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ascnet/Resources/table/client/fuben/multidim/MultiDimBuffDetails.tsv

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Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
32092 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
32093 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32101 <color=#34aff9><size=34>Solo</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
32111 <color=#34aff9><size=34>Command I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
32112 <color=#34aff9><size=34>Command II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
32113 <color=#34aff9><size=34>Command III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
32122 <color=#34aff9><size=34>Penetration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32123 <color=#34aff9><size=34>Penetration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
32132 <color=#34aff9><size=34>Lightning Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32133 <color=#34aff9><size=34>Lightning Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32141 <color=#34aff9><size=34>Wave II<</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
32142 <color=#34aff9><size=34>Wave II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
32143 <color=#34aff9><size=34>Wave III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
32144 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
32145 <color=#34aff9><size=34>Lightning Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32146 <color=#34aff9><size=34>Lightning Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32147 <color=#34aff9><size=34>Invisibility</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
32148 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and destroy crystals</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32149 <color=#34aff9><size=34>Red Crystal</size></color> After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32150 <color=#34aff9><size=34>Red Orb</size></color> Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32151 <color=#34aff9><size=34>Blue Orb</size></color> When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
32152 <color=#34aff9><size=34>Soundwave Fever Value</size></color> After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
32153 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32154 <color=#34aff9><size=34>Red Crystal</size></color> After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32155 <color=#34aff9><size=34>Spotlight</size></color> After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
32156 <color=#34aff9><size=34>Red Tile</size></color> Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
32157 <color=#34aff9><size=34>Blue Tile</size></color> Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32158 <color=#34aff9><size=34>Spotlight Fever Value</size></color> After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32159 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32160 <color=#34aff9><size=34>Precision Crystal</size></color> Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32161 <color=#34aff9><size=34>Fairy</size></color> Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
32162 <color=#34aff9><size=34>Crash Fever Value</size></color> After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
32163 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32164 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of blue orbs and tiles
32165 <color=#34aff9><size=34>Mechanic Target</size></color> While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32166 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies defeated and blue tiles converted.
32167 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32168 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies and blue orbs destroyed.
32169 <color=#34aff9><size=34>Co-op Mechanic</size></color> A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
32170 <color=#34aff9><size=34>Soundwave Dodge III</size></color> Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32171 <color=#34aff9><size=34>Spotlight Battlefield</size></color> Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32172 <color=#34aff9><size=34>Crystal Crash</size></color> Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32173 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs as quickly as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32174 <color=#34aff9><size=34>Signal Orb</size></color> After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32175 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
32176 <color=#34aff9><size=34>Blue Wall</size></color> Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
32177 <color=#34aff9><size=34>Red Wall</size></color> Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
32178 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32179 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and pick up all the Orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32180 <color=#34aff9><size=34>Orb</size></color> Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32181 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and defeat enemies</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32182 <color=#34aff9><size=34>Angry Players</size></color> Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32183 <color=#34aff9><size=34>Conscious Players</size></color> Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
32184 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and illuminate star lanterns</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
32185 <color=#34aff9><size=34>Star Lantern</size></color> Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
32186 <color=#34aff9><size=34>Star Lantern Illumination</size></color> Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]Recover 10% of Max HP every second
32187