forked from PGR/ascnet
49 lines
9.5 KiB
Plaintext
49 lines
9.5 KiB
Plaintext
Id FightEventId Type Icon Name Image Desc
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1 50600 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Petrification The device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s.
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2 50601 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Black Hole The device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s.
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3 50602 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Sweeping Laser Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path.
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4 50603 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Full-On Bombardment Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png The device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range.
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5 50604 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Fast Recovery All units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second.
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6 50605 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing All units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second.
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7 50606 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Radiation Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png All units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second.
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8 50607 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Wave All units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second.
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9 50608 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Stagnancy Character's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s.
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10 50609 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Turmoil Enemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>.
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11 50610 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Follow-Up Enemies move faster but <color=#34aff9>receive more damage</color>.
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12 50611 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Self-Hatred Enemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>.
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13 50612 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Implosion Enemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time.
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14 50613 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Cost of Freedom Enemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>.
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15 50614 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Hesitation Every time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed.
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16 50615 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Wave Teleport Enemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>.
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17 50616 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Matrix Exchange Character <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings.
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18 50617 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Matrix Weakness Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>.
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19 50618 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Wild Gambler Character deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>.
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20 50619 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Perpetual Motion Character deals more damage but <color=#34aff9>cannot cast the Signature Move</color>.
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21 50620 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Collaborative Plan Character swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap.
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22 50621 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Iron Shield <color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
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23 50622 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Signal Absorption The Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate.
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24 50623 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Signal Concentration <color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
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25 50624 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Fairy Character restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge.
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26 50625 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Heavy as Stone Character <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges.
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27 50626 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Splitting Enemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>.
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28 50627 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Phantom Enemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>.
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29 50628 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Infiltration <color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP.
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30 50629 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Dominator Enemies will be immune to Matrix effects.
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31 50630 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Attack Upon Death Upon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>.
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32 50631 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Twins At the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield.
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33 50632 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Signal Disruption Upon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb.
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34 50633 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Dynamic Calibration Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
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35 50634 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Final Struggle <color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s.
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36 50635 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Rigid Body Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
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37 50636 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Flash Enemies will teleport to the character at intervals.
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38 50637 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Teleport Enemies will pull away from the character at intervals.
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39 50638 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Solo Fight The fewer enemies left on the battlefield, the higher their ATK.
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40 50639 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Commander The more enemies left on the battlefield, the higher their ATK.
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41 50640 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Precise Planning Character's Dodge Gauge recovery speed decreases.
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42 50641 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Gravity Adaptation Character movement speed decreases.
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43 50642 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Physical Resistance -25% Enemies will pull away from the character at intervals.
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44 50643 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Fire Resistance -25% The fewer enemies left on the battlefield, the higher their ATK.
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45 50644 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Lightning Resistance -25% The more enemies left on the battlefield, the higher their ATK.
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46 50645 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Ice Resistance -25% Character's Dodge Gauge recovery speed decreases.
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47 50646 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Dark Resistance -25% Character movement speed decreases.
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