. Looks like there are still traps all over the road. We need to be careful. 2
22 22 301 1 AniZhuanchangBegin Liv You're right. Be on the lookout for supplies we can use to get around the traps. Let's go, Commandant. 1