forked from PGR/ascnet
109 KiB
109 KiB
1 | Id | Name | BuffBg | BuffTriangleBg | Desc | TeachingContents[1] | TeachingContents[2] | TeachingContents[3] | TeachingContents[4] | TeachingContents[5] | TeachingContents[6] | TeachingContents[7] | TeachingContents[8] | TeachingContents[9] | TeachingContents[10] | BuffSuggestAbility |
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2 | 1 | Physical Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Physical DMG Taken +30% | ||||||||||||
3 | 2 | Fire Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Fire DMG Taken +30% | ||||||||||||
4 | 3 | Lightning Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Lightning DMG Taken +30% | ||||||||||||
5 | 4 | Dark Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Dark DMG Taken +30% | ||||||||||||
6 | 5 | Ice Weakness | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Ice DMG Taken +30% | ||||||||||||
7 | 6 | Physical Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Physical DMG Taken -30% | ||||||||||||
8 | 7 | Fire Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Fire DMG Taken -30% | ||||||||||||
9 | 8 | Lightning Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Lightning DMG Taken -30% | ||||||||||||
10 | 9 | Dark Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Dark DMG Taken -30% | ||||||||||||
11 | 10 | Ice Resistance | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Ice DMG Taken -30% | ||||||||||||
12 | 11 | buff1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - 100 Combo DMG +50% | ||||||||||||
13 | 12 | buff2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - Melee DMG +50% | ||||||||||||
14 | 13 | buff3 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - Ranged DMG +50% | ||||||||||||
15 | 14 | buff4 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Event - All Elemental DMG +50% | ||||||||||||
16 | 10001 | <color=#34aff9><size=34>Close Combat</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Can only deploy Melee-Type Construct. | ||||||||||||
17 | 10002 | <color=#34aff9><size=34>Ranged Fire</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | Can only deploy Ranged-Type Construct. | ||||||||||||
18 | 10011 | <color=#34aff9><size=34>Fire Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10011.png | Attacker Omniframes prohibited | ||||||||||||
19 | 10021 | <color=#34aff9><size=34>Repair Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png | Support Omniframes prohibited | ||||||||||||
20 | 10031 | <color=#34aff9><size=34>Protection Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png | Tank Omniframes prohibited | ||||||||||||
21 | 11001 | <color=#34aff9><size=34>Vitality I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png | HP of enemies increases by 15%. | ||||||||||||
22 | 11002 | <color=#34aff9><size=34>Vitality II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11002.png | HP of enemies increases by 30%. | ||||||||||||
23 | 11003 | <color=#34aff9><size=34>Vitality III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png | HP of enemies increases by 45%. | ||||||||||||
24 | 11011 | <color=#34aff9><size=34>Strike I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png | Enemies' ATK increases by 10% | ||||||||||||
25 | 11012 | <color=#34aff9><size=34>Strike II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png | Enemies' ATK increases by 20% | ||||||||||||
26 | 11013 | <color=#34aff9><size=34>Strike III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.png | Enemies' ATK increases by 30% | ||||||||||||
27 | 11031 | <color=#34aff9><size=34>Perseverance </size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 30% | text: No additional information | |||||||||||
28 | 11032 | <color=#34aff9><size=34>Perseverance I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Physical Resistance increases by 20% | ||||||||||||
29 | 11033 | <color=#34aff9><size=34>Perseverance II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 40% | ||||||||||||
30 | 11034 | <color=#34aff9><size=34>Perseverance III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png | Enemies' Physical Resistance increases by 60% | ||||||||||||
31 | 11041 | <color=#CF0000><size=34>Overload I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png | Enemies are slightly enhanced in all aspects (Recommended BP: 7100+). | 7100 | |||||||||||
32 | 11042 | <color=#CF0000><size=34>Overload II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png | Enemies are significantly enhanced in all aspects (Recommended BP: 7200+). | 7200 | |||||||||||
33 | 11043 | <color=#CF0000><size=34>Overload III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11042.png | This battle is a tricky one (Recommended BP: 7400+). | 7400 | |||||||||||
34 | 11044 | <color=#CF0000><size=34>Overload IV</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11043.png | You will struggle in combat (Recommended BP: 7500+). | 7500 | |||||||||||
35 | 11045 | <color=#CF0000><size=34>Overload V</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11044.png | Enemies are almost impossible to be defeated (Recommended BP: 7600+). | 7600 | |||||||||||
36 | 11051 | <color=#34aff9><size=34>Sprint I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png | Movement Speed of enemies slightly increases. | ||||||||||||
37 | 11052 | <color=#34aff9><size=34>Sprint II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11052.png | Movement Speed of enemies moderately increases. | ||||||||||||
38 | 11053 | <color=#34aff9><size=34>Sprint III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11053.png | Movement Speed of enemies largely increases. | ||||||||||||
39 | 11061 | <color=#34aff9><size=34>Rigidity I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png | Extra DMG Reduction increases by 10% when the enemy has Super Armor | text: No additional information | |||||||||||
40 | 11062 | <color=#34aff9><size=34>Rigidity II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png | Extra DMG Reduction increases by 20% when the enemy has Super Armor | ||||||||||||
41 | 11063 | <color=#34aff9><size=34>Rigidity III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png | Extra DMG Reduction increases by 30% when the enemy has Super Armor | ||||||||||||
42 | 11131 | <color=#34aff9><size=34>Fairy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Enemies' Elemental Resistance increases by 30% | text: No additional information | |||||||||||
43 | 11141 | <color=#34aff9><size=34>Rigidity II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png | Extra DMG Reduction increases by 20% when the enemy has Super Armor | ||||||||||||
44 | 11142 | <color=#34aff9><size=34>Rigidity III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png | Extra DMG Reduction increases by 30% when the enemy has Super Armor | ||||||||||||
45 | 12001 | <color=#34aff9><size=34>Frailty I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png | Constructs' maximum HP decreases by 15% | ||||||||||||
46 | 12002 | <color=#34aff9><size=34>Frailty II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png | Constructs' maximum HP decreases by 30% | ||||||||||||
47 | 12003 | <color=#34aff9><size=34>Frailty III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png | Constructs' maximum HP decreases by 45% | ||||||||||||
48 | 12051 | <color=#34aff9><size=34>Gravity Adaption I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png | Movement speed will decrease by 25%. | ||||||||||||
49 | 12052 | <color=#34aff9><size=34>Gravity Adaption II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12052.png | Movement speed will decrease by 50%. | ||||||||||||
50 | 12053 | <color=#34aff9><size=34>Gravity Adaption III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12053.png | Movement speed will decrease by 75%. | ||||||||||||
51 | 12101 | <color=#34aff9><size=34>Neurasthenia</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | For every 1m after 2.5m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%. | ||||||||||||
52 | 12111 | <color=#34aff9><size=34>Force Field Intrusion</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png | For every 1m after 4m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%. | ||||||||||||
53 | 12121 | <color=#34aff9><size=34>Isolation I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Construct's QTE cooldown increases by 3s | ||||||||||||
54 | 12122 | <color=#34aff9><size=34>Perseverance II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png | Construct's QTE cooldown increases by 6s | ||||||||||||
55 | 12123 | <color=#34aff9><size=34>Isolation III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png | Construct's QTE cooldown increases by 10s | ||||||||||||
56 | 12131 | <color=#34aff9><size=34>Precise Planning I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png | Limit of Dodge Gauge reduces by 200. | ||||||||||||
57 | 12132 | <color=#34aff9><size=34>Precise Planning II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12132.png | Limit of Dodge Gauge reduces by 400. | ||||||||||||
58 | 12133 | <color=#34aff9><size=34>Precise Planning III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12133.png | Limit of Dodge Gauge reduces by 600. | ||||||||||||
59 | 12151 | <color=#FF0000><size=34>Dominator</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png | Enemies are no longer restricted by Matrix (this is a highly dangerous affix, so choose wisely). | text: No additional information | |||||||||||
60 | 13001 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 25s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
61 | 13002 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 20s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
62 | 13003 | <color=#34aff9><size=34>Lightning Bolt</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png | In every 15s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG. | ||||||||||||
63 | 13051 | <color=#34aff9><size=34>Support Blockage</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13051.png | Healing received will decrease by 50%. | ||||||||||||
64 | 13052 | <color=#34aff9><size=34>Support Blockage II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Healing received will decrease by 50%. | ||||||||||||
65 | 13053 | <color=#34aff9><size=34>Support Blockage III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Healing received will decrease by 50%. | ||||||||||||
66 | 13071 | <color=#34aff9><size=34>Boiling Mind I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | Deployed members receive a small amount of DMG every second. | ||||||||||||
67 | 13072 | <color=#34aff9><size=34>Boiling Mind II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png | Deployed members receive a certain amount of DMG every second. | ||||||||||||
68 | 13073 | <color=#34aff9><size=34>Boiling Mind III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png | Deployed members receive a great amount of DMG every second. | ||||||||||||
69 | 13081 | <color=#34aff9><size=34>Black Fog</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png | Constructs on field take DMG from Black Fog every second. Black Fog increases by 1 level every 20s. | text: No additional information | |||||||||||
70 | 21001 | <color=#78db64><size=34>Strike Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png | Constructs' HP increases by 40% | ||||||||||||
71 | 21011 | <color=#78db64><size=34>Weapon Reloading</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | ATK of the deployed Constructs increases by 10% | ||||||||||||
72 | 21101 | <color=#78db64><size=34>Fighting Spirit</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | For every 1m after 4m from the target, Construct's Extra DMG Bonus increases by 15%, up to 60%. | ||||||||||||
73 | 21111 | <color=#78db64><size=34>Joint Warfare</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png | Triggering a QTE by a 3-Ping will trigger the other two constructs' QTE | ||||||||||||
74 | 21121 | <color=#78db64><size=34>High Morale</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 15% for 5s | ||||||||||||
75 | 21131 | <color=#78db64><size=34>Area Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | Upon triggering QTE, heals the construct for 15% of maximum HP | ||||||||||||
76 | 21211 | <color=#78db64><size=34>Fire Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png | Construct's Fire DMG increases by 30% | ||||||||||||
77 | 21221 | <color=#78db64><size=34>Lightning Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png | Construct's Lightning DMG increases by 30% | ||||||||||||
78 | 21231 | <color=#78db64><size=34>Ice Amplifier</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png | Construct's Ice DMG increases by 30%. | ||||||||||||
79 | 21261 | <color=#78db64><size=34>New Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Construct's Extra DMG Reduction increases by 45% | ||||||||||||
80 | 21271 | <color=#78db64><size=34>New Armor</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Construct's Extra DMG Reduction increases by 30% | ||||||||||||
81 | 22051 | <color=#78db64><size=34>Quick Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | Healing effect for Constructs is increased by 25%. | ||||||||||||
82 | 22061 | <color=#78db64><size=34>Rhythm Strike</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Construct's Extra DMG Bonus increases by 5%/10%/15% when Combo is greater than 40/60/80 | ||||||||||||
83 | 22071 | <color=#78db64><size=34>Additional Support</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Signal Orb in every 3s. | ||||||||||||
84 | 22081 | <color=#78db64><size=34>Accumulation</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png | For each Signal Orb pinged, Extra DMG Bonus of Constructs on field is increased by 2% for 3s. Can be stacked up to 10 times. | ||||||||||||
85 | 22091 | <color=#78db64><size=34>Elemental Growth</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 15% | ||||||||||||
86 | 22101 | <color=#78db64><size=34>Surprise Attack</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png | Extra DMG Bonus increases by 20% when attacking enemies from behind | ||||||||||||
87 | 22111 | <color=#78db64><size=34>Elemental Blessing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Tank Omniframes gain 50% Elem. DMG | ||||||||||||
88 | 22121 | <color=#78db64><size=34>Offensive Defense</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png | Tank Omniframes gain 65% Extra DMG | ||||||||||||
89 | 22131 | <color=#78db64><size=34>Turtle Shell</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Tank Omniframes gain 45% DMG Reduction | ||||||||||||
90 | 22141 | <color=#78db64><size=34>Element Banquet</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 40% | ||||||||||||
91 | 22151 | <color=#78db64><size=34>Element Banquet</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Constructs' Elemental DMG increases by 45% | ||||||||||||
92 | 22161 | <color=#78db64><size=34>Pyroblast</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png | Constructs' Fire DMG increases by 45% | ||||||||||||
93 | 22171 | <color=#78db64><size=34>Blade Dance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | Constructs' Physical DMG increases by 45% | ||||||||||||
94 | 22181 | <color=#78db64><size=34>Thundering Pulse</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png | Constructs' Lightning DMG increases by 45% | ||||||||||||
95 | 22191 | <color=#78db64><size=34>Chain Attack</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s | ||||||||||||
96 | 22201 | <color=#78db64><size=34>Chain Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | When QTE is triggered, heals your controlling Construct for 20% of maximum HP | ||||||||||||
97 | 22211 | <color=#78db64><size=34>Megamorph</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png | Constructs' maximum HP increases by 45% | ||||||||||||
98 | 22221 | <color=#78db64><size=34>Extra Reloading</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Constructs on field gain 3 Signal Orb of the same color every 3s | ||||||||||||
99 | 22231 | <color=#78db64><size=34>Basic Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21251.png | Extra DMG Bonus of Constructs' Basic Attack increases by 15% | ||||||||||||
100 | 22241 | <color=#78db64><size=34>Charging Boost I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Increases the energy accumulation speed by 1%. | ||||||||||||
101 | 22251 | <color=#78db64><size=34>Evasion Boost II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png | Limit of Dodge Gauge increases by 700. | ||||||||||||
102 | 22261 | <color=#78db64><size=34>Evasion Boost I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png | Limit of Dodge Gauge increases by 400. | ||||||||||||
103 | 22271 | <color=#78db64><size=34>Charging Boost II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Increases the Signature gauge accumulation speed. | ||||||||||||
104 | 22281 | <color=#78db64><size=34>Red Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Red Orb in every 3s. | ||||||||||||
105 | 22291 | <color=#78db64><size=34>Yellow Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Yellow Orb in every 3s. | ||||||||||||
106 | 22301 | <color=#78db64><size=34>Blue Orb Boost</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gains a Blue Orb in every 3s. | ||||||||||||
107 | 22311 | <color=#78db64><size=34>Sprint</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png | Increase move speed by 30%. | ||||||||||||
108 | 22321 | <color=#78db64><size=34>Extra Healing</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | Upon casting QTE, heals the character for 15% of maximum HP. | ||||||||||||
109 | 22331 | <color=#78db64><size=34>Storage Strategy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Limit of Dodge Gauge increases by 70%. | ||||||||||||
110 | 33211 | <color=#34aff9><size=34>Beacon</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png | There will be an increased amount of enemies. | ||||||||||||
111 | 33231 | <color=#34aff9><size=34>Bloodlust</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | Enemies gain 15% more damage for every 20% HP lost. | ||||||||||||
112 | 33241 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 10% chance to deal bonus 10% Dark DMG and stun their target for 1s. | ||||||||||||
113 | 33242 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 15% chance to deal bonus 15% Dark DMG and stun their target for 1s. | ||||||||||||
114 | 33243 | <color=#34aff9><size=34>Dark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | Enemy attacks have a 20% chance to deal bonus 20% Dark DMG and stun their target for 1s. | ||||||||||||
115 | 33251 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 10% chance to deal bonus 10% Ice DMG and freeze their target for 1s. | ||||||||||||
116 | 33252 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 15% chance to deal bonus 15% Ice DMG and freeze their target for 1s. | ||||||||||||
117 | 33253 | <color=#34aff9><size=34>Freeze</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png | Enemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s. | ||||||||||||
118 | 33261 | <color=#34aff9><size=34>Energy Absorb</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Attacking enemies will restore your HP by 20%. 5s cooldown. | ||||||||||||
119 | 33271 | <color=#34aff9><size=34>Last Stand</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Enemies with HP below 50% will deal more damage but also take more damage. | ||||||||||||
120 | 33281 | <color=#34aff9><size=34>Constant Vigilance</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated. | ||||||||||||
121 | 33291 | <color=#34aff9><size=34>Naughty White Shark</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently. | ||||||||||||
122 | 33301 | <color=#34aff9><size=34>Last Stand</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | The more HP Roland loses, the more powerful he will become. | ||||||||||||
123 | 33311 | <color=#34aff9><size=34>Soldier Strike</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png | A wraith soldier will appear and charge you intermittently. | ||||||||||||
124 | 33951 | Final Evolution 2 | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Devour Black: Every <color=#34aff9>10s</color>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <color=#34aff9>6s</color>, the doll will be wrecked and continuously shoot lightning bolts at the character. | text: <color=#34aff9>The Lightning Dolls</color> will copy the appearances of your characters and appear next to you, as shown below. | Assets/Product/Texture/Image/UiBabelTower/BgFightshandian.png | |||||||||
125 | 33961 | <color=#CF0000><size=34>Power of Horn</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While Super Armor is active, Ox gains more Resistance. | |||||||||||
126 | 33971 | <color=#CF0000><size=34>Polar Ram</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Upon impact, Ox's Dash Attack will drag the player to its destination. When it expires, additionally inflicts a 40% Slow Down for 2.5s. | |||||||||||
127 | 33981 | <color=#CF0000><size=34>Reversed Shockwave</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | All attacks by Ox send shockwaves, and all shockwaves travel back. While Berserk is active, Ox sends even more shockwaves. | |||||||||||
128 | 33991 | <color=#CF0000><size=34>The Mighty Ox!</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are two Oxen on the field at the same time. | |||||||||||
129 | 34001 | Strong Ox | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While Super Armor is active, Ox has more Resistance. | |||||||||||
130 | 34011 | Blinking Mine | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are <color=#34aff9>Blinking Mines</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to a Mine will activate the Mine. | text: <color=#34aff9>Blinking Mine</color>: <color=#34aff9>Enemies</color> who are caught within the range of a Blinking Mine will be <color=#34aff9>directly stunned</color> and knocked down. | ||||||||||
131 | 34021 | Dragon Breath Device | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There are <color=#34aff9>Dragon Breath Devices</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to such a device will activate it. | text: <color=#34aff9>Dragon Breath Device</color>: Summons dragon breaths to attack <color=#34aff9>enemies</color>, significantly <color=#34aff9>reducing their Super Armor</color> and <color=#34aff9>increasing their damage taken</color>. | ||||||||||
132 | 34031 | Strength of Ox | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | While <color=#FF0000>Super Armor is active, Ox has significantly more DEF</color>. Also, at less than 60% HP, Ox goes <color=#FF0000>Berserk</color>. | text: <color=#FF0000>Berserk</color>: Its attacks <color=#FF0000>send shockwaves</color> and it <color=#FF0000>cannot be knocked down</color>. Also, it <color=#FF0000>ignores Matrix</color>, but <color=#34aff9>significantly loses all DEFs.</color> | ||||||||||
133 | 34041 | <color=#78db64><size=34>Refinement - Crit</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Activating any device will grant 30% CRIT Rate to the players within range for 10s. | |||||||||||
134 | 34051 | <color=#78db64><size=34>Refinement - Heal</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Activating any device restores 5% HP to nearby allies per second for 10s. | |||||||||||
135 | 34061 | <color=#78db64><size=34>Refinement - CD</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When all devices are activated, the cooldown is reduced from 60s to 40s. | |||||||||||
136 | 34071 | <color=#CF0000><size=34>Polarized Defense</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | In its initial form, the Dragon has significantly more Resistance. After turning into the Element Dragon, the Resistance against its associated stat will further increase, but the Resistance against its opposite stat will reduce. | |||||||||||
137 | 34081 | <color=#CF0000><size=34>Final Judgment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon's Ultimate, Final Judgment, deals significantly more damage. | |||||||||||
138 | 34091 | <color=#CF0000><size=34>Elemental Corruption</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the Dragon deals stat damage to the player, inflicts special debuffs based on what that stat is. | |||||||||||
139 | 34101 | <color=#CF0000><size=34>Berserk Dragon</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon never stops with its endless attacks. | |||||||||||
140 | 34111 | Elemental Drain | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The Dragon starts in its <color=#34aff9>Normal Form</color>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. | text: <color=#34aff9>Normal Form</color>: The Dragon has <color=#34aff9>higher Physical Resistance</color> but <color=#34aff9>lower Elemental Resistance.</color> | ||||||||||
141 | 34121 | Elemental Incarnate | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the Dragon transforms, <color=#FF0000>it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</color>. | text: TIPS: If the Dragon <color=#34aff9>doesn't take any Elemental DMG before it transforms</color>, a random Element is chosen. | ||||||||||
142 | 34131 | Elemental Discharge | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Once turned into an Elemental Dragon, Dragon's <color=#FF0000>attacks will inflict additional effects</color>, and different types of Elemental Dragon have <color=#34aff9>different Elemental Resistance</color>. For details, see the description on the right. | text: <color=#FF0000>Fire Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Delayed Fire</color>, <color=#FF0000>its Fire Resistance is increased</color>, and its <color=#34aff9>Dark Resistance is reduced</color>. When Elemental Corruption is active, attacks also inflict damage over time. | text: | text: <color=#FF0000>Lightning Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Lightning</color>, <color=#FF0000>its Lightning Resistance is increased</color>, and its <color=#34aff9>Ice Resistance is reduced</color>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. | text: | text: <color=#FF0000>Ice Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Ice Cones</color>, <color=#FF0000>its Ice Resistance is increased</color>, and its <color=#34aff9>Fire Resistance is reduced</color>. When Elemental Corruption is active, attacks slow enemies upon impact. | text: | text: <color=#FF0000>Dark Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Dark Explosions</color>, <color=#FF0000>its Dark Resistance is increased</color>, and its <color=#34aff9>Lightning Resistance is reduced</color>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon impact. | ||||
143 | 34141 | Final Judgment | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | At less than 30% HP, the Dragon casts its Ultimate <color=#FF0000>Final Judgment</color>. Its damage is significantly reduced for every <color=#34aff9>broken arm</color> the Elemental Dragon has. | text: <color=#FF0000>Final Judgment</color>: Deals massive damage to all characters one time. Then, deals damage to them over time. | text: | text: <color=#34aff9>Break the Arm</color>: Destroying the Dragon's arm will <color=#34aff9>significantly reduce the damage dealt by Final Judgment</color>. Dealing damage associated with the opposite stat can <color=#34aff9>more easily break the Dragon's arm</color>. | ||||||||
144 | 34151 | <color=#78db64><size=34>Steel Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | All characters have Super Armor permanently. | |||||||||||
145 | 34161 | <color=#78db64><size=34>Shield Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Every 20s, gains a DMG Immunity Shield. When shattered, the timer restarts. | |||||||||||
146 | 34171 | <color=#78db64><size=34>Spread Module</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all parts of the Dragon again. | |||||||||||
147 | 34181 | <color=#CF0000><size=34>Stealth Bombardment</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Bombardment at the shield absorption stage <color=#34aff9>will not trigger Extreme Dodge</color>. | |||||||||||
148 | 34191 | <color=#CF0000><size=34>Energy Refine</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | At the shield absorption stage, if no Glory Clones exist, <color=#34aff9>summons</color> a Glory Clone with <color=#34aff9>10%</color> HP of the original. Otherwise, sacrifices the Glory Clone to summon a stronger one. | |||||||||||
149 | 34201 | <color=#CF0000><size=34>Energy Max</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The shield absorption stage increases by <color=#34aff9>4%</color> every second. | |||||||||||
150 | 34211 | <color=#CF0000><size=34>Luminous Evolution</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21021.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When both sets of shields have been absorbed or dropped below 30% HP, enemies will enter <color=#34aff9>Phase II</color>. | |||||||||||
151 | 34221 | <color=#CF0000><size=34>Accel Time</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Moon Eater's arms charge <color=#34aff9>2%</color> faster every second. | |||||||||||
152 | 34231 | <color=#CF0000><size=34>Harden</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | To cut off the enemy's arm, it requires attacks that are <color=#34aff9>different</color> from the last time. Attack Types: <color=#34aff9>Signal Orb skills, Basic Attack, and Signature</color> | |||||||||||
153 | 34241 | <color=#CF0000><size=34>Assimilate</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the enemy's arm is severed, the enemy's Resistance to <color=#34aff9>that attack's element</color> will increase until the next time its arm is severed. | |||||||||||
154 | 34251 | <color=#CF0000><size=34>Wrath</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater Phase II is in wrath, it will absorb all blood on the ground. Each puddle of blood <color=#34aff9>decreases all characters'</color> Max HP by <color=#34aff9>10%</color>. | |||||||||||
155 | 34261 | <color=#CF0000><size=34>Demon Bane's Might</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Demon Bane gains <color=#34aff9>Berserk</color>. Its aggressiveness and ATK become higher. | |||||||||||
156 | 34271 | <color=#CF0000><size=34>Heaven Breaker's Guard</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Heaven Breaker gains <color=#34aff9>Hesitant</color>. Its Finisher Gauge will recover if it is not attacked for 5s. | |||||||||||
157 | 34281 | <color=#CF0000><size=34>God Slayer's Techniques</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | God Slayer gains <color=#34aff9>Rigid Body</color>. All DMG received is reduced to 1. This effect is removed when it takes DMG 12 times and will resume in 8s. | |||||||||||
158 | 34291 | <color=#CF0000><size=34>Rematch</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The first enemy wave becomes MC Solar. When defeated, it will be repaired and call forth Demon Bane, Heaven Breaker, and God Slayer to fight together. Demon Bane, Heaven Breaker, and God Slayer will not attack for 20s after receiving Speed Attack. | |||||||||||
159 | 34301 | <color=#78db64><size=34>Visual Enhancement</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Characters' CRIT Rates increase. | |||||||||||
160 | 34311 | <color=#78db64><size=34>Drain Power</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered. | |||||||||||
161 | 34321 | <color=#78db64><size=34>Lunar Character I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Lunar Enhancement 1 | |||||||||||
162 | 34331 | <color=#78db64><size=34>Lunar Character II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Lunar Enhancement 2 | |||||||||||
163 | 34341 | <color=#78db64><size=34>Flexible Strategy</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Dodge Gauge recovers faster. | |||||||||||
164 | 34351 | <color=#78db64><size=34>Heating Up</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Characters will be Invincible for 3s upon receiving DMG. | |||||||||||
165 | 34361 | <color=#78db64><size=34>Operation Continues</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | HP recovers every second for 10s after Speed Attack. | |||||||||||
166 | 34371 | <color=#CF0000><size=34>Withstand I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 10% less. | |||||||||||
167 | 34372 | <color=#CF0000><size=34>Withstand II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 20% less. | |||||||||||
168 | 34373 | <color=#CF0000><size=34>Withstand III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Enemies' Finisher Gauges lose 30% less. | |||||||||||
169 | 34381 | Shield Absorption | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When shields are present on the field, enemies will regularly <color=#34aff9>absorb</color> them. When they absorb a shield, they <color=#34aff9>do not move</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghui.png | ||||||||||
170 | 34391 | Mechanical Domination | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the enemy is absorbing a shield, it will control the Shield Generator to <color=#34aff9>fire at the characters</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghuipaoji.png | ||||||||||
171 | 34401 | Energy Boost | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When the shield absorption rate reaches 100%, the shield will be destroyed. Enemies' <color=#34aff9>Fire and Lightning Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the first set of shields, while their <color=#34aff9>Dark and Ice Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the second set. | |||||||||||
172 | 34411 | Arm Augmentation | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Moon Eater charges its arms continuously. When they are charged to <color=#34aff9>100%</color>, its attacks will inflict <color=#34aff9>additional effects</color>. Severing its arms will <color=#34aff9>empty the charge progress</color>. | Assets/Product/Texture/Image/UiBabelTower/BgFightYizhonggongjifudai.png | ||||||||||
173 | 34431 | Resect | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater's Super Armor is <color=#34aff9>emptied</color> in Phase I, receiving attacks again will <color=#34aff9>reset</color> Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and <color=#34aff9>attacking it again</color> before Matrix ends will sever its limb. | Assets/Product/Texture/Image/UiBabelTower/BgFightDuanjiao.png | text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | |||||||||
174 | 34441 | Residuals | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | The enemy will leave corrosive blood in place when its limb is severed, dealing continuous <color=#34aff9>DMG</color> to characters in contact with it. | Assets/Product/Texture/Image/UiBabelTower/BgFightXueye.png | ||||||||||
175 | 34451 | Four Great Powers | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. | Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png | ||||||||||
176 | 34461 | Decision | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. | ||||||||||
177 | 34471 | Evolution | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time. | |||||||||||
178 | 34481 | <color=#CF0000><size=34>Infection Spreading</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png | The Corrupted will explode after being defeated. | ||||||||||||
179 | 34511 | <color=#CF0000><size=34>Beyond Evolution</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png | Jaspers will not be affected by the Matrix. When Jaspers' HP drops below 50%, another Jaspers will appear and attack your team. | ||||||||||||
180 | 34521 | <color=#78db64><size=34>Bravery</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. | ||||||||||||
181 | 34531 | <color=#78db64><size=34>Power Capture</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. | ||||||||||||
182 | 34541 | <color=#78db64><size=34>Life Drain</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png | Character restore 15% of Max HP after performing the Uniframe's Finishing Move. | ||||||||||||
183 | 34601 | Data Collection | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | There will be <color=#34aff9>five Corrupted</color> in the battlefield at the beginning of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. | text: Uniframes' <color=#34aff9>Finishing Move</color> can stop Jaspers' evolution. | ||||||||||
184 | 34602 | Evolution Complete | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Jaspers enters the battlefield and gains buffs based on <color=#FF0000>the number of Corrupted who survived the Uniframe's Finishing Move</color>. There will also be other Corrupted to assist him. | text: TIPS: The Corrupted who enter the battlefield with Jaspers will provide buffs to him and will immediately revive after being knocked down. | ||||||||||
185 | 34603 | Sample Leakage | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | After Jaspers' HP drops below a certain level, <color=#FF0000>two extra Corrupted will join the battle</color> and provide buffs for him. | text: Attack Jaspers first. And the victory is yours once Jaspers is down. | ||||||||||
186 | 90000 | FArmor | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Only high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes) | |||||||||||
187 | 90001 | FRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.) | |||||||||||
188 | 90002 | IRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Its body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.) | |||||||||||
189 | 90003 | PRes- | Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | An old model made with old experimental frame materials. Its tenacity and attack resistance are average. (Reduces Physical Resistance.) | |||||||||||
190 | 90004 | DRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | A machine deeply corrupted by the Punishing Virus. It has high dark energy resistance. (Increases Dark Resistance.) | |||||||||||
191 | 90005 | LRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Vassago, a mechanoid serpent that strikes with precision and conceals itself in the sand by using strong electric currents. (Reduces Lightning Resistance.) | |||||||||||
192 | 90006 | FRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Vassago hides in the sand, away from all that is flammable. (Increases Fire Resistance.) | |||||||||||
193 | 90007 | IRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | An AI mechanoid designed to imitate humans, its low cold resistance is its weakness. (Reduces Ice Resistance.) | |||||||||||
194 | 90008 | LRes+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanglei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | An AI mechanoid designed to imitate humans, its high level bioelectric signal simulation makes it resistant to electric threats. (Increases Lightning Resistance.) | |||||||||||
195 | 90009 | DRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The damage on its Inver-Device renders its consciousness unstable and prone to corruption. (Reduces Dark Resistance.) | |||||||||||
196 | 90010 | Pres+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Tifa's sturdy outer armor protects her from a certain degree of Physical DMG. (Increases Physical Resistance.) | |||||||||||
197 | 90011 | DRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Its unstable consciousness signal makes it prone to corruption. (Reduces Dark Resistance.) | |||||||||||
198 | 90012 | IRes- | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Huaxu's power output relies on a persistent high-temperature environment. The inability to withstand low temperatures is her fatal weakness. (Ice Resistance reduced) | |||||||||||
199 | 90013 | Pres+ | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Huaxu has activated her defense protocol that greatly enhances her resistance to physical attacks. (Physical Resistance increased) | |||||||||||
200 | 90014 | Astraphobia | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Gabriel is vulnerable to electric shocks as many of his wires are exposed. Electric attacks can deal more damage to him. (Lightning Resistance reduced) | |||||||||||
201 | 90015 | Fire Proof | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Fire cannot keep burning on Gabriel because of his delicate body structure and flame retardant power cables. (Fire Resistance boosted) | |||||||||||
202 | 90021 | Frail | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly. | |||||||||||
203 | 90022 | Combustible | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly. | |||||||||||
204 | 90023 | Frost | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly. | |||||||||||
205 | 90024 | Electrode | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly. | |||||||||||
206 | 90025 | Corrosion | Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly. | |||||||||||
207 | 90026 | Play Cute | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you. | |||||||||||
208 | 90027 | Injured | Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves. | |||||||||||
209 | 90028 | Silence | Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | 3-Ping Signal Orb Basic Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Signal Orb Basic Skill Attack. Stacks up to 8 times. | |||||||||||
210 | 90029 | Super Cute | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png | Shark-speare is SUPER cute! | |||||||||||
211 | 34571 | <color=#34aff9><size=34>Precise Planning - β</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Switch cooldown increases by 2s. | |||||||||||
212 | 34572 | <color=#34aff9><size=34>Precise Planning - β</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Switch cooldown increases by 5s. | |||||||||||
213 | 34573 | <color=#34aff9><size=34>Precise Planning - β</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Switch cooldown increases by 10s. | |||||||||||
214 | 34581 | <color=#CF0000><size=34>Soul Meltdown I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Your Constructs have a higher chance to be controlled by the threads when attacked. | |||||||||||
215 | 34582 | <color=#CF0000><size=34>Soul Meltdown II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Your Constructs have a greatly higher chance to be controlled by the threads when attacked. | |||||||||||
216 | 34611 | The True Power | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | α will cast the <color=#FF0000>new battle skill</color> based on the selected Affix. Get ready for the <color=#FF0000>new power</color> from α! | text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her. | ||||||||||
217 | 34621 | Soul Pull | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | When attacked by Madorea, your Constructs have a chance to be <color=#FF0000>pulled by threads</color>. Madorea will <color=#FF0000>control your Constructs</color> when they <color=#FF0000>have 3 threads on them</color>. | |||||||||||
218 | 34631 | Pull Break | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | After gaining control of your Constructs, Madorea will <color=#34aff9>spend Control Energy</color> and <color=#FF0000>cast Puppet Skills</color> to attack your team. When the Control Energy is used up, your Constructs will be <color=#34aff9>back under your control</color>. | text: <color=#34aff9>Attack Madorea's back</color> in the Matrix to <color=#34aff9>weaken her Control Energy</color>. | ||||||||||
219 | 40001 | <color=#34aff9><size=34>Bloodlust</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | Enemies gain 15% more DMG for every 20% HP lost. | ||||||||||||
220 | 34641 | <color=#34aff9><size=34>Shield I</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png | In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
221 | 34642 | <color=#34aff9><size=34>Shield II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png | In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
222 | 34643 | <color=#34aff9><size=34>Shield III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png | In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn). | ||||||||||||
223 | 34651 | <color=#34aff9><size=34>Closed Loop</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png | Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m | ||||||||||||
224 | 34652 | <color=#34aff9><size=34>Closed Loop II</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png | Enemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away. | ||||||||||||
225 | 34653 | <color=#34aff9><size=34>Closed Loop III</size></color> | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png | Enemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away. | ||||||||||||
226 | 34661 | Reboot Prohibited | Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png | Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png | Due to Madorea's interference, you <color=#FF0000>cannot restart or revive</color> in this stage. |