forked from PGR/ascnet
59 lines
5.6 KiB
Plaintext
59 lines
5.6 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory306.png
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2 2 401 1 201
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3 3 201 1 500278 -450
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4 4 201 2 500277 450
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5 5 301 DialogEnable 1 Mechanoid A Defect! Defect! 1
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6 6 301 Mechanoid B Failure! Failure! 2
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7 7 401 2 10002001
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8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
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9 9 203 1 0.5 -450 -1000
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10 10 203 2 0.5 450 -1000
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11 11 301 Lucia slashes with her blade, slicing the last two mechanoids in half as they approach.
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12 12 202 1 2 1
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13 13 301 Right at this moment, Lee finally opens the rusty cage.
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14 14 301 ...
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15 15 201 1 1031001 -600
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16 16 201 2 1011001 600
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17 17 201 3 500029
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18 18 301 1 Lucia Why did the red and blue factions stop fighting and combine forces to attack this new mechanoid? 3
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19 19 301 Liv Not to mention, this mechanoid doesn't appear to be hostile toward us. 1
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20 20 301 Lee Guess we'll have to look into it. 2
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21 21 302 How do we do that? 22
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22 22 301 Liv Do you mean... hacking them? 1
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23 23 301 Lee Guess you're familiar with Kurono's tactics... But that won't be necessary for now. 2
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24 24 301 Liv & Lucia ? 1 3
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25 25 301 Lee snaps his fingers. The damaged mechanoid turns its trembling head as if it idenitifies the sound.
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26 26 301 Damaged Mechanoid ...Yjkan89[v?
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27 27 301 Lee Looks like its language and hearing modules aren't "completely" destroyed. 2
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28 28 301 Lee In that case... 2
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29 29 301 Lee makes a series of unidentifiable sounds.
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30 30 302 What's this? 31 (Looks quietly) 32
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31 31 301 Lee lifts his pointer finger as if gesturing you to be quiet.
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32 32 301 As Lee finishes speaking, the trembling mechanoid lifts its head and looks at him.
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33 33 301 The mechanoid's frame shakes as it spouts intermittent strings of nonsense from a voice module located somewhere inside it.
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34 34 301 Damaged Mechanoid ……opiho89[v[-78 8,.[0o89edc;lodca;po 078\AsLp;'[oouj m[p090oua
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35 35 301 Lee ..."Defect"? 2
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36 36 302 I think I heard another mechanoid say the same thing. 37
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37 37 301 Lucia The mechanoid shows no obvious signs of defects or design flaws. 3
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38 38 301 Liv You're right. Any malfunctions and damage were caused during the battle. 1
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39 39 301 Lee It said it was a defect unassigned to a "color," so it couldn't participate in the "war." 2
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40 40 301 Damaged Mechanoid )*……YJK9p-[y08[yu8 u-];'o bk;''b n
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41 41 301 Lee ...Mechanoids not assigned to a "color" are seen as a common enemy, unfit to live. 2
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42 42 301 Lucia That's bizarre. Why would they have such a rule? 3
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43 43 301 Damaged Mechanoid ")*……YJK9p-[y08[(&*%T.mk,l/ayu8 u-];_(^&'o bk;''b n"
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44 44 301 Lee ...? 2
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45 45 302 What is it? 46
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46 46 301 Lee ..."When one side wins, Father will be awakened. If there is no victory, everything will return to the 'Strip of Truth', and the cycle will start anew"? 2
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47 47 301 Lucia ...I can't follow along with all the unknown terminologies. 3
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48 48 301 Lee We don't have enough intel. Let's keep note of it and see if we can uncover any more intel during our investigation to corroborate it. 2
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49 49 301 The mechanoid turns to face Lucia as if wanting to say something. Instead, sparks burst out from its head as it begins to shake violently.
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50 50 301 —At which point, the mechanoid's head droops to the side, lifeless.
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51 51 301 Liv ...The damages are too severe. It's lost all functionality. 1
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52 52 301 Lee Judging from the trail of debris, I'm guessing it came from where the two factions were fighting just now. 2
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53 53 301 Lee Looks like it was trying to get here as it was attacked. 2
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54 54 301 Liv Why... 1
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55 55 301 Lee The only way to answer that question is to follow the trail back toward the red and blue mechanoids. 2
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56 56 301 Lucia Well then, let's continue our mission. 3
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57 57 302 1 AniZhuanchangBegin Alright, let's move out.
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