forked from PGR/ascnet
27 lines
2.3 KiB
Plaintext
27 lines
2.3 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory118.png
|
|
2 1000 401 1 201
|
|
3 2 301 DialogEnable There are no others in sight except Ayla in the long and narrow space station passageway.
|
|
4 3 301 The lights flicker on and off. Dull, low battle noises could be heard occasionally, probably coming from other troops fighting the enemy.
|
|
5 4 201 1 500110
|
|
6 5 301 1 Ayla Phew... 1
|
|
7 6 202 1 1
|
|
8 7 301 Ayla inhales a deep breath and starts to focus, trying to sense any possible signal from Selena.
|
|
9 8 301 Noise "..." (Lines from "The Tempest")
|
|
10 9 201 1 500110
|
|
11 10 301 1 Ayla As predicted... 1
|
|
12 11 202 1 1
|
|
13 12 301 Noise "..." (Lines from "The Tempest")
|
|
14 13 201 1 500110
|
|
15 14 301 1 Ayla Selena! 1
|
|
16 15 301 Ayla Selena, can you hear me? 1
|
|
17 16 202 1
|
|
18 17 301 Noise "..." (Lines from "The Tempest")
|
|
19 18 301 Ayla tries all sorts of communication methods but receives no replies.
|
|
20 19 201 1 500110
|
|
21 20 301 1 Ayla ... 1
|
|
22 21 301 Ayla Maybe Selena can't receive any signals... Yes, that must be it. 1
|
|
23 22 301 Ayla It's okay... I will find you, and I will bring you back... 1
|
|
24 23 301 Ayla Keep it up, Selena. Keep singing... 1
|
|
25 24 202 1 1
|
|
26 25 301 1 AniZhuanchangBegin Ayla picks up her scythe and starts running... |