forked from PGR/ascnet
24 lines
2.5 KiB
Plaintext
24 lines
2.5 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory287.png
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2 2 401 1 208
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3 3 301 DialogEnable Walking along the designated route, the four of you walk cautiously among the dilapidated ruins.
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4 4 201 1 1031001 -600
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5 5 201 2 500166 0
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6 6 201 3 500026 600
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7 7 301 1 Liv This place is completely different than what I remember. How long has it been? 1
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8 8 301 Lucia Really? For me, this place feels more and more familiar, but I can't remember why. 2
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9 9 301 Liv Maybe you came here too, Lucia. Maybe even more recently than me. 1
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10 10 301 Lucia Does this have anything to do with my suppressed memory? 2
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11 11 301 Lucia lowers her head as she contemplates the problem.
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12 12 204 1 7
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13 13 301 Liv Watch out! 1
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14 14 204 1
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15 15 301 Liv stops her right as she is about to step on a loose stone tile.
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16 16 301 Lee Looks like there are still traps here. 3
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17 17 301 Lee briefly steps on the random stone tile, causing the broken tile to fall into a pit. Looking down into the pit, you see that the bottom is covered with red spikes.
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18 18 301 If someone had stepped on that, they would have fallen onto the spikes.
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19 19 301 Liv There's no way around the collapsed road... Let's find some materials to build a makeshift bridge. 1
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20 20 302 (Nod) 21
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21 21 301 Lucia Sorry, I was being careless. Looks like there are still traps all over the road. We need to be careful. 2
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22 22 301 1 AniZhuanchangBegin Liv You're right. Be on the lookout for supplies we can use to get around the traps. Let's go, Commandant. 1
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