forked from PGR/ascnet
22 lines
2.4 KiB
Plaintext
22 lines
2.4 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
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2 2 401 1 201
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3 3 201 1 1031001 -600
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4 4 201 2 500026 600
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5 5 201 3 500166
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6 6 301 DialogEnable 1 You all dash into the bridge, only to find no enemy to fight.
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7 7 301 But the four of you seem to start losing your perception ability...
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8 8 301 Lee Area scan... Argh! It's the interfering nodes! If we let them stay where they are, they're going to keep affecting our perception ability! 2
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9 9 301 Lee Liv, scan for their locations! 2
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10 10 301 Liv I've uploaded some possible locations to the command link! 1
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11 11 301 DialogDisable Lee We have one immediately around us... That's why the disruption is so strong! 2
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12 12 305 13 20
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13 13 301 DialogEnable Lee So they installed this interfering node on the pre-existing program module... 2
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14 14 301 Liv No. Aside from the interfering node, there is a data stream that goes beyond the program module... Can it be... 1
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15 15 301 Lee Is the communication between Huaxu and the ground also integrated with this interference module? Such a high degree of aggregation is a reasonable guess considering that the intrusion took place so suddenly. 2
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16 16 301 Lucia Which means if we destroy the interfering node, we'll also be able to sever Huaxu's connection with the ground server? 3
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17 17 301 Lee Correct, and when that happens, I imagine Huaxu's sub-terminals will be critically hurt. 2
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18 18 302 Let's do it. 19
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19 19 301 1 AniZhuanchangBegin Lucia & Lee & Liv Understood! 1 2 3
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20 20 202 1 AniZhuanchangBegin 1 2 3 1
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