forked from PGR/ascnet
2.8 KiB
2.8 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/BgStory46.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 203 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 500004 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 301 | DialogEnable | 1 | Asimov | You're on time for once. Looks like you've had some time to reflect, huh? | 1 | |||||||||||||||||||||||||||
6 | 5 | 5 | 301 | Asimov | So do you know why I called you here? | 1 | |||||||||||||||||||||||||||||
7 | 6 | 6 | 302 | Yep, pretty much... | 7 | Babel Tower? | 7 | ||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | Asimov | Good. Spares me the effort to explain. | 1 | |||||||||||||||||||||||||||||
9 | 9 | 9 | 302 | Yep. Been there, done that. | 10 | ||||||||||||||||||||||||||||||
10 | 10 | 10 | 301 | Asimov | Anyway, just relax. I want the combat data to be as accurate as possible. You'll ruin it if you take it too much to heart. | 1 | |||||||||||||||||||||||||||||
11 | 11 | 11 | 301 | Asimov | Oh, just one little new thing before the test. | 1 | |||||||||||||||||||||||||||||
12 | 12 | 12 | 302 | What new thing? | 13 | ||||||||||||||||||||||||||||||
13 | 13 | 13 | 301 | Asimov | We've expanded the combat squad options this time. You can change your roster according to the fights. | 1 | |||||||||||||||||||||||||||||
14 | 14 | 14 | 301 | Asimov | I'm sure you'll find it beneficial. | 1 | |||||||||||||||||||||||||||||
15 | 15 | 15 | 301 | Asimov | After all, if memory serves me right, you've frequently commanded temporary squads to carry out combat missions to great success. | 1 | |||||||||||||||||||||||||||||
16 | 16 | 16 | 302 | Oh, I just got lucky... | 17 | ||||||||||||||||||||||||||||||
17 | 17 | 17 | 301 | Asimov | Oh, and don't forget, you can adjust the overall combat intensity according to your own needs. | 1 | |||||||||||||||||||||||||||||
18 | 18 | 18 | 301 | Asimov | But I'm sure you'll be able to handle the hardest difficulty. Want me to set the default to the hardest? | 1 | |||||||||||||||||||||||||||||
19 | 19 | 19 | 302 | Just let me customize inside! | 20 | ||||||||||||||||||||||||||||||
20 | 20 | 20 | 301 | Asimov | Alright then. Any battle intensity works, I'll be able to collect more data comprehensively. | 1 | |||||||||||||||||||||||||||||
21 | 21 | 21 | 301 | Asimov | Well, I've told you everything you need to know. I'll tell you the rest inside the tower. | 1 | |||||||||||||||||||||||||||||
22 | 22 | 22 | 301 | Asimov | Hopefully, you can provide more useful combat data to make all this overtime worthwhile. | 1 | |||||||||||||||||||||||||||||
23 | 23 | 23 | 302 | Me too... | 24 | ||||||||||||||||||||||||||||||
24 | 24 | 24 | 202 | 1 | AniZhuanchangBegin | 1 |