forked from PGR/ascnet
1.3 KiB
1.3 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/BgStory14.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 1031001 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 301 | DialogEnable | 1 | Liv | This is Rohacchi's memory data I copied from the ruins. Now rendering it into visual data for replay. | 1 | |||||||||||||||||||||||||||
6 | 5 | 5 | 302 | It was a bit reluctant at the time... | 6 | ||||||||||||||||||||||||||||||
7 | 6 | 6 | 301 | Liv | Yes. Which is why I've been extra careful to not cause any harm to it. | 1 | |||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | Liv | According to what Rohacchi said, their model type was sent into the ruins a long time ago to search for buried treasure. | 1 | |||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Liv | And what we saw proved that, indeed, those rumors weren't lies. There really is something buried beneath the ruins. | 1 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | 1 | AniZhuanchangBegin | Liv | Simulation complete. Playing the video now, Commandant. | 1 |