forked from PGR/ascnet
7.0 KiB
7.0 KiB
1 | Key | ModelPath | Name | Desc | Icon | Size |
---|---|---|---|---|---|---|
2 | GoldClose | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02X01.prefab | Endpoint | After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon01.png | |
3 | Gap | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Langan01.prefab | ||||
4 | TriggerType3 | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02Dici.prefab | Spike | Spikes will come out when you walk past and no one can pass. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon07.png | |
5 | ViewArea | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleAttack.prefab | ||||
6 | TriggerType1 | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSafe.prefab | Stone Gate | Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon05.png | |
7 | GoldOpen | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleOpen.prefab | Endpoint | After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon23.png | |
8 | MoveLine | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleWarning.prefab | ||||
9 | TriggerType2 | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai.prefab | Stone Gate Mechanism | Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon06.png | |
10 | RoleMoveArrow | Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab | ||||
11 | MonsterTriggerEffect | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSuodibiaoji.prefab | ||||
12 | ElectricFence | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_07Dianwang.prefab | Electro-Wall | When powered on, the Electro-Wall will eliminate anything that touches it. Step on its switch to turn it off. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png | |
13 | Trap | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Didong.prefab | Trap | When you step on a trap, you will fall into it and be eliminated. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon22.png | |
14 | SentryLine | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleShiye.prefab | ||||
15 | Sentry | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Tanhao.prefab | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png | |||
16 | SentryRoand | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Shuzi.prefab | ||||
17 | TriggerElectricFenceOpen | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03ON.prefab | Electro-Wall Switch | The switch of the Electro-Wall. Step on it to power on the Electro-Wall. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png | |
18 | TriggerElectricFenceClose | Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03OFF.prefab | Electro-Wall Switch | The switch of the Electro-Wall. Step on it to power on the Electro-Wall. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png | |
19 | ElectricFenceEffect | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Dianwang.prefab | ||||
20 | KillByElectricFenceEffect | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleDianji.prefab | ||||
21 | BeAtkEffect | Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleDead.prefab | ||||
22 | ShadowEffect | Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleYingzi.prefab | Shadow | The Shadow will move along with the character you control but can't eliminate enemies. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png | |
23 | Grass | Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_04Box.prefab | Grass Field | It blocks all characters passing by. It burns when it comes in contact with fire, and grows when it comes in contact with Lightning Attribute. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon15.png | |
24 | Pool | Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_05Box.prefab | Pool | Characters passing by a pool will fall in and be eliminated. Characters carrying ice will freeze the surface of the water, creating a walkable path. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon13.png | 0.8|0.8|0.8 |
25 | TransferPointLoopColor1 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop01.prefab | Teleporting Mist | Teleport through resonance with characters carrying Dark Attribute. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png | |
26 | TransferPointLoopColor2 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop02.prefab | Teleporting Mist | Teleport through resonance with characters carrying Dark Attribute. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png | |
27 | TransferPointLoopColor3 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop03.prefab | Teleporting Mist | Teleport through resonance with characters carrying Dark Attribute. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png | |
28 | TransferPointColor1 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong01.prefab | Green SFX of Teleporting (Opening and Closing) | |||
29 | TransferPointColor2 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong02.prefab | Yellow SFX of Teleporting (Opening and Closing) | |||
30 | TransferPointColor3 | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong03.prefab | Purple SFX of Teleporting (Opening and Closing) | |||
31 | Steel | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanLoop.prefab | Lightning Circle | It will trap any Lightning characters passing through it and be destroyed when Dark characters pass through it. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon16.png | |
32 | SteelBroken | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanPosui.prefab | Steel Plate Breaks | |||
33 | Freeze | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzJiebing.prefab | Ice | You can easily melt floating ice on the water with fire. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon14.png | |
34 | Melt | Assets/Product/Effect/Prefab/FxTuixiangzi/FxRonghua.prefab | Melting | |||
35 | Drown | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzLuoshui.prefab | Drowning SFX | |||
36 | Burn | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzRanshao.prefab | Burn | |||
37 | WaterRipper | Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzShuibowen.prefab | Water Ripples | |||
38 | DarkSkillEffect | Assets/Product/Effect/Prefab/FxTuixiangzi/FxAnMiaobian.prefab | Kuroro · Dark | |||
39 | CrystalSkillEffect | Assets/Product/Effect/Prefab/FxTuixiangzi/FxBingMiaobian.prefab | Kuroro · Ice | |||
40 | FlameSkillEffect | Assets/Product/Effect/Prefab/FxTuixiangzi/FxHuoMiaobian.prefab | Kuroro · Fire | |||
41 | RaidenSkillEffect | Assets/Product/Effect/Prefab/FxTuixiangzi/FxLeiMiaobian.prefab | Kuroro · Lightning |