forked from PGR/ascnet
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
Key Type Value
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Gravity float -50
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IdleJumpForceTime float 0.15
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RunJumpForceTime float 0.15
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JumpSpeed float 15
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ChangeDownSpeed float 3.5
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DownSpeed float 0
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MoveJumpSpeed float 5.5
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IdleJumpSpeed float 3
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GroundNormalAngle float 40
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DefaultCameraId int 1
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UiDebuggerBehaviourTreeDLC string Assets/Product/Ui/Prefab/UiDebuggerBehaviourTreeDLC.prefab
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UiDebuggerDamageContextDLC string Assets/Product/Ui/Prefab/UiDebuggerDamageContextDLC.prefab
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UiDebuggerNpcFightDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcFightDLC.prefab
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UiDebuggerNpcListDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcListDLC.prefab
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UiDebuggerFightShortcutDLC string Assets/Product/Ui/Prefab/UiDebuggerFightShortcutDLC.prefab
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UiDebuggerFightLagDLC string Assets/Product/Ui/Prefab/UiDebuggerFightLagDLC.prefab
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UiDebuggerFubenListDLC string Assets/Product/Ui/Prefab/UiDebuggerFubenListDLC.prefab
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UiDebuggerNpcCustomDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcCustomDLC.prefab
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UiDebuggerFightBuffDLC string Assets/Product/Ui/Prefab/UiDebuggerFightBuffDLC.prefab
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UiDebuggerNpcPartEventDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcPartEventDLC.prefab
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RotationSpeed float 15
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SyncPositionShowCount int 30
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CameraPerspectiveAlpha float 0.4
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CameraPerspectiveDurationTime float 0.4
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CameraPerspectiveEaseInTime float 0.2
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CameraPerspectiveEaseOutTime float 0.2
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CameraPerspectiveStartTime float 0.1
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MaxBallCountTotal int 16
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MaxBallCountTotalSpear int 40
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BallMoveSpeed int 2000
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BallWidth int 1000
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BallBoxLength int 7000
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BallBoxLengthSpearMode int 31000
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BallRemovingSounds string 1001|1002|1003
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FightTimeLimit float 30000
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FightRebornTime float 30
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FightRescueTime float 1
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FightLowHpPercent float 0.25
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FightLowHpScreenEffect int 100002
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FightDeathScreenEffect int 100004
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NpcWaitRescueEffect string FxFuhuokuang01
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HitMaxDownBounceSpeed float 20
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HitAirUpMinTransDownAnimSpeed float 0
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HitAirUpMaxTransDownAnimSpeed float 0.16
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MaxRebornCount int 1
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MaxSosCount int 1
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QTEMemberCountTime1 float 9.7
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QTEMemberCountTime2 float 4
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QTEMemberCountTime3 float 2
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AttackIntensityRevise int 1000
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DefenseRevise int 5000
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CritMin float 0.05
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CritDmgMin float 1.25
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ShieldAmpMin float 0.5
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ShieldGainMin float 0.5
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SignalDamageTypes string 11|12|13|21|22|23|31|32|33
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SpecialSkillDmgType int 3
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NormalSkillDmgType int 1
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ExSkillDmgType int 4
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HuntSkillDmgType int 42
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MoveSyncInterval float 0.3
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BehaviorSyncInterval float 0.3
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