forked from PGR/ascnet
39 lines
4.0 KiB
Plaintext
39 lines
4.0 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory164.png
|
|
2 2 401 1 205
|
|
3 3 201 1 500181
|
|
4 4 201 2 500180 600
|
|
5 5 201 3 500176 -600
|
|
6 6 301 DialogEnable 1 Vera Is it really that easy? We simply arrived at the Demon General's Castle by destroying the Demons along the way. 1
|
|
7 7 301 Karenina There weren't any split paths. Some looked like open roads, but there were invisible barriers. 2
|
|
8 8 301 Camu It's easier this way. When Kamui was playing games, I often wanted to stop him from doing all those repetitive side quests. 3
|
|
9 9 301 Vera Like the errand quests you talked about? 1
|
|
10 10 301 Camu Some were even refreshed on a daily basis. I mean, they were all single player games, so what was the point of these boring tasks? What were those designers thinking? 3
|
|
11 11 301 Karenina They just wanted to keep the players occupied, I guess. 2
|
|
12 12 301 Talking like real game designers, the trio completely ignored the traps in the castle and continued walking forward.
|
|
13 13 301 Not like they could easily find where the traps were.
|
|
14 14 301 They didn't even care if the traps were triggered or not.
|
|
15 15 301 According to Camu, this was called "HP management", which was often used by Kamui when he played games.
|
|
16 16 301 Camu In RPGs, traps usually do not kill the player instantly. So as long as we keep using recovery potions, we can step on as many traps as we like. 3
|
|
17 17 301 The key to this method is recovery potions, which they just got a lot by killing monsters.
|
|
18 18 301 I watched their HP bars turning from green to red, then green again.
|
|
19 19 301 —What a boring way to play.
|
|
20 20 301 Karenina I see a hall in front. There shouldn't be any more traps, right? 2
|
|
21 21 301 Karenina stormed through the trap area, followed by Camu and Vera.
|
|
22 22 301 Karenina Hurry up, Gray Raven. This is obviously a plot that is only triggered when all the team members have arrived. 2
|
|
23 1000 302 Be right there. 23 Could we have a little more role playing? 24
|
|
24 23 25 301 Karenina Hmph, now the first Demon General won't escape our hands. 2
|
|
25 24 25 301 Karenina Role playing? Talk to me about role playing after those traps can one-hit kill us. 2
|
|
26 5001 401 2 1506
|
|
27 25 301 PanelActor1Shake I quickly passed the corridor full of (triggered) traps. There was a loud noise behind me.
|
|
28 26 301 The corridor and all the other passages were closed, locking us inside this hall—
|
|
29 1001 202 1 2 3
|
|
30 1002 201 1 500013
|
|
31 1003 401 2 1508
|
|
32 27 301 1 Demon Hiiisss...! 1
|
|
33 1004 202 1
|
|
34 1110 201 1 500181 400
|
|
35 1111 201 2 500180 -400
|
|
36 28 301 1 Vera And more enemies who come out of nowhere. 1
|
|
37 29 301 1 AniZhuanchangBegin Karenina Alright, let's go then! 2
|