forked from PGR/ascnet
1.9 KiB
1.9 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 401 | AniZhuanchangEnd | 1 | 202 | |||||||||||||||||||||||||||||
3 | 2 | 2 | 101 | Assets/Product/Texture/Image/BgStory/BgStory77.jpg | |||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 2 | 1101001 | -400 | |||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 3 | 1021001 | 400 | |||||||||||||||||||||||||||||
6 | 5 | 5 | 301 | DialogEnable | 1 | Watanabe | Bingo. | 2 | |||||||||||||||||||||||||||
7 | 6 | 6 | 301 | 1 | Watanabe | It's a quick reaction passageway. The CPF can't be that far away. | 2 | ||||||||||||||||||||||||||||
8 | 7 | 7 | 302 | Alert passageway? | 8 | ||||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | 1 | Watanabe | The alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures. | 2 | ||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | 1 | Watanabe | Now that we're at the alert passageway, we should be close to the owner's room. | 2 | ||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | 1 | Watanabe | The owner would probably want the CPF—the thing most crucial to survival—as close to them as possible. | 2 | ||||||||||||||||||||||||||||
12 | 11 | 11 | 301 | 1 | Lucia | Let's move, then. | 3 | ||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | 1 | Lucia | We've gotten this far after all. | 3 | ||||||||||||||||||||||||||||
14 | 13 | 13 | 301 | 1 | Watanabe | We've deactivated over thirty traps on our way... but none of them are deadly. | 2 | ||||||||||||||||||||||||||||
15 | 16 | 16 | 301 | 1 | AniZhuanchangBegin | 1 | Watanabe | True, that... let's get this over with. | 2 |