forked from PGR/ascnet
4.0 KiB
4.0 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory164.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 205 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 500181 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 2 | 500180 | 600 | |||||||||||||||||||||||||||||
6 | 5 | 5 | 201 | 3 | 500176 | -600 | |||||||||||||||||||||||||||||
7 | 6 | 6 | 301 | DialogEnable | 1 | Vera | Is it really that easy? We simply arrived at the Demon General's Castle by destroying the Demons along the way. | 1 | |||||||||||||||||||||||||||
8 | 7 | 7 | 301 | Karenina | There weren't any split paths. Some looked like open roads, but there were invisible barriers. | 2 | |||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Camu | It's easier this way. When Kamui was playing games, I often wanted to stop him from doing all those repetitive side quests. | 3 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | Vera | Like the errand quests you talked about? | 1 | |||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | Camu | Some were even refreshed on a daily basis. I mean, they were all single player games, so what was the point of these boring tasks? What were those designers thinking? | 3 | |||||||||||||||||||||||||||||
12 | 11 | 11 | 301 | Karenina | They just wanted to keep the players occupied, I guess. | 2 | |||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | Talking like real game designers, the trio completely ignored the traps in the castle and continued walking forward. | |||||||||||||||||||||||||||||||
14 | 13 | 13 | 301 | Not like they could easily find where the traps were. | |||||||||||||||||||||||||||||||
15 | 14 | 14 | 301 | They didn't even care if the traps were triggered or not. | |||||||||||||||||||||||||||||||
16 | 16 | 16 | 301 | Camu | In RPGs, traps usually do not kill the player instantly. So as long as we keep using recovery potions, we can step on as many traps as we like. | 3 | |||||||||||||||||||||||||||||
17 | 17 | 17 | 301 | The key to this method is recovery potions, which they just got a lot by killing monsters. | |||||||||||||||||||||||||||||||
18 | 18 | 18 | 301 | I watched their HP bars turning from green to red, then green again. | |||||||||||||||||||||||||||||||
19 | 19 | 19 | 301 | —What a boring way to play. | |||||||||||||||||||||||||||||||
20 | 20 | 20 | 301 | Karenina | I see a hall in front. There shouldn't be any more traps, right? | 2 | |||||||||||||||||||||||||||||
21 | 21 | 21 | 301 | Karenina stormed through the trap area, followed by Camu and Vera. | |||||||||||||||||||||||||||||||
22 | 22 | 22 | 301 | Karenina | Hurry up, Gray Raven. This is obviously a plot that is only triggered when all the team members have arrived. | 2 | |||||||||||||||||||||||||||||
23 | 23 | 1000 | 302 | Be right there. | 23 | Could we have a little more role playing? | 24 | ||||||||||||||||||||||||||||
24 | 24 | 23 | 25 | 301 | Karenina | Hmph, now the first Demon General won't escape our hands. | 2 | ||||||||||||||||||||||||||||
25 | 25 | 24 | 25 | 301 | Karenina | Role playing? Talk to me about role playing after those traps can one-hit kill us. | 2 | ||||||||||||||||||||||||||||
26 | 26 | 5001 | 401 | 2 | 1506 | ||||||||||||||||||||||||||||||
27 | 27 | 25 | 301 | PanelActor1Shake | I quickly passed the corridor full of (triggered) traps. There was a loud noise behind me. | ||||||||||||||||||||||||||||||
28 | 28 | 26 | 301 | The corridor and all the other passages were closed, locking us inside this hall— | |||||||||||||||||||||||||||||||
29 | 29 | 1001 | 202 | 1 | 2 | 3 | |||||||||||||||||||||||||||||
30 | 30 | 1002 | 201 | 1 | 500013 | ||||||||||||||||||||||||||||||
31 | 31 | 1003 | 401 | 2 | 1508 | ||||||||||||||||||||||||||||||
32 | 32 | 27 | 301 | 1 | Demon | Hiiisss...! | 1 | ||||||||||||||||||||||||||||
33 | 33 | 1004 | 202 | 1 | |||||||||||||||||||||||||||||||
34 | 34 | 1110 | 201 | 1 | 500181 | 400 | |||||||||||||||||||||||||||||
35 | 35 | 1111 | 201 | 2 | 500180 | -400 | |||||||||||||||||||||||||||||
36 | 36 | 28 | 301 | 1 | Vera | And more enemies who come out of nowhere. | 1 | ||||||||||||||||||||||||||||
37 | 37 | 29 | 301 | 1 | AniZhuanchangBegin | Karenina | Alright, let's go then! | 2 |