forked from PGR/ascnet
72 lines
5.9 KiB
Plaintext
72 lines
5.9 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
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2 990 401 1 201
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3 2 301 DialogEnable 1 A slight breeze drifts through the empty streets. Distant sobs whisper of bitter farewells.
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4 3 201 1 500001 0 0 0
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5 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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6 5 301 1 Celica Testing, testing... Ahem, what's the situation over there? 1
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7 6 201 2 1031001 -600 0 0 0
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8 7 201 3 1011001 600 0 0 0
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9 8 301 1 Lee & Liv All clear. 2 3
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10 9 301 1 Celica Long-range scans put the CPF at the center of the city ruins. 1
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11 10 202 1
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12 11 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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13 12 203 2 1 -1460 0 0
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14 13 203 1000 3 1 1460 0 0
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15 14 202 2 3 1
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16 15 201 1 1081001 2 0 0 0
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17 16 301 1 Kamui Finally, a chance to stretch my legs! Hey, what's this under my feet? 1
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18 17 502 RImgBg1Shake
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19 18 502 PanelActor1Shake
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20 19 301 1 Commandant ...
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21 20 203 1 0.25 400 0 0
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22 21 201 2 1011001 -400 0 0
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23 22 301 1 Lee Loose parts? Let me check them. 2
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24 23 203 1 0.25 1460
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25 24 202 1
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26 25 203 2 0.25 400
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27 26 201 3 500127 -400
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28 27 301 1 Sophia I've seen a frequency converter like this one before, fixing the Engine's on-board camouflage. 3
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29 28 301 As Celica gives her report, you seem to notice Sophia and Lucia acting strangely.
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30 29 202 2
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31 30 204 3 10
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32 31 201 2 1021001 3 400
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33 32 301 1 Lucia ... 2
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34 33 301 1 Sophia ... 3
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35 34 302 Lucia? 35 Sophia? 39
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36 35 301 1 Lucia According to my search log, the orphans here were used to train caretaker androids. 2
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37 36 202 3
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38 37 201 3 1031001 7 -400
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39 38 43 301 1 Liv Lucia mentioning her search log unprompted? That's rare. 3
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40 39 301 1 Sophia Sophia and Jamilah were here once. There are many children here. Wait, that is inaccurate. 3
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41 40 202 2
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42 41 201 2 1011001 10 400
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43 42 43 301 1 Lee If there are survivors here, we need to pick up the pace. 2
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44 43 203 2 0.25 600
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45 44 203 3 0.25 -600
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46 45 201 1 500001
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47 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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48 47 301 1 Celica This used to be a seaside city according to the records. There should still be caretaker and child androids around here. 1
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49 48 301 1 Celica Androids are highly humanoid robots with machine learning capabilities. You can say they were predecessors of Construct Tech. However, according to records, these androids have some cognitive impairments. 1
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50 49 301 1 Celica When this area was evacuated, many military and civil-use mechanoids were left behind. There may be human survivors here. 1
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51 50 301 1 Celica According to the coordinates, you'll need to find the main power source of the CPF... and then reactivate it, though as with previous reactivation attempts, it will be dangerous. 1
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52 51 302 ...What past experience? 52
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53 52 301 1 Celica For safety reasons, the control systems around the CPF were hastily destroyed during the initial evacuation. 1
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54 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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55 54 202 1 2 3
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56 55 201 1 1011001
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57 56 301 1 Lee Heavy radiation levels detected. We're likely to find the main power source on the other end of the tunnel. 1
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58 57 203 1 0.25 -400
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59 58 201 2 500127 400
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60 59 301 1 Sophia Stop! We should not go further. 2
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61 60 203 1 0.25 -600
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62 61 203 2 0.25 600
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63 62 201 3 1091001
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64 63 301 1 Bianca Why is that? 3
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65 64 301 1 Sophia Because workers on the Engine warned us to steer clear of this place. 2
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66 65 202 3 1
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67 66 201 3 1021001
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68 67 301 1 Lucia Sounds like we will face resistance up ahead. 3
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69 68 302 AniZhuanchangBegin Search and advance 69
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70 69 202 1 3
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