forked from PGR/ascnet
8.9 KiB
8.9 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory284.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 204 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 301 | DialogEnable | From the moment of its inception, Babylonia has always followed the instruction entrusted to her by the scientists and maintained in low Earth orbit. | ||||||||||||||||||||||||||||||
5 | 5 | 5 | 301 | She has always been a reliable foundation... Until now. | |||||||||||||||||||||||||||||||
6 | 6 | 6 | 401 | 1 | 203 | ||||||||||||||||||||||||||||||
7 | 7 | 7 | 401 | 2 | 1501 | ||||||||||||||||||||||||||||||
8 | 8 | 8 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab | 2 | ||||||||||||||||||||||||||||||
9 | 9 | 9 | 301 | The alarm rings throughout the entire ship, waking up every resident of Babylonia. Everyone walks from their respective modules to the square and looks at each other in slight panic and confusion. | |||||||||||||||||||||||||||||||
10 | 10 | 10 | 301 | Despite countless evacuation drills, no one has imagined that this last bastion of humanity would ever encounter a real crisis. Most want to believe that the alarm is only the beginning of an unannounced drill. | |||||||||||||||||||||||||||||||
11 | 11 | 11 | 301 | RImgBg1Shake | However, a violent shockwave sweeps through every corner of Babylonia, shattering the last remnants of their wishful thinking. | ||||||||||||||||||||||||||||||
12 | 12 | 12 | 301 | AniZhuanchangBegin | Someone starts screaming, signaling the unimaginable, and fear spreads rapidly throughout Babylonia. | ||||||||||||||||||||||||||||||
13 | 13 | 13 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory261.png | |||||||||||||||||||||||||||||||
14 | 14 | 14 | 401 | 2 | 1501 | ||||||||||||||||||||||||||||||
15 | 15 | 15 | 301 | AniZhuanchangEnd | Loud Voices | Hurry... Run! Proceed to the shelter on 37C! | |||||||||||||||||||||||||||||
16 | 16 | 16 | 401 | 2 | 1504 | ||||||||||||||||||||||||||||||
17 | 17 | 17 | 301 | The anxious crowd is about to stampede like a herd of wildebeest when the Support Force arrives. | |||||||||||||||||||||||||||||||
18 | 18 | 18 | 301 | Loud Voices | Support Force Squad Two, assemble! | ||||||||||||||||||||||||||||||
19 | 19 | 19 | 301 | Loud Voices | Remain calm! Evacuate the residents first! | ||||||||||||||||||||||||||||||
20 | 20 | 20 | 301 | Broadcast | Please evacuate this module within ten minutes. | ||||||||||||||||||||||||||||||
21 | 21 | 21 | 301 | Broadcast | The ship is in freefall. In order to avoid casualties, please leave your module immediately and follow instructions to the nearest shelter. | ||||||||||||||||||||||||||||||
22 | 22 | 22 | 301 | AniZhuanchangBegin | Broadcast | ...This is not a drill. Repeat, this is not a drill. | |||||||||||||||||||||||||||||
23 | 23 | 23 | 101 | Assets/Product/Texture/Image/BgStory/BgStory46.jpg | |||||||||||||||||||||||||||||||
24 | 24 | 24 | 401 | 1 | 202 | ||||||||||||||||||||||||||||||
25 | 25 | 25 | 301 | AniZhuanchangEnd | Although the walls of the conference room have isolated most of the noises, everyone feels the oppressive and suffocating weight from the intermittent screams and alarms that seep in. | ||||||||||||||||||||||||||||||
26 | 26 | 26 | 301 | Asimov is silent, and so everyone in the conference room—Lucia, Liv, Lee, Hassen, Celica—is also quiet, waiting for his response. | |||||||||||||||||||||||||||||||
27 | 27 | 27 | 301 | Asimov turns to face you. He frowns as he begins to speak. | |||||||||||||||||||||||||||||||
28 | 28 | 28 | 201 | 1 | 500004 | ||||||||||||||||||||||||||||||
29 | 29 | 29 | 301 | 1 | Asimov | As you can see, the ship is at 10% power, and reports show four groups of gravity engines being taken over and locked in to propel in the opposite direction at maximum capacity, causing our rapid descent. | 1 | ||||||||||||||||||||||||||||
30 | 30 | 30 | 301 | Asimov | While we speak, Babylonia is plummeting towards the ground at an increasing speed. | 1 | |||||||||||||||||||||||||||||
31 | 31 | 31 | 301 | Asimov | The cause of this crisis is unknown. I speculated that it was from an update made to Gestalt... but I have just discovered a vulnerability in the program. I'm sure you understand the seriousness of such ramifications. | 1 | |||||||||||||||||||||||||||||
32 | 32 | 32 | 301 | Asimov | I know you have many questions, but there's no time for details. So consider the following an order— | 1 | |||||||||||||||||||||||||||||
33 | 33 | 33 | 301 | アシモフ | To identify and solve this problem, I need you to carry out an emergency operation. We will use the tactical environment simulation interface, Spear of F.O.S., from the Military Academy as assistance. | 1 | |||||||||||||||||||||||||||||
34 | 35 | 35 | 302 | Care to explain? | 36 | Seems like an act of desperation! | 36 | ||||||||||||||||||||||||||||
35 | 36 | 36 | 301 | Asimov | In short, I will export your M.I.N.D.s and your commandant's consciousness as virtual programs and upload them into the Gestalt, where you will uncover the issue and resolve it. | 1 | |||||||||||||||||||||||||||||
36 | 37 | 37 | 302 | You want us to enter Gestalt? | 38 | You want us to fix its vulnerability? | 38 | ||||||||||||||||||||||||||||
37 | 38 | 38 | 301 | Asimov | This is the only solution I can think of for our current debacle. We have no other choice. | 1 | |||||||||||||||||||||||||||||
38 | 39 | 39 | 302 | ... | 40 | ||||||||||||||||||||||||||||||
39 | 40 | 40 | 301 | Asimov | I will continue to monitor your status and help you locate the vulnerability in Gestalt in real-time. But, enough talking... You'll learn more once you are in the immersion process. | 1 | |||||||||||||||||||||||||||||
40 | 41 | 41 | 301 | Asimov | I'll ask one more time. Do you remember everything I just said? | 1 | |||||||||||||||||||||||||||||
41 | 42 | 42 | 302 | ...Yes. | 43 | ||||||||||||||||||||||||||||||
42 | 43 | 43 | 301 | AniZhuanchangBegin | With that, Asimov pushes you into the immersion frame behind you. | ||||||||||||||||||||||||||||||
43 | 44 | 44 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab | |||||||||||||||||||||||||||||||
44 | 45 | 45 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
45 | 46 | 46 | 101 | Assets/Product/Texture/Image/BgStory/BgStory0.png | |||||||||||||||||||||||||||||||
46 | 47 | 47 | 401 | 1 | 36 | ||||||||||||||||||||||||||||||
47 | 48 | 48 | 401 | 2 | 1512 | ||||||||||||||||||||||||||||||
48 | 49 | 49 | 301 | AniZhuanchangEnd | As the door closes, the ear-piercing alarm, the cries from the residents... All noise comes to an abrupt halt as you descend into darkness. | ||||||||||||||||||||||||||||||
49 | 50 | 50 | 401 | 2 | 1509 | ||||||||||||||||||||||||||||||
50 | 51 | 51 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineBaozhaNew.prefab | 2 | ||||||||||||||||||||||||||||||
51 | 52 | 52 | 301 | AniZhuanchangBegin | Immediately, a ray of light lights up below your feet and scans your entire body. | ||||||||||||||||||||||||||||||
52 | 53 | 53 | 101 | Assets/Product/Texture/Image/BgStory/BgStory00.png | |||||||||||||||||||||||||||||||
53 | 54 | 54 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineBaozhaNew.prefab | |||||||||||||||||||||||||||||||
54 | 55 | 55 | 401 | 2 | 1515 | ||||||||||||||||||||||||||||||
55 | 56 | 56 | 301 | AniZhuanchangEnd | Importing memory >>> Administering anesthesia... | ||||||||||||||||||||||||||||||
56 | 57 | 57 | 401 | 2 | 1515 | ||||||||||||||||||||||||||||||
57 | 58 | 58 | 301 | Brainstem bridging link complete >>> Initiating consciousness replication... | |||||||||||||||||||||||||||||||
58 | 59 | 59 | 401 | 2 | 1515 | ||||||||||||||||||||||||||||||
59 | 60 | 60 | 301 | Allocating memory >>> Loading virtual presence >>> Loading complete. | |||||||||||||||||||||||||||||||
60 | 61 | 61 | 401 | 2 | 1515 | ||||||||||||||||||||||||||||||
61 | 62 | 62 | 301 | AniZhuanchangBegin | Initiating virtual spatial recreation with Spear of F.O.S. >>> Complete. | ||||||||||||||||||||||||||||||
62 | 63 | 63 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory264.png | |||||||||||||||||||||||||||||||
63 | 64 | 64 | 401 | 1 | 209 | ||||||||||||||||||||||||||||||
64 | 65 | 65 | 201 | 1 | 500004 | ||||||||||||||||||||||||||||||
65 | 66 | 66 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
66 | 67 | 67 | 301 | AniZhuanchangEnd | 1 | Asimov | The synchronization rate with the virtual space has reached 100%. Is anything wrong with the Babylonia environment that you're seeing? | 1 | |||||||||||||||||||||||||||
67 | 72 | 72 | 301 | 1 | AniZhuanchangBegin | Asimov | Let's begin. | 1 |