forked from PGR/ascnet
229 lines
21 KiB
Plaintext
229 lines
21 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory120.png
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2 2 401 1 2
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3 3 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHuijinNew.prefab 2
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4 4 201 1 500019 -450
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5 5 201 2 500028 450
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6 6 301 DialogEnable 1 Task Force Member There's no way our weapons can penetrate its armor! It's so dense... What is that thing made of? 1
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7 7 301 Task Force Cpt Even if we can't penetrate its armor, we should at least break off a piece of that shell! We have to bring a sample of it back to Babylonia. 2
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8 8 202 1 2 1
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9 9 301 RImgBg1Shake A Task Force Construct suddenly gives a huge roar and dashes toward the deadly being with his weapon held high.
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10 10 401 2 10003001
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11 11 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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12 12 301 DialogDisable It came as no surprise when a dazzling light burst forth from the geometric core, instantly engulfing the Construct.
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13 13 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
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14 14 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
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15 15 401 1000 2 10007001
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16 16 502 DialogEnable
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17 17 301 RImgBg1Shake 1 However, his final attack also lands heavily on the geometric core's thick shell. 1
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18 18 202 1 1
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19 19 301 The soldier's all-out stone-shattering attack manages to break off a corner of the geometric core.
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20 20 301 The clear blue shard silently lands on the circular platform.
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21 21 201 1 500028
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22 22 301 1 Task Force Cpt Ugh! Damn it all to hell! 1
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23 23 202 1 1
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24 24 301 A purple shadow flashes past him.
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25 25 401 2 10007502
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26 26 401 2 10003001
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27 27 301 RImgBg1Shake Selena picks up the shard, and just before the next attack hits, she jumps up and flips to higher ground, dodging the deadly laser.
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28 28 201 1 500282 4
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29 29 301 1 Selena I got it! 1
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30 30 201 1 500028
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31 31 301 AniZhuanchangBegin 1 Task Force Cpt Good work! Retreat! 1
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32 32 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHuijinNew.prefab
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33 33 101 Assets/Product/Texture/Image/BgStory/Bgstory119.png
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34 34 301 AniZhuanchangEnd Task Force Cpt How many casualties do we have? 1
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35 35 203 1 0.25 450
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36 36 201 2 500019 -450
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37 37 301 1 Task Force Member It's not looking good. Everyone's been injured and there are five members who have... 2
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38 38 301 Task Force Cpt That's enough, I get it. Task Force members, listen up! Your priority is to protect the Archaeology Team members as they retreat! 1
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39 39 202 1 2 1
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40 40 201 1 500282 4
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41 41 301 1 Selena Hold on, my radar is detecting activity signals from a huge number of enemies. 1
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42 42 201 1 500019
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43 43 301 1 Task Force Member Captain, I'm detecting it too. There are about... 1
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44 44 202 1 1
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45 45 301 Selena calmly helps him finish the terrifying number.
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46 46 201 1 500282 4
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47 47 301 1 Selena Over three hundred, but the signals are all clustered together, so it's not necessarily accurate. 1
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48 48 201 1 500028
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49 49 301 1 Task Force Cpt Damn it! Were we stirring up the hornet's nest?! Do they want the shard back?! 1
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50 50 301 Task Force Cpt Even an elephant would be bitten to death by these bugs! 1
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51 51 301 Task Force Cpt The original plan still stands! We'll need to update the details— 1
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52 52 301 Task Force Cpt Team I will fan out and clear a path. Team II will fan out and cover the rear. Team III will be in the middle, protecting those with serious injuries. Archaeology Team members, follow Team III! 1
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53 53 201 1 500282 4
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54 54 301 1 Selena We can fight too. 1
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55 55 203 1 0.25 450
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56 56 201 2 500019 -450
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57 57 301 1 Archaeological Team Member Selena's right. We can fight too! 2
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58 58 201 2 500028 -450
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59 59 301 1 The Task Force Cpt looks at Selena. 2
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60 60 301 Task Force Cpt Selena, was it? I remember your name. Now, I know you can fight, but your priority is to bring the intelligence and samples gathered to Babylonia and tell the Science Council what happened at this space station. 2
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61 61 301 Task Force Cpt We are the Task Force. We have a duty to protect members of non-combat teams as they retreat. 2
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62 62 202 1 2 1
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63 63 201 1 500028
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64 64 301 1 Orders given, he looked at everyone present. 1
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65 65 301 Task Force Cpt Do you understand your mission? 1
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66 66 202 1 1
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67 67 201 1 500019 600
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68 68 201 2 500019 -600
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69 69 201 3 500282 4
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70 70 301 AniZhuanchangBegin 1 All Yes, sir! 1 2 3
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71 71 202 1 2 3 1
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72 72 101 Assets/Product/Texture/Image/BgStory/Bgstory117.png
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73 73 401 1 202
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74 74 504 0.7
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75 75 301 AniZhuanchangEnd What happened next is even more cruel than the depiction of hell in the Divine Comedy.
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76 76 301 If they were all guilty, such a tribulation would be reasonable.
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77 77 301 But they are all doing this for the survival of the human race. That is why they disregard their own safety and are determined to give it all they have got.
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78 78 301 The path they've cleared is a hard-earned, bloody one, made possible through the sacrifice of countless lives.
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79 79 301 Wave after wave of enemies fall upon them. At first they could be slayed one by one, but as their numbers increased, the Constructs could no longer work together to hold the formation.
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80 80 301 AniZhuanchangBegin They resort to using their bodies to form a wall, resisting the never-ending waves of enemy attacks.
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81 81 504 0
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82 82 101 Assets/Product/Texture/Image/BgStory/Bgstory118.png
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83 83 401 2 1513
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84 86 201 1 500282
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85 87 301 AniZhuanchangEnd 1 Selena Babylonia, this is Selena reporting! We've encountered an unknown form of Punishing Virus entity in the space station! We're retreating with a sample shard, but more enemies are headed our way. Requesting backup! Over! 1
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86 88 202 1
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87 89 301 1000 No response.
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88 90 201 1 500282
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89 91 401 2 1513
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90 92 301 1 Selena Babylonia, this is Selena reporting! We've encountered an unknown form of Punishing Virus entity in the space station! We're retreating with a sample shard, but more enemies are headed our way. Requesting backup! Over! 1
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91 93 202 1
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92 94 301 1000 No response.
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93 95 401 2 1513
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94 96 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
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95 97 201 1 500282 7 1200
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96 98 203 1 0.5 -200
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97 99 401 2 1505
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98 100 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiStoryJianXue.prefab 2
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99 101 301 1 Selena This is Selena reporting... 1
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100 102 301 DialogDisable Her words are interrupted by vital fluid splashing on her face.
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101 103 401 2 1516
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102 104 203 2000 1 1 0
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103 105 203 1500 1 1.5 200
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104 106 301 DialogEnable Selena No...! 1
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105 107 401 2 1513
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106 108 203 1 0.75 -1400
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107 109 505 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiStoryJianXue.prefab
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108 110 301 1000 She almost stops, but a tremendous force shoves her forward.
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109 111 202 1 1
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110 112 201 1 500028
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111 113 301 AniZhuanchangBegin 1 Task Force Cpt Don't just stand there! Don't let your companion's sacrifice be in vain! Keep going! There are only twelve more compartments, we can break through the encirclement! Eden is with us! 1
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112 114 202 1 1
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113 115 101 Assets/Product/Texture/Image/BgStory/Bgstory116.png
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114 117 401 2 1513
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115 118 301 AniZhuanchangEnd Her legs are quaking uncontrollably and she is numb with fear, but she still tries her hardest to stay calm and call for help.
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116 119 201 1 500283
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117 120 301 AniZhuanchangBegin 1 Selena Babylonia, this is Selena reporting! Reporting a casualty rate of 27%! We have eight compartments left before the exit. Please arrange for pickup! Over! 1
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118 121 401 2 1513
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119 122 202 1
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120 123 101 Assets/Product/Texture/Image/BgStory/Bgstory109.png
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121 124 401 500 2 1513
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122 125 301 AniZhuanchangEnd The team that has been clearing the path has been completely obliterated, or there would not be so many broken limbs on the ground.
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123 126 201 1 500283
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124 127 301 AniZhuanchangBegin 1 Selena Babylonia, this is Selena reporting! Reporting a casualty rate of 35%! We have six compartments left before the exit. Please arrange for pickup! Over! 1
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125 128 401 2 1513
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126 129 202 1
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127 130 101 Assets/Product/Texture/Image/BgStory/Bgstory118.png
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128 131 401 500 2 1513
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129 132 301 AniZhuanchangEnd The team in charge of covering the rear has also gone silent, and none of the team members has caught up with them.
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130 133 201 1 500283
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131 134 301 AniZhuanchangBegin 1 Selena Babylonia, this is Selena reporting! Reporting a casualty rate of 63%! We have four compartments left before the exit. Please arrange for pickup! Over! 1
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132 135 401 2 1513
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133 136 202 1
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134 137 101 Assets/Product/Texture/Image/BgStory/Bgstory110.png
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135 138 505 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
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136 139 301 AniZhuanchangEnd Even the third team is down to just a few Task Force members.
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137 140 301 Selena forces herself not to think about whether she is stepping on an enemy's body or a team member's body.
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138 141 301 She has no time to think about these things...
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139 142 301 AniZhuanchangBegin Until the Archaeological Team is forced to draw their weapons and charge into battle as well.
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140 143 401 2 1513
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141 144 101 Assets/Product/Texture/Image/BgStory/Bgstory117.png
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142 145 301 AniZhuanchangEnd Until the Task Force Cpt falls before her eyes.
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143 146 201 1 500006
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144 147 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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145 148 301 1 Task Force Cpt (Cough) Selena... 1
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146 149 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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147 150 202 1
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148 151 301 The Task Force Cpt, who has been in front of her all this while, took a mortal blow that was meant for her.
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149 152 301 While he did manage to stab the enemy's electronic brain with his backhand at the last minute, it was too late for him. A large part of his head was sliced off, and his visual reception system was completely destroyed.
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150 153 201 1 500283 14
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151 154 301 1 Selena ...! 1
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152 155 301 Selena Please, save your strength...! 1
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153 156 301 Vital fluid seeps out from the holes in his body with each vibration of his speech module.
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154 157 301 How many deadly attacks has he endured?
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155 158 201 1 500006
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156 159 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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157 160 301 1 Task Force Cpt (Cough) I need to say this. 1
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158 161 301 Task Force Cpt I'm sorry we couldn't get you out, but... Selena, the shard you're carrying may be a critical key and you must get it back to Babylonia, no matter what the cost... 1
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159 162 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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160 163 201 1 500283 14
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161 164 301 1 Selena Yes, I promise you. I'll see to that. 1
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162 165 201 1 500006
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163 166 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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164 167 301 1 Task Force Cpt I've said what I have to. Keep going, don't stop! Hurry! 1
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165 168 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
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166 169 201 1 500283
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167 170 301 AniZhuanchangBegin 1 Selena ... 1
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168 171 401 2 1513
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169 172 202 1
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170 173 101 Assets/Product/Texture/Image/BgStory/Bgstory108.png
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171 175 401 500 2 1513
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172 176 301 AniZhuanchangEnd The sacrifice of more and more lives weigh down upon her and every step forward feels increasingly heavy.
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173 177 201 1 500283
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174 178 301 1 Selena Babylonia… 1
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175 179 301 AniZhuanchangBegin Selena Babylonia, this is Selena reporting. Reporting a casualty rate of 83%. We have three compartments left before the exit. Please arrange for pickup. 1
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176 180 401 DialogDisable 2 1513
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177 181 202 500 1
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178 182 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory118.png
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179 183 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
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180 184 201 1 500019
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181 185 401 2 10002001
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182 186 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 1
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183 187 401 2 1512
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184 188 203 1000 1 0.25 -1200
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185 189 301 DialogEnable The last Archaeology Team member falls before her.
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186 190 202 1 1
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187 191 401 2 1513
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188 193 201 1 500283 14
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189 194 301 1 Selena B-Babylonia, t-this is Selena reporting... Reporting a casualty rate of 94%... I have two compartments left before the exit. Please arrange for... 1
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190 195 401 2 1513
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191 196 202 1
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192 197 301 No response from Babylonia.
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193 198 201 1 500283
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194 199 301 1 Selena Keep going Selena! Almost there, just a little further! Don't collapse... 1
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195 200 401 2 1513
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196 201 202 1
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197 202 301 AniZhuanchangBegin She keeps talking to herself, forcing her trembling legs to put one foot in front of another.
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198 203 101 Assets/Product/Texture/Image/BgStory/Bgstory119.png
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199 204 201 1 500283 14
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200 205 301 AniZhuanchangEnd 1 Selena B-Babylonia, t-this... this is Selena... R-reporting a casualty rate of 99%... I have o-one compartment left before the exit... 1
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201 206 202 1
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202 207 301 AniZhuanchangBegin She strikes with her weapon, knocking back a cross-shaped enemy.
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203 208 101 Assets/Product/Texture/Image/BgStory/Bgstory109.png
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204 209 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
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205 210 301 AniZhuanchangEnd Covered with injuries, she finally stands before the last door.
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206 211 201 1 500283 14
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207 212 301 1 Selena P-please... please arrange for pickup, I beg you... 1
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208 213 301 Selena Please... I beg you... 1
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209 214 202 1
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210 215 401 2 1515
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211 216 301 Her comms, which has lost contact all this while, finally connects.
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212 217 301 But before she can speak, the final decision was handed down.
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213 218 301 Comms AI This is Babylonia's interim relay satellite. The following message was left by Babylonia fifteen minutes ago.
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214 219 301 Comms AI The battle was estimated to have been completed 30 minutes ago.
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215 220 301 Comms AI Unfortunately, as Babylonia has been unable to contact your unit, our calculations show that the likelihood of your unit's survival is close to zero...
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216 221 301 Comms AI Babylonia's anti-air resources have been stretched thin and we are unable to continue this battle of attrition with the space station.
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217 222 301 Comms AI Due to strategic resource allocation considerations, we'll be unable to allocate backup for troops with no likelihood of survival. Babylonia adjusted its orbital altitude fifteen minutes ago to avoid contact with the space station.
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218 223 301 Comms AI If any survivors receive this message, know this. Eden thanks you for your efforts. You have been brave warriors and humanity will always remember your glory.
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219 224 401 2 1515
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220 225 301 Comms AI End of message.
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221 226 401 1 36
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222 227 301 For a moment, it is completely silent.
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223 228 301 AniZhuanchangBegin Then...
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224 229 101 Assets/Product/Texture/Image/BgCg/Cgqz2302.jpg
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225 230 401 1 36
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226 231 301 AniZhuanchangEnd Selena ...Ah.
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227 232 301 Selena Ah...Ahhhhh!!!
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228 233 301 1 AniZhuanchangBegin Selena's legs give out and she sinks to her knees, letting out her first-ever cry of anguish. |