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ascnet/Resources/table/share/theatre/TheatreSkill.tsv

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1IdPowerIdTypePosQualityLvFightAbilityNameDescIconNeedPowerFavorFightEventId[1]FightEventId[2]SkillWeight
2111115200Instant Creation I: Fast Strike<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1400% ATK</color>. Cooldown: <color=#fa5826>8s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240001115
32111210250Instant Creation II: Fast Strike<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1700% ATK</color>. Cooldown: <color=#fa5826>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240002115
43111315300Instant Creation III: Fast Strike<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1900% ATK</color>. Cooldown: <color=#fa5826>6s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240003115
54111418350Instant Creation IV: Fast Strike<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>5s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240004115
6511215200Instant Creation I: Elimination<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1750% ATK</color>. Cooldown: <color=#fa5826>10s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240005115
76112210250Instant Creation II: Elimination<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2100% ATK</color>. Cooldown: <color=#fa5826>9s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240006115
87112315300Instant Creation III: Elimination<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2350% ATK</color>. Cooldown: <color=#fa5826>8s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240007115
98112418350Instant Creation IV: Elimination<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240008115
10911315200Instant Creation I: Burst<color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>880% ATK</color>. Cooldown: <color=#fa5826>15s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240009115
1110113210250Instant Creation II: Burst<color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1050% ATK</color>. Cooldown: <color=#fa5826>14s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240010115
1211113315300Instant Creation III: Burst<color=#fa5826>Triggering the Signature Move</color> will summon 3 <color=#fa5826>Flame Bursts</color> in a row, each dealing area Fire DMG equal to <color=#fa5826>1180% ATK</color>. Cooldown: <color=#fa5826>13s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240011115
1312113418350Instant Creation IV: Burst<color=#fa5826>Triggering the Signature Move</color> will summon a <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1250% ATK</color>. Cooldown: <color=#fa5826>12s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240012115
141311415200Instant Creation I: Impeccability<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1000% ATK</color>. Cooldown: <color=#fa5826>8s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240013115
1514114210250Instant Creation II: Impeccability<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1500% ATK</color>. Cooldown: <color=#fa5826>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240014115
1615114315300Instant Creation III: Impeccability<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>6s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240015115
1716114418350Instant Creation IV: Impeccability<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>5s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png2240016115
181712100Skill RenovationAll <color=#fa5826>Fire DMG dealt increases by 40%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png224001770
191812100Perception of FlameAll characters' <color=#fa5826>Signature Move charging speed increases by 25%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png224001870
201912200Color PerceptionCharacter(s) on the field <color=#ff0000>lose 1% HP per second</color>, but all damage dealt by them will <color=#fa5826>come with additional 20% True DMG</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png1224001920
212012100Color Combination<color=#fa5826>Flame Bursts</color> will leave <color=#fa5826>Magma</color> on the ground, dealing Fire DMG equal to <color=#fa5826>300% ATK</color> per second to the enemies within its range for 3s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png1224002270
222112200Color Expansion<color=#fa5826>Flame Bursts'</color> effect radius <color=#fa5826>doubles</color> and their damage percentage increases by <color=#fa5826>30%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png1224002020
232212150Instant ImpressionUpon summoned, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>30%</color> chance to summon another <color=#fa5826>Flame Burst</color>. (Effect triggered by the entry will not be triggered again.)Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png1224002140
242312100Scientific FusionEnemies hit by a <color=#fa5826>Flame Burst</color> will explode again in 2s, dealing damage equal to <color=#fa5826>400% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png224002470
252412100Revelation of NatureAfter the character gets hit by a <color=#fa5826>Flame Burst</color>, they will deal <color=#fa5826>20%</color> more damage for 5s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png224002570
262512100Natural Light DepictionAll <color=#fa5826>Flame Bursts'</color> damage percentage increases by <color=#fa5826>25%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png224002670
272612150Subjective DepictionUpon hitting an enemy, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>25%</color> chance to reset all <color=#fa5826>Flame Burst</color> main ability cooldowns. Cooldown: 15sAssets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png1224002340
282721115200Arbitrary Memory I: Fast Strike<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>840% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240027115
2928211210250Arbitrary Memory II: Fast Strike<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1020% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240028115
3029211315300Arbitrary Memory III: Fast Strike<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1140% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240029115
3130211418350Arbitrary Memory IV: Fast Strike<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1200% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240030115
323121215200Arbitrary Memory I: Elimination<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240031115
3332212210250Arbitrary Memory II: Elimination<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>11-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240032115
3433212315300Arbitrary Memory III: Elimination<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>10-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240033115
3534212418350Arbitrary Memory IV: Elimination<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240034115
363521315200Arbitrary Memory I: Burst<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>15-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1600% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240035115
3736213210250Arbitrary Memory II: Burst<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>14-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1920% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240036115
3837213315300Arbitrary Memory III: Burst<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>13-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2130% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240037115
3938213418350Arbitrary Memory IV: Burst<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2250% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240038115
403921415200Arbitrary Memory I: Impeccability<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240039115
4140214210250Arbitrary Memory II: Impeccability<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240040115
4241214315300Arbitrary Memory III: Impeccability<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240041115
4342214418350Arbitrary Memory IV: Impeccability<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png2240042115
444322100Source of LiberationAll <color=#168eec>Lightning DMG dealt increases by 40%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png224004370
454422100Broad DefinitionDodge Gauge limit increases by <color=#168eec>30%</color>. Recovery speed increases by <color=#168eec>20%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png224004470
464522200United WillAll damage dealt within 10s after the Signature Move will come with <color=#168eec>20% additional True DMG</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png1224004520
474622100Ease of DisputeAll <color=#168eec>Lightning Orb</color> main ability cooldowns decrease by <color=#168eec>3s</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png224004670
484722100Structure Enhancement<color=#168eec>Lightning Orbs</color> will channel lightning strikes that <color=#168eec>deal damage to a significantly bigger area</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png1224004770
494822150Imagined CommunityAutomatically gain <color=#168eec>Skill Orb(s)</color> once per 6s with the number changing with the number of the <color=#168eec>Lightning Orbs</color> on the field.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png1224004840
504922200Self-DeterminationWith <color=#168eec>Lightning Orb(s)</color> on the field, upon taking lethal damage, the character will <color=#168eec>keep 1 HP to stay alive, become invincible for 3s</color> at the cost of all <color=#168eec>Lightning Orb(s)</color>, and restore <color=#168eec>40%-100% HP</color> based on the number of Lightning Orb(s) consumed. Cooldown: 30sAssets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png1224004920
515022100Call for EquityUpon disappearance, a <color=#168eec>Lightning Orb</color> could <color=#168eec>summon another</color> <color=#168eec>Lightning Orb</color> with the same effect.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png224005070
525122100Vague ImpressionReduce <color=#168eec>QTE cooldown</color> based on the number of <color=#168eec>Lightning Orbs</color> on the field.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png224005170
535222150ConsensusThe interval of lightning strikes channeled by <color=#168eec>Lightning Orbs</color> <color=#168eec>decreases from 3s to 2s</color>. Each lightning strike has a 10% chance to stun the enemy.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png1224005240
545331115200True Depiction I: Fast Strike<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>200% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240053115
5554311210250True Depiction II: Fast Strike<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>240% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240054115
5655311315300True Depiction III: Fast Strike<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>270% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240055115
5756311418350True Depiction IV: Fast Strike<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>285% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240056115
585731215200True Depiction I: Elimination<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>23-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240057115
5958312210250True Depiction II: Elimination<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>22-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240058115
6059312315300True Depiction III: Elimination<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>21-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240059115
6160312418350True Depiction IV: Elimination<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240060115
626131315200True Depiction I: Burst<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>28-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>370% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240061115
6362313210250True Depiction II: Burst<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>27-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>450% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240062115
6463313315300True Depiction III: Burst<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>26-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>500% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240063115
6564313418350True Depiction IV: Burst<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>25-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>530% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240064115
666531415200True Depiction I: Impeccability<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240065115
6766314210250True Depiction II: Impeccability<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240066115
6867314315300True Depiction III: Impeccability<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240067115
6968314418350True Depiction IV: Impeccability<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png2240068115
706932100Reality ReproAll <color=#13cfb7>Ice DMG dealt increases by 40%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png224006970
717032100Dark CondemnationUpon taking a hit, become <color=#13cfb7>immune to its damage</color> and directly <color=#13cfb7>freeze your enemy for 5s</color>. Cooldown: 30s. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png224007070
727132200Portrayal of CollapseThe character <color=#ff0000>receives 15% damage</color>. And the character's <color=#13cfb7>3-Ping damage will freeze the enemy</color>. The freezing effect and the Resistance Reduction effect will <color=#13cfb7>last permanently</color>. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will lose 5% all stat Resistances and can only be unfrozen every 10s.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png1224007120
737232150Natural BeautyA maximum of <color=#13cfb7>2</color> <color=#13cfb7>Ice Circles</color> can be summoned. All skill cooldowns <color=#13cfb7>decrease by 5s</color>. Ice Circles' damage effects can be <color=#13cfb7>stacked</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png1224007240
747332150Touch of Nature<color=#13cfb7>Ice Circle(s)</color> summoned will explode in the center every 3s, dealing <color=#13cfb7>150% Ice DMG</color> to all enemies within and <color=#13cfb7>directly freeze</color> them. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png1224007340
757432200Natural IntegrityThe character will have a <color=#13cfb7>permanent Ice Circle</color> upon owning any Ice Circle main ability. [This Ice Circle will not be counted toward the Ice Circle summon quota and will move around with the character.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png1224007420
767532150True NatureEach <color=#13cfb7>Ice Circle</color> Ice DMG hit will be triggered at the rate of once per <color=#13cfb7>second</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png1224007540
777632100Empathy of FateThe character gains <color=#13cfb7>20%</color> more DEF and <color=#13cfb7>Super Armor</color> when fighting in the <color=#13cfb7>Ice Circle</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png224007670
787732100Bitter LamentGain <color=#13cfb7>10%-25%</color> DMG Buff based on the number of enemies in the <color=#13cfb7>Ice Circle(s)</color>. The DMG Buff will be 25% when there are 4 Ice Circles.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png224007770
797832100Distinctive EchoEach <color=#13cfb7>Ice Circle</color> will drop <color=#13cfb7>three Signal Orbs</color> upon disappearance.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png224007870
807941115200Great Fantasy I: Fast Strike<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>1750% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240079115
8180411210250Great Fantasy II: Fast Strike<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2150% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240080115
8281411315300Great Fantasy III: Fast Strike<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2375% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240081115
8382411418350Great Fantasy IV: Fast Strike<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2500% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240082115
848341215200Great Fantasy I: Elimination<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240083115
8584412210250Great Fantasy II: Elimination<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>8s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240084115
8685412315300Great Fantasy III: Elimination<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240085115
8786412418350Great Fantasy IV: Elimination<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240086115
888741315200Great Fantasy I: Burst<color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3200% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>12s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240087115
8988413210250Great Fantasy II: Burst<color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3900% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>11s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240088115
9089413315300Great Fantasy III: Burst<color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4370% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>10s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240089115
9190413418350Great Fantasy IV: Burst<color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4600% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240090115
929141415200Great Fantasy I: Impeccability<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240091115
9392414210250Great Fantasy II: Impeccability<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240092115
9493414315300Great Fantasy III: Impeccability<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240093115
9594414418350Great Fantasy IV: Impeccability<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color>Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png2240094115
969542100Passionate ExpressionAll <color=#f13c3c>Physical DMG dealt increases by 40%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png224009540
979642100Dramatic PortrayalAny character will <color=#f13c3c>gain an additional set of Skill Orbs</color> upon triggering Matrix.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png224009670
989742200Outburst of PassionAll characters <color=#ff0000>lose 30% Dodge Gauge</color> and gain <color=#f13c3c>50% Dodge recovery speed</color>. They will also deal <color=#f13c3c>8% bonus True DMG</color> for 12s every after they dodge. The effect can be stacked up to 3 times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png1224009720
999842150Enlightenment ReboundIf a <color=#f13c3c>Sharp Lance</color> deals damage to 2 or more enemies, the subsequent 3 <color=#f13c3c>Sharp Lance</color> hits will deal <color=#f13c3c>15% more damage</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png1224009840
1009942100Depiction of HistoryA <color=#f13c3c>Sharp Lance</color> attack will inflict 1 stack of Bleed on the enemy on hit. Each stack will cause the enemy to lose HP equal to <color=#f13c3c>20% Physical DMG</color> per second and <color=#f13c3c>receive 2% more damage</color>. The effect can be stacked up to 5 times and lasts 8s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png1224009970
10110042200Intuitive Imagination<color=#f13c3c>Sharp Lances</color> have <color=#f13c3c>more</color> styles and a <color=#f13c3c>bigger</color> range, and produce sector shockwaves of a <color=#f13c3c>bigger</color> range. All damage dealt by <color=#f13c3c>Sharp Lances</color> increases by <color=#f13c3c>30%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png1224010020
10210142100Hymn of NatureThe target hit by <color=#f13c3c>Sharp Lance</color>'s single-target damage will increase all subsequent damage dealt by <color=#f13c3c>Sharp Lance</color> by <color=#f13c3c>2%</color>. It lasts permanently and can be stacked up to 8 times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png224010170
10310242100Powerful ExpressionEvery time when Matrix is triggered, reduce all <color=#f13c3c>Sharp Lance</color> skill cooldowns by <color=#f13c3c>2s</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png224010270
10410342150Fabulous DepictionEach <color=#f13c3c>Sharp Lance</color> has a <color=#f13c3c>30%</color> chance to copy and activate the same <color=#f13c3c>Sharp Lance</color> on hit. The <color=#f13c3c>Sharp Lance</color> copied will only be activated once and will not be affected by the effect again.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png1224010340
10510442100Blue Nostalgia<color=#f13c3c>Sharp Lances</color> will have a slight <color=#f13c3c>enemy-pulling effect</color> upon hitting an enemy.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png224010470
10610551115200Eternal Pull I: Fast Strike<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>400% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240105115
107106511210250Eternal Pull II: Fast Strike<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240106115
108107511315300Eternal Pull III: Fast Strike<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>435% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240107115
109108511418350Eternal Pull IV: Fast Strike<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240108115
11010951215200Eternal Pull I: Elimination<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240109115
111110512210250Eternal Pull II: Elimination<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240110115
112111512315300Eternal Pull III: Elimination<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240111115
113112512418350Eternal Pull IV: Elimination<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240112115
11411351315200Eternal Pull I: Burst<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240113115
115114513210250Eternal Pull II: Burst<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>490% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240114115
116115513315300Eternal Pull III: Burst<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>525% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240115115
117116513418350Eternal Pull IV: Burst<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>550% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240116115
11811751415200Eternal Pull I: Impeccability<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240117115
119118514210250Eternal Pull II: Impeccability<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240118115
120119514315300Eternal Pull III: Impeccability<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240119115
121120514418350Eternal Pull IV: Impeccability<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png2240120115
12212152100Inner SearchAll <color=#cc68c1>Dark DMG dealt increases by 40%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png224012170
12312252100Disgust of NoiseEach ability acquired will grant a <color=#cc68c1>2.5%</color> DEF Buff. The effect can be stacked up to 15 times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png224012270
12412352200Moment of AbandonmentThe character deals <color=#ff0000>10% less damage</color> but gain <color=#cc68c1>2% bonus Extra True DMG</color> for <color=#cc68c1>every 3-Ping</color>. The effect lasts permanently and can be stacked unlimited times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png1224012320
12512452150Wild ExpressionUnits within the range of a <color=#cc68c1>Black Hole</color> will lose <color=#cc68c1>3%</color> all Resistances per second. The effect can be stacked up to 5 times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png1224012440
12612552100Revelation of EvilUpon the disappearance of the existing <color=#cc68c1>Black Hole</color>, deal Dark DMG equal to <color=#cc68c1>250% ATK + remaining effect time x50%</color> to a large area.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png1224012570
12712652200Twisted RealityThe attraction/damage radius of <color=#cc68c1>Black Holes</color> doubles and <color=#cc68c1>all damage dealt increases by 30%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png1224012620
12812752150Silent MonologueUpon the expiration and disappearance of a <color=#cc68c1>Black Hole</color>, it has a <color=#cc68c1>30% chance</color> to summon a new <color=#cc68c1>Black Hole</color> directly on the spot.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png1224012740
12912852100Passion ExtensionAll <color=#cc68c1>Black Holes</color> last <color=#cc68c1>+1s</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png224012870
13012952100DeconstructionEnemies within the range of a <color=#cc68c1>Black Hole</color> will deal <color=#cc68c1>20%</color> less damage for 3s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png224012970
13113052100Blurry BoundaryWhen a <color=#cc68c1>Black Hole</color> deals damage to 2 or more targets, it has a <color=#cc68c1>20% chance</color> to reduce QTE and switch cooldown by 1s. Cooldown: 3sAssets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png224013070
13213161115200Monarch Power I: Fast Strike<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240131115
133132611210250Monarch Power II: Fast Strike<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240132115
134133611315300Monarch Power III: Fast Strike<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240133115
135134611418350Monarch Power IV: Fast Strike<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240134115
13613561215200Monarch Power I: Elimination<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240135115
137136612210250Monarch Power II: Elimination<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240136115
138137612315300Monarch Power III: Elimination<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240137115
139138612418350Monarch Power IV: Elimination<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240138115
14013961315200Monarch Power I: Burst<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>6-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240139115
141140613210250Monarch Power II: Burst<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240140115
142141613315300Monarch Power III: Burst<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240141115
143142613418350Monarch Power IV: Burst<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240142115
14414361415200Monarch Power I: Impeccability<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240143115
145144614210250Monarch Power II: Impeccability<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240144115
146145614315300Monarch Power III: Impeccability<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240145115
147146614418350Monarch Power IV: Impeccability<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png2240146115
14814762100Hymn of RationalityCharacter deals <color=#ff8d1e>extra 15% Final DMG</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png224014770
14914862100Role ModelAt the beginning of each battle, gain a <color=#ff8d1e>40% Final DMG Buff</color>. The effect lasts 10s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png224014870
15014962200Support for CentralizationAll members' <color=#ff0000>initial HP is 50%</color> and gain <color=#ff8d1e>Ture DMG bonus effects</color> based on their current HP. <color=#ff8d1e>Every 1% HP loss will grant 0.8% more Final DMG Buff</color>. And upon taking lethal damage, the character will be immune to death, all members will have their HP fully restored, and all the effects of the ability will not be activated in the rest of the battle.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png1224014920
15115062150Compromised AbsorptionWhen there is an <color=#ff8d1e>Energy Entity</color> on the field, it will automatically <color=#ff8d1e>charge once</color> every 3s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png1224015040
15215162100Creation SpecificationEvery time the <color=#ff8d1e>Energy Shock</color> deals damage, it will charge the <color=#ff8d1e>Energy Entity</color> <color=#ff8d1e>once</color>. Cooldown: 3s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png1224015170
15315262150Pure MetamorphosisEvery time when the <color=#ff8d1e>Energy Entity</color> gets charged, it could <color=#ff8d1e>directly trigger light orb collision</color>. It has a 3-second cooldown, but a maximum of 15 energy can be charged.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png1224015240
15415362200Historical ReferenceEach <color=#ff8d1e>Energy Shock</color> will reduce enemies' <color=#ff8d1e>all stat Resistances by 3%</color>. The effect can be stacked up to 10 times and lasts permanently.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png1224015320
15515462100Brilliant AbsorptionEvery time the <color=#ff8d1e>Energy Entity</color> charges, the character will deal <color=#ff8d1e>3% more Final DMG</color>. The effect can be stacked up to 8 times with each stack lasting 5s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png224015470
15615562100Classic AdvocateThe excess energy charged every time for the <color=#ff8d1e>Energy Entity</color> will be <color=#ff8d1e>directly counted</color> toward the next <color=#ff8d1e>Energy Entity</color> summoned.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png224015570
15715662150Genre PortrayalThe <color=#ff8d1e>Energy Shock</color> lasts <color=#ff8d1e>6s</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png224015640
15815771115200Rebellious Collapse I: Fast Strike<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>490%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240157115
159158711210250Rebellious Collapse II: Fast Strike<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>595%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240158115
160159711315300Rebellious Collapse III: Fast Strike<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>665%</color> True DMG every 1.5s. Lasts 4.5s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240159115
161160711418350Rebellious Collapse IV: Fast Strike<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>700%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240160115
16216171215200Rebellious Collapse I: Elimination<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240161115
163162712210250Rebellious Collapse II: Elimination<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>11s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240162115
164163712315300Rebellious Collapse III: Elimination<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240163115
165164712418350Rebellious Collapse IV: Elimination<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240164115
16616571315200Rebellious Collapse I: Burst<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>610%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>15s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240165115
167166713210250Rebellious Collapse II: Burst<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>740%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>14s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240166115
168167713315300Rebellious Collapse III: Burst<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>825%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>13s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240167115
169168713418350Rebellious Collapse IV: Burst<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>870%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240168115
17016971415200Rebellious Collapse I: Impeccability<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240169115
171170714210250Rebellious Collapse II: Impeccability<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240170115
172171714315300Rebellious Collapse III: Impeccability<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240171115
173172714418350Rebellious Collapse IV: Impeccability<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png2240172115
17417372100Break of BalanceCharacter <color=#8fcf06>Base ATK increases by 45%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png224017370
17517472100Powerful PerformanceCharacter QTE/switch cooldown <color=#8fcf06>decreases by 30%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png224017470
17617572200Passionate CreationGain an additional <color=#8fcf06>permanent <color=#8fcf06>Levi-Gun</color></color>. [The additional <color=#8fcf06>Levi-Gun</color> will not be restricted by the Levi-Gun number limit or be replaced and will last permanently.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png1224017520
17717672150Soul VibrationEvery time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it will permanently reduce their <color=#8fcf06>all stat Resistances by 2%</color>. It lasts permanently and can be stacked up to 10 times.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png1224017640
17817772200Rebellious SpiritA <color=#8fcf06>Levi-Gun</color> will randomly <color=#8fcf06>copy a main ability</color> and cast it every after dealing damage 10 times. [The current <color=#8fcf06>Levi-Gun</color> ability cannot be copied again.]Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png1224017720
17917872150Passion OverloadCo-existing <color=#8fcf06>Levi-Guns</color> <color=#8fcf06>+1</color>. <color=#8fcf06>Levi-Gun</color> attack frequency increases to <color=#8fcf06>once per second</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png1224017840
18017972100Space EnhancementEvery time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>20%</color> chance to trigger Explosion DMG and deal equal amount of True DMG.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png1224017970
18118072100Soul of MovementEach <color=#8fcf06>Levi-Gun</color> on the field will increase player's Base ATK by <color=#8fcf06>15%</color>.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png224018070
18218172100Overflowing ImaginationAll <color=#8fcf06>Levi-Guns</color> last <color=#8fcf06>50%</color> time longer.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png224018170
18318272150Comprehensive InscriptionEvery time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>40%</color> chance to reduce all active skill cooldowns by 1s.Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png224018240