forked from PGR/ascnet
105 lines
11 KiB
Plaintext
105 lines
11 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory539.jpg
|
|
2 2 401 1 204
|
|
3 3 301 DialogEnable You find yourself in a bizarre land, where desolation and prosperity blend together without any transition.
|
|
4 4 301 Withered branches stand alongside lush treetops. One moment, you are walking on hard, barren land, but the next instant you are on soft grass. It is impossible to determine where you are with no clear reference points.
|
|
5 5 201 1 500026 400
|
|
6 6 201 2 500166 -400
|
|
7 7 301 1 Lee No wonder the map here is all a mess... 1
|
|
8 8 301 Lucia Commandant, we can't just keep walking like this. Shall we change our strategy? 2
|
|
9 9 302 Liv, is there anything else worth noting in that Heroes' Journal? 10
|
|
10 10 202 1 1
|
|
11 11 201 1 1031001 3 400
|
|
12 12 301 1 Liv Hmm... "If your luck isn't sufficient to get you out, try inverting it. Remember, the Realm of Dragons welcomes all friendly adventurers." 1
|
|
13 13 301 Lucia Inversing it... What would that mean? 2
|
|
14 14 301 Liv looks at the way you came from, trying to figure it out from there. Lucia takes the journal from her and starts to look at it from different angles, while Lee is inspecting the difference between different plantations...
|
|
15 15 302 I think I get it. 16
|
|
16 16 302 Lee, please lead our way. 17
|
|
17 17 202 1 2 1
|
|
18 18 201 1 500026
|
|
19 22 301 1 Lee I'll do my best. 1
|
|
20 23 301 (Do your "best" indeed...) 24
|
|
21 24 202 1 1
|
|
22 25 301 Dungeon Master Ayla (It seems they have not figured it out yet. Each time they walk past a different-looking region, they need to run a check until the checks return the same results.)
|
|
23 26 301 Dungeon Master Ayla (Shall I give them a hint?)
|
|
24 27 301 But when the automatically calculated data is presented to Ayla, she also begins to look at the results displayed on the terminal from different angles like Lucia.
|
|
25 28 301 Dungeon Master Ayla ...Just like that, you finally got out from the alternating chaos.
|
|
26 29 301 Dungeon Master Ayla In front of you is a city that you have never seen before. Although the buildings look very strange, you can still figure out their functions and confirm this is the Realm of Dragons.
|
|
27 30 201 1 500026 7
|
|
28 31 301 1 Lee Did we make it? Wait a sec, I'd like to double-check my pathfinding results. 1
|
|
29 32 301 Dungeon Master Ayla ...It was some sort of miracle, I would say.
|
|
30 33 302 All successes? 34
|
|
31 34 301 Dungeon Master Ayla No, it's actually the complete opposite. All failures... Critical failures, to be exact.
|
|
32 35 203 1 0.25 400
|
|
33 36 201 2 1031001 7 -400
|
|
34 37 301 1 Liv "If your luck isn't sufficient to get you out, try inversing it..." So that's what it means! 2
|
|
35 38 204 1
|
|
36 39 301 Lee ...Did you see this coming, Commandant? 1
|
|
37 40 302 ... 42 Let's look for the city entrance first. 43
|
|
38 41 47 301 Lee ...Okay, I can accept that as a tactic. 1
|
|
39 42 47 301 Dungeon Master Ayla After searching for a while, you found a door.
|
|
40 43 202 2 1
|
|
41 44 201 2 500166 -400
|
|
42 45 301 1 Lucia Ayla... I mean, DM. Does this city have walls? 2
|
|
43 46 301 Dungeon Master Ayla Yes, but after searching for a while, you found a door.
|
|
44 47 301 Dungeon Master Ayla It is blocking your way forward. Above the door are a pair of eyes that don't belong to ordinary creatures. They are slowly opening.
|
|
45 48 202 1 2 1
|
|
46 49 201 1 500026
|
|
47 50 301 1 Lee I want to check the items in my inventory, as well as the number of spells available. 1
|
|
48 51 301 Dungeon Master Ayla ??
|
|
49 52 301 Lee What kind of door is this? Does it open inward or outward? I want to check its texture and inspect the door hinge. 1
|
|
50 53 301 Dungeon Master Ayla It's a circle-shaped door that is large enough to be socketed into the door frame. To open it, you'll need to roll it into the frame, but the door is currently closed and there is no point of action left for you.
|
|
51 54 301 Dungeon Master Ayla The door is made from stone, with many spells cast on it to protect against lightning, wind, explosion, and so on and so forth. There is no door hinge either, so you can't break it that way.
|
|
52 55 202 1 1
|
|
53 56 201 1 500166
|
|
54 57 301 1 Lucia Are there any protruding rocks nearby? 1
|
|
55 58 301 Dungeon Master Ayla Maybe, it's an ancient building after all.
|
|
56 59 301 Lucia I'll climb all the way up using the protrusions then. 1
|
|
57 60 301 Dungeon Master Ayla ...When you climb above the door, the door opens its mouth; you only feel a strong gale before falling backward.
|
|
58 61 301 ??? Can't you just knock on the door normally?
|
|
59 62 301 Dungeon Master Ayla (I just realize they hardly open a door using the normal way...)
|
|
60 63 202 1 1
|
|
61 64 201 1 1031001 7
|
|
62 65 301 1 Liv Mr. Door... You can talk? 1
|
|
63 66 301 Mr. Door Mr. Door? Thanks for giving me a name. That's probably my favorite one so far.
|
|
64 67 204 1 1
|
|
65 68 301 Liv Um, Mr. Door, can you please let us in? We'd like to enter the Dragon Realm. 1
|
|
66 69 301 Mr. Door Well, I don't mean to disappoint you, but I was given a duty by the guy who built me, which is to stop adventurers like you from entering.
|
|
67 70 301 Mr. Door One Ancient Triangle replica can only let one person in. That's the rule we agreed on.
|
|
68 71 204 1 19
|
|
69 72 301 Liv But we only have one replica here... 1
|
|
70 73 301 Mr. Door How about letting the other three down?
|
|
71 74 204 1
|
|
72 75 301 Liv No. 1
|
|
73 76 301 Mr. Door C'mon, don't give me that serious face. You young people can't even take a joke nowadays.
|
|
74 77 301 Mr. Door As long as you have the materials, I can close one eye. It's not like I never did this before. Just take it as a token of appreciation for the new name you gave me.
|
|
75 78 302 What shall we do next then? 79
|
|
76 79 302 Do we need crafting skills? 80
|
|
77 80 301 Mr. Door No need. Just put the box with "Twin Souls" inside into this... mouth-like opening on me.
|
|
78 81 204 1 3
|
|
79 82 301 Liv Like this? 1
|
|
80 83 301 Mr. Door Yeah, just like that. Watch your hand now, for I'm about to extract what's inside the box.
|
|
81 84 301 You hear the blunt noises of metal clinking, followed by the abrasive screeching made from sharp items scratching against the surface.
|
|
82 85 301 Mr. Door's stone-carved face rapidly changes from relaxed to twisted in no time.
|
|
83 86 301 Mr. Door Gosh, what did you put in this thing?! Adamantine, obsidian, oblivion steel... Where did you get this container? It's way too chewy.
|
|
84 87 301 Seeing Mr. Door spit out decomposed metal blocks, Liv cannot help but recall Karenina's proud expression when she introduced the box.
|
|
85 88 202 1 1
|
|
86 89 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiHuaping.prefab 2
|
|
87 90 101 Assets/Product/Texture/Image/BgStory/Bgstory252.png
|
|
88 91 201 1 500494 13
|
|
89 92 301 1 Karenina I thought the old box wasn't secure enough, so I built a new one. Made from composite materials, it can even be used as a shield when needed. I think it can withstand the direct hit of small-caliber gun shells. 1
|
|
90 93 202 1 1
|
|
91 94 101 Assets/Product/Texture/Image/BgStory/BgStory539.jpg
|
|
92 95 505 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiHuaping.prefab
|
|
93 96 301 Mr. Door Whatever, I was too confident. It's terribly rude of me, but let's just leave those things there. I don't want to dispose of them ever again.
|
|
94 107 301 As he speaks, a loud humming sound comes from underneath as the round rock door slides to the right.
|
|
95 108 301 Mr. Door I'm glad to see so many people coming to the Realm of Dragons after so long. He didn't wait so many years for nothing.
|
|
96 109 301 Mr. Door Please, if you may, take care of him for me.
|
|
97 110 301 Mr. Door did not leave you time to ask. He has returned to the door frame and become silent again just like any other ordinary door.
|
|
98 111 301 Gray Raven crosses the stone door. They see a white crane gliding past them as they enter the wide, open world from the narrow border.
|
|
99 112 205 2000 999 Assets/Product/Texture/Image/BgStory/Bgstory237.png 0 1 2
|
|
100 113 205 999 1 0 0
|
|
101 114 101 Assets/Product/Texture/Image/BgStory/Bgstory237.png
|
|
102 115 301 The city in front is nothing like the bustling jungle of steel you are used to. Although not as majestic and glamorous, its ancient bricks and wood are carved with the marks of time.
|
|
103 116 301 1 AniZhuanchangBegin Lamps light up the city like reflections of stars. Once crafted by countless people, it is having a peaceful sleep in the evening breeze.
|