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ascnet/Resources/table/client/movie/movies/MovieBJ00112BA.tsv

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1IdActionIdNextActionIdTypeIsBlockIsEndBeginAnimEndAnimBeginDelayEndDelayParams[1]Params[2]Params[3]Params[4]Params[5]Params[6]Params[7]Params[8]Params[9]Params[10]Params[11]Params[12]Params[13]Params[14]Params[15]Params[16]Params[17]Params[18]Params[19]Params[20]Params[21]Params[22]Params[23]Params[24]Params[25]
211401AniZhuanchangEnd1202
322101Assets/Product/Texture/Image/BgStory/BgStory77.jpg
43320121101001-400
54420131021001400
655301DialogEnable1WatanabeBingo.2
7663011WatanabeIt's a quick reaction passageway. The CPF can't be that far away.2
877302Alert passageway?8
9883011WatanabeThe alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures.2
10993011WatanabeNow that we're at the alert passageway, we should be close to the owner's room.2
1110103011WatanabeThe owner would probably want the CPF—the thing most crucial to survival—as close to them as possible.2
1211113011LuciaLet's move, then.3
1312123011LuciaWe've gotten this far after all.3
1413133011WatanabeWe've deactivated over thirty traps on our way... but none of them are deadly.2
1516163011AniZhuanchangBegin1WatanabeTrue, that... let's get this over with.2