forked from PGR/ascnet
30 lines
3.2 KiB
Plaintext
30 lines
3.2 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory46.jpg
|
|
2 2 401 1 201
|
|
3 3 201 1 500011
|
|
4 4 301 1 Hassen I don't understand why you're so eager to test out that command system... 1
|
|
5 5 203 1 0.25 -400
|
|
6 6 201 2 500012 400
|
|
7 7 301 1 Nikola You don't understand its true value. 2
|
|
8 8 301 Hassen I get it. It's necessary for us to have a training mechanism for commandants on standby, but it doesn't have to be "this" one. 1
|
|
9 9 301 Nikola Our understanding and awareness of "war" are weak. Even for those at F.O.S. 2
|
|
10 10 301 Nikola They only wish to train a commandant's "commanding skills," not "military skills." 2
|
|
11 11 301 Hassen War, huh... 1
|
|
12 12 301 Nikola Most importantly, with the current team structure, the commandant's long-term partnership with Constructs creates an unnecessary emotional attachment between them. 2
|
|
13 13 301 Hassen Well, isn't that a good thing? Trust between each other allows them to execute missions more effectively. 1
|
|
14 14 301 Nikola Yes, it is a benefit. But it's also a recipe for disaster. 2
|
|
15 15 301 Nikola Do you remember the tragedy that befell the Suzaku squad? That's the result of unnecessary emotions between a commandant and Constructs. 2
|
|
16 16 301 Hassen Alright... I'll consider it. 1
|
|
17 17 301 Hassen However, the security and functionality of the system must be confirmed before we can formally discuss the matter. 1
|
|
18 111 204 2 13
|
|
19 18 301 Nikola Of course. We found the most reliable commandant to test it. 2
|
|
20 19 401 2 1516
|
|
21 20 203 1 3 -2333
|
|
22 21 203 2 1
|
|
23 22 202 1
|
|
24 23 301 After Hassen leaves, Nikola begins talking to himself as if speaking to someone.
|
|
25 112 204 2
|
|
26 24 301 Nikola Looks like even they don't realize the terrifying force of a commandant whose fate is interlaced with multiple powerful Constructs. 2
|
|
27 25 301 Nikola They could even overthrow Babylonia if they so choose to. 2
|
|
28 26 301 Nikola Indeed... This idea may not have taken root yet, but it must be nipped in the bud. 2
|
|
29 27 301 1 AniZhuanchangBegin Nikola Especially with that commandant... 2 |