forked from PGR/ascnet
7.4 KiB
7.4 KiB
1 | Id | Name | Type | Desc | Icon | MaxNum | CanManualRemove | FinishDayCount | LockPeopleOnBuilding | UnlockCondition | SpendResourceType[0] | SpendResourceCount[0] | SpendResourceType[1] | SpendResourceCount[1] | LockPeopleOnWorking | WorkDayCount | ExtendPeopleNumber | WorkingEffectId[0] | WorkingEffectId[1] | WorkingEffectId[2] | WorkingDailyConsumeResourceId[0] | WorkingDailyConsumeResourceCount[0] | WorkingDailyConsumeResourceId[1] | WorkingDailyConsumeResourceCount[1] | WorkingDailyGainResourceId[0] | WorkingDailyGainResourceCount[0] | WorkingDailyGainResourceId[1] | WorkingDailyGainResourceCount[1] |
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2 | 1 | Ruins | 1 | Small ruins. Grant Wood x300 and Iron x300 after being cleaned up. The area will then be restored to a vacant area. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 3 | 1 | 1 | 2 | ||||||||||||||||||
3 | 2 | Ruins | 1 | Medium ruins. Grant Wood x600 and Iron x600 after being cleaned up. The area will then be restored to a vacant area. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 5 | 1 | 3 | 4 | ||||||||||||||||||
4 | 3 | Ruins | 1 | Big ruins. Grant Wood x1000 and Iron x1000 after being cleaned up. The area will then be restored to a vacant area. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 10 | 1 | 5 | 6 | ||||||||||||||||||
5 | 4 | Residence | 2 | It provides a place to stay for a certain number of people. This way they will be less prone to disease and starvation. At least, it's better than letting them sleep on the ground. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png | 1 | 1 | 2 | 1 | 355 | 2 | 360 | 10 | |||||||||||||||
6 | 5 | Medical Depot | With enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png | 1 | 1 | 2 | 10529 | 1 | 110 | 2 | 160 | 2 | 7 | 3 | 5 | ||||||||||||
7 | 6 | Supply Depot | With enough residents working in it, the Supply Depot will produce a fixed amount of Food every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png | 1 | 1 | 2 | 10529 | 1 | 150 | 2 | 115 | 2 | 8 | 4 | 5 | ||||||||||||
8 | 7 | Outpost | 2 | Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished) | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png | 2 | 1 | 5 | 10529 | 1 | 305 | 2 | 280 | 9 | 10 | |||||||||||||
9 | 8 | Comms Device | 2 | There must be more survivors on this land. Let's keep broadcasting. Someone will be able to hear us... right? | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png | 1 | 1 | 3 | 10 | 10529 | 1 | 940 | 2 | 965 | ||||||||||||||
10 | 201 | Old Medical Depot | With enough residents working in it, the Big Medical Depot will produce a fixed amount of Medicine every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png | 1 | 1 | 3 | 1 | 150 | 2 | 200 | 3 | 201 | 3 | 10 | |||||||||||||
11 | 202 | Old Supply Depot | With enough residents working in it, the Big Supply Depot will produce a fixed amount of Food every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png | 1 | 1 | 3 | 1 | 200 | 2 | 150 | 3 | 202 | 4 | 10 | |||||||||||||
12 | 203 | Small Ruins | 1 | Small ruins. After clearing them, you will get <color=#0F70BC>Wood x100</color> and <color=#0F70BC>Iron x100</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 3 | 1 | 203 | 204 | 1 | 100 | 2 | 100 | ||||||||||||||
13 | 204 | Medium Ruins | 1 | Medium ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 3 | 2 | 205 | 206 | 1 | 100 | 2 | 100 | ||||||||||||||
14 | 205 | Big Ruins | 1 | Big ruins. After clearing them, you will get <color=#0F70BC>Wood x500</color> and <color=#0F70BC>Iron x500</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 5 | 3 | 207 | 208 | 1 | 170 | 2 | 170 | ||||||||||||||
15 | 206 | Residence | 2 | It provides a place to live for some people <color=#0F70BC>(10 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png | 1 | 1 | 5 | 1 | 500 | 2 | 500 | 10 | |||||||||||||||
16 | 207 | Medical Depot | With enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png | 1 | 1 | 2 | 1 | 120 | 2 | 160 | 2 | 209 | 3 | 15 | |||||||||||||
17 | 208 | Supply Depot | With enough residents working in it, the Supply Depot will produce a fixed amount of Food every day. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png | 1 | 1 | 2 | 1 | 160 | 2 | 120 | 2 | 210 | 4 | 15 | |||||||||||||
18 | 209 | Outpost | 2 | Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png | 2 | 1 | 3 | 1 | 300 | 2 | 300 | 211 | 212 | ||||||||||||||
19 | 20201 | Comms Device | 2 | A communication device with the radar feature. It can scan nearby terrain and establish communication with the outside world. <color=#FF0033>(Cannot be demolished)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png | 1 | 2 | 6 | 1 | 1000 | 2 | 1000 | 20209 | 20210 | 20211 | |||||||||||||
20 | 20202 | Outpost | 2 | After constructing an outpost, you will be able to form a team to explore the world. <color=#FF0033>(Cannot be demolished)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png | 1 | 1 | 3 | 20202 | 1 | 300 | 2 | 300 | 211 | ||||||||||||||
21 | 20301 | Outpost | 2 | Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png | 2 | 1 | 3 | 1 | 300 | 2 | 300 | 211 | 212 | 20310 | |||||||||||||
22 | 20401 | Outpost | 2 | Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished) | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png | 1 | 1 | 3 | 1 | 350 | 2 | 350 | 211 | 212 | 20419 | |||||||||||||
23 | 20402 | Comms Device | 2 | A communication device with the recording feature. Can be used for recording or communicating with distant locations. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png | 1 | 1 | 2 | 4 | 1 | 900 | 2 | 900 | 20420 | ||||||||||||||
24 | 20403 | Not-So-Small Ruins | 1 | Relatively small ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 4 | 1 | 20410 | 20411 | 1 | 200 | 2 | 200 | ||||||||||||||
25 | 20404 | Not-So-Big Ruins | 1 | Relatively big ruins. After clearing them, you will get <color=#0F70BC>Wood x350</color> and <color=#0F70BC>Iron x350</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png | 1 | 6 | 1 | 20412 | 20413 | 1 | 350 | 2 | 350 | ||||||||||||||
26 | 20405 | Shelter | 2 | It provides a place to live for some people <color=#0F70BC>(5 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color> | Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png | 1 | 1 | 2 | 1 | 100 | 2 | 100 | 5 |