forked from PGR/ascnet
100 KiB
100 KiB
1 | Id | Name | BuffBg | BuffTriangleBg | Desc | TeachingContents[1] | TeachingContents[2] | TeachingContents[3] | TeachingContents[4] | TeachingContents[5] | TeachingContents[6] | TeachingContents[7] | TeachingContents[8] | TeachingContents[9] | TeachingContents[10] | BuffSuggestAbility |
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2 | 1 | Physical Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Physical DMG Taken +30% | ||||||||||||
3 | 2 | Fire Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Fire DMG Taken +30% | ||||||||||||
4 | 3 | Lightning Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Lightning DMG Taken +30% | ||||||||||||
5 | 4 | Dark Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Dark DMG Taken +30% | ||||||||||||
6 | 5 | Ice Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Ice DMG Taken +30% | ||||||||||||
7 | 6 | Physical Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Physical DMG Taken -30% | ||||||||||||
8 | 7 | Fire Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Fire DMG Taken -30% | ||||||||||||
9 | 8 | Lightning Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Lightning DMG Taken -30% | ||||||||||||
10 | 9 | Dark Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Dark DMG Taken -30% | ||||||||||||
11 | 10 | Ice Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Ice DMG Taken -30% | ||||||||||||
12 | 11 | buff1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - 100 Combo DMG +50% | ||||||||||||
13 | 12 | buff2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - Melee DMG +50% | ||||||||||||
14 | 13 | buff3 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - Ranged DMG +50% | ||||||||||||
15 | 14 | buff4 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - All Elemental DMG +50% | ||||||||||||
16 | 10001 | <color=#34aff9><size=34>Close Combat</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Can only deploy Melee-Type Construct. | ||||||||||||
17 | 10002 | <color=#34aff9><size=34>Ranged Fire</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | Can only deploy Ranged-Type Construct. | ||||||||||||
18 | 10011 | <color=#34aff9><size=34>Fire Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10011.png | Attacker Omniframes prohibited | ||||||||||||
19 | 10021 | <color=#34aff9><size=34>Repair Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png | Support Omniframes prohibited | ||||||||||||
20 | 10031 | <color=#34aff9><size=34>Protection Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png | Tank Omniframes prohibited | ||||||||||||
21 | 11001 | <color=#34aff9><size=34>Vitality I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png | HP of enemies increases by 15%. | ||||||||||||
22 | 11002 | <color=#34aff9><size=34>Vitality II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11002.png | HP of enemies increases by 30%. | ||||||||||||
23 | 11003 | <color=#34aff9><size=34>Vitality III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png | HP of enemies increases by 45%. | ||||||||||||
24 | 11011 | <color=#34aff9><size=34>Strike I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png | Enemies' ATK increases by 10% | ||||||||||||
25 | 11012 | <color=#34aff9><size=34>Strike II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png | Enemies' ATK increases by 20% | ||||||||||||
26 | 11013 | <color=#34aff9><size=34>Strike III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.png | Enemies' ATK increases by 30% | ||||||||||||
27 | 11031 | <color=#34aff9><size=34>Perseverance </size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 30% | text: No additional information | |||||||||||
28 | 11032 | <color=#34aff9><size=34>Perseverance I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Physical Resistance increases by 20% | ||||||||||||
29 | 11033 | <color=#34aff9><size=34>Perseverance II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 40% | ||||||||||||
30 | 11034 | <color=#34aff9><size=34>Perseverance III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 60% | ||||||||||||
31 | 11041 | <color=#CF0000><size=34>Overload I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png | Enemies are slightly enhanced in all aspects (Recommended BP: 7100+). | 7100 | |||||||||||
32 | 11042 | <color=#CF0000><size=34>Overload II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png | Enemies are significantly enhanced in all aspects (Recommended BP: 7200+). | 7200 | |||||||||||
33 | 11043 | <color=#CF0000><size=34>Overload III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11042.png | This battle is a tricky one (Recommended BP: 7400+). | 7400 | |||||||||||
34 | 11044 | <color=#CF0000><size=34>Overload IV</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11043.png | You will struggle in combat (Recommended BP: 7500+). | 7500 | |||||||||||
35 | 11045 | <color=#CF0000><size=34>Overload V</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11044.png | Enemies are almost impossible to be defeated (Recommended BP: 7600+). | 7600 | |||||||||||
36 | 11051 | <color=#34aff9><size=34>Sprint I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png | Movement Speed of enemies slightly increases. | ||||||||||||
37 | 11052 | <color=#34aff9><size=34>Sprint II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11052.png | Movement Speed of enemies moderately increases. | ||||||||||||
38 | 11053 | <color=#34aff9><size=34>Sprint III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11053.png | Movement Speed of enemies largely increases. | ||||||||||||
39 | 11061 | <color=#34aff9><size=34>Rigidity I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png | Extra DMG Reduction increases by 10% when the enemy has Super Armor | text: No additional information | |||||||||||
40 | 11062 | <color=#34aff9><size=34>Rigidity II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png | Extra DMG Reduction increases by 20% when the enemy has Super Armor | ||||||||||||
41 | 11063 | <color=#34aff9><size=34>Rigidity III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png | Extra DMG Reduction increases by 30% when the enemy has Super Armor | ||||||||||||
42 | 11131 | <color=#34aff9><size=34>Fairy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Enemies' Elemental Resistance increases by 30% | text: No additional information | |||||||||||
43 | 11141 | <color=#34aff9><size=34>Rigidity II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png | Extra DMG Reduction increases by 20% when the enemy has Super Armor | ||||||||||||
44 | 11142 | <color=#34aff9><size=34>Rigidity III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png | Extra DMG Reduction increases by 30% when the enemy has Super Armor | ||||||||||||
45 | 12001 | <color=#34aff9><size=34>Frailty I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png | Constructs' maximum HP decreases by 15% | ||||||||||||
46 | 12002 | <color=#34aff9><size=34>Frailty II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png | Constructs' maximum HP decreases by 30% | ||||||||||||
47 | 12003 | <color=#34aff9><size=34>Frailty III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png | Constructs' maximum HP decreases by 45% | ||||||||||||
48 | 12051 | <color=#34aff9><size=34>Gravity Adaption I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png | Movement speed will decrease by 25%. | ||||||||||||
49 | 12052 | <color=#34aff9><size=34>Gravity Adaption II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12052.png | Movement speed will decrease by 50%. | ||||||||||||
50 | 12053 | <color=#34aff9><size=34>Gravity Adaption III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12053.png | Movement speed will decrease by 75%. | ||||||||||||
51 | 12101 | <color=#34aff9><size=34>Neurasthenia</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | For every 1m after 2.5m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%. | ||||||||||||
52 | 12111 | <color=#34aff9><size=34>Force Field Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png | For every 1m after 4m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%. | ||||||||||||
53 | 12121 | <color=#34aff9><size=34>Isolation I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Construct's QTE cooldown increases by 3s | ||||||||||||
54 | 12122 | <color=#34aff9><size=34>Perseverance II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png | Construct's QTE cooldown increases by 6s | ||||||||||||
55 | 12123 | <color=#34aff9><size=34>Isolation III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png | Construct's QTE cooldown increases by 10s | ||||||||||||
56 | 12131 | <color=#34aff9><size=34>Precise Planning I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png | Limit of Dodge Gauge reduces by 200. | ||||||||||||
57 | 12132 | <color=#34aff9><size=34>Precise Planning II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12132.png | Limit of Dodge Gauge reduces by 400. | ||||||||||||
58 | 12133 | <color=#34aff9><size=34>Precise Planning III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12133.png | Limit of Dodge Gauge reduces by 600. | ||||||||||||
59 | 12151 | <color=#FF0000><size=34>Dominator</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png | Enemies are no longer restricted by Matrix (this is a highly dangerous affix, so choose wisely). | text: No additional information | |||||||||||
60 | 13001 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 25s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
61 | 13002 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 20s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
62 | 13003 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 15s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
63 | 13051 | <color=#34aff9><size=34>Support Blockage</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13051.png | Healing received will decrease by 50%. | ||||||||||||
64 | 13052 | <color=#34aff9><size=34>Support Blockage II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Healing received will decrease by 50%. | ||||||||||||
65 | 13053 | <color=#34aff9><size=34>Support Blockage III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Healing received will decrease by 50%. | ||||||||||||
66 | 13071 | <color=#34aff9><size=34>Boiling Mind I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | Deployed members receive a small amount of DMG every second. | ||||||||||||
67 | 13072 | <color=#34aff9><size=34>Boiling Mind II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png | Deployed members receive a certain amount of DMG every second. | ||||||||||||
68 | 13073 | <color=#34aff9><size=34>Boiling Mind III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png | Deployed members receive a great amount of DMG every second. | ||||||||||||
69 | 13081 | <color=#34aff9><size=34>Black Fog</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png | Constructs on field take DMG from Black Fog every second. Black Fog increases by 1 level every 20s. | text: No additional information | |||||||||||
70 | 21001 | <color=#78db64><size=34>Strike Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png | Constructs' HP increases by 40% | ||||||||||||
71 | 21011 | <color=#78db64><size=34>Weapon Reloading</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | ATK of the deployed Constructs increases by 10% | ||||||||||||
72 | 21101 | <color=#78db64><size=34>Fighting Spirit</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | For every 1m after 4m from the target, Construct's Extra DMG Bonus increases by 15%, up to 60%. | ||||||||||||
73 | 21111 | <color=#78db64><size=34>Joint Warfare</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png | Triggering a QTE by a 3-Ping will trigger the other two constructs' QTE | ||||||||||||
74 | 21121 | <color=#78db64><size=34>High Morale</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 15% for 5s | ||||||||||||
75 | 21131 | <color=#78db64><size=34>Area Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | Upon triggering QTE, heals the construct for 15% of maximum HP | ||||||||||||
76 | 21211 | <color=#78db64><size=34>Fire Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png | Construct's Fire DMG increases by 30% | ||||||||||||
77 | 21221 | <color=#78db64><size=34>Lightning Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png | Construct's Lightning DMG increases by 30% | ||||||||||||
78 | 21231 | <color=#78db64><size=34>Ice Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png | Construct's Ice DMG increases by 30%. | ||||||||||||
79 | 21261 | <color=#78db64><size=34>New Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Construct's Extra DMG Reduction increases by 45% | ||||||||||||
80 | 21271 | <color=#78db64><size=34>New Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Construct's Extra DMG Reduction increases by 30% | ||||||||||||
81 | 22051 | <color=#78db64><size=34>Quick Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | Healing effect for Constructs is increased by 25%. | ||||||||||||
82 | 22061 | <color=#78db64><size=34>Rhythm Strike</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Construct's Extra DMG Bonus increases by 5%/10%/15% when Combo is greater than 40/60/80 | ||||||||||||
83 | 22071 | <color=#78db64><size=34>Additional Support</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Signal Orb in every 3s. | ||||||||||||
84 | 22081 | <color=#78db64><size=34>Accumulation</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | For each Signal Orb pinged, Extra DMG Bonus of Constructs on field is increased by 2% for 3s. Can be stacked up to 10 times. | ||||||||||||
85 | 22091 | <color=#78db64><size=34>Elemental Growth</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 15% | ||||||||||||
86 | 22101 | <color=#78db64><size=34>Surprise Attack</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png | Extra DMG Bonus increases by 20% when attacking enemies from behind | ||||||||||||
87 | 22111 | <color=#78db64><size=34>Elemental Blessing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Tank Omniframes gain 50% Elem. DMG | ||||||||||||
88 | 22121 | <color=#78db64><size=34>Offensive Defense</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png | Tank Omniframes gain 65% Extra DMG | ||||||||||||
89 | 22131 | <color=#78db64><size=34>Turtle Shell</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Tank Omniframes gain 45% DMG Reduction | ||||||||||||
90 | 22141 | <color=#78db64><size=34>Element Banquet</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 40% | ||||||||||||
91 | 22151 | <color=#78db64><size=34>Element Banquet</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 45% | ||||||||||||
92 | 22161 | <color=#78db64><size=34>Pyroblast</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png | Constructs' Fire DMG increases by 45% | ||||||||||||
93 | 22171 | <color=#78db64><size=34>Blade Dance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | Constructs' Physical DMG increases by 45% | ||||||||||||
94 | 22181 | <color=#78db64><size=34>Thundering Pulse</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png | Constructs' Lightning DMG increases by 45% | ||||||||||||
95 | 22191 | <color=#78db64><size=34>Chain Attack</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s | ||||||||||||
96 | 22201 | <color=#78db64><size=34>Chain Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | When QTE is triggered, heals your controlling Construct for 20% of maximum HP | ||||||||||||
97 | 22211 | <color=#78db64><size=34>Megamorph</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png | Constructs' maximum HP increases by 45% | ||||||||||||
98 | 22221 | <color=#78db64><size=34>Extra Reloading</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Constructs on field gain 3 Signal Orb of the same color every 3s | ||||||||||||
99 | 22231 | <color=#78db64><size=34>Basic Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21251.png | Extra DMG Bonus of Constructs' Basic Attack increases by 15% | ||||||||||||
100 | 22241 | <color=#78db64><size=34>Charging Boost I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Increases the energy accumulation speed by 1%. | ||||||||||||
101 | 22251 | <color=#78db64><size=34>Evasion Boost II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png | Limit of Dodge Gauge increases by 700. | ||||||||||||
102 | 22261 | <color=#78db64><size=34>Evasion Boost I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png | Limit of Dodge Gauge increases by 400. | ||||||||||||
103 | 22271 | <color=#78db64><size=34>Charging Boost II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Increases the Signature gauge accumulation speed. | ||||||||||||
104 | 22281 | <color=#78db64><size=34>Red Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Red Orb in every 3s. | ||||||||||||
105 | 22291 | <color=#78db64><size=34>Yellow Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Yellow Orb in every 3s. | ||||||||||||
106 | 22301 | <color=#78db64><size=34>Blue Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Blue Orb in every 3s. | ||||||||||||
107 | 22311 | <color=#78db64><size=34>Sprint</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png | Increase move speed by 30%. | ||||||||||||
108 | 22321 | <color=#78db64><size=34>Extra Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | Upon casting QTE, heals the character for 15% of maximum HP. | ||||||||||||
109 | 22331 | <color=#78db64><size=34>Refreshing Vigor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Limit of Dodge Gauge increases by 70%. | ||||||||||||
110 | 22341 | <color=#78db64><size=34>Stick Together</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png | Deploy 2 Constructs of the same class: Increases DMG Bonus and Reduction by 20%.Deploy 3 Constructs of the same class: Increases DMG Bonus/Reduction by 40%. | ||||||||||||
111 | 22351 | <color=#78db64><size=34>My Turn </size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png | Gain 35% Extra DMG Bonus for 10s every time you switch a character. | ||||||||||||
112 | 22361 | <color=#78db64><size=34>Ping to Heal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png | Every time you ping orbs, restores the character's HP based on the number of orbs pinged. | ||||||||||||
113 | 22371 | <color=#78db64><size=34>Psychic Deflection</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png | After being healed, deals True DMG equal to 1000% of healing received to nearby enemies | ||||||||||||
114 | 22381 | <color=#78db64><size=34>Like Mountain</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Characters are no longer be immobile after attacking. | ||||||||||||
115 | 22391 | <color=#78db64><size=34>Resupply Signal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png | Chance to drop Orbs when attacking the enemy. Pick up the Orbs to gain the corresponding skill Orbs. | ||||||||||||
116 | 22401 | <color=#78db64><size=34>Elemental Attack</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png | Hitting an enemy with elemental DMG will spread the Elemental DMG, with 8s cooldown | ||||||||||||
117 | 22411 | <color=#78db64><size=34>Absorption</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png | Taking the Character as the center, absorbs enemies 20 meters away every other 10s | ||||||||||||
118 | 22421 | <color=#78db64><size=34>Fire Resistance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png | Immune to the Vulnerability of Burning Fire in the Scene | ||||||||||||
119 | 22431 | <color=#78db64><size=34>Blood Draining</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | While orb-ping and unleashing Signature Move, returns HP according to DMG received | ||||||||||||
120 | 22441 | <color=#78db64><size=34>Emergency Infusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png | DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown. | ||||||||||||
121 | 22451 | <color=#78db64><size=34>Growth Hormones</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Increases Physical DMG by 30% for 5s when healed. | ||||||||||||
122 | 22461 | <color=#78db64><size=34>Team Cooperation</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Reduces character switching cooldown by 3s. Characters switched in gain a 25% DMG bonus for 4s. | ||||||||||||
123 | 22471 | <color=#78db64><size=34>Heavy Shield</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | QTE will grant a shield equal to 20% of the controlling character's max HP and Super Armor for 4s. | ||||||||||||
124 | 22481 | <color=#78db64><size=34>Spring Up</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | Restores 5% of max HP every second when you have an antibody. | ||||||||||||
125 | 22491 | <color=#78db64><size=34>Hysteria</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | Gains 10% Extra DMG bonus and reduction every 10s. Stacks up to 3 times. Switching members will reset the effect. | ||||||||||||
126 | 22501 | <color=#78db64><size=34>Enhanced Circuits</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Deals 30% more Elemental DMG for 5s after being healed. | ||||||||||||
127 | 22511 | <color=#78db64><size=34>Healing Nova</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP. | ||||||||||||
128 | 22521 | <color=#78db64><size=34>Energy Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered. | ||||||||||||
129 | 22531 | <color=#78db64><size=34>Resurrection Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png | Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%. | ||||||||||||
130 | 22541 | <color=#78db64><size=34>Wings α</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png | When hitting enemies with Red Orbs, increases the DMG dealt by 6/4/2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect. | ||||||||||||
131 | 22551 | <color=#78db64><size=34>Wings β</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png | When hitting enemies with Blue Orbs, restores 20/10/5% HP (12/8/5s cooldown) based on the number of orbs pinged. | ||||||||||||
132 | 22561 | <color=#78db64><size=34>Wings Δ</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png | When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7/8/10s cooldown for a 3/2/1-Ping. | ||||||||||||
133 | 22571 | <color=#78db64><size=34>Graceful Bounty</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png | Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown. | ||||||||||||
134 | 22581 | <color=#78db64><size=34>Untouchable</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png | Characters recover Dodge more quickly. | ||||||||||||
135 | 22591 | <color=#78db64><size=34>Self Heal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png | Characters on the field recover 3% Max HP per second. | ||||||||||||
136 | 31071 | <color=#34aff9><size=34>Agile</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31071.png | Movement Speed of enemies increases. The farther away from the target, the higher the Movement Speed becomes. | ||||||||||||
137 | 31072 | <color=#34aff9><size=34>Agile II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.png | Movement Speed of enemies increases moderately. The farther away from the target, the higher the Movement Speed becomes. | ||||||||||||
138 | 31073 | <color=#34aff9><size=34>Agile III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31073.png | Movement Speed of enemies increases significantly. The farther away from the target, the higher the Movement Speed becomes. | ||||||||||||
139 | 32001 | <color=#34aff9><size=34>Immovable</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png | Enemies are no longer be immobile after attacking. | ||||||||||||
140 | 32011 | <color=#34aff9><size=34>Recovery I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png | Enemies recover 1% of maximum HP per second. | ||||||||||||
141 | 32012 | <color=#34aff9><size=34>Recovery II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png | Enemies recover 2% of maximum HP per second. | ||||||||||||
142 | 32013 | <color=#34aff9><size=34>Recovery III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32013.png | Enemies recover 3% of maximum HP per second. | ||||||||||||
143 | 32021 | <color=#34aff9><size=34>Shield I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png | In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
144 | 32022 | <color=#34aff9><size=34>Shield II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png | In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
145 | 32023 | <color=#34aff9><size=34>Shield III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png | In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
146 | 32031 | <color=#34aff9><size=34>Berserk I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32031.png | The attacking desire of enemies increases by 33%. When enemies deal damage, 20% chance to deal 33% Extra Damage. | ||||||||||||
147 | 32032 | <color=#34aff9><size=34>Berserk II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.png | The attacking desire of enemies increases by 66%. When enemies deal damage, 40% chance to deal 33% Extra Damage. | ||||||||||||
148 | 32033 | <color=#34aff9><size=34>Berserk III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png | The attacking desire of enemies increases by 100%. When enemies deal damage, 60% chance to deal 33% Extra Damage. | ||||||||||||
149 | 32041 | <color=#34aff9><size=34>Bomb</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png | Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units. | ||||||||||||
150 | 32042 | <color=#34aff9><size=34>Bomb II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32042.png | Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units. | ||||||||||||
151 | 32043 | <color=#34aff9><size=34>Bomb III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png | Enemies will leave a bomb upon death, dealing Physical DMG equal to 60% of its ATK to nearby units. | ||||||||||||
152 | 32061 | <color=#34aff9><size=34>Barrier I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png | Enemies receive a shield equal to 15% of current HP | ||||||||||||
153 | 32062 | <color=#34aff9><size=34>Barrier II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png | Enemies receive a shield equal to 25% of current HP | ||||||||||||
154 | 32063 | <color=#34aff9><size=34>Barrier III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png | Enemies receive a shield equal to 35% of current HP | ||||||||||||
155 | 32071 | <color=#34aff9><size=34>Radiation I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png | Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second. | text: No additional information | |||||||||||
156 | 32072 | <color=#34aff9><size=34>Radiation II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png | Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second. | ||||||||||||
157 | 32073 | <color=#34aff9><size=34>Radiation III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png | Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second. | ||||||||||||
158 | 32081 | <color=#34aff9><size=34>Closed Loop</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png | Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m | ||||||||||||
159 | 32082 | <color=#34aff9><size=34>Closed Loop II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png | Enemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away. | ||||||||||||
160 | 32083 | <color=#34aff9><size=34>Closed LoopⅢ </size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png | Enemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away. | ||||||||||||
161 | 32091 | <color=#34aff9><size=34>Blessing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png | Within the area around each enemy, Extra DMG Bonus of other enemies increases by 20% | ||||||||||||
162 | 32092 | <color=#34aff9><size=34>BlessingⅡ</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
163 | 32093 | <color=#34aff9><size=34>Blessing III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
164 | 32101 | <color=#34aff9><size=34>Solitude</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png | When an enemy has fewer than 3 companions around, for each companion lost, Extra DMG Bonus increases by 10%, up to 30%. | ||||||||||||
165 | 32111 | <color=#34aff9><size=34>Commander I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png | For each companion around, enemies' Extra DMG Bonus increases by 5%. Can be stacked up to 3 times. | ||||||||||||
166 | 32112 | <color=#34aff9><size=34>Commander II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png | For each companion around, enemies' Extra DMG Bonus increases by 10%. Can be stacked up to 3 times. | ||||||||||||
167 | 32113 | <color=#34aff9><size=34>Commander III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png | For each companion around, enemies' Extra DMG Bonus increases by 15%. Can be stacked up to 3 times. | ||||||||||||
168 | 32121 | <color=#34aff9><size=34>Penetration</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png | Each hit of the enemies reduces the player's DEF by 3% for 10s. Stacks up to 10 times. | ||||||||||||
169 | 32122 | <color=#34aff9><size=34>Penetration II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
170 | 32123 | <color=#34aff9><size=34>Penetration III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
171 | 32131 | <color=#34aff9><size=34>Lightning Shield</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png | Every time an enemy takes damage, it has a 10% chance to call down a lightning strike upon the attacker. 5s cooldown. | ||||||||||||
172 | 32132 | <color=#34aff9><size=34>Lightning Shield II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
173 | 32133 | <color=#34aff9><size=34>Lightning Shield III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
174 | 32141 | <color=#34aff9><size=34>Wave Motion I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 18s cooldown. | ||||||||||||
175 | 32142 | <color=#34aff9><size=34>Wave Motion II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 14s cooldown. | ||||||||||||
176 | 32143 | <color=#34aff9><size=34>Wave Motion III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 10s cooldown. | ||||||||||||
177 | 32151 | <color=#34aff9><size=34>Lightning Mine</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png | When attacking, enemies will attach a bomb to the target, which will explode after a period of time and deal 15% Physical DMG. | ||||||||||||
178 | 32152 | <color=#34aff9><size=34>Lightning Mine II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
179 | 32153 | <color=#34aff9><size=34>Lightning Mine III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
180 | 32161 | <color=#34aff9><size=34>Stealth</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | Enemies enter Stealth. Reveal themselves after taking DMG and can't enter Stealth again within 3s. | ||||||||||||
181 | 32162 | <color=#34aff9><size=34>Stealth II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
182 | 32163 | <color=#34aff9><size=34>Stealth III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | |||||||||||||
183 | 32171 | <color=#34aff9><size=34>Radiation II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png | Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second | ||||||||||||
184 | 32172 | <color=#34aff9><size=34>Radiation III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png | Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second | ||||||||||||
185 | 33001 | <color=#34aff9><size=34>Flash</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png | Enemies can teleport near the target. 10s cooldown. | ||||||||||||
186 | 33002 | <color=#34aff9><size=34>Flash II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png | Enemies can teleport near the target. 10s cooldown. | ||||||||||||
187 | 33003 | <color=#34aff9><size=34>Flash III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png | Enemies can teleport near the target. 10s cooldown. | ||||||||||||
188 | 33021 | <color=#34aff9><size=34>Division</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png | Enemies will split into two units of the same type upon death. | ||||||||||||
189 | 33031 | <color=#34aff9><size=34>Black Hole I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.png | Enemies can draw targets in. 16s cooldown. | ||||||||||||
190 | 33032 | <color=#34aff9><size=34>Black Hole II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.png | Enemies can draw targets in. 12s cooldown. | ||||||||||||
191 | 33033 | <color=#34aff9><size=34>Black Hole III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33033.png | Enemies can draw targets in. 8s cooldown. | ||||||||||||
192 | 33061 | <color=#34aff9><size=34>Freeze I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png | Enemies gain Ice Elemental Growth. Their attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s. | ||||||||||||
193 | 33062 | <color=#34aff9><size=34>Freeze II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21232.png | Enemies gain Ice Elemental Growth. Their attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s. | ||||||||||||
194 | 33063 | <color=#34aff9><size=34>Freeze III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemies gain Ice Elemental Growth. Their attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s. | ||||||||||||
195 | 33091 | <color=#34aff9><size=34>Icicle</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png | Unleashes an ice pile to track its target and deal 500 Ice DMG per second. | ||||||||||||
196 | 33101 | <color=#34aff9><size=34>Deterioration I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33101.png | When dealing DMG, the healing received by the target is reduced by 50% for 3s. | ||||||||||||
197 | 33102 | <color=#34aff9><size=34>Deterioration II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png | When dealing DMG, the healing received by the target is reduced by 60% for 4s. | ||||||||||||
198 | 33103 | <color=#34aff9><size=34>Deterioration III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33103.png | When dealing DMG, the healing received by the target is reduced by 70% for 5s. | ||||||||||||
199 | 33111 | <color=#34aff9><size=34>Invasion I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png | When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s. | ||||||||||||
200 | 33112 | <color=#34aff9><size=34>Invasion II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33112.png | When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s. | ||||||||||||
201 | 33113 | <color=#34aff9><size=34>Invasion III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33113.png | When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s. | ||||||||||||
202 | 33121 | <color=#34aff9><size=34>Backfire I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png | Generates an energy shield that deals 5% Physical DMG to the attackers. Lasts 3s. 16s cooldown. | ||||||||||||
203 | 33122 | <color=#34aff9><size=34>Backfire II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33122.png | Generates an energy shield that deals 7% Physical DMG to the attackers. Lasts 3s. 16s cooldown. | ||||||||||||
204 | 33123 | <color=#34aff9><size=34>Backfire III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Generates an energy shield that deals 10% Physical DMG to the attackers. Lasts 3s. 16s cooldown. | ||||||||||||
205 | 33131 | <color=#34aff9><size=34>Vision Interference</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png | Enemies throw smoke bombs at the target, significantly blocking its vision for 2s. 20s cooldown. | ||||||||||||
206 | 33132 | <color=#34aff9><size=34>Vision Interference</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png | Enemies throw smoke bombs at the target, significantly blocking its vision for 4s. 20s cooldown. | ||||||||||||
207 | 33133 | <color=#34aff9><size=34>Vision Interference</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png | Enemies throw smoke bombs at the target, significantly blocking its vision for 6s. 20s cooldown. | ||||||||||||
208 | 33141 | <color=#34aff9><size=34>Smoke Mine I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png | Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 2s. 30s cooldown. | ||||||||||||
209 | 33142 | <color=#34aff9><size=34>Smoke Mine II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33142.png | Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 4s. 30s cooldown. | ||||||||||||
210 | 33143 | <color=#34aff9><size=34>Smoke Mine III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png | Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 6s. 30s cooldown. | ||||||||||||
211 | 33151 | <color=#34aff9><size=34>Combustion Mine I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33151.png | Enemies deploy a Combustion Mine creating a burning area once triggered. Units stay inside this area for 1.5s will be burned for 2s, taking damage once every second. At the end of this duration, an explosion will interrupt the affected unit's action. CD: 15s. | ||||||||||||
212 | 33161 | <color=#34aff9><size=34>Defense Order I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png | Enemies summon 3 Corrupted of low strength and take 80% less damage when these Corrupted are alive. 30s cooldown. | ||||||||||||
213 | 33162 | <color=#34aff9><size=34>Defense Order II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png | Enemies summon 3 Corrupted of medium strength and take 80% less damage when these Corrupted are alive. 30s cooldown. | ||||||||||||
214 | 33163 | <color=#34aff9><size=34>Defense Order III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png | Enemies summon 3 Corrupted of high strength and take 80% less damage when these Corrupted are alive. 30s cooldown. | ||||||||||||
215 | 33171 | <color=#34aff9><size=34>Disconnected Link I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png | Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 5, the affected target will be stunned for 1s. 8s cooldown between each stun. | ||||||||||||
216 | 33172 | <color=#34aff9><size=34>Disconnected Link II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33172.png | Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 3, the affected target will be stunned for 1s. 8s cooldown between each stun. | ||||||||||||
217 | 33181 | <color=#78db64><size=34>Temperature Disorder</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown. | ||||||||||||
218 | 33191 | <color=#34aff9><size=34>Stance Switch</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s. (The Damage Reduction bonus and Frail status will keep rotating) | ||||||||||||
219 | 33211 | <color=#34aff9><size=34>Beacon</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png | There will be an increased amount of enemies. | ||||||||||||
220 | 33231 | <color=#34aff9><size=34>Bloodlust</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | Enemies gain 15% more damage for every 20% HP lost. | ||||||||||||
221 | 33241 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 10% chance to deal bonus 10% Dark DMG and stun their target for 1s. | ||||||||||||
222 | 33242 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 15% chance to deal bonus 15% Dark DMG and stun their target for 1s. | ||||||||||||
223 | 33243 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 20% chance to deal bonus 20% Dark DMG and stun their target for 1s. | ||||||||||||
224 | 33251 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 10% chance to deal bonus 10% Ice DMG and freeze their target for 1s. | ||||||||||||
225 | 33252 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 15% chance to deal bonus 15% Ice DMG and freeze their target for 1s. | ||||||||||||
226 | 33253 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s. | ||||||||||||
227 | 33261 | <color=#34aff9><size=34>Energy Absorb</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Attacking enemies will restore your HP by 20%. 5s cooldown. | ||||||||||||
228 | 33271 | <color=#34aff9><size=34>Last Stand</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Enemies with HP below 50% will deal more damage but also take more damage. | ||||||||||||
229 | 33281 | <color=#34aff9><size=34>Stage 1 Environment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated. | ||||||||||||
230 | 33291 | <color=#34aff9><size=34>Stage 2 Environment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently. | ||||||||||||
231 | 33301 | <color=#34aff9><size=34>Stage 3 Environment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | The more HP Roland loses, the more powerful he will become. | ||||||||||||
232 | 33311 | <color=#34aff9><size=34>Stage 3 Environment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | A wraith soldier will appear and charge you intermittently. | ||||||||||||
233 | 33321 | <color=#34aff9><size=34>Elemental Resistance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time). | ||||||||||||
234 | 33331 | <color=#34aff9><size=34>Cruciata Arrival</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Cruciata Arrival: When Amberia's HP drops to 60%, 35%, and 10%, she will conjure a Grave Mark that nullifies all DMG dealt to her. Amberia will perform a fierce attack 20s after the Grave Mark exists on field. | ||||||||||||
235 | 33341 | <color=#CF0000><size=34>Nightmare</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | 2 wraith soldiers will appear to charge you. The charging interval is reduced to 10s from the 2nd charging onward. | ||||||||||||
236 | 33351 | <color=#CF0000><size=34>Undying</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png | All enemies other than Qu will revive in 25s after they die. | ||||||||||||
237 | 33361 | <color=#CF0000><size=34>Cross Inverter</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Amberia will perform a fierce attack 15s after the Grave Mark exists on field. | ||||||||||||
238 | 33371 | <color=#34aff9><size=34>Stage 3 Environment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Enemies will give bonus effects to Qu when they are on field. | ||||||||||||
239 | 33381 | <color=#34aff9><size=34>Dead Zone</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Recommended Uniframe | text: No additional information | |||||||||||
240 | 33391 | <color=#CF0000><size=34>Battle Cry</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Every 20s, the enemy will unleash Battle Cry to knock the player back (can be interrupted by stun skills). | ||||||||||||
241 | 33401 | <color=#34aff9><size=34>Gravitational Pull</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png | A gravity circle appears under the character every 20s. Characters inside the circle will be pulled toward its center, and lose 50 Dodge Gauge every 0.5s. | ||||||||||||
242 | 33411 | <color=#34aff9><size=34>Elemental Resonance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Elemental Resonance: Elemental ATK will add monster an Elemental Mark. Two different Elemental Marks will make Resonance, adding Vulnerability to BOSS and killing little monsters | ||||||||||||
243 | 33421 | <color=#CF0000><size=34>Local Burn</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png | Local Burn: Burn Zones occur on the field somewhere, when characters or enemies are burned by fire, they will receive Vulnerability. Fire Burning will make the enemy's E-Shield invalid for 15s | ||||||||||||
244 | 33431 | <color=#CF0000><size=34>Ascnet</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Ascnet: Start chanting when Luna's HP is 85%, 50% and 15%. While chanting, summons unknown Constructs to assist in battle. Unknown Constructs will leave for a while if they are Stunned or fatally injured | ||||||||||||
245 | 33441 | <color=#CF0000><size=34>Ascendant Arrival</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png | With the improvement of Overload Level, Unknown Constructs will support in battles more frequently, and will stay in field when Luna's HP is 15% | ||||||||||||
246 | 33451 | <color=#34aff9><size=34>ターニップ</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Chomper: One Chomper will grow up in the field every other 5 s starting from the 5th second. Each Chomper comes with an Elemental Mark, and will reborn after 15s of death. The max number of Chomper is 4 by default, up to 6 in Overload III / IV and 8 in Overload V | ||||||||||||
247 | 33461 | <color=#CF0000><size=34>Hetero-Resonance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png | In the field, the effect that Chomper added to all monsters upgrades to Level 3, and the Chomper will no longer carry Element Mark when it is born | ||||||||||||
248 | 33471 | <color=#34aff9><size=34>Reborn</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png | Pterygota Queen Wings will auto recover 60s later after being damaged | ||||||||||||
249 | 33481 | <color=#34aff9><size=34>E-Screen Defense</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png | E-Screen Defense: The enemies have a large Damage Resistance Shield, which will be temporarily invalid for 15s after burning by fire in the scene | ||||||||||||
250 | 33491 | <color=#CF0000><size=34>E-Screen Overload</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Greatly increases Damage Resistance of Monster's E-Screen Defense | ||||||||||||
251 | 33501 | <color=#CF0000><size=34>Hetero-Radiation</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Hetero-Radiation: When there are 2 Chompers, all monsters will be added a Lv.1 Black Hole; 4 Chompers, added a Lv.1 Radiation; 6 Chompers, added a Lv.1 Strike; and 8 Chompers, added a Lv.1 Recovery | ||||||||||||
252 | 33511 | <color=#34aff9><size=34>Infect</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png | Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be <color=#CF0000>infected for 5s</color> (Constructs will lose additional HP). | ||||||||||||
253 | 33521 | <color=#34aff9><size=34>Familiar</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Familiar: Siren has 6 familiars that give it <color=#CF0000>DMG Immunity</color>. Siren summons 2 and <color=#CF0000>randomly marks 1</color> (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be <color=#CF0000>devoured, respawned, and randomly marked again</color> until 6 have been devoured. Familiars will <color=#CF0000>revive and weaken you</color> after you destroy them. | ||||||||||||
254 | 33531 | <color=#34aff9><size=34>Burning Mark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png | Burning Mark: The familiar is <color=#CF0000>burning</color>. When devoured by Siren, <color=#34aff9>its infection will rebuff against Siren</color> and your HP will be restored. Otherwise, Siren will <color=#CF0000>devour it and leave an infection area</color> that continuously infects nearby enemies and drains their HP. | ||||||||||||
255 | 33541 | <color=#CF0000><size=34>Rising Tide</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png | Siren will continuously restore its HP in the infection area. | ||||||||||||
256 | 33551 | <color=#CF0000><size=34>Awaken</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | Marked familiars gain an additional power: Burning Mark (attacks have a chance to Burn enemies). Stealth Mark (attacks have a chance to Freeze enemies). | ||||||||||||
257 | 33561 | <color=#34aff9><size=34>Stealth Mark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png | Stealth Mark: The familiar is <color=#CF0000>stealthy</color>. When its HP is more than 60%, it will head to an infection area. When devoured by Siren, <color=#34aff9>if it is not infected, it will rebuff against Siren</color> and your power will be boosted. Otherwise, Siren will <color=#CF0000>devour it, leave an infection area</color>, and summon Buthus that will give Siren great DMG Immunity. | ||||||||||||
258 | 33571 | <color=#34aff9><size=34>Dirge</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png | Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each <color=#34aff9>rebuff will increase the duration by 1s and cleanse 1 infection area</color>. If all familiars are devoured, cleanse <color=#34aff9>all</color> infection areas. After that, DMG dealt by Siren will increase based on <color=#CF0000>the number of familiars devoured successfully</color>. | ||||||||||||
259 | 33581 | <color=#34aff9><size=34>Four Signs</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png | Four Signs: Rosetta will <color=#CF0000>change the weather for every 25% HP lost</color> (Thunderstorm will occur with only 25% HP left) and summon soldiers with <color=#CF0000>the corresponding resistance</color>. <color=#CF0000>The current weather will be growing extreme over time.</color> | ||||||||||||
260 | 33591 | <color=#34aff9><size=34>Buoy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | Buoy: There are 3 buoys on the field. After destroying the soldier corresponding to the current weather, the buoys will restore the weather and <color=#CF0000>activate 1 buoy that absorbs the corresponding Element</color>, reducing Rosetta's all Elemental Resistance <color=#CF0000>before the weather changes again</color>. <color=#CF0000>After the weather changes</color>, inactivated buoys will disappear. | ||||||||||||
261 | 33601 | <color=#34aff9><size=34>Nature Poetry</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png | Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: <color=#34aff9>3 different Elements</color> will reduce Rosetta's all Elemental Resistance; <color=#34aff9>2 same Elements</color> will grant you DMG reduction; <color=#34aff9>3 same Elements</color> will continuously restore your HP. | ||||||||||||
262 | 33611 | <color=#CF0000><size=34>Apocalypse</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | The extreme weather will strengthen Thunderstorm. More lightning strikes will hit with higher frequency. | ||||||||||||
263 | 33621 | <color=#CF0000><size=34>Obsession</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png | Activating a buoy will not reduce Rosetta's Resistance against the activated Element. | ||||||||||||
264 | 33631 | <color=#34aff9><size=34>Parasitize</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Parasitize: Surfer is parasitized by the <color=#CF0000>Parasite (Red Effect)</color> at the start of battle. The Parasite will drain its host's life every second and spawn a Corrupted every 25s. After that, the Parasite will <color=#CF0000>detach from its host and attach to you or the nearest Surfer.</color> | ||||||||||||
265 | 33641 | <color=#34aff9><size=34>Evolve</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png | Evolve: If the Parasite has <color=#CF0000>spawned 3 times</color>, the Corrupted spawned after that will be more powerful. | ||||||||||||
266 | 33651 | <color=#34aff9><size=34>Tarnish</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png | Tarnish: Surfer gains <color=#CF0000>great DMG reduction</color>. <color=#CF0000>It will keep decreasing after the Parasite is removed.</color> | ||||||||||||
267 | 33661 | <color=#34aff9><size=34>Antibody</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | Antibody: Destroying the spawned Corrupted will grant you <color=#34aff9>an antibody</color> for 10s and <color=#34aff9>remove your Parasite (if parasitized)</color>, during which you are immune to Parasitize, and <color=#34aff9>attacking a host with 2 different types of Signal Orbs</color> will prevent the Parasite from evolving (ineffective against the evolved Parasite). | ||||||||||||
268 | 33671 | <color=#CF0000><size=34>Constrict</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png | Unable to switch members when being parasitized. | ||||||||||||
269 | 33681 | <color=#CF0000><size=34>The Land of Blood Thirst</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png | The Grizzly members will no longer recover their HP. | ||||||||||||
270 | 33691 | <color=#CF0000>Two Sharks One Heart<size=34></size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | The second Shark-speare will appear immediately after the first Shark-speare. | ||||||||||||
271 | 33701 | Sublimate | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | 2 Sanctuary Guards will <color=#34aff9>accumulate energy</color>. | text: <color=#34aff9>Energy Accumulation:</color> Gains 2 energy per second and DMG dealt (up to 80 energy). | |||||||||||
272 | 33711 | Fusion | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png | When the energy reaches its maximum, merges into <color=#34aff9>Twilight State</color> and continuously <color=#34aff9>consumes energy</color>. When dealing DMG, gains <color=#CF0000>1 stack of Decree</color>. | text: <color=#34aff9>Twilight State:</color> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20 energy consumed. | text: <color=#34aff9>Energy Consumption</color>: Consumes 2 energy per second while in Twilight/Bishop State. | ||||||||||
273 | 33721 | Leader | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | When reaching <color=#CF0000>8 stacks of Decrees</color>, materializes into <color=#34aff9>Bishop State</color> and regains 60 energy and 30% of max HP. | text: <color=#34aff9>Bishop State:</color> Inherits Energy Storm and performs cluster strike. Attacks will restore HP. | |||||||||||
274 | 33731 | Legacy | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | When exiting a fusion state, Sanctuary Guard will <color=#34aff9>recover HP</color> based on the remaining HP in that state. | text: <color=#34aff9>Health Recovery:</color> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Sanctuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state. | |||||||||||
275 | 33741 | <color=#CF0000><size=34>Linking Oath</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | Enemies will heal their allies for 50% of their remaining HP while in the dying state and perform fusion instantly (once only). | ||||||||||||
276 | 33751 | <color=#CF0000><size=34>Noble Sacrifice</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png | When an enemy dies, its allies gain a 30% DMG bonus, resistance bonus, and shield. | ||||||||||||
277 | 33761 | Phase I - Judgement | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png | Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. | text: <color=#34aff9>Iron Thorn:</color> | Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png | ||||||||||
278 | 33771 | Agent of Willpower | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | Machiavelli will create a <color=#34aff9>Mirror Image</color> to protect Iron Thorns while in the Judgement phase. | text: <color=#34aff9>Mirror Image:</color> Randomly summons a Mirror Image - Violence/Law. The Mirror Image cannot be locked on or destroyed. | text: <color=#34aff9>Mirror Image - Violence:</color> When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s. | text: <color=#34aff9>Mirror Image - Law-:</color> When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s. | |||||||||
279 | 33781 | Phase II - Purge | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png | After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern. | text: No additional information | |||||||||||
280 | 33791 | Cognitive Overload | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png | When there are 3 shards, 1 of them will turn into an <color=#34aff9>Enhanced Mirror Image</color>. The more shards/Mirror Images exist, the weaker Machiavelli will be. | text: <color=#34aff9>Enhanced Mirror Image:</color> Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed. | text: <color=#34aff9>Enhanced Mirror Image - Violence:</color> When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s. | text: <color=#34aff9>Enhanced Mirror Image - Law-:</color> When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s. | |||||||||
281 | 33801 | <color=#CF0000><size=34>No Time to Lose I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Reduces the duration of the Judgement phase to 30s. | ||||||||||||
282 | 33802 | <color=#CF0000><size=34>No Time to Lose II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png | Reduces the duration of the Judgement phase to 25s. | ||||||||||||
283 | 33803 | <color=#CF0000><size=34>No Time to Lose III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png | Reduces the duration of the Judgement phase to 20s. | ||||||||||||
284 | 33811 | <color=#CF0000><size=34>Abyss</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Your controlling characters will fall from the collapsed platform. | ||||||||||||
285 | 33821 | <color=#CF0000><size=34>Soul Ripper</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png | The shards will heal Machiavelli's HP when dealing DMG. | ||||||||||||
286 | 33831 | <color=#CF0000><size=34>Shackle Breaker</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png | Mirror Images and shards become immune to Matrix. | ||||||||||||
287 | 33841 | <color=#2F0000><size=34>Emergency Retreat</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Initial Target: Defeat the Corrupted and protect the <color=#34aff9>Grizzly members</color> on the way to the evacuation point. | text: <color=#34aff9> The Grizzly members</color>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <color=#34aff9>Their movement speed will greatly increase</color> when allied Constructs are near them. <color=#FF0000>They will be unable to move when their HP drops below 50%</color>. | |||||||||||
288 | 33851 | <color=#2F0000><size=34>Last Barrage</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Final Target: <color=#CF0000>Last Barrage</color> will be triggered when all the Grizzly members <color=#34aff9>retreat from battle</color>. Defeat the enemies to win your battle. | text: <color=#34aff9>Retreat from battle</color>: All the Grizzly members have <color=#34aff9>retreated</color> or <color=#CF0000>died</color>. | text: <color=#FF0000>Last Barrage</color>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage. | ||||||||||
289 | 33861 | <color=#2F0000><size=34>Reinforcing Grizzlies</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <color=#34aff9>Support Field</color>. Constructs inside the field will gain bonuses. | text: <color=#34aff9>Charging Support Field</color>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightblueball.png | text: <color=#34aff9>Defense Support Field</color>: Gains Super Armor. The effect disappears 3s after leaving the field. The effect is shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightyellowsheild.png | text: <color=#34aff9>Attack Support Field</color>: Deals 30% more DMG. The effect disappears 3s after leaving the field. The effect is shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightredattack.png | text: <color=#34aff9>Tips</color>: All 3 types of Support Fields can be activated at the same time. Making good use of them will help you turn the tide in battle. | Assets/Product/Texture/Image/UiBabelTower/BgFightronghe.png | ||||
290 | 33871 | <color=#CF0000><size=34>Null Heal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png | After Voodoo goes into Defensive Mode, characters cannot be healed. | ||||||||||||
291 | 33881 | <color=#CF0000><size=34>Legacy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | The enhancement effects of Voodoo won't be cleared. | ||||||||||||
292 | 33891 | <color=#CF0000><size=34>Inevitable Choice</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion. | ||||||||||||
293 | 33901 | <color=#CF0000><size=34>Radiation</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png | In Defensive Mode, Voodoo deals damage to characters over time. | ||||||||||||
294 | 33911 | Defensive Phase | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | At <color=#34aff9>85%/60%/30% HP</color>, Voodoo enters <color=#34aff9>Defensive Mode</color> with minions coming from <color=#34aff9>2 Portals</color> that, when within <color=#34aff9>5m</color> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <color=#34aff9>DMG Reduction</color> and clears Evolution effects. | text: <color=#34aff9>Black</color> always spawn from the Red Portal. | text: <color=#34aff9>White</color> always spawn from the Green Portal. | |||||||||
295 | 33921 | The First Round of Evolution | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Devour White: Emit poisonous gas continuously within <color=#34aff9>5m</color>. Characters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within <color=#34aff9>5m</color> of Voodoo will clear the poison. | |||||||||||
296 | 33931 | The Second Round of Evolution | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Devour White: While in <color=#34aff9>Bird</color> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <color=#34aff9>Beast</color> Form, before each attack, Voodoo strikes lightning at the characters on the field. | |||||||||||
297 | 33941 | Final Evolution 1 | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Devour White: Voodoo creates Dolls. When a Doll has <color=#34aff9>less HP Percentage</color> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <color=#34aff9>periodically</color>. | text: <color=#34aff9>The Lifesteal Dolls</color> will copy the appearances of your characters and appear at the center of the field, as shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightshengming.png | |||||||||
298 | 33951 | Final Evolution 2 | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Devour Black: Every <color=#34aff9>10s</color>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <color=#34aff9>6s</color>, the doll will be wrecked and continuously shoot lightning bolts at the character. | text: <color=#34aff9>The Lightning Dolls</color> will copy the appearances of your characters and appear next to you, as shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightshandian.png | |||||||||
299 | 33961 | <color=#CF0000><size=34>Power of Horn</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While Super Armor is active, Ox gains more Resistance. | |||||||||||
300 | 33971 | <color=#CF0000><size=34>Polar Ram</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Upon impact, Ox's Dash Attack will drag the player to its destination. When it expires, additionally inflicts a 40% Slow Down for 2.5s. | |||||||||||
301 | 33981 | <color=#CF0000><size=34>Reversed Shockwave</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | All attacks by Ox send shockwaves, and all shockwaves travel back. While Berserk is active, Ox sends even more shockwaves. | |||||||||||
302 | 33991 | <color=#CF0000><size=34>The Mighty Ox!</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are two Oxen on the field at the same time. | |||||||||||
303 | 34001 | Strong Ox | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While Super Armor is active, Ox has more Resistance. | |||||||||||
304 | 34011 | Blinking Mine | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are <color=#34aff9>Blinking Mines</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to a Mine will activate the Mine. | text: <color=#34aff9>Blinking Mine</color>: <color=#34aff9>Enemies</color> who are caught within the range of a Blinking Mine will be <color=#34aff9>directly stunned</color> and knocked down. | ||||||||||
305 | 34021 | Dragon Breath Device | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are <color=#34aff9>Dragon Breath Devices</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to such a device will activate it. | text: <color=#34aff9>Dragon Breath Device</color>: Summons dragon breaths to attack <color=#34aff9>enemies</color>, significantly <color=#34aff9>reducing their Super Armor</color> and <color=#34aff9>increasing their damage taken</color>. | ||||||||||
306 | 34031 | Strength of Ox | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While <color=#FF0000>Super Armor is active, Ox has significantly more DEF</color>. Also, at less than 60% HP, Ox goes <color=#FF0000>Berserk</color>. | text: <color=#FF0000>Berserk</color>: Its attacks <color=#FF0000>send shockwaves</color> and it <color=#FF0000>cannot be knocked down</color>. Also, it <color=#FF0000>ignores Matrix</color>, but <color=#34aff9>significantly loses all DEFs.</color> | ||||||||||
307 | 34041 | <color=#78db64><size=34>Refinement - Crit</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Activating any device will grant 30% CRIT Rate to the players within range for 10s. | |||||||||||
308 | 34051 | <color=#78db64><size=34>Refinement - Heal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Activating any device restores 5% HP to nearby allies per second for 10s. | |||||||||||
309 | 34061 | <color=#78db64><size=34>Refinement - CD</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When all devices are activated, the cooldown is reduced from 60s to 40s. | |||||||||||
310 | 34071 | <color=#CF0000><size=34>Polarized Defense</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | In its initial form, the Dragon has significantly more Resistance. After turning into the Element Dragon, the Resistance against its associated stat will further increase, but the Resistance against its opposite stat will reduce. | |||||||||||
311 | 34081 | <color=#CF0000><size=34>Final Judgment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon's Ultimate, Final Judgment, deals significantly more damage. | |||||||||||
312 | 34091 | <color=#CF0000><size=34>Elemental Corruption</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the Dragon deals stat damage to the player, inflicts special debuffs based on what that stat is. | |||||||||||
313 | 34101 | <color=#CF0000><size=34>Berserk Dragon</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon never stops with its endless attacks. | |||||||||||
314 | 34111 | Elemental Drain | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon starts in its <color=#34aff9>Normal Form</color>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. | text: <color=#34aff9>Normal Form</color>: The Dragon has <color=#34aff9>higher Physical Resistance</color> but <color=#34aff9>lower Elemental Resistance.</color> | ||||||||||
315 | 34121 | Elemental Incarnate | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the Dragon transforms, <color=#FF0000>it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</color>. | text: TIPS: If the Dragon <color=#34aff9>doesn't take any Elemental DMG before it transforms</color>, a random Element is chosen. | ||||||||||
316 | 34131 | Elemental Discharge | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Once turned into an Elemental Dragon, Dragon's <color=#FF0000>attacks will inflict additional effects</color>, and different types of Elemental Dragon have <color=#34aff9>different Elemental Resistance</color>. For details, see the description on the right. | text: <color=#FF0000>Fire Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Delayed Fire</color>, <color=#FF0000>its Fire Resistance is increased</color>, and its <color=#34aff9>Dark Resistance is reduced</color>. When Elemental Corruption is active, attacks also inflict damage over time. | text: | text: <color=#FF0000>Lightning Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Lightning</color>, <color=#FF0000>its Lightning Resistance is increased</color>, and its <color=#34aff9>Ice Resistance is reduced</color>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. | text: | text: <color=#FF0000>Ice Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Ice Cones</color>, <color=#FF0000>its Ice Resistance is increased</color>, and its <color=#34aff9>Fire Resistance is reduced</color>. When Elemental Corruption is active, attacks slow enemies upon impact. | text: | text: <color=#FF0000>Dark Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Dark Explosions</color>, <color=#FF0000>its Dark Resistance is increased</color>, and its <color=#34aff9>Lightning Resistance is reduced</color>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon impact. | ||||
317 | 34141 | Final Judgment | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | At less than 30% HP, the Dragon casts its Ultimate <color=#FF0000>Final Judgment</color>. Its damage is significantly reduced for every <color=#34aff9>broken arm</color> the Elemental Dragon has. | text: <color=#FF0000>Final Judgment</color>: Deals massive damage to all characters one time. Then, deals damage to them over time. | text: | text: <color=#34aff9>Break the Arm</color>: Destroying the Dragon's arm will <color=#34aff9>significantly reduce the damage dealt by Final Judgment</color>. Dealing damage associated with the opposite stat can <color=#34aff9>more easily break the Dragon's arm</color>. | ||||||||
318 | 34151 | <color=#78db64><size=34>Steel Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | All characters have Super Armor permanently. | |||||||||||
319 | 34161 | <color=#78db64><size=34>Shield Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Every 20s, gains a DMG Immunity Shield. When shattered, the timer restarts. | |||||||||||
320 | 34171 | <color=#78db64><size=34>Spread Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all parts of the Dragon again. | |||||||||||
321 | 34181 | <color=#CF0000><size=34>Stealth Bombardment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Bombardment at the shield absorption stage <color=#34aff9>will not trigger Extreme Dodge</color>. | |||||||||||
322 | 34191 | <color=#CF0000><size=34>Energy Refine</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | At the shield absorption stage, if no Glory Clones exist, <color=#34aff9>summons</color> a Glory Clone with <color=#34aff9>10%</color> HP of the original. Otherwise, sacrifices the Glory Clone to summon a stronger one. | |||||||||||
323 | 34201 | <color=#CF0000><size=34>Energy Max</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The shield absorption stage increases by <color=#34aff9>4%</color> every second. | |||||||||||
324 | 34211 | <color=#CF0000><size=34>Luminous Evolution</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21021.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When both sets of shields have been absorbed or dropped below 30% HP, enemies will enter <color=#34aff9>Phase II</color>. | |||||||||||
325 | 34221 | <color=#CF0000><size=34>Accel Time</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Moon Eater's arms charge <color=#34aff9>2%</color> faster every second. | |||||||||||
326 | 34231 | <color=#CF0000><size=34>Harden</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | To cut off the enemy's arm, it requires attacks that are <color=#34aff9>different</color> from the last time. Attack Types: <color=#34aff9>Signal Orb skills, Basic Attack, and Signature</color> | |||||||||||
327 | 34241 | <color=#CF0000><size=34>Assimilate</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the enemy's arm is severed, the enemy's Resistance to <color=#34aff9>that attack's element</color> will increase until the next time its arm is severed. | |||||||||||
328 | 34251 | <color=#CF0000><size=34>Wrath</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater Phase II is in wrath, it will absorb all blood on the ground. Each puddle of blood <color=#34aff9>decreases all characters'</color> Max HP by <color=#34aff9>10%</color>. | |||||||||||
329 | 34261 | <color=#CF0000><size=34>Demon Bane's Might</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Demon Bane gains <color=#34aff9>Berserk</color>. Its aggressiveness and ATK become higher. | |||||||||||
330 | 34271 | <color=#CF0000><size=34>Heaven Breaker's Guard</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Heaven Breaker gains <color=#34aff9>Hesitant</color>. Its Finisher Gauge will recover if it is not attacked for 5s. | |||||||||||
331 | 34281 | <color=#CF0000><size=34>God Slayer's Techniques</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | God Slayer gains <color=#34aff9>Rigid Body</color>. All DMG received is reduced to 1. This effect is removed when it takes DMG 12 times and will resume in 8s. | |||||||||||
332 | 34291 | <color=#CF0000><size=34>Rematch</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The first enemy wave becomes MC Solar. When defeated, it will be repaired and call forth Demon Bane, Heaven Breaker, and God Slayer to fight together. Demon Bane, Heaven Breaker, and God Slayer will not attack for 20s after receiving Speed Attack. | |||||||||||
333 | 34301 | <color=#78db64><size=34>Visual Enhancement</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Characters' CRIT Rates increase. | |||||||||||
334 | 34311 | <color=#78db64><size=34>Drain Power</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered. | |||||||||||
335 | 34321 | <color=#78db64><size=34>Lunar Character I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Lunar Enhancement 1 | |||||||||||
336 | 34331 | <color=#78db64><size=34>Lunar Character II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Lunar Enhancement 2 | |||||||||||
337 | 34341 | <color=#78db64><size=34>Speed Up</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Dodge Gauge recovers faster. | |||||||||||
338 | 34351 | <color=#78db64><size=34>Heating Up</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Characters will be Invincible for 3s upon receiving DMG. | |||||||||||
339 | 34361 | <color=#78db64><size=34>Operation Continues</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | HP recovers every second for 10s after Speed Attack. | |||||||||||
340 | 34371 | <color=#CF0000><size=34>Withstand I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 10% less. | |||||||||||
341 | 34372 | <color=#CF0000><size=34>Withstand II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 20% less. | |||||||||||
342 | 34373 | <color=#CF0000><size=34>Withstand III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 30% less. | |||||||||||
343 | 34381 | Shield Absorption | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When shields are present on the field, enemies will regularly <color=#34aff9>absorb</color> them. When they absorb a shield, they <color=#34aff9>do not move</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghui.png | ||||||||||
344 | 34391 | Mechanical Domination | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the enemy is absorbing a shield, it will control the Shield Generator to <color=#34aff9>fire at the characters</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghuipaoji.png | ||||||||||
345 | 34401 | Energy Boost | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the shield absorption rate reaches 100%, the shield will be destroyed. Enemies' <color=#34aff9>Fire and Lightning Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the first set of shields, while their <color=#34aff9>Dark and Ice Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the second set. | |||||||||||
346 | 34411 | Arm Augmentation | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Moon Eater charges its arms continuously. When they are charged to <color=#34aff9>100%</color>, its attacks will inflict <color=#34aff9>additional effects</color>. Severing its arms will <color=#34aff9>empty the charge progress</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightYizhonggongjifudai.png | ||||||||||
347 | 34431 | Resect | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater's Super Armor is <color=#34aff9>emptied</color> in Phase I, receiving attacks again will <color=#34aff9>reset</color> Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and <color=#34aff9>attacking it again</color> before Matrix ends will sever its limb. | Assets/Product/Texture/Image/UiBabelTower/BgFightDuanjiao.png | text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | |||||||||
348 | 34441 | Residuals | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The enemy will leave corrosive blood in place when its limb is severed, dealing continuous <color=#34aff9>DMG</color> to characters in contact with it. | Assets/Product/Texture/Image/UiBabelTower/BgFightXueye.png | ||||||||||
349 | 34451 | Four Great Powers | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. | Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png | ||||||||||
350 | 34461 | Decision | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | ||||||||||
351 | 34471 | Evolution | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time. | |||||||||||
352 | 90000 | FArmor | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Only high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes) | |||||||||||
353 | 90001 | FRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.) | |||||||||||
354 | 90002 | IRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Its body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.) | |||||||||||
355 | 90003 | PRes- | Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | An old model made with old experimental frame materials. Its tenacity and attack resistance are average. (Reduces Physical Resistance.) | |||||||||||
356 | 90004 | DRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | A machine deeply corrupted by the Punishing Virus. It has high dark energy resistance. (Increases Dark Resistance.) | |||||||||||
357 | 90005 | LRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Vassago, a mechanoid serpent that strikes with precision and conceals itself in the sand by using strong electric currents. (Reduces Lightning Resistance.) | |||||||||||
358 | 90006 | FRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Vassago hides in the sand, away from all that is flammable. (Increases Fire Resistance.) | |||||||||||
359 | 90007 | IRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | An AI mechanoid designed to imitate humans, its low cold resistance is its weakness. (Reduces Ice Resistance.) | |||||||||||
360 | 90008 | LRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanglei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | An AI mechanoid designed to imitate humans, its high level bioelectric signal simulation makes it resistant to electric threats. (Increases Lightning Resistance.) | |||||||||||
361 | 90009 | DRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The damage on its Inver-Device renders its consciousness unstable and prone to corruption. (Reduces Dark Resistance.) | |||||||||||
362 | 90010 | Pres+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Tifa's sturdy outer armor protects her from a certain degree of Physical DMG. (Increases Physical Resistance.) | |||||||||||
363 | 90011 | DRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Its unstable consciousness signal makes it prone to corruption. (Reduces Dark Resistance.) | |||||||||||
364 | 90012 | IRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Huaxu's power output relies on a persistent high-temperature environment. The inability to withstand low temperatures is her fatal weakness. (Ice Resistance reduced) | |||||||||||
365 | 90013 | Pres+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Huaxu has activated her defense protocol that greatly enhances her resistance to physical attacks. (Physical Resistance increased) | |||||||||||
366 | 90014 | Astraphobia | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Gabriel is vulnerable to electric shocks as many of his wires are exposed. Electric attacks can deal more damage to him. (Lightning Resistance reduced) | |||||||||||
367 | 90015 | Fire Proof | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Fire cannot keep burning on Gabriel because of his delicate body structure and flame retardant power cables. (Fire Resistance boosted) | |||||||||||
368 | 90021 | Frail | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly. | |||||||||||
369 | 90022 | Combustible | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly. | |||||||||||
370 | 90023 | Frost | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly. | |||||||||||
371 | 90024 | Electrode | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly. | |||||||||||
372 | 90025 | Corrosion | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly. | |||||||||||
373 | 90026 | Play Cute | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you. | |||||||||||
374 | 90027 | Injured | Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves. |