forked from PGR/ascnet
44 lines
4.6 KiB
Plaintext
44 lines
4.6 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
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2 2 401 1 18
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3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
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4 4 201 1 500019
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5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
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6 6 201 1 500001
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7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
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9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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10 10 201 1 500019
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11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
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12 12 202 1
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13 13 301 ...
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14 14 302 Are we there? 15
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15 15 201 1 500019
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16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
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17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
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18 18 302 ... 19
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19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
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20 20 301 1 Pilot We're above the target area. Starting descent. 1
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21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
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22 22 201 1 500001
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23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
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25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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26 26 201 1 500154
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27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
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28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
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29 29 203 1 0.25 -400
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30 30 201 2 1021001 400
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31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
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32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
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33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
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34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
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35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
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36 36 202 1 2
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37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
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38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
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39 39 201 1 1011001 -400
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40 40 201 2 1111001 400
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41 41 301 1 Lee The irony. 1
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42 42 301 1 Karenina Ditto. 2
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43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2 |