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ascnet/Resources/table/share/fight/npc/npcanimationtransition/Me1XinshiMd000001.tsv

3.6 KiB

1RoleLayerStateTargetTransitionDuration
2Me1XinshiMd0000010Born0
3Me1XinshiMd0000010Stand10.1
4Me1XinshiMd0000010Stand20.1
5Me1XinshiMd0000010Stand30.1
6Me1XinshiMd0000010Death0.1
7Me1XinshiMd0000010Standchange0.1
8Me1XinshiMd0000010Run0.1
9Me1XinshiMd0000010Walk0.1
10Me1XinshiMd0000010Runb0.2
11Me1XinshiMd0000010Runl0.2
12Me1XinshiMd0000010Runr0.2
13Me1XinshiMd0000010Walkb0.1
14Me1XinshiMd0000010Walkl0.1
15Me1XinshiMd0000010Walkr0.1
16Me1XinshiMd0000010TurnLeft0.1
17Me1XinshiMd0000010TurnRight0.1
18Me1XinshiMd0000010Move10.1
19Me1XinshiMd0000010Move20.1
20Me1XinshiMd0000010Move30.1
21Me1XinshiMd0000010RunStart0.1
22Me1XinshiMd0000010RunStartEnd010.1
23Me1XinshiMd0000010Hit10.05
24Me1XinshiMd0000010Hit20.05
25Me1XinshiMd0000010Hit30.05
26Me1XinshiMd0000010Hit40.05
27Me1XinshiMd0000010Behitfly0.05
28Me1XinshiMd0000010Hoverhit0.05
29Me1XinshiMd0000010Falldown0.1
30Me1XinshiMd0000010Hitdown0.05
31Me1XinshiMd0000010Lieonfloor0.1
32Me1XinshiMd0000010Standup0.1
33Me1XinshiMd0000010Straight0.1
34Me1XinshiMd0000010Stun0.1
35Me1XinshiMd0000010StraightBefore0.1
36Me1XinshiMd0000010StraightAfter0.1
37Me1XinshiMd0000010Win0
38Me1XinshiMd0000010Win20.1
39Me1XinshiMd0000010Stop0.1
40Me1XinshiMd0000010Fail0.1
41Me1XinshiMd0000010Save0.1
42Me1XinshiMd0000010Attack010.1
43Me1XinshiMd0000010Attack020.1
44Me1XinshiMd0000010Attack030.1
45Me1XinshiMd0000010Attack040.1
46Me1XinshiMd0000010Attack050.1
47Me1XinshiMd0000010Attack060.1
48Me1XinshiMd0000010Attack070.1
49Me1XinshiMd0000010Stand1Run0.2
50Me1XinshiMd0000010Stand1Walk0.1
51Me1XinshiMd0000010Stand2Standchange0.1
52Me1XinshiMd0000010Stand2Run0.2
53Me1XinshiMd0000010Stand2Walk0.3
54Me1XinshiMd0000010Stand2Walkb0.3
55Me1XinshiMd0000010Stand2Walkl0.3
56Me1XinshiMd0000010Stand2Walkr0.3
57Me1XinshiMd0000010StandchangeStand10.1
58Me1XinshiMd0000010StandchangeRun0.1
59Me1XinshiMd0000010StandchangeWalk0.1
60Me1XinshiMd0000010RunStop0.2
61Me1XinshiMd0000010RunStand20.2
62Me1XinshiMd0000010RunRunb0.2
63Me1XinshiMd0000010RunRunl0.2
64Me1XinshiMd0000010RunRunr0.2
65Me1XinshiMd0000010WalkStand20.1
66Me1XinshiMd0000010RunbStand20.2
67Me1XinshiMd0000010RunbRun0.2
68Me1XinshiMd0000010RunbRunl0.2
69Me1XinshiMd0000010RunbRunr0.2
70Me1XinshiMd0000010RunlStand20.2
71Me1XinshiMd0000010RunlRun0.2
72Me1XinshiMd0000010RunlRunb0.2
73Me1XinshiMd0000010RunlRunr0.2
74Me1XinshiMd0000010RunrStand20.2
75Me1XinshiMd0000010RunrRun0.2
76Me1XinshiMd0000010RunrRunb0.2
77Me1XinshiMd0000010RunrRunl0.2
78Me1XinshiMd0000010WalkbStand20.1
79Me1XinshiMd0000010WalkbWalk0.2
80Me1XinshiMd0000010WalkbWalkl0.1
81Me1XinshiMd0000010WalkbWalkr0.1
82Me1XinshiMd0000010WalklStand20.1
83Me1XinshiMd0000010WalklWalk0.1
84Me1XinshiMd0000010WalklWalkb0.1
85Me1XinshiMd0000010WalklWalkr0.2
86Me1XinshiMd0000010WalkrStand20.1
87Me1XinshiMd0000010WalkrWalk0.1
88Me1XinshiMd0000010WalkrWalkb0.1
89Me1XinshiMd0000010WalkrWalkl0.2
90Me1XinshiMd0000010TurnLeftStand20.1
91Me1XinshiMd0000010TurnRightStand20.1
92Me1XinshiMd0000010RunStartRun0
93Me1XinshiMd0000010RunStartRunStartEnd010.1
94Me1XinshiMd0000010Hit1Stand20
95Me1XinshiMd0000010Hit2Stand20
96Me1XinshiMd0000010Hit3Stand20
97Me1XinshiMd0000010Hit4Stand20
98Me1XinshiMd0000010BehitflyHoverhit0.1
99Me1XinshiMd0000010BehitflyFalldown0.1
100Me1XinshiMd0000010HoverhitFalldown0.1
101Me1XinshiMd0000010FalldownLieonfloor0.1
102Me1XinshiMd0000010HitdownLieonfloor0.1
103Me1XinshiMd0000010StandupStand20.1
104Me1XinshiMd0000010StraightStand20.1
105Me1XinshiMd0000010StunStand20.1
106Me1XinshiMd0000010WinWin20.1
107Me1XinshiMd0000010StopStand20.1