forked from PGR/ascnet
4.8 KiB
4.8 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory161.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 102 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 1021001 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 2 | 1031001 | 14 | -600 | ||||||||||||||||||||||||||||
6 | 5 | 5 | 201 | 3 | 500026 | 600 | |||||||||||||||||||||||||||||
7 | 6 | 6 | 301 | DialogEnable | 1 | Three drumbeats. | |||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | The midnight drums are beatin'! We're closing up! | |||||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | ... | |||||||||||||||||||||||||||||||
10 | 9 | 11 | 502 | RImgBg1Shake | |||||||||||||||||||||||||||||||
11 | 10 | 12 | 302 | What's going on? | 13 | The ship's moving? | 13 | ||||||||||||||||||||||||||||
12 | 11 | 13 | 301 | Liv | The ground's shaking? | 2 | |||||||||||||||||||||||||||||
13 | 12 | 14 | 301 | Lee | ...The ship has left the port. | 3 | |||||||||||||||||||||||||||||
14 | 13 | 15 | 302 | Let's go check the deck. | 16 | Let's go investigate, Lee. | 18 | ||||||||||||||||||||||||||||
15 | 14 | 16 | 301 | Lee | The crowd is gone. | 3 | |||||||||||||||||||||||||||||
16 | 15 | 17 | 22 | 301 | Lee | Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction. | 3 | ||||||||||||||||||||||||||||
17 | 16 | 18 | 301 | Lee | ...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for. | 3 | |||||||||||||||||||||||||||||
18 | 17 | 19 | 302 | Are you joking, Lee? | 20 | That's unrealistic. | 21 | ||||||||||||||||||||||||||||
19 | 18 | 20 | 22 | 301 | Lee | I'm serious. | 3 | ||||||||||||||||||||||||||||
20 | 19 | 21 | 22 | 301 | Lee | Yes, I would also advise against it. | 3 | ||||||||||||||||||||||||||||
21 | 20 | 22 | 301 | Lucia | So what do we do now, Commandant? | 1 | |||||||||||||||||||||||||||||
22 | 21 | 23 | 302 | We bide our time. | 24 | We follow the merchants. | 27 | ||||||||||||||||||||||||||||
23 | 22 | 24 | 301 | Lee | If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules. | 3 | |||||||||||||||||||||||||||||
24 | 23 | 25 | 301 | Lee | Which means it should have fixed open and close times and the ship should follow a fixed schedule. | 3 | |||||||||||||||||||||||||||||
25 | 24 | 26 | 302 | My thoughts exactly. | 28 | We just have to wait until tomorrow night. | 28 | ||||||||||||||||||||||||||||
26 | 25 | 27 | 32 | 301 | AniZhuanchangBegin | Lucia | Yes. | 1 | |||||||||||||||||||||||||||
27 | 26 | 28 | 301 | Lee | We need to find a place to hide on the ship. | 3 | |||||||||||||||||||||||||||||
28 | 27 | 29 | 301 | Lucia | Maybe we can catch up to the merchants aboard the ship, right Commandant? | 1 | |||||||||||||||||||||||||||||
29 | 28 | 30 | 302 | AniZhuanchangBegin | Let's go | 32 | Yes | 32 | |||||||||||||||||||||||||||
30 | 29 | 32 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory150.png | |||||||||||||||||||||||||||||||
31 | 30 | 33 | 301 | AniZhuanchangEnd | Lee | This looks like a warehouse. A central warehouse. | 3 | ||||||||||||||||||||||||||||
32 | 31 | 34 | 301 | Liv | Are all the merchants' wares stored here? | 2 | |||||||||||||||||||||||||||||
33 | 32 | 35 | 301 | Lee | This doesn't seem like the Night Market on the database. | 3 | |||||||||||||||||||||||||||||
34 | 33 | 36 | 302 | I've been here before. | 37 | Watch out for the guards. | 43 | ||||||||||||||||||||||||||||
35 | 34 | 37 | 301 | Lee | ...Who is it that kidnapped the commandant, and for what? | 3 | |||||||||||||||||||||||||||||
36 | 35 | 38 | 301 | Lee | The kidnapper has not shown up or made another move. | 3 | |||||||||||||||||||||||||||||
37 | 36 | 39 | 301 | Lucia | Regardless, I won't let Commandant out of my sight again. | 1 | |||||||||||||||||||||||||||||
38 | 37 | 40 | 302 | It's okay. | 41 | You don't have to watch me like that, Lucia. | 42 | ||||||||||||||||||||||||||||
39 | 38 | 41 | 46 | 301 | Lucia | (Nods) | 1 | ||||||||||||||||||||||||||||
40 | 39 | 42 | 46 | 301 | Lucia | I'm sorry, Commandant. | 1 | ||||||||||||||||||||||||||||
41 | 41 | 44 | 301 | Lee | Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age. | 3 | |||||||||||||||||||||||||||||
42 | 42 | 45 | 46 | 301 | Lee | Not only are they not infected, but they are also surprisingly well maintained. | 3 | ||||||||||||||||||||||||||||
43 | 43 | 46 | 204 | 2 | 14 | ||||||||||||||||||||||||||||||
44 | 44 | 47 | 301 | Liv | ...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health... | 2 | |||||||||||||||||||||||||||||
45 | 45 | 48 | 301 | Lee | I feel like this boat is hiding many secrets. | 3 | |||||||||||||||||||||||||||||
46 | 46 | 49 | 301 | Lee | If only we have more data to analyze... | 3 | |||||||||||||||||||||||||||||
47 | 47 | 50 | 301 | 1 | AniZhuanchangBegin | Lee | Maybe we can get some useful information from these mechanical puppets. | 3 |