forked from PGR/ascnet
396 lines
38 KiB
Plaintext
396 lines
38 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 Assets/Product/Texture/Image/BgStory/Bgstory300.png
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2 2 401 1 12
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3 3 501 Assets/Product/Effect/Prefab/FxTongyong/FxUiYinghuochong.prefab 1
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4 4 304 AniZhuanchangEnd When I am silent, I feel replete; as I open my mouth to speak, I am conscious of emptiness. ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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5 5 304 The past life has died. ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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6 6 304 I exult over its death, because from this I know that it once existed. ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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7 7 304 The dead life has decayed. ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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8 8 304 I exult over its decay, because from this I know that it has not been empty. ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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9 9 304 AniZhuanchangBegin —Lu Xun, "Wild Grass" ffffffff 1 Assets/Product/Texture/Image/BgStory/Bgstory300.png 1 1
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10 10 505 Assets/Product/Effect/Prefab/FxTongyong/FxUiYinghuochong.prefab
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11 11 102 Grass Rots It Begins When It Ends Assets/Product/Texture/Atlas/CommonLogo/BgLogo1.png
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12 12 502 5000 ThemeEnable
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13 13 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
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14 14 502 DialogEnable
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15 15 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 1
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16 16 301 AniZhuanchangEnd ??? I remember my own death.
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17 17 301 ??? I was given by many when I was alive, and I gave the future my all. I loved them, and I was loved by them, too.
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18 18 301 ??? I will be reborn as something else and come back to them—like wild grass.
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19 19 301 ??? I should be happy—yet happy is the last thing I'm feeling at this moment.
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20 20 301 ??? ...Why is it... that I feel like I'm missing a big part of my memory...?
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21 21 301 ??? ...
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22 22 301 ??? ...Wait.
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23 23 301 ??? Why am I dead "now"...?
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24 24 401 2 613
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25 25 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
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26 26 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiHuaping.prefab 2
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27 27 402 613
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28 28 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
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29 29 505 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiHuaping.prefab
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30 30 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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31 31 101 Assets/Product/Texture/Image/BgCg/Cg2901_08.jpg
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32 32 301 ??? They seem to have thrown me off Asslam... when I made the wrong choice.
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33 33 301 ??? I don't remember anything else, though...
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34 34 205 999 Assets/Product/Texture/Image/BgStory/BgStory0.png 0 1 5
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35 35 301 ??? All I know is that it's getting dark now.
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36 36 301 ??? It's so cold.
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37 37 301 AniZhuanchangBegin ??? It hurts.
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38 38 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
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39 39 301 AniZhuanchangEnd ??? It hurts...
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40 40 301 ...Who am I?
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41 41 301 Countless names pop up and flash by in his head—except he's unable to make any of them count, being torn apart and feeling nauseous from a tormenting phantom pain.
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42 42 301 ...Is this a dream? Or am I just seeing things now because I'm dying?
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43 43 301 Pain and death fill his consciousness. Nothing else can be found.
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44 44 301 ...I need to wake up... from this pain.
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45 45 301 Confused, the humanoid tries to feel for its limbs.
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46 46 301 After God only knows how long, his fingertips finally gain sense amidst the shivers—as he slowly opens his eyes from the pain that has tormented him so.
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47 47 401 1 36
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48 48 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
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49 49 401 2 897
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50 50 304 DialogDisable AniZhuanchangBegin Recalibrating Visual Module >>>>>> 78.13% ffffffff Assets/Product/Texture/Image/BgStory/BgStory0.png 1 1
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51 51 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 3
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52 52 205 999 1 1 0
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53 53 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory343.jpg
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54 54 401 1 120
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55 55 301 DialogEnable ??? ...Visual module?
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56 56 301 This hits him as a new concept.
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57 57 301 He has no idea what that means, but his recalibrated vision is showing him exactly what "death" is like.
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58 58 301 ??? Where... is this?
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59 59 301 Rubbing his messy hair, he sits up the same way any humanoid would and checks his limbs and clothing—which only makes him even more unsure of himself.
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60 60 301 ??? Am I still human?
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61 61 301 Checking his body for a second time, he doesn't seem to recognize his bio-skin and its mechanical structure.
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62 62 301 ??? Do I still count as human?
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63 63 301 When did all this happen?
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64 64 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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65 65 504 0.7
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66 66 101 1000 Assets/Product/Texture/Image/BgCg/Cg2901_08.jpg
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67 67 504 0
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68 68 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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69 69 101 Assets/Product/Texture/Image/BgStory/Bgstory343.jpg
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70 70 301 Did it all happen on that day?
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71 71 301 ??? ...
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72 72 301 He doesn't know the answers.
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73 73 301 But these are not the only questions he has—he doesn't know who he himself is, where he came from, and where he has to go next.
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74 74 301 AniZhuanchangBegin Lost, the young man walks aimlessly in the dark.
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75 75 101 Assets/Product/Texture/Image/BgStory/Bgstory541.jpg
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76 76 301 AniZhuanchangEnd After what seems like forever through the zigzagging paths in the underground tunnel, he's finally out and sees the city.
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77 77 301 Beside the entrance sits a pile of stones with a clean sling bag in it, beside which lies two swords of different shapes. They seem like murder weapons the killer didn't have time to properly dispose of.
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78 78 301 Picking up the bag, he sees a blueprint in it with the words "Rev Blade" and a blood-soaked notebook.
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79 79 301 ??? ...Can't really open this notebook now when it's like this...
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80 80 301 Putting the items away, he gives the seemingly empty sling bag a few shakes—and sees a pair of glasses falling out of a side pocket.
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81 81 301 ??? ...
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82 82 301 The pair of glasses seem familiar to him. Not knowing exactly why, he picks it up and walks up to a puddle of water beside it. He can see himself looking back at himself from the water.
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83 83 301 ...Then, he puts the pair of glasses on his face, as if he knew exactly that's what he was supposed to do with them.
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84 84 201 1 500506
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85 85 301 1 ??? ... 1
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86 86 301 It isn't until this moment that he finally senses something familiar in himself—actually, everything in the sling bag seems more familiar to him than his body.
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87 87 301 Who left the bag here? Where should he go?
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88 88 202 1
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89 89 301 He paces around as his brain kicks into gear.
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90 90 401 1 36
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91 91 401 2 1504
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92 92 301 AniZhuanchangBegin At sunset, he hears rhythmed footsteps coming from the distance.
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93 93 201 1 500019
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94 94 401 1 201
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95 95 301 AniZhuanchangEnd 1 Construct A Hey, there is someone over there! 1
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96 96 201 1 500506
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97 97 301 ??? Who are you? 1
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98 98 201 1 500019 -400
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99 99 201 2 500019 400 1
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100 100 301 1 Construct B Don't worry. We're Babylonia's Task Force, and we're on a rescue mission. 1
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101 101 301 Construct B You can go to the conservation area with us if you have nowhere to go back to. 1
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102 102 301 Construct C But look, this guy is a Construct. 2
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103 103 202 1 2 1
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104 104 201 1 500506
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105 105 301 1 ??? A Construct? 1
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106 106 201 1 500028
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107 107 301 1 Construct Captain What's your team? 1
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108 108 201 1 500506 4
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109 109 301 1 ??? I was wondering about the same thing actually. Say, why don't you tell me what a "Construct" is first? 1
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110 110 202 1 1
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111 111 201 1 500019 -600
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112 112 201 2 500019
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113 113 201 3 500019 600
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114 114 301 AniZhuanchangBegin 1 Constructs ...Huh? 1 2 3
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115 115 202 2000 1 2 3 1
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116 116 301 AniZhuanchangEnd The man and the team learn about each other through a brief exchange.
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117 117 201 1 500019 -600
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118 118 201 2 500019
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119 119 201 3 500019 600
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120 120 301 1 Construct A This memory loss you're experiencing is probably caused by a deviation of M.I.N.D. We've seen quite a few Constructs like you these days. 1
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121 121 301 Construct B But the database... doesn't have anything on this guy. 2
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122 122 301 Construct C This thing he's carrying seems like a telecommunication device... Here, I'll have a look at it. 3
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123 123 301 The Construct soldier checks the device the young man is carrying.
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124 124 301 Construct B Found anything out of the ordinary? 2
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125 125 301 Construct C It's broken, and it didn't come from Babylonia. Should we get rid of it? 3
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126 126 301 Construct A We should give it back to him. What if it turns out to be a piece of hint? 1
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127 127 301 Construct C Could the guy be an unregistered Construct from ACA or ARU? 3
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128 128 301 Construct A Possibly. 1
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129 129 202 1 2 3 1
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130 130 201 1 500028
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131 131 301 1 Construct Captain I'm sure there is a bunch of Ascendants we don't know out there that are unregistered. 1
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132 132 401 2 1511
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133 133 301 At the mention of the word "Ascendant", the other two Constructs take a few steps back with their weapons raised.
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134 134 202 1 1
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135 135 201 1 500506 4
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136 136 301 1 ??? Wait, you only went over what a Construct is. What is an Ascendant? 1
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137 137 201 1 500019 -600
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138 138 201 2 500019 1
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139 139 201 3 500019 600 1
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140 140 301 1 Constructs ... 1 2 3
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141 141 301 Hesitating for a moment, the three fill him in on what an Ascendant is.
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142 142 301 Construct C They're the reason we're living through this mess now. 3
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143 143 202 1 2 3 1
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144 144 201 1 500506
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145 145 301 1 ??? In other words, they're the bad guys. 1
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146 146 201 1 500019
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147 147 301 1 Construct C Exactly. They're responsible for the Red Tide and the defecting Constructs. 1
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148 148 201 1 500506 4
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149 149 301 1 ??? I see. 1
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150 150 301 He nods earnestly.
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151 151 201 1 500019 -600
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152 152 201 2 500028 1
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153 153 201 3 500019 600 1
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154 154 301 1 Construct A Boy, he really knows nothing. Should we try looking into something else? Like his Punishing Virus concentration? 1
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155 155 301 Construct C Already did. He's on the low end, but that only shows he's not a Transcendant. I've read that Ascendants can control the Punishing Virus. 3
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156 156 301 Construct C We should speak to the elite squad about it. I heard they'll pass by this area. 3
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157 157 301 Construct Captain Yes, and "passing by" is all they're going to do. They won't come to the base because the Purifying Force is busy. And the Gray Raven Commandant just recovered, and... 2
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158 158 301 The Construct that the other two Constructs refer to as their captain stops mid-sentence. Looking hard at the young man, he decides to give him the benefit of the doubt.
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159 159 301 Construct Captain Come back to our base with us. We'll run check-ups on you after that. 2
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160 160 301 Construct C Wait...! 3
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161 161 301 Construct Captain We'll deal with any anomalies later when we come across any, but I just don't want to let doubt get in our way of saving people. 2
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162 162 301 Construct A Captain is right. Too many lives have been lost. We can still try to be safe, but that doesn't mean we should leave anyone behind. 1
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163 163 301 Giving the man the benefit of the doubt, the three decide to bring him back to their base.
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164 164 202 1 2 3 1
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165 165 201 1 500506
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166 166 301 AniZhuanchangBegin 1 ??? ...Thank you. 1
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167 167 202 1 1
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168 168 401 1 210
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169 169 101 Assets/Product/Texture/Image/BgCg/Cg2301_10.jpg
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170 170 301 AniZhuanchangEnd The team brings the young man to a place they refer to as a "temporary base".
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171 171 301 After the man turns in his Rev Blade—deemed a "dangerous object"—and its blueprint, the Support Construct in the base runs a quick check-up on him.
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172 172 201 1 500407
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173 173 301 1 Support Construct No damage found. It seems that the individual is experiencing aftereffects of a M.I.N.D. deviation. 1
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174 174 201 1 500506
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175 175 301 1 ??? A M.I.N.D. deviation? 1
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176 176 201 1 500407
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177 177 301 1 Support Construct I see you're clueless. 1
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178 178 301 The Support Construct quickly goes over the M.I.N.D. and all the possible complications it might cause.
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179 179 301 Support Construct Memory loss is one of the things that happens when M.I.N.D. deviates. 1
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180 180 301 Support Construct You're lucky, though. You're experiencing some issues with memory reading, but the data in there is otherwise intact. 1
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181 181 301 Support Construct What you're experiencing is rare, and people like you usually end up with aftereffects that are more severe if they don't get helped in time. 1
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182 182 301 Support Construct Maybe your M.I.N.D. is super stable. 1
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183 183 201 1 500506
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184 184 301 1 ??? Maybe it's because I've been helped. 1
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185 185 201 1 500407
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186 186 301 1 Support Construct That's possible. We don't have the equipment needed to treat you, unfortunately, and I suggest you seek help somewhere else. 1
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187 187 301 Support Construct It's either that, or you can give yourself some time and see if you recall anything. It's quite a gamble, though. 1
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188 188 201 1 500506
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189 189 301 1 ??? So I don't need to be treated to recover? 1
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190 190 201 1 500407
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191 191 301 1 Support Construct Yes, but that's based on the assumption that you have a stable M.I.N.D. 1
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192 192 301 Support Construct Don't get hopes up, though, because that's not possible with most Constructs. 1
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193 193 301 With a smile, she stands up as she waves at him.
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194 194 201 1 500506
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195 195 301 1 ??? Are you leaving? 1
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196 196 201 1 500407
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197 197 301 1 Support Construct I have another mission to attend to. Feel free to stay. 1
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198 198 202 1
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199 199 301 AniZhuanchangBegin Seeing the Support Construct off, the young man stays quietly in the corner as everyone carries on with work.
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200 200 101 Assets/Product/Texture/Image/BgStory/BgStory596.jpg
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201 201 401 1 201
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202 202 301 AniZhuanchangEnd Three hours later—when the world is fully clad with moonlight, the man hears noises coming from outside the door.
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203 203 301 It seems to be a group of unexpected visitors.
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204 204 201 1 500019 -400 1
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205 205 201 2 500019 400
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206 206 301 1 Construct A What are you all doing here? 1
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207 207 301 1 Construct D We came to rest ourselves up. Commandant and a few Constructs need to be treated. 2
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208 208 301 1 The young man looks at where the Construct is pointing—and sees a human behind the crowd speaking quietly to a nearby Construct.
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209 209 301 1 Construct A Commandant is here alone? What happened to the rest of Gray Raven? 1
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210 210 202 2 1
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211 211 201 2 500405 400
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212 212 301 1 Construct E The captain came, but the other two stayed up there. 2
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213 213 301 1 Construct A Why isn't the captain sticking around Commandant? 1
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214 214 301 1 Construct E We had a change of plan and asked the captain to stay there because they were short on hands. 2
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215 215 301 After their exchange, they quickly head back to their respective maintenance chambers, leaving the Construct captain, who has been stationed in this place, and the commandant here.
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216 216 202 1 2 1
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217 217 301 The two sit by the table. The captain asks some questions while opening a white first-aid kit.
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218 218 201 1 500506
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219 219 301 1 ??? Is that a... first-aid kit? 1
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220 220 401 1 148
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221 221 401 2 558
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222 222 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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223 223 504 0.7
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224 224 101 Assets/Product/Texture/Image/BgStory/Bgstory454.jpg
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225 225 201 1 500262
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226 226 301 1 ??? Does anyone else need to be patched up or stitched up? 1
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227 227 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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228 228 202 1 1
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229 229 504 0
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230 230 101 Assets/Product/Texture/Image/BgStory/BgStory596.jpg
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231 231 301 The young man is suddenly awash with old memories.
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232 232 201 1 500506
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233 233 301 1 ??? Was I... a doctor? 1
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234 234 301 He looks at the frowning human and the white first-aid kit in the distance as he tries to piece together his newfound shards of memory.
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235 235 401 2 558
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236 236 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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237 237 504 0.7
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238 238 101 Assets/Product/Texture/Image/BgStory/BgStory34.jpg
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239 239 201 1 500262
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240 240 301 1 ??? Phew... The second volume of "Surgical Science, Twenty-First Edition". Took me a while to find it... 1
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241 241 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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242 242 504 0
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243 243 101 Assets/Product/Texture/Image/BgStory/BgStory596.jpg
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244 244 201 1 500506 9
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245 245 301 1 His finger twitches at the touch of the non-existent book.
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246 246 204 1
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247 247 301 I'll probably remember more things if I touch the box—the young man thinks to himself as he musters up his courage to offer his help.
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248 248 204 1 4
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249 249 301 ??? Excuse me... but can I patch you up? 1
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250 250 201 1 500028
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251 251 301 1 Construct Captain Pardon me? 1
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252 252 201 100 1 500506 3
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253 253 204 1 4
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254 254 301 1 ??? I think... No, I remember learning about this. Can I do this for you? 1
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255 255 201 1 500028
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256 256 301 1 Construct Captain How did that suddenly cross your mind, though? Well, just because we've brought you back here doesn't mean you have our complete trust. It's nothing personal. 1
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257 257 301 Construct Captain We have no idea who you are, so we can't let you lay a finger on an injured human—not to mention one who is the commandant of an elite squad. 1
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258 258 301 DialogDisable Right when the Construct Captain is about to push the young man away, you—the person he just referred to as the "commandant of an elite squad"—stop him.
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259 259 302 Don't worry. 260 Let him try. 260
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260 260 302 You can't assume someone is guilty until you have evidence saying so. 261
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261 261 201 1 500506 4
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262 262 301 DialogEnable 1 ??? ... 1
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263 263 301 Weighing his options, the Construct Captain stands up as he looks at the commandant.
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264 264 201 1 500028
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265 265 301 1 Construct Captain ...I have my eye on you, son. 1
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266 266 201 1 500506 4
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267 267 301 1 ??? ... 1
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268 268 302 AniZhuanchangBegin Please have a seat. 269
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269 269 101 Assets/Product/Texture/Image/BgCg/Cg2901_02.jpg
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270 270 202 1 1
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271 271 502 DialogDisable
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272 272 302 AniZhuanchangEnd (Introduce yourself) 273
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273 273 301 DialogEnable ??? Hi, Gray Raven Commandant.
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274 274 302 What's your name? 275
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275 275 301 ??? I don't remember.
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276 276 302 (Wait for him to speak again) 277 (Ask him if he has a code name) 277
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277 277 301 ??? ...If it's okay with you, feel free to call me Young Man A or whatever comes to your mind.
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278 278 302 ... 279
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279 279 302 I remember seeing you somewhere before. 280
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280 280 301 Young Man A Really?
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281 281 302 But you seem a little different from what I remember. 282 Maybe I'm just hallucinating. 282
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282 282 301 Young Man A ...
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283 283 301 Young Man A What does the person you remember seeing look like?
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284 284 301 DialogDisable Young Man A Was he... someone that everyone else had to try to be careful around?
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285 285 302 I don't know him well. 286
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286 286 302 I've never seen him in person. 287
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287 287 302 I've only seen him in videos, and I didn't see his face clearly. 288
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288 288 302 I know he's met my team. 289
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289 289 302 But I was injured back then. 290
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290 290 301 DialogEnable You sigh, your tone growing serious.
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291 291 302 ...He might be a goner now. 292
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292 292 301 Young Man A ...
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293 293 302 What else do you remember? 294
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294 294 301 Young Man A Well, when I saw the first-aid kit, it reminded me of a book on surgery that I read before and of when I lent a base doctor a hand.
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295 295 302 It's a sign that the data in your M.I.N.D. is pretty much intact... 296
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296 296 302 ...If seeing things you're familiar with calls pieces of memories to your mind. 297
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297 297 301 DialogDisable Young Man A Right. I was with a Support Construct just now. I didn't catch her name, but she said the same thing.
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298 298 302 We can probably get you fixed up in Babylonia. 299
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299 299 302 Except we're having some difficulty traveling back now. 300
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300 300 302 A transport craft will come to pick us up in a few days, though. 301
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301 301 302 How would you like to go to Babylonia with us? 302
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302 302 301 DialogEnable Young Man A ...Can I really, though? I mean, I don't even know who I am yet...
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303 303 301 As soon as he's finished the sentence, the young man realizes that your question was actually a trick question asked out of doubt—to see if his memory loss is feigned.
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304 304 301 None of these people have any reason to trust him just because he was brought back here—which is exactly what the Constructs have said.
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305 305 301 And even the young man himself finds their doubt fair, because he doesn't even trust himself.
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306 306 301 They could make him a new addition to the good side—but what if he turns out to be a bad guy? The young man finds this idea terrifying.
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307 307 301 Young Man A I don't know... Let me think about that.
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308 308 302 ... 309 Alright. 309
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309 309 302 I look forward to going to Babylonia with you, though. 310 (Say nothing.) 312
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310 310 301 Young Man A Well... I see.
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311 311 301 He nods with a smile.
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312 312 502 2000 AniZhuanchangBegin
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313 313 101 Assets/Product/Texture/Image/BgStory/BgStory596.jpg
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314 314 401 1 36
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315 315 301 AniZhuanchangEnd The two say no more.
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316 316 301 The young man finishes patching you up and returns to his corner.
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317 317 201 1 500506
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318 318 301 1 Young Man A ... 1
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319 319 202 1 1
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320 320 401 1 120
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321 321 301 The base is a lot quieter after dark.
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322 322 301 Most people are asleep now—except for a much-too-energetic girl and an old man having a heated exchange in a corner.
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323 323 201 1 500136 400
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324 324 201 2 500260 -400
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325 325 301 1 Old Man They leave messages on the paper for everyone to see...! You can't just write down whatever you want on it. 1
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326 326 301 Girl But they don't need it anymore... And I'm not writing down random things. 2
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327 327 301 Old Man I don't care what you're writing, but the piece of paper is theirs and you can't just take it! People here have no terminals, and they need these papers to stay up to date on what everyone else is doing. 1
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328 328 301 Girl ...Sob... 2
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329 329 301 Old Man Look, daughter. I just don't want you to get into trouble... Give it back to them already. 1
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330 330 202 1 2 1
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331 331 201 1 500506
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332 332 301 1 Young Man A ...
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333 333 204 1 3
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334 334 301 Seeing them fight brings up a tinge of sadness in the young man.
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335 335 204 1
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336 336 301 Young Man A (Did I once have a family like this, too?) 1
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337 337 202 1 1
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338 338 301 Arguing no more, the girl walks up to the commandant from just now with the paper all crumbled up in her hand, all the while sobbing.
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339 339 301 The two of them have a quiet exchange. The commandant doesn't take the paper from her, but instead pats her on the head and gives her a page torn from a notebook.
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340 340 201 1 500260
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341 341 301 1 Girl Thank you...! 1
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342 342 201 1 500506 1
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343 343 301 1 Young Man A ... 1
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344 344 301 Seeing the girl happy makes the young man happy, too.
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345 345 301 When the young man turns his gaze at the commandant, he sees a pair of eyes looking back this way.
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346 346 301 Their eyes lock for a few moments in silence. Then, looking away, the commandant says something quietly to the Construct Captain.
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347 347 204 1
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348 348 301 Young Man A (Are they talking about a mission or are they still being suspicious about me?) 1
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349 349 301 The young man hides his smile away embarrassingly.
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350 350 204 1 3
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351 351 301 Young Man A ...Can I really stay here? 1
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352 352 301 The distance between him and the rest of the base feels like a cage—one from which he can neither escape, nor into which people can go—that confines him to the corner.
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353 353 301 Young Man A Would I know where I am supposed to go... 1
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354 354 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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355 355 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
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356 356 202 1 1
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357 357 301 If I remember things?
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358 358 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
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359 359 101 Assets/Product/Texture/Image/BgStory/BgStory596.jpg
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360 360 201 1 500506 16 1
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361 361 301 1 Young Man A ... 1
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362 362 401 2 1516
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363 363 204 1
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364 364 301 Deep in thought, the young man hears footsteps coming from the distance—it's the commandant.
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365 365 402 1516
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366 366 301 Young Man A Yes? 1
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367 367 301 The commandant lowers down and, with a smile, hands over a pen and a notebook page.
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368 368 204 1 9
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369 369 301 Young Man A Why are you giving me these? 1
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370 370 302 DialogDisable We'll be on our way to City 006 in a bit. 378 I'm giving you these because I saw that big smile on your face just now. 371
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371 371 301 DialogEnable Young Man A ...Big smile, huh... 1
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372 372 301 Lost for words, the young man wishes he had something now that could show himself his facial expressions.
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373 373 301 Young Man A Was it very obvious? 1
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374 374 302 It was. 375 I don't think so. 375
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375 375 204 1
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376 376 301 Young Man A ... 1
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377 377 302 DialogDisable Anyhow. 378
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378 378 302 Your M.I.N.D. will probably deviate again as you go. 379
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379 379 302 Which means you'll probably experience memory loss again and again. 380
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380 380 302 So I thought I'd give you this pen and paper to jot down anything you remember right away. 381
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381 381 302 I'm more than happy to help. 382
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382 382 204 1
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383 383 301 DialogEnable Young Man A Thank you so much. 1
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384 384 301 DialogDisable Caught off guard by the commandant's kind gesture, the young man quickly stands up to receive the pen and paper with both hands.
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385 385 302 Of course. 386 And I want to thank you for patching me up. 386
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386 386 302 I hope you regain your memory in no time. 387
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387 387 301 DialogEnable Young Man A ... 1
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388 388 301 The young man was going to ask more questions when he realizes that the commandant has left with someone else as they spoke, leaving him all alone.
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389 389 202 1
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390 390 301 These heroes run into worn-out soldiers, vagabonds, and refugees every single day on the battlefield.
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391 391 301 To them, the young man is but one of the many encounters they've had. With all that's on their plates, they simply can't afford the luxury of time to learn about him on a deeper level.
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392 392 301 To the young man, however...
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393 393 205 2000 999 Assets/Product/Texture/Image/BgStory/BgStory0.png 0 1 2
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394 394 301 1 AniZhuanchangBegin Any chance missed puts him one step closer to an abyss from which there is no escape.
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