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ascnet/Resources/table/client/movie/movies/MovieBJ00210EA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
4 4 301 Living in the hustle, hanging with my fellows...
5 5 301 Riding with me is my homie and my rifle...
6 6 301 Awesome! Hmm... Get some! Hmm...
7 8 201 1 500026 -400
8 9 201 2 1031001 400
9 10 301 1 Lee ... 1
10 11 301 Liv ...Is this... music? 2
11 12 302 They're totally off pitch! 13 Rock music? 13
12 13 202 1 2 1
13 14 201 1 500166 4
14 15 301 1 Lucia Commandant, bio-signs detected. 1
15 16 201 1 500026
16 17 301 1 Lee ...One of yours? 1
17 18 201 1 1101001
18 19 301 1 Watanabe No. 1
19 20 202 1
20 21 301 A Forsaken message comes through.
21 22 201 1 500154
22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
23 24 301 1 Clark Boss! I'm done here! 1
24 25 302 (Explain the situation) 26
25 26 301 Clark ...? 1
26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
28 29 302 Let's check it out. 30
29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
30 31 201 1 1101001
31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1