forked from PGR/ascnet
9.1 KiB
9.1 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory432.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 203 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 401 | 2 | 10001004 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 401 | 200 | 2 | 782 | |||||||||||||||||||||||||||||
6 | 5 | 5 | 401 | 200 | 2 | 10101101 | |||||||||||||||||||||||||||||
7 | 6 | 6 | 502 | RImgBg1Shake | |||||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | DialogEnable | Encountering the Hetero-Sapiens in real life is much more intense than seeing them in videos. | ||||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Their bones are fractured by Egret's firepower, their fragments hitting your exoskeletons with a dull thud. | |||||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | Their bodies turn cold as they lie on the ground among their remains, motionless. | |||||||||||||||||||||||||||||||
11 | 10 | 10 | 402 | 782 | |||||||||||||||||||||||||||||||
12 | 11 | 11 | 201 | 1 | 500286 | ||||||||||||||||||||||||||||||
13 | 12 | 12 | 401 | 1 | 209 | ||||||||||||||||||||||||||||||
14 | 13 | 13 | 301 | 1 | Hans | Check your wounds. We'll continue moving in two minutes. | 1 | ||||||||||||||||||||||||||||
15 | 14 | 14 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
16 | 15 | 15 | 301 | You all begin to carry out inspections and repairs as you receive your order. | |||||||||||||||||||||||||||||||
17 | 16 | 16 | 301 | Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down. | |||||||||||||||||||||||||||||||
18 | 17 | 17 | 301 | The cyclic comms interference happens to stop now, and you all receive a transmission at the same time. | |||||||||||||||||||||||||||||||
19 | 18 | 18 | 301 | Liaison Officer | Attention, all ground forces. Important message from Babylonia. | ||||||||||||||||||||||||||||||
20 | 19 | 19 | 301 | Liaison Officer | I repeat: attention, all ground forces. Important message from Babylonia. | ||||||||||||||||||||||||||||||
21 | 20 | 20 | 301 | Liaison Officer | To avoid the comms interference cutting this message short, we are sending the recorded message to your terminals repeatedly offline. | ||||||||||||||||||||||||||||||
22 | 21 | 21 | 301 | AniZhuanchangBegin | Liaison Officer | Please download the attachment once you are in safe position. | |||||||||||||||||||||||||||||
23 | 22 | 22 | 401 | 1 | 51 | ||||||||||||||||||||||||||||||
24 | 23 | 23 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory321.png | |||||||||||||||||||||||||||||||
25 | 24 | 24 | 301 | AniZhuanchangEnd | Hans opens the attachment after hearing the message, and the video attached displays the ever-familiar Red Tide. | ||||||||||||||||||||||||||||||
26 | 25 | 25 | 401 | 2 | 558 | ||||||||||||||||||||||||||||||
27 | 26 | 26 | 501 | 300 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab | 3 | |||||||||||||||||||||||||||||
28 | 27 | 27 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab | |||||||||||||||||||||||||||||||
29 | 28 | 28 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory326.png | |||||||||||||||||||||||||||||||
30 | 29 | 29 | 201 | 1 | 500013 | ||||||||||||||||||||||||||||||
31 | 30 | 30 | 301 | 1 | Above the Red Tide are static Corrupted frozen in place, scarlet liquid spilling out from the gaps of their bodies. | ||||||||||||||||||||||||||||||
32 | 31 | 31 | 301 | This liquid flows to the ground along their bodies, forming multiple small pools of Red Tides. | |||||||||||||||||||||||||||||||
33 | 32 | 32 | 202 | 1 | |||||||||||||||||||||||||||||||
34 | 33 | 33 | 301 | Afterward, the Red Tides devour those Corrupted before Hetero-Sapiens crawl out from the crimson liquid. | |||||||||||||||||||||||||||||||
35 | 34 | 34 | 301 | The Hetero-Sapiens, originally thought to only appear in Pulai Forest Park Ruins, are rising from the Red Tides in the video. | |||||||||||||||||||||||||||||||
36 | 35 | 35 | 301 | They step away from the tide and attack everything on their way, and the reaction from the ones attacked is all but unfamiliar. | |||||||||||||||||||||||||||||||
37 | 36 | 36 | 301 | Lucia | This is... the Red Tide... | ||||||||||||||||||||||||||||||
38 | 37 | 37 | 301 | In the footage, the victims' bodies break up after being attacked by the Hetero-Sapiens, falling to the ground, before dissolving and reforming by the Hetero-Sapiens' strikes, regardless if they are mechanoids or humans. | |||||||||||||||||||||||||||||||
39 | 38 | 38 | 301 | You have seen that in City 075 multiple times through the Spear of F.O.S., the manifestation of being devoured by the Red Tide. | |||||||||||||||||||||||||||||||
40 | 39 | 39 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | |||||||||||||||||||||||||||||||
41 | 40 | 40 | 501 | 500 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab | 3 | |||||||||||||||||||||||||||||
42 | 41 | 41 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab | |||||||||||||||||||||||||||||||
43 | 42 | 42 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory432.jpg | |||||||||||||||||||||||||||||||
44 | 43 | 43 | 201 | 1 | 500011 | ||||||||||||||||||||||||||||||
45 | 44 | 44 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
46 | 45 | 45 | 301 | 1 | Hassen shows up at the end of the projection, his expression solemn, and explains what is happening everywhere on Earth. | ||||||||||||||||||||||||||||||
47 | 46 | 46 | 301 | Hassen | As you can see, the new Hetero-Sapiens are showing up everywhere around the globe. | 1 | |||||||||||||||||||||||||||||
48 | 47 | 47 | 301 | Hassen | Hetero-Creatures, as a product of the Punishing Virus, are rising from mechanoids that have been infected. | 1 | |||||||||||||||||||||||||||||
49 | 48 | 48 | 301 | Hassen | They form small-scale Red Tides everywhere with Corrupted activities, breaking down machines and attacking humans, rapidly raising the virus concentration in the area, and turning more and more areas into Dead Zones. | 1 | |||||||||||||||||||||||||||||
50 | 49 | 49 | 301 | Hassen | Based on our observation, the global Punishing Virus concentration is rising exponentially. | 1 | |||||||||||||||||||||||||||||
51 | 50 | 50 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
52 | 51 | 51 | 201 | 1 | 500372 | 4 | |||||||||||||||||||||||||||||
53 | 52 | 52 | 301 | 1 | Harley Jo | How did that happen? Didn't we clear out all the Red Tide in a previous mission? | 1 | ||||||||||||||||||||||||||||
54 | 53 | 53 | 201 | 1 | 500286 | ||||||||||||||||||||||||||||||
55 | 54 | 54 | 301 | 1 | Hans | Technically, some areas were cleared of the Red Tide. | 1 | ||||||||||||||||||||||||||||
56 | 55 | 55 | 301 | Hans | We never understood how the Red Tide appeared. We only knew that it'd show up near a powerful Hetero-Creature, which was why Babylonia could tackle the Red Tide problem by taking down the Polyphage and Siren. | 1 | |||||||||||||||||||||||||||||
57 | 56 | 56 | 201 | 1 | 500011 | ||||||||||||||||||||||||||||||
58 | 57 | 57 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
59 | 58 | 58 | 301 | 1 | Hassen | The Red Tides now are different from the one in City 075. They appear within the Corrupted and spread with the help of Hetero-Sapiens. They move faster, hit harder, and mobilize more freely. It's a new threat to humanity. | 1 | ||||||||||||||||||||||||||||
60 | 59 | 59 | 301 | Hassen | Babylonia is actively preparing a response for it. All Task Force members, remember your duties as a soldier. Hold your position, protect the civilians, and wait for our notice. | 1 | |||||||||||||||||||||||||||||
61 | 60 | 60 | 301 | Hassen | May humanity endure. | 1 | |||||||||||||||||||||||||||||
62 | 61 | 61 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
63 | 62 | 62 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
64 | 63 | 63 | 301 | Unlike the Red Tide projections in the past, the Red Tides now come with more threatening physical forms, taking over lands where humans live relentlessly. | |||||||||||||||||||||||||||||||
65 | 64 | 64 | 201 | 1 | 500286 | 3 | |||||||||||||||||||||||||||||
66 | 65 | 65 | 301 | 1 | Hans | This is a warning to humanity, telling us not to let our guard down because of momentary victories. | 1 | ||||||||||||||||||||||||||||
67 | 66 | 66 | 301 | Humanity has been reclaiming lands, rescuing people, and reestablishing bases. | |||||||||||||||||||||||||||||||
68 | 67 | 67 | 301 | Meanwhile, the Punishing Virus has also been growing, testing humanity with fiercer forms every time. | |||||||||||||||||||||||||||||||
69 | 68 | 68 | 204 | 1 | |||||||||||||||||||||||||||||||
70 | 69 | 69 | 301 | Hans | The enemy won't stop. To exist is to evolve. | 1 | |||||||||||||||||||||||||||||
71 | 70 | 70 | 301 | Hans | That's why we can't stop as well. Like the President said, our duties come first. What we should do now is hold our positions and complete our missions. | 1 | |||||||||||||||||||||||||||||
72 | 71 | 71 | 301 | Hans | Have we finished analyzing the data we got from actual combat? | 1 | |||||||||||||||||||||||||||||
73 | 72 | 72 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
74 | 73 | 73 | 301 | Several Constructs, including Liv, step forward and present their analysis to the group after hearing Hans' orders. | |||||||||||||||||||||||||||||||
75 | 74 | 74 | 301 | Eleanor | It's done. We have synced the data to everyone's terminal. | ||||||||||||||||||||||||||||||
76 | 75 | 75 | 301 | The Construct named Eleanor speaks first. Her soft tone slightly calms the tension around you while pulling everyone's focus on them. | |||||||||||||||||||||||||||||||
77 | 76 | 76 | 201 | 2 | 1031001 | ||||||||||||||||||||||||||||||
78 | 77 | 77 | 301 | 1 | AniZhuanchangBegin | 1 | Liv | Some of our discoveries... might help with the situation out there. | 2 |