forked from PGR/ascnet
8 lines
5.2 KiB
Plaintext
8 lines
5.2 KiB
Plaintext
Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage LinearStageNum IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId StageRollBack RoleForceAssistIndex
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1 3 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3 battles</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 192
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2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select <color=#0F70BC>1-2 character(s)</color> to battle against <color=#0F70BC>2 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>. <color=#0F70BC>You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0
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3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3-5 battles</color>, and in each battle, <color=#0F70BC>you will deploy 1 character to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 7000 7000 150008|2 150009|2 150010|2 0 129
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4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0
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5 3 Endless Battle 172800 4 5 5 5 1 1 1 1 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their <color=#0F70BC>win streak and challenge time</color> recorded. You can change the character by abandoning the ongoing challenge, but this will <color=#0F70BC>end the win streak and you will start over from the very first battle</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 1 1 7000 7000 150019|10 0 202 1
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6 3 Emergency Transfer 86400 3 6 6 6 1 10 3 3 1 1 1 1 0 Select <color=#0F70BC>1 character</color> for multiple rounds of continuous battle. Remaining HP after each victorious round will be carried over to the next. Your side has <color=#0F70BC>1 Substitute</color> member and <color=#0F70BC>1 Assist</color> member. When a character falls, a Substitute will be <color=#0F70BC>randomly selected</color> from the pool to enter the fray. Assist members will join the fight alongside combatants and will only appear to unleash their Assist Skills after the Assist button is pressed. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 1 2 7000 7000 150021|3 150020|10 0 201 3
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