forked from PGR/ascnet
2.7 KiB
2.7 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory5.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 205 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 1111001 | 5 | -400 | ||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 2 | 500029 | 400 | |||||||||||||||||||||||||||||
6 | 5 | 5 | 401 | 2 | 10007502 | ||||||||||||||||||||||||||||||
7 | 6 | 6 | 502 | RImgBg1Shake | |||||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | DialogEnable | 1 | Blast | Outta my way! | 1 | |||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Dawn | This isn't going well... | 2 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 202 | 1 | 2 | ||||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | Blast's attack envelops Dawn, who is engaged in hand-to-hand combat, throwing the battle into immediate chaos. | |||||||||||||||||||||||||||||||
12 | 11 | 11 | 302 | What's going on?! | 12 | ||||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | -AI- | Area suppressed. All enemies have been annihilated. Construct Dawn has sustained critical damage. | ||||||||||||||||||||||||||||||
14 | 13 | 13 | 302 | How did this happen? I didn't order Blast to attack... | 14 | ||||||||||||||||||||||||||||||
15 | 14 | 14 | 201 | 1 | 500004 | ||||||||||||||||||||||||||||||
16 | 15 | 15 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
17 | 16 | 16 | 301 | 1 | Asimov | By the way, this time I've strengthened basic cooperative tactical effects. Favorable team compositions will be more effective in battle. | 1 | ||||||||||||||||||||||||||||
18 | 17 | 17 | 302 | That's not the issue. | 18 | ||||||||||||||||||||||||||||||
19 | 18 | 18 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
20 | 19 | 19 | 202 | 1 | |||||||||||||||||||||||||||||||
21 | 20 | 20 | 301 | -AI- | According to your request, Commandant, personality modules have been created using input data to strengthen the character performance of team members. | ||||||||||||||||||||||||||||||
22 | 21 | 21 | 302 | When did I request that?! | 22 | ||||||||||||||||||||||||||||||
23 | 23 | 23 | 301 | -AI- | You may now have members that refuse to obey your orders, quarrel with other members, or charge at the enemy like mad... | ||||||||||||||||||||||||||||||
24 | 24 | 24 | 302 | Okay, this is getting a bit too realistic! | 25 | ||||||||||||||||||||||||||||||
25 | 25 | 25 | 301 | 1 | AniZhuanchangBegin | -AI- | Commandant, please select your team members carefully. Some members may spell more trouble than the enemy. |