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ascnet/Resources/table/share/fuben/twosidetower/TwoSideTowerFeature.tsv

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1IdFightEventIdTypeIconNameImageDesc
21506001Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.pngPetrificationThe device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s.
32506011Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.pngBlack HoleThe device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s.
43506022Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.pngSweeping LaserAssets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.pngThe device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path.
54506032Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.pngFull-On BombardmentAssets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.pngThe device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range.
65506041Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.pngFast RecoveryAll units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second.
76506051Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.pngHealingAll units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second.
87506061Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.pngRadiationAssets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.pngAll units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second.
98506071Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.pngWaveAll units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second.
109506082Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.pngStagnancyCharacter's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s.
1110506091Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.pngTurmoilEnemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>.
1211506101Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.pngFollow-UpEnemies move faster but <color=#34aff9>receive more damage</color>.
1312506112Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.pngSelf-HatredEnemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>.
1413506122Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngImplosionEnemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time.
1514506131Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngCost of FreedomEnemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>.
1615506141Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.pngHesitationEvery time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed.
1716506151Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.pngWave TeleportEnemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>.
1817506161Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.pngMatrix ExchangeCharacter <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings.
1918506171Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.pngMatrix WeaknessCharacter has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>.
2019506182Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngWild GamblerCharacter deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>.
2120506192Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.pngPerpetual MotionCharacter deals more damage but <color=#34aff9>cannot cast the Signature Move</color>.
2221506201Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.pngCollaborative PlanCharacter swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap.
2322506211Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.pngIron Shield<color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
2423506221Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.pngSignal AbsorptionThe Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate.
2524506231Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngSignal Concentration<color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
2625506241Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.pngFairyCharacter restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge.
2726506251Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngHeavy as StoneCharacter <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges.
2827506262Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.pngSplittingEnemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>.
2928506272Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.pngPhantomEnemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>.
3029506281Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.pngInfiltration<color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP.
3130506291Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.pngDominatorEnemies will be immune to Matrix effects.
3231506302Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.pngAttack Upon DeathUpon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>.
3332506311Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.pngTwinsAt the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield.
3433506321Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.pngSignal DisruptionUpon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb.
3534506332Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.pngDynamic CalibrationEnemies will restore HP over time but will restore HP at a lower speed after taking damage.
3635506341Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngFinal Struggle<color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s.
3736506351Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.pngRigid BodyEnemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
3837506361Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.pngFlashEnemies will teleport to the character at intervals.
3938506371Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.pngTeleportEnemies will pull away from the character at intervals.
4039506381Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.pngSolo FightThe fewer enemies left on the battlefield, the higher their ATK.
4140506392Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.pngCommanderThe more enemies left on the battlefield, the higher their ATK.
4241506402Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.pngPrecise PlanningCharacter's Dodge Gauge recovery speed decreases.
4342506412Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.pngGravity AdaptationCharacter movement speed decreases.
4443506421Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.pngPhysical Resistance -25%Enemies will pull away from the character at intervals.
4544506431Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.pngFire Resistance -25%The fewer enemies left on the battlefield, the higher their ATK.
4645506442Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.pngLightning Resistance -25%The more enemies left on the battlefield, the higher their ATK.
4746506452Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.pngIce Resistance -25%Character's Dodge Gauge recovery speed decreases.
4847506462Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.pngDark Resistance -25%Character movement speed decreases.