forked from PGR/ascnet
4.1 KiB
4.1 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory268.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 102 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 500026 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 301 | DialogEnable | 1 | Lee | This ring-shaped underground facility consists of different sectors that serve different purposes, including the Living Area, the Armament Area, and the Industrial Area. | 1 | |||||||||||||||||||||||||||
6 | 5 | 5 | 301 | Lee | All of them were built encircling the Core Area, and from what the blueprint told us, each of them consists of a pathway to the Core. | 1 | |||||||||||||||||||||||||||||
7 | 6 | 6 | 301 | Lee | We've entered through Area B, which is designated as the Industrial Area. | 1 | |||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | Lee | The underground center of the Core Area is in charge of all the operations in this facility, including power, production, defense, and signal disguises... | 1 | |||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Lee | Which means... | 1 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 302 | Huaxu is probably in the Core Area. | 11 | ||||||||||||||||||||||||||||||
11 | 10 | 10 | 201 | 1 | 500166 | ||||||||||||||||||||||||||||||
12 | 11 | 11 | 301 | 1 | Lucia | Then the question now is how do we get there. | 1 | ||||||||||||||||||||||||||||
13 | 12 | 12 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
14 | 13 | 13 | 301 | Following Lucia's gaze, you find the Industrial Area in front of you obstructed by multiple platforms, each requiring unlocking a connecting passage before you can reach the bridge that takes you to the Core. | |||||||||||||||||||||||||||||||
15 | 14 | 14 | 302 | Lee, any thoughts? | 15 | ||||||||||||||||||||||||||||||
16 | 15 | 15 | 301 | Lee does not answer. Instead, he tries to activate the operation console on the platform. | |||||||||||||||||||||||||||||||
17 | 16 | 16 | 201 | 1 | 500026 | ||||||||||||||||||||||||||||||
18 | 17 | 17 | 301 | 1 | Lee | ...Of course it doesn't work. It requires a special identification for platform management. | 1 | ||||||||||||||||||||||||||||
19 | 18 | 18 | 301 | Lee | We can always try to brute force the decryption, but that will cost us a lot of time. | 1 | |||||||||||||||||||||||||||||
20 | 19 | 19 | 301 | Lee | Huaxu's message might be gibberish, but it was sent adhering to Babylonia's guide on rescue requests on the emergency frequency. It can't be a coincidence. | 1 | |||||||||||||||||||||||||||||
21 | 20 | 20 | 301 | Lee | If the message was a clue left for us, and it was unauthorized by Luna, having not heard from Huaxu for such a long time means Luna has discovered what's going on. | 1 | |||||||||||||||||||||||||||||
22 | 21 | 21 | 201 | 1 | 500166 | ||||||||||||||||||||||||||||||
23 | 22 | 22 | 301 | 1 | Lucia | ...We're running out of time. | 1 | ||||||||||||||||||||||||||||
24 | 23 | 23 | 201 | 1 | 500146 | ||||||||||||||||||||||||||||||
25 | 24 | 24 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
26 | 25 | 25 | 301 | 1 | Murray | Lee, Commandant, please listen to me. | 1 | ||||||||||||||||||||||||||||
27 | 26 | 26 | 301 | Murray | If we use the Spear of F.O.S. to examine the access history of these operation consoles, maybe we can find a way to open the passages. | 1 | |||||||||||||||||||||||||||||
28 | 27 | 27 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
29 | 28 | 28 | 201 | 1 | 500026 | ||||||||||||||||||||||||||||||
30 | 29 | 29 | 301 | 1 | Lee | Asimov never mentioned that it's capable of that. | 1 | ||||||||||||||||||||||||||||
31 | 30 | 30 | 201 | 1 | 500146 | ||||||||||||||||||||||||||||||
32 | 31 | 31 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
33 | 32 | 32 | 301 | 1 | Murray | It's a restricted function only available to the highest clearance level, but I'm unlocking it for you temporarily. | 1 | ||||||||||||||||||||||||||||
34 | 33 | 33 | 302 | You have the highest clearance level? | 34 | ||||||||||||||||||||||||||||||
35 | 34 | 34 | 301 | Murray | Ugh... As my brother said, this isn't time for protocols. I'm sure Hassen will understand. | 1 | |||||||||||||||||||||||||||||
36 | 35 | 35 | 301 | 1 | AniZhuanchangBegin | Murray | Just leave it to me. | 1 |