forked from PGR/ascnet
4589 lines
273 KiB
Plaintext
4589 lines
273 KiB
Plaintext
Key Text
|
||
HeroSdkLoginFailed Login failed
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CommonNotOpen Not yet available
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ServerChecking Checking...
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ServerFail Failed
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ServerHigh Full
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PremissionDesc Set permission first
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PremissionCameraDesc The game needs access to your photos. Please go to Settings and enable it
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PremissionWriteDesc Please proceed to your device's settings to enable Write Storage Permission
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PremissionReadDesc Please proceed to your device's settings to enable Read Storage Permission
|
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LoginLimitTip We detected suspicious activities with your account. You must answer all questions correctly to continue playing.
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LoginLimitProgress Question {0}/{1}, {1} questions in total
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LoginLimitNoSelection Select an option
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LoginLimitRightAnswer Correct
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LoginLimitWrongAnswer Wrong answer. You will be logged off soon
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LoginLimitPass Question successfully answered
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TeamManagerCheckCaptainNil Must have a leader
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TeamManagerCheckFirstFightNil The starter position must not be empty
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TeamDoNotChooseCaptain Leader not selected
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EquipLevelUpItemEmpty Select material
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EquipLevelUpMaxLevel Level limit reached
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EquipLevelUpItemNotEnough Not enough materials
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EquipFunctionNotOpen Not yet available
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EquipBreakMax Max Overclock
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EquipBreakMinLevel Level too low
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EquipBreakItemNotEnough Not enough materials
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EquipBreakCoinNotEnough Not enough Cogs
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EquipResonanceSelectWeapon Select weapon to consume
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EquipBreakThroughDes2 Overclock 2
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EquipBreakThroughDes3 Overclock 3
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EquipBreakThroughDes4 Overclock 4
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EquipAwarenessReplaceBtnName {0} - Resonance
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EquipMultiStrengthenTips The enhancement material you've selected will yield surplus EXP. If you confirm this training, the result level will be higher than your choice of level.
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EquipMultiStrengthenNotSelectLevel Select the target level
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EquipMultiStrengthenItemNotEnough Insufficient materials
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EquipMultiStrengthenCoinNotEnough Insufficient Cogs
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CharacterManagerItemNotEnough Not enough materials
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CharacterManagerCoinNotEnough Not enough Cogs
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CharacterCheckTeamNil Team cannot be empty
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CharacterNotOpen Not yet available
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CharacterMaxLevelLimit Level limit reached
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CharacterPromotePartNotEnoughCoin <color=#FF0000FF>Promoting costs {0} Cogs</color>
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CharacterPromotePartEnoughCoin Cogs Cost: {0}
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CharacterPromotePartEnoughCoin02 <color=#0F70BCFF>Cogs Cost: {0}</color>
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CharacterGradeSufix Rank {0}
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CharacterGradeSufix02 <color=#FF0000FF>Rank {0}</color>
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CharacterPromotePartLevelLimit Construct level too low
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CharacterPromotePartItemLimit Requirements not met
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CharacterPromotePartCoinLimit Not enough Cogs
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CharacterPromoteGradeConditionTitle <color=#0F70BCFF>Requires 4 abilities at:</color>
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CharacterPromoteGradeTitle Promotion Cog Cost
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CharacterGradeMax Max rank reached
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CharacterUpgradeSkillConditionTitle Requirement:
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CharacterUpgradeSkillConsumeTitle Requires:
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CharacterUpgradeSkillConsumeSkillPoint Skill Point
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CharacterUpgradeSkillConsumeCoin Cogs
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CostCoin Cogs Cost:
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CharacterUpgradeSkillConditionLevel Construct reaches Lv.{0}
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CharacterUpgradeSkillConditionQuality Construct evolved to {0}
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CharacterUpgradeSkillConditionGrade Construct promoted to {0}
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CharacterSkillMax Max level reached
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FightAssistClose Support signal disabled
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FightAssistOpen Support request sent to the nearest squad
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CharacterUngradeSkillCoinNotEnough Not enough Cogs
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CharacterUngradeSkillSkillPointNotEnough Not enough skill points
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CharacterUngradeSkillLevelLimit Construct level too low
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CharacterUngradeSkillQualityLimit Construct class does not meet the requirement
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CharacterUngradeSkillGradeLimit Refit requirements not met
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CharacterUngradeSkillComplete Skill improved
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CharacterUnlockSkillComplete Skill unlocked
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CharacterUnlockNewCharacter Unlock New Members
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CharacterUpgradeComplete Promoted
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CharacterLiberateShouldFollowOrder Awaken the previous level first
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CharacterLiberateSuccess {0} awaken
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CharacterResonanceSkillDes Level: {0}+{1}
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CharacterFullName {0} - {1}
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CharacterUnowenedIntroduce <size=40>{0}</size>:<size=40>{1}</size><size=24> {2}</size>
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CharacterLackDps Missing {0} Attackers
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CharacterLackTank Missing {0} Tanks
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CharacterLackCure Missing {0} Supports
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TipTitle Tips
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EquipReplaceTip This is currently equipped by {0}. Equipping will remove it from that Construct. Proceed?
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EquipAwarenessReplaceTip This is currently equipped by {0}. Equipping will remove it from that character. Proceed?
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EquipPutOnNotChar Card does not exist
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EquipPutOnEquipTypeError Cannot equip enhance material
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EquipPutOnSiteError Invalid part
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EquipTakeOffNotChar Gear not equipped
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EquipTakeOffWeapon Cannot unequip weapon
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EquipWeaponMax Weapon at max level
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EquipChipMax Memory at max level
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EquipStrengthenPreciousTipTitle Notice
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EquipStrengthenPreciousTipContent Enhance material includes 5★ or higher equipment. Proceed?
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EquipResonancePreciousTipTitle Notice
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EquipResonancePreciousTipContent Resonance material includes 5★ or higher equipment. Proceed?
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EquipAwakeTipTitle Tips
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EquipAwakeTipContent Carry out Hypertune for <color=#0E70BD>[{0}]</color>?
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EquipResonanceWeaponRepeatTipTitle Notice
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EquipResonanceWeaponRepeatTipContent After unlocking Resonance Skill, repeating Resonance can only change the character bound, continue?
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EquipResonancePosText Grid {0}
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EquipSuitPrefabCount <color=#ff4e4e>{0}</color>/{1}
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EquipSuitPrefabCountMax {0}/{1}
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EquipSuitPrefabCurName Current Set
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EquipSuitPrefabRenameLengthError Input Set Name
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EquipSuitPrefabSaveNotEquipIds Set does not contain Memory
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EquipSuitPrefabSaveNotName Input Set Name
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EquipSuitPrefabSaveOverMaxNum Set limit exceeded
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EquipSuitPrefabEquipSame Already equipped same Memory
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EquipSuitPrefabRenameSuc Set Renamed
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EquipSuitPrefabDeleteSuc Set Deleted
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EquipSuitPrefabSaveSuc Set Saved
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EquipSuitPrefabEquipSuc Set Equipped
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EquipSuitPrefabNum {0}/{1}
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EquipGridUsingWords Equipped
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EquipGridInPrefabWords In Set
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StoryReviewTip Option
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StoryGetRewardTip Obtained {0}x{1}
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OnlineInstanceQuitRoom Are you sure you want to leave the co-op team room?
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OnlineInstanceCancelMatch Cancel matching?
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OnlineInstanceLeastPlayer At least {0} members required
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OnlineRoomLeastPlayer At least %s members required
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OnlineInstanceLimitPlayer Max {0} members
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OnlineInstanceMatching Matching...
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SingleModeCanNotSelectDifficulty You cannot change the stage difficulty in solo mode.
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MultiplayerRoomCanNotSelectDifficulty Only the leader may change the difficulty
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MultiplayerRoomCanNotChangeAutoMatch Only the leader may change quick matching
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MultiplayerRoomCanNotSetAbilityLimit Only the leader may set a BP limit
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MultiplayerRoomTeamHasSameCharacter Duplicate Characters in team
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MultiplayerRoomRecommendAbility Recommended BP {0}
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MultiplayerRoomAbilityNotLegal Invalid BP
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DrawUseTicketToDraw Spend {0}{1} to buy {2} Standard Supply Cards?
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DrawDrawCountIsNotEnough Not enough attempts
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DrawNoneMallError No resources available to research
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DrawNotOpen Not yet available
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DailyActiveRewardTitle Reward details
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WeekActiveRewardTitle Weekly activity reward details
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SuitSkillTip ({0}-Piece set)
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SettingCheckSave Save changes?
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SettingSave Settings saved
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TeamLevelToOpen Reach Lv.{0} to unlock
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CopyToOpen Clear {0} to unlock
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FinishToOpen Complete {0} to unlock
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FunctionNotDuringOpening Feature unavailable
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FunctionOpenStage Stage <color=#ff7e4b>{0}</color> unlocked
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FunctionOpen Feature <color=#ff7e4b>{0}</color> unlocked
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LevelUnit Level
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ExtraExperience {0}% extra EXP
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WeaponSkill Weapon Skill
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ChipSkill Memory limit reached
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ReformSkill Refit Skill
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LoginPhoneEmpty Enter mobile number
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LoginCodeEmpty Enter verification number
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ActivateCodeEmpty Enter activation code
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LoginSignOut Logout from this account?
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NetworkError Network error
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GetServerListFail Unable to retrieve server list.\nRetry?
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ConnetGameServerFail Cannot connect to server.\nRetry?
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MallNotOpen Not yet available
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WeaponBagFull Weapon limit reached
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ChipBagFull Memory limit reached
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CharacterLevelFull Cannot exceed Commandant level
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CharacterSignTip Nice to meet you.
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EquipCoinLack Not enough Cogs
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FubenBuyCountTitle Buy attempts
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FubenBuyCountDesc Spend {0} BC to buy {1} attempts?
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FubenPreMainLineStage Please complete prerequisite Main Stage [{0}] first
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FubenPreExtraChapterStage Please complete prerequisite Ex Stage [{0}] first
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FubenPreShortStoryChapterStage Complete the prerequisite story stage "{0}" first
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FubenPreStage Please complete prerequisite stage [{0}] first
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FubenPreStageNotPass Complete the previous stage first
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FubenBossPreStage Complete the previous stage first
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Liveness Activity: {0}/{1}
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Finish Activity: Complete
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DifficultMode Difficulty:
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Difficult1 Normal
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Difficult2 Hide
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Difficult3 Stronghold
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FubenDifficultyNormal Normal Story {0}-{1}
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FubenDifficultyHard Hidden Story {0}-{1}
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FubenDifficultyNightmare Stronghold {0}-{1}
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FubenNotUnlock Quest not unlocked
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FubenNeedLevel Requires Commandant Lv.{0}
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FubenActionPointNotEnough Not enough Serum
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FubenChallengeCountNotEnough Insufficient attempts
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FubenChallengeResetTime Reset Time
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FubenNeedComplatePreChapter Must complete previous chapter on the same difficulty
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PlayerLevelUp Increase Commandant level by {0}
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FightExitMsg Leave battle?
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FightRestartMsg Restart battle?
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FightOnlineMsgCdText {0}s
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Award Reward
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Zero 0
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One 1
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Two 2
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Three 3
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Four 4
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Five 5
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Six 6
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Seven 7
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Eight 8
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Nine 9
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Ten 10
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Hundred 100
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Thousand 1000
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TenThousand 0K
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AHundredMillion 100000000
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Diary Day
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Mouth Month(s)
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Monthly Month
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Week Week(s)
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Year Year(s)
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Day day(s)
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Second sec
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Minute min
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Snap {0}% Off
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QuantifiersA
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Hour hour(s)
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Aha Haha
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IsExpire Expired
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Diamond Black Card
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UpperLimit Limit
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Recycle Recycle
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Residue Remaining
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Preheat Preview
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Buy Purchase
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Success Success
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Acquire Obtained
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AtPresent Owned
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ComingSoon Coming Soon
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NotUnlock Not unlocked
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FubenMainLineSectionName Chapter {0}
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ComeFrom From
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CharacterNotMoreLevel Member level cannot exceed Commandant level
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ErrorInValidationCode Invalid verification code
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AssetsBuyConsumeNotEnough Not enough {0}
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LoginPhoneError Enter a valid mobile number
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LoginCodeError Enter a valid 4-digit verification code
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LoginActivationCodeError Enter a valid 8-digit activation code
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MailGetRewardEmpty No mail available
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ToolMonthBefore month(s) ago
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ToolDayBrfore day(s) ago
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ToolHourBefore hour(s) ago
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ToolMinuteBefore minute(s) ago
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FriendCount Friends
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FriendDayCharge Claimed today
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FriendChargeCoin Today's Cogs income
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FriendMyId My ID:
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FriendLatelyLogin Last online:
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FriendOnLine Online
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FriendOffLine Offline
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FriendRemoveTip Deleting a friend will delete your Bond and any chat messages with them. Confirm?
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FriendSelectRemoveTip Choose friend to delete
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FriendHaveApply Request already sent
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ChatSystemMsg System message
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ChatWorldMsg World Chat
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ChatGuildMsg Command Bureau Chat
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ChatPrivateMsg Private Chat
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ChatWorldNewMsg [<color=#34aff9>{0}</color>] new message(s)
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ChatManagerGetGiftNotGift No receivable gift
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CurrentlyHas Owned: {0}
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DifferentRefreshTimes Not enough refresh attempts
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RefreshShopItemNotEnough Not enough materials to reset
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BuyNeedItemInsufficient Not enough materials to purchase
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CanBuy In stock: {0}
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DayCanBuy Daily limit: {0}
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WeekCanBuy Weekly limit: {0}
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MonthCanBuy Monthly limit: {0}
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GainCount Obtained x {0}
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TimeLimit Time-limited
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RecommendLevelDesc Recommended Lv.: {0}
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Recommend Rec
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HotSell Hot
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TimeSoldOut Time remaining: {0}
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InputChatMsgTip Enter chat message...
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SendMessageCooling <color=red>%d</color> s until next communication...
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RefreshRecommended Refresh recommendations
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UseSuccess Change successful
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BuySuccess Purchase successful
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EmojiText [Emoticon]
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GiftText [Gift]
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FashionNoGet [Coating] not unlocked
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FashionNoWay Cannot be obtained at this time
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CharacterLock Construct not unlocked
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ApplyForTip Cannot send friend request. Wait {0}h, then try again.
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ApplyButtonName1 Send request
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ApplyButtonName2 Friends
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ActiveTime <size=26><color=#626c78>Remaining time: </color></size>{0}
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BuyCount <size=26><color=#626c78>Available: </color></size>{0}/{1}
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ShopResetTimes <size=26><color=#626c78>Times: </color></size>{0}/{1}
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AlreadyFriends Already a friend
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FriendNotAddSelf Cannot add yourself as friend
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PleaseEnterPlayerID Enter player ID
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NewPlayerTaskGetAward [Available rewards]
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NewPlayerTaskLock [Lock]
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NewPlayerTaskFinish [Complete]
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NewPlayerTaskLockMsg [Challenge not available] Cannot view mission details
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NewPlayerTaskGroupLockMsg Member has not contacted you
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EquipReformItemDisplay Owned: {0}
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EquipSkillDesc <size=42><color=#0F70BCFF>{0}</color></size>\n{1}
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EquipReformSelectItemDisplay x{0}
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TipsEquipReformNeedSelectItem Choose item to refit
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EquipReformItemNotEnough Insufficient items
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GiftMoneySendNotReceive You gave {0} a box of Cogs, increasing your Bond by {1}
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GiftMoneySendHaveReceive {0} received a gift of {1} Cogs from you
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GiftMoneySendOverdue The Cogs that you gave {0} have expired
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GiftMoneyReceiveNotReceive {0} gave you a box of Cogs, increasing your Bond by {1}
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GiftMoneyReceiveHaveReceive Received {1} Cogs from {0}
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GiftMoneyReceiveOverdue The Cogs that {0} gave you have expired
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TowerOpenDesc /{0} reset
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TowerTimeIsOver Reset
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TowerDowngrade Expected demotion
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TowerRelegation Avoided demotion
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TowerUpgrade Promotion confirmed
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TowerStage Row
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TowerTimes Times
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TowerTImesStart No.
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TowerStageInfo Row <color=red>{0}</color>
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TowerFriend Friends
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TowerGuild Army
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TowerStranger Bystander
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TowerOpenAssist Enable Assist
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TowerCloseAssist Disable Assist
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TowerStrabger Bystander
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TowerCannotEnter Max level reached for this grade
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AssistDistanceDesc Distance {0} km
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AssistPlayerDefaultSign That's how good I am!
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ShopCannotFindActiveShop Event is not available yet
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ShopActivityItemCount {0}
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ShopNoGoodsDesc No item available
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ShopHaveNotBuyCount Limit exceeded
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ShopGridCommonCount x{0}
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NoLimit Unlimited
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HostelFloorLock [Area not unlocked]
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HostelSelectChar [Tap the right side to choose a Construct to move in]
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HostelCharInWork [Construct on chores cannot leave their floor]
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HostelFullElectric Full
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HostelFullVitality Full
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TeamSelectError Construct in team
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ChallengeFightNumTitleCH Rank {0}
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ChallengeFightNumTitleEN STAGE{0}
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ChallengeRewardIsGetted Reward Claimed
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ChallengeRewardIsTips Reward available
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HostelMaxElectric Storage limit
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HostelPerElectric Production rate
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HostelWorkElectric Chores production
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HostelWorkSlot Slots
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HostelDeviceUp Increase to
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HostelDeviceLevel Lv
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HostelDeviceNeedEle Requires {0} {1} as power source
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HostelSelectCharWork Choose Construct
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CharacterVitality Focus {0}
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HostelProductElectric Generate Particle
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HostelSlotProduct Generate {0}
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||
HostelWorkTime Chore time
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TipsNeedSelectCharacterStoryStage Choose a story mission first
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HostelWorkReward Complete production to get
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HostelPerSlot {0}/Members
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HostelWorkSlotLock Chores slot not unlocked
|
||
BuyChallegeCount Attempt <color=#FF6B3EFF>{0}</color> time(s)
|
||
CanChallegeCount Attempts:
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BuyChallegeDesc Attempt
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||
BattleWinSelectStage Return
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BattleWinAgain Retry
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||
BattleWinNext Next stage
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BattleWinMain Main
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||
BattleWinArenaOnlineAgain Stay
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BattleWinArenaOnlineBack Leave
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||
BattleWinMainCannotEnter Cannot enter the next stage
|
||
GraphicDownLevel Frame rate is low. Reduce graphics level?
|
||
FubenEmexProgress <color=#0f70bcFF>{0}</color>/{1}
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||
NewRoomSingleCannotSetRobot Cannot edit test team
|
||
CharacterShowLevel {0}<color=#000000FF><size=40>/{1}</size></color>
|
||
World World
|
||
Team Squad
|
||
System System
|
||
Mentor Guide
|
||
None N/A
|
||
Attack ATK
|
||
Defense DEF
|
||
Life HP
|
||
Blast CRIT
|
||
Score Rating
|
||
EvaMaxDes Max
|
||
Evaluation Rating
|
||
PutOn Equip
|
||
Obtain Obtain
|
||
StorySkipDesc Skip story?
|
||
InputTips Enter Chat Message
|
||
CountDownTips Can send again in ({0}S)
|
||
Clipboard Copied to clipboard
|
||
WrongDate Date entry error
|
||
Birthday {0}/{1}
|
||
CopySuccess Copied
|
||
RecycleTips High-rating item selected. Continue recycling?
|
||
BossSingleChallengeCount <size=58><color=#0E70BDFF>{0}</color></size>/{1}
|
||
BossSingleScore Progress {0}
|
||
BossSingleNoNeedScore All obtained
|
||
BossSingleScore2 Current Progress: {0}
|
||
BossSingleMinute <color=#0E70BDFF>{0} mins</color>
|
||
BossSingleMinuteHideBoss <color=#e53632>{0}m</color>
|
||
BossSingleLevel <color=#0E70BDFF>{0}</color>
|
||
BossSingleLevelHideBoss <color=#e53632>{0}</color>
|
||
BossSingleBossScore <size=50><color=#0E70BDFF>{0}</color></size>/{1}
|
||
BossSingleBossScoreHb <size=50><color=#e53632>{0}</color></size>/{1}
|
||
BossSingleOpenTip 3rd boss unlocked in Advanced area
|
||
BossSinglePrecentDesc {0}<size=42>%</size>
|
||
BossSingleRankDesc Level: {0}-{1}
|
||
BossSingleLeftTime <size=34><color=#000000FF>Time until reset: </color></size>{0}
|
||
BossSingleLeftTimeIos (iOS rankings)
|
||
BossSingleLeftTimeWin (win rankings)
|
||
BossSingleLeftTimeAndroid (Android Ranking)
|
||
BossSingleLeftTimeAll (All platform rankings)
|
||
RoomStamina AP:{0}/{1}
|
||
RoomNoStamina {0} Stamina too low
|
||
BossSingleStamina Stamina: {0}/{1}
|
||
BossSingleNoStamina {0} Stamina too low
|
||
BossSingleSocreReward Reward sent by mail
|
||
BossSingleBossNotEnough Boss not unlocked
|
||
BossSingleBossRankSocre <size=22>Progress </size>{0}
|
||
BossSingleLeftTimeIcon Time until reset: {0}
|
||
BossSingleChooseLevelTypeEmpty Select a difficulty first
|
||
BossSingleProgressChooseable No difficulty level selected
|
||
BossSingleBossSectionLeftTime Operation lasts: {0}
|
||
BossSingleProgress Progress: {0}/{1}
|
||
BossSignleBufenTip Required points reached. The Progress of all previous difficulty levels becomes maximum.
|
||
NotSelEquiping Cannot select an equipped part
|
||
PleaseSelMorePart Choose at least one item
|
||
IsSureRecycle You have selected an equipment with higher rating than your current equipment. Continue recycling?
|
||
EvaNorSuccess Identification Success
|
||
EvaBigSuccess Identified Great Success
|
||
CoureDesc Complete stage <color=#0E70BDFF>{0}</color> to get reward
|
||
IsSureDelete Confirm delete?
|
||
DorType1 Memory - Armor
|
||
DorType2 Cooling - Armor
|
||
DorType3 Processor - Armor
|
||
DorType4 Power - Vanguard
|
||
DorType5 Motherboard - Bio
|
||
DorType6 Graphics - Bio
|
||
OnlineInviteFriend "{0} is challenging {1}, we need your support, <color=#0F70BC>{2}</color>."
|
||
OnlineInviteLink <a href={0}>[Go now]</a>
|
||
OnlineKickOut Kicked from room
|
||
OnlineSendWorldSuccess Sent
|
||
OnlineQuickStart Quick Match On
|
||
OnlineQuickOver Quick Match Off
|
||
OnlineCurCharacterAlreadyFight This Construct is already being deployed
|
||
OnlineFightSuccess Deployed
|
||
OnlineInstanceEnterRoom Added to team
|
||
OnlineCancelReadyBeforeSelectCharacter Cannot change characters when ready
|
||
OnlineRoomOnDisconnet MatchPlayerOffline
|
||
OnlineRoomClose Room closed
|
||
BuyCountIsNotEnough Not enough purchases
|
||
SocialGiftTips Claim All <color=#34aff8>({0}/{1})</color>
|
||
DrawTotalCount <size=30><color=#000000FF> researched: </color></size>{0}
|
||
DrawCount Research x{0}
|
||
ServerDisconnect Server terminated connection
|
||
ServerError Server connection error
|
||
ServerShutdown Server down
|
||
HeartbeatTimeout Disconnected from server
|
||
LoginTimeOut Login timeout. Try again?
|
||
ShieldFunctionTip This feature is temporarily closed. Please refer to in-game announcement for more details.
|
||
FubenNotTime Quest expired
|
||
FubenDailyIsAlreadyReset Quest has reset
|
||
FubenDailyRemainCount Remaining: {0}
|
||
FubenDailyOpenRemark Open on {0}
|
||
FubenDailyOpenHint Only open on {0}
|
||
FubenDailyAllDayOpen Open all day
|
||
DailyActive Daily Activity
|
||
WeekActive Weekly Activity
|
||
LevelActionPoint {0}(+{1})
|
||
OnlineBossTimeOut Co-op reset
|
||
FlopRewardSelect Choose reward
|
||
FlopRewardWait Waiting for confirmation
|
||
FlopRewardWaitClose Page will close soon
|
||
FlopRewardGetReward <color=#6EAC45>Selected</color>
|
||
DrawCombination {0}
|
||
DrawVoucherNotEnough Not enough {0}
|
||
DrawBuyVoucherQuery Spend <color=#0f70bc>{0}</color>[{1}] to buy <color=#0f70bc>{2}</color> [{3}]?
|
||
DrawOwnVoucherAmount <size=34><color=#838383FF>Owned: </color></size>{0}
|
||
DrawResetTime <size=40><color=#FFFFFFFF>Time until reset: </color></size>{0}
|
||
Fract {0}<size=30>/{1}</size>
|
||
RoomHrefDisabled Support message expired
|
||
GetAssistFail Support failed: No squad encountered
|
||
ChatManagerNotSendCoinToNotFriend Can only send Cogs to friends
|
||
ChatManagerGiveGiftFailedHaveGiven ChatManagerGiveGiftFailedHaveGiven
|
||
RoomQuit Left co-op team
|
||
CharacterExpItemsUse Successfully used
|
||
CharacterPartUpGrade Overclock successful
|
||
CharacterActivation Successfully activated
|
||
ExpAdd EXP +{0}
|
||
BountyTaskRefreshCountNotEnough Not enough refresh attempts
|
||
BountyTaskAccetpTaskSuccess Bounty mission accepted
|
||
BountyTaskRewardTipTitle Bounty mission reward
|
||
BountyTaskTipTitle Bounty mission tip
|
||
BountyRankDescContent Rewards sent by mail every Mon 07:00 AM UTC
|
||
BountyTaskTipContent Missions and grade are reset at 07:00 UTC every Monday.\nMissions cannot be deleted for the duration of the cycle.\nYou can refresh your favorite missions 7 times each day.
|
||
UiFubenCoinSkillName {0} <color=#{1}>{2}</color>
|
||
UiFubenCoinSkillReward Previous income <size=42><color=#{0}>{1}</color></size>
|
||
UiFubenCoinSkillChallenge <color=#{0}>{1}</color>
|
||
UiFubenCoinSkillDesc1 Row 1 text
|
||
UiFubenCoinSkillDesc2 Row 2 text
|
||
UiFubenCoinSkillDesc3 Row 3 text
|
||
MissionSendSuccess Dispatched
|
||
MissionConditionMemberLimit Not enough members in dispatch team
|
||
MissionConditionNotEnough Dispatch requirement not met
|
||
MissionGiveupSuccess Dispatch mission abandoned
|
||
MissionRefreshSuccess Refreshed
|
||
MissionAutoSelectFail No members meeting dispatch requirements
|
||
MissionTeamCountTipTile Tips
|
||
MissionGiveupTaskContent Abandon this mission?
|
||
MissionRefreshTaskContent Spend %s%s to refresh mission?
|
||
MissionCurContent (Current)
|
||
MissionTaskTeamMember Requires %s Constructs
|
||
MissionTaskCountContent Max missions increased to %s
|
||
MissionTaskTeamCountContent Max dispatch teams increased to %s
|
||
UiPanelCreateTxtExplain The more Coins you spend, the higher the rate for rare Decor.
|
||
UiPanelCreateTxtFurnitureCoin You can spend :
|
||
UiPanelRefitConsume Decor Coin Cost
|
||
UiPanelRefitSelectDrawing Select Blueprint
|
||
BfrtFightEchelonTitle Battle Team [{0}]
|
||
BfrtLogisticEchelonTitle Support Team [{0}]
|
||
BfrtLogisticEchelonTitleSimple Support {0}
|
||
BfrtFightEchelonTitleSimple Battle {0}
|
||
BfrtRequireCharacterNum Battle members: {0}
|
||
BaseEquipRecycleNotSelected Choose equipment first
|
||
FightTeamConditionLimit Battle team does not meet requirements
|
||
LogisticsTeamConditionLimit Support team does not meet requirements
|
||
BfrtInfoTeamName Team {0}
|
||
BfrtRequireNum Battle Team: {0}
|
||
BfrtRequireNum1 Support Team: {0}
|
||
BfrtRequireNum2 Total members: {0}
|
||
BfrtTaskOrder Mission {0}
|
||
BfrtDeployTipContent Change {0} from {1} to {2}?
|
||
BfrtDeployTipTitle Team Tip
|
||
BfrtCharacterAbilityLimit Member BP does not meet requirements
|
||
BfrtChapterProgress {0}/{1}
|
||
BfrtAllChapterProgress Chapters completed: {0}/{1}
|
||
BfrtChpaterLocked Locked
|
||
BfrtChapterUnlockCondition Complete the previous chapter to unlock
|
||
BfrtAutoTeamNoMember No member meeting requirements
|
||
WeaponLevel {0}(Reso.+{1})
|
||
CharGradeUseItem Requires {0}: {1}
|
||
CharQuiltyLevelUp {0} growth
|
||
CharUnlockTips Members: {0}
|
||
FavorabilityGetReward Obtained
|
||
FavorabilityGetRewardWithArgs Gained Reward {0} X {1}
|
||
FavorabilityNoStrangeNewsData No secret data available
|
||
FavorabilityNoPlotData No story data available
|
||
FavorabilityNoInfoData No file data available
|
||
FavorabilityNoAudioData No voice data available
|
||
FavorabilityNoActionData No action data available
|
||
FavorabilityUnlockPlotSucc Story [{0}] unlocked!
|
||
FavorabilityUnlockInfoSucc Data [{0}] unlocked!
|
||
FavorabilityUnlockStrangeNewsSucc Secret [{0}] unlocked!
|
||
FavorabilityUnlockAudioSucc Voice [{0}] unlocked!
|
||
FavorabilityAddExp [{0}]'s Affection has increased by {1}!
|
||
FavorabilityPlotTitle EP{0}
|
||
FavorabilityCurrSelected Current
|
||
FavorabilityCast CV:
|
||
FavorabilityAudioUnlock Voice [{0}] has not been unlocked!
|
||
FavorabilityInfoUnlock Data [{0}] has not been unlocked!
|
||
FavorabilityNotOwnChar You do not own this Construct!
|
||
FavorabilityStroyUnlcok Story [{0}] has not been unlocked!
|
||
FavorabilityStrangeNewsUnlcok Secret [{0}] has not been unlocked!
|
||
FavorabilityChooseAGift Choose a gift!
|
||
FavorabilityGiftNumberZero No gift selected!
|
||
FavorabilityRewardCollected Reward [{0}] has been claimed!
|
||
FavorabilityRewardUnlock Reward [{0}] has not been unlocked!
|
||
FavorabilitySetAssistSucc [{0}] has been set as assistant!
|
||
FavorabilitySetAssistAlready [{0}] is already your assistant!
|
||
FavorabilitySetChiefAssistSucc [{0}] set as the Chief Assistant successfully
|
||
FavorabilityNotRemoveOnlyAssist You cannot cancel the only assistant you have.
|
||
FavorabilityRemoveAssistSucc [{0}] removed from the assistant position successfully
|
||
EquipStrengthenMaxLevel Max level reached
|
||
EquipStrengthenCurLevel {0}/<color=#28CFFFFF>{1}</color>
|
||
EquipLevelText <color=#0E70BDFF>{0}</color><size=30>/{1}</size>
|
||
EquipMultiStrengthenSuc Equipment Training Successful
|
||
EquipStrengthenSuc Enhanced
|
||
EquipPutOnSuc Gear equipped
|
||
EquipTakeOffSuc Gear unequipped
|
||
EquipResonanceSelectCharacterTip Choose a member to sync
|
||
EquipResonanceSelectWeaponTip Consume a weapon of the same rank
|
||
EquipResonanceSelectAwarenessTip Consume a Memory of the same rank
|
||
EquipResonanceNoWeaponTip No weapon available
|
||
EquipResonanceNoAwarenessTip No Memory available
|
||
CustomUiTip <color=#ffffff>Tip: Tap a button and drag it to adjust its position.</color>
|
||
CustomUiConflict <color=#ff0000>Tip: Some buttons are overlapping.</color>
|
||
CustomUiSaved <color=#0000ff>Tip: Config saved</color>
|
||
CustomUiUnsave Config not saved. Are you sure you want to exit?
|
||
CustomUiSchemeCustomName Custom Config
|
||
AwarenessDetailTitle Memory Stats
|
||
WeaponDetailTitle Weapon Stats
|
||
WeaponSkillBtn Weapon Skill
|
||
SuitSkillBtn Set Skill
|
||
WeaponStrengthenTitle Select Weapon
|
||
CustomLoadingRemoveTip Remove this picture from list of random loading pictures?
|
||
CustomLoadingMaxTip Custom loading screen picture upper limit reached. Please delete unwanted pictures first.
|
||
LoadingType1 Default loading screen: Only use default loading picture.
|
||
LoadingType2 Custom loading screen: Select pictures to add them to the random list. The loading screen will display the selected pictures randomly.
|
||
FocusType1 Auto Lock: Move the joystick and cast a skill to lock the enemy in your way.
|
||
FocusType2 Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
|
||
FocusType3 Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. <color=#0e70bd>Auto Lock</color> is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to <color=#0e70bd>Manual Lock</color>, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. <color=#0e70bd>If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target.</color>
|
||
FocusTypeDlcHunt1 Auto Lock: Move the joystick and use a skill to lock the enemy's part in your way.
|
||
FocusTypeDlcHunt2 Manual Lock: Tap the Lock button once to switch to a new enemy. Press and hold the Lock button to call out the part lock bar and perform precise locking of the enemy's parts.
|
||
FocusTypeDlcHunt3
|
||
FocusTypeDlcHuntTeaching Lock mode modification is prohibited in tutorial stages
|
||
WeaponTransType1 Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
|
||
WeaponTransType2 On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
|
||
RechargeType1 Off: The accumulated recharge screen will not display the current recharge amount
|
||
RechargeType2 On: The accumulated recharge screen will display the current recharge amount. Player can toggle the button to display the detailed value
|
||
AwarenessStrengthenTitle Select Memory
|
||
EquipIsLock Equipment is locked
|
||
EquipIsBindCharacter Exclusive Construct cannot be changed
|
||
EquipResonanceSelectSlot Resonance Skill slot {0}
|
||
EquipPutOnSpecialCharacterIdNotEqual This equipment is exclusive to {0}: {1}
|
||
ArenaTeamKickOutMemberConfirm Remove [{0}] from the team?
|
||
ArenaTeamLeveTeamConfirm Leave the current team?
|
||
ArenaTeamAlreadyHaveTeam Cannot apply. You are already in a team.
|
||
ArenaTeamCanNotInvite Cannot invite. You are not in a team.
|
||
ArenaTeamIsFull Cannot invite. Team already has 3 members.
|
||
ArenaTeamIsNotCaptain Only the leader may send an invitation.
|
||
ArenaActivityBeginCountDown In Team:
|
||
ArenaActivityResultCountDown Tallying:
|
||
ArenaActivityEndCountDown In progress: {0}
|
||
ArenaOverDescription Results
|
||
ArenaTeamDescription Recruitment Phase
|
||
ArenaFightNotJoinDescription War Zone mission updated
|
||
ArenaFightJoinDescription Battle Phase
|
||
ArenaWaveRate Fluctuation level {0}
|
||
ArenaPlayerLevelRange Level range: {0}-{1}
|
||
ArenaActivityUpRegion Promotion
|
||
ArenaActivityKeepRegion Defending
|
||
ArenaActivityDownRegion Demotion
|
||
ArenaActivityUpRegionColor <color=#20bb61>Promotion</color>
|
||
ArenaActivityKeepRegionColor <color=#2086bb>Defending</color>
|
||
ArenaActivityDownRegionColor <color=#bb204f>Demotion</color>
|
||
ArenaActivityNotUpRegionDesc Teams in this group will not be promoted
|
||
ArenaActivityNotDownRegionDesc Teams in this group will not be demoted
|
||
ArenaActivityNotKeepRegionDesc Teams in this group will not retain their current rank
|
||
ArenaActivityUpRegionDesc The {0}-{1}-place teams are promoted
|
||
ArenaActivityKeepRegionDesc The {0}-{1}-place teams retain their current rank
|
||
ArenaActivityDownRegionDesc The {0}-{1}-place teams are demoted
|
||
ArenaActivityUpRegionContributeScoreDes No.1-{0} in the group with {1} Merit will advance to the team of a higher level.
|
||
ArenaActivityConfirmUnlockArea Unlock [{0}]?\nUnlocks remaining today: {1} (resets daily)
|
||
ArenaActivityUnlockCountNotEnough No unlocks remaining today. Try again tomorrow.
|
||
ArenaActivityLordIsEmpty Empty
|
||
ArenaActivityStage Area {0}
|
||
ArenaActivityResultUp You have been promoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
|
||
ArenaActivityResultDown You have been demoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
|
||
ArenaActivityResultKeep You have retained your rank of <color=#0f70bc><size=60>{0}</size></color> in War Zone.
|
||
ArenaActivityResultNotContributeScore Merit lower than {0}. You stayed in the <color=#0f70bc><size=60>{1} Team</size></color> in the War Zone.
|
||
ArenaActivityProtected <color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>
|
||
ArenaActivityStrategyContent Event time:\nPhase 1: Sun 18:30 - Wed 18:00\nPhase 2: Wed 18:30 - Sun 18:00\n\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\n\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\n\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\n\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score.
|
||
ArenaActivityAreaIsNotOpen This zone is locked during this phase
|
||
ArenaActivityPoint {0}
|
||
ArenaMaxSingleScore Max {0} points
|
||
ArenaMaxSingleNoScore No max score
|
||
ArenaMaxAllScore {0}<size=40>MAX</size>
|
||
ArenaMaxAllHistoryScore {0}<size=30>MAX</size>
|
||
ArenaGrouplScore Wave {0}
|
||
ArenaTeamInvitError Must be in the same grade to join team
|
||
ArenaTeamInvitTip There may be delays in refreshing it
|
||
ArenaTeamLevelError Commandants must be in the same grade to join team
|
||
ArenaTeamChallengeError Player has not entered the War Zone yet
|
||
ArenaRankPonit <size=24><color=#575757>Pt</color></size>{0}
|
||
ArenaRankTime Refresh Time: {0}
|
||
ArenaRankResault *The ranking fluctuation is based on the changes between the final ranking in this season and the ranking at 12:00 (UTC) on the day it is tallied.
|
||
ArenaOnlineLfteTime to Reset
|
||
ArenaOnlineLeftTimeOver Mission has reset
|
||
ArenaOnlineJindu Progress: {0}/{1}
|
||
ArenaOnlineSectionLeftTime Available Time <color=#0F70BC><size=42>{0}</size></color>
|
||
ArenaOnlineStarDesc Collection Progress {0}
|
||
ArenaOnlinePassDesc Progress: {0}/{1}
|
||
ArenaOnlineChapterLevel (Level range: {0}-{1})
|
||
ArenaOnlineChapterLeftTime {0}
|
||
ArenaOnlineSectionLeftTime1 {0}
|
||
ArenaOnlineSectionLeftTime2 {0}
|
||
ArenaOnlineStageDetailHintOnline Stamina Cost
|
||
ArenaOnlineStageDetailHintSingle Stamina Cost
|
||
ArenaOnlineCreateRoomOnline Create Room
|
||
ArenaOnlineCreateRoomSingle Solo Battle
|
||
ArenaOnlineStageDropDesc Flip {0} more card(s) to get Hypertune Catalyst - Extreme ({1}/{2})
|
||
ArenaOnlineTimeOut This event has already been refreshed
|
||
ArenaOnlineDayTimeOut This area has already been refreshed
|
||
ArenaOnlineActiveBuffDesc Inver-Sync ({0}/{1})
|
||
ArenaOnlineStageChangeTip Adjust the current stage to: <color=#FEE82A>{0}</color>?
|
||
ArenaOnlineStageInfoTip Current target stage: <color=#FEE82A>{0} [{1}]</color>
|
||
StageChangeInfo Stage selected: <color=#FEE82A>{0}</color>
|
||
ArenaOnlineStageChangeInfo The host has changed the target to: <color=#FEE82A>{0}</color>
|
||
ArenaOnlineCharEnduranceTip Insufficient Stamina to enter battle
|
||
ArenaOnlineInviteShow [{0}]
|
||
ArenaOnlineSettleAssist {0} <size=32><color=#D58216>+1</color></size>
|
||
ArenaOnlineInstanceQuitRoom Confirm to leave the room?
|
||
ArenaOnlineSectionClose The current area is locked
|
||
ArenaOnlineRoomConnectTimeOut Room connection timeout
|
||
ArenaOnlineCanNotSwitchToUnopenedSingleStage Solo mode is not available in this stage
|
||
ArenaTaskTitle War Zone Mission - {0}Lv{1}-{2}
|
||
ComeAcrossTips 3 max chance encounters per day. Attempts reset at 24:00.
|
||
ComeAcrossStart Begin!
|
||
ComeAcrossRight <color=#8cfa7a>Correct!</color>
|
||
ComeAcrossWrong <color=#fd6e6e>Incorrect!</color>
|
||
ComeAcrossEnd Auto exits in %ss
|
||
ComeAcrossTimeout <color=#fd6e6e>Time's up!</color>
|
||
NewbieDayTab1 Day 0{0}
|
||
NewbieDayTab2 Day {0}
|
||
NewbieDayUnlock Target is locked
|
||
ComeAcrossNext Next question comes in %ss
|
||
ComeAcrossGameEnd <color=#2abdfc>Finish</color>
|
||
FavorabilityStorySectionName Chapter {0}
|
||
EquipDecomposionCapacityDes Scrappable Weapons
|
||
EquipRecycleCapacityDes Weapon available for recycle
|
||
EquipCapacityDes Owned
|
||
AwarenessDecomposionCapacityDes Scrappable Memories
|
||
AwarenessRecycleCapacityDes Memory available for recycle
|
||
AwarenessCapacityDes Memory Owned
|
||
SuitCapacityDes Sets Owned
|
||
MaterialCapacityDes Items Owned
|
||
FragmentCapacityDes Shards Owned
|
||
DecomposeTitle Scrap Preview
|
||
RecycleTitle Recycle Preview
|
||
ConverseTitle Convert Preview
|
||
SellTitle Sell Preview
|
||
DecomposeConfirmTip You have selected <color=#0E70BD>4★ or above equipment</color>.\nYou will get approximately 70% of the training materials used from deconstructing. (Resonance materials are not refunded. Non-integer values are rounded down)
|
||
DecomposeConfirmTitle Re-confirm Equipment Recycle
|
||
EquipRecycleConfirmTip You have selected <color=#0E70BD>5★ or above equipment</color>. Recycle anyway?
|
||
EquipRecycleConfirmTitle Recycle Double-check
|
||
SellConfirmTip The selected items are high rank.
|
||
SellConfirmTitle Re-confirm Sell Items
|
||
ItemDeadLine (Expires in {0})
|
||
ItemDorpDesc Obtained by card flipping
|
||
SelectGiftCount (Select <color=#FF0000FF>{0}</color> Rewards)
|
||
SelectGiftMaxCount Selectable packs full.
|
||
SelectReplicatedGiftCount (Select <color=#FF0000FF>{0}</color> Rewards)
|
||
PrequelChapterTimes Attempts: {0}
|
||
TrialIllustration There are a total of 5 stages, each divided in to 2 phases.\nStages can be cleared repeatedly, but repeated clears have no rewards.\nEarn equipment for every 5 stages cleared.
|
||
AwarenessTfPos Grid {0}
|
||
AwarenessTfMaterialMainError Please select the main material
|
||
AwarenessTfMaterialError Not enough materials
|
||
AwarenessTfConfirmTitle Note
|
||
AwarenessTfConfirmContent Refitting a weapon will keep its current level.
|
||
AwarenessTfConfirmContentResonance Current equipment has a Resonance Skill. Refitting will remove it.
|
||
AwarenessTfMaterialSelectError Selection limit reached
|
||
PrequelChallangeTab Challenge Mode
|
||
PrequelCompletion Completion: {0}/{1}
|
||
PrequelFragmentReset Resets Daily
|
||
PrequelFragmentTimeReset Reset Time: {0}
|
||
PrequelChapterNotOpen Interlude is not available yet.
|
||
TrialFinish Completed
|
||
TrialUnLock Locked
|
||
AbilityInsufficient Insufficient BP
|
||
BattleAbility Battle Power
|
||
AvgInsufficient The current stage is extremely dangerous, raising {0} of your members' BP to {1} is recommended. Challenge anyway?
|
||
Insufficient The current stage is extremely dangerous, raising your members' BP to {0} is recommended. Challenge anyway?
|
||
AbilityCurrentTips {0} (Current BP: {1})
|
||
AvgAbilityTips {0} (Current BP: {1})
|
||
RenameLengthError Nickname cannot be empty
|
||
DrawRuleHint <color=#36cdff>{2}</color> {1}rate in <color=#36cdff>{0}</color>
|
||
DrawBottomTimes 100% in <color=#36cdff>{0}</color> attempts
|
||
AbilityCurrentSufficientTips <color=#0e70bd>{0} (Current Highest BP: {1})</color>
|
||
AbilityCurrentInSufficientTips <color=#e84c4c>{0} (Current Highest BP: {1})</color>
|
||
TrialForPro First Half Progress: {0}/{1}
|
||
TrialBackEndPro Second Half Progress: {0}/{1}
|
||
TrialName Memory Rescue
|
||
TrialLevelFinish Rescued: {0}/{1}
|
||
NoticeTag1 Event
|
||
NoticeTag2 Supply
|
||
NoticeTag3 Important
|
||
NoticeTypeTitle1 Event News
|
||
NoticeTypeTitle2 News
|
||
ShopAutoRefresh <size=26><color=#626c78>Refreshes in: </color></size>
|
||
PrequelUnTrigger Conditions unmet
|
||
DrawResetTimeShort {0}
|
||
TrialNoFinishTips Please clear Athmail stage first.
|
||
NoActivities No event news.
|
||
NoInGameNotice No news.
|
||
ItemCanConvert Overflow
|
||
DrawCardResetTime <size=28><color=#AFAFAFFF>Resets in: </color></size>{0}
|
||
ArenaActivityTeamStatusWrong Recruitment function currently unavailable. Please do so in recruitment phase.
|
||
ArenaActivityStatusWrong War Zone status changed
|
||
EmailExpireTime Time left: {0}
|
||
EmailForever Time left: Permanent
|
||
ArenaActivityStatusChange Arena status changed
|
||
Rank1Color <color=#ff3f3f>{0}</color>
|
||
Rank2Color <color=#0e70bd>{0}</color>
|
||
Rank3Color <color=#30aa17>{0}</color>
|
||
RankOtherColor <color=#636363>{0}</color>
|
||
RankOtherColor2 <color=#ffffff>{0}</color>
|
||
FriendApplySuccess Friend request already sent.
|
||
FrienRefreshSuccess Friends refreshed.
|
||
FriendAgree Friend request accepted.
|
||
FriendRefuse Friend request declined.
|
||
FriendThrowSuccess Mass Delivered
|
||
AutoFightStageMainType Main Story
|
||
AutoFightStagePrequelType Interlude Challenge
|
||
DormMaxPutFurnitureCountHit Decor limit reached
|
||
DormAllDesc Select All
|
||
DormFurnitureRecycelNull No Decor selected
|
||
DormDraftRecycelComfirm Confirm to recycle the selected Decors (or Blueprints)?
|
||
DormDraftRecycelGreaterAComfirm <color=#0E70BD>A-Rank or above Decors</color> have been selected. Are you sure you want to recycle selected Decors?
|
||
DormRecycleConfirmTitle Decor Recycle
|
||
DormFurnitureRecycelComfirm Recycle the selected Decor?
|
||
DormFurnitureRecycelUsingComfirm Decor in use. Recycle?
|
||
DormFurnitureRecycelUsingTip Cannot recycle Decor in use.
|
||
DormFurnitureNotSuit No Set Stat
|
||
DormCharacterLevel Rank {0}
|
||
DormCharacterHpRecover When Dormitory reaches {0}{1}{2}, Constructs will recover {3} Stamina per hour.
|
||
DormCharacterHpLeft <color=#0E70BD><size=40>{0}</size></color>/{1}
|
||
DormCharacterHpSpeed Recovers {0} Stamina per hour.
|
||
DormCharacterMoodSpeed Recovers {0} Mood per hour.
|
||
DormFurnitureEffectDesc The Dormitory with this Decor increases Construct's {0} by {1}, {2}does not come into effect.
|
||
DormFurnitureEffectDescNull No special effects
|
||
DormFurnitureSelectNull Not selected
|
||
DormFurnitureSelectSuitNull No set selected
|
||
DormFurnitureScoreDesc <size=24>{0}</size>{1}
|
||
DormFurnitureAllTypeRepeatClickHint Please select a type
|
||
DormSelectAllCount Select all <size=38><color=#0E70BD>{0}</color></size>
|
||
DormSelectCount Filtered <size=38><color=#0E70BD>{0}</color></size>
|
||
DormLock Unlock
|
||
DormPerson Members
|
||
DormWork Chores
|
||
DormLove Likes
|
||
DormLike Favors
|
||
DormTotalScore Overall
|
||
DormTask Mission
|
||
DormDes Info
|
||
DormWareHouse Warehouse
|
||
DormReName Rename
|
||
DormFieldGuilde Guide
|
||
DormMyFriend My Friends
|
||
DormMember Dorm Members
|
||
DormStranger Unknown Visitor
|
||
DormWorking In Chores
|
||
DormWorked Finished Chores
|
||
DormBase Basic
|
||
DormJapanese Daily
|
||
DormPunk Punk
|
||
DormDesSecond Dormitory comfort contains Beauty, Comfort and Practicality, and different mates prefer different stats.\nEnter the warehouse to check the stats that the Constructs/Transcendants/Corrupted/Humans prefer. Comfort can improve the Stamina recovery speed of the Construct (Note:. If the stats your mate prefers is high, Mood can also be restored).\nOnly one Dormitory is unlocked at the beginning, then you can use Decor tokens to unlock other Dormitories one by one. Each Dormitory can support up to 3 mates.\n\nYou can buy Decors from the shop (Note: the stats of any decor in the shop is fixed), or obtain via build/refit.\nYou can only build "Basic Decor Set", and can define its stats by yourself.\nRefit means you can change the appearance of any decor by spending the corresponding blueprint (may have special effects).\n\nMates with high Mood can regularly send gifts to you. So try your best to increase the Mood of your mates.
|
||
DormDesWork Expend Stamina of Constructs to do chores for Dorm Coins.\nEach Chore done will use almost all of a Construct's Stamina.\nStamina spent affects the output of Dorm Coins.\nChore attempts can be increased through unlocking more Dormitories.\nChore attempts reset at 07:00 AM UTC daily.
|
||
DormChinese Dormitory
|
||
DormReNameSuccess Renamed
|
||
DormReNameFail Rename failed
|
||
ExploreChapterName Chapter {0} Records
|
||
ExploreNotOpenError Please clear the previous chapter
|
||
DormOnline Online
|
||
DormOffline Offline
|
||
DormNoCount No Dormitory
|
||
DormBagFurnitureCount Decors <size=26><color=#000000FF> Owned: </color></size><size=52><color={0}>{1}</color>/<color=#0f70bc>{2}</color></size>
|
||
DormBagEmneyCount <size=26><color=#000000FF>Corrupted Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormBagCharacterCount <size=26><color=#000000FF>Owned Omniframes </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormBagHumanrCount <size=26><color=#000000FF>Humans Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormBagInfestorCount <size=26><color=#000000FF>Owned Uniframes </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormBagNiErCount <size=26><color=#000000FF>Owned Collab </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormBagDraftCount <size=26><color=#000000FF>Blueprints Owned </color></size><size=52><color=#0f70bc>{0}</color></size>
|
||
DormHight <color=#{0}>{1} (High)</color>
|
||
DormFondleCount Pat Attempts <color=#34AFF8FF><size=66>{0}</size></color>/{1}
|
||
DormFondleRecovey {0} Recovering
|
||
DormMiddle <color=#{0}>{1} (Medium)</color>
|
||
DormHightDescription <color=#0f70bcff>Likes</color>
|
||
DormMiddleDescription <color=#0f70bcff>Favors</color>
|
||
DormObtainLevelSRecovery This recycling will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
|
||
DormObtainLevelSReset This refit will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
|
||
DormObtainLevelSRefit This selection will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
|
||
DormObtainRecovery Will gain Decor Coin
|
||
DormObtainReset Insufficient Decor Coins
|
||
DormObtainRefit Decor Coins needed
|
||
DormBuildEnoughDesc Please invest <color=#0E70BD>3-10</color> Decor Coins
|
||
DormBuildNoEnoughDesc Please invest <color=#C6403A>3-10</color> Decor Coins
|
||
DormRefitEnoughCount <color=#000000CC>x{0}</color>
|
||
DormRefitNoEnoughCount <color=#C6403A>x{0}</color>
|
||
DormBuildEnoughCount <color=#000000FF>{0}</color>
|
||
DormBuildNoEnoughCount <color=#C6403A>{0}</color>
|
||
DormBuildMinCount Minimum reached
|
||
DormBuildNotChangeCount Requires floors, walls or ceilings to decorate the Dormitory.\nAre you sure produce them in batch?
|
||
DormBuildNotCount Please select an amount
|
||
DormBuildCountDesc Amount
|
||
DormBuildMaxCount Max {0} Decor crafted in batches each time
|
||
DormTemplateTitle Decor List
|
||
DormTemplateDesc Decor List Description
|
||
DormTemplateTitlePrecnt Completion <color=#0E70BD>{0}%</color>
|
||
DormTemplateTarget Set Target
|
||
DormTemplateCountEnough <color=#0E70BD>{0}</color><color=#767676>/{1}</color>
|
||
DormTemplateCountNotEnough <color=#C6403A>{0}</color><color=#767676>/{1}</color>
|
||
DormRefitCountEnough <color=#0E70BD>{0}</color><color=#000000>/{1}</color>
|
||
DormRefitCountNotEnough <color=#C6403A>{0}</color><color=#000000>/{1}</color>
|
||
DormTemplateSelectTip Dormitory already bound
|
||
DormTemplateSelectHaveTip1 Do you wish to remove the binding for <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory instead?
|
||
DormTemplateSelectHaveTip2 Do you wish to remove the binding for the current Dormitory and <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory?
|
||
DormTemplateSelectCancelTip Remove the binding?
|
||
DormTemplateSelectSuccess Binding successful
|
||
DormTemplateUnSelectSuccess Binding removed
|
||
DormTemplateSelectNoneTip Select a Dormitory to bind
|
||
DormTemplateSaveSuccess Saved
|
||
DormTemplateSaveTip Overwrite the existing record?
|
||
DormTemplateSaveTipName Enter collection template name
|
||
DormTemplateSaveNoneTip Select a record to save
|
||
DormTemplateEncondeNoneID Enter the imported shared ID
|
||
DormTemplateEncondeTip The imported scene will overwrite the existing one. Continue?
|
||
DormTemplateShareTip ID copied to clipboard. Daily sharing attempts left: {0}
|
||
DormTemplateShareCuptrue Saved in your photo gallery
|
||
DormTemplateOneKeyTip Do you wish to swap all the Decors in <color=#C6403A>{0}</color> for those in the template (only owned Decors will be swapped)
|
||
DormTemplateOneKeySuccesss Swap successful
|
||
DormTemplateOneKeyNone No replaceable Decors at the moment
|
||
DormTemplateNoneTip Save it as a template?
|
||
DormQuickToBuy Please go to Store/Dormitory Shop to buy blueprints.
|
||
DormExceptionItemConvert Invalid Decor Blueprints have been converted into Decor Coins at a ratio of 1:15.
|
||
BaseEquipNeedLevel Requires Commandant Lv.{0}
|
||
BaseEquipType1 Attacker Only
|
||
BaseEquipType2 DescNotUse
|
||
BaseEquipType3 DescNotUse
|
||
ExploreBuffUnlock Clear {0} to unlock
|
||
ExploreBuffUnlockSeparate ,
|
||
ExploreRewardError Reward Claimed
|
||
ExploreRewardTitle Reward details
|
||
ExploreExplain Complete all chapter missions to unlock the chapter reward and the next chapter.\n\nEvery member has limited Stamina in each chapter\n\nAll members' Stamina resets upon entering a new chapter.
|
||
FurnitureDefaultDraft Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureJia.png
|
||
FurniturePreviewIcon Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureWeizhi.png
|
||
FurnitureChooseFurniture Select a Decor
|
||
FurnitureChooseDraft Select a Blueprint
|
||
FurnitureNotMatchDraft This Blueprint cannot modify the selected Decor
|
||
FurniturePlaceNotCorrect Please place the Decor first
|
||
FurnitureOutOfLimit Decor cannot be placed. Decor type limit reached.
|
||
FurnitureChooseAType Please select a Decor type.
|
||
ExploreBannerProgress Newest Chapter:
|
||
ExploreBannerProgressEnd All Completed
|
||
FurnitureDescription Comfort level distribution changes depending on the Decor Coins used.\nUsing more Coins will have a better chance at better Decor.
|
||
DormBuild Build
|
||
DormWorkTips You can only assign Chores below the max Chore slots
|
||
DormWorkCount Slots <size=66><color=#0f70bc>{0}</color></size>/{1}
|
||
DormEmptyTips No resident in this Dormitory
|
||
DormActiveStateTips This Dormitory is locked
|
||
DormActiveTips Activate Dormitory with {1} x{0}? (Bought in Dorm Coin Shop)
|
||
FurnitureInvestment At least<color={0}> {1} </color>Dorm Coins needed. At most<color={2}> {3} </color> Dorm Coins can be used.
|
||
DormActiveSuccessTips Dormitory Unlocked
|
||
DormEnterTips Enter Dormitory {0}?
|
||
DormVisitStrangeEmptyTips No Visitors
|
||
DormVisitFriendEmptyTips No Friends
|
||
FurnitureSelectAType Select a Decor type
|
||
DormPersonMoveTips Move {0} to Dormitory {1}?
|
||
DormRewardText Reward Claimed
|
||
FurnitureSaveSuccess Decor Saved
|
||
FunitureCannotCompound Selected Blueprint cannot craft Decor
|
||
FurnitureTips Tips
|
||
FurnitureIsSave Save changes?
|
||
DormFurnitureCreateDetailTips Too many Decors in the warehouse. Unable to manufacture. Please recycle some of the Decors first.
|
||
DormFurnitureCreateLimitTips The number of Decors is about to exceed the limit. ({0}/{1})
|
||
DormWorkNoRewardTips No claimable rewards
|
||
ExhibitionNotObtainCharacter Member unobtained
|
||
ExhibitionTaskNotFinish Conditions unmet
|
||
ExhibitionUnknownCharacter No info available
|
||
ExhibitionExplain Portraits of collected members will light up.\nIncrease BP and level of members to unlock their exclusive reward.
|
||
DormFullPersonTips Dormitory limit reached.
|
||
DormVisitorFirend Add {0} as friend?
|
||
FavorabilityGetWay You can obtain gifts from Chance Encounter.
|
||
BossOnlineProcess Scavengers left: {0}
|
||
BossOnlineKillCount Constructs defeated: {0}
|
||
BossOnlineConsumeTips Scavengers are all exhausted. During tallying, selection of [Scavenger Rewards] will become unavailable. Continue?
|
||
BossOnlineNotUnlock Please complete the previous difficulty stage.
|
||
BossOnlineConsumeFinish Scavengers exhausted.
|
||
BossOnlineInvade1 Luna's Orders
|
||
BossOnlineInvade2 Gabriel
|
||
BossOnlineInvade3 I've been waiting here for ages!
|
||
BossOnlineInvade4 Sorry.
|
||
BossOnlineInvade5 You must first stop here
|
||
ActivityBranchNormalProcess Progress: {0}/{1} (Normal)
|
||
ActivityBranchLeftTime Event Time Left: {0}
|
||
ActivityBranchDifficultProcess Progress {0}/{1} (Challenge)
|
||
ActivityBranchCurLevelDes Lv.{0} - {1}
|
||
ActivityBranchLevelDes Lv.{0} - {1}
|
||
ActivityBranchFightLeftTime Mission Time Left:
|
||
ActivityBranchShopLeftTime Exchange Time Left:
|
||
ActivityBranchChallengeBeginTime Challenge available in: {0}
|
||
PayAcceptTips Recharging... Please wait patiently.
|
||
PaySuccess Recharged
|
||
PayFail Recharge failed
|
||
ActivityMainLineEnd Event is over
|
||
ActivityBranchFightEnd Battle time is over
|
||
DormCaressTips Placing Constructs on Beds can recover their Mood faster
|
||
FurnitureCleanRoom Retrieve all?
|
||
FurnitureRevertRoom Reset changes?
|
||
DormReNameTips Name cannot contain blank spaces
|
||
ActivityAlreadyOver Event is over
|
||
ActivityAlreadyClose Event is unavailable
|
||
DormPersonTxt Members
|
||
DormRemouldTxt Decorate
|
||
DormMenTxt Menu
|
||
ActivityBossSingleProcess Progress: {0}/{1}
|
||
ActivityRepeateChallengeProcess {0} Progress: {1}/{2}
|
||
ActivityBossSinglePreStage Complete prerequisite stage {0}
|
||
ActivityBossSingleFightEnd Battle time is over
|
||
DormVisitNameStyle {0}<size=28>({1})</size>
|
||
DormFieldGuildeCountText <size=52><color=#0f70bc>{0}</color></size>/{1}
|
||
DormWorkRefreshTime Refreshes at <size=66><color=#0f70bc>{0}</color></size> daily
|
||
DormWorkVitNotEn Insufficient Stamina for chores
|
||
DormWorkPosUnLockTips Unlock a new Dormitory
|
||
FurntiureBuildCreateCH Craft
|
||
FurntiureBuildCreateEN Basic Decor
|
||
FurnitureBuildRefitCH Modify
|
||
FurnitureBuildRefitEN Modify Decor
|
||
FurnitureRefitScore Rating <size=26><color=#000000CC>{0}</color></size>
|
||
ActivityBranchNotOpen Event is not available yet
|
||
ActivityBranchOver Event is over
|
||
ActivityBossSingleNotOpen Event is not available yet
|
||
ActivityBossSingleOver Event is over
|
||
ActivityRepeatChallengeNotOpen Event is not available yet
|
||
ActivityRepeatChallengeOver Event is over
|
||
ActivityBossOnlineOver Opens at 01:00-04:59, 09:00-12:59 and 17:00-20:59 from 2/7 - 2/20 (UTC) daily
|
||
ActivityArenaOnlineOver "Regional Co-op Event time: 11:00-14:00 and 20:00-23:00 daily"
|
||
BossOnlineOver Boss has been refreshed
|
||
FurnitureWholeText ALL
|
||
FurnitureAddType Add Type
|
||
MaxRecommendFight Construct BP must be higher than
|
||
AvgRecommendFight Average Construct BP must be higher than
|
||
RecommendFight Recommended BP
|
||
NoneBfrtMode No Stronghold mode currently
|
||
CancelText Cancel
|
||
DormWorkStart Begin Chores
|
||
DormFurnitureName {0} <size=28>{1}·{2}</size>
|
||
EquipResonanceExplainTitle Equipment Resonance Guide
|
||
EquipResonanceExplain 6★ Weapon Resonance-\nEffect: Gains specific Weapon Resonance Skill\nCost: Any 6★ Weapon x1\nNote: Binds to members; Weapon Skill resonated before changing members can be swapped without cost\n5★ Weapon Resonance-\nEffect: Gains 2 determined basic stat bonuses\nCost: Any 5★ Weapon x1\n6★ Memory Resonance-\nEffect: Randomly gains 1 Skill. Skill Level can be stacked.\nCost: Same set Memory x1\nNote: Binds to members\n5★ Memory Resonance-\nEffect: Randomly increases 2 stats\nCost: Same set Memory x1
|
||
EquipResonanceAwakeExplainTitle Hypertune Instructions
|
||
EquipResonanceAwakeExplain 1. Requirements for Hypertune:\n·It has to be a 6★ memory.\n·The memory has been overclocked and upgraded to its max level.\n·The memory has been resonated.\n2. Hypertune stat bonuses:\n·Only applied to its bound character.\n·The stat bonuses are not randomly produced.\n·The stat bonuses are permanent. Changing the resonance will not affect the existing stat bonuses.
|
||
EquipResonanceConsumeItemLack Insufficient Resonance Items
|
||
EquipStrengthenBtnTxt1 Enhance
|
||
EquipStrengthenBtnTxt2 Level Up
|
||
EquipBreakthroughBtnTxt1 Overclock
|
||
EquipBreakthroughBtnTxt2 Level Limit
|
||
PusrchaseBuyTips You are about to spend <color=#2275FF>${0}</color> to purchase [{1}]. Continue?
|
||
PurchasePayText Recharge
|
||
PurchaseLbText l Pack
|
||
PurchaseHK Black Card
|
||
PurchaseYK Monthly Pass
|
||
PurchaseErrorCantMultiplyWithDiscount Purchase failed. The discount coupon cannot be used for batch purchase.
|
||
ReportFinish Player reported
|
||
ReportError Report again in {0}s
|
||
PurchaseYKExChangeTab Exchange
|
||
PurchaseYKShopTab Black Card Shop
|
||
ReportSelectTypeError Please enter report information
|
||
ReportTemplate This player might have cheated in "{0}".
|
||
SetPlayerInfoError Requests too frequent. Please try again later.
|
||
RecommendFriendError Frequent refresh attempts. Please try again later.
|
||
SetAppearanceSuccess Saved
|
||
PurchaseAddHide *****
|
||
PurchaseRestTypeDay Daily Limit {0}/{1}
|
||
PurchaseRestTypeWeek Weekly Limit {0}/{1}
|
||
PurchaseRestTypeMonth Monthly Limit {0}/{1}
|
||
PurchaseRestTypeInterval Every {0} Day Limit {1}/{2}
|
||
PurchaseExchangeTips Purchase for extra {0} {1}
|
||
PurchaseFirstPayTips Gain an extra {0} {1} in your first purchase
|
||
PurchaseAddPayDes You will be rewarded based on cumulative RC charged.
|
||
PurchaseYKDes [Monthly Pass A]\n1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately.\n\n[Monthly Pass C]\n1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately.
|
||
SaveShowSetting Save display settings?
|
||
ArenaStaSocre Pt:{0}
|
||
ArenaRankDesc (Refreshed every 30 mins)
|
||
ArenaHighDesc {0} <size=32><color=#000000FF>(Current Highest)</color></size>
|
||
ArenaConnotPassTip Clear prerequisite stage to unlock
|
||
IsNotFriend Not friends
|
||
PurchaseBuySuccessTips Purchase successful
|
||
BagNoOverFragment No extra shards
|
||
DormWorkNoPerson No Constructs selected
|
||
DormVisitBtn Random Visit
|
||
FavorabilityMaxLevel Affection is max
|
||
DormReNameErrorText Dormitory name cannot be blank
|
||
DormWorkNoPerson1 No members available for Chores
|
||
PurchaseLiSellOut Pack sold out
|
||
PurchaseSetOffTime Available for {0}
|
||
PurchaseSetOnTime Available in {0}
|
||
PurchaseBuyNotSet Not available yet
|
||
PurchaseYKBuyLimt Monthly Pass Limit: {0}/{1}
|
||
PurchaseYKSurplusDay Days Left: {0}D
|
||
PurchaseYKMaxDay Highest Total: {0}/{1}D
|
||
PurchaseYKGetTips Gain <color=#ff8338><size=30>{0}</size></color> {1}
|
||
PurchaseYKDayGet Continue {0}D every day for <color=#59f5ff>{1}</color> {2}
|
||
FavorabilityMaxGiftNum Limit reached
|
||
PurchaseYKBuyText1 Purchase (<color=#ffea00>{0}</color> {1}s)
|
||
PurchaseYKBuyText2 Tap to purchase continuously
|
||
PurchaseYKBuyText3 Cannot purchase continuously
|
||
PurchaseYKBuyText4 Unlimited
|
||
PurchaseGiftValitimeTips1 Pack about to expire
|
||
PurchaseGiftValitimeTips2 Packs about to expire
|
||
BossSingleCannotReward Point condition unmet
|
||
PurchaseNotBuy Cannot purchase
|
||
BossSingleRepeartDesc Challenges bosses to refresh Progress.\nProgress does not stack.
|
||
BossSingleScoreDesc When you get <size=30><color=#BA2A2A>{1}</color></size> Progress at the <size=30><color=#BA2A2A>{0}</color></size> difficulty level,\nthe Progress of all previous difficulty levels will become maximum.
|
||
BossSingleAutoFightDesc1 No record
|
||
BossSingleAutoFightDesc2 No Auto Clear for {0} Difficulty
|
||
BossSingleAutoFightDesc3 <color=#0E70BDFF>{0}</color>/{1}
|
||
BossSingleAutoFightDesc4 {0}<size=26><color=#000000FF>/{1}</color></size>
|
||
BossSingleAutoFightDesc5 <color=#0E70BDFF>{0}</color>/{1}
|
||
BossSingleAutoFightDesc6 <color=red>{0}</color>/{1}
|
||
BossSingleAutoFightDesc7 Member has ran out of Stamina. Cannot refresh record.
|
||
BossSingleAutoFightDesc8 Insufficient attempts. Cannot refresh record.
|
||
BossSingleAutoFightDesc9 Refreshing your record will cost your formation Stamina and 1 daily attempt. Continue?
|
||
BossSingleAutoFightDesc10 (Max {0} Progress obtainable)
|
||
BossSingleAutoFightDesc11 Refreshing your record will cost your formation Stamina and 1 daily attempt, and will only be 80% of your saved Progress. Continue?
|
||
BossSingleAutoFightDesc12 Auto Clear Progress lower than current Progress, cannot Auto Clear
|
||
BossSingleNameHideDesc <color=#e53632>{0}</color>
|
||
BossSingleNameNotHideDesc <color=#0E70BDFF>{0}</color>
|
||
BossSingleNameHidePassDesc1 {0}s
|
||
BossSingleNameHidePassDesc2 The stage has not been cleared
|
||
BossSingleFightCharCount <color=#0E70BDFF>Number of Members ≥ {0}</color>
|
||
BossSingleFightCharCountHB <color=#e53632>Number of Members ≥ {0}</color>
|
||
BossSingleChallgeCount <color=#0E70BDFF>{0}/{1}</color>
|
||
BossSingleChallgeCountHB <color=#e53632>{0}/{1}</color>
|
||
DrawNotEnoughError Insufficient Coins
|
||
CdKeyIsEmpty Enter Gift Code
|
||
MaxCurRecommendFight (Current Highest BP {0})
|
||
AvgCurRecommendFight ({0} Construct conditions unmet)
|
||
TaskLeftHour <color=#0e70bd> {0} </color>hr left
|
||
TaskLeftMin <color=#0e70bd> {0} </color>min left
|
||
TaskBeginHour Starts in <color=#0e70bd> {0} </color>hr
|
||
TaskBeginMin Starts in <color=#0e70bd> {0} </color>min
|
||
FightConditionError Requirements unmet
|
||
TaskStateUnopen Locked
|
||
TaskStateOverdue Expired
|
||
TaskStateSkip Advance
|
||
FightUiCustomConflict The current battle UI is overlapping. Please first modify your battle UI!
|
||
PurchaseDirGet Instantly Obtain
|
||
PurchaseFreeText Free
|
||
PurchaseLBSettOff Not Available
|
||
BattleLoseActorNum Enter Member: {0}
|
||
PurchasePayGetText Purchase for extra {0} {1}
|
||
BossSingleAutoSuccess Auto Cleared
|
||
DormDrawNoOpenTips Pool not available yet
|
||
DormWorkText Chores
|
||
DormPersonText Members
|
||
DormDrawText Research
|
||
DormTaskText Mission
|
||
DormShopText Shop
|
||
DormWareHouseText Warehouse
|
||
DormBuidText Build
|
||
DormTemplateText Template
|
||
DormEntrustText Commission
|
||
BossSingleReslutDesc You have broken your highest Progress record. Cancel?
|
||
DormDisable Dorm not available yet
|
||
PurchaseLBBuySuccessTips Purchase successful
|
||
PurchaseSettOff The pack is no longer available
|
||
DormNoRoomsTips No Dormitory to switch
|
||
DormComfortLevelTips Match residents' preferences to increase their Stamina and Mood Recovery.
|
||
ConfirmText Confirm
|
||
FurnitureColorS #daa10d
|
||
FurnitureColorA #a029c9
|
||
FurnitureColorB #0e70bd
|
||
FurnitureColorC #42a306
|
||
FurnitureQualityS S
|
||
FurnitureQualityA A
|
||
FurnitureQualityB B
|
||
FurnitureQualityC C
|
||
DormWorkingText In Chores
|
||
DormNoPerson No Omniframes
|
||
DormWorkSeleCount Slots <size=42><color=#0f70bc>{0}/{1}</color></size>
|
||
GradeStarNum <size=50><color=#0f70bc>{0}</color></size>/{1}
|
||
FurnitureCreateSuccess Craft Success
|
||
FurnitureRefitSuccess Modify Success
|
||
MainFubenProgress {0}%
|
||
DormTaskDText Dormitory Achievements
|
||
DormTaskNText Achievement Missions
|
||
DormTouchDesc Pat repeatedly
|
||
DormTouchTimeOut Pat after <color=#0E70BDFF>{0}</color>s
|
||
FurnitureMaxCoin Limit reached
|
||
FurnitureColorAttrA #ff8a8f
|
||
FurnitureColorAttrB #ffc259
|
||
FurnitureColorAttrC #87afff
|
||
DormWorkVitTxt Stamina <color=#000000FF><size=32>{0}/{1}</size></color>
|
||
BossSingleDesc You can challenge bosses here. 3 random bosses will appear (2 in Basic).\nBosses are divided into Groups α, β, and γ, and will be refreshed.\nDefeating a boss will earn your Progress. You will be automatically rewarded for reaching certain Progress.\nProgress ranking will be tallied every Monday. You will be rewarded based on your ranking.\nYou cannot challenge uncleared stages when character Stamina reaches 0. Character Stamina refreshes with every reset.\nYou can challenge bosses 4 times from Monday to Friday and 8 times from Saturday to Sunday.\nAuto Clear will only give you 80% of your highest previous Progress.\nAuto Clear will still reduce character Stamina and consume attempts.
|
||
BossSingleAutoFightDesc Auto Clear will only give you 80% of your highest previous record.\nAuto Clear will still reduce Construct Stamina and exhaust attempts.\nAuto Clear can be used 9 times in total until the next reset.
|
||
BossSingleAutoFightRateDesc Progress is <color=#0E70BDFF>{0}</color> of your original record.
|
||
BossSingleAutoFightCount2 Auto Clear {0}/{1}
|
||
BossSingleAutoFightCount1 Auto Clear
|
||
BossSingleAutoFightCount3 Insufficient Auto Clear attempts
|
||
ChatNotAllowed (〃'▽'〃)
|
||
DormVilityTxt <color=#FFFFFFFF>Stamina: <size=20>{0}/{1}</size></color>
|
||
FurnitureZeroCoin Insufficient Decor Coins
|
||
TaskStoryNoTask Story mission completed
|
||
InTeamCantLookExhibition Cannot access Member Army in Co-op room
|
||
InTeamCantLookDorm Cannot access Dormitory in Co-op room
|
||
DormNullFurniture No Decors
|
||
DormNullEnmey No Corrupted Yet
|
||
DormNullCharacter No Omniframes
|
||
DormNullHumman No Humans at the moment
|
||
DormNullNiEr No collab
|
||
DormNullInfestor No Uniframes
|
||
DormNullDraft No Blueprints
|
||
DormNotEnoughDraft Insufficient Blueprints
|
||
LoginNetworkError Login network error
|
||
LoginHttpError Login network error
|
||
DormVitalityRecovery Stamina Recovery <color=#0E70BDFF>+{0}/h</color>
|
||
DormMoodRecovery Mood Recovery <color=#0E70BDFF>+{0}/h</color>
|
||
DormNextRecovery Next Requirement
|
||
DormMaxRecovery Max
|
||
DormNextRecovery2 Next Level Effect
|
||
DormVitalityRecovery1 Stamina Recovery <color=#B04141FF>-{0}/h</color>
|
||
DormMoodRecovery1 Mood Recovery <color=#B04141FF>-{0}/h</color>
|
||
DormRecovery1 <color=#0E70BDFF>{0}</color>
|
||
DormRecovery2 <color=#B04141FF>{0}</color>
|
||
EquipStrengthenAutoSelectEmpty No Equipment to select
|
||
DayOfGetMedal Reward Date: {0}
|
||
RemainTimeMedal Effective Time: {0}
|
||
MedalNumber World No. {0}
|
||
MedalOverdue Badge has expired
|
||
AccumulateMonyDes Total RC Bought {0}
|
||
PurchaseLBRewardTips Continuous rewards are distributed through mail
|
||
ChangeNameLimitHour {0} hr of rename cooldown left
|
||
ChangeNameLimitHourMin {0} hr {1} min of rename cooldown left
|
||
TaskLeftDay <color=#0e70bd> {0}</color>D left
|
||
TypeItem Item
|
||
TypeCharacter Omniframe
|
||
TypeIsomer Uniframe
|
||
TypeWeapon Weapon
|
||
TypeWafer Memory
|
||
TypeFashion Coating
|
||
TypeFurniture Decor
|
||
TypeHeadPortrait Portrait
|
||
TypeChatEmoji Stamp
|
||
TypePartner CUB
|
||
ToOtherThing (Converted into {0})
|
||
DrawLogCpunt Latest {0} Record
|
||
DrawLogTittle Acquirement
|
||
FightQualityLowest Low
|
||
FightQualityMiddle Medium
|
||
FightQualityLow Normal
|
||
FightQualityHight High
|
||
FightQualityHightest Best
|
||
ActivityBriefTotalTime Event Time: {0}-{1}
|
||
ActivityBriefAloneTime Event starts at: {0}
|
||
ActivityBriefFightTime {0}-{1}
|
||
ActivityBriefShopTime Shop Time: {0}-{1}
|
||
ActivityBriefLeftTime Remaining time: {0}
|
||
ActivityBriefShopLeftTime Remaining <color=#FFFFFF>{0}</color>
|
||
ActivityBriefTaskLeftTime (Mission Remaining: {0})
|
||
ActivityBriefNoTask No missions
|
||
ActivityBriefMainlineNotInTime Event is unavailable
|
||
ActivityBriefTaskMissionInfo Mission Details
|
||
ActivityBriefTaskDesc [Dragon Jade] can be obtained from:\n\nFirmus: Chapter Reward\nConfrontation: 1st Clear Reward
|
||
ActivityBriefPrequelNotInTime Event is unavailable
|
||
ChannelLabel Channel
|
||
ChannelRecruit Recruit Channel
|
||
ChannelRecruitIdStr Recruit
|
||
ChannelNumberLabel ({0} votes)
|
||
ChannelChanged Join channel [ <color=#78e1ff>{0}</color> ]
|
||
DrawNewHandCount Current Attempts: {0}
|
||
PurchasePayFirstGetText 1st Time×2
|
||
BfrtStatePassed Captured
|
||
BfrtStateNotPassed Capturing
|
||
FurnitureBuildingListFull Decor crafting space full
|
||
SetInputStart Input (Supports Combo Buttons)
|
||
SetInputFirstKey (Release button to reflect changes)
|
||
FurnitureBuildStart Craft Decor
|
||
EquipResonanceConsumeItemCount Cost x{0}
|
||
DormVistorFriend Friend List
|
||
DormVistorStranger Visitor List
|
||
UseBattery Select Serum
|
||
RecActPoint (1ml of Serum recovered in{0})
|
||
Forever PERM
|
||
DormReNameErrorNoChange Dormitory is the same as before
|
||
AutoFightDialogTitle Auto Clear
|
||
AutoFightDialogDescription You can obtain resources equal to 50%-80% of the respective Resource Missions.
|
||
TaskDoNotFinish Mission not completed
|
||
TaskAlreadyFinish Reward Claimed
|
||
DrawResetTimeActivity <size=40><color=#FFFFFFFF>Event time left:</color></size>{0}
|
||
DrawResetTimeOldActivity <size=40><color=#FFFFFFFF>Event time left:</color></size>{0}
|
||
DisableKeyboardTip The tutorial currently does not have keyboard support.
|
||
DisableJoystickTip The tutorial currently does not have controller support.
|
||
FubenDialogTitle Event Info
|
||
MailCountText Capacity: <size=40><color=#0e70bd>{0}</color></size>/{1}
|
||
SetJoyStickSuccess Changed successfully
|
||
SetJoyStickError Settings saving failed. Overlapping buttons exist.
|
||
SignLengthError Message cannot be empty.
|
||
PurchaseSettOut Sold Out
|
||
HideStageIsOpen Hidden stage [{0}] unlocked
|
||
ItemOverLimit Items over your storage limit are sent to your mailbox
|
||
OverLimitCanNotUse Cannot be used. Using this will go over the Serum limit.
|
||
FunctionalMaintain Function under maintenance
|
||
MaxNameLengthTips Characters over: {0}
|
||
DormNameMaxNameLengthTips Characters over: {0}
|
||
MaxSignLengthTips Characters over: {0}
|
||
DormScoreAttrADes <size=28><color=#AD3434FF>{0}</color></size>
|
||
DormScoreAttrBDes <size=28><color=#D58216FF>{0}</color></size>
|
||
DormScoreAttrCDes <size=28><color=#0A77b9FF>{0}</color></size>
|
||
FestivalNotInActivity Event is over
|
||
DormWorkNoMoodTips Insufficient Mood, cannot substitute
|
||
DormDaiGongWarnTips Cannot Quick Substitute
|
||
DormTxtDaigongDes Spend <color=#0f70bc>60</color> Mood to find work substitution and also gain an extra <color=#0f70bc>10</color> Decor Coins
|
||
BatteryLeftTime Serum Bundle expires in: {0}
|
||
TimeLimitItemLeftTime (Expiry: {0})
|
||
MailBoxIsFull Mailbox full. To prevent unwanted overwriting of the mail in your mailbox, please reorganize your mail before trying again.
|
||
WaferBoxIsFull Memory storage full, please reorganize storage before proceeding.
|
||
WeaponBoxIsFull Weapon storage full, please reorganize storage before proceeding.
|
||
WaferBoxWillBeFull Memory limit reached in the Warehouse
|
||
WeaponBoxWillBeFull Weapon limit reached in the Warehouse
|
||
ItemBoxWillBeFull Amount Limit of Item Exceeded
|
||
ActivityBabelTowerNotInTime Event is not available yet
|
||
ActivityBabelTowerOver Event is over
|
||
BabelTowerSelectDifficultAbility Recommended BP: {0}
|
||
BabelTowerUiBaseRatio (Difficulty Bonus Coefficient {0})
|
||
BabelTowerSelectDifficultRatio Bonus Coefficient: {0}
|
||
BabelTowerNewRoomBtnName Confirm
|
||
BabelTowerTeamOrder Team 0{0}
|
||
BabelTowerTeamLock When all levels have a clear record of Team {0}, Team {1} will be unlocked.
|
||
BabelTowerNoneFight Project Babel challenge stage has ended
|
||
BabelTowerNoneOpen Project Babel has ended
|
||
BabelTowerNotEnoughScore Unlocked at {0} points{1}
|
||
BabelTowerCurMaxScore (Highest {0})
|
||
BabelTowerLeftTimeDesc Remaining Time:
|
||
BabelTowerNoneCharacter No Constructs can be deployed at the moment
|
||
BabelTowerLevelDesc Lv:{0}
|
||
BabelTowerResetDesc Delete Logs
|
||
BabelTowerIsResetDesc By doing so, you will delete this team's Strategic level in this stage and unlock the characters in use.\nDelete the team record of stage [{0}]?
|
||
BabelTowerCharacterLock A Member in your party has been locked
|
||
BabelTowerPleaseSelectALeader Appoint a Member as the leader
|
||
BabelTowerPleaseSelectAFirstFight Select a member as starter
|
||
BabelTowerPassLastGuide Clear the previous rank to unlock
|
||
BabelTowerGuideStageCanntSelect Current Target Strategy option has been locked
|
||
BabelTowerActivityTimeLeft Remaining Event Time:
|
||
BabelTowerStageLevelBuffLocked This affix is available for {0} or above difficulty
|
||
BabelTowerStageLevelBuffChanged Difficulty changed. Some affix needs to be selected again.
|
||
BabelTowerSettleLevelTips Lv.{0}
|
||
ResidueStockText Left: {0}
|
||
AlreadyobtainedCount <size=40><color=#0f70bc>{0}</color></size>/{1}
|
||
PurchaseLimitBuy Limit {0}/{1}
|
||
GachaIsNotOpen Feature available time: {0}-{1}
|
||
GachaIsClose Event is over
|
||
GachaIsNotEnough Insufficient stock
|
||
BabelTowerStageResetSucceed Stage [{0}] logs deleted
|
||
BabelTowerStageWipeOutSucceed Stage [{0}] logs recovered
|
||
BabelTowerStageShowDesc Highest Strategic Lv.: {0}
|
||
BabelTowerStageUnlockDifficulty Reach Babel Tower <color=#ff6347>Floor {0}</color>\nto unlock this difficulty
|
||
XSocialNameEmpty Note title cannot be empty.
|
||
SocialRemarkIsSame Title of friend note cannot be the same.
|
||
GuildDonationDes Wishes Left Today
|
||
GuildDonationHaveDes Owned: <color=#0f70bc>{0}</color>
|
||
GuildDonationProDes <color=#0f70bc>{0}</color>/{1}
|
||
GuildDonationDeleDes Client: <color=#0f70bc>{0}</color>
|
||
GuildDonationPosDes Position: {0}
|
||
GuildRankYoukuDes Members {0}/{1}
|
||
GuildPersonCountDes <color=#0F70BCFF>{0}</color>/{1}
|
||
GuildGoodsShopAuthorityTips Purchase only available to the Leader/Deputy Leader
|
||
SocialDeleteRemarkSucceed Note deleted
|
||
GuildDetailsDes 1. Rankings will rank Command Bureaus based on Total Contribution over 7 days.\n2. Command Bureaus with the same Contribution will be rated based on time.\n3. In the Command Bureau, you can switch to Personal Level Rankings.
|
||
GuidVistorRankBtnDes Ranking
|
||
GuidVistorApplyBtnDes Send request
|
||
GuidVistorChannelBtnDes Channel
|
||
GuidVistorExitBtnDes Exit
|
||
GuildFullVistorGuildDes Command Bureau full.
|
||
GuildVistorCountFormDes {0}/{1}
|
||
GuildAnnouncementTitle Command Bureau Notice
|
||
GuildAnnouncementDes Enter new announcement
|
||
GuildInterComTitle Internal Comms
|
||
GuildInterComDes You can edit the Bureau's internal comms here.
|
||
GuildNameTitle Command Bureau Name
|
||
GuildInfoTextRange (1-{0} Charas)
|
||
ScreenAll All
|
||
ScreenOther Others
|
||
ActivityRepeatChallengeExp Next Level: {0}/{1}
|
||
ActivityRepeatChallengeDayExp Daily EXP Limit: {0}/{1}
|
||
ActivityRepeatChallengeLevel Lv.{0}
|
||
ActivityRepeatChallengeNextLevelDesc Lv.{0} Effect
|
||
ActivityRepeatChallengeMaxLevelTip Max Level Reached
|
||
ActivityRepeatChallengeBuffDes {0}
|
||
ActivityRepeatChallengeAddExpTip Authority Level EXP increased by {0}
|
||
ActivityRepeatChallengeFightEnd Battle time is over
|
||
ActivityRepeatChallengeHideBeginTime Abyss Mode available in: {0}
|
||
ActivityRepeatChallengeCostNotEnough Insufficient to enter battle
|
||
ActivityRepeatChallengeChapterLock {0} more to unlock
|
||
ActivityRepeatChallengeChapterCurBtn Over in {0}
|
||
ActivityRepeatChallengeChapterLockBtn1 Locked
|
||
ActivityRepeatChallengeChapterFinished This chapter has been completed
|
||
ActivityRepeatChallengeChapterFinishedBtn Completed
|
||
ActivityRepeatChallengeTaskAlreadyFinish Reward Claimed
|
||
ItemHaveSelectedCount <color=#0e70bd>{0}</color>/{1}
|
||
ItemSelectedCountOverLimit Limit exceeded
|
||
MailWillFull (Mail nearly full)
|
||
MailIsFull (Mailbox full)
|
||
MailCantManulDelete All deletable mails removed. Mails that can't be manually deleted are kept.
|
||
CanBuyText Purchases Left
|
||
MaxCanBuyText Limited warehouse spaces left. You can only purchase
|
||
GuildGiftBtnDes Filter
|
||
GuildGiftReqTxtDes Daily Request {0}/{1}
|
||
GuildRecommErrorTipsDes Enter the 8-digit Command Bureau ID
|
||
GuildGiftNameDes [{0}]
|
||
GuildGiftEmptyDes No gifts
|
||
GuildDonationBtnDes Donate
|
||
GuildDonationrCountFormDes {0}/{1}
|
||
GuildCountFullDes Command Bureau members at max.
|
||
ArchiveWeaponAchievementHaveFinish Completed
|
||
ArchiveWeaponAchievementStoryUncollectedDesc Complete the collection to watch a story cutscene
|
||
ArchiveWeaponAchievementStoryCollectedDesc Tap to play cutscene
|
||
ArchiveAwarenessNormal Normal Memory
|
||
ArchiveAwarenessActivity Event Memory
|
||
ArchiveAwarenessFliterAll All
|
||
ArchiveAwarenessFliterTwoStar 2★
|
||
ArchiveAwarenessFliterThreeStar 3★
|
||
ArchiveAwarenessFliterFourStar 4★
|
||
ArchiveAwarenessFliterFiveStar 5★
|
||
ArchiveAwarenessFliterSixStar 6★
|
||
AwarenessSiteOne 1
|
||
AwarenessSiteTwo 2
|
||
AwarenessSiteThree 3
|
||
AwarenessSiteFour 4
|
||
AwarenessSiteFive 5
|
||
AwarenessSiteSix 6
|
||
ArchiveEquipResume %s <size=38><color=#0E70BDFF>%s</color></size>
|
||
ArchiveEquipSettingWeapon Weapon Settings
|
||
ArchiveEquipSettingAwareness Memory Settings
|
||
ArchiveEquipSettingNextPage Next Page {0}/{1}
|
||
ArchiveEquipMaxLv Max Level
|
||
ArchiveEquipMaxBreakThroughCount Overclock Attempts
|
||
ArchiveAwarenessName {0}·{1}
|
||
PurchaseYKExpireDes Can continuously purchase Monthly Pass
|
||
RogueLikeAddActionPoint Rest (use Support Point to recover team HP)
|
||
RogueLikeIntensifyBuff Prep (use Support Point to upgrade effects)
|
||
RogueLikeRestLeave Resupply at rest point and head to the next area (tap manually)
|
||
RogueLikeGetAssistRobot Obtained Support Construct {0}
|
||
RogueLikeCurrentSection Location cleared: {0}
|
||
RogueLikeCurretnActionPoint Action Points: {0}/{1}
|
||
RogueLikeShopItemSellOut This item is sold out
|
||
RogueLikeNotEnoughActionPoint Insufficient Action Points. Use Support Construct instead.
|
||
RogueLikeCurrentNodeFinish This stage is completed
|
||
RogueLikeRandomRobotTitle Support Construct
|
||
RogueLikeRandomRobotDetails Get a random support Construct.
|
||
RogueLikeAssisRobotTeam Support Formation
|
||
RogueLikeChallengeTeam Challenge Formation
|
||
RougeLikeNotInActivityTime Outside the event period
|
||
RogueLikeNotInActivityFightTime Outside the event challenge period
|
||
RogueLikeNodeTitle PT-{0}
|
||
RogueLikeTeamMaxMember Dispatched members < 3
|
||
FubenRepeatNotInActivityTime Outside the event period
|
||
RogueLikeShopBuyTips You will spend <color=#0E70BDFF>{0} Action Points to </color>buy [{1}]. Proceed?
|
||
RogueLikeTeamNeedCount Required units: {0}
|
||
RogueLikeActionPointCost Action Points: {0}/{1}
|
||
ActivityBriefShopLock Carriage is not available yet
|
||
RogueLikeLeaveShopTitle Tactical Supply
|
||
RogueLikeLeaveShopContent Leave for the next target location. Confirm?
|
||
RogueLikeNeedActionPoint 1
|
||
RogueLikeCostItemTips You need {0} more {1} to complete the event
|
||
RogueLikeExchangeItemTips You need {0} more {1} to complete the event
|
||
RogueLikeBuyNotEnough Insufficient items
|
||
RogueLikeSelectABuff Select the Enhance Effect
|
||
RogueLikeOutOfDate (Expired)
|
||
RogueLikeOutOfActionPoint Action Points consumed are fewer than {0}
|
||
RogueLikeQuestResetTime Remaining Reset Time:
|
||
RogueLikeLeaveRestTitle Respite
|
||
RogueLikePurgatoryResetTitle Reset Progress
|
||
RogueLikePurgatoryResetValue 1. You can only reset the progress once per day\n2. Reset attempts will be consumed regardless whether you reset a single floor or all floors
|
||
RogueLikeSetTeamTitleNormal Team Today
|
||
RogueLikeSetTeamTitlePurgatory Team to Deploy
|
||
RogueLikeSetTeamPurRuleValue <size=28>1. There is no Action Point limit in Trial Mode.\n2. Get a unique collectible to record your score after clearing the Trial Mode.\n3. Support Construct or Terminal are not available in Trial Mode.\n4. You cannot use Cogs to revive in Trial Mode.\n5. You may reset the progress (single floor or all floors) once per day. \n6. If you choose to reset a single floor, all the stage progress, buffs, currencies will be reversed back to when you first arrive at this stage.\nThe team deployed will also be reset.\n7. You may reconfigure your team once each time you reach a new chapter.</size>
|
||
ArchiveLockNameText ? ? ?
|
||
TimeOnSale On sale in: {0}
|
||
ActivityBriefShopOnSaleLock Not yet on sale
|
||
GuildNameMaxNameLengthTips Command Bureau name cannot exceed {0} characters.
|
||
GuildNameEmptyText Command Bureau name cannot be blank
|
||
GuildNameSpecialTips Cannot contain special characters
|
||
GuildDelarationMaxNameLengthTips Command Bureau news cannot exceed {0} characters.
|
||
GuildDeclarationDefaultText Enter new announcement
|
||
GuildDeclarationHintText Sensitive words are strictly prohibited. The system may forcibly change the name or disband the guild if such words are detected.
|
||
GuildDeclarationSpecialTips Cannot contain special characters
|
||
EquipResonanceSelectAwareness Select Memory
|
||
EquipWithSpecialCharacterIdCanNotBeReplaced Cannot swap exclusive weapon
|
||
EquipBreakThroughPopUpAttrPrefix {0} Growth/Lv.
|
||
EquipSuitSkillPrefix2 2-Piece Set
|
||
EquipSuitSkillPrefix4 4-Piece Set
|
||
EquipSuitSkillPrefix6 6-Piece Set
|
||
EquipResonanceNotOwnCharacter Resonance unavailable without this Construct
|
||
EquipResonance5StarWeaponRepeatTip It has already been resonated
|
||
EquipAwakenNot <color=#FF0000FF>2 and 3★</color> equipment cannot be hypertuned
|
||
EquipReformNot <color=#FF0000FF>2- and 3★</color> equipment cannot be refitted
|
||
EquipCanNotAwakeCondition Equipment must be max level to initiate a Hypertune
|
||
EquipAwakenItemNotEnough Not enough materials
|
||
EquipAwakenCoinNotEnough Not enough Cogs
|
||
EquipAutoTakeOffNotWearingEquip No gear available to unequip
|
||
EquipBreakthroughConfirmTiltle Confirm equipment Overclock
|
||
EquipBreakthroughConfirmContent Overclock to increase level and stats.
|
||
EquipBreakThroughDes0 None
|
||
EquipBreakThroughDes1 Overclock 1
|
||
ArchiveTagMaxText 3 tags max
|
||
ArchiveMonsterKillText Kills: <size=38><color=#0E70BDFF>{0}</color></size>
|
||
BabelTowerMyRankLevel <size=22> </size>%d
|
||
BabelTowerRankReset <size=32><color=#000000FF>Ends in </color></size>%s
|
||
BabelTowerRankItemLevel <size=22><color=#000000FF> </color></size>%d
|
||
Guild The Bureau
|
||
PlayStory Play Story
|
||
PlayBeforeStory Play pre-combat Cutscene
|
||
PlayAfterStory Play post-combat Cutscene
|
||
MovieSkipTipTitle Story Skip Notice
|
||
MovieSkipTipContent Skip story?
|
||
RogueLikeTaskLeftTime Remaining time: {0}
|
||
RogueLikeNoneBuff No obtained effects
|
||
RogueLikeOptionLeave Leave
|
||
AimEquipSelectTitle Selected Set Rate <size=60><color=#0F70BCFF>Up</color></size>
|
||
AimCharacterSelectTitle Selected Member Rate <size=60><color=#0F70BCFF>Up</color></size>
|
||
AimPartnerSelectTitle Selected CUB Rate <size=60><color=#0F70BCFF>Up</color></size>
|
||
DrawAimLeftTime {0} left
|
||
HeadLeftTimeText Remaining time: {0}
|
||
DrawAimLeftTimeOver (The pool has expired)
|
||
HeadValidTimeText Expires in {0}
|
||
AssignSkillPlus All {0} members' {1} level +{2}
|
||
AssignDeployTipTitle Team Tip
|
||
AssignDeployTipContent Change {0} from {1} to {2}?
|
||
AssignTeamTitle Battle Team [{0}]
|
||
AssignInfoTeamName Team {0}
|
||
AssignSelectNotMatch Character doesn't meet the requirements
|
||
AssignSelectIsUsed This character is already stationing in another area
|
||
AssignFightNoMember Team(s) not met the required deployment team size. Empty starter/leader slot.
|
||
AssignStageUnlock Complete the previous stage first
|
||
AssignBuffOccupyLock Stationing requirements not met. Check details within the stage
|
||
AssignStageOccupyLock Stationing requirements not met
|
||
AssignOccupySelected Stationed
|
||
AssignOccupyUnselected Dismissed
|
||
AssignChapterProgressTxt Occupy area: {0}
|
||
AssignChapterCanOccupy [{0}] is available for stationing!
|
||
AssignChapterPass Clear Area [{0}]
|
||
AssignChapterProgress <color=#0f70bc>{0}</color><size=40>/{1}</size>
|
||
AssignName Border Pact
|
||
AssignOccupyProgress Border Pact Stationing: {0}/{1}
|
||
AwarenessCoverOccupyProgress Sequence Pact Guards: {0}/{1}
|
||
PicCompositionHintText <color=#878787FF>Enter message</color>
|
||
RegressionTabTextTask Welcome Back
|
||
RegressionTabTextSendInvitation Invite Friend
|
||
RegressionTabTextAcceptInvitation Invite Reward
|
||
RegressionTaskScheduleRewardTipsTitle Reward Details
|
||
RegressionTaskScheduleRewardHaveGet Reward Claimed
|
||
RegressionSendInvitationRewardNeedMore You cannot claim rewards yet. Invite more people to join your cause!
|
||
RegressionSendInvitationShareFailed Sharing failed. Please check your connection and see if the application is correctly installed.
|
||
RegressionAcceptInvitationDefaultText Input Invite Code
|
||
RegressionAcceptInvitationCodeError Invite Code error
|
||
RegressionAcceptInvitationCodeHaveUse You have already used this Invite Code
|
||
RegressionAcceptInvitationCodeNotUseSelf You cannot use your own Invite Code
|
||
RegressionAcceptInvitationCodeCopy Invite Code copied to clipboard
|
||
RegressionAcceptInvitationUseCodeFrequently Action too frequent. Please try again later.
|
||
RegressionActivityOver Event is over
|
||
RegressionInvitationActivityOver Event is over
|
||
FuBenMainlineActivityNotReachChallengeTime Main Event Hidden Mode unlocks in {0}
|
||
FuBenMainlineActivityNotReachVariationsTime Main Event Mutation Mode unlocks in {0}
|
||
PicCompositionSave Sketches saved ({0}/{1})
|
||
PicCompositionUpLoad Uploading successful. Status refreshes in 30s
|
||
RogueLikeCostAction Stage AP cost: {0}
|
||
RogueLikeNotCostAction Support characters don't consume Action Points
|
||
RogueLikeDefaultSupportChar By default, Support Formation shows the first 3 support characters you acquired
|
||
CharacterSkillLevelDetailResonanace Resonance
|
||
CharacterSkillLevelDetailAssign Border Stationing
|
||
CharacterSkillLevelDetail (+{0})
|
||
CharacterSkillTypeText [{0}]
|
||
RogueLikeShopBuyItemTips Spend <color=#0E70BDFF>{1} x{0}</color> to buy [{2}]?
|
||
RogueLikeNoneSupport Support character not yet acquired
|
||
RogueLikeSupportCharFull Support character limit reached. Cannot join team
|
||
RogueLikeNeed3SupportChars At least 3 support characters are required to use Support Formation
|
||
RogueLikeEventFullRobot Support character limit reached. Cannot join team
|
||
RogueLikeDayReset Event has been reset. Set up your team again
|
||
PicCompositionPraise Liked
|
||
PicCompositionAllEmpty At least one message is required
|
||
RebootCostText Cost: {0}
|
||
PicCompositionErrorText Failed to submit. Paragraph {0} contains sensitive characters
|
||
FubenMainLineNoneOpen Chapter locked
|
||
RogueLikeSetTeamTitle Formation Today
|
||
RogueLikeSetTeamContent After saving, the team to deploy will be locked. Would you like to proceed?
|
||
PicCompositionMemoMax Draft limit reached ({0}/{1})
|
||
PicCompositionUpLoadTimeBefor Upload not yet available
|
||
PicCompositionTimeOut Outside the event period
|
||
WindowsInlayTimeOut Feature not yet available
|
||
PicCompositionNetError Connection error
|
||
PicCompositionHaveEmpty Message cannot be blank
|
||
PicCompositionEdit Editing successful
|
||
NotHaveOtherComposition No works have been approved yet. Please wait
|
||
NotHaveMyComposition You don't have a work of your own yet. Upload one!
|
||
RogueLikeEndTime Remaining Event Time:
|
||
RogueLikeWeekResetTime Mission Time Left:
|
||
OnlineFriendEffectMsg Disabling the teammate effect can make the game run smoother. Disable it?
|
||
PicCompositionDayUpLoad Upload attempts have been used up for the day
|
||
PicCompositionMaxUpLoad Upload attempts have been used up for the event
|
||
PicCompositionUpLoadCount Uploads left: <color=#139BFEFF>{0}</color>
|
||
PicCompositionUpLoadRead No changes can be made after upload. Proceed?
|
||
PicCompositionUpLoadTimeText Upload available time
|
||
PicCompositionUpLoadTimeAfter Upload feature closed
|
||
PicCompositionLikeHint Each work can be liked only once
|
||
PicCompositionPlayerName From: {0}
|
||
PicCompositionRankReward No{0}~No{1}
|
||
RogueLikeSupportStationCost Insufficient Action Points. You will get 16 Action Points at 5am every morning.
|
||
RogueLikeBuySupportNotEnough Insufficient {0}
|
||
PicCompositionLikeSelf Cannot like your own work
|
||
PicCompositionNotEnough Insufficient Type II Votes
|
||
PicCompositionRankTop TOP{0}
|
||
ArchiveMonsterLock Insufficient data. Kill enemies to unlock
|
||
PicCompositionUpLoadOpenTimeCount <size=24>Upload will be available in </size> <size=30> <color=#0089ff>{0}</color> </size>
|
||
PicCompositionUpLoadOverTimeCount <size=24>Upload will be closed in </size> <size=30> <color=#0089ff>{0}</color> </size>
|
||
PicCompositionOverTimeCount <size=24>Event will end in </size> <size=30> <color=#0089ff>{0}</color> </size>
|
||
PicCompositionTotalTime {0}-{1}
|
||
PicCompositionNotSave There are unsaved comments. Do you wish to save them as drafts before exiting?
|
||
PicCompositionTimeQver Event is over
|
||
ActivityRogueLikeNotOpenTime 09/24-10/8
|
||
PicCompositionServerRankName ({0} rankings)
|
||
PurchaseBuyHongKaCountTips Insufficient Rainbow Cards.
|
||
PicCompositionfrequencyHint Action too frequent. Try again later in {0}s
|
||
GuildDialogTitle Command Bureau
|
||
GuildShopIsCostBuy Spend {0} to buy a(n) {1}?
|
||
GuildShopNotEnoughBuyCount Insufficient purchase attempts
|
||
GuildTourstAccess You cannot do this as a guest.
|
||
GuildInformationLimited You have no authority to edit the {0}.
|
||
GuildChangeInformationIsSame Please ensure the {0} has been edited.
|
||
GuildInformationOverCount {1} over {0} character(s)
|
||
GuildInformationNotEmpty {0} cannot be empty.
|
||
GuildRankNameHasNotChanged Please edit the defined position and save it.
|
||
GuildNotAccessSetName You cannot do this as you are not the {0}.
|
||
GuildNotAdministor You have no authority to do this.
|
||
GuildMemberLevel Level {0}
|
||
GuildMemberOnlineCount Online: <color=#008FFF>{0}</color>
|
||
GuildMemberOnline <color=#0E70BD>Online</color>
|
||
GuildGiftChangeGuildCondition You cannot claim this pack as you have joined another Command Bureau recently.
|
||
GuildGiftMaxLevel The pack has reached its max level.
|
||
GuildGiftProgressNotEnough Progress incomplete
|
||
GuildMainRefreshCountDown Refreshes in <color=#0f70bc>{0}</color>
|
||
GuildQuitContent Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?
|
||
GuildBuildNotEnough Insufficient Construction Progress
|
||
GuildNotAccessLevelUp You have no authority to upgrade the Command Bureau.
|
||
GuildLevelIsMax Max Command Bureau level reached
|
||
GuildLevelUpContent After upgrading the Command Bureau to Lv.{0}, the daily maintenance fee will become {1} Command Bureau Contribution. Are you sure?
|
||
GuildLevelUpHint Your Command Bureau has reached <color=#0f70bc>LV.{0}</color>
|
||
GuildUrgentMaintain Submit the emergency maintenance fee?
|
||
GuildDescPosition Position
|
||
GuildLikeItemNotEnough Insufficient items to give a like
|
||
GuildChannelTypeAll [The Bureau]
|
||
GuildLogItemType [{0}]
|
||
GuildSendRequestSuccess Invite sent
|
||
GuildApplyRequestSuccess Application sent
|
||
GuildKickMemberSuccess Removed the member from your Command Bureau successfully.
|
||
GuildIsKickMember Remove this player from the Command Bureau? All the points earned by this player during the current round of simulation siege will also be removed.
|
||
GuildRefreshRecruitInCd Refresh in cool down. Please try again in {0} second(s).
|
||
GuildNormalShopTitle Command Bureau Shop
|
||
GuildPurchaseShopTitle Store
|
||
GuildPositionIsSame The current position is {0} already.
|
||
GuildPositionChangedContent Change it to {0}?
|
||
GuildPositionChangeAdminContent Only 1 player can assume this position. Hand over the position [{0}] and the Command Bureau's management authority to this player?
|
||
GuildDonationPublishTips Insufficient wish sending attempts
|
||
GuildNewsAll All
|
||
GuildNewsGuild Command Bureau
|
||
GuildNewsMember Members
|
||
GuildRankLevelChangeNotify The current position is changed to {0}.
|
||
GuildKickOutByAdministor You were kicked out of the Command Bureau.
|
||
GuildDonationNotEnoughCount Insufficient donations
|
||
GuildCustomRankSelectTitle Choose position name (single choice)
|
||
GuildCustomRankTitle Define Positions
|
||
GuildCustomRankHasSame Duplicate names appear
|
||
GuildDonationSuccess Donated successfully
|
||
PurchaseBuyKaCountTips Insufficient {0}
|
||
GuildDonationPublishSuccessTips Wish sent
|
||
GuildWelcomeWordSuccessTips Edit successful
|
||
GuildSetNameTitle Enter a new Command Bureau name
|
||
GuildSetNameLength ({0}-{1} characters)
|
||
GuildSetNameFree <b>*This mandatory name change is free of charge</b>
|
||
GuildSetNameHint Please avoid using sensitive words, otherwise your guild might be disbanded forcibly.
|
||
GuildSetNameSuccessTips Guild name changed
|
||
GuildBuildSuccessTips Command Bureau created
|
||
GuildAllLevels All
|
||
GuildLevelDes Lv.{0}
|
||
GuildVistorModeDes Guest Mode {0}/{1}
|
||
GameNoticeTestFileName 5de7a87785fcb06b5b773bf1
|
||
GuildNowVistorModeTips Currently in guest mode
|
||
MainLineExploreChallengeCount Challenges: <size=42><color=#0F70BC>{0}</color></size>/{1}
|
||
OnlineBossEnterConfirmTitle Tips
|
||
OnlineBossEnterConfirmContent BP is below the recommended level of {0}. Continue anyway?
|
||
GuildWillRequestTips Tips
|
||
GuildWillRequestDesTips Request this item?
|
||
UiFashionUnlockName Coating: {0}
|
||
GuildEmojiReplace [Emoticon]
|
||
MusicPlayerMainUiTextDesc Playing -
|
||
MusicPlayerAlbumSetSuccess Settings saved
|
||
UiFashionBtnNameWeapon Weapon
|
||
UiFashionBtnNameCharacter Character
|
||
GuildNameMinNameLengthTips Command Bureau name must be at least {0} character.
|
||
GuildHasSendRecruit Invite sent
|
||
GuildAcceptSucceed Accepted {0}'s application
|
||
UiFashionDetailTitleCharacter Coating
|
||
UiFashionDetailTitleWeapon Weapon Coating
|
||
UiFashionDetailTipTitleCharacter Coating Info
|
||
UiFashionDetailTipTitleWeapon Weapon Coating Info
|
||
GivenGiftText Special Communications will not be triggered for Members who have already received gifts. Proceed anyway?
|
||
OverGiftText Only one Special Communication will be triggered no matter how many gifts are given. Proceed anyway?
|
||
GivenAndOverGiftText Already sent a special gift to the character and Affection is full
|
||
SelectMultiSpecialGiftText You can only sent one special gift at a time
|
||
WeaponFashionNotOwn Weapon Coating expired
|
||
AwakeCharacterName The current Hypertune effect can be applied to [{0}] only.
|
||
ExFullGiftText Affection is at the max level. Giving more gifts will not increase it. Proceed anyway?
|
||
GiftGiven Gift given
|
||
CollectionHide Unable to view collectibles
|
||
CollectionEmpty Player does not own any collectibles
|
||
UnionDamageToBoss Total damage dealt in the core stage:
|
||
UnionHadFightEventStage You have already challenged this stage
|
||
UnionEventStageOverLimited You can only clear {0} Defense Zone stage(s) during each challenge.
|
||
UnionBlackFightPoint <size=22><color=#000000FF>Operation Points </color></size>{0}
|
||
UnionBlackPraiseNum <size=22><color=#000000FF>Likes </color></size>{0}
|
||
UnionRankLevel Level: {0} - {1}
|
||
UnionKillRankTitle Points Ranking
|
||
UnionPraiseRankTitle Like Ranking
|
||
UnionUnRank Out of the ranking
|
||
UnionWhiteFightPoint <size=22><color=#FFFFFF>Operation Points</color></size> {0}
|
||
UnionWhitePraiseNum <size=22><color=#FFFFFF>Like(s)</color></size> {0}
|
||
UnionSectionSureCount Confirm ({0}s)
|
||
UnionGradeCountDown Countdown: {0}
|
||
UnionMainOverdue Expired
|
||
UnionMainRewardHasClick This chest has already been claimed
|
||
UnionMainKillLimited Kill count not reached
|
||
UnionKillMainNotInActivity Outside the event period
|
||
UnionRoomHadReady You cannot swap the sharing character when you are ready.
|
||
UnionRoomEnvTitle Environment: {0}
|
||
UnionRoomDialogTitle Phalanx
|
||
UnionRoomExitRoom You cannot return to this room after leaving. Continue?
|
||
UnionSelectSameRole You cannot deploy duplicate characters
|
||
UnionRoomExitStage You cannot return to this room after leaving. Continue?
|
||
UnionStageCondition Unlocked by clearing other stages {0} time(s)
|
||
UnionLeaveMiddle The matching has ended. Your challenge data will still be recorded.
|
||
UnionLeaveTimeOver Battle time is over
|
||
UnionLeaveKickOut You have been removed from the team
|
||
UnionTipPraise I borrowed your <color=#25c4ec>{0}</color> to clear the stages and already gave you a like!
|
||
UnionTipsFightBorrow "I borrowed your <color=#25c4ec>{0}</color>. Thank you so much!"
|
||
UnionTipsBorrowOthers I borrowed <color=#ff7e00>{0}</color>'s <color=#25c4ec>{1}</color>.
|
||
UnionTipHighestPoint Use assist characters to reach a new high score!
|
||
UnionSectionProcessCount Round {0}
|
||
UnionInMatching Player is already on the team
|
||
UnionKillExitRoom Confirm to leave the room?
|
||
UnionMemberKickOut You have been removed from the team
|
||
UnionLeaderStayTooLong You have remained idle for a long time
|
||
UnionKillResetDesc <size=26>Resets in: {0}</size>
|
||
UnionKillRankDesc Only operation points from the core stage will be tallied
|
||
UnionPraiseRankDesc Total Time: {0}-{1}
|
||
UnionSectionIsComing Arrived in {0}
|
||
UnionCantLeaveRoom You cannot do this in Phalanx
|
||
UnionMeFinishText Becomes active after clearing this stage
|
||
UnionEffectiveText Bonus is active
|
||
UnionInvalidText Bonus is no longer active
|
||
UnionTeamFinishText Becomes active after you and 1 teammate clear this stage
|
||
UnionRewardResetTime (Reward reset time: {0})
|
||
UnionResetText Boss defeated: {0}/{1}
|
||
BuyWeaponFashionIsTimeLimit Selected items include Weapon Coatings that have an expiry date. If you proceed, they will be converted into the Weapon Coating Blueprints based on the remaining time. Proceed?
|
||
BuyWeaponFashionIsNotTimeLimit Selected items include Weapon Coatings that have an expiry date. If you proceed, the Weapon Coating's remaining time will be increased based on your purchase time.
|
||
StoryArchiveErrorHint Unlock requirements not met
|
||
UnionDamageMax #ED6104
|
||
UnionDamageNotMax #323232
|
||
PicCompositionRuleText Players must comply with relevant laws and rules regarding online behavior and shall not engage in the following actions:\n\n(1) Threatening national security, leaking national secrets, subverting state power, and sabotaging national unity.\n(2) Damaging the national image and interests, and hurting the public interest.\n(3) Inciting ethnic hatred, ethnic discrimination, and sabotaging the national unity.\n(4) Advocating terrorism and extremism.\n(5) Violating national religious policies, and advocating cults and superstition.\n(6) Violating the constitution, laws, rules, etc.\n(7) Spreading rumors, disrupting social order, and jeopardizing social stability.\n(8) Spreading obscenity, pornography, gambling, violence, murder, terror, or instigating crime.\n( 9) Endangering cyber security.\n(10) Insulting or slandering other people, and infringing on other people's rights and interests.\n(11) Infringing on other people's intellectual property rights and other legal rights.\n(12) Posting any content prohibited by laws or administrative rules.\n(13) Engaging in immoral acts.\n(14) Posting any content that Kuro Game deems to be inappropriate or does not approve of.\n\nIf a player commits any of the above actions, Kuro Game has the right to terminate services for them, and the player in question will bear the legal responsibility that arises.
|
||
PicCompositionRuleTitle Note on editing
|
||
PicCompositionPass Approved
|
||
PicCompositionFailedPass Not approved
|
||
PicCompositionExamine Under review
|
||
PicCompositionNotUpLoad Not uploaded (to be approved)
|
||
PicCompositionWaitWord Transmitting...
|
||
ShopItemSellOut Item sold out
|
||
ChatRoomChannelNotOpen Available after entering a room
|
||
UnionLeaveOffline You are removed automatically due to an unstable network connection.
|
||
UnionNetworkFluctuation You are removed from the room automatically due to an unstable network connection.
|
||
UnionCnFormatDate MM/dd/yyyy
|
||
TimeFormatMinute MM/dd HH:mm
|
||
ArchiveMonsterEvaluateHint Submitted
|
||
ArenaOnlineCloseTip It will be available at 05:00 (UTC), Jun 11 2020.
|
||
ArenaOnlineCloseTip2 Available time: 06/11
|
||
GuildQuitRemovePosition Please transfer Commander-in-Chief to another player before leaving the Command Bureau.
|
||
GuildQuitLastMember <size=43>Upon leaving, the Command Bureau will disband and you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
|
||
GuildQuitMemberQuit <size=43>Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
|
||
GuildTalentConditionLevel Command Bureau reaches Lv.{0}
|
||
GuildTalentConditionPoint Any prerequisite beacon level ≥ Lv.{0}
|
||
GuildTalentUpgradeComplete Beacon Level upgraded
|
||
GuildTalentPointNotEnough Insufficient Beacon Points
|
||
GuildTalentPointProgress Beacon Points: <color=#0e70bd><size=47>{0}</size></color>/{1}
|
||
GuildTalentGloryDescription The Command Bureau Levels Up When Its EXP Is At Max.
|
||
GuildDissmissLeader Dismiss Commander-in-Chief
|
||
GuildDissmissDes <size=37>After successfully electing a new Commander-in-Chief, Dismiss Cost will be transferred to the original Commander-in-Chief. If the election fails, the Dismiss Cost will be returned to you.\n\nWhen more than one person dismisses the Commander-in-Chief, the authority of the new Commander-in-Chief will be determined according to each person's position and total contribution.</size>
|
||
GuildDissmissCostNotEnough Insufficient items to dismiss Commander-in-Chief
|
||
GuildApplyLessLevel Command Bureau level limit: lv.{0}
|
||
UiPrequelTitleProgressStrFormat <color=#0f70bc><size=166>{0}</size></color>/{1}
|
||
GuildSendGiftSuccess Gift sent to {0}
|
||
GuildCustomNameTooLong Define Positions cannot exceed {0} characters
|
||
ActivityBossSingleAttention Reminder
|
||
UnionKillFightStatus Challenging: {0}
|
||
GuildSettingModifySucceed Application Settings edited
|
||
GuildContributeDesc Contribution <color=#1481B3>{0}</color>
|
||
GuildPopularityDesc Popularity <color=#1481B3>{0}</color>
|
||
FuBenExtraChapterActivityNotReachChallengeTime Extra Story hidden mode will be unlocked in {0}
|
||
FuBenShortStoryChapterActivityNotReachChallengeTime Story hidden mode will be unlocked in {0}
|
||
GuildSortByContribute 7D Contrib.
|
||
GuildSortByLevel Lv
|
||
GuildSortByRankLevel Command Bureau Position
|
||
GuildRecommendInCd Command Bureau refresh recommendation on cooldown. Please try again later.
|
||
BuyAssetPanelTitle Use
|
||
GuildSearchGuildNotFound Command Bureau not found
|
||
ActivityBossSingleSchedule {0}/{1}
|
||
GuildSettingLevelLessThanZero Application Settings level below 0
|
||
ArchiveStoryNpcLock Not enough data
|
||
GuildBossRankPersonalTitle Change to Personal Ranking
|
||
GuildBossRankGuildTitle Change to Command Bureau Ranking
|
||
GuildBossNotCurrentActivity You can only claim your Weekly Contribution Rewards after the reset next Monday upon switching to a different Command Bureau.
|
||
GuildBossNotOpen Simulated Siege available at Lv.40
|
||
GuildCustomNameNotSpace Define Positions cannot be blank
|
||
InfestorExploreSectionLeftTimeSection1 Time until analysis: {0}
|
||
InfestorExploreSectionLeftTimeSection2 Remaining time: {0}
|
||
InfestorExploreSectionLeftTime Remaining time: {0}
|
||
InfestorExploreEnterSectionEnd Exploration available once results are calculated
|
||
InfestorExploreName Autopoiesis Maze
|
||
InfestorExploreDiffLevelBorder {0}-{1}
|
||
InfestorExploreChapterLockTip Prelude incomplete. Clear the previous area first.
|
||
InfestorExploreCharacterHpPercent HP: {0}%
|
||
InfestorExploreActionPointDes Current Action Points: {0}
|
||
InfestorExploreTeamEmptyTip No Combat Squad configured. Cannot explore this area.
|
||
InfestorExploreTeamChangeConfirmTitle Save Formation
|
||
InfestorExploreTeamChangeConfirmContent Enter Explore to change the formation in the Safe Zone. Confirm?
|
||
InfestorExploreNodeFogTip Unable to detect info on secret areas.
|
||
InfestorExploreActionPointNotEnough Insufficient Current Action Points. Earn <color=#0e70bd>14</color> Action Points tomorrow.
|
||
InfestorExploreTeamForbitReplaceCharacter Cannot change members while exploring
|
||
InfestorExploreRestNodeNotReach Reach this grid to change the Combat Squad
|
||
InfestorExploreSupplyNodeNotReach Reach this grid to claim supplies of your choice
|
||
InfestorExploreSupplyNodePassed Supplies claimed. Unable to explore again
|
||
InfestorExploreSupplyNodeName Material Crates
|
||
InfestorExploreSupplyNodeDes Material Crate filled with some items. It may be of some use to you.
|
||
InfestorExploreShopNodeName Add-On Terminal
|
||
InfestorExploreShopNodeDes Used to replenish Add-On Unit Terminals but at the cost of certain materials. (<color=#0e70bd>Use Aberrant Cubes to purchase Add-On Units</color>)
|
||
InfestorExploreShopNodeLeaveTitle Leave
|
||
InfestorExploreShopNodeLeaveContent Leaving the Add-On Terminal to the next location. Continue?
|
||
InfestorExploreShopNodePassed You have already left the Add-On Terminal. Cannot rejoin.
|
||
InfestorExploreShopNodeNotReach Reach this grid to claim supplies of your choice
|
||
InfestorExploreShopNodeNotCurrent You haven't reached this node
|
||
InfestorExploreShopNodeCurrentFinshed You have already left the Add-On Terminal. Cannot rejoin.
|
||
InfestorExploreShopNodeSellOut Add-On Terminal sold out
|
||
InfestorExploreShopNodeBuyTips Use <color=#0E70BDFF>{0}</color> Aberrant Cubes to purchase <color=#0E70BDFF>{1}</color>?
|
||
InfestorExploreShopNodeMoneyNotEnuoghRefresh Not enough Aberrant Cubes to refresh
|
||
InfestorExploreShopNodeMoneyNotEnuogh Not enough Aberrant Cubes to purchase
|
||
InfestorExploreRewardNodeName Freight Terminal
|
||
InfestorExploreRewardNodeDes Freight machine used for exchanging resources between blocks. If you do not place an item with it, you will be unable to take out items.
|
||
InfestorExploreRewardNodePassed Freight Terminal has finished exploring. Cannot repeat.
|
||
InfestorExploreRewardNodeNotReach Reach this grid to obtain supplies left by other Commandants
|
||
InfestorExploreRewardNodeDefaultPlayerName Celica
|
||
InfestorExploreRewardNodeDefaultMessage Special Babylonia Supplies have been sent~
|
||
InfestorExploreCoreAutoDecomposeTitle Auto Deconstruct
|
||
InfestorExploreCoreAutoDecomposeContent You already reached the max level for <color=#0E70BDFF>{0}</color>. Duplicate Add-On Units will be automatically converted into: <color=#0E70BDFF>{1}</color>x Aberrant Cubes.
|
||
InfestorExploreRewardNodeNotSelectReward Choose a reward to package
|
||
InfestorExploreRewardNodeSelectRewardSuc Reward packaged
|
||
InfestorExploreRewardNodeLastPlayerSelect {0}'s choice
|
||
InfestorExploreReset Autopoiesis Maze event has reset
|
||
GuildBuildEnoughColor #808080
|
||
GuildBuildNotEnoughColor #ff0000
|
||
GuildBuildNotEnoughCosts Insufficient items to create a Command Bureau
|
||
GuildBuildGuildTitle Create
|
||
GuildBuildGuildContent Spend {0} to create a Command Bureau?
|
||
GuildAlreadyInGuild You are already in a Command Bureau
|
||
AreaOnlineInvitationDes You received a recruitment invite. View?
|
||
GuildSettingLevelMoreThanMax Application Settings are higher than max lv.{0}
|
||
GuildChangeScriptErrorLength Failed to change welcome message as length limit is exceeded
|
||
GuildNoneWelcomeWord Customize Message cannot be blank
|
||
InfestorExploreShopNodeActionPointNotEnuogh Not enough Action Points to purchase
|
||
InfestorExploreContractBuyTips Spend <color=#0E70BDFF>{0} Action Points to</color> buy {1}?
|
||
InfestorExploreSupplyNodeCurrent Material Crate claimed
|
||
InfestorExploreTeamSaveSuc Autopoiesis Maze Team saved
|
||
InfestorExploreRestNodePassed You have already left the Safe Zone. Cannot rejoin.
|
||
InfestorExploreRestNodeCurrent Path blocked. Cannot advance to this grid.
|
||
InfestorExploreRestNodeSucTitle HP Recovery
|
||
InfestorExploreRestNodeSucContent The Combat Squad made some adjustments and recovered some HP
|
||
InfestorExploreEventTypeTipTitle Exploration Results
|
||
GuildNoneSelectPresent No gift selected
|
||
GuildBossTacticsTips You must set the recommended sequence for each stage
|
||
ArchiveNotUnLockTime Cannot unlock now
|
||
ActivityShortStoryChapterEnd Event is over
|
||
ActivityExtraChapterEnd Event is over
|
||
GuildBossConfirmTips Challenge stage: {0}
|
||
GuildBossLowClassTips Low Viral Intensity Region
|
||
GuildBossHighClassTips High Viral Intensity Region
|
||
GuildBossAlreadyPlayedTips You have already challenge other [{0}] stages
|
||
InfestorFightScoreName
|
||
InfestorExploreLeftTime Time until analysis: {0}
|
||
InfestorExploreCurActionPoint Current Action Points: {0}
|
||
InfestorExploreRestNodeName Safe Zone
|
||
InfestorExploreRestNodeDes A small safe area used to separate building modules. There is no specific design purpose, and therefore is not corrupted. (<color=#0E70BDFF>Replace Combat Squad members to recover HP</color>)
|
||
InfestorExploreFightRewardMoneyLack Not enough {0} to purchase
|
||
InfestorExploreFightRewardConfirmTitle Confirm Purchase
|
||
InfestorExploreFightRewardConfirmContent Spend {0} {1} to buy a(n) {2}?
|
||
InfestorExploreOutPostNodePassed Simulation battle has ended. Unable explore again.
|
||
InfestorExploreOutPostNodeNotReach Path is too far. Cannot advance to this grid.
|
||
InfestorExploreOutPostNodeCurrent Path blocked. Cannot advance to this grid.
|
||
InfestorExploreEventNodePassed This position has finished exploring. Cannot repeat.
|
||
InfestorExploreEventNodeNotReach Path is too far. Cannot advance to this grid.
|
||
InfestorExploreEventNodeCurrent Path blocked. Cannot advance to this grid.
|
||
InfestorExploreFightNodePassed Battlefield cleared. Unable to explore again.
|
||
InfestorExploreFightNodeNotReach Path is too far. Cannot advance to this grid.
|
||
InfestorExploreFightNodeCurrent Path blocked. Cannot advance to this grid.
|
||
InfestorExploreChapterMessageEmpty You cannot leave it blank
|
||
InfestorExploreChapterMessageSuc Transmission sent
|
||
InfestorExploreCoreDecomposeEmpty Select an Add-On Unit to deconstruct first
|
||
InfestorExplorLeftTimeDesSection1 Time until analysis:
|
||
InfestorExplorLeftTimeDesSection2 Event Time Remaining:
|
||
InfestorExploreCharacterReplaceTip Swap configurations in the Safe Zone while exploring
|
||
InfestorExploreRequestChapterLeaveMsgInCD Too many transmissions sent. Please wait {0}s and try again
|
||
InfestorExploreOutPostNodeName Strategy Simulator
|
||
InfestorExploreRankScoreDes {0}Pt
|
||
InfestorExploreUpDiff Grade improved to <color=#34AFF9><size=77>{0}</size></color>
|
||
InfestorExploreUnchangeDiff Grade remains at <color=#34AFF9><size=77>{0}</size></color>
|
||
InfestorExploreDownDiff Grade reduced to <color=#34AFF9><size=77>{0}</size></color>
|
||
InfestorExploreRewardNodeCloseTipTitle Leave
|
||
InfestorExploreRewardNodeCloseTipContent You cannot package rewards for other Commandants after leaving. Continue?
|
||
InfestorExploreTeamCharacterListEmpty Uniframes not obtained. Unable to play.
|
||
FubenExtraNotOpen Event is over
|
||
Eliminate Combine a 3-ping to earn
|
||
EliminateFlipItemLack Insufficient items. Each card flip costs x%s %s
|
||
EliminateNotOpen Event not yet available
|
||
EliminateTimeOut Event is over
|
||
EliminateResetTitle Reset
|
||
EliminateResetContent Reconfigure step count? (Return to the configuration after the last 3-ping and reimburse spent items)
|
||
EliminateExchangeItemLack Insufficient exchange attempts. You must spend x%s %s
|
||
EliminateResetSuccess Reset
|
||
EliminateCannotReset Please move first
|
||
EliminateFlipEnd Card flipping has ended
|
||
EliminateEnd All ranks complete. Please claim your reward.
|
||
SpecialTrainNotOpen Outside the event period
|
||
SpecialTrainTimeOut Outside the event period
|
||
SpecialTrainHellModeLock Hard Mode available at {0}
|
||
SpecialTrainTimeFormat MM/dd/yyyy HH:mm
|
||
SpecialTrainBreakthroughDesc1 Different bombs will trigger explosions in different areas
|
||
SpecialTrainBreakthroughDesc2 Hit the boss with bombs to earn points
|
||
SpecialTrainBreakthroughDesc3 Team hitting the target with bombs of the same color can cause CRIT DMG
|
||
SpecialTrainBreakthroughHellDesc1 <color=#57f0fb>Friendly Fire On</color>: Bombs will also deal damage to teammates
|
||
SpecialTrainBreakthroughHellDesc2 <color=#57f0fb>Victory in Advance</color>: Kills in advance grant bonus points
|
||
SpecialTrainBreakthroughHellDesc3 <color=#57f0fb>More Turns</color>: Hard Mode contains more turns
|
||
SpecialTrainBreakthroughSettleRound Remaining Turns Bonus: +{0}
|
||
SpecialTrainBreakthroughTimeHellMode Available in: {0}
|
||
SpecialTrainBreakthroughSettleDesc1 Remaining Turns Bonus +{0}
|
||
SpecialTrainBreakthroughSettleDesc2 Boss DMG -{0}
|
||
SpecialTrainBreakthroughSettleDesc3 Personal Hit +{0}
|
||
SpecialTrainBreakthroughSettleDesc4 Teammate DMG Reduction -{0}
|
||
ActivityBossOpenTip Clear the previous level to unlock
|
||
GuildNoneJoinGuild Not yet joined
|
||
ExhibitionCollectionDefaultLable Collection Rate
|
||
ExhibitionCollectionLable1 Omniframe Collection Rate
|
||
ExhibitionCollectionLable2 Uniframe Collection Rate
|
||
ExhibitionCollectionLable3 Collab Collection Rate
|
||
ExhibitionDefaultGroupName Unidentified
|
||
ExhibitionDefaultGroupDescription No information on this force can be found in Babylonia's database.
|
||
ExhibitionSelectAureoTitle Please select an Infinitas Awakening Wrist Band.
|
||
ExhibitionSelectAureoDesc A Halo device for Infinitas Awakening frames.
|
||
ExhibitionSelectBallColorTitle Please select a color for the Signal Orbs.
|
||
ExhibitionSelectBallColorDesc Gains 3 orbs of the same color after entering the battlefield for the first time.
|
||
ExhibitionSuperLimit The Custom feature can only be unlocked after the Infinitas Awakening.
|
||
HeadFrameUse Equip
|
||
HeadFrameNonUse Unequip
|
||
HeadFrameSelect Select Portrait Frame
|
||
HeadPortraitSelect Select Portrait
|
||
HeadFrameNoSelectTitle Not selected
|
||
HeadFrameNoSelectHint Tap the Portrait Frame on the left to view details
|
||
HeadPortraitNoSelectHint Tap the Portrait on the left to view details
|
||
GuildBossDeathDis When the Siege Target reaches 0 HP, all members of the Command Bureau will receive %d Battle Points.
|
||
HeadFrameUsecomplete Equipped
|
||
HeadPortraitUsecomplete Change successful
|
||
HeadFrameNonUsecomplete Unequip
|
||
EquipAwarenessSuitPrefabCharacterTypeWrong Current set has unequipable memory. Please select another set.
|
||
GuildBossLogLine1 <color=#00ae9d>%s </color> challenged <color=#00ae9d>[%s]</color>
|
||
GuildBossLogLine2 Deal <color=#f58220>%s</color> DMG to the Siege Target.
|
||
GuildBossLogLine3 Triggered <color=#f58220>%d</color> times in the area
|
||
GuildBossLogLine4 <color=#fdb933>(Skill activated)</color>
|
||
GuildBossLogLine5 Stage skill has dealt <color=#f58220>%s</color> DMG.
|
||
GuildBossLogLine6 Area Stability reaches <color=#f58220>%d%%</color>
|
||
UiPanelCharacterExchangeBtnNameGouzaoti Switch to Uniframe
|
||
UiPanelCharacterExchangeBtnNameGanranti Switch to Omniframe
|
||
GuildBossDie When the Siege Target reaches 0 HP, all members of the Command Bureau will gain {0} Personal Points.
|
||
GuildBossCount (Battle data saved: {0}/{1})
|
||
GuildBossDiffLv Difficulty Lv.{0}
|
||
GuildBossDiffUnlock {0}
|
||
GuildBossDiffHp {0} HP
|
||
GuildBossDiffScoreAdd Total Command Bureau Points +{0}%
|
||
GuildBossChangeGuildRankStr Change to Command Bureau Ranking
|
||
GuildBossChangePlayerRankStr Change to Personal Ranking
|
||
GuildBossEnterWarningTitleStr Tips
|
||
GuildBossEnterWarningStyleStr You can select more <color=#2a5caa>School Skills</color>. They can be of great help to you in battle. It is suggested to reconsider before proceeding.
|
||
GuildBossStyleWarningCountinue Proceed Anyway
|
||
GuildBossStyleWarningGoSelect Select School
|
||
GuildBossEnterLowWarningStr Each commandant can only select 1 <color=#2a5caa>[Regular Zone]</color> stage to challenge each round of the event. Continue?
|
||
GuildBossEnterHighWarningStr Each commandant can only select 1 <color=#c63c26>[Special Dispatch Zone]</color> stage to challenge each round of the event. Continue?
|
||
GuildBossDamage Deal {0} DMG to the Siege Target
|
||
GuildBossStyleSelectSucceess School Selected
|
||
GuildBossStyleSkillActiveSuccess Skill Activated
|
||
GuildBossStyleSkillUninstallSuccess Skill Removed
|
||
GuildBossStyleSkillAllUninstall All Skills Removed
|
||
GuildBossStyleSkillMax You have reached the capacity and can't activate this skill
|
||
GuildBossStyleSkillHasActiveCore Only one core skill can be activated at a time
|
||
GuildBossStyleSelectLimit You must wait for the current battle to be over before you can select a school
|
||
ActivityGuildNotOpen The event will begin after maintenance ends on August 13th
|
||
ActivitySpecialTrainNotOpenTime 08/06-08/13
|
||
LoginUserAgree Please accept the agreements below to start the game.
|
||
LoginUserAgreeToggle I have read and agree to the <color=#34AFF8><a href=|{0}|>User Agreement</a></color>, <color=#34AFF8><a href=|{1}|>Children's Privacy Agreement</a></color>, and <color=#34AFF8><a href=|{2}|>Privacy Policy</a></color>.
|
||
LoginUserAgreeToggleSdk I have read and agree
|
||
LoginUserAgreeItem <color=#34AFF8><a href=|{0}|>{1}</a></color>
|
||
LoginUserAgreeItemAnd ,
|
||
Agreement Protocol
|
||
SpecialCollectionLevel Level {0}
|
||
GuildBossCountFull Challenge attempts used up
|
||
GuildBossLayoutRankLevelError Only {0} and {1} can use battle schemes
|
||
GuildBossLayoutError You must set the clear sequence for all levels before publishing
|
||
GuildBossCountDown Reset after {0}
|
||
GuildBossHpNote While you were gone, the Command Bureau dealt {0} DMG to the Siege Target
|
||
GuildBossContribute Guild Contribution +{0}
|
||
GuildBossTipTitle Simulated Siege Accomplished
|
||
GuildBossTipDesc Thanks to your Command Bureau's efforts, the target of the Simulated Siege has been destroyed. You can claim your rewards on the Simulated Siege screen.
|
||
GuildBossRankNone No. Unranked
|
||
GuildBossRankRewardTitle Stamp Pack Reward
|
||
GuildBossRankRewardDesc You can claim a stamp pack reward based on the rank range your guild belongs to.
|
||
GuildBossTopPlayerScoreName Pt:{0}
|
||
GuildBossBuffActive The stage you wish to challenge has already been triggered for the maximum amount of times. It is advised that you challenge another stage. Continue anyway?
|
||
GuildBossHpRewardName Can be claimed once the Siege Target's HP is reduced to <color=#3cd3ff>{0}%</color>.
|
||
GuildBossSkillProgress Triggered: {0}/{1}
|
||
GuildBossStyleSelect Select School
|
||
GuildBossStyleSkillLock Unlocks at Command Bureau Lv.{0}
|
||
GuildBossStyleChangeTime Switch in {0}
|
||
GuildBossStyleSelected Selected
|
||
ShopItemPaidGemNotEnough Insufficient Black Cards
|
||
ShopItemHongKaNotEnough Insufficient Rainbow Cards
|
||
WeaponFashionGetTitleInfo Duplicate Weapon Coating Tips
|
||
WeaponFashionForeverGetAlreadyHaveForever The option includes permanent Weapon Coatings you already own. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color>. Proceed?
|
||
WeaponFashionLimitGetAlreadyHaveForever 所持済の武器塗装が選択されています。獲得後に<color=#0E70BD>獲得した武器塗装の期間</color>に対応する<color=#0E70BD>武器塗装設計図</color>に変換されます。続行しますか
|
||
WeaponFashionForeverGetAlreadyHaveLimit The option includes used Weapon Coatings. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color> based on their <color=#0E70BD>remaining time</color>. Proceed?
|
||
WeaponFashionLimitGetAlreadyHaveLimit [{0}]'s usage time increased by {1}
|
||
ArenaRankPlayerPointTimeDesc Last Challenge Time: {0}
|
||
NotHaveCollection No Collectibles
|
||
NotHaveMedal No Medals
|
||
NotOpenCollection Feature is not available yet
|
||
TeamCharacterTypeNormalLimitText Guidance: Only Omniframes can be deployed
|
||
TeamCharacterTypeIsomerLimitText Memory Connection: Only Uniframes can be deployed
|
||
TeamCharacterTypeDebuffLv1LimitTextNoColor Collab Hack: Uniframes' ATK decreases by 30%.
|
||
TeamCharacterTypeDebuffLv2LimitTextNoColor Chaotic Tactics: Uniframes' ATK decreases by 60%.
|
||
TeamCharacterTypeDebuffLv1LimitTextWithColor Collab Hack: <color=#D3242C>Uniframes'</color> ATK decreases by 30%
|
||
TeamCharacterTypeDebuffLv2LimitTextWithColor Chaotic Tactics: <color=#D3242C>Uniframes'</color> ATK decreases by 60%
|
||
TeamCharacterTypeIsomerDebuffLimitDefaultText Regular Zone: Omniframes recommended
|
||
TeamCharacterTypeNormalDebuffLimitDefaultText Special Dispatch Zone: Uniframes recommended
|
||
TeamRequireCharacterNormalText Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed
|
||
TeamRequireCharacterIsomerText Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed
|
||
TeamRequireCharacterIsomerDebuffDefaultText Regular Zone: <color=#0D70BC>Omniframes</color> recommended
|
||
TeamRequireCharacterNormalDebuffDefaultText Special Dispatch Zone: <color=#D3242C>Uniframes</color> recommended
|
||
TeamSelectCharacterTypeLimitTipNormal Only Omniframes can be deployed
|
||
TeamSelectCharacterTypeLimitTipIsomer Only Uniframes can be deployed
|
||
TeamSelectCharacterTypeLimitTipIsomerDebuff The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
|
||
TeamSelectCharacterTypeLimitTipNormalDebuff The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
|
||
TeamPrefabCharacterTypeLimitTipIsomerDebuff The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
|
||
TeamPrefabCharacterTypeLimitTipNormalDebuff The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
|
||
TeamPrefabDefaultName Team {0}
|
||
TeamPrefabWithoutName Enter a preset team name
|
||
TeamPrefabRenameSuc Preset team name created
|
||
SwapCharacterTypeIsNotMatch Member type does not match the dungeon type. Cannot swap.
|
||
SwapCharacterTypeIsDiffirent You cannot have both Omniframes and Uniframes on the team. Replace and other team members will be directly cleared. Confirm?
|
||
CharacterTypeLimitNameNormal Battlefield Command
|
||
CharacterTypeLimitNameIsomer M.I.N.D. Connection
|
||
CharacterTypeLimitNameIsomerDebuff Low Viral Intensity Region
|
||
CharacterTypeLimitNameNormalDebuff Dead Zone
|
||
ChapterCharacterTypeLimitNormal Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed to this area
|
||
ChapterCharacterTypeLimitIsomer Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed to this area
|
||
ChapterCharacterTypeLimitIsomerDebuff Regular Zone: <color=#D3242C>Uniframes'</color> ATK decreases by 9%
|
||
ChapterCharacterTypeLimitNormalDebuff Special Dispatch Zone: <color=#0D70BC>Omniframes'</color> ATK decreases by 9%
|
||
TeamCharacterTypeNotSame You cannot have both Omniframes and Uniframes on the team. Deploying the character will clear other team members. Confirm?
|
||
WorldBossAttributeAreaSchedule Clearance Progress
|
||
WorldBossBossAreaSchedule Remaining HP
|
||
WorldBossActionPoint Tranquilizer:
|
||
WorldBossLevelDamege Damage dealt to Amberia: {0}
|
||
WorldBossLevelAdvise Recommended BP: {0}
|
||
ActivityExpeditionNotOpen Event is not available yet
|
||
ActivityFubenBossSingleNotOpen Event is not available yet
|
||
ActivityWorldBossNotOpen Event is not available yet
|
||
ActivityPuzzleNoItem You do not own this puzzle piece
|
||
DormShareCountNotEnough Insufficient attempts left
|
||
DormShareWaitTime You can share again after {0}s
|
||
ActivityShopNotOpen Event is not available yet
|
||
ActivityShopOver Event is over
|
||
ActivityExpeditionOver Event time: 2022/8/2 07:00 - 2022/8/15 06:59 (UTC)
|
||
ActivityWorldBossOver Event is over
|
||
WorldBossBuffGeted (Unlocked)
|
||
WorldBossRobotGeted (Unlocked)
|
||
WorldBossBuffLevelLow (Overwritten)
|
||
NewRoomSingleTeamBuffDes Inver-Sync ({0}/{1})
|
||
ExpeditionHaveCommented You have already sent a message to this member
|
||
ExpeditionNeedRecruitMember Please recruit members first
|
||
ExpeditionRecruitTimes Refresh Attempt ×{0}
|
||
ExpeditionEntryBannerProcessStr Stage Progress: {0}
|
||
ExpeditionOnClose Event ended
|
||
ExpeditionCoinNotEnoughBuyDraw <color=red> {0}</color>
|
||
ExpeditionActiveComboStr <color=#0E70BD>{0}</color>
|
||
ExpeditionRoleListRoleButtonText Details
|
||
ExpeditionDoLikeOverTime Daily Like limit reached
|
||
ExpeditionActivityEnd Event is over
|
||
ExpeditionRecruitTimeCountDown Refresh attempts afterward <color=#0E70BD>+1</color>
|
||
ExpeditionNoRecruitTime No refresh attempts
|
||
ExpeditionCharaRecruited This character has already been recruited
|
||
ExpeditionHaveDoLike Already liked this comment
|
||
ExpeditionMaxRank MAX
|
||
ExpeditionActivityNotStart Outside the event period
|
||
ExpeditionNoContentComment Cannot be empty
|
||
ExpeditionIsPicked Recruitment limit per round exceeded
|
||
ExpeditionFullMember Recruitment slots are full. Unable to recruit more members.
|
||
ExpeditionFireConfirmTitle Warning
|
||
ExpeditionFireConfirmContent Dismiss the member?\nThis will <color=#ff3f3f>remove and reset</color> the member\nand <color=#ff3f3f>not refund Recruitment Attempts</color>.
|
||
ExpeditionDefaultTeamConfirmTitle Warning
|
||
ExpeditionDefaultTeamConfirmContent <size=36>Replace\n<color=#ff3f3f>{0} and {1}</color>\nwith \n<color=#0E70BD>{2} and {3}</color>?\nThe core members will be <color=#ff3f3f>dismissed and reset (without refunding Recruitment Attempts)</color>.\n<color=#0E70BD>Trained new members will inherit the trained members' Stars.</color></size>
|
||
ExpeditionComboTipsPhaseTitle Phase - {0}
|
||
ExpeditionDrawPRRecruitTimes Refresh Attempts
|
||
ExpeditionNoPassStage N/A
|
||
ExpeditionNoRanking N/A
|
||
ExpeditionPBTitle {0}★ Members
|
||
ExpeditionDrawPRTitle Recruitment Level: {0}
|
||
ExpeditionDrawPRPercent {0}%
|
||
ExpeditionResetCountDown <size=32><color=#000000>Remaining Event Time:</color></size> {0}
|
||
ExpeditionRankingWaveStr INF-{0}
|
||
ExpeditionWarningControlName Recommended Rank:
|
||
ExpeditionWarningCurNumText Average Stars of Current Members: {0}★
|
||
ExpeditionInfiDetail Waves Cleared: {0}
|
||
ExpeditionRecruitLevelUp Recruitment Level Upgrade
|
||
ExpeditionNightmareOpen Nightmare Difficulty Available
|
||
ExpeditionRecruitLevel Lv{0}
|
||
ExpeditionTierLock Clear the prerequisite stage first
|
||
ExpeditionCantReset Reset requirement not met
|
||
ExpeditionNormalNameFontColor {0}
|
||
ExpeditionNormalTierFontColor {0}
|
||
ExpeditionNightmareFontColor <color=#943429>{0}</color>
|
||
ExpeditionResetTips By resetting Progress, current floor Stage Progress will be reset, the record of cleared floors will be saved. A new team can be set after reset, and member recruitment level and recruitment chances will be reset as well. (Recruited {0} times)
|
||
ExpeditionMemberLock This member has been locked. Reset corresponding stage to use.
|
||
ExpeditionMaxLevel Max Stars reached for this member
|
||
ExpeditionDefaultTeamTips Core members have exclusive skills, <color=#0E70BD>which can be activated by deploying at least 1 member. Exclusive skills cannot be active at the same time. (Tap the icon to view details.)</color>\n Preset team can be switched at any time after being unlocked. <color=#ff3f3f>This will dismiss the current core members</color>, and <color=#0E70BD>the new members will inherit the trained members' Stars</color>.
|
||
ExpeditionDefaultTeamIsUnlock Rest Point {0} reached
|
||
ExpeditionStageNotOpenTip Please wait for the countdown to be over to start the stage
|
||
PlayerInfoCharacterEmpty No members displayed
|
||
PlayerInfoWithoutPermission Access limited by commandant
|
||
WorldBossBossChallengeText Attempts
|
||
WorldBossKilled Killed
|
||
WorldBossStageLockText Dreaming node {0} is not cleared yet
|
||
WorldBossAttributeChallengeText Area Challenge Attempts:
|
||
WorldBossExploreScheduleText Clearance Progress
|
||
WorldBossMoney Dream Shard
|
||
WorldBossReportName [Notice from Celica]
|
||
WorldBossNoPower Insufficient Tranquilizers. Cannot clear the dreaming node.
|
||
WorldBossNoChallengeCount Insufficient attempts
|
||
WorldBossNotInActivityTime Outside the event period
|
||
WorldBossQuestResetTime Remaining Reset Time:
|
||
WorldBossFashionRule 1. In the Elegy Of Nightmare event, whenever Amberia's HP (which is shared across the server) has dropped to a certain point, a new discount for "Chrome FX Coating - Golden Days" will be unlocked. (The Coating Pack will be sold at a 30% discount (168 Rainbow Cards) when it comes out, and the new discounts will be applied on top of this!)\n\n2. If Amberia is not defeated when the Elegy of Nightmare event ends, "Chrome FX Coating - Golden Days" will be released after the event. Its discount will be determined by Amberia's remaining HP.\n\n3. If Amberia is defeated during the event, "Chrome FX Coating - Golden Days" will be released immediately and offer an up to 60% discount to all players! (A 60% discount followed by a 30% discount, which means you can purchase it with only 68 Rainbow Cards!)
|
||
WorldBossBossAreaUnLockHint Not available yet (Unlocked after clearing <color=#FEE82A>{0}/{1}</color> dreaming nodes)
|
||
WorldBossFinishStageFightHint This dreaming node is already cleared. Still proceed to fight?
|
||
WorldBossAttributeStageRewrdHint Clear all locations to claim <color=#FEE82A>{0}/{1}</color>
|
||
WorldBossFashionRuleTitle Coating Event Details
|
||
WorldBossIsNotOpen Outside the event period
|
||
WorldBossFashionHint Coating Event Details
|
||
StartGame Play
|
||
ShortStoryChapterFindNoChapterData Chapter data not found
|
||
ExtraChapterFindNoChapterData Chapter data not found
|
||
ActivityBriefExtraNotInTime The event will start at 10:00 on Feb 4
|
||
ClickClearGameTaskProcess <color=#00ffffff><size=64>{0}</size></color>/{1}
|
||
ClickClearGameOutHint Leaving Tag Time <color=#0E70BDFF>will not save progress</color>. Continue?
|
||
ClickClearGameRewardProcess {0}<size=30>/{1}</size>
|
||
ClickClearGameTouchWrongHeadTip Tapping the wrong Construct will deduct time.
|
||
ClickClearGameUnlock1 Unlocks after clearing "East General's Find and Tag" challenge
|
||
ClickClearGameUnlock2 Unlocks after clearing "South General's Find and Tag" challenge
|
||
ClickClearGameUnlock3 Unlocks after clearing "West General's Find and Tag" challenge
|
||
ClickClearGameOver Event is over
|
||
PurchaseFashionRepeatTipsTitle Duplicate Coating Tips
|
||
PurchaseFashionRepeatTipsContent The pack you selected contains one or more Coatings that you already own. If you continue to purchase, these Coatings will be converted into Coating Blueprints instead. Continue anyway?
|
||
BatteryOverSelectItemNum Max Serum quantity exceeded
|
||
ArenaAutoFightSuccess Auto Clear completed
|
||
ArenaCannotAutoFight Auto Clear is unlocked after you score full points in this area
|
||
ArenaMarkAlreadyMax You have already scored full points in this area
|
||
PlayerLevelShort Lv
|
||
PlayerLevel Commandant Level
|
||
HonorLevelShort Rank
|
||
HonorLevel Honor Rank
|
||
Promote Up
|
||
PurchaseLBHaveFashionCantBuy *You already own this permanent Coating.
|
||
PurchaseLBHaveFashion *You already own one or more rewards in the pack permanently
|
||
PurchaseLBDontNeed No need
|
||
PurchaseRewardAllHaveErrorTips You already own all the content of this pack and do not need to purchase again
|
||
RogueLikeReFreshBlood Use {0} Support Points to restore member HP back to {1}%?
|
||
RogueLikeNotActionPoint You don't have enough Action Points. Please wait until tomorrow.
|
||
WeaponFashionNotOwnTipMsg Time-limited Weapon Coating [{0}] has expired
|
||
WeaponFashionConverseTitle Duplicate Weapon Coating Conversion Reminder
|
||
OwnLimitBuyForeverWeaponFashionConverseText This Weapon Coating has {0} remaining. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
|
||
OwnLimitBuyForeverWeaponFashionGiftConverseText This item contains Weapon Coating you already own ({0} remaining). After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
|
||
OwnForeverBuyLimitWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
|
||
RogueLikeTrialPoint Trial Points: {0}
|
||
RpgTowerMemberIsLevelMax Character is at max Star
|
||
RpgTowerFinished The event has ended
|
||
RpgTowerStarDescription {0}★
|
||
RpgTowerLevelUpCostStr <color=#0e70bd>{0}</color> /{1}
|
||
RpgTowerLevelUpCostNotEnoughStr <color=#ff3f3f>{0}</color> /{1}
|
||
RpgTowerSkillUpDescription All Skill Level {0}
|
||
RpgTowerTalentPiecesDes Specialty Points: {0}
|
||
RpgTowerCharaTalentIsAlreadyUnlock Specialty already activated
|
||
RpgTowerEnd The event has ended
|
||
RpgTowerNotStart Event is not available yet
|
||
RpgTowerChallengeTimeNotEnough Today's challenge attempts have been used up
|
||
RpgTowerChallengeCountStr {0}/{1}
|
||
RpgTowerRemainTime Remaining time: {0}
|
||
RpgTowerNoUpgradeCondition No Star Up requirement
|
||
RpgTowerChapterProgressStr Progress: {0}/{1}
|
||
RpgTowerTalentPointsNotEnough Insufficient Specialty Points
|
||
RpgTowerResetTalentConfirmTitle Reset the Talents on the interface
|
||
RpgTowerResetTalentConfirmContent After reset, the character's Specialty interface will be restored to default (all Specialty Points used will be refunded). Reset?
|
||
RpgTowerStageNotOpen Please clear the previous stage first
|
||
RpgTowerMemberNoReachLevelUpCondition Character Star Up requirement not met
|
||
RpgTowerMemberLevelUpItemNotEnough Insufficient Promotion Certificates
|
||
RpgTowerReachCondition Available for Star Up
|
||
RpgTowerTalentCannotUnlock Activate any one of the Talents in the previous layer first
|
||
RpgTowerNoNeedReset 1★ character cannot be reset
|
||
RpgTowerCantGetSupply You have already claimed today's supply. Come back tomorrow after 5:00!
|
||
RpgTowerMaxLevel At max
|
||
RpgTowerStageDetialRecommendLevelTips Recommended for team Lv. {0} and above
|
||
RpgTowerTalentLevelNotEnough Unlocked at team Lv. {0}
|
||
RpgTowerTeamLevelNotEnoughTitle Insufficient team level
|
||
RpgTowerTeamLevelNotEnoughContent Low team level. The challenge may be extremely hard. Start the challenge anyway? (Tips: You can claim Team EXP from the Daily Reward to enhance your team.)
|
||
RpgTowerWarningControlName Recommended Level:
|
||
RpgTowerCurNumText (Current team Lv. {0})
|
||
RpgTowerNeedTeamLevel <color=#FFFFFF>Reach team</color> <color=#fff21f><size=32>Lv.{0}</size></color> <color=#FFFFFF>to unlock</color>
|
||
RpgTowerUnlockTalent Activate
|
||
RpgTowerTalentLock Locked
|
||
RpgTowerTalentActive Activated
|
||
RpgTowerCharacterNotExist Character to reset talent does not exist
|
||
RpgTowerTalentCannotActive Please reset the Talents of the next layer/all Talents/switch frame Specialty first
|
||
RpgTowerStageScoreStr Points: {0}W
|
||
RpgTowerStageScoreBiggerThenBillion Points: {0} Hundred Million {1}W
|
||
RpgTowerResetOneTalentConfirmTitle Reset Individual Talent
|
||
RpgTowerResetOneTalentConfirmContent Specialty Points of the Talent will be refunded after the reset. Confirm?
|
||
RpgTowerPreLayerNotActive Activate any one of the Talents in the previous layer to activate this Talent.
|
||
RpgTowerTalentAlreadySet In Use
|
||
RpgTowerTalentSet Switch Frame Specialty
|
||
RpgTowerTalentTypeNotActive <color=#0E70BD>Switch frame Specialty</color> to activate the Talent.
|
||
RpgTowerChangeTalentTypeTips Switch Specialty from <color=#0E70BD>{0}</color> to <color=#0E70BD>{1}</color>? After doing this, you'll start to use the Talents under the <color=#0E70BD>{2}</color> Specialty.
|
||
RpgTowerSetTalentTypeTitle Switch Frame Specialty Path
|
||
RpgTowerStageDifficultTitle1 EASY
|
||
RpgTowerStageDifficultTitle2 NORMAL
|
||
RpgTowerStageDifficultTitle3 HARD
|
||
RpgTowerStageLock Please Clear First: {0} - {1}
|
||
RpgTowerSingleBattle Solo Battle
|
||
RpgTowerRotateBattle Rotation Battle
|
||
RpgTowerTalentCompatibilityTips Please <color=#0E70BD>Switch frame Specialty</color> first
|
||
PhotoModeNoFashion You do not own this Coating
|
||
PhotoModeSaveSuccess Photo saved
|
||
PhotoModeShareSuccess Sharing successful
|
||
PhotoModeShareCancel Sharing canceled
|
||
PhotoModeShareFailed Sharing failed. Please check if this app is installed.
|
||
PhotoModeChangeFailedNotHasBackground Sync failed. You do not own the scene
|
||
PhotoModeChangeFailedNotHasCharacter Sync failed. You do not own the character
|
||
PhotoModeChangeFailedNotHasFashion Sync failed. You do not own the coating
|
||
PhotoModeChangeSuccess Synced to Main Screen
|
||
PhotoModeNotChooseText Not selected
|
||
PhotoModePartnerLocked The CUB is locked
|
||
PhotoModeLogoInfoMutex You can't put the Logo and the card in the same corner!
|
||
PhotoModeCannotSyncTips The current information is consistent with the main interface information!
|
||
PhotoAlignmentLT Top Left Corner
|
||
PhotoAlignmentRT Top Right Corner
|
||
PhotoAlignmentLB Bottom Left Corner
|
||
PhotoAlignmentRB Bottom Right Corner
|
||
PhotoAlignmentDisable Hide
|
||
DragPuzzleActivityNotOpen Event not yet available
|
||
DragPuzzleActivityEnd Event is over
|
||
DragPuzzleActivityPuzzleNotOpen This puzzle is locked. Please complete the previous puzzles first.
|
||
DragPuzzleActivityPuzzleProgress {0}/{1}
|
||
DragPuzzleActivityAllPieceTaked All required puzzle shards have been exchanged
|
||
DragPuzzleActivityItemNotEnough Insufficient items to exchange for the shards
|
||
DragPuzzleActivityTheBlockHasPiece There is already a shard
|
||
DragPuzzleActivityTheBlockHasCorrectPiece There is already a correct shard
|
||
DragPuzzleActivityCanTakeReward Reward requirements are not met
|
||
DragPuzzleActivityExchangePieceError Puzzle piece exchange error
|
||
DragPuzzleActivityDercyptionTips Tip: [{0}]
|
||
DragPuzzleActivityDercyptionErrorPassword Incorrect password. Take a good look at the puzzle!
|
||
DragPuzzleActivityTryDercyption All clues have been collected. Try deciphering the password now
|
||
DragPuzzleActivityDercyptionNeedComplete You must complete the clue puzzle to solve it
|
||
MaintainerActionWinCount Battle Mission
|
||
MaintainerActionBoxCount Supply Crate
|
||
MaintainerActionDayPower Daily Action Points
|
||
OwnForeverBuyForeverWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, this Weapon Coating will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
|
||
MaintainerActionEventWeekUpdate Event updated
|
||
MaintainerActionEventDayUpdate Action Points have been reset
|
||
MaintainerActionEventOver Bounty Mission is now replaced by Operation Guardians
|
||
MaintainerActionPowerOver Daily action limit reached
|
||
MaintainerActionFightReward Battle Miss: Win to earn
|
||
MaintainerActionBoxReward Supply Crate: Earn supplies
|
||
UnUsedCouponDiscount Not selected
|
||
DiscountCouponRemain (Remaining: {0})
|
||
NormalDiscountIsBetter You cannot use this as this pack currently has a greater discount.
|
||
CouponCountInsufficient Insufficient discount coupons ({0} needed)
|
||
CouponEndTime (Ends in {0})
|
||
MaintainerActionNotStart Starting Time: {0}
|
||
MaintainerActionLeftTime Time until reset: {0}
|
||
MaintainerActionProgress Progress: {0}/{1}
|
||
MaintainerActionWinFightText Battle Victory: {0}/{1}
|
||
MaintainerActionWinBoxText Supply Crate: {0}/{1}
|
||
MaintainerActionFightCompleteText Weekly battle mission completed
|
||
CaptainSkillLock (Leader Skill locked)
|
||
MaintainerActionFightHint You have unused Supply Crates. Would you like to start the last battle anyway?
|
||
WeaponFashionLimitGetInBag [{0}]'s usage time increased by {1}
|
||
MainLineMission Main Mission
|
||
SubLineMission Side Mission
|
||
TRPGDefaultMainLineTargetDesc Main Story completed. More secrets are yet to be unearthed.
|
||
TRPGDefaultTargetDesc The mighty Connector, all the secrets have vanished.
|
||
TRPGEnduranceDesc While exploring the main story of Fake Ascension, stamina will be consumed to clear certain [Calculation] events.\nEven if the Connector's Combat Squad abilities meet the [Calculation] requirement, the calculation cannot be completed without stamina.\nStamina is restored daily at 07:00 UTC, at a rate of five points each day.\nOnce the maximum limit is reached, stamina is no longer restored.
|
||
TRPGEnduranceTitle Stamina Details
|
||
ShopTitle Shop
|
||
TRPGShopTipsAlready (Owned: {0})
|
||
TRPGShopItemOversell Today's items are sold out. Please come back when items are refreshed at 07:00 UTC tomorrow.
|
||
TRPGMemoryChip Memory Shards: {0}/{1}
|
||
TRPGMemoryNotPlayTipsDesc Collect all shards to play hidden stories
|
||
TRPGUseNum Amount: {0}
|
||
TRPGHaveDesc Owned: {0}
|
||
TRPGMainAreaCanOpenTime Logic Circuit Set-up Wait: {0}
|
||
TRPGBossOpenTime Arrival of Destruction: {0}
|
||
TRPGMazeCardUnReach Cannot tap maze card
|
||
TRPGRoleUnlockTip You do not own this Connector. Unable to review
|
||
TRPGRoleTalentResetCostLack Insufficient items. Unable to reset Talent
|
||
TRPGRoleTalentResetNotTalentActive No activated Talent. Unable to reset
|
||
TRPGRoleTalentNeedPreTalentActive Prerequisite Talent has not been activated
|
||
TRPGRoleTalentActiveCostLack Insufficient Talent Points. Unable to activate Talent
|
||
TRPGExploreTalentResetTipsTitle Reset Talent?
|
||
TRPGExploreTalentResetTipsContent {1} {0} will be consumed to reset the Connector's Talent. Continue?
|
||
TRPGItemCount (Owned: {0})
|
||
TRPGItemCommited Handed {0} over to the Headquarters
|
||
MentorSystemPreStudentHint Feature is not available yet. Guide level {0} unmet
|
||
MentorSystemPreMentorHint Feature is not available yet. Guide level {0} unmet
|
||
MentorSystemNoStudentHint No students yet
|
||
MentorSystemNoMentorHint No Military Instructor yet
|
||
TRPGMazeCardRecord {0}: {1}/{2}
|
||
TRPGMazeMapBtnName Area {0}
|
||
TRPGExploreExp EXP:{0}/{1}
|
||
TRPGExploreEndurance AP:{0}/{1}
|
||
TRPGExploreEnduranceValue {0}/{1}
|
||
TRPGExploreExmaineTotalRound Round x {0}
|
||
TRPGExploreExmaineUseItemReqValue Calculated
|
||
TRPGExploreExmaineUseItemReqValueDeny Missing
|
||
TRPGExploreExmaineUseItem Use Items
|
||
TRPGExploreExmaineLackEndurance Insufficient Stamina to calculate. Stamina will restore at 07:00 UTC tomorrow.
|
||
TRPGExploreExmaineCostItemTips Confirm spending {0} to calculate?
|
||
TRPGExploreExamineCostEnduranceTips (Successful calculation will deduct {0} Stamina. If you fail, Stamina will be not deducted but other events will be triggered.)
|
||
TRPGExploreExmaineBackTipsTitle Exit the calculation?
|
||
TRPGExploreExmaineBackTipsContent Tapping Exit will end the calculation with the current results
|
||
TRPGExploreExmaineResetLackItem Insufficient items to reset Calculation. Unable to reset
|
||
TRPGExploreExmaineResetDoNotNeed This Connector has not cast yet. Unable to reset
|
||
TRPGExploreExmaineCantEnterNextRound Certain Connectors have not cast yet. Unable to calculate the next round
|
||
TRPGExploreExmaineRoleAlreadyRolled This Connector has already cast
|
||
TRPGExploreExmaineResetTipsTitle Confirm calculating again?
|
||
TRPGExploreExmaineResetTipsContent Consume {1} {0} to calculate again?\nOwned: {2} {0}.
|
||
EquipResonanceIsExist Grid {0} resonated
|
||
EquipResonanceSelectEquipTips Select a piece of equipment to consume
|
||
EquipResonanceSelectItemTips Select an item to consume
|
||
EquipResonanceSelectTips Please select a Resonance Skill first
|
||
EquipResonanceChangeSuccess Resonance Skill swapped
|
||
EquipResonanceSelect Choose Skill
|
||
EquipResonanceChange Swap Skill
|
||
TRPGNotOpenTruthRoad No Story to replay
|
||
EquipResonancePreview Skill Preview
|
||
EquipResonanceNoEnough Insufficient items
|
||
TRPGBossCloseTime Mission Time Left: {0}
|
||
ChatMentorMsg Guide Channel
|
||
MentorShipApplyedText Request Sent
|
||
MentorShipNotApplyedText Send request
|
||
MentorStudentFullText The student list is full
|
||
MentorTeacherFullText You already have a Military Instructor
|
||
MentorPlayerSearchText Enter Commandant ID to search
|
||
MentorStudentCountText {0} more student(s) can be recruited
|
||
MentorRecommendStudentText Recommended Student
|
||
MentorRecommendTeacherText Recommended Military Instructor
|
||
MentorLabelMaxText Selection limit reached
|
||
MentorManifestoMaxText Tap to edit. Less than {0} characters
|
||
MentorPlayerIdErrorText Commandant ID format error
|
||
MentorFinishManifestoText Announcement sent
|
||
NieREnd Outside the event period
|
||
NieRNotStart Event is not available yet
|
||
NieRChapterProgressStr Main Stages: {0}/{1}
|
||
NieRChapterPartStr PART.{0}
|
||
NieRChapterPercentStr {0}%
|
||
NieRChapterPhaseStr Phase {0}
|
||
NieStageTitleStr STORY_{0}
|
||
ContributeScoreDesc Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be rest to 0 in such case).\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad.
|
||
ContributeScoreNumberDesc Gain {0} points to offset demotion penalty
|
||
ActivityNierShopLock Locked
|
||
ActivityNierShopLeftTime (Shop Remaining: {0})
|
||
Monday Monday
|
||
Tuesday Tuesday
|
||
Wednesday Wednesday
|
||
Thursday Thursday
|
||
Friday Friday
|
||
Saturday Saturday
|
||
Sunday Sunday
|
||
TRPGAlreadyobtainedCount <size=32><color=#0f70bc>{0}</color></size>/{1}
|
||
FuBenExperimentProgress {0}/{1}
|
||
FuBenExperimentRewardIsTaked Reward has been claimed
|
||
FuBenExperimentTakeRewardFaild Failed to claim reward
|
||
FuBenExperimentSkinTag New Coating
|
||
NieRMaxSingleScore Max {0} points
|
||
NieRMaxSingleNoScore No max score
|
||
NieRMaxAllScore {0}<size=40>MAX</size>
|
||
NieRMaxAllHistoryScore {0}<size=30>MAX</size>
|
||
EquipResonanceSelectItemTitle {0}★ Memory Resonance Material
|
||
EquipResonanceSelectFree Weapon resonated. No materials are needed to swap skills
|
||
TRPGSwitchTargetComplete Start tracking current missions
|
||
NieRPODSkillLevel Lv. {0}
|
||
NieRPODSkillUpLevelNeed Costs {0}:
|
||
NieRRepeatTickNotEnough Insufficient amount
|
||
NieRPODSkillUpLevelSuccess Upgraded
|
||
NieRChapterLock Chapter not unlocked
|
||
NieRChapterOtherRate Progress
|
||
ActivityConsumeRewardTime {0} -- {1}
|
||
ActivityConsumeRewardDialogTipTitle Total Spending Event
|
||
ActivityConsumeRewardDialogTipContent New Total Spending reward activated. Go to the event screen to claim.
|
||
MentorTeacherPhasesRewardText Guide Progress
|
||
MentorTeacherTaskHintText This student has not completed challenge or graduated
|
||
MentorStudentGraduateLevelText Reach Commandant Level {0}
|
||
MentorStudentCandApplyOfGraduationedText Collaboration terminated
|
||
MentorStudentGraduateTipTittle Congratulations on completing all the drills and earning the graduation reward
|
||
MentorStudentGraduateTipInfo - Graduation -
|
||
NieRActivityLeftTime {0} left
|
||
NieRChapterBossRate Decipher Progress
|
||
NieRActivityChapterLock Activates in {0}
|
||
FirstRewardTitle 1st Clear Reward
|
||
DropRewardTitle Drop Reward
|
||
NieRStageUnLockByPer Unlocks after clearing {0}
|
||
TRPGUseItemComplete Successfully used
|
||
SpecialPointRewardIsGet Reward Claimed
|
||
NierAbilityLock Unactivated
|
||
NierAbilityUnLock Activated
|
||
AwarenessUnAwake [Not Activated]
|
||
AwarenessAwake [Hypertune]
|
||
NieRActivityChapterEnd Current area has ended
|
||
AwarenessGroup Memory Set
|
||
AwarenessGroupWithName {0} Memory Set
|
||
TRPGAreaAleardyOpen [{0}] is activated and can be explored
|
||
TRPGItemMaxNumCantBuy Item limit reached. Unable to purchase
|
||
MentorStudentDoGraduateHint Qualification assessment available. Are you sure you want to graduate early?
|
||
MentorTeacherChangeTaskHint Students can select 3 missions daily, which can be swapped by the Military Instructor
|
||
MentorTeacherDayCanChangeTask Number of missions can be changed today
|
||
MentorTeacherGiveItemHint Instructors obtain gifts (5★ Memory Shard x300) according to Weekly Activity that can be sent to students
|
||
MentorStudentWeekCanGetTask Missions available this week
|
||
MentorStudentDayCanGetTask Missions available today
|
||
MentorStudentFinishTaskNoRewardHint Instructor hasn't gifted any Memory Shards yet
|
||
MentorStudentFinishTaskHasRewardHint Gifted by Military Instructor {0}
|
||
MentorCanNotUseChatText Guide Channel not yet available
|
||
MentorTeacherPhasesTaskText Guide Mission Progress
|
||
MentorTeacherEstablishText Military Instructor's Announcement
|
||
MentorStudentEstablishText Student Announcement
|
||
MentorTeacherChangeTaskText Swap Mission
|
||
MentorStudentSelectTaskText Claim Mission
|
||
TRPGShopTipItemMaxNumCantBuy The amount of purchased items has exceeded the allowed carrying limit.
|
||
TRPGTalent {0}/{1}
|
||
TRPGTruthRoadAreaNotOpen The area's Story Replay is not available. Please complete the previous area's Main Story first.
|
||
TRPGWorldBossOver The event is over!
|
||
TRPGGetRewardMaxTips Item limit reached. Extra items destroyed automatically.
|
||
TRPGExploreEnduranceForActivity (AP:{0}/{1})
|
||
TRPGYingdiDesc Each Connector owns 3 abilities: Combat, Perception, Arithmetic.\nIn the event of an [Calculation event], the Connector's abilities will be verified for eligibility.\nYou can boost the Connector's abilities by using items or Talent.\nWhile exploring, the Connector might be injured or inflicted with ability-decreasing debuffs due to perilous incidents.
|
||
CollectionWallNoneShow No collection walls displayed
|
||
CollectionWallUndo Reset changes?
|
||
CollectionWallPlaceNotCorrect Please place the collectible first
|
||
CollectionWallEmpty This player has not displayed collection wall
|
||
MentorSelectStudentGiveText Select
|
||
MentorChangeStudentGiveText Swap
|
||
MentorUnSelectStudentGiveText Remove
|
||
MentorGiftIsSelectedText Picked
|
||
MentorPlayerStateNoneText Instructor
|
||
MentorPlayerStateStudyText Studying
|
||
MentorPlayerStateGraduateText Graduated
|
||
MentorEmptyManifestoHint Announcement cannot be empty
|
||
MentorCantChangeTaskHint You have used up daily swap attempts
|
||
MentorTeacherGiftEmpeyHint Must contain at least one Memory
|
||
MentorShipComplete Collaboration established
|
||
MentorShipDisconnectHint Collaboration terminated
|
||
MentorShipBuildSendHint Collaboration request sent
|
||
MentorDoMentorShipDisconnectHint The other party has been online within 3 days, and the collaboration cannot be established within 12 hours after you terminate the collaboration. Are you sure to continue?
|
||
MentorDoCancelDeclarationHint There are unsubmitted changes. Discard changes?
|
||
TRPGShopItemForeverOversell This unique item has been sold out
|
||
TRPGYingdiDescTitle Connector Ability Info
|
||
TRPGMazeLeaveTipTitle Leave the area?
|
||
TRPGMazeLeaveTipContent After leaving the current area,\nyou will start from Lv. 1 area upon re-entering.
|
||
TRPGMazeTipCurrentPos Entering {1}
|
||
TRPGMazeGiveUpFightTipTitle Re-confirm Quitting Battle
|
||
TRPGMazeGiveUpFightTipContent Are you sure you want to quit battle?\nAfter quitting, you can still move forward. <color=#ff3f3f>But you will lose 20 [Battle Support Points].</color>
|
||
MentorRecommendStudentEmptyHint No more students for now
|
||
MentorRecommendTeacherEmptyHint No more Military Instructors for now
|
||
TPRGWorldBossNotInActivityTime Outside the event period
|
||
PokemonUpgradeItemNotEnough Insufficient items
|
||
PokemonMonsterMaxLevel Mechanoid has reached the max level
|
||
PokemonMonsterAutoLevelUpLackItem Insufficient mechanoid level up material
|
||
PokemonMonsterAutoLevelUpTips Spend {0} x{1}?
|
||
PokemonMonsterEnergyCost Costs {0}
|
||
PokemonMonsterEnergyCostProgress Available: {0}/{1}
|
||
PokemonMonsterRecommendCareer Recommend: {0}
|
||
PokemonMonsterFormationMaxEnergyCost Cost limit reached. Cannot deploy other mechanoids.
|
||
PokemonMonsterFormationTeamFull Team full. Cannot deploy other mechanoids.
|
||
PokemonMonsterFormationTeamWithoutBoss Core team member not deployed. Cannot start the battle.
|
||
PokemonMonsterFormationTeamNotFull Team is not full. Cannot start the battle.
|
||
PokemonMonsterFormationTeamEmpty No mechanoids in the team. Cannot undeploy.
|
||
PokemonMonsterAllCareer All Classes
|
||
PokemonCannotGetTimeSupply Insufficient rewards to claim.
|
||
PokemonJindu Progress: {0}/{1}
|
||
PokemonRemainingTimeLimit Insufficient attempts
|
||
PokemonOver Outside the event period
|
||
PokemonMonsterSwitchSkillUnlock Insufficient Stars to unlock this skill
|
||
PokemonMonsterLevelUpTo Mechanoid has already reached lv.{0}
|
||
PokemonMonsterListEmpty No squad members obtained
|
||
PokemonChapterProgress Progress: {0}/{1}
|
||
PokemonSkipTimesNotEnough Insufficient Trap Dolls
|
||
PokemonSkipSuccessTips Skip the stage by using a Trap Doll
|
||
PokemonResetTipsTitle Level Reset Confirm
|
||
PokemonResetTipsContent Are you sure you want to reset the mechanoid to Lv.1 and return all training resources?
|
||
PokemonSpeedUpTipTitle Tips
|
||
PokemonSpeedUpTipContent 1. Battle actions, sound effects and background music will be played in Acceleration Mode\n2. 2x speed can be turned off in the pause screen
|
||
GuardCampSupportTipsDesc Add Cheering Sticks for [{0}]
|
||
GuardCampUnOpenTitle Team Selection Start Time
|
||
GuardCampSupportOpenTitle Cheering time remaining
|
||
GuardCampSupportCloseTitle Result Announcement:
|
||
GuardCampCloseTitle Ending time
|
||
GuardCampCardPoolCaption The total number of Cheering Sticks in the reward pool equals to the number of Cheering Sticks invested by the participants + the number of Cheering Sticks in the extra reward pools unlocked
|
||
GuardCampCardPoolDrawLotteryCaption ※Winning Team's Black Cards = Cheering Sticks Rewarded for Supporting the Correct Team ×2 + Reward Pool ×0.6 ÷ Team Size\n※Losing Team's Black Cards = Reward Pool ×0.4 ÷ Team Size\n※If the result of (Black Cards ÷ Team Size) is not a whole number, then the final result will be the next lowest whole number higher than the number.\n— For example, if the number you get is 1234.1, then 1235 Black Cards will be rewarded to everyone.
|
||
GuardCampSupportCloseTipDesc Cheering has ended
|
||
GuardCampSelectCampSuccess Team selected
|
||
GuardCampSupportCampSuccess Cheering successful
|
||
GuardCampSupportCampMax Personal Cheer limit reached
|
||
NotPurchaseData No items available for purchase
|
||
GuardCampUnopenTipDesc Cheering event starts at {0}
|
||
GuardCampSelectCampTipDesc Spend <color=#0E70BD>[{1}] ×{0}</color>\nto join [{2}].\nYou cannot change your decision after joining the team.
|
||
GuardCampMaxSupport A maximum of <color=#0E70BD>[{1}] ×{0}</color> can be added during the event
|
||
GuardCampMinSupport A minimum of <color=#0E70BD>[{1}] ×{0}</color> can be added
|
||
GuardCampSupportInsufficientQuantity Insufficient Glowsticks. Please change the amount.
|
||
GuardCampSupportTipsBtnName Cheer
|
||
NieREasterEggAgeStr years old,
|
||
NieREasterEggLeftBtnStr Previous
|
||
NieREasterEggRightBtnStr Next ({0}/{1})
|
||
NieREasterEggOkBtnStr Submit
|
||
NieREasterEggReviveStr [{0}]
|
||
CharacterFilterEmpty No members available
|
||
FestivalActivityNotInActivityTime Outside the event period
|
||
MentorStudentDeleteTaskHint Deleting a mission will not restore your mission claim attempts. Delete anyway?
|
||
ChristmasTreeRemoveOrnamentHint Remove this item?
|
||
ChristmasTreeSubItemInsufficientQuantity Insufficient [{0}]!
|
||
ChristmasTreeSaveAppearanceSuccess Saved!
|
||
ChristmasTreeRestoreHint Discard changes?
|
||
ChristmasTreePartGroupFull No space to add ornaments to the Christmas tree
|
||
ChristmasTreeInPreviewMode You are in preview mode. Please exit first
|
||
ChristmasTreeOrnamentDescHead Stats: {0}Overall Rating: {1}{2}
|
||
ChristmasTreeOrnamentFull All ornaments claimed
|
||
ChristmasTreeOrnamentNotOwn Item not owned
|
||
ChristmasTreeAttrDeltaPlus <color=#25BF6D>+{0}</color>
|
||
ChristmasTreeAttrDeltaMinus <color=#C62310>{0}</color>
|
||
ChristmasTreeSubItemLack <color=#C62310>{0}/{1}</color>
|
||
ChristmasTreeSubItemNoNeeded <color=#7F7F7F>{0}/{1}</color>
|
||
NieREasterEggSaveToServer Sacrifice your data to help another commandant?
|
||
NieREasterEggLabelStr {0} [{1}{2}{3}]
|
||
MaintainerActionBoxGetTitleText Supplies
|
||
MaintainerActionAutoFightGetTitleText Battle Reward
|
||
MaintainerActionBoxGetSubTitleText Weekly Supplies Claim Attempts
|
||
MaintainerActionAutoFightGetSubTitleText Weekly Battle Missions Completed
|
||
NieRBtnTeamNameStr YoRHa Archive
|
||
NieRBtnPODNameStr POD
|
||
NieRBtnRenWuNameStr Abyssal Action
|
||
NieRBtnShopNameStr Secret Exchange
|
||
NieRBtnRepeatNameStr Reverb Archive
|
||
NieRShopNameStr Secret Exchange
|
||
GachaNotEnoughSkipHint Insufficient currency. Jump to the Purchase screen ?
|
||
TRPGLevelUpTips Commandant Exploration Level upgraded to obtain more Talent Points
|
||
MentorMonthlyStudentCountHInt Students recruited this month: {0}
|
||
ChessPursuitStable Practice Phase
|
||
ChessPursuitFight Combat Phase
|
||
ChessPursuitTimeDesc Boost duration: {0}~{1}
|
||
ChessPursuitBuZhenEnter Complete formation
|
||
ChessPursuitReplaceCharacterTip This character is already deployed to another defense
|
||
ChessPursuitBloodCount HP: {0}%
|
||
ChessPursuitBuZhenEnterFailed Each defense must have a character to proceed to the next rank!
|
||
ChessPursuitMaxScore Max: {0}
|
||
ChessPursuitBuZhenEnterTip Complete formation?\n(Formation cannot change during match)
|
||
ChessPursuitKeepCount Duration: {0} round(s)
|
||
ChessPursuitBossHurMax Highest: {0}
|
||
ChessPursuitSaoDangIsFistOpen Suppress?\n(The main target will instantly die. The remaining combat attempts will be calculated based on the target's position and the remaining forces.)
|
||
MentorStudentLevelLimitHInt Level too high. Guide Mission disabled.
|
||
BuyAssetHKNotEnoughTips Insufficient Black Cards. Go to the exchange page to purchase more?
|
||
LottoExtraRewardProcessText Progress
|
||
LottoTimeStr {0}--{1}
|
||
LottoActivityOver Event is over
|
||
ChessPursuitShopBuyTips Use <color=#0E70BDFF>{0}{1}</color> to purchase [{2}]?
|
||
ChessPursuitEveryRoundAddCoinTips Increases by {0} every turn
|
||
ChessPursuitCardMaxCount <color=#0f70bc>{0}</color> /{1}
|
||
ChessPursuitPlayerRankHistory Highest Rank: {0}
|
||
ChessPursuitMapGridNumText #{0} Defense
|
||
ChessPursuitMaxDamageHistory Highest DMG: {0}
|
||
ChessPursuitShopBuyCompleteTips Purchased
|
||
ChessPursuitFinishDesc Current game mode changed
|
||
ChessPursuitDrillItemCoinDesc Initial Combat Phase increase: {0}
|
||
ChessPursuitNotInTime Event is not available
|
||
ChessPursuitBossKiller Main target killed!
|
||
ChessPursuitNotRankReward No ranking rewards
|
||
NieRCharacterAbilityOpenTips Successfully Unlocked {0}/{1}
|
||
NieRMainLineNewJieDuanOpenTips Entering Phase 2 [Decipher]
|
||
NieRNewQuanXianStageOpenTips Obtained Nameless Archive
|
||
NieRNewCharacterOpenTips YorRHa Archive: {0} unlocked
|
||
ComposeGameShopItemIsSelled Item purchased
|
||
ComposeGameNoCoinBuyDraw <color=red> {0}</color>
|
||
ComposeShopRefreshCountDown Later will obtain <color=#0E70BD>1</color> refresh attempt
|
||
ComposeGameEnd Event is unavailable
|
||
ComposeGameCoinNotEnough Insufficient tokens
|
||
ComposeGameGridsNotEnough Insufficient inventory space
|
||
NewDrawMainBottomText Researched
|
||
NewDrawSkipNotInTime Research unavailable
|
||
MaintainerActionWarehouseGetTitleText Warehouse Resources
|
||
MaintainerActionWarehouseGetSubTitleText Weekly Resourses Claim Attempts
|
||
MaintainerActionWarehouseReward Abandoned Warehouse: Obtain Warehouse Resources
|
||
MaintainerActionWinWarehouseText Warehouse Resources: {0}/{1}
|
||
DrawNotEnoughSkipText Insufficient tokens. Transferring to Token Exchange Interface.
|
||
LottoDrawFreeText Free
|
||
MaintainerActionMentorReward Cross-check: Activate area with both instructor and student to gain rewards.
|
||
ChessPursuitResetTipContent Reset current game mode?\n(Resets to the Formation Phase. Current progress, combat attempts, and the main target's HP will reset.)
|
||
ChessPursuitAutoTipContent Activate auto-battle according to your highest battle log record? (Deal {0}% DMG to the main target).
|
||
ChessPursuitBossMaxRatio Max single damage taken: {0}
|
||
ChessPursuitBossStep Moves per turn: {0}-{1}
|
||
ChessPursuitInfinite No limit
|
||
ChessPursuitActualCombatItemCoinDesc Initial Combat Phase increased by {0}
|
||
ChessPursuitStageNotOpen Unlocked after defeating the target in the prerequisite stage
|
||
ChessPursuitFightTimeDesc Mode resets remaining:
|
||
ChessPursuitStableTimeDesc Combat Phases remaining:
|
||
ChessPursuitHardOpen Elite Operation Mode now available!!
|
||
CommonInTheTeam In Team
|
||
CommonCoinNotEnough Insufficient tokens
|
||
MaintainerActionMentorCount Cross-check
|
||
MaintainerActionWarehouseCount Abandoned Warehouse
|
||
MaintainerActionFinishHint {0} complete
|
||
MaintainerActionTaskCount Weekly Mission
|
||
CoupletGameNotOpen Complete Couplet [{0}] to unlock
|
||
CoupletGameActivityNotOpen Couplet Event has not started yet
|
||
CoupletGameActivityEnd Couplet Event has ended
|
||
CoupletGameCoupletUnlock Couplet [{0}] unlocked
|
||
CoupletGameItemNotEnough Insufficient items
|
||
CoupletGameTaskNumProcess <size=40><color=#0f70bc>{0}</color></size>/{1}
|
||
CoupletGameConsumeCount <color=#ff1b01>{0}</color>
|
||
EquipRecycleSetttingCancelConfirmTitle Setting Reminder
|
||
EquipRecycleSetttingCancelConfirmContent Recycle settings have been modified. Would you like to discard the changes?
|
||
EquipSetRecycleConfirmTitle Selection Reminder
|
||
EquipSetRecycleConfirmContent The selected Memory for recycle is 5★. Would you like to select it anyway?
|
||
EquipSetRecycleConfirmContentExtra According to your current settings, the Memory to be recycled will be converted into <color=#0f70bc>shards</color> <color=#0f70bc>in {0} days</color>.
|
||
EquipSetRecycleConfirmContentExtraNegative According to your current settings, the Memory to be recycled will not be converted into <color=#0f70bc>shards</color>.
|
||
ChessPursuitRankNotRecord No record
|
||
ChessPursuitCantAuto Each defense must have a battle log to use Suppress.
|
||
SimulatedCombatProgressStr Stages completed: {0}/{1}
|
||
SimulatedCombatMemberSelection Members recruited ({0}/{1})
|
||
SimulatedCombatMemberSeleNotEnough Members recruited (<color=#ff4343>{0}</color>/{1})
|
||
SimulatedCombatNormalMode [Normal Mode]
|
||
SimulatedCombatHardMode [Challenge Mode]
|
||
SimulatedCombatStarChallenge {0}★ challenge
|
||
SimulatedCombatStarChallengeNotFinish Challenge incomplete
|
||
SimulatedCombatStarChallengeFinish {0}★ challenge completed
|
||
SimulatedCombatStarChallengeNoneConfirm You have selected 0★ difficulty\nContinue with battle preparations?
|
||
SimulatedCombatOverMaxChar You have already selected 3 members. Remove 1 before selecting again
|
||
SimulatedCombatNormalModeMinChar You must recruit 3 members to form a team
|
||
SimulatedCombatHardModeMinChar Recruit at least 1 member to form a team
|
||
SimulatedCombatBuySucc Purchased
|
||
SimulatedCombatBuyNothing Select at least one item to purchase
|
||
SimulatedCombatBuyFail Insufficient operators. Complete daily missions or clear the challenge mode to obtain more Simulated Operators.
|
||
SimulatedCombatBuffTipPrefix Bonus:
|
||
SimulatedCombatRewardTime Total reward attempts {0}
|
||
SimulatedCombatRewardStar You are playing {0}★ challenge
|
||
SimulatedCombatFailTips Operation failed. All operators have been refunded.
|
||
SimulatedCombatGetRewardSucc Clear reward received. 1 daily reward attempt has been used.
|
||
SimulatedCombatBackOrFailTip 2. All consumables will be refunded if the challenge is failed, or you leave battle halfway.
|
||
SimulatedCombatBackConfirm Leave the current stage?\nYour purchase details are saved.
|
||
SimulatedCombatChallengeRewardHelpTitle Challenge Rewards
|
||
SimulatedCombatChallengeRewardHelpContent You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
|
||
SimulatedCombatChallengeBuyMember Recruit Member
|
||
SimulatedCombatChallengeBuyBuff Purchase Bonus
|
||
SimulatedCombatChallengeMemberTip You must recruit 3 members to form a team
|
||
SimulatedCombatOverMaxCharUnableBuy Team full. Remove at least one member before recruiting again
|
||
SimulatedCombatNoRewardTodayTip No daily reward attempts remaining
|
||
FubenHackDailyTicket Ticket
|
||
FubenHackDevelop Simulation Buff
|
||
FubenHackDevelopEn LINK INSPECTION
|
||
FubenHackDevelopBtn Buff\nList
|
||
FubenHackEquipBuffAvailable Applicable
|
||
FubenHackEquipBuffUsed Applied
|
||
FubenHackEquipBuffLock <color=#ff3f3f>Unlock when Buff reaches Lv. {0}</color>
|
||
FubenHackEquipBuffApply Apply
|
||
FubenHackRepeatResume Repeat challenges cost no tickets
|
||
FubenHackUnlockTip Clear the previous stage with 3★ to unlock the next stage
|
||
FubenHackEquipBuffSucc Buff effect applied
|
||
FubenHackBuffPosLockTip The slot is unlocked when the Buff effect reaches lv. {0}
|
||
FubenHackEquipBuffFail Buff effects have been fully applied, no space for new Buff effects
|
||
FubenHackTakeOffBuffSucc Buff effect unequipped
|
||
FubenHackTicketNotEnough Insufficient tickets
|
||
FubenHackUnlockBuffFail Insufficient Buff level to unlock
|
||
FubenHackUnlockBuffSucc Successfully Unlocked!
|
||
FubenHackLevelUpTitle Buff level upgraded
|
||
FubenHackLevelUpDesc Buff effect unlocked!
|
||
FubenHackBuffDetailTitle Buff Effect
|
||
FubenHackLevelName Buff Level Up
|
||
CoupleCombatTeamOverDoubleTip This game mode does not support a third member
|
||
CoupleCombatTeamLessDoubleTip Two members as a team are required to start a battle
|
||
CoupleCombatRobotUsed This member has been locked in another stage
|
||
CoupleCombatResetStageTip This stage will be considered not cleared after resetting it, and the corresponding character will be unlocked. Confirm reset?
|
||
CoupleCombatResetStageSucc Stage reset!
|
||
CoupleCombatHardModeNotOpen Unlocked once the last stage in Normal Mode is cleared
|
||
CoupleCombatSkillCareer Class: {0}
|
||
CoupleCombatSkillActiveDesc Active Effects: {0}
|
||
CoupleCombatSkillPassiveDesc Passive Effects: {0}
|
||
CoupleCombatSkillCareerTitle Carrier
|
||
CoupleCombatSkillActiveTitle Active Effects
|
||
CoupleCombatSkillPassiveTitle Passive Effects
|
||
CoupleCombatCareerName <color=#6495ED>{0}</color>
|
||
PartnerListIsEmpty You do not have a CUB yet
|
||
PartnerSkillFieldIsLock Evolve CUB to {0} to unlock
|
||
SignGiftPackTimeRemainTip Remaining
|
||
SignGiftPackHoldTip Continue
|
||
SignGiftPackFree Free
|
||
PartnerSyncPartnerError You are doing this too frequently. Please try again later
|
||
PartnerNameIsEmpty Enter CUB name
|
||
PartnerRenameSuc CUB name set
|
||
SpringFestivalCollectCardGetReward Claim {0} time(s)
|
||
SpringFestivalCollectCardGuildHelp Happy Chinese New Year! During the "Spring Collect" event, I just need a {0}. I hope someone can lend a hand!
|
||
SpringFestivalHasGetReward Claimed
|
||
SpringFestivalSmashEggsHighestScore Highest: {0}
|
||
SpringFestivalCollectWordMaxCount Claim limit reached
|
||
SpringFestivalItemNotEnough Insufficient item. Unable to select
|
||
SpringFestivalConvertItem Points have been exchanged for Lucky Money, which has been added to your wallet.
|
||
SpringFestivalSuccessHasItem The Fortune Giver was knocked out! Lucky you! You earn {0} points and a few items.
|
||
SpringFestivalFailWithProtect The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points.
|
||
SpringFestivalFailWithProtectAndItem The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points and earned a few items.
|
||
SpringFestivalFailNoItem The Fortune Giver attacks you! Your points turned into Lucky Money!
|
||
SpringFestivalSuccessNoItem The Fortune Giver was knocked out! You earn {0} points.
|
||
SpringFestivalFailHasItem The Fortune Giver attacks you! Your points turned into Lucky Money and you earn a few items.
|
||
SpringFestivalRequestFriendSuccess Request sent. The player can answer your quest in the Spring Collection Event's [Send "Fu"] interface.
|
||
SpringFestivalGuildRequestSuccess Request sent
|
||
SpringFestivalGuildCdTip Request available: {0}
|
||
SpringFestivalScoreNotEnough Insufficient daily point value. Cannot claim.
|
||
SpringFestivalNotOpen Outside the event period
|
||
SpringFestivalSequenceSuccessTip You have a {0}x win streak. If you fail to attack the Fortune Giver, you'll lose all your points. Continue?
|
||
SpringFestivalCollectWordProcess Claimed: {0}/{1}
|
||
SpringFestivalRewardDesc1 Obtain the four characters "Yan Rang Ying Sui" to exchange for a "Yan Rang Ying Sui" Gift Box.
|
||
SpringFestivalRewardDesc2 Obtain the four characters "Tu Su Nuan Chun" to exchange for a "Tu Su Nuan Chun" Gift Box.
|
||
SpringFestivalRewardDesc3 Obtain "Yan Rang Ying Sui" and "Tu Su Nuan Chun" 1 time for a chance to unlock a New Year Box.
|
||
SpringFestivalNextGetRewardTime Claim attempts refresh the next day at 07:00.
|
||
SpringFestivalCanNotGetFinalReward Insufficient claim attempts. You must obtain "Ya Rang Ying Sui" and "Tu Su Nuan Chun" rewards to unlock.
|
||
SpringFestivalUniversalTips Exchange {0} Super Characters for 1 reward?
|
||
SpringFestivalSendWordMessage Happy Chinese New Year! Here's a {0} to wish you fortune in the coming year!
|
||
SpringFestivalSendWordSuccess Sent
|
||
SpringFestivalGetWordSuccess Claimed
|
||
SpringFestivalItemCantSend Insufficient item. Unable to send
|
||
SpringFestivalFromFriend Friends
|
||
SpringFestivalFromGuild Guild
|
||
SpringFestivalRequestWordTip Request a {0}
|
||
SpringFestivalSendWordTip Send a {0}
|
||
SpringFestivalGetRewardTitle Obtain
|
||
SpringFestivalOver Event is over
|
||
SpringFestivalGuildRequestRefresh Request status refreshed
|
||
StrongholdActivityNotOpen Norman Revival Plan has not started
|
||
StrongholdActivityTimeNotOpen Norman Revival Plan has not started
|
||
StrongholdActivityTimeActivityBegin Battle Starts in: {0}
|
||
StrongholdActivityTimeFightBegin Battle Ends in: {0}
|
||
StrongholdActivityTimeFightEnd Event time remaining: {0}
|
||
StrongholdActivityTimeFightEndExtra Current event time remaining: {0}
|
||
StrongholdActivityProgress Progress: {0}/{1}
|
||
StrongholdActivityName Norman Revival Plan
|
||
StrongholdActivityNameFightNormal Elimination
|
||
StrongholdActivityNameFightHard Cover Tactic
|
||
StrongholdActivityChapterHardFirstOpen Cover Tactic Unlocked
|
||
StrongholdGetMianralLeft {0} Ores collected
|
||
StrongholdMineTime Collection time: {0}
|
||
StrongholdMineTimeDelay Calculation of results is delayed to: {0}
|
||
StrongholdElectricTime Next expansion: {0} daily
|
||
StrongholdElectricTimeDelay Next expansion delayed to: {0}
|
||
StrongholdEndurance (Combat points: {0})
|
||
StrongholdEnduranceTime Points renewal: {0} daily
|
||
StrongholdEnduranceTimeDelay Points renewal delayed to: {0}
|
||
StrongholdRecordAssist {0} ({1} Cogs received)
|
||
StrongholdRewardProgress <size=32><color=#0f70bc>{0}</color></size>/{1}
|
||
StrongholdUiMineActDes 1. Mining sector instructions 1.\n2. Mining sector instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
|
||
StrongholdMineEfficiencyDesc Individual production: {0} Ores/day
|
||
StrongholdMinerGrowRateDesc Miners grow by {0}% every day
|
||
StrongholdMinerExplainOne An autonomous, self-multiplying miner robot that specializes in Tantalum mining. Will join the mining sector once the Elimination battle in a particular abandoned mine is completed.
|
||
StrongholdMinerExplainTwo You may collect the Tantalum Ores produced after production is finalized every day. It will also be automatically sent to your inventory at the end of the mission.
|
||
StrongholdJournalTips Ore production is calculated at {0} every day. The production data for future days is an estimate only.
|
||
StrongholdJournalTipsDelay The calculation of daily Ore production is delayed to {0}. The production data for future days is an estimate only.
|
||
StrongholdJournalDay Day {0}
|
||
StrongholdSetAssistCharacterInCD You may reselect the support character in {0}s
|
||
StrongholdRefershAssistCharacterInCD You may refresh the support character in {0}s
|
||
StrongholdSetAssistTips Support members have no restriction\nThey can be borrowed by fellow Command Bureau members and friends\nYou will receive Cog rewards if the borrower has successfully cleared a stage\nThe rewards are calculated daily
|
||
StrongholdSetAssistRecordDuration Day {0}, battle support provided for {1} min. Received rewards from Babylonia: {2}*{3}
|
||
StrongholdEnterChapterConfirmTitle High-risk Zone Reminder
|
||
StrongholdEnterChapterConfirmContent Only basic stronghold can be built in this mine. The electricity usage limit is further impacted and you cannot request external assistance.
|
||
StrongholdDeployElectricTipsTitle Electricity Limit Reminder
|
||
StrongholdDeployElectricTipsContent The total electricity limit of all teams in Cloud Island is 600
|
||
StrongholdPerfectStrategyNotActivate Team's average BP is not enough to activate the Perfect Tactics. The progress of areas cleared with Perfect Tactics will be reset. Confirm?
|
||
SettleLoseSkipConfirmTitle Tips
|
||
SettleLoseSkipConfirmContent Would you like to leave this stage?
|
||
PurchaseCanBuyText {0} purchases Left
|
||
PartnerQualityUpEmpty Select CUB
|
||
PartnerCoinNotEnough Insufficient Cogs
|
||
PartnerLevelUpMaxLevel Level limit reached
|
||
PartnerLevelUpItemEmpty Select materials
|
||
PartnerBreakMax Overclock limit reached
|
||
PartnerItemNotEnough Insufficient materials
|
||
PartnerBreakMinLevel Unable to overclock: level too low
|
||
PartnerClipNotEnough Unable to evolve: insufficient shards
|
||
PartnerQualityMax Max quality reached
|
||
PartnerSkillField Available Skill {0}
|
||
PartnerAllStarActivate All nodes have been activated
|
||
PartnerAllStarCanActivate Already sufficient to activate all nodes
|
||
PartnerBackItem Return material
|
||
PartnerStoryIsLock Story is still locked
|
||
PartnerSkillLevelCN Level {0}
|
||
PartnerSkillLevelEN Lv {0}
|
||
PartnerAllSkillLevelMax All skills have reached max level
|
||
PartnerPartnerAndClipNotEnough No duplicate CUB or insufficient required Shards.
|
||
SpecialFashionShopDurationTime Event Time ({0} - {1})
|
||
SpecialFashionShopGiftTitle Gift Display
|
||
WhiteValenDateInvite {0} invitation(s) available
|
||
WhiteValentineNoInviteChara Select a character to invite
|
||
WhiteValentineCharaIsDispatching Character has been dispatched
|
||
WhiteValentinePercentAdd +{0}%
|
||
WhiteValentinePercentMinus -{0}%
|
||
WhiteValentineEnergyCountDown Recover 1 stamina every {0}
|
||
WhiteValentineCostTimeStr {0}s
|
||
WhiteValentineNoSelectChara Select a character first
|
||
WhiteValentineCoinNotEnough Insufficient items. You cannot wander around
|
||
WhiteValentinePlaceDispatching Event in progress
|
||
WhiteValentineCoinNotEnoughStr <color=red> {0}</color>
|
||
WhiteValentineCantInvite Insufficient invites or all characters have been already invited
|
||
WhiteValentineCancelConfirm Cancel date
|
||
WhiteValentineCancelConfirmContent Are you sure you want to cancel the date? You will not get the rewards, and consumed stamina will not recover.
|
||
WhiteValentineEnergyNotEnough Insufficient stamina. Please try again later.
|
||
WhiteValentineEncounterPreTip You spend your rest break wandering around town...
|
||
WhiteValentineEncounterNoMemberTip You spent some Stamps and had a great afternoon.
|
||
WhiteValentineAlreadyFinishEvent The event is already completed. You can collect the rewards now.
|
||
WhiteValentineMissionComplete <color=#34AFF8>All missions completed</color>
|
||
WhiteValentineDateNotStart The event is not available yet. Stay tuned!
|
||
WhiteValentineDateEnd Event is over
|
||
WhiteValentineBlueStr <color=#34AFF8>{0}</color>
|
||
WhiteValentinePlaceCountDownStr Completing in {0}
|
||
WhiteValentineGrayStr <color=gray>{0}</color>
|
||
WhiteValentineAttrCharaComplete You have obtained all characters of this type
|
||
PartnerSelectSkillFull Equipped skill limit reached
|
||
PartnerNoBadyCarry N/A
|
||
PartnerSkillUnLock Unlocked
|
||
PartnerSkillLevelUp Skill Upgrade Successful
|
||
StrongholdSetAssistRecordLendCount Day {0}, battle support provided for {1} time(s). Received rewards from Command Bureau: {2}*{3}
|
||
StrongholdUiElectricActDes 1. Power Station instructions 1.\n2. Power station instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
|
||
StrongholdUseElectricDes Electricity used: {0}
|
||
StrongholdTotalElectricDes Current Max Electricity: {0}+{1} (Generated)
|
||
StrongholdElectricTimeTwo Next battery arriving in: {0} every day
|
||
StrongholdElectricTimeTwoDelay Next battery arrival is delayed to: {0}
|
||
StrongholdElectricAdd Bonus electricity limit from next battery: {0}
|
||
StrongholdElectricAbility Current total support BP: {0}
|
||
StrongholdChapterProgress Progress: {0}/{1}
|
||
StrongholdChapterUnlockCondition Clear {0} to unlock
|
||
StrongholdUiFightMainActDes 1. 1 combat point will be consumed to clear the stage.\n2. Successfully clearing the Deep Hive can immediately clear all the remaining stages within the mine and get you all the 1st clear rewards, at the cost of the total combat points required to clear all the uncleared stages.\n3. Combat points are issued every day.
|
||
StrongholdBuffConditionDes Neutralize Requirement: {0}
|
||
StrongholdTeamTitle Combat team [{0}]
|
||
StrongholdTeamIndex Team {0}
|
||
StrongholdPluginAddFail No electricity available for distribution
|
||
StrongholdPluginAddOverLimit Add-on use limit reached
|
||
StrongholdPluginSaveFail Electricity overload. Please adjust
|
||
StrongholdTeamRestartConfirmTitle Retreat reminder
|
||
StrongholdTeamRestartConfirmContent After retreating, your current stage progress will be reset and the already cleared stages need to be challenged again. Retreat anyway?
|
||
StrongholdTeamRestartConfirmContentOther Ongoing Challenge Progress found in <color=blue>{0}</color>, challenging this stage will cause the retreat of that team, all cleared stages will need to be challenged again. Confirm retreat?
|
||
StrongholdEnterFightConfirmTitle Battle Start Tip
|
||
StrongholdEnterFightConfirmContent Load stage with current Progress? Tap "cancel" to enter Elimination page.
|
||
StrongholdElectricTeamMaxNum Electricity support roster full. Remove one or more members before adjusting the roster again
|
||
StrongholdElectricSupportInElectricTeam This member is already in the electricity team and cannot be assigned to the support team
|
||
StrongholdElectricSupportInTeamList This member is already in one of the preset teams and cannot be assigned to the support team
|
||
StrongholdElectricDeployInElectricTeam This character is already in the electricity support team and cannot be put in your current team
|
||
StrongholdElectricDeploySameCharacter Unable to assign to team. A similar model of this character is already deployed
|
||
StrongholdElectricDeployInTeamLock This character already has an existing stage progress and cannot be assigned to the team
|
||
StrongholdDeployTipTitle Team reminder
|
||
StrongholdDeployTipContent Move {0} from combat team {1} to {2}?
|
||
StrongholdEnterFightElectricOver Electricity overload. Unable to enter battle
|
||
StrongholdEnterFightEnduranceLack Insufficient combat points. Please wait for points to recover
|
||
StrongholdEnterFightTeamListNoCaptain One or more teams have no leader assigned and cannot enter battle
|
||
StrongholdEnterFightTeamListNoFirstPos One or more teams have no starter assigned and cannot enter battle
|
||
StrongholdDeployAssistantTipTitle Support Character reminder
|
||
StrongholdDeployAssistantTipContent Using this support character will cost {0}{1}. Would you like to proceed?
|
||
PartnerAllComposeHint Would you like to combine all available CUBs?
|
||
PartnerIsCarringHint This CUB is already carried by {0}. Would you like to move it to another member?
|
||
StrongholdDeployQucikDeployEmpty Quick team list empty
|
||
PartnerComposeFinish CUB combined successfully
|
||
PartnerComposeClipEmpty Insufficient Booster Structural Parts
|
||
StrongholdPluginSetSaveSuc Add-on setting saved
|
||
ElectricTeamCancelTipTitle Electricity support withdrawal reminder
|
||
ElectricTeamCancelTipContent After withdrawing, your electricity will overload, causing all Add-ons to become unavailable. Continue anyway?
|
||
DormCannotRecycleLockFurniture Cannot recycle locked Decor
|
||
DormCannotRemakeLockFurniture Cannot remake locked Decor
|
||
StrongholdBorrowCountOver All stages use one common support character
|
||
StrongholdBorrowMaxTimes Daily borrow limit reached
|
||
StrongholdBorrowCostLack Insufficient Cogs. Unable to borrow support
|
||
StrongholdRobotRefusePartner Cannot view the CUB of trial characters
|
||
StrongholdRobotRefuseFashion Cannot view the Coating of trial characters
|
||
StrongholdRobotRefuseWeapon Cannot view the weapon of trial characters
|
||
StrongholdRobotRefuseAwareness Cannot view the Memory of trial characters
|
||
StrongholdQuickDeployTeamLock This character already has an existing stage progress and cannot be switched
|
||
StrongholdTipLastGroupDebuff {0} has been weakened
|
||
StrongholdtipNewChapter {0} is unlocked
|
||
StrongholdAssistantFirstOpen Character support is unlocked
|
||
MoeWarScheOpenCountdown Available in {0}
|
||
MoeWarScheCloseCountdown Ends in {0}
|
||
MoeWarScheIsEnd Ended
|
||
MoeWarScheNotOpen Session has not started
|
||
MoeWarRankPlayer Total Cheer Points
|
||
MoeWarRankDaily Total daily Cheer Points
|
||
MoeWarRankScore <size=22><color=#000000FF>{0} </color></size>{1}
|
||
MoeWarMyRankScore <size=22>{0} </size> {1}
|
||
MoeWarMatchVoteRefreshTimeSplit .
|
||
MoeWarMatchVoteRefreshTimeUnit {0}
|
||
MoeWarMatchVoteRefresh Total Cheer Points refreshed at {0}
|
||
MoeWarMatchVoteNoResult Calculating
|
||
MoeWarMatchVoteNotRefresh Not refreshed yet
|
||
MoeWarMessageThank Thank Message
|
||
MoeWarMessageIntro Vote Intro
|
||
MoeWarSkipAnimation Skip
|
||
MoeWarSkipGift Block Comment
|
||
MoeWarSupportTitle Vote {0}
|
||
MoeWarDailyVoteItemLimitTip Cannot use any more Festival Stamps on this companion today
|
||
MoeWarDailyVoteLimitTip Daily vote limit reached
|
||
MoeWarDailyVoteLimitTip2 Reaching daily vote limit soon
|
||
MoeWarMatchEnd Daily data update
|
||
MoeWarActivityOver Eden Festival has ended
|
||
MoeWarGoVote To Vote
|
||
MoeWarVote Vote
|
||
MoeWarMyVote My Votes:
|
||
MoeWarRankName Cheers Ranking
|
||
MoeWarIntroduceName Contestant Profiles
|
||
MoeWarGameName Schedule
|
||
MoeWarDailyVoteItemNotEnoughTip Insufficient {0}
|
||
MoeWarParkourQuit You have left "Speed Racer"
|
||
MoeWarNotOpen Event is not available yet
|
||
ChessPursuitQuickDeployTeamTitle Defense [{0}]
|
||
ChessPursuitDeploySwitchTipsContent This character is already deployed at Defense [{0}]. Move to the current Defense instead?
|
||
ChessPursuitUsePrefabTipsContent {0} is already deployed at Defense [{1}]. Using the default setup will remove this character.
|
||
ChessPursuitNotSwitchCharacter Cannot deploy more than one identical characters in the same Defense
|
||
ChessPursuitNoCaptain Unable to complete formation. Defense [{0}] has no leader.
|
||
ChessPursuitNoFirst Unable to complete formation. Defense [{0}] has no starter.
|
||
ChessPursuitHistoryKillCount Min. attempt used: {0}
|
||
PartnerUpLevelHint Enhanced successfully
|
||
PartnerCanBreakthroughHint Activate Overclock
|
||
PartnerIsMaxHint CUB slot limit reached
|
||
PartnerCarrySuccess Equipped
|
||
PartnerChangeSuccess Swap successful
|
||
PartnerPutdownSuccess Unequipped
|
||
PartnerIsTrainingHint Consuming CUBs that have undergone training will return part of the items used during training. Continue?
|
||
PartnerStrengthenAutoSelectEmpty No item available to select
|
||
UseNutPackage Select Cog Pack
|
||
ChoiseNutPackageOver Cog Pack selection limit reached
|
||
NutOverMaxCount Cog limit reached
|
||
CommonActivityTimeStr Remaining time: {0}
|
||
CommonRedText <color=red> {0}</color>
|
||
FingerGuessingRuleTitle {0} Turns {1} Wins
|
||
FingerGuessingStageNotSelect Select a stage first
|
||
FingerGuessingStageNotOpen The stage is not available yet. Complete the previous stages first.
|
||
FingerGuessingEyeClose Third Eye is disabled
|
||
FingerGuessingScoreStr Score: {0}
|
||
FingerGuessingEnemyScoreStr Opponent score: {0}
|
||
FingerGuessingHeroScoreStr Your score: {0}
|
||
FingerGuessCoinNotEnough Insufficient [Antique Mirror]
|
||
FingerGuessingResultDraw DRAW
|
||
FingerGuessingResultLose LOSE
|
||
FingerGuessingResultWin WIN
|
||
FingerGuessingRoundStr ROUND {0}
|
||
FingerGuessingOpenEyeRuleStr Enable Third Eye to foresee {0} actions from the opponent
|
||
FingerGuessingHighScore Highscore: {0}
|
||
FingerGuessingEyeOpenTipsTitle Enable Third Eye
|
||
FingerGuessingEyeOpenTipsContent Would you like to enable Third Eye?
|
||
FingerGuessingTurnStr Round: {0}/{1}
|
||
FingerGuessingOpenEyeTips Challenge failed. Consider enabling Third Eye before challenging again.
|
||
ChessPursuitBattleReplaceCharacterTip {0} is already deployed to {1}. Cannot swap.
|
||
PartnerUnequipped No CUB equipped
|
||
PartnerSeatNotLock The skill slot is locked
|
||
PartnerSkillUnequipped No skill equipped
|
||
PartnerMainSkill Active Skill
|
||
CommonActivityEnd Event is unavailable
|
||
CommonActivityNotStart Event is not available yet
|
||
CommonSlashStr {0}/{1}
|
||
NameplateOutTime Expired
|
||
NameplateIsHave {0}<color=#0f70bc> (Owned)</color>
|
||
NameplateGetTime Obtained at {0}
|
||
NameplateLv Lv{0}
|
||
GetNamepalteIsExpire {0}<color=#0f70bc> (Expired)</color>
|
||
NameplateExp {0}/{1}
|
||
NotHaveNameplate No Nameplate
|
||
MentorStudentCurLevelText Current Level: {0}
|
||
MentorLevelText Lv{0}
|
||
NameplateToItemStr Converted to item——{0}
|
||
StartInTime Starting in {0}
|
||
EndInTime Ends in {0}
|
||
TimeUp Ended
|
||
MoeWarPreparationCount Preparation ({0}/{1})
|
||
MoeWarLastRecruitCount {0}<size=28><color=#4E4D4D>/{1}</color></size>
|
||
MoeWarHelperTimeLimit Deadline: {0}
|
||
MoeWarAnswerRecordPerctnt {0}<size=30><color=#525252>/{1}</color></size>
|
||
MoeWarAnswerRecordRightCount (<color=#1571BD>{0}</color> questions answered correctly)
|
||
MoeWarAssistanceRecoveryTime One attempt will be resumed in {0}
|
||
MoeWarSupportVoteItemCount Vote {0}\n{1}/{2} in total
|
||
MoeWarOccupyLastTime Remaining time: {0}
|
||
MoeWarPrepareFightNotCharcter Select contestants from the left
|
||
MoeWarParkourFightNotCharacter Please select your racer first
|
||
MoeWarPrepareNotHelpter No Helpers available. Please contact a Helper first
|
||
MoeWarRecruitTipsDesc Start communication?
|
||
MoeWarGrandTotal Today's {0}
|
||
MoeWarConditionNotAllComplete You haven't reached the max preparation level. Proceed anyway?
|
||
MoeWarNotDailyLimitVoteTips {0} has no daily limit
|
||
MoeWarDailyLimitVoteTips {0} has a daily limit of {1}/{2}
|
||
MoeWarSupportSuccess Thanks for your participation, Commandant! {0}'s Festival Cheer Points have increased.
|
||
MoeWarVoteEffectTitle Increases the contestant's Cheer Points
|
||
MoeWarVoteRewardTitle Gives event token "Joy"
|
||
ArchivePartnerLock Insufficient data. Obtain this CUB to unlock
|
||
MoeWarConditionDesc Condition {0}:{1}
|
||
PartnerSkillLevelOverFlow Cannot exceed the total skill level limit
|
||
MentorTaskCompletedHint Mission complete
|
||
TeamGridSameRole Identical {0} found in team
|
||
MoeWarBtnPrepareSmallTitle Voting Stamp received
|
||
MaintainerActionNotOpen Operation Guardians has not started
|
||
GachaOrganizeUnlockTips Available after getting all the\n<size=28><color=#FFF732>[Special Rewards]</color></size> in the last supply crate
|
||
GachaOrganizeLockNotDraw You need to collect all the special rewards of the last supply crate
|
||
GachaOrganizeSoldOutNotDraw Supply reward claimed
|
||
GachaOrganizeDrawCount {0} supplies
|
||
GachaOrganizeDrawNotEnoughError Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish.
|
||
GachaOrganizeNotEnoughSkipHint Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish. Advance?
|
||
GachaOrganizeRankTip Supply Crate
|
||
StrongholdBatteryGetDes Day 1: 1000\nDay 2: 1000\nDay 3: 1000\nDay 4: 1000\nDay 5: 1000\nDay 6: 0\nDay 7: 0\nDay 8: 0\nDay 9: 0\nDay 10: 0\n
|
||
StrongholdBtnSkipDesc To {0}
|
||
StrongholdStageClear Autonomous Miner number increased
|
||
StrongholdAnimationClose Closing in {0}s
|
||
StrongholdElectricDeployUsePrefabSameCharacter The default lineup consists of an identical character that is already deployed. Unable to add this character to the team.
|
||
ActivityStateChange Event status changed
|
||
MoeWarHelperOverExpired Character expired
|
||
MoeWarRespondItemMaxTitle <size=74>Quantity of {0} has reached limit</size>
|
||
MoeWarRespondItemMaxDesc Please use {0} support first
|
||
MoeWarGoToVote To Voting
|
||
MoeWarMainText Vote for your favorite contestants. Give them all the support you have!
|
||
MoeWarWebName Web Events
|
||
MoeWarWebNameEng WEB
|
||
MoeWarRewardName Remembrance Parlor
|
||
MoeWarRewardNameEng SHOP
|
||
MoeWarGachaName Tea Stall
|
||
MoeWarGachaNameEng REWARD
|
||
MoeWarTaskName Festival Journal
|
||
MoeWarTaskNameEng TASK
|
||
MoeWarVoteButtonName Vote
|
||
StrongholdGridInPrefab In default
|
||
StrongholdAlreadySelectLevel Norman Revival Plan level already selected
|
||
StrongholdTimeFormat M/d HH:mm
|
||
StrongholdSectionOne Preparation Phase
|
||
StrongholdSectionTwo Battle Phase
|
||
StrongholdLevelLimit (Lv:{0}-{1})
|
||
StrongholdPauseTimeAfterFightBegin Extension is only available 48 hours after entering Battle Phase
|
||
StrongholdPauseTimeBeforeFightEnd Extension is unavailable during the last 24 hours of Battle Phase
|
||
StrongholdPauseConfirmTitle Extension reminder
|
||
StrongholdPauseConfirmContent After extension, the calculation of resources will be delayed by 24 hours, and it will double up at the next available deadline. Would you like to continue?
|
||
StrongholdSetAssistRecordDelay Day {0}, calculation delayed, no support rewards will be issued
|
||
StrongholdFirstFightConfirmTitle Battle Tips
|
||
StrongholdFirstFightConfirmContent Once the battle starts, you will enter Battle Phase. Every 24 hours, the resources are calculated, yielding bonus miners, Ore, combat points and Electricity. Would you like to start? (Battle will automatically commence in {0})
|
||
StrongholdRewardTipTitle {0} rewards
|
||
StrongholdRewardTipTitleDefault Current Rewards
|
||
StrongholdChooseLevelTypeEmpty Select a difficulty first
|
||
DecomposePartnerConfirmTip You have selected <color=#0E70BD>A-Rank or above CUB</color>.\nYou will get approximately 50% of the training materials used from deconstruction. (Non-integer values are rounded down)
|
||
DecomposePartnerConfirmTitle CUB deconstruct doublecheck
|
||
PartnerDecomposionCapacityDes CUB available for deconstruct
|
||
PartnerCapacityDes CUB owned
|
||
StrongholdBatteryGetTitle Expected Electricity supply
|
||
StrongholdBatteryGetMediumDes Day 1: 1000\nDay 2: 1000\nDay 3: 1000\nDay 4: 1000\nDay 5: 1000\nDay 6: 0\nDay 7: 0\nDay 8: 0\nDay 9: 0\nDay 10: 0\n
|
||
StrongholdBatteryGetHardDes Day 1: 20\nDay 2: 30\nDay 3: 40\nDay 4: 70\nDay 5: 80\nDay 6: 100\nDay 7: 120\nDay 8: 150\nDay 9: 500\nDay 10: 1500\n
|
||
MovieAssembleConditionDesc Condition to unlock: {0}
|
||
StrongholdChooseLevelTypeOne Regular Battle (low difficulty, regular rewards)
|
||
StrongholdChooseLevelTypeTwo Pioneer Battle (high difficulty, great rewards)
|
||
KoroCharacterActivityEnd Event is over
|
||
MoeWarRecruitSelectReply Select Reply
|
||
MoeWarRecruitContinueContact Keep connecting
|
||
Close Close
|
||
MoeWarSupportViewTitle Celica Support
|
||
ReformStageTimeLockTip Stage not yet available
|
||
ReformStagePassLockTip Modifications can only be performed after the basic stage is cleared
|
||
ReformAtivityTimeEnd This event is over
|
||
ReformMaxBuffCountTip The optional bonus effect has reached the upper limit, please cancel the previous selection first
|
||
ReformMaxEnvCountTip The optional environment effect has reached the upper limit, please cancel the previous selection first
|
||
ReformScoreLimitTip Insufficient Challenge Points. Go collect more!
|
||
ReformCharDetailText Details
|
||
ReformSettleTitleText Modify level: {0}
|
||
ReformEvolvableStageUnlockTip Requires a score of {0} on the previous stage
|
||
ReformEvolvableEnemyNameText Enemies and Affixes
|
||
ReformEvolvableMemberNameText Member
|
||
ReformEvolvableBuffNameText Bonus
|
||
ReformEvolvableEnvNameText Environment
|
||
ReformBaseStageUnlockText Unlocks after {0}
|
||
ReformScoreCancelLimitTip After deselecting, other modification requirements cannot be met. Please solve the Buff modification first
|
||
ReformPreviewLimitTip It can only be previewed until the basic stage is cleared
|
||
ReformMaxScoreTitle Accumulated Points
|
||
ReformEvolvableStageName0 Stage
|
||
ReformEvolvableStageName1 Universal Modify
|
||
ReformEvolvableStageName2 Super Modify
|
||
ReformEvolvableStageName3 Extreme Modify
|
||
ReformBuffPanelTopTip Select bonuses to enhance the team. The more the Star bonuses, the stronger the effect
|
||
ReformEnvPanelTopTip Tip: Amount of available environment (<color={0}>{1}</color>/{2})
|
||
ReformEnemyPanelTopTip Tip: Add Affixes to enemies in the Affix screen
|
||
ReformMemberPanelTopTip Tip: Use new members to create powerful teams
|
||
ReformMainBuffTipsTitle Stage Affix
|
||
ReformEnemyBuffTipsTitle Enemy Affix
|
||
ReformEnemyLevelText Danger: {0}
|
||
ReformReadyTitleText {0}—{1}
|
||
ReformSettleScoreText Points gained: {0}
|
||
ReformListSaveBtnName Confirm Modification
|
||
ReformEnemyAddCountText Additional enemies: {0}
|
||
ReformMemberAddCountText Additional members: {0}
|
||
ReformReadyFirstDropText First Clear Rewards
|
||
ReformReadyScoreDropText Challenge Points
|
||
ReformSaveEvolableStageTip Modification {0}-{1} saved for challenge
|
||
ReformMonsterOpenTip You can only view enemy details until the Codex function is activated
|
||
ReformSettleMaxScoreTip You didn't reach this stage's Highest Score <color=#828282>{0}</color>
|
||
ReformEvolvableDiffOpenTip {0}-{1} difficulty has been activated. Modification recommended before challenging
|
||
ReformMemberPanelTopEvolableTip <color=#828282>Tap again to unselect </color>
|
||
MentorDoMentorShipDisconnectFailPassHint As the other party has not been online for more than 3 days, the collaboration can be directly terminated. Confirm termination?
|
||
MentorDoGraduateHint Students above Lv.80 can only graduate by themselves after terminating a collaboration. However, a new collaboration cannot be established. If the other party has been online within 3 days, you cannot establish a collaboration within 12 hours after you terminate the collaboration. Are you sure you want to graduate by yourself?
|
||
MentorDoGraduateFailPassHint Students above Lv.80 can only graduate by themselves after terminating a collaboration. Are you sure you want to graduate by yourself?
|
||
MentorDoApplyTeachaeMaxHint The other party has an Instructor
|
||
MentorDoApplyLevelOverHint The other party has established a level of collaboration
|
||
MentorMessageLengthTips The message contains more than {0} characters
|
||
MentorMessageIsEmpty Please enter your message here
|
||
LastLoginTimeText Recent Log-in: {0}
|
||
MentorMessageSendCompleteHint Message posted
|
||
MentorTeacherGiftEmptyHint Insufficient gifts
|
||
MentorTeacherGiftDesc The Instructor can obtain 3 gifts upon reaching 100 Mission Activity. The gifts can be sent to the students who complete Guide Missions.
|
||
MentorTeacherGiftHint All gifts can be claimed once a week. Gifts will be cleared at 07:00 every Monday
|
||
PokerGuessingRuleText The system displays two cards at a time. One is visible, and the other is blind. Players must guess which card is higher in value (A represents 1).\n \nFor the first time, randomly draw a visible card out from the initial deck, then randomly draw out a blind card. When the deck is empty, reshuffle to continue.\n \nYou can open the Card Tracker to view the current record. They are classified by suites and displayed from smallest to largest as blind cards. The card will be flipped over when it is guessed.\n \nIf you would like to participate, spend Cogs to start Poker Guessing (Cogs are only required for the first game each day). Complete Daily Missions to collect Button Cells.
|
||
PokerGuessingEmptyLibrayText The deck is empty now. Reshuffle to continue
|
||
PokerGuessingCostItemText Consume {0}
|
||
PokerGuessingRuleTextTitle Poker Guessing Rules
|
||
PokerGuessingRecordTitle Card Tracker
|
||
PokerGuessingRecordTitle2 Card Summary
|
||
PokerGuessingNewGame New Turn
|
||
PokerGuessingTask Event Mission
|
||
PokerGuessingShop Event Shop
|
||
PokerGuessingStory Character Story
|
||
PokerGuessingScoreOutRange Point limit reached
|
||
PokerGuessingVictory Victory
|
||
PokerGuessingFailed Failed
|
||
PokerGuessingDraw Tie
|
||
PokerGuessingVictoryEng Victory
|
||
PokerGuessingFailedEng Failed
|
||
PokerGuessingDrawEng Draw
|
||
PokerGuessingStraightWins Wins
|
||
PokerGuessingNotOpen Event is not open yet
|
||
PokerGuessingActivityEnd Event is over
|
||
PokerGuessingPlayStory Play Cutscene
|
||
PokerGuessingUnlockStory Unlock Story
|
||
PokerGuessingSendTitle Send Gift
|
||
PokerGuessingSendContent Sending {0} Astro-Mystery Box(es) can view the character's Double Seventh Festival story.\nConfirm to send?
|
||
PokerGuessingGameNotStart Game not started
|
||
PokerGuessingTipsCountDeficiency Insufficient tip attempts
|
||
PokerGuessingCharacterSwitch Character Switched
|
||
PokerGuessingUnlockItemDeficiency Insufficient Astro-Mystery Boxes. To get more, please refer to the Starry Conversations instructions.
|
||
MentorStudentGiftCompletHint Gift sent
|
||
PartnerTeachingProgressRate Complete: %s/%s
|
||
PartnerTeachingActivityLeftTime Remaining Event Time: %s
|
||
PartnerTeachingActivityEnd Event is over
|
||
PartnerTeachingTag New CUB
|
||
InvertCardGameNotHaveSeverData The game is not open yet, please wait
|
||
InvertCardGameTimeNotOpen Game time is locked
|
||
InvertCardGameTimeEnd Game time has expired
|
||
InvertCardGameStageNotOpen Unlock until the [{0}] is complete
|
||
InvertCardGameMaxInvertConutTextBlue After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip (<color=#64e7ff>{1}</color>/{2})
|
||
InvertCardGameMaxInvertConutTextNormal After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip ({1}/{2})
|
||
InvertCardGameCurInvertConutText Current flip: <color=#64e7ff>{0}/{1}</color>
|
||
InvertCardGameConstomCountBlue <color=#64e7ff>{0}</color> to flip
|
||
InvertCardGameConstomCountRed <color=#da4a4a>{0}</color> to flip
|
||
InvertCardGameHaveNotEnoughItem Insufficient [Klein Bottles]. Unable to do this.
|
||
ActivityBriefNotOpenTips Activates in {0}
|
||
ScratchTicketSelectChoseTips Tap the option to select a line of numbers
|
||
ScratchTicketActivityLeftTime Event time remaining:
|
||
ScratchTicketAllFinishTips You have received all the event rewards. Stay tuned for the next event!
|
||
ScratchTicketGridAlreadyOpenTips Cannot open the same slot again
|
||
ScratchTicketMaxOpenTips Max No. of slots opened
|
||
ActivityBaseTaskSkipNotInDuring Event has not started
|
||
RpgMakerGameStageNotOpen Clear {0} to unlock
|
||
MentorTeacherGiftCompletHint Gift sent
|
||
MentorTeacherSameMessageHint Please confirm that the contents of the two messages are different
|
||
STThemeUnlock Unlock after {0}
|
||
STSingleWavePreUnlock Clear {0} to unlock
|
||
STMultiWavePreUnlock Clear {0} Wave {1} to unlock
|
||
STBagPluginCapacity Capacity <color=#0e70bd><size=36>+{0}</size></color>
|
||
STBagDecomposionNum Amount: {0}
|
||
STBagDecomposionDataIsNull Select the Add-on to scrap first
|
||
STStartTier Begin Adventure
|
||
STContinueTier Continue Adventure
|
||
STTpProgress <size=55>{0}</size>/{1}
|
||
STTsHistoryFloorStr F{0}
|
||
RpgMakerGamePlayMainQuickTipsDesc The stage will be reset once you leave.\nWould you like to proceed anyway?
|
||
RpgMakerGamePlayMainIsUseHintDesc Need any tips for this action?
|
||
RpgMakerGameCharacterLockName Unknown frame
|
||
RpgMakerGameCharacterLockInfoTitle Construct Info
|
||
RpgMakerGameCharacterLockInfoDesc Information encrypted
|
||
MineSweepingNotOpenHint Event is not open yet
|
||
MineSweepingOverTimeHint Event has ended
|
||
MineSweepingStageWinHint Victory: Open all the safe areas ({0}/{1})
|
||
MineSweepingStageLoseHint Failure Condition: Hit by the "Lightning" {0} times ({1}/{2})
|
||
MineSweepingChapterWinHint ???: Now that you're ready. Try to follow me.
|
||
MineStageUnLockHint Clear STAGE {0} to unlock
|
||
MineChapterLockHint Prerequisite chapters locked
|
||
KillZoneActivityNotOpen Event not yet available
|
||
KillZoneActivityEnd Event is over
|
||
KillZoneProcess Stages completed: {0}/{1}
|
||
KillZoneChapterLeftTime {0}
|
||
KillZoneChapterUnlockLeftTime This area will be unlocked in {0}
|
||
KillZoneStageUnlockTip Complete the prerequisite Stage {0} first
|
||
KillZoneActivityLeftTime Remaining time: {0}
|
||
KillZoneDiffHardLockTip Available after player completes challenge {0}-{1}
|
||
KillZoneStageMaxKillNum Max Kills: {0}
|
||
KillZoneFarmRewardTipTitle Challenge Rewards
|
||
KillZoneFarmRewardTipContent You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
|
||
KillZoneTotalStarProcess {0}<size=30>/{1}</size>
|
||
KillZoneStarRewardProcess <size=50><color=#0f70bc>{0}</color></size>/{1}
|
||
KillZoneTotalStarDescNormal Rank Rewards
|
||
KillZoneTotalStarDescHard Challenge Reward
|
||
KillZoneSelectPlguinEmpty Go to [Edit Add-on] page to equip the Add-on
|
||
KillZoneSelectPlguinEmptyOperate Select the Add-on to equip
|
||
KillZonePlguinMaxLevelSuffix Lv{0}
|
||
KillZonePlguinMaxLevelStr Max
|
||
KillZoneResetPlguinEmpty No Add-on to reset
|
||
KillZoneResetPlguinTips Reset Level {0}-{1} of current Add-on to locked?
|
||
KillZoneResetPlguinsTips Reset current Add-on ({0} in total) to locked?
|
||
KillZonePlguinLevelUpCostLack Insufficient cost to upgrade Add-on
|
||
KillZonePlguinActiveCostLack Insufficient cost to activate Add-on
|
||
KillZonePlguinUnlockCostLack Insufficient cost to unlock Add-on
|
||
KillZonePlguinResetCostLack Insufficient cost to reset Add-on
|
||
KillZoneDailyRewardTips Daily rewards will be calculated based on the player's total rank for Normal and Challenging Stages. Resets daily at 7:00 UTC.
|
||
KillZoneSettleWinKillEnemyCount Target Count: {0}
|
||
ScheOpenCountdown Available in {0}
|
||
STThemeLayer F{0}
|
||
STStageProgress Progress: {0}
|
||
MineSweepingNotCoinHint Insufficient [Energy Cubes]. Unable to do this.
|
||
STOverTimeHint Event has ended
|
||
STStartTierText Begin Adventure
|
||
STContinueTierText Continue Adventure
|
||
STChooseEnhancerTit Select the Abyssal Buff
|
||
STChooseEnhancerText (Different Abyssal Buffs will stack in your current challenge, but a higher level buff will replace the same buff of lower levels.)
|
||
STGetPluginTit Add-on Rewards
|
||
STGetPluginText (Add-on rewards are sent out at the end of your challenge. You will get Add-on after every 5 floors in Infinite Abyss. The amount and quality of Add-on increase with the number of floor.)
|
||
FashionStoryActivityEnd Event is over
|
||
FashionStoryTrialStageLeftTime Remaining Event Time: {0}
|
||
FashionStoryTrialStageEnd Coating experience has ended
|
||
FashionStoryProcess Progress: {0}/{1}
|
||
FashionStoryEnd The story event is over
|
||
SocialBlackTipsDesc Once you block the player, you will no longer receive messages from them. The Bond between you two will be reset and the friendship will be automatically terminated. \nWould you like to continue?
|
||
SocialBlackRemoveDesc The commandant has been removed from the blacklist
|
||
SocialBlackMaxCountDesc Capacity {0}/{1}
|
||
SocialBlackEnterSuccess The player has been blocked
|
||
SocialBlackEnterOver The player is already in your blacklist
|
||
DrawSelectCountText Remaining attempts: {0}
|
||
DrawSelectNotCountText No attempts available
|
||
DrawSelectNormalHint Are you sure you want to switch the rate-up character to the one selected? <color=#ff0000>{0}</color> chance left to switch during the event.
|
||
DrawSelectRandomHint There's no Up character in the bundle to be selected. Select anyway?
|
||
DrawSelectCountFullText <color=#ff0000>{0}</color> chance left for selecting bundle by yourself during the event
|
||
DrawSelectNotCountFullText <color=#ff0000>Unable to switch UP characters during the event</color>
|
||
DrawBannerSelectCountText You have <size=38px><color=#ffffff>{0} chances </color></size> to select an UP character by yourself during the event
|
||
DrawBannerSelectNotCountText Unable to replace UP characters during the event
|
||
STFightFinishUsePluginText Consume Add-on
|
||
STFightFinishUsePluginHint Add-on will be consumed once you confirm to claim the rewards
|
||
STFightFinishSelectPluginText Consume Add-on
|
||
STFightFinishSelectPluginHint
|
||
STFightLoadingTeamText Combat Team {0}
|
||
STTdEnhanceTitleMain Bonus drops
|
||
STTdEnhanceTitleSub You can get a buff in every floor of Infinite Abyss. This buff is only valid within Infinite Abyss.
|
||
STTdPluginTitleMain Add-on Drop
|
||
STTdPluginTitleSub Add-on rewards are available at the end of Floor 5, 10, 15, and 20 of Infinite Abyss, and will be sent to you at the end of the challenge.
|
||
STTdEnhanceLock Unobtained
|
||
STTdPluginLock F{0}
|
||
STTcTitle Go to F{0}?
|
||
StrongholdTeamAutoRuneConfirmTitle Energy Field configuration notice
|
||
StrongholdTeamAutoRuneConfirmContent Some teams do not have Energy Field configured. Do you want to start with the default setup?
|
||
StrongholdTeamSelectSubRuneEmpty No Energy Field module selected. Unable to save
|
||
StrongholdTeamSelectRuneConfirmTitle Energy Field selection notice
|
||
StrongholdTeamSelectRuneConfirmContent This Energy Field is used by team {0}. Would you like to swap it to this team?
|
||
StrongholdTeamResetStageConfirmTitle Stage reset notice
|
||
StrongholdTeamResetStageConfirmContent Once reset, this stage will become uncleared and you will need to challenge again. Confirm reset?
|
||
StrongholdTeamRuneLockTip Energy Field already used cannot be moved to other teams
|
||
PassportLevelDesc Lv {0}
|
||
PassportActivityTime {0} - {1} ({2} weeks)
|
||
PassportActivityCurrWeekly Week {0}
|
||
PassportSpendBuyDesc <color=#0f70bc>{0}</color> to purchase
|
||
PassportBuyLevelUpDesc to increase rating to Lv.<color=#0f70bc>{0}</color>
|
||
PassportLevelUnLockSupplyDesc Supplies unlocked at <color=#0f70bc>Lv.{0}</color>
|
||
PassportLevelUnLockDesc Unlock at Lv.<color=#fee82a>{0}</color>
|
||
BuyConfirmTipsTitle Confirm purchase
|
||
PassportBuyPassportTipsDesc Use {0} {1} to purchase <color=#0f70bc>{2}</color>?
|
||
SuccessfulItemPurchase {0} Purchased
|
||
PassportBuyLevelTipsDesc Use {0}{1} to purchase {2} of {3} to level up to Lv.{4}?
|
||
PassportBuyLevelMaxDesc The rating level has already reached the maximum level available for purchase
|
||
PassportBtnBuyPassportDesc <color=#ffea00>{0}</color>{1} purchase
|
||
AlreadyBuy Purchased
|
||
STMultiTeamTeamListNoCaptain One or more teams have no leader assigned and cannot enter battle
|
||
STMultiTeamTeamListNoFirstPos One or more teams have no starter assigned and cannot enter battle
|
||
STPcLockText In Use
|
||
PassportBuyExpCompleate Level purchased
|
||
STShopRefreshTime <size=26><color=#ffffff>Attempts replenished: </color></size>{0}
|
||
STShopRefreshBtnText Refresh: {0}/{1}
|
||
STCostPluginNumberOver Add-on equip limit exceeded
|
||
STHonorNameText Data Track obtained:
|
||
SuperTowerShopOwnerText Owned {0}
|
||
SuperSmashProgressText First Opponent\n<color=#ff8e43>{0}/{1}</color>
|
||
SuperSmashTeamLevel Team Level: {0}
|
||
SuperSmashModeLock Unlocks after [{0}] is available
|
||
SuperSmashTeamLevelMax Max level reached
|
||
SuperSmashTeamLV LV.{0}
|
||
STPluginCountNotEnough Add-on amount does not meet the requirement
|
||
STMultiTeamInHint Team {0}
|
||
STTransfiniteNotOpen Ultralimit Simulation not available
|
||
STTransfiniteMaxLevel Max Ultralimit level reached
|
||
STBonusCharaNotOpen SP Character not available
|
||
SameCharacterInTeamTip Duplicate characters deployed
|
||
IsomerLimitTip No Uniframes
|
||
NormalLimitTip No Omniframes
|
||
PassportAutoGetTipsTitle Auto claimed
|
||
PassportAutoGetTipsDesc Some rating missions have refreshed. The Intel points of your completed rating missions have been automatically claimed:
|
||
STTierCanNotPlayHint Infinite Abyss with theme {0} is in progress
|
||
STActivityTimeEnd Deep Blue Warzone has ended
|
||
STShopBuyItemNotEnoughTips Insufficient tokens
|
||
STShopRefreshItemNotEnoughStyle <color=#ff0000>{0}</color>
|
||
STPluginDetailsStarStr <color=#0f70bc><size=34>{0}</size></color>
|
||
CommonRemainTime Remaining time: {0}
|
||
STRoleLevelUpUsePluginTip You have selected {0}★ or above Add-on. Continue?
|
||
STRoleLevelUpNotPluginTip Select Add-on to level up
|
||
STTierScoreStr {0}/{1}
|
||
STMainBtnBagName Add-on Inventory
|
||
STMainBtnShopName Fusion Center
|
||
STMainBtnRoleName CHARACTER
|
||
STMainBtnSpecialName SP Character
|
||
STMainBtnGachaName Tactical Supply
|
||
STMainBtnMapName Map
|
||
STNoStageType Stage type does not exist
|
||
STShopTitle Add-on Fusion Center
|
||
STExpansionLevelTitle Ultralimit
|
||
GachaAlreadyobtainedCount {0}/{1}
|
||
ST3DMainThemeStageLevel Stage Progress
|
||
ST3DMainThemeTierLevel Abyssal Progress
|
||
MineSweepingChallengePlusHint <color=#e6240a>{0}</color> extra attempts have been added
|
||
STShopOverCapacity Cannot purchase Add-on that exceeds the remaining inventory capacity
|
||
STTagetFunctionTitleText Privilege Target
|
||
STPluginUnlockTipContent Use {0} stars to unlock {1} exclusive slot? Once unlocked, the exclusive slot effect of {1} can be activated in event stages.
|
||
STBagPopText Expansion items automatically used to increase inventory capacity
|
||
STMultiTeamRewardTitle Team
|
||
STMultiWaveRewardTitle WAVE
|
||
STRewardText {0} rewards
|
||
STNoPlugin No Add-on is compatible to the current character deployed
|
||
ExchangeTeamMemberTitle Team reminder
|
||
ExchangeTeamMemberContent Swap {0} from {1} to {2}?
|
||
BattleTeamTitle Combat Team {0}
|
||
STSameCharacterNotInTeamTip An identical character is already in the team
|
||
STNotSelectPlugin No Add-on selected for this challenge
|
||
STNotUsePlugin No Add-on has been consumed for this challenge
|
||
STSettleConfirmHint Use Add-on to claim the challenge rewards?
|
||
STSettleCancelHint Abandon challenge? (No Add-on will be consumed, but you cannot get any rewards)
|
||
STTierPrepareEnhanceTip You can select an Abyssal Buff at the start of each floor based on the characters deployed. Buffs are only active during the current adventure.
|
||
PartnerLongPressLevelUpSkill Cost to upgrade skill to Lv.<color=#0E70BDFF>{2}</color> —\nCogs ×<color=#0E70BDFF>{0}</color> Support Skill Component ×<color=#0E70BDFF>{1}</color>\n \nUpgrade the skill?
|
||
LongPressLevelUpSkill Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2}\nWould you like to proceed?
|
||
SummerEpisodeMapSelectTitle Photo scene selection
|
||
SummerEpisodeActivityEnd Midsummer's Memorial Day has ended
|
||
STShopRefreshItemNotEnoughTips Insufficient Cogs
|
||
NewRoleDrawNotOpen Research Pool is not available
|
||
STTierStageNotFullMemember You need to deploy 3 characters for this stage
|
||
PassportExp {0}/{1}
|
||
PassportMaxExpText Total Intel Value:
|
||
PassportBuyCaptionDesc Purchasable until <color=#0F70BC>{0}</color> before event ends
|
||
RpgMakerGameSecondHintTitle How can I help you?
|
||
FunctionNotOpen Feature is not available yet
|
||
UiFashionBtnNameFashion Coating {0}/{1}
|
||
UiFashionBtnNameHeadPortrait Member Portrait {0}/{1}
|
||
UiFashionBtnNameWeaponFashion Coating {0}/{1}
|
||
UiFashionIntroFashion Coating Info
|
||
UiFashionIntroHeadPortrait Unlock Requirements
|
||
UiFashionHeadPortraitConditionDefault Obtain member to unlock
|
||
UiFashionHeadPortraitConditionLiberation Upgrade Construct to Ultima to unlock
|
||
UiFashionHeadPortraitConditionFashion Obtain Coating to unlock
|
||
PartnerLongPressLevelUpSkillMax Cost to upgrade skill to Lv.<color=#0E70BDFF>{2}(Max)</color> —\nCogs ×<color=#0E70BDFF>{0}</color> Support Skill Component ×<color=#0E70BDFF>{1}</color>\n \nUpgrade the skill?
|
||
LongPressLevelUpSkillMax Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2} (Max)\nWould you like to proceed?
|
||
SummerEpisodePhotoScore Photo Points
|
||
SummerEpisodeMischiefScore Mischief Points
|
||
SummerEpisodeWorkingScore Cooperation Points
|
||
ReportGuildFinish Reported Guild
|
||
DlcHasDownloaded Downloaded
|
||
DlcCanDownload Downloadable
|
||
RpgMakerGameTipClose Closing in {0}
|
||
SCBossOpenTimeTips Available in {0}
|
||
SCBossActivityTimeOut Event is over
|
||
SCBossMaxScoreText Highest Record: {0}
|
||
SCRoleMainSkillNotChangeTips Cannot switch fixed skill
|
||
SCRoleSkillUploadSuccess Deploy success
|
||
SCRoleOverMaxSkillCountTips Surpassed maximum skill amount {0}
|
||
SCRoleTimeLockTips Available in {0}
|
||
SCRoleReceivedTips Character not yet purchased
|
||
SCRankEmptyText N/A
|
||
LivWarmActivityUseItemCountText Consume <color={0}>{1}</color> to move Portrait position once
|
||
LivWarmActivityReminderLoseText After moving a total of {0} times, this stage does not cost any more tokens <color=#34aff8>({1}/{2})</color>
|
||
LivWarmActivityStageLockTips Complete [{0}] to unlock
|
||
LivWarmActivityItemNoEnough Insufficient tokens
|
||
LivWarmActivityClearStage Cleared
|
||
LivWarmTaskProgress {0}/{1}
|
||
SCRankTotalName Total Ranking
|
||
SCRankScoreTips <size=22><color=#000000FF>Damage Points: </color></size> {0}
|
||
SameColorGameShuffleBallHint There are no more moves, the board will be reset.
|
||
SCStepText Remaining Turns: {0}
|
||
SCDamageText Damage Points: {0}
|
||
SCBuffRoundText {0}
|
||
SCTipBuffDetailName Buff details
|
||
SCTipBossSkillDetailName Skill details
|
||
SCTipBuffDetailDesc Buff description
|
||
SCTipBossSkillDetailDesc Skill description
|
||
SCWinDamageText Damage Points: {0}
|
||
SCWinRankText Required to reach {0}: {1}
|
||
SCActivityTimeText <color=#fff000>{0}</color>{1}
|
||
PassportExpText Intel Value:
|
||
PassportRewardTxtBuy <color=#0f70bc>{0}</color>, increase Rating Lv. to Lv.<color=#0f70bc>{1}</color>?
|
||
SSBMainPointGetText {0}/{1}
|
||
SSBMainLeftMonsters Remaining opponents for the first battle: {0}
|
||
SSBMainLeftEnergy Obtainable energy sources: {0}
|
||
SSBGainText Energy obtained increased by {0}%
|
||
SSBCharaHeadCheck P{0} selected
|
||
SSBSelectBan This position is disabled
|
||
SSBOnlyRandom This position is set to be randomized
|
||
SSBMonsterCanActive Join battle in {0}
|
||
SSBMonsterLock Opponent is locked
|
||
SSBMonsterDisable Opponent is disabled
|
||
SSBInfoCoreAtk ATK <color=#0F70BC>+{0}</color>
|
||
SSBInfoCoreLife HP <color=#0F70BC>+{0}</color>
|
||
SSBSelectCoreGain Amplification Extent: {0}
|
||
SSBReadyRankNow Current Rank: <color=#31a2e7>{0}</color>
|
||
SSBReadyWinCount Current Streak: <color=#31a2e7>{0}</color>
|
||
SSBMainEnergy {0}<color=#ffffff><size=36>/{1}</size></color>
|
||
SSBNeedSelectMonster Select your opponent
|
||
SSBOtherModeIsPlaying Other divisions are in progress
|
||
SSBRobotCantEditEquip Cannot change trial character's equipment
|
||
SSBEggRobotCantEditCore Easter egg character cannot edit Super Cores
|
||
SSBCoreNotOpen Super Core is not available
|
||
SSBNeedRoleMinPosition This division needs at least {0} character(s)
|
||
SSBConfirmFight Confirm Result
|
||
SSBStartFight Battle
|
||
SSBNextFight Continue fighting
|
||
SSBNotReachOpenTime This division is not yet available. Please come back later.
|
||
SSBNoRanking N/A
|
||
SSBRepeatColor No duplicate colors in the positions
|
||
SSBNoCaptain Please designate a leader
|
||
SSBMultyCharacterTypeInTeam You cannot have both Uniframes and Omniframes on the team for team vs team battles
|
||
SSBRepeatCharacterInTeam No duplicate characters in the team
|
||
SSBStageNotClear Uncleared
|
||
SSBClearTimeTitle Round {0}
|
||
SSBBattleAbility Battle Power <color=#0da6ec>{0}</color>
|
||
SSBExitConfirmTitle Retreat reminder
|
||
SSBExitConfirmContent Currently in battle. Save the battle progress?
|
||
SSBClearTimeBtnName Clear Record
|
||
SSBCharacterBtnName Member Preparation
|
||
SSBLockPos This position is locked
|
||
SSBOrderSortBtnName Position Adjustment
|
||
SSBRewardCantGet Insufficient Points
|
||
SSBRewardAlreadyGet Reward Claimed
|
||
SSBEntranceProgress Progress: {0}/{1}
|
||
SSBEnergyNotEnough Insufficient Compressed Energy Sources. Unable to amplify.
|
||
SSBCurrentScore Current Division Points {0}
|
||
SSBCoreUpgradeDes Sync Character's ATK increases by {0} and HP increases by {1}.
|
||
SSBMainRewardLevel {0}<color=#ffffff><size=36>/{1}</size></color>
|
||
SSBSelectMapTitle Select map
|
||
SSBSelectEnviorTitle Select environment
|
||
SSBBossNumOver This division has no more than {0} boss opponent(s).
|
||
SSBNoRewards Obtainable energy has reached its limit.
|
||
SSBMonsterNoWords This opponent has no affixes.
|
||
TeachingActivityStageName <size=26>{0}</size> {1}
|
||
LoginCADPANoticTittle [Punishing: Gray Raven] Age Tips
|
||
LoginCADPANoticDesc 1. This game is a 3D post-apocalyptic and sci-fi action RPG. It is recommended for players aged 12 or above. Minors are advised to play this game under the supervision of adults.\n \n2. The game includes a main story and character stories. Advance the story by interacting in-game and clearing battles. The game has a few text-based social systems implemented and are regulated according to corresponding laws.\n \n3. A real-name authentication system is in place, the following restrictions will apply to minors:\n \n- Minors below the age of 8 may not recharge;\n- Minors between the ages 8 to 16 may not recharge more than 50 RMB each time, and not more than 200 RMB each month;\n- Minors above the age of 16 may not recharge more than 100 RMB each time, and not more than 400 RMB each month.\n- The game will only provide 1 hour of service to minors from 20:00 to 21:00 on Fridays, Saturdays, Sundays, and bank holidays.\n \n4. The game is set in a fictional apocalyptic world where the "Punishing Virus" has destroyed Earth. Commandants lead Constructs to fight against the mechanical army corrupted by the "Punishing" in their quest to reclaim Earth. Players can experience vibrant art styles, exquisite game interfaces and high quality background music.
|
||
ReformAwarenessSuitText {0}-Piece Set
|
||
ReformReadyPanelMaxScoreTip {0} <color=#000000><size=32>(highest: {1})</size></color>
|
||
ReformEnvBattlePreviewTitie Environment Details
|
||
ReformBattlePreviewTime Closing in {0}s
|
||
PracticeBossSettle {0}·{1}
|
||
LivWarmExtActivityTime {0} left
|
||
LivWarmExtActivityProgress Event Reward: {0}/{1}
|
||
PracticeBossDangerous Danger Level: {0}
|
||
LivWarmExtActivityExpectation Stay tuned
|
||
LivWarmRaceStageProgress Progress: {0}/{1}
|
||
LivWarmRaceStageUnlockCondition Clear {0} to unlock
|
||
LivWarmRaceRepeatChallengeText No cost for repeated challenges
|
||
PickFlipRuleDropItemTitle Drop Details
|
||
PickFlipRuleGoodSwitchBtnName Drop Switching
|
||
PickFlipRuleProbabilitySwitchBtnName Probability Switching
|
||
PickFlipRuleRewardLayerTitle Tier {0} Rewards
|
||
PickFlipRuleDropItemLayerTitle Tier {0} Probability
|
||
BabelTowerSettleTotalLevel Total level {0}
|
||
PickFlipLayerTip Tier {0}
|
||
PickFlipDialogTip The following rewards will be added to the reward pool. They cannot be changed once confirmed. Proceed?
|
||
PickFlipBuySuccess Exchange successful. Obtained {1} x{0}.
|
||
BabelTowerTeamLimitCount Exceeded the max number of members.
|
||
BabelTowerTeamSelectLimit It will exceed the max number of members.
|
||
CoupleCombatRecommonTips Trial characters are recommended.
|
||
RobotRefusePartner Cannot view the CUB of trial characters
|
||
RobotRefuseFashion Cannot view the Coating of trial characters
|
||
RobotRefuseWeapon Cannot view the weapon of trial characters
|
||
RobotRefuseAwareness Cannot view the Memory of trial characters
|
||
ElectricDeploySameCharacter Unable to deploy duplicate models.
|
||
CoupleCombatStageUnlockText <size=28><color=#939393>Unlocks in {0}</color></size>
|
||
CoupleCombatTeamNeedCount Max unit: 2
|
||
TeamNeedCount Max unit: {0}
|
||
BuyAssetTotalLimitText Purchase Limit {0}
|
||
BuyAssetTotalLimitTip Exceeded the purchase limit.
|
||
BuyAssetTimeLimitTip This item is outside the limited purchase time.
|
||
BuyAssetDiscountText {0}% Off
|
||
AreaWarActivityNotOpen Event not yet available
|
||
AreaWarActivityEnd Event is over
|
||
AreaWarActivityShopLeftTime Remaining time: {0}
|
||
AreaWarHangUpTips Clearing the Dark Block will improve the reward.
|
||
AreaWarHangUpLock Clear Area 1 to unlock the Dark Block.
|
||
AreaWarPurificationLevelLock Unlocked by clearing any Amplification block.
|
||
AreaWarSpecialRoleLock Unlocked by clearing any Support block.
|
||
AreaWarSpecialRoleTips After clearing a Support block of the corresponding character, you will receive the corresponding <color=#0e70bd>trial character</color> and <color=#0e70bd>Battle Amplification</color>.
|
||
AreaWarAreaUnlockLeftTime Available in {0}
|
||
AreaWarAreaLock Locked
|
||
AreaWarAreaSpeicalRoleUnlockProgress ({0}/{1})
|
||
AreaWarAreaSpecialRoleRewardGot Reward Claimed
|
||
AreaWarAreaPurificationLevelMax MAX
|
||
AreaWarAreaUnlockSlotPurificationLevel Reach Amplification Level {0} to unlock bonus slots.
|
||
AreaWarAreaUnlockPluginPurificationLevel Reach Amplification Level {0} to unlock bonuses.
|
||
AreaWarAreaSlotEmpty Select bonuses from the right.
|
||
AreaWarAreaSlotFull The slots are full. Please remove a bonus first.
|
||
AreaWarWorldBossRankNotOpen The High-risk Dark block is not yet available.
|
||
AreaWarWorldBossUiTextNotOpen Not yet available
|
||
AreaWarActionPointNotEnought Insufficient Special Serum
|
||
AreaWarWorldBossOpenHour Available from {0} to {1}
|
||
AreaWarDisapatchConfirmTitle Dispatch Tips
|
||
AreaWarDisapatchConfirmContent Some conditions are not met. Proceed anyway?
|
||
AreaWarDisapatchEmptyTeam Select characters from the left.
|
||
AreaWarDisapatchCondition Condition Description {0}: {1}
|
||
AreaWarBlockLockTips Unlocks after completing {0}
|
||
AreaWarBlockLockTipsOr or completing {0}
|
||
AreaWarBlockUnlockTime Unlocks after {0}
|
||
AreaWarNoBlockFighting No blocks are currently in battle.
|
||
AreaWarBlockLock Locked
|
||
AreaWarBlockLockTimeFormat M/d h
|
||
AreaWarBlockLockTime Available in {0}\n
|
||
SpecialTrainMusicMatchTipTitle No rooms meet the music settings.
|
||
SpecialTrainMusicMatchTipContent Proceed to match any music?
|
||
NewRegressionSignInTimeTip Once you have logged into the game for <color=#262626>3</color> days after the event Returning to Battle, you will receive a special reward.
|
||
NewRegressionSignInTimeTip2 <size=30><color=#262626>Remaining Event Time:</color></size> {0}
|
||
LevelNotEnough Unlocked at Commandant Lv.40
|
||
NewRegressionSignInRewardTip1 Reward Claimed
|
||
NewRegressionSignInRewardTip2 Unable to claim rewards now.
|
||
NewRegressionGachaRewardTip1 Reward sets locked.
|
||
NewRegressionGachaRewardTip2 All rewards have been claimed
|
||
MultiplayerRoomOnlyLeaderTip Available for the host only.
|
||
PickFlipSelectRewardTip1 Select rewards.
|
||
PickFlipSelectRewardTip2 Selected
|
||
PickFlipWatchRewardTip1 View Rewards
|
||
PickFlipWatchRewardTip2 Obtained
|
||
PickFlipMaxRewardCountTip1 Exceeded the max amount.
|
||
PickFlipMaxRewardCountTip2 Insufficient amount. Please select again.
|
||
NewRegressChildActivityTimeout Event expired
|
||
PickFlipRandomRewardTitle Random Reward
|
||
PickFlipFixedRewardTitle Rewards of Your Choice
|
||
PickFlipLayerMaxComsumeCountTip Exchange attempts for this tier: {0}
|
||
BuyAssetDailyExchangeTip Daily exchange attempts:
|
||
BuyAssetTotalExchangeTip Remaining exchange attempts:
|
||
PickFlipLayerLimitBuyTip Exchange attempts for this tier:
|
||
BuyAssetTotalLeftCountTip (Total attempts: {0})
|
||
PickFlipConfigRewardTip This event has 5 tiers of rewards. You can add certain rewards of your choice to each tier of the reward pool.
|
||
PickFlipShopName Shop - Tree of Life
|
||
NewRegressChildActivityLeftTime <size=30><color=#262626>Remaining Event Time:</color></size> {0}
|
||
NewRegressBuyPurchaseTipsDesc Use {0}{1} to purchase <color=#0f70bc>{2}</color>?
|
||
NewRegressFettersTime Link Formation Time: {0}
|
||
NewRegressionSigninTimeTip3 Obtainable by logging in for {0}d
|
||
MemorySaveStageNotOpen The event will commence on {0}
|
||
PickFlipNotConfigTip Please select your rewards first.
|
||
NewRegressBindCodeSuccess Accepted {0}'s returning invitation.
|
||
PickFlipRewardLayerFinishedTip This tier has been cleared.
|
||
PickFlipRewardLayerTip Clear this tier to get
|
||
MainLine3dStagePrefixName {0}-{1}
|
||
BirthdayFirstSetTips <size=45>Set Commandant's birthday on <color=#ff0000>{0}</color> (MM) <color=#ff0000>{1}</color> (DD)\n(Each account can only set birthday once)</size>
|
||
BirthdayChangeTips <size=45>Change Commandant's birthday from <color=#2e75b6>{0}</color> (MM) <color=#2e75b6>{1}</color> (DD) to <color=#ff0000>{2}</color> (MM) <color=#ff0000>{3}</color> (DD)\n(Each account can only change the birthday once)</size>
|
||
BfrtNotCaptain The leader of Combat Team {0} is not set
|
||
BfrtNotFirstFight The starters of Combat Team {0} are not set
|
||
MainLine3DTaskGuide Clear Main Stage [{0}-{1}]
|
||
MainLine3DTaskGuideTitle Mission Guide:
|
||
EmojiOverTime Stamp has expired
|
||
MainLine3DTaskGuideComplete <color=#804444>Mission guide completed</color>
|
||
ShopIsNotOpen Shop is not open yet
|
||
PayPointsGetHint Recharge successful. You have got {0} bonus points.
|
||
CoupleCombatChapterLockDesc <size=28><color=#939393>{0}</color></size>\nprogress reaches {1}
|
||
CelicaTechDialogHintTip1 <size=36>We have detected that you don't have this member. Would you like to go through the tutorial first?</size>
|
||
CelicaTechDialogHintTip2 <size=36>We have detected that your BP is below 2000, and you have yet to pass Celica's Class. Would you like to go through the tutorial first?</size>
|
||
CelicaTechTips <size=36>We have detected that you don't have this character or are relatively inexperienced with this character. Would you like to go through the tutorial first?</size>
|
||
CelicaTechTipsTitle Tips
|
||
AchvPanelDefaultName Achievement
|
||
AchvPanelDefaultSubName ACHIEVEMENT
|
||
AchievementCount Completed: {0}
|
||
AchvReachPanelTitle Completed
|
||
AchievementTips Congrats, you have unlocked an achievement!
|
||
HiddenAchievementTips Congrats, you have unlocked a hidden achievement!
|
||
ReviewActivityNoGuild N/A
|
||
ReviewActivityDefaultFavorName Stranger
|
||
ReviewActivityPanelName Career Record
|
||
DiceGameNoEnoughCoinHint <color=#ff0000>{0}</color> Enameled Plum Blossom(s) required
|
||
DiceGameCostFlagHint <color=#8DD4FF>{0}</color> Markers have been converted into <color=#8DD4FF>{1}</color> points.
|
||
DiceGameOperationTitleVerb Get
|
||
DiceGameOperationTitleA Points equal to: Total number of dice with 1, 2 and 3 <color=#9EDCFF>×{0}</color>
|
||
DiceGameOperationTitleB Points equal to: Total number of dice with 4 and 5 <color=#9EDCFF>×{0}</color> + <color=#9EDCFF>the number of times</color> this option is selected
|
||
DiceGameOperationTitleC Markers equal to: Total number of dice with 6 <color=#9EDCFF>×{0}</color>
|
||
DiceGameOperationResultAB Points Earned
|
||
DiceGameOperationResultC Markers Earned
|
||
DiceGameOperationDescA Get more points when there are more dice with 1, 2 and 3.
|
||
DiceGameOperationDescB Get more points when this option is selected for more times.
|
||
DiceGameOperationDescC Get <color=#8DD4FF>{1}</color> points for every <color=#8DD4FF>{0}</color> Markers.
|
||
DiceGameOperationCountB Option selected:
|
||
DiceGameOperationCountC Current Markers:
|
||
TheatreTxtOngoing {0} in progress...
|
||
TheatreLeaveTipsDesc Leave the adventure temporarily? (The progress of this adventure has been automatically saved and you can resume any time.)
|
||
TheatreRecruitCountHasLeft Recruitments available
|
||
NewRegressDiscountTitle The returning reward event will last {0}d after you log in.
|
||
MaverickActivityTitle CORRUPTED BATTLEFRONT
|
||
MaverickActivityProgressStr Progress: {0}/{1}
|
||
MaverickEnd Event is over
|
||
MaverickNotStart Event not yet available
|
||
MaverickPatternEnd {0} mode has ended
|
||
MaverickPatternTimeCondition Available in {0}
|
||
MaverickStageScore Pt: {0}
|
||
MaverickRemainStartTime {0} mode will be available in {1}
|
||
MaverickRankScore <size=22><color=#000000>Points </color></size>{0}
|
||
MaverickMyRankScore <size=22><color=#FFFFFF>Points </color></size>{0}
|
||
MaverickSkillDescTitle Skill Description
|
||
ResetMaverickMemberConfirmTitle Reset Character
|
||
ResetMaverickMemberConfirmContent Would you like to reset the character?
|
||
MaverickUpgradeItemNotEnough Insufficient upgrading items!
|
||
MaverickTalentUnlockLvCondition Unlocked at character Lv.{0}
|
||
MaverickTalentUnlockPreTalentCondition Unlocks after activating Access {0}
|
||
MaverickTalentActive Activate
|
||
MaverickTalentLock Locked
|
||
MaverickTalentInactive Cancel Activation
|
||
MaverickTalentDescTitle Access Details
|
||
MaverickStageScoreMax {0}
|
||
MaverickStageHistoryScoreMax {0}
|
||
MaverickRankTip *Ranking is for display only
|
||
TheatreDecorationLevel {0}<color=#867d7b>/{1}</color>
|
||
TheatreDecorationMaxLevel MAX
|
||
TheatreDecorationTipsLevel Lv.{0}
|
||
TheatreDecorationTipsLockDesc <color=#F61414>Incomplete</color>
|
||
TheatreDecorationTipsUnLockDesc <color=#14F64A>Completed</color>
|
||
CommonRestartBtnName Restart
|
||
TheatreRestartBtnName Restart ({0})
|
||
TheatreNotRestartTips Insufficient restart attempts
|
||
TheatreAdventureShopBuyTips Use <color=#6495ED>{0} {1}</color> to purchase <color=#6495ED>{2} {3}</color>?
|
||
TheatreTokenLevelUpConditionDesc Equip this work to fight {0}/{1} battles
|
||
TheatreLockPowerFavorDesc Select once in adventure to unlock
|
||
TheatreReadyDesc Performance Effect
|
||
TheatreDifficultyTip Confirm to select {0}?
|
||
TheatreSelectableCostTip Cost {0}
|
||
TheatreTeamCountTip Require {0} team(s)
|
||
TheatreSkillLevelDesc {0} Level Up
|
||
TheatreGetSkillTip Skill obtained
|
||
TheatreDifficultyRateTip Difficulty Multiplier {0}
|
||
TheatreChapterSettleSureTitle Tips
|
||
TheatreChapterSettleSureTip End the current chapter {0}?
|
||
TheatrePassNode Node(s) Cleared
|
||
TheatrePassFight Battle - Interval Preparation
|
||
TheatrePassEvent Interpretation
|
||
TheatrePassBoss Battle - End of Act
|
||
TheatrePassReopen Remaining Returns
|
||
TheatreNotSelectTokenTip Are you sure you do not want to select any work? <color=#6495ED>Equipping a work</color> can <color=#6495ED>increase</color> the <color=#6495ED>chance</color> of getting the corresponding School.
|
||
MemorySaveTreasureTip Stages completed in current chapter
|
||
TheatreDetailRoleMaxLevel /{0}
|
||
NotOwnCurRole You do not own this character
|
||
TheatreRestartCount Restarts: {0}
|
||
TheatreCurChapter Scene {0}
|
||
TheatreRecruitRefreshNotEnough Insufficient refresh attempts
|
||
MemberLock Locked
|
||
TheatreUnlockOwnRoleDesc Reach <color=#0f70bc><size=30>{0}</size></color> BP to use your own character
|
||
TheatreUnlockOwnRoleTipsDesc Once your average BP reaches <color=#0f70bc>{0}</color>, you can add <color=#0f70bc>your own characters</color> to the team.
|
||
TheatreWeekTaskRefresh Periodical mission refresh reset
|
||
TheatreRecruitComplete Member recruited
|
||
TheatreRecruitRefreshComplete Members refreshed
|
||
TheatreEndShopTip Would you like to end the trade?
|
||
TheatreUpLevelSuccess Upgraded
|
||
DoomsdayActivityNotOpen Event not yet available
|
||
DoomsdayActivityEnd Event is over
|
||
DoomsdayStageStartLeftDay Available after Stage {0}
|
||
DoomsdayStagetDetailBtnEnter Enter
|
||
DoomsdayStagetDetailBtnResume Start from Day {0}
|
||
DoomsdayThemeTitle Day {0}
|
||
DoomsdayThemeContent Ending in {0} day(s)
|
||
DoomsdayFubenMainLeftDay Ending in {0} day(s)
|
||
DoomsdayFubenMainLeftDaySimple {0} day(s)
|
||
DoomsdayEventTypeRemindDescMain New Important Event
|
||
DoomsdayEventTypeRemindDescNormal Tip
|
||
DoomsdayEventTypeRemindDescExplore New Exploration Event
|
||
DoomsdayFubenDetailTipsSelectBuilding Select a building first
|
||
DoomsdayFubenDetailTipsLackInhabitantToWork Insufficient manpower to work
|
||
DoomsdayFubenDetailTipsLackInhabitantToBuild Insufficient manpower to build
|
||
DoomsdayFubenDetailTipsBuildDay Completing in {0} days
|
||
DoomsdayFubenDetailTipsWorkDayRuins The ruin will be cleared in {0} days
|
||
DoomsdayFubenDetailTipsBuildLeftDay Completing in {0} days
|
||
DoomsdayFubenDetailTipsWorkLeftDay Able to work for {0} more days
|
||
DoomsdayFubenDetailBuildingEmptyTitle Build
|
||
DoomsdayFubenDetailBuildingEmptyContent Select a building to repair the target area and turn it into the building selected.\nOnce the building is completed, it can unlock the corresponding feature or generate a fixed amount of supplies every day.
|
||
DoomsdayFubenDetailBuildingInhabitantCount <color=#0c65aa><size=36>{0}</size></color>/{1}
|
||
DoomsdayFubenDetailBuildingInhabitantCountLack <color=#FF0100><size=36>{0}</size></color>/{1}
|
||
DoomsdayFubenDetailConsumeDaily x{0}/day
|
||
DoomsdayRemoveBuildingConfirmTitle Demolish
|
||
DoomsdayRemoveBuildingConfirmContent Would you like to demolish this building? (All the materials used will be refunded.)
|
||
DoomsdayBuildingBuildDay Time required: {0} days
|
||
DoomsdayBuildingCountLimit Building limit: {0}/{1}
|
||
DoomsdayBuildingSelectLackResource Insufficient materials to create the building
|
||
DoomsdayAttributeUpWithDaily {0} increase <color=#1873be><size=34>+{1}</size></color>/day(s)
|
||
DoomsdayAttributeDownWithDaily {0} decrease <color=#b32121><size=34>{1}</size></color>/day(s)
|
||
DoomsdayUnitDaily /day(s)
|
||
DoomsdayUnitPeople /member(s)
|
||
DoomsdayNumberPositiveGrowth <color=#1873be>{0}</color>
|
||
DoomsdayNumberNegativeGrowth <color=#b32121>{0}</color>
|
||
DoomsdayInhabitantAttrBad {0}:{1}
|
||
DoomsdayAllotTips The Health and Satiety of Scavengers decrease every day. You can give them supplies to recover these stats.
|
||
DoomsdayAllotTipsNotFinish You need to complete today's resource allocation
|
||
DoomsdayMainTargetProgress <color=#0F70BC><size=38>{0}</size></color>/{1}
|
||
DoomsdayReportResource {0} {1}
|
||
DoomsdayReportDay Day {0}/{1}
|
||
DoomsdayInhabitantName Scavenger
|
||
DoomsdayMainEventNotFinish You have important events to resolve today
|
||
DoomsdayWin We have survived...
|
||
DoomsdayFail We failed...
|
||
DoomsdayTeamName Exploration Team -{0}
|
||
DoomsdayTeamTipsCreate Use supplies to create Exploration Teams
|
||
DoomsdayTeamTips Return to the camp to recycle supplies
|
||
DoomsdayTeamDesc Team carrying
|
||
DoomsdayTeamDescCreate Supplies Cost
|
||
DoomsdayTeamBtn Return to Camp
|
||
DoomsdayTeamBtnCreate Confirm
|
||
DoomsdayDetailTeamBtn Select
|
||
DoomsdayDetailTeamBtnCreate Create team
|
||
DoomsdayExploreLock Unlocks after building an [Outpost]
|
||
DoomsdayTeamBusy The team is in the middle of an event. Please complete the event first.
|
||
DoomsdayTeamLock Build more [Outposts] to unlock teams
|
||
DoomsdayTaskMain Stage Target
|
||
DoomsdayTaskSub Secondary Target
|
||
DoomsdayNotSelectTeam No team selected. Unable to explore.
|
||
DoomsdayTeamInEvent Team occupied by an event. Unable to move.
|
||
DoomsdayGoExplore Explore
|
||
DoomsdayBackCamp Return to Camp
|
||
DoomsdayEndCurStage End the stage
|
||
DoomsdayEndToday End the day
|
||
DoomsdayWeatherDesc Weather is {0}\n{1}
|
||
DoomsdayStageHasEnd Journey ended. Unable to do this.
|
||
RewardSuccess Claimed
|
||
TheatreUse Use
|
||
TheatreNotSelectSkill Select any School Skill
|
||
DoomsdayFubenDetailTipsBuildLeftDayRuins Completing in {0} days
|
||
DoomsdayRequireNumberDown <color=#E1504F>{0}</color><color=#0F70BC>/{1}</color>
|
||
DoomsdayRequireNumberUp <color=#0F70BC>{0}/{1}</color>
|
||
DoomsdayBackConfirmTitle Exit
|
||
DoomsdayBackConfirmContent Are you sure you want to leave the stage?\nYour stage progress will be saved at the beginning of <color=#0F70BC>every day</color>. After you leave, you can resume from <color=#0F70BC>this day</color>.
|
||
DoomsdayLoseTitle We failed...
|
||
DoomsdayFinishEndTitle End
|
||
DoomsdayLoseReasonDieOut The last person in the camp has passed away.
|
||
DoomsdayLoseReasonCrazy Everyone has lost their hope.
|
||
DoomsdayLoseReasonTimeOut Main target incomplete
|
||
DoomsdayMakeTeamSuc No exploration teams formed
|
||
DoomsdayExploreTarget Exploration Team is heading toward [{0}]
|
||
DoomsdayMakeTeamFailInhabitantLack Insufficient manpower to create exploration team
|
||
DoomsdayMakeTeamFailInhabitantEqual Unable to add all people in the camp to the team
|
||
DoomsdayMakeTeamFailRssLack Insufficient supplies to create exploration team
|
||
DoomsDayDaysOfPersistence Days of Perseverance: {0}
|
||
DoomsDayReStartDoubleCheckTips Are you sure you want to <color=#FF0033>restart</color> the stage?\nYou will start from day 1 of the stage.
|
||
DoomsDayTodayWeatherTips Today's Weather: {0}
|
||
DoomsdayBuildReachLimit Max building limit reached
|
||
DoomsdayPlaceUnLockTips Now Location Discovered: {0}
|
||
SameColorGameSkillEnergy Energy {0}
|
||
SameColorGameColorSelect Please select a colored Orb to change
|
||
SameColorGameAutoEnergy End charging {0} at the end of each round from this round
|
||
SameColorGameEnergyPlus Increase {0}
|
||
SameColorGameEnergyMinus Decrease {0}
|
||
SameColorGameEnergyMultiply Increases current Energy's {0}
|
||
SameColorGameEnergyDivide Reduces current Energy's {0}
|
||
SameColorGameRankTitle Score Rank - {0}
|
||
SameColorGameEnergyCount <color={0}><size=52>{1}</size> </color>/{2}
|
||
SameColorGameEnergyNotEnough Insufficient Energy
|
||
WeekActivityEndTime Ends in {0}
|
||
WeekActivityTime {0}-{1}
|
||
PivotCombatRankScore <size=22>Points</size> {0}
|
||
PivotCombatRankTime <size=22>Clear Time</size> {0}
|
||
PivotCombatAreaEnergy Area Energy Supply Level {0}/{1}
|
||
PivotCombatAreaEnergyNotEnough Area(s) with 0 Energy Supply Level exist(s). Unable to start the Central Reactor!
|
||
PivotCombatAreaEnergyNotActive Area Energy Supply not activated
|
||
PivotCombatProgress Progress: {0}/{1}
|
||
PivotCombatLockTimeTxt Unlocks after {0}
|
||
PivotCombatRoleLockTips Member locked in another scene
|
||
PivotCombatTeamLockTips Team member(s) locked in other stage(s)
|
||
PivotCombatSameRegion Already in the area
|
||
PivotCombatRetreatContent After the departure of the garrison, the stage will be reset to the initial status and the Energy Supply will end.
|
||
PivotCombatRetreatTitle Tips
|
||
PivotCombatNoSpecialSkillTitle Tips
|
||
PivotCombatNoSpecialSkillContent The character hasn't acquired any Uniframe Skills. Acquire now?
|
||
PivotCombatTeamPrefabLockCharacter The current team has characters stationed in other areas. They will be removed from those areas once deployed.
|
||
PivotCombatTeamPrefabLockTeam The current team cannot be deployed as it is stationed in another area.
|
||
PivotCombatSelectDifficultTittle Difficulty
|
||
PivotCombatSelectDifficultTips Difficulty cannot be changed during this event period once selected.
|
||
PivotCombatSelectDifficultNoEnhanceSkill Dive-in Battle is arduous without any Uniframe that has unlocked Uniframe Skills. It is advisable to select Regular Battle.
|
||
PivotCombatSelectDifficultNoAbilityLimit Dive-in Battle is arduous with Uniframes that have less than 6,000 Battle Power. It is advisable to select Regular Battle or enhance Uniframes' Battle Power.
|
||
TeamRobotTips Some team member(s) can be replaced with high BP trial character(s)
|
||
SameColorGameCancelSkill Your skill has been used {0} time(s) and can still be used. Exit (to enter cooldown)?
|
||
SameColorGameBannerTip Daily Tasks: {0}/{1}
|
||
SameColorGameReadyTip1 Selected
|
||
SameColorGameReadyTip2 Battle Preparations
|
||
SameColorGameReadyTip3 Change Character
|
||
SameColorGameRoleTip1 Version: <color=#3DAAFF><size=40>{0}</size></color>
|
||
SameColorGameRoleTip2 Cooldown: {0}
|
||
SameColorGameRoleTip3 Energy Cost: {0}
|
||
RobotParnerTips Unable to edit trial character
|
||
EnhanceSkillUnLockHint Modification Requirement(s)
|
||
EnhanceSkillLevelUpHint Upgrade Requirement(s)
|
||
HitMousePreStageLock Previous stage is still locked
|
||
HitMousePreStageNotClear Previous stage is not cleared
|
||
HitMouseStageLockText x{0} to unlock
|
||
HitMouseCantFindItem Failed to read event item ID
|
||
HitMouseItemNotEnough Insufficient items to unlock
|
||
HitMouseComboString <size={0}>{1}</size>
|
||
NewDrawNewHand New Player Rewards
|
||
NewDrawCalibration Calibration system active
|
||
SnowNextGrade Next Grade
|
||
SnowHighestGrade Highest Grade
|
||
SnowGradeScore {0}/{1}
|
||
SnowGameIncrease (+{0})
|
||
SnowGameRandomMapTip Cannot create room after selecting a random map
|
||
SpecialTrainSnowMatchTipTitle Tips
|
||
SpecialTrainSnowMatchTipContent Too many players in the matching queue. Create room directly?
|
||
MultiplayerRoomOnlyHomeownerTip Host Only
|
||
RoomTeamPrefabNotSupport Mode does not support overwriting teams
|
||
RoomTeamPrefabEmpty The deployed team doesn't have members. Overwrite and the members in the selected preset team will be cleared. Overwrite?
|
||
RoomTeamPrefabCover Overwrite the preset team with the data of the team deployed?
|
||
RoomTeamPrefabSameTeam Team data identical to the preset team
|
||
RoomTeamPrefabRoleEmptyTips Please set the member of this position
|
||
PartnerTeamPrefabEquipTips Equipped
|
||
PartnerTeamPrefabUnloadTips Removed
|
||
PartnerTeamPrefabExchangeTips Changed
|
||
PartnerTeamPrefabSkillSaveTips Skill preset
|
||
PartnerTeamPrefabSkillNotSaveTips [{0}]'s preset skill is not saved
|
||
PartnerTeamPrefabCoverTips [Overwrite] and the deployed team will be replaced by the preset lineup
|
||
PartnerTeamPrefabChooseTips Preset [CUB] already equipped or had skill change(s). Deploy?
|
||
PartnerTeamPrefabNotCharacter Members not set. Cannot set CUB.
|
||
TheatreDecorationCanLvUpTips <color=#6495ED>Light up the Ballade</color> to turn the page and <color=#6495ED>enter the next phase.</color>\nIf you continue the challenge, you will only play repeated stories. Would you like to Unveil?
|
||
CharacterEnhanceSkillUnLock Power Leap Modification
|
||
CharacterEnhanceSkillLevel {0}
|
||
CharacterSpSkillUnLock Uniframe Modification
|
||
SameColorGameEnergyDescTitle Finishing Move
|
||
SameColorGameEnergyDescText Accumulate enough Finishing Move Energy to perform it after the cooldown is over to cast the Finishing Move. The Finishing Move Energy is capped at 45.
|
||
EscapeNotClearLayerDesc Clear Floor {0} to challenge
|
||
EscapeActivityTime Remaining Time: {0} {1}
|
||
InChallenge In Progress
|
||
EscapeLayer F{0}
|
||
EscapeChapterEnglishId STAGE {0}
|
||
ClearStage Cleared
|
||
EscapeWinSettleDesc We're safe now!
|
||
EscapeWinSettleRewardTitle Clear Reward
|
||
EscapeSettleWinTitle Escape Unscathed
|
||
EscapeSettleWinDesc We're safe now. Do you want to take on the Hard challenge, Commandant?
|
||
EscapeSettleLoseTitle No Escape
|
||
EscapeSettleLoseDesc There's no escape from the Punishing Virus.
|
||
EscapeTimeCondition Available in {0}
|
||
ExcapeInChallenge Challenging {0}. Come back after the battle.
|
||
EscapeTimeNotReached Not available yet
|
||
EscapeResetStageTipsTitle Reset Stage
|
||
EscapeResetStageTipsDesc Your progress will be reset and the escape time will be restored to the pre-battle status.\nReset?
|
||
EscapeInChallengeMode Challenging {0} mode. Unable to switch.
|
||
EscapeGiveUpTipsTitle Withdraw
|
||
EscapeGiveUpTipsDesc This will end the challenge and clear your progress. Withdraw?
|
||
EscapeEnterFight Join Battle
|
||
EscapeSelectRole Select Member
|
||
NewYearLuckTipTitle1 "Violet Cloud" Lottery Ticket Notice
|
||
NewYearLuckTipTitle2 "Crimson Cloud" Lottery Ticket Notice
|
||
NewYearLuckItemNotEnough Insufficient [New Year Tokens]!
|
||
NewYearLuckDrawTime Results Announced
|
||
NewYearLuckExpire You missed the time. Unable to claim the Lottery Ticket.
|
||
EscapeCount {0} time(s)
|
||
EscapeSettleWinGrade (Rating: {0})
|
||
EscapeNotChallenge Not cleared
|
||
EscapeCurScore Current Points: {0}
|
||
SpEnhanceSkillTab Uniframe
|
||
EnhanceSkillTab Leap
|
||
EnhanceSkillLevelUpFinishHint Skill Leap Upgrade Successful
|
||
SpSkillLevelUpFinishHint Uniframe Skill Upgrade Successful
|
||
TeamPrefabHasRobotTips Trial frame(s) on the team. Unable to overwrite.
|
||
EscapeCurLayerClear Stage already cleared
|
||
YuanXiaoRandomMapTip Cannot create room after selecting a random map
|
||
YuanXiaoNextGrade Next Grade
|
||
YuanXiaoHighestGrade Highest Grade
|
||
YuanXiaoGradeScore {0}/{1}
|
||
YuanXiaoGameIncrease (+{0})
|
||
SpecialTrainYuanXiaoMatchTipTitle Tips
|
||
SpecialTrainYuanXiaoMatchTipContent Too many players in the matching queue. Create room directly?
|
||
UpLevelSuccess Upgraded
|
||
GoldenMinerItemAlreadyMax Add-on is full
|
||
GoldenMinerStopTipsTitle Pause
|
||
GoldenMinerStopTipsCloseText Exit
|
||
GoldenMinerStopTipsSureText Continue
|
||
GoldenMinerQuickTipsTitle Tips
|
||
GoldenMinerQuickTipsDesc You are leaving the current Cat Grab session. Confirm?
|
||
GoldenMinerPlayCurScore Current Resource Points: {0}
|
||
GoldenMinerPlayTargetScore Target Points: {0}
|
||
GoldenMinerCurStage Stage {0}
|
||
EscapeFightingNotUpdateTeam In battle. Unable to change members.
|
||
BodyCombineGameTaskProgress {0}<size=30>/{1}</size>
|
||
BodyCombineGameLock1Tips Complete {0} to unlock
|
||
BodyCombineGameLock2Tips Insufficient {0}. Requires {1} {2} to unlock
|
||
BodyCombineGameWrongAnswer Wrong answer. Please pay attention to the <color=#34AFF9>Tag</color>, <color=#34AFF9>Silhouette</color>, and the Tip Text.
|
||
BodyCombineGameCostTips Consume <color={0}>{1}</color> to unlock
|
||
BodyCombineGameStageName Area {0}
|
||
GuildWarNotGuildMaster Only Commander-in-Chief and Deputy Commander can select the difficulty level.
|
||
GuildWarNoSelectDifficulty Expedition Difficulty unselected. Select one before entering Guild Expedition.
|
||
GuildWarNoInRound Battle not available yet. Please try again later.
|
||
GuildWarIsSkip You did not create a Guild in time. Unable to participate in the current Expedition.
|
||
GuildWarActionPointNotEnough Insufficient Expedition Supplies
|
||
GuildWarRecommendActive Recommended Activity: {0}
|
||
GuildWarRecommendActiveNotEnough Guild Activity: <color=#A52A2A>{0}</color>
|
||
GuildWarRoundLeftTime Time for this round: <color=#34AFF9>{0}</color>
|
||
GuildWarRoundLeftTime2 Time for next round: <color=#34AFF9>{0}</color>
|
||
GuildWarRoundLeftTime3 Event remaining time: <color=#34AFF9>{0}</color>
|
||
GuildWarSelectDifficultAutoOpen Difficulty available after {0}
|
||
GuildWarAutoSelectDifficultComplete Difficulty auto-selected. Please enter the Command Bureau again to join the Expedition.
|
||
GuildWarEntryDate {0} - {1}
|
||
GuildWarSelectDifficultyConfirmTitle Difficulty confirmation
|
||
GuildWarSelectDifficulty Select Difficulty
|
||
GWSelectDifficultyConfirmContentNotRecommend The Command Bureau had <color=#DC143C>no</color> or <color=#DC143C>low</color> Activity last round. It is suggested to select the difficulty level based on members' Activity.\nNote: It can be changed anytime before the battle starts.
|
||
GuildWarSelectDifficultySuccess Difficulty selected
|
||
GuildWarCantKickMember Members cannot be kicked out during Expedition
|
||
GuildWarCantGiveUpGuild Guilds cannot be disbanded during Expedition
|
||
GuildWarIsOpening Event in progress
|
||
GuildWarNextRoundTime {0} until next round
|
||
GuildWarClose Event is over
|
||
GuildWarNodeRankingTitle {0} Attack Ranking
|
||
GuildWarHomeRankingTitle Resource Security Member
|
||
GuildWarEliteNodeRankingTitle Ambusher Attack Ranking
|
||
GuildWarPandaFire "When the time is up, the Base will be attacked for {0} DMG."
|
||
GuildWarPandaHitAnother Already beat. Beat the next one asap.
|
||
GuildWarAssistantLog <color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat. Additional Supply {3} granted.
|
||
GuildWarAssistantLogWithoutReward <color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat.
|
||
GuildWarAssistantSet Support Settings
|
||
GuildWarAssistantCD Support Cooldown: {0}
|
||
GuildWarDamageTime (Launches in {0})
|
||
GuildWarDifficultySelect1 Next Round's Choice
|
||
GuildWarDifficultySelect2 This Round's Choice
|
||
GuildWarRemindLastRound The difficulty level cannot be changed as this is already the final battle.
|
||
GuildWarNotQualify Because this round had started before you joined the Command Bureau,\nyou cannot participate in this round of battles.
|
||
GuildWarNotQualifySupport Unable to proceed as this round had started before you joined the Command Bureau.
|
||
GuildWarCD In Cooldown
|
||
GuildWarNotWeakness This stage <color=#DC143C>has not been weakened</color> and <color=#DC143C>is more difficult to clear</color>. It is suggested to challenge other stages first. Confirm to continue anyway?
|
||
GuildWarSupplyLimit {0} <size=24>(limit reached)</size>
|
||
GuildDormMainTopChannelName Channel {0}
|
||
GuildDormGiftInfoCurrentContribution Current Contribution: {0}
|
||
GuildDormGiftButtonNormal <color=#FFFFFF>{0}</color>
|
||
GuildDormGiftButtonCanReceive <color=#34AFF8>{0}</color>
|
||
GuildDormRoleInteracting Character is in interaction. Unable to perform the action.
|
||
GuildDormRolePlayingAction Playing actions. Unable to switch characters.
|
||
GuildDormChannelName1 Channel 1
|
||
GuildDormChannelName2 Channel 2
|
||
GuildDormChannelName3 Channel 3
|
||
GuildDormChannelName4 Channel 4
|
||
GuildDormSwitchChannelTitle Switching to {0}
|
||
GuildDormSwitchChannelContent Switch channel?
|
||
GuildDormDefaultInteractButtonText Interact
|
||
GuildDormActionCDTip Interaction is on cooldown
|
||
GuildDormSwitchSameChannelTip Already in the channel
|
||
GuildDormNetworkTimeOutTip Requesting to enter the Command Bureau Hall has timed out. Closing the access to the new Command Bureau and entering the old one.\nIf you still want to enter the new Command Bureau, please log in and try again.
|
||
GuildDormOverMaxReconnectTime Command Bureau lobby connection timed out
|
||
GuildMusicEditDeleteTip Song list cannot be empty
|
||
GuildDormMusicPlayerEditTip Only Commander-in-Chief and Deputy Commander are authorized to edit.
|
||
GuildDormMusicEditSaveSuccess Playlist saved.
|
||
GuildDormMusicEditCloseTitle Exit
|
||
GuildDormMusicEditCloseContent Save playlist changes?
|
||
GuildDormThemeChanged Command Bureau Special Scene Expired
|
||
BabelTowerAffixLevelInadequateTitle Affix Level insufficient
|
||
BabelTowerAffixLevelInadequateContent Strategy Target will not be increased by completing this challenge. Continue?
|
||
BabelTowerAbilityWarningTitle Warning
|
||
BabelTowerAbilityWarningContent Your team BP is significantly lower than the recommended BP. <color=#ff6347>This battle will be incredibly challenging.</color>\nWe recommend lowering Difficulty or Affix Level before challenging.
|
||
BabelTowerPermissionUnlockTitle Access unlocked
|
||
GuildWarNormalLog {0} defeated
|
||
GuildWarSentinelLog {0} defeated. Ambush Outpost will not spawn ambushers
|
||
GuildWarBuffLog {0} defeated. Buff obtained
|
||
GuildWarGuardLog {0} defeated. Affix "Dangerous Cliff" removed
|
||
GuildWarInfectLog {0} defeated. Help the Command Bureau to clear this Expedition!
|
||
GuildWarCommonLog Challenge {0} and deal {1}% DMG
|
||
GuildWarAreaTipDie Safe Area
|
||
GuildWarAreaTipRevive Rebuilding
|
||
GuildWarAreaTipAlive Danger Zone
|
||
GuildWarSettleTipWin Current Zone defeated by Command Bureau
|
||
GuildWarSettleTipLose Current battle completed by Command Bureau
|
||
GuildWarBossSettleTip The last {0} nodes have been cleared by Command Bureau
|
||
GoldenMinerUseItemCd In Cooldown
|
||
GoldenMinerReqportScore {0}/{1}<color=#0F70BC><size=28>(+{2})</size></color>
|
||
GoldenMinerReqportObjScore {0}<color=#0F70BC><size=32>(+{1})</size></color>
|
||
GoldenMinerReqportTotalScore <color=#0F70BC><size=32>(+{0})</size></color>
|
||
GuildWarRebuildTimeTip Rebuilding in {0}
|
||
GuildWarMaxDamageTip Personal Max DMG: {0}%
|
||
GuildWarMonsterDetails Advance one node every day at 20:00 (UTC). Deal at most <color=#ff6347>{0}% DMG</color> to the base according to remaining HP upon reaching the base.
|
||
GuildWarBornRebuildTimeTip Spawning in {0}
|
||
GuildWarForwardTimeTip Pushing forward in {0}
|
||
GuildWarRebuildMaxTimeTip Rebuilding time limit reached\nChallenge available in <color=#4169E1>{0}</color>
|
||
GuildWarSweepTip Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
|
||
GuildWarSweepTipNotWeakness Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (This stage has not been weakened and Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
|
||
GuildWarResidueNameEn CanLiuQu
|
||
GuildWarResidueName Non-Cleared Zone
|
||
GuildWarMyMaxRebuildTimeTip Personal Max Rebuilding Time: {0}
|
||
GuildWarSelectDifficultyPreTotalActive Last Round's Activity: {0}
|
||
GuildWarSweepFinished Auto Clear Success!
|
||
GuildWarNodeIsDead Node cleared. Battle not available
|
||
GuildWarTaskExpireName Expired
|
||
GuildWarTaskDisableName Incomplete
|
||
StageUnlockCondition Clear {0} to unlock
|
||
DoubleTowersLevel Rank {0}
|
||
DoubleTowersRankCountDown <size=32><color=#000000>Remaining Event Time:</color></size> {0}
|
||
DoubleTowersLockPluginTips Unlocked
|
||
DoubleTowersNoChooseSlotTips Select a slot first
|
||
DoubleTowersMaxPluginTips Max level reached
|
||
DoubleTowersMustLeftOne Unload failed. Please keep at least 1 device.
|
||
DoubleTowersPluginEquip Loaded
|
||
DoubleTowersPluginTakeOff Unloaded
|
||
DoubleTowersChooseTeamMember Please first select the members to deploy
|
||
Upgrade Level up
|
||
Active Activate
|
||
Replace Swap
|
||
DoubleTowersStageLockCondition Clear {0} to unlock
|
||
EquipEnable Equip
|
||
GuildWarNowActionShow Current Battle Progress...
|
||
GuildWarHistoryActionShow Past Battle Progress...
|
||
GuildWarPathMaxHint Markers limit reached
|
||
GuildWarPathEditOverHint Marked
|
||
DoubleTowersProgress Progress: {0}/{1}
|
||
DoubleTowersPreconditionStageNotClear Please first complete: {0}
|
||
DoubleTowersAllStageNotClear Unlock after going through all Supply Stations
|
||
DoubleTowersStageTimeLimit {0} Unlocking
|
||
DoubleTowersPassed Cleared
|
||
DoubleTowersPreconditionGroupNotClear Please first complete: {0}
|
||
RpgMakerGameOpenTime {0} Unlocked
|
||
RpaMakerGameOnlyUseRole Unable to edit team
|
||
GuildWarLogCount Display last {0} records only
|
||
GuildWarLogRefreshTimeText Refreshes every {0} minute(s)
|
||
WeekChallengeLock Unlock on MM/dd/yyyy
|
||
ShopExchangeTip You are about to spend <color=#2275ff>{0} {1}</color> to purchase [{2} {3}]. Continue?
|
||
GuildWarSettleFinish Result Calculation completed
|
||
GuildWarChangeNode Node
|
||
GuildWarChangeMonster Ambusher
|
||
GoldenMinerKeepBattleTipsDesc We detected that the result of your last session was not calculated. Your progress to the nearest node has been saved. You can continue your challenge.
|
||
GoldenMinerShopTextLv Lv.{0} Lv.{1}
|
||
GoldenMinerAlreadyMaxLv Max level reached
|
||
DoubleTowersGatherSuccess Item Claimed
|
||
DoubleTowersGatherFail Item manufacturing. No item available currently
|
||
PurchaseYKTimeTip Days Remaining: {0}
|
||
PurchaseYKLimitCountTip Limited: {0}/{1}
|
||
DoubleTowersLockRank Unlock after reaching the Watcher's Tower
|
||
RpgMakerGameLastTime Event Time: {0}
|
||
RpgMakerGameMapTitle Map Preview
|
||
RpgMakerGameClearHintTitle Tips
|
||
ConsumeActivityMainCoatDesc Collect 2000 "Fortune" to claim for free
|
||
ConsumeActivityLuckyTime Event Time: {0} - {1}
|
||
ConsumeActivityShopTime Remaining Time {0}
|
||
ConsumeActivityMainTaskProgressText <color=#cb613c><size=25>{0}</size></color>/{1}
|
||
GuildWarRoundTimeOut Resting
|
||
ConsumeActivityNotOpen Event is not open yet
|
||
ConsumeActivityOver Event is over
|
||
PurchaseBgText5 SUPPLYPACK
|
||
PurchaseBgText2 SUPPLYPACK
|
||
PurchaseBgText3 MONTHLYPASS
|
||
PurchaseBgText4 EXCHANGE
|
||
PurchaseBgText1 RECHARGE
|
||
GuildWarBuffPanelTip Increase 1 level every 34% cleared (3 Levels in total)
|
||
AutoFightUnLock Auto Clear unlocked
|
||
GuildWarBaseMarkHint Resource Security Area cannot be marked. Please try other areas.
|
||
GoldenMinerShopTargetScore Target points for next stage: {0}
|
||
GoldenMinerRankTop TOP100
|
||
GuildWarBattleStart A new round of Guild Expedition has started. Enter and face new challenges!
|
||
GuildWarDeadSentinelLog Launch an attack on the Outpost, delaying the Rebuilding progress
|
||
GuildWarDeadInfectLog Attack a Non-Cleared Zone, gaining {0} points
|
||
UiBuyAssetHasNum Owned <color=#106dba><size=32>{0}</size></color>
|
||
FubenRepeatChallengeAutoFightOpenTip Auto Clear will be unlocked after the stage is cleared.
|
||
ArenaNoGuildTips No Guild
|
||
MultiDimFeverDesc Unlock Progress
|
||
MultiDimFightExitTipContent Support-type characters can revive teammates. You may be able to continue your fight with your teammate's assistance!\nAre you sure you want to exit? (Return to the battlefield to check the battle progress.)
|
||
MultiDimFightExitTipExit Exit Mission
|
||
MultiDimFightExitTipWait Wait
|
||
MultiDimActivityEnd Event is over
|
||
MultiDimActivityProgress {0} Progress: {1}/{2}
|
||
MultiDimThemeOpenText Available in\n{0}
|
||
MultiDimThemeNotOpenTip {0} is not yet available. Please try again later.
|
||
MultiDimTeamFubenOpenTimeText {0} - Next Day {1}
|
||
MultiDimMainDetailTeamNumber Recommended Players: {0}
|
||
MultiDimMainDetailNeedJobTypeTip Select {0} to start matching
|
||
MultiDimDifficultyAbilityText Recommended BP: {0}
|
||
MultiDimHighDifficultyAbilityText Recommended BP: {0} (Points added to the leaderboards)
|
||
MultiDimMainDetailRecommendDesc {0}, {1}, and {2} are recommended.
|
||
MultiDimDifficultySelectSucceed Difficulty level selected
|
||
MultiDimMainDetailMatchTipTitle Tips
|
||
MultiDimMainDetailMatchTipContent Too many players in the matching queue. Create room directly?
|
||
MultiDimMainDetailNotTeamActivity Outside the event period. Try again after {0}.
|
||
MultiDimDifficultyLimitDescription Clear\n{0} to challenge
|
||
MultiDimPresetRoleSaveSucceed Save Successful
|
||
MultiDimSingleStageOpenText {0} Available
|
||
MultiDimTalentResetTitle Talent Reset
|
||
MultiDimTalentResetContent After reset, all Talent Points will be returned and can be used to unlock new Talents.\nReset has a 24h cooldown. Confirm to reset Talents?
|
||
MultiDimChildTalentGrade Lv.{0}
|
||
MultiDimCoreTalentGrade <size=80>{0}</size>/3
|
||
MultiDimTalentNotItemCountTips Insufficient {0}.
|
||
MultiDimTalentUpgradeSucceed Success
|
||
MultiDimTeamSingleRank Personal Ranking
|
||
MultiDimTeamMultiRank Team Ranking
|
||
MultiDimTeamSettleRankTip Finalize ranking at {0}
|
||
MultiDimTeamSingleRankPoint <size=22><color=#000000FF>Points </color></size>{0}
|
||
MultiDimTeamManyRankPoint <size=22><color=#000000FF>Team Points </color></size>{0}
|
||
MultiDimTeamPercentDesc <size=42>{0}%</size>
|
||
MultiDimTalentResetTimeText Available after {0}
|
||
MultiDimThemeSelectDifficultyText Selected
|
||
MultiDimTeamNetworkPingTitle Network Test
|
||
MultiDimTeamNetworkPingContent Your network connection is unstable, which may affect your co-op experience. Are you sure you want to proceed?
|
||
TaikoMasterDifficulty HARD
|
||
TaikoMasterEasy NORMAL
|
||
TaikoMasterDefeat (Defeated {0}% of Players)
|
||
TaikoMasterFrame {0}
|
||
TaikoMasterScore <size=22>Highest Score</size> {0}
|
||
TaikoMasterCombo <size=22>Combo</size> {0}
|
||
TaikoMasterAccuracy <size=22>Accuracy</size> {0}%
|
||
TaikoMasterLock Stage will be available on {0}
|
||
TaikoMasterComboPerfect Perfect Combo!
|
||
TaikoMasterComboFull Full Combo!
|
||
TaikoMasterEmpty - - -
|
||
MultiDimCareer1 Attacker Talent
|
||
MultiDimCareer2 Tank Talent
|
||
MultiDimCareer3 Support Talent
|
||
CharacterQualityStar Phase {0}
|
||
CharacterQualityTip {0} {1}
|
||
CharacterQualitySkillTipText {0}Lv{1}
|
||
CharacterSkillNameText {0}{1}:{2} Lv{3}
|
||
CharacterQualitySkillText Skill Growth
|
||
CharacterQualityAttributeText Stat Growth
|
||
MultiDimAddLike Like +{0}
|
||
MultiDimOnlineInviteTitle Invite guild members
|
||
MultiDimOnlineInviteNoFriend No available guild members
|
||
PurchaseYKIsOnBuyLimt Monthly Pass purchase limit reached
|
||
YuanXiaoText1 Ranking
|
||
YuanXiaoText2 Completed
|
||
YuanXiaoText3 Trophy
|
||
YuanXiaoText4 Score
|
||
MoeWarGiftTipsDesc Sending can restore <color=#197dcb>{0}</color> Mood to the Helper.\nConfirm to proceed?
|
||
MoeWarWinnerGroup Champions
|
||
MoeWarFailGroup Underdogs
|
||
MoeWarRecruitReplyAgain Challenge Again
|
||
MoeWarRecruitNotContact No need to contact default members
|
||
MoeWarPrepareOver Competition has ended
|
||
MoeWarPrepareNotOpen Event is not available yet
|
||
MoeWarPrepareOverEn END OF THE GAME
|
||
MoeWarPrepareNotOpenEn START OF THE GAME
|
||
MoeWarVoteGainTitle Grants Golden Days
|
||
DormSelectTooMuch Recycle up to {0} Decor(s) at a time
|
||
AlreadyInNewGuild Already in the new guild
|
||
AlreadyInOldGuild Already in the old guild
|
||
MoeWarDispatchMoodLack Insufficient Mood of the character. Advance to restore?
|
||
ReformChallengeScoreTip Points Earned [Highest Modification Points: {0}]
|
||
ReformRecommendScoreTip {0} <color=#575757><size=32>(Recommend: {1})</size></color>
|
||
ReformEnemyGroupName1 WAVE 1
|
||
ReformEnemyGroupName2 WAVE 2
|
||
ReformEnemyGroupName3 WAVE 3
|
||
ReformEnemyCountTip Enemies: {0}/{1}
|
||
ReformEnemyBuffTipsTitle2 Affixes Selected: {0}/{1}
|
||
ReformMaxScoreTip Total Points (Max {0})
|
||
ReformRecommendScoreTip2 Recommended Points: {0}
|
||
ReformLockChallengeTip Cannot activate as you haven't accumulated {0} points yet
|
||
ReformEnemyBuffPanelTopTip Stronger enemies will yield more Affix Points
|
||
ReformStageTimeTip Adjust Stage Adjustment Duration
|
||
ReformEvolvableTimeNameText Duration (Limit Beyond Exclusive)
|
||
ReformStageTimePreviewText Stage Duration
|
||
ReformMaxTimeCountTip Selection limit reached
|
||
StrongholdCanAutoFight (Available for Auto Clear!)
|
||
StrongholdNotAutoFightTipsDesc Auto Clear Battle is available in the current area. Continue with manual battle anyway?
|
||
StrongholdSuggestElectricTipsDesc Electricity Used Has Gone Beyond the Recommended Value for the Chapter: <color=#0e70bd>{0} (Recommended by System) +{1} (Electricity Generated)</color>. Unable to complete some of the challenges. Start battle anyway?
|
||
StrongholdSuggestElectricTipsDesc2 Currently Electricity Used: <color=#0e70bd>{0}</color>
|
||
StrongholdDeployTxtPjzl Average Power: <color=#{0}>{1}/</color>{2}
|
||
StrongholdSuggestElectricDesc {0}+{1} [Generated]
|
||
ShopOthersDescription405 Weapon Enhancer
|
||
ShopOthersDescription404 Cogs, Enhancer
|
||
GuildDormNetworkFailed Guild Dormitory network error
|
||
XTwoSideTowerChapterConditionProcess Clear {0} to unlock
|
||
XTwoSideTowerChapterCleared Highest Vision Points: {0}
|
||
XTwoSideTowerChapterNotCleared Uncleared
|
||
XTwoSideTowerChapterTimeProcess Unlocks after {0}
|
||
TwoSideTowerPositiveTitle Downstream
|
||
TwoSideTowerNegativeTitle Upstream
|
||
TwoSideTowerStageDetailTitle Stage Details
|
||
TwoSideTowerResetTitle Tips
|
||
TwoSideTowerResetContent Resetting the chapter will <color=#e41f0a>reset your chapter progress</color>, but you will keep your highest score in the Upstream Phase.\nAre you sure you want to start a new challenge?
|
||
TwoSideTowerSettleBuffDesc {0}/{1}
|
||
TwoSideTowerSettleShieldDetail You have broken through <color=#e41f0a>{1}</color> Mirage Features\nand blocked <color=#00ffffff>{0}</color> Mirage Features in the battle of the Upstream Phase.
|
||
TwoSideTowerSettlePoint {0}/{1}
|
||
TwoSideTowerFightAgain Challenge Again
|
||
TwoSideTowerAutoFightTitle Tips
|
||
TwoSideTowerAutoFightContent After resetting the chapter, you can use Auto Clear to <color=#e41f0a>skip</color> the stages that you have cleared in the Downstream Phase.\nAre you sure you want to use Auto Clear?
|
||
TwoSideTowerSettleTitle {0} Cleared!
|
||
TwoSideTowerProcess Mission Completed: {0}/{1}
|
||
TwoSideTowerChangeTip1 Downstream Phase is over.
|
||
TwoSideTowerChangeTip2 Entering Upstream Phase.
|
||
GameExitMsg Are you sure you want to quit the game?
|
||
CommonLockedTip Locked
|
||
CourseGPAShow {0}/{1}
|
||
CourseGPAUnlockConditionDesc Total Achievement Points reached {0}
|
||
CourseChapterUnlockConditionDesc Courses completed: {0}
|
||
CourseFinishUnlockLesson Unlock new course: {0}
|
||
CourseFinishUnlockExam Unlock new License Exam: {0}
|
||
CourseGPARewardTitle Achievement Point Reward
|
||
BiancaTheatreNextTaskRefresh Refresh in {0}
|
||
RewardPreview Reward Preview
|
||
EquipGuideEquipNotExist No equipment can be equipped for now.
|
||
EquipGuideEquipCanEquips Can be equipped.
|
||
EquipGuideEquipGrowing Under Training
|
||
EquipGuideEquipFullLevel Gear Level Maxed
|
||
EquipGuideNotSetTarget No goals have been set.
|
||
EquipGuideSetTarget Goal set.
|
||
EquipGuideCancelTarget Settings canceled.
|
||
EquipGuideChangeTargetIdenticalRoleTips Switch the Equipment Goal [Set {0}] to [Set {1}]?
|
||
EquipGuideChangeTargetInequalityRoleTips Cancel the Equipment Goal for [{0}] and set it for [{1}]?
|
||
EquipGuideCancelTargetTips Cancel the Equipment Goal for [{0}]?
|
||
EquipGuideCurTargetText Current Goal
|
||
EquipGuideEquippedText Equipped
|
||
EquipGuideNoTargetText Set as Goal
|
||
EquipGuideDrawNoWeaponTip Research of the weapon is not activated yet
|
||
EquipGuideShopNoEquipTip No {0} of this type in the shop
|
||
GuildBossHighAreaLvLimit You must reach level 52 to access Special Dispatch Area battles
|
||
GuildNoneJoinToPlay You must join a Command Bureau to access this feature
|
||
SpecialTrainMatchTipTitle Tips
|
||
SpecialTrainMatchTipContent Too many players in the matching queue. Create room directly?
|
||
SpecialTrainRandomMapTip Cannot create room after selecting a random map
|
||
CurLevel Degraded successfully.
|
||
DecreaseLevel Degrade
|
||
DrawFreeTicketCoolDown Expire in {0}
|
||
SummerSignInDefault Please select to check an unopened postcard, Commandant.
|
||
SummerSignInFinishSign You have used up the check attempts today. Please come back tomorrow.
|
||
SummerSignInChoseMessage Postcard from {0} and gifted <color=#ff8105>Free Research</color>
|
||
SummerSignInViewCountFinishTip You have used up the check attempts today. Please come back tomorrow.
|
||
BiancaTheatreRestartTipsDesc Insufficient Biomimetic Blood
|
||
NotOwn {0} Not Owned
|
||
AssistOnlyOne Only 1 assistant in the assistant queue. Unable to randomize.
|
||
PurchaseLBOwnAll You already have all the items in the pack
|
||
MentorSearceInCD Frequent search attempts. Please search again after {0}s.
|
||
DlcHuntBecomeLeader You have become the room host.
|
||
RiftPluginLoad {0}/<size=30>{1}</size>
|
||
RiftPluginLoad2 <size=30><color=#ff5f2d>{0}</color></size>/{1}
|
||
RiftPluginLoadRed <size=30><color=#ff1831>{0}</color></size>/{1}
|
||
RiftPluginLoadYellow <size=30><color=#e85e03>{0}</color></size>/{1}
|
||
RiftPluginLoadBlue <size=30><color=#34aff8>{0}</color></size>/{1}
|
||
RiftChapterDepthRange {0}-{1}KM
|
||
RiftChapterDepthRangeUnKnown Depth Range Unknown
|
||
RiftChapterHadExploreDepth Detected {0}km
|
||
RiftChapterOutliersDepth Abnormal Snapshot {0}
|
||
RiftChapterProgress Clearance Progress: {0}%
|
||
RiftChapterPreLimit Incomplete prerequisite floor
|
||
RiftChapterTimeLimit Not yet available
|
||
RiftDepth {0}KM
|
||
RiftDepthSettle Depth {0}km
|
||
RiftPluginLoadMax Max add-on load reached
|
||
RiftPluginLoadNoneLeft Insufficient remaining load of the add-on
|
||
RiftPluginCharLimit Add-on can only be equipped on designated character(s)
|
||
RiftPluginTypeLimit Cannot be equipped with add-ons of the same type
|
||
RiftLoad Load: {0}
|
||
RiftChapterFightingLock You are already engaged in a battle on another layer. Please abandon the battle and try again.
|
||
RiftChapterFirstPassTip Battle layer already completed. Move to the next battle layer?
|
||
RiftChapterTimeLock Layer is not available yet
|
||
RiftLuckValueLimit Insufficient Perception Signal. Unable to start Simulacrum Snapshot.
|
||
RiftLuckNotFightLimit Please start the battle
|
||
RiftLuckOnlyLimit Incomplete Serendipitous Snapshot stage(s). Unable to generate. Advance to complete it/them?
|
||
RiftFightLimit Cannot jump in battle. Abandon the battle and try again.
|
||
RiftGiveUpConfirm Are you sure you want to abandon the battle?
|
||
RiftRefreshRandomConfirm Are you sure you want to reset?
|
||
RiftSweepConfirm Are you sure you want to Quick Clear the stage? This will consume 1 dispatch attempt.
|
||
RiftLucyNodeDesc Defeat Kuroro and get the luxurious reward!
|
||
RiftLucyNodeEnterLimit Please start the battle and then enter
|
||
RiftNodeEnterPreLock Complete the previous stage first
|
||
RiftJumpFromTo ({0}km-{1}km)
|
||
RiftSweepTimesLimit Insufficient remaining dispatch attempts today. Unable to dispatch.
|
||
RiftSweepFirstPassLimit You have to clear the area once. Unable to dispatch.
|
||
RiftSweepDataLimit Complete the result calculation of the stage(s) cleared to dispatch
|
||
RiftAttributeLimit Perception Amplification feature is not available
|
||
RiftFinish Event is over
|
||
RiftLayerNormal Regular Snapshot
|
||
RiftLayerMulti Overlapped Snapshot
|
||
RiftLayerZoom Collapsed Snapshot
|
||
RiftLayerLimit1 Area can be unlocked via 90km Zone Leap
|
||
RiftLayerLimit2 Incomplete prerequisite combat zone(s). Unable to keep going.
|
||
RiftLayerStartByAuto Note: Battle in the {0}km area is available
|
||
RiftLayerStartByJump <size=50><b>Collapse completed </b></size><size=65><b>{0}</b></size><b>km zone is now available</b>
|
||
RiftLuckValueTip Serendipitous Snapshot's Perception Signal is full. Continuing will not grant more signal.
|
||
RiftMopup Dispatch Again ({0}/{1})
|
||
UnKnown Unknown
|
||
CollectionBoxFavorMailTime Time: {0}
|
||
Common Common
|
||
PartnerSkillUpConfirm Upgraded
|
||
CharacterTowerOpenTimeDesc Reach {0} to unlock
|
||
CharacterTowerChapterInActivityDesc In Progress: <color=#fee82a>{0}</color>
|
||
CharacterTowerChapterProgressDesc Progress: {0}/{1}
|
||
CharacterTowerChapterRewardProgressDesc Progress <color=#a9a9a9>{0}</color>/{1}
|
||
CharacterTowerChapterRewardDesc Complete all missions ({0}/{1}) to obtain {2}'s gift
|
||
CharacterTowerChapterRewardFinishDesc Obtained: {0}'s gift
|
||
CharacterTowerRelationLevelDesc Lv{0}:
|
||
CharacterTowerRelationActivatedDesc Activated: <color=#ff3f3f> {0} </color>/ {1}
|
||
CharacterTowerRelationFinishDesc Completed: {0} Contract Target(s)
|
||
CharacterTowerRelationLockTips Complete {0} Contract Target(s) to unlock
|
||
GuildDormClose ({0}s)
|
||
GuildSignNumberTex Keep Improving
|
||
PartnerSkillCoinNotEnough Insufficient Cogs
|
||
PartnerSkillItemNotEnough Insufficient upgrade items!
|
||
DlcHuntPercent {0}%
|
||
DlcHuntChipName Chip Group
|
||
DlcHuntChipUndress Remove all chips of this chip group?
|
||
DlcHuntChipDecompose Scrapped chips will disappear. Continue?
|
||
DlcHuntChipDecomposeFull Max Shards reached
|
||
DlcHuntChipUndressFromAllGroup Chip will be removed from all chip groups. Continue?
|
||
DlcHuntChipExpensive 6★ chip(s) in materials selected. Continue?
|
||
DlcHuntChipLevel <color=#7ae4ec>{0}</color><size=30>/{1}</size>
|
||
DlcHuntChipLevel2 {0}/<color=#28cfff>{1}</color>
|
||
DlcHuntTaskFinish All missions completed
|
||
DlcHuntChipMaxLevel Max level reached
|
||
DlcHuntChipBreakthrough Overclock {0}
|
||
DlcHuntChipSelect Selected: <color=#00ffffff>{0}</color>/{1}
|
||
DlcHuntChipGroupPower Battle Power: <color=#58c5cd><size=32>{0}</size></color>
|
||
DlcHuntChipGroupLevel Lv<color=#1f494f><size=28>{0}</size></color>
|
||
DlcHuntChipAmount (<color=#00ffffff>{0}</color>/{1})
|
||
DlcHuntChipGroupEquipAmount Equipped: <color=#58c5cd><size=36>3</size></color>/9
|
||
DlcHuntChipGroupAmount <color=#ffffff>{0}</color>/{1}
|
||
DlcHuntChipAssistantZero Cannot be obtained
|
||
DlcHuntChipLevel3 Lv:{0}
|
||
DlcHuntReconnectFail1 Disconnected from the team for too long. Disconnection failed.
|
||
DlcHuntReconnectFail2 Stage cleared. Reward will be mailed.
|
||
DlcHuntReconnectFail3 Failed to clear the stage. Unable to reconnect.
|
||
DlcHuntReconnectToRoom Resume to the battle in Artemis Anchor's Co-op room?\nTap "Cancel" to reconnect to the battle through the Co-op room later.
|
||
DlcHuntFightingPower Battle Power: <color=#58c5cd>{0}</color>
|
||
RiftAttributeTemplateName1 Default Plan
|
||
RiftAttributeTemplateName2 A
|
||
RiftAttributeTemplateName3 B
|
||
RiftAttributeTemplateName4 C
|
||
RiftAttributeTemplateName5 ?
|
||
RiftUnlockPluginName Unknown
|
||
RiftBuyAttrConst Consume Points
|
||
RiftNextAttrConst Cost of Next Level:
|
||
GuildDormSetThemeCd Scene switchable in {0}
|
||
ColorTableNoOpenTime Not available yet. Unable to start challenge.
|
||
ColorTableNoPassStage Complete the previous stage and then start the challenge.
|
||
ColorTableBreakFight {0} challenge in progress. The progress will be lost, and the result calculation will immediately start if you end. End anyway?
|
||
ColorTableCurObtain Total: {0}
|
||
ColorTableUnlockShopTips Collect {0} Badge to unlock.
|
||
ColorTableRoundTxt Round {0}
|
||
ColorTableLvTxt Lv.: {0}
|
||
ColorTableBurstSettleTip Master(s) over Lv.6! The age of masters is triggered!
|
||
ColorTableNoEnoughCostTxt <color=#ff3f3f> {0} </color>
|
||
ColorTableRollPointTxt Obtained: {0} Paint +{1}
|
||
ColorTableStudyLevelMaxDes {0} work exhibition at max level
|
||
ColorTableStudyLevelMaxTip Reach the max level to point out a master's fatal flaw or suppress the master.
|
||
ColorTableStudyLevelMaxMassage Can reduce the master's level to Lv.1.
|
||
ColorTableTipActionPoint Obtain 5 Points each round to perform Actions.
|
||
ColorTableTipEsayModeTitle After it is enabled, tap the building to advance to or execute the building feature.
|
||
ColorTableTipEsayMode Too many options for art evaluation. The building window will still be open.
|
||
ColorTableTipStudyData Three-Color Paint:\nCan store up to 7 Points. Can be obtained by consuming Action Points in the Paint Workshop. Use it to raise the Rating Level or reduce the percentage of a Painting School.
|
||
ColorTableEndDialogTitle End
|
||
ColorTableEndDialogContext Unused Action Points. End anyway?
|
||
ColorTableStartBossBattle Challenge Boss
|
||
ColorTableRollBossNormalTitle Masterpiece
|
||
ColorTableRollBossExplodeTitle Burst of Inspiration
|
||
ColorTableRollBossEpidemicTitle Clash of Schools
|
||
ColorTableNewRoundTxt Round {0}
|
||
ColorTableSettleWinTitle <color=#{0}>{1}</color>
|
||
ColorTableSettleWinTip <color=#{0}>Tap Confirm to unlock the next phase.</color>
|
||
ColorTableSettleLoseTitle <color=#F8F8F8>All masters have reached Lv.6. Challenge failed.</color>
|
||
ColorTableSettleLoseTip <color=#A1A1A1>Bring the level of all masters down to Lv.4 and continue the challenge?\n(You will receive the same rewards by clearing the stage in Normal mode.)</color>
|
||
ColorTableSettleHardLoseTip <color=#F8F8F8>Challenge failed.\n(You cannot revive in the Hard mode.)</color>
|
||
ColorTableShopTime Remaining Time: <size=32><color=#34aff8> {0}</color></size>
|
||
ColorTableChallengingTips Challenge in progress. Unable to enter or select other stages.
|
||
BrilliantWalkChapterUnlock Unlocks after clearing Stage {0}
|
||
BrilliantWalkStageUnlock Unlocks after clearing Stage {0}
|
||
BrilliantWalkStagelockMsg The stage is still locked
|
||
BrilliantWalkTrenchNotUnlock Modification content is locked
|
||
BrilliantWalkStageModuleActiveTipContent Module not activated. Activate it?
|
||
BrilliantWalkModuleActivated Module activated
|
||
BrilliantWalkModuleEquiped Module already enabled in another slot.
|
||
BrilliantWalkModuleDisactiveWarning Disabling the module will <color=#c94141>disconnect</color> all circuits connected to it. Disable?
|
||
BrilliantWalkModuleActiveWarning Enabling the module will replace {0}. All connected circuits on {1} will all be <color=#c94141>disconnected</color>. Enable?
|
||
BrilliantWalkQuickChangeWarning Active {1} to connect to the second circuit in {0}.
|
||
BrilliantWalkCancelChangeWarning Are you sure you want to abandon the modification plan?
|
||
BrilliantWalkResultWords Trailblazer
|
||
BrilliantWalkStageNotEnoughEnergy Insufficient available ports
|
||
BrilliantWalkStagePluginNotExist Nonexistent modification content
|
||
BrilliantWalkStagePluginNotUnlock Modification content is locked
|
||
BrilliantWalkStagePluginHasntRelatedTrenchId No corresponding module slot found
|
||
BrilliantWalkBossGameSetDifficultNormal NORMAL
|
||
BrilliantWalkBossGameSetDifficultHard HARD
|
||
BrilliantWalkChapterTime Unlocks in {0}.
|
||
BrilliantWalkChapterTimeTip Chapter not yet available
|
||
BrilliantWalkActivityNotOpen Event is not available yet
|
||
BrilliantWalkMaxPoint (Max {0} Progress obtainable)
|
||
AwarenessOccupyProgress Sequence Pact Guard Progress: {0}/{1}
|
||
DormQuestTerminalTeamTime {0} left
|
||
DormQuestTerminalLevelDesc Lv.{0}
|
||
DormQuestTerminalMaxLevel Max level reached
|
||
DormQuestTerminalNotUpgradeCondition Upgrade requirement not met.
|
||
DormQuestTerminalNotUpgradeItem Insufficient upgrade items
|
||
DormQuestTerminalStartUpgrade System upgrade started.
|
||
DormQuestTerminalUpgradeTime Remaining: {0}
|
||
DormQuestTerminalRecallTeamTitle Recall Team
|
||
DormQuestTerminalRecallTeamContent You <color=#c94141>will not receive the Commission Reward</color> if you recall team instantly.\nRecall team?
|
||
DormQuestTerminalDetailMemberCount <color=#0F70BC>{0}</color> members required.
|
||
DormQuestTerminalTeamMemberLimit Team limit reached.
|
||
DormQuestTerminalMemberNumber Not enough members.
|
||
DormQuestTerminalQuestAccept Commission already accepted
|
||
DormQuestTerminalSurpassTeamNumber Exceeding the required team size.
|
||
DormQuestTerminalMemberInTeam Member in another team. Unable to select.
|
||
DormQuestTerminalMemberInWork Member doing chores. Unable to select.
|
||
DormQuestTerminalQuestUpdate Today's commissions refreshed.
|
||
DormQuestTerminalTeamRegress Team Returned
|
||
DormQuestTerminalTeamFree Idle Team
|
||
DormQuestTerminalFinishQuestCount <size=80>{0}</size><color=#000000>/{1}</color>
|
||
DormQuestTerminalNextQuestRefreshTime Next Commission Refresh in: <color=#1482E4>{0}</color>
|
||
EquipResonancedLimit Resonance is required to unlock the Hypertune feature.
|
||
FubenMainLineActionPointLackTitle Dimension Rerun Failure
|
||
FubenMainLineActionPointLackContent Insufficient Stamina. Unable to perform Dimension Rerun.
|
||
RedColorValue <color=#cb230f>({0}/{1})</color>
|
||
AwarenessHintText If <color=#ff0000>all</color> assigned members <color=#ff0000>meet</color> the recommended BP, you may <color=#ff0000>reboot</color> when you fail. (Max <color=#ff0000>10 reboots</color>)
|
||
AwarenessTotalHarm Extra DMG Bonus: {0}%
|
||
AssignOccypyProgress Border Pact Station Progress: {0}/{1}
|
||
AutoTeamLimit The stage already has progress. Unable to use Quick Deploy.
|
||
AwarenessSelectIsUsed Member is guarding another sequence.
|
||
AwarenessOccupySuccess Guarded
|
||
AwarenessOccupyDesc Challenge the sequence. Guard to increase the <color=#ff0000>Extra DMG Bonus</color>.
|
||
AwarenessOccupyProgressOnCover Guard Progress:
|
||
AssignSendMemberCalled Station Requirement
|
||
AwarenessSendMemberCalled Guard Requirement
|
||
AwarenessFight Sequence Pact Bonus
|
||
VotingPeriod Voting period
|
||
StatisticalPeriod Notice Period
|
||
SkinNameVoteNotSelectButConfirm Please select a name and then tap the Confirm button.
|
||
SkinNameVoteSecondaryConfirmation Your choice is subject to the official name of the Coating. Would you like to give it more thought?
|
||
SkinNameVoteTip Event Details
|
||
AssignOccupyThisMember Currently Stationing
|
||
AssignOccupyOtherMember Stationing in another area
|
||
AwarenessOccupyThisMember Currently Guarding
|
||
AwarenessOccupyOtherMember Guarding in another area
|
||
SuperAwareness Hypertune is only available when Memory is at max level and Resonnance Skill is unlocked
|
||
ColorTableStudyDataTxt {0} / {1}
|
||
GuildBossOpenLimit Event is not available. Please try again later.
|
||
GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?
|
||
MultiDimFightExitTipTitle Dead Characters
|
||
ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0}
|
||
FashionHaveOwnedTipsTitle Duplicate Coating Tips
|
||
FashionHaveOwnedTipsContent Selected items include owned Coating. If you proceed, it will be converted into the corresponding number of Coating Blueprints. Proceed?
|
||
ArchiveWeaponCollectionDesc Collection Rate {0}
|
||
ArchiveWeaponCollectionRate <color=#0F70BCFF>{0}%</color>
|
||
ArchiveWeaponCollectionProgress <color=#0e70bd>{0}</color>/{1}
|
||
ArchiveWeaponAchivementCollectionFinishedProgress <color=#34AFF8FF>%d</color>/%d
|
||
ArchiveWeaponAchivementCollectionNotFinishedProgress <color=#34AFF8FF>%d</color>/%d
|
||
ArchiveAwarenessCollectionDesc Collection Rate {0}
|
||
ArchiveAwarenessCollectionRate <color=#0F70BCFF>{0}%</color>
|
||
ArchiveAwarenessNextStory {0}, Unlock: [{1}]
|
||
ArchiveAwarenessNotGet Have not acquired Grid {0} Memory
|
||
EquipNotAwakeBtn Awaken
|
||
EquipAwakenBtn Awaken Details
|
||
UiArchiveMonsterKillText Kills: {0}
|
||
EquipAwakenMax Max awakening level reached
|
||
EquipMinCritMultiple Minor critical {0:P1} EXP
|
||
EquipMaxCritMultiple Minor critical {0:P1} EXP
|
||
ItemTimeLimit Recycle
|
||
BossOnlineOpenTimeTip Opens: 01:00-04:59, 09:00-12:59 and 17:00-20:59 (UTC) daily
|
||
SelectFurniture Select Decor
|
||
BuyAssetCurBatteryNameDesc Current Serum
|
||
BuyAssetCurNutCaseNameDesc Current Cogs
|
||
BuyAssetCurBatteryTxtDesc Serum Obtained
|
||
BuyAssetCurNutCaseTxtDesc Cogs Obtained
|
||
BuyAssetCurBatteryNoneDesc No Serum Bundles to use
|
||
BuyAssetCurNutCaseNoneDesc No Cog Boxes to use
|
||
PurchaseRiYuanName USD
|
||
PurchaseBuyHeiKaDescTips Purchase {1} with xxx USD?
|
||
PurchaseBuyHeiKaFirstTips 1st Recharge Doubled
|
||
PurchaseBuyHeiKaName Black Card
|
||
Specificbusinesstransactionlaw 黒パス及びアイテムその他のデジタルコンテンツについて\n\n◆販売業者名称\nHK HERO ENTERTAINMENT CO.,LIMITED\n\n◆所在地\nFLAT/RM 1903 19/F LEE GARDEN ONE 33 HYSAN AVENUE CAUSEWAY BAY, HK\n\n◆お問い合わせ先\n【カスタマーサポート】cs@grayraven.jp\n※お問い合わせへの回答は原則メールでの対応となります。何卒ご協力お願いいたします。\n\n【業務内容についてのお問い合わせ】bd@yingxiong.com\n※本アドレスは業務連絡用のみです。\n\n◆代表者\n楊斌\n\n◆販売価格\n購入手続きの際、都度画面に表示いたします。表示価格は消費税を含みます。\n\n◆販売価格以外の費用\n商品の購入、ダウンロード等に必要となるインターネット接続料金、通信料金等は、お客様のご負担となります。\nそれぞれの料金は、お客様がご利用のインターネットプロバイダ、携帯電話会社等にお問い合わせください。\n\n◆お支払時期及び方法\n黒パスをご購入いただく場合、ご利用のスマートフォン端末によって、お支払い方法が異なります。\niPhoneをご利用の方:購入時にApp Storeでのお支払いになります。\nAndroid(Google Playストア)をご利用の方:購入時にGoogleウォレットでのお支払いになります。\nアイテムその他のデジタルコンテンツは、黒パスによりご購入いただきます。\n\n◆提供時期\n購入確定後、すぐにご利用いただけます。\n\n◆返品等について\nデジタルコンテンツの特性上、購入確定後の返品交換には応じられません。\n\n◆対応機種\n対象のサービスが動作するAndroid端末、iPhone端末のいずれかが必要です。\n動作環境は、各アプリの公式サイトにてご確認ください。
|
||
Capitaldecisionmethod 資金決済法に基づく表示(黒パスについて)\n\n◆前払式支払手段発行者\n株式会社ヒーローエンタテインメント\n\n◆支払可能額等\n上限はございません。\nただし、未成年者は黒パスの購入(利用(消費)を含みます)にあたり、事前に法定代理人の同意が必要です。\n※1黒パス=2円となっておりますが、黒パスの日本円換算は、為替や経済情勢の影響などにより、変動する可能性があります。\n\n◆有効期間\n有効期間の定めはございません。\n契約が解除された場合は、未使用の黒パスは失効します。\nまた、当社は、最終のアクセスから1年間以上経過しているアカウントを、あらかじめお客様に通知することなく削除することができます。この場合、未使用の黒パスは失効します。\n詳しくは、利用規約をご覧ください。\n\n◆お問い合わせ先(事務所所在地及び連絡先)\n事務所所在地:大阪市生野区小路東四丁目14番17-101\n連絡先:cs@grayraven.jp\n【業務内容についてのお問い合わせ】bd@yingxiong.com \n※本アドレスは業務連絡用のみです。\n\n◆利用場所\nお使いの端末のオペレーションシステムに対応するアプリ「パニシング:グレイレイヴン」サービス内でご利用いただけます。\n\n◆利用上の注意\n資金決済に関する法律に基づき払戻しが認められる場合を除き、原則として、「パニシング:グレイレイヴン」のゲーム内通貨である黒パスの払戻しはいたしません。\n詳しくは、利用規約をご覧ください。\n\n◆未利用残高の確認方法\nアプリ「パニシング:グレイレイヴン」内の黒パスアイコンよりご確認いただけます。\n\n◆利用規約\n詳しくは、利用規約をご覧ください。\n利用規約は公式サイト下部のリンクまたは下記のURLからご確認いただけます。\nhttps://grayraven.jp/m/info/2020/0731/2609.html\n\n◆利用者資金の保全方法\n当社は、前払式支払手段の保有者の保護のために、資金決済に関する法律第14条第1項の規定に基づき、基準日未使用残高(毎年3月31日及び9月30日時点における未使用残高で、資金決済に関する法律第3条第2項の規定に基づき算出したものをいいます)の2分の1以上の額の発行保証金を供託所に供託することにより資産保全を行っております。\n※必ずしも全額保全が図られているわけではございません。\n\n当社の経営破綻により前払式支払手段が利用できなくなった場合、前払式支払手段の保有者は、資金決済に関する法律第31条の規定に基づき、あらかじめ保全された発行保証金について、他の債権者に先立ち弁済を受けることができます。\n\n◆補償方針\n前払式支払手段に関して、第三者による不正利用に伴う被害が生じた場合、当社に帰責事由がある場合を除き、当社はその責任を負いません。ただし、特別な事情があると当社が認める場合には、当社の判断により補償を行うことがあります。
|
||
PurchaseYKDes13 月間カードBについて:\n月間カードBは購入後30日間有効、毎日5:00に免疫血清×90およびナット×100000を受取可能。\n特典はメールで配布します。全ての特典メールを受取り後に、再購入が可能です。\n購入後、すぐに有償黒パス610枚を獲得できます。
|
||
PurchaseYKDes14 You will receive your daily rewards through mail after your purchase. You can purchase again when all your reward mails are claimed.\nNote: You can only buy the Novice 4-Day Pass once.
|
||
SpecificbusinesstransactionTitle Specified Commercial Transactions Act
|
||
CapitaldecisionmethodTitle Financial Settlement Method
|
||
FightGradeOutput Damage
|
||
FightGradeCure Heal
|
||
FightGradeBreak Piercing Armor
|
||
ChangePasswordNotOpenTip Password cannot be changed.
|
||
DiviningRewardsText Reward obtained
|
||
NewYearChouJiang Straylight Terminal
|
||
PurchaseYKSurplusMail Days Left: {0}D
|
||
SetPasswordNotOpenTip This function is not available yet
|
||
PurchaseCurrentPayTips Please be patient while payment is being settled. Do not repeatedly purchase before payment is complete.
|
||
BuyAssertSwitchButtonNameLuoMu Fortune
|
||
UseCoinBoxNotHaveTips Select Cogs Bundle
|
||
DrawNewYearLeftTimes Insufficient event items
|
||
TipExitGame Are you sure you want to quit?
|
||
PurchaseYKBuyLimitDayCardTips Limit: {0}
|
||
BuyLimitYKButtonTips Purchase limit reached
|
||
DrawNewYearBuyCosumeItemTitle Tips
|
||
DrawNewYearBuyCosumeItemContent Insufficient event items. Purchase now?
|
||
NewYearGachaCount Draw {0} time(s)
|
||
BriefActivityEndTipText Event is over
|
||
ShowLargeIntNumText {0}k
|
||
RoootActivityUrlError Rooot活动链接出错
|
||
RoootActivityNotInTime 不在Rooot活动时间内
|
||
AFDeepLinkNotTime Event is not available
|
||
SlotMachineTimeNotOpen Energy Recovery Operation is currently unavailable.
|
||
SlotMachineTimeEnd Energy Recovery Operation has ended.
|
||
SlotMachineTimeTextDesc Remaining:
|
||
SlotMachineTipsLock Wide-Range Detector not activated
|
||
SlotMachineTipsUnLockDesc 3x Nanami guaranteed per 10x Detect
|
||
SlotMachineTipsUnLock Current: {0}/{1}
|
||
SlotMachineBtnStartLockName Detect 1 time
|
||
SlotMachineBtnStartUnLockName Detect 1 time
|
||
SlotMachineIsLocked Available after reaching max points with Common Detector
|
||
SlotMachineIsFinish Energy Detector exhausted. Detector is now offline.
|
||
SlotMachineTaskNumProcess <size=40><color=#0f70bc>{0}</color></size>/{1}
|
||
SlotMachineLogNameText {0} {1} {2}
|
||
SlotMachineLogScoreText Score +{0}
|
||
SlotMachineExchangeTitle Exchan Item
|
||
SlotMachineExchangeContent Confirm to consume Black Card x{0} to gain Cell Battery x{1}?
|
||
SlotMachineExchangeSuccess Exchange succeed
|
||
SlotMachineCellBatteryNotEnough Insufficient Cell Batteries.
|
||
FunctionalMaintenance Function is undergoing maintenance. Availability will be announced shortly!
|
||
DisableJoystickError Tutorial Stages do not support controller mode
|
||
PassportBuyTimeAlreadyEnd 今期の戦略評価マニュアルの購入は終了しました
|
||
JPMoonCardRuleTitle Monthly Pass
|
||
JPBusinessLawsDetails1 \n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n■対価の支払の時期及び方法:\n購入時·所持{0}によるお支払い\n■提供時期:即時\n■購入後のキャンセル·解除はできません
|
||
JPBusinessLawsDetails2 \n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n※購入上限:{0}\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供(通信状況により数分程度の遅延が生じることがあります)\n※決済完了後のキャンセルはできません。
|
||
JPBusinessLawsDetails3 \n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n■サービスの提供ルール、販売期間は前の画面でご確認ください。\n※購入上限:{0}\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供(通信状況により数分程度の遅延が生じることがあります)\n※決済完了後のキャンセルはできません。
|
||
JPBusinessLawsDetails4 \n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n※販売期間:{0}\n※購入上限:イベント期間内に1回購入限定\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供(通信状況により数分程度の遅延が生じることがあります)\n※決済完了後のキャンセルはできません。
|
||
JPBusinessLawsBuyLimitedText01 なし
|
||
JPBusinessLawsBuyLimitedText02 {0}
|
||
JPBusinessLawsBuyLimitedText03 イベント期間内に{0}回購入限定
|
||
JPBusinessLawsBuyLimitedText04 1日の購入上限{0}
|
||
JPBusinessLawsBuyLimitedText05 毎週の購入上限{0}
|
||
JPBusinessLawsBuyLimitedText06 毎月の購入上限{0}
|
||
JPBusinessLawsBuyLimitedText07 同時所持上限1、前回の購入から{0}日後から再購入が可能です。
|
||
JPBusinessLawsBuyLimitedText08 同時所持上限2、報酬受取期間が残り{0}日になってから再購入が可能です。
|
||
JPBusinessLawsBuyLimitedText09 復帰期間内(30日間)の購入上限{0}
|
||
JPBusinessLawsDetailsEnter <a href=""><color=#FF2D2D>特商法第12条の6に関する事項はこちら</color></a>
|
||
JPBlackCardFirstPurchaseGift 初回限定おまけ\n{0}
|
||
JPBlackCardPurchaseGift 購入おまけ\n{0}
|
||
JPReviewActivityButtonText 2nd Anniversary Review
|
||
JPReviewActivityButton Claim
|
||
JPBuyTicketSuccessTips 購入しました、{0}を{1}枚獲得
|
||
JPNoticeTypeTitle3 外部サイト
|
||
DoomsdayNumberUp <color=#0F70BC><size=28> (+{0})</size></color>
|
||
DoomsdayNumberDown <color=#E1504F><size=28> (-{0})</size></color>
|
||
Draw01 Research drop chance as follows:
|
||
Draw02 ◆5★: 11.5% (Orange)
|
||
Draw03 ◆4★: 8.5% (Purple)
|
||
Draw04 ◆3★: 30% (Blue)
|
||
Draw05 ◆Material: 50%
|
||
Draw06 At least 1 5★ equipment will appear every 7 researches.
|
||
Draw101 About Research:
|
||
Draw102 ◆Spend 360 Black Cards to research once.
|
||
Draw103 ◆The Laboratory is under development and is subject to changes.
|
||
Draw104 ◆5★ is the highest quality.
|
||
StrongholdActivityNameFight Elimination
|
||
STCharacterPluginUnlockTip Special Enhancement Unlocked
|
||
RpgMakerGameStageLockTitle Stage Encrypted Message
|
||
CongratulationsToObtain Obtained
|
||
SameCharacterInTeam Identical character found in team
|
||
UiFahionUnlockName Coating: {0}
|
||
UiFahionBtnNameWeapon Weapon
|
||
UiFahionBtnNameCharacter Character
|
||
UiFahionDetailTitleCharacter Coating
|
||
UiFahionDetailTitleWeapon Weapon Coating
|
||
UiFahionDetailTipTitleCharacter Coating Description
|
||
UiFahionDetailTipTitleWeapon Weapon Coating Description
|
||
ChatGuilyMsg Command Bureau Chat
|
||
GuildDeclarationEmptyText Command Bureau notice cannot be blank
|
||
GuildChannelTypeMember [Members]
|
||
GuildNewsPublic The Bureau
|
||
GuildDeclarationLimited You have no authority to edit the Guild Notice.
|
||
GuildChangeDeclarationIsSame Please ensure the notice has been edited.
|
||
GuildDeclarationOverCount Characters over: {0}
|
||
GuildDeclarationNotEmpty Announcement cannot be empty.
|
||
GuildBossRewardTitle Reduce Boss HP to {0}% to claim
|
||
InfestorExploreNewDiff Grade change to <color=#34AFF8FF><size=66>{0}</size></color>
|
||
BuyAssertSwitchButtonNameXueQing Serum Bundle
|
||
AlreadySignedGuestAccount You are already signed in with guest account!
|
||
EnKrFireworksLeveldonotenough Requirement: Commandant Lv.20
|
||
DeepLinkNotTime Event is not available
|
||
EnKrNotSpecialTrainDailyTime Co-op opening Time: 01:00-04:59,09:00-12:59,17:00-20:59.
|
||
BuyAssetHKNotEnoughTipsEN Insufficient Rainbow Card. Go to the recharge page to purchase more?
|
||
SetKeyConflict This key is already used by another function. Would you like to swap them?\nCurrently used by: {0}\nKey selected: {1}
|
||
SetInputStartNoCombine Press Key
|
||
SetJoyStickNotSwap This button is already occupied and cannot be used.
|
||
SetSingleKeyConflict One or more buttons selected in this combo are conflicting with another action. Please change the button of the conflicting action first.\nButton occupied: {0}\nConflict: {1}
|
||
PcKeyBoardButtonNoCusTip Unable to modify this button in Keyboard & Mouse mode. Please configure in Button 2 instead.
|
||
UiSetBtnTabTouchName Button Position
|
||
UiSetPCBtnTabTouchName UI Layout
|
||
EnPcRechargeCloseTip In-game recharge is not available in the Ascension Test for PC version, please recharge through mobile version.
|
||
PcControllerTypePollingIntervalTip New controller detected. Please make sure the correct model is selected in Button Position > Controller Buttons.
|
||
DefaultKeyCodesTip All button settings for the current Control Type will be restored to defaults. Continue?
|
||
PcUnableFullScreen Fullscreen mode is only available at 2560×2048 resolution or below.
|
||
PcMouseButtonAttack Attack
|
||
PcMouseButtonDodge Dodge
|
||
FavorabilityDropDownJPNCV Japanese:
|
||
FavorabilityDropDownCNCV Putonghua:
|
||
FavorabilityDropDownENCV English:
|
||
FavorabilityDropDownHKCV Cantonese:
|
||
ThousandEN K
|
||
MillionEN M
|
||
FavorabilityCastEN CV:{0}
|
||
GuildDormBgmExperienceExpire Trial expired. Unable to select.
|
||
GuildDormBgmEditExperienceExpire Trial period for the songs of the list is over.
|
||
GuildDormSceneTrialTime Remaining time: {0}
|
||
GuildDormSpecialThemeIdTips Manual change of scenes is forbidden during special events.
|
||
skinvotetimeshowen 01.18 - 01.23(utc) |