forked from PGR/ascnet
13 KiB
13 KiB
1 | Id | ClassId | TalentType | Name | Desc | Level | UseOwn | CostItemId | CostItemCount | FightEventId[1] | FightEventId[2] | FightEventId[3] |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. | 0 | 1 | 96116 | 90 | |||
3 | 2 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. | 1 | 1 | 96116 | 90 | 2240321 | ||
4 | 3 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. | 2 | 1 | 96116 | 90 | 2240322 | ||
5 | 4 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. | 3 | 1 | 96116 | 90 | 2240323 | ||
6 | 5 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. | 4 | 1 | 96116 | 90 | 2240324 | ||
7 | 6 | 1 | 1 | Active Matrix | An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. | 5 | 1 | 2240325 | ||||
8 | 7 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. | 0 | 1 | 96116 | 90 | |||
9 | 8 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. | 1 | 1 | 96116 | 90 | 2240326 | ||
10 | 9 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. | 2 | 1 | 96116 | 90 | 2240327 | ||
11 | 10 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. | 3 | 1 | 96116 | 90 | 2240328 | ||
12 | 11 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. | 4 | 1 | 96116 | 90 | 2240329 | ||
13 | 12 | 1 | 2 | Damage Boost | When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. | 5 | 1 | 2240330 | ||||
14 | 13 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. | 0 | 0 | 96116 | 90 | |||
15 | 14 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. | 1 | 0 | 96116 | 90 | 2240331 | ||
16 | 15 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. | 2 | 0 | 96116 | 90 | 2240332 | ||
17 | 16 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. | 3 | 0 | 96116 | 90 | 2240333 | ||
18 | 17 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. | 4 | 0 | 96116 | 90 | 2240334 | ||
19 | 18 | 1 | 3 | Powerful Matrix | Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. | 5 | 0 | 2240335 | ||||
20 | 19 | 1 | 4 | Core Attack | In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. | 0 | 0 | |||||
21 | 20 | 1 | 4 | Core Attack | In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. | 1 | 0 | 2240336 | ||||
22 | 21 | 1 | 4 | Core Attack | In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. | 2 | 0 | 2240337 | ||||
23 | 22 | 1 | 4 | Core Attack | In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. | 3 | 0 | 2240338 | ||||
24 | 23 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. | 0 | 1 | 96116 | 90 | |||
25 | 24 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. | 1 | 1 | 96116 | 90 | 2240339 | ||
26 | 25 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. | 2 | 1 | 96116 | 90 | 2240340 | ||
27 | 26 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. | 3 | 1 | 96116 | 90 | 2240341 | ||
28 | 27 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. | 4 | 1 | 96116 | 90 | 2240342 | ||
29 | 28 | 2 | 1 | Active Suppression | An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. | 5 | 1 | 2240343 | ||||
30 | 29 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. | 0 | 1 | 96116 | 90 | |||
31 | 30 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. | 1 | 1 | 96116 | 90 | 2240344 | ||
32 | 31 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. | 2 | 1 | 96116 | 90 | 2240345 | ||
33 | 32 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. | 3 | 1 | 96116 | 90 | 2240346 | ||
34 | 33 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. | 4 | 1 | 96116 | 90 | 2240347 | ||
35 | 34 | 2 | 2 | Dodge Recovery | When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. | 5 | 1 | 2240348 | ||||
36 | 35 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. | 0 | 0 | 96116 | 90 | |||
37 | 36 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. | 1 | 0 | 96116 | 90 | 2240349 | ||
38 | 37 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. | 2 | 0 | 96116 | 90 | 2240350 | ||
39 | 38 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. | 3 | 0 | 96116 | 90 | 2240351 | ||
40 | 39 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. | 4 | 0 | 96116 | 90 | 2240352 | ||
41 | 40 | 2 | 3 | Imaginary Shield | When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. | 5 | 0 | 2240353 | ||||
42 | 41 | 2 | 4 | Core Tank | In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. | 0 | 0 | |||||
43 | 42 | 2 | 4 | Core Tank | In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. | 1 | 0 | 2240354 | ||||
44 | 43 | 2 | 4 | Core Tank | In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. | 2 | 0 | 2240355 | ||||
45 | 44 | 2 | 4 | Core Tank | In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. | 3 | 0 | 2240356 | ||||
46 | 45 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. | 0 | 1 | 96116 | 90 | |||
47 | 46 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. | 1 | 1 | 96116 | 90 | 2240357 | ||
48 | 47 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. | 2 | 1 | 96116 | 90 | 2240358 | ||
49 | 48 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. | 3 | 1 | 96116 | 90 | 2240359 | ||
50 | 49 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. | 4 | 1 | 96116 | 90 | 2240360 | ||
51 | 50 | 3 | 1 | Active Recharge | An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. | 5 | 1 | 2240361 | ||||
52 | 51 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. | 0 | 1 | 96116 | 90 | |||
53 | 52 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. | 1 | 1 | 96116 | 90 | 2240362 | ||
54 | 53 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. | 2 | 1 | 96116 | 90 | 2240363 | ||
55 | 54 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. | 3 | 1 | 96116 | 90 | 2240364 | ||
56 | 55 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. | 4 | 1 | 96116 | 90 | 2240365 | ||
57 | 56 | 3 | 2 | Speed Enhancement | When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. | 5 | 1 | 2240366 | ||||
58 | 57 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. | 0 | 0 | 96116 | 90 | |||
59 | 58 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. | 1 | 0 | 96116 | 90 | 2240367 | ||
60 | 59 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. | 2 | 0 | 96116 | 90 | 2240368 | ||
61 | 60 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. | 3 | 0 | 96116 | 90 | 2240369 | ||
62 | 61 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. | 4 | 0 | 96116 | 90 | 2240370 | ||
63 | 62 | 3 | 3 | Energy Recharge | During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. | 5 | 0 | 2240371 | ||||
64 | 63 | 3 | 4 | Core Support | In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. | 0 | 0 | 96116 | 90 | |||
65 | 64 | 3 | 4 | Core Support | In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. | 1 | 0 | 96116 | 90 | 2240372 | ||
66 | 65 | 3 | 4 | Core Support | In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. | 2 | 0 | 96116 | 90 | 2240373 | ||
67 | 66 | 3 | 4 | Core Support | In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. | 3 | 0 | 96116 | 90 | 2240374 |