forked from PGR/ascnet
12 KiB
12 KiB
1 | Id | Name | BuffBg | BuffTriangleBg | Desc | TeachingContents[1] | TeachingContents[2] | TeachingContents[3] | TeachingContents[4] | TeachingContents[5] | TeachingContents[6] | TeachingContents[7] | TeachingContents[8] | TeachingContents[9] | TeachingContents[10] | BuffSuggestAbility |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 32092 | <color=#34aff9><size=34>Blessing III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png | Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. | text: <color=#34aff9>Iron Thorn:</color> | Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png | ||||||||||
3 | 32093 | <color=#34aff9><size=34>Blessing III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
4 | 32101 | <color=#34aff9><size=34>Solo</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png | When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%) | ||||||||||||
5 | 32111 | <color=#34aff9><size=34>Command I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png | For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks) | ||||||||||||
6 | 32112 | <color=#34aff9><size=34>Command II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png | For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks) | ||||||||||||
7 | 32113 | <color=#34aff9><size=34>Command III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png | For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks) | ||||||||||||
8 | 32121 | <color=#34aff9><size=34>Penetration</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png | Each time the enemy hits lose 3% DEF for 10s (max 10 stacks) | ||||||||||||
9 | 32122 | <color=#34aff9><size=34>Penetration II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
10 | 32123 | <color=#34aff9><size=34>Penetration III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
11 | 32131 | <color=#34aff9><size=34>Lightning Shield</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png | Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s). | ||||||||||||
12 | 32132 | <color=#34aff9><size=34>Lightning Shield II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
13 | 32133 | <color=#34aff9><size=34>Lightning Shield III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
14 | 32141 | <color=#34aff9><size=34>Wave II<</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s) | ||||||||||||
15 | 32142 | <color=#34aff9><size=34>Wave II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s) | ||||||||||||
16 | 32143 | <color=#34aff9><size=34>Wave III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s) | ||||||||||||
17 | 32144 | <color=#34aff9><size=34>Lightning Mine</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png | Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK. | ||||||||||||
18 | 32145 | <color=#34aff9><size=34>Lightning Mine II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
19 | 32146 | <color=#34aff9><size=34>Lightning Mine III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
20 | 32147 | <color=#34aff9><size=34>Invisibility</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s. | ||||||||||||
21 | 32148 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Dodge red orbs and destroy crystals</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png | ||||||||||||
22 | 32149 | <color=#34aff9><size=34>Red Crystal</size></color> | After defeating, all red orbs on the battlefield will convert to blue orbs. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png | ||||||||||||
23 | 32150 | <color=#34aff9><size=34>Red Orb</size></color> | Dodge red orbs, or they will explode when they get too close. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png | ||||||||||||
24 | 32151 | <color=#34aff9><size=34>Blue Orb</size></color> | When red orbs are converted into blue orbs, they will attack the nearest enemy. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png | ||||||||||||
25 | 32152 | <color=#34aff9><size=34>Soundwave Fever Value</size></color> | After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs. | |||||||||||||
26 | 32153 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png | ||||||||||||
27 | 32154 | <color=#34aff9><size=34>Red Crystal</size></color> | After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png | ||||||||||||
28 | 32155 | <color=#34aff9><size=34>Spotlight</size></color> | After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red. | |||||||||||||
29 | 32156 | <color=#34aff9><size=34>Red Tile</size></color> | Red tiles will explode if spotlights shine on them. Be careful! | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png | ||||||||||||
30 | 32157 | <color=#34aff9><size=34>Blue Tile</size></color> | Converted from red tiles | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png | ||||||||||||
31 | 32158 | <color=#34aff9><size=34>Spotlight Fever Value</size></color> | After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted. | |||||||||||||
32 | 32159 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png | ||||||||||||
33 | 32160 | <color=#34aff9><size=34>Precision Crystal</size></color> | Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png | ||||||||||||
34 | 32161 | <color=#34aff9><size=34>Fairy</size></color> | Can only by destroyed by wrecking ball | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png | ||||||||||||
35 | 32162 | <color=#34aff9><size=34>Crash Fever Value</size></color> | After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated. | |||||||||||||
36 | 32163 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png | ||||||||||||
37 | 32164 | <color=#34aff9><size=34>Fever Value</size></color> | Fever will be calculated based on the number of blue orbs and tiles | |||||||||||||
38 | 32165 | <color=#34aff9><size=34>Mechanic Target</size></color> | While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png | ||||||||||||
39 | 32166 | <color=#34aff9><size=34>Fever Value</size></color> | Fever will be calculated based on the number of fairies defeated and blue tiles converted. | |||||||||||||
40 | 32167 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png | ||||||||||||
41 | 32168 | <color=#34aff9><size=34>Fever Value</size></color> | Fever will be calculated based on the number of fairies and blue orbs destroyed. | |||||||||||||
42 | 32169 | <color=#34aff9><size=34>Co-op Mechanic</size></color> | A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! | Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus! | ||||||||||||
43 | 32170 | <color=#34aff9><size=34>Soundwave Dodge III</size></color> | Dodge red orbs and destroy crystals. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png | ||||||||||||
44 | 32171 | <color=#34aff9><size=34>Spotlight Battlefield</size></color> | Lay red tiles and destroy crystals to convert them to blue tiles. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png | ||||||||||||
45 | 32172 | <color=#34aff9><size=34>Crystal Crash</size></color> | Aim and attack crystals to defeat fairies in a straight line. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png | ||||||||||||
46 | 32173 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Pick up all signal orbs as quickly as possible</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png | ||||||||||||
47 | 32174 | <color=#34aff9><size=34>Signal Orb</size></color> | After picking up, trigger talent 2 to buff you and your teammates. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png | ||||||||||||
48 | 32175 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png | ||||||||||||
49 | 32176 | <color=#34aff9><size=34>Blue Wall</size></color> | Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png | |||||||||||
50 | 32177 | <color=#34aff9><size=34>Red Wall</size></color> | Can form an enclosed wall | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png | ||||||||||||
51 | 32178 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Pick up all signal orbs</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png | ||||||||||||
52 | 32179 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Defeat enemies and pick up all the Orbs</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png | ||||||||||||
53 | 32180 | <color=#34aff9><size=34>Orb</size></color> | Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png | ||||||||||||
54 | 32181 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Dodge red orbs and defeat enemies</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png | ||||||||||||
55 | 32182 | <color=#34aff9><size=34>Angry Players</size></color> | Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png | ||||||||||||
56 | 32183 | <color=#34aff9><size=34>Conscious Players</size></color> | Converts after defeating the Angry Players | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png | ||||||||||||
57 | 32184 | <color=#34aff9><size=34>Mechanic Target</size></color> | <color=#CF0000>Defeat enemies and illuminate star lanterns</color> | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png | ||||||||||||
58 | 32185 | <color=#34aff9><size=34>Star Lantern</size></color> | Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png | Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png | |||||||||||
59 | 32186 | <color=#34aff9><size=34>Star Lantern Illumination</size></color> | Fighting under spotlights will reward the corresponding buff. | text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. | text: [Red]: DMG +55% | text: [Yellow]: DMG Reduction +55% | text: [Green]:Recover 10% of Max HP every second | |||||||||
60 | 32187 |