forked from PGR/ascnet
95 lines
8.7 KiB
Plaintext
95 lines
8.7 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory361.png
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2 2 401 1 201
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3 3 401 2 10007502
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4 4 301 DialogEnable Under No. 21's continuous attacks, the sound of immobilized Corrupted breaking apart barely manages to come through.
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5 5 302 21... 6
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6 6 401 RImgBg1Shake 200 2 10003001
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7 7 401 200 2 10007502
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8 8 401 200 2 10003001
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9 9 401 2 10003001
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10 10 301 She does not stop, however. Her laser cannon fires shot after shot.
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11 11 302 21, it's enough. 12
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12 12 201 1 500328 5
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13 13 301 1 She finally stops, panting, her eyes opened wide. She is afraid. 1
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14 14 301 ...You have to pull her out of this state.
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15 15 302 What did you see? 16
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16 16 301 No. 21 ... 1
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17 17 301 When the shield-wielding Corrupted leaped out, No. 21 received another hallucination.
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18 18 301 AniZhuanchangBegin No. Not a hallucination. It was the emotion that came after that, more impactful and intense.
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19 19 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
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20 20 202 1
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21 21 301 AniZhuanchangEnd There was a blurry light—light and pain—and she felt like she was going to have her artificial heart ripped out from her body.
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22 22 301 She could see a face in the hazy light, and behind that face were gears that made up a Corrupted.
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23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory361.png
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24 24 201 1 500328 4 1
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25 25 301 1 No. 21 Corrupted... killing important people. 1
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26 26 301 No. 21 I couldn't tell... but that person was very important... Was it Capt.? 1
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27 27 302 Vera is safe. We just confirmed her location, remember? 28
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28 28 204 1 3
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29 29 301 Her face is covered in uncertainty. The panic from the visions she saw has confused her greatly.
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30 30 301 No. 21 Then why did I see what I saw? 1
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31 31 302 DialogDisable That's what I'm trying to figure out. 32
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32 32 302 Someone wanted me to see this. 33
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33 33 204 1
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34 34 301 DialogEnable After the repeated encounters, you have managed to grasp the pattern of these visions. They are all triggered by similar locations or objects.
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35 35 302 Remember the shade outside the precinct? 36
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36 36 301 No. 21 Yes. I haven't forgotten. 1
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37 37 302 She went that way. 38
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38 38 301 No. 21 Should we head there? 1
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39 39 302 (Nod) 40
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40 40 401 2 1516
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41 41 202 1 1
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42 42 301 Facing away from the police station, No. 21 walks toward where the shade vanished.
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43 43 502 RImgBg1Shake
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44 44 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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45 45 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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46 46 101 Assets/Product/Texture/Image/BgStory/Bgstory366.png
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47 47 301 Your vision twists and changes once more as everything before you transforms violently.
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48 48 301 DialogDisable They are stretched and twirled, and for a second there, the world goes completely quiet. Images change like a sped-up timelapse, and buildings rise from the ground while sunlight and foliage sprout all around.
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49 49 502 RImgBg1Shake
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50 50 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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51 51 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
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53 53 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory354.png
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54 54 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
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55 55 505 RImgBg1Shake
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56 56 502 RImgBg1Shake
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57 57 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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58 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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59 59 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2
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60 60 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory384.png
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61 61 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
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62 62 505 RImgBg1Shake
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63 63 502 RImgBg1Shake
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64 64 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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65 65 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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66 66 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab 2
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67 67 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory386.png
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68 68 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab
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69 69 505 RImgBg1Shake
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70 70 502 RImgBg1Shake
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71 71 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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72 72 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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73 73 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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75 75 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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77 77 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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79 79 501 100 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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80 80 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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81 81 501 50 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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82 82 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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83 83 101 Assets/Product/Texture/Image/BgStory/Bgstory373.png
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84 84 401 1 55
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85 85 504 0.7 6
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86 86 301 DialogEnable ??? ...Wait for me...
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87 87 502 RImgBg1BlowUp
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88 88 301 A distant, broken voice comes from afar as if coming out of a dream.
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89 89 301 ??? ...Wait for me!
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90 90 301 What follows is a voice that seems to be deep inside your head, and the image of the girl, facing away, appears once more before you.
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91 91 302 Follow her! 92
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92 92 201 1 500328 4
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93 93 301 1 AniZhuanchangBegin 1 No. 21 Roger! 1
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