forked from PGR/ascnet
2.8 KiB
2.8 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory63.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySandNew.prefab | 2 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 1 | 1101001 | ||||||||||||||||||||||||||||||
6 | 5 | 5 | 301 | DialogEnable | 1 | Watanabe | (Puts down the mechanoid head) None of these guards are properly communicating with each other... but taking down anyone of them and the whole area's alerted. | 1 | |||||||||||||||||||||||||||
7 | 6 | 6 | 301 | Watanabe | Probably has something to do with the dual alarm system I found out. It's impossible to not trigger it at this stage. | 1 | |||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | Watanabe | Operating in the enemy's den means that there'll only be more and more guards I have to take down up ahead. | 1 | |||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | Watanabe | I don't think it'll take long before the alerted guards have me surrounded. | 1 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | Watanabe | This defense strategy is like a pool of quicksand... Going to drag me to my death without me noticing. | 1 | |||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | Watanabe | Unless... I can slip inside without taking down any one of them. | 1 | |||||||||||||||||||||||||||||
12 | 11 | 11 | 201 | 1 | 1091001 | ||||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | 1 | Bianca | (Raises her bow) The comms interference is indeed getting stronger the closer I am to the building... | 1 | ||||||||||||||||||||||||||||
14 | 13 | 13 | 201 | 1 | 1101001 | ||||||||||||||||||||||||||||||
15 | 14 | 14 | 301 | 1 | Watanabe | Bianca is here... which means I have to beware of the Purifying Force as well. | 1 | ||||||||||||||||||||||||||||
16 | 15 | 15 | 301 | Watanabe | Hold on... None of these guards can stand a chance against someone like her. | 1 | |||||||||||||||||||||||||||||
17 | 16 | 16 | 301 | Watanabe | If I stay close behind her, they'll only go after her instead of me if the alarm goes off. | 1 | |||||||||||||||||||||||||||||
18 | 17 | 17 | 301 | Watanabe | It's not honorable, sure, but in order to save my people... | 1 | |||||||||||||||||||||||||||||
19 | 18 | 18 | 201 | 1 | 1091001 | ||||||||||||||||||||||||||||||
20 | 19 | 19 | 301 | 1 | Bianca | I need to hurry. I'm still very far away from where Commandant's chip was located. | 1 | ||||||||||||||||||||||||||||
21 | 20 | 20 | 204 | 1 | 4 | ||||||||||||||||||||||||||||||
22 | 21 | 21 | 301 | 1 | Bianca | (Draws her bow) You're in my way! Move! | 1 | ||||||||||||||||||||||||||||
23 | 22 | 22 | 201 | 1 | 1101001 | ||||||||||||||||||||||||||||||
24 | 23 | 23 | 301 | 1 | Watanabe | ... | 1 | ||||||||||||||||||||||||||||
25 | 24 | 24 | 301 | 1 | AniZhuanchangBegin | Watanabe | It's been a while... You're getting stronger again, Bianca. | 1 |