forked from PGR/ascnet
3.5 KiB
3.5 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/BgStory11.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 1031001 | 400 | |||||||||||||||||||||||||||||
5 | 4 | 4 | 201 | 3 | 1011001 | -400 | |||||||||||||||||||||||||||||
6 | 5 | 5 | 301 | DialogEnable | 1 | Lee | I've never heard of a Corrupted doing pranks before. Liv, can you check its original model? | 3 | |||||||||||||||||||||||||||
7 | 7 | 7 | 301 | Liv | It was mainly used to paint large areas, but some models were used in performances, education, and artistic creations... | 1 | |||||||||||||||||||||||||||||
8 | 8 | 8 | 301 | Lee | Artistic creations? | 3 | |||||||||||||||||||||||||||||
9 | 10 | 10 | 301 | Liv | But can mechs really undertake artistic endeavors? | 1 | |||||||||||||||||||||||||||||
10 | 11 | 11 | 301 | Lee | Even I'm not sure. In Babylonia, art made by mechs are under the strict supervision and guidance of humans. | 3 | |||||||||||||||||||||||||||||
11 | 12 | 12 | 301 | Lee | If you leave them alone, then you'll get these strange drawings indecipherable to humans. Like these graffiti. | 3 | |||||||||||||||||||||||||||||
12 | 13 | 13 | 301 | Liv | Mechs have always gone on well with humans in other areas, but when it comes to art... | 1 | |||||||||||||||||||||||||||||
13 | 14 | 14 | 301 | Liv | Commandant, can you understand these drawings? | 1 | |||||||||||||||||||||||||||||
14 | 15 | 15 | 302 | 300 | I understand some bits, I think... | 19 | Nope, I'm lost like you guys. | 22 | |||||||||||||||||||||||||||
15 | 16 | 16 | 202 | 1 | 3 | 1 | |||||||||||||||||||||||||||||
16 | 17 | 17 | 201 | 3 | 1011001 | ||||||||||||||||||||||||||||||
17 | 18 | 18 | 303 | 300 | |||||||||||||||||||||||||||||||
18 | 19 | 19 | 204 | 3 | 10 | ||||||||||||||||||||||||||||||
19 | 20 | 20 | 301 | 1 | Lee | Commandant, if you'd sounded a little bit more sincere, I just might have believed. | 3 | ||||||||||||||||||||||||||||
20 | 21 | 21 | 23 | 204 | 3 | ||||||||||||||||||||||||||||||
21 | 22 | 22 | 301 | 1 | Lee | Thankfully, this means you're still normal... | 3 | ||||||||||||||||||||||||||||
22 | 23 | 23 | 203 | 3 | 400 | ||||||||||||||||||||||||||||||
23 | 24 | 24 | 201 | 1 | 1031001 | -400 | |||||||||||||||||||||||||||||
24 | 25 | 25 | 301 | 1 | Liv | Alright... | 1 | ||||||||||||||||||||||||||||
25 | 26 | 26 | 301 | Lee | Liv, now's not the time for this. Whether this paint can's been making art out of its own will or not— | 3 | |||||||||||||||||||||||||||||
26 | 27 | 27 | 301 | Lee | It has destroyed a lot of Constructs, which means it's our enemy. | 3 | |||||||||||||||||||||||||||||
27 | 28 | 28 | 301 | Lee | As for its artistic mystery, I think the answer can only be found after we catch up with it. | 3 | |||||||||||||||||||||||||||||
28 | 29 | 29 | 202 | 1 | 3 | 1 | |||||||||||||||||||||||||||||
29 | 30 | 30 | 201 | 2 | 1021001 | 3 | |||||||||||||||||||||||||||||
30 | 31 | 31 | 301 | 1 | Lucia | But we've already lost track of it. Not to mention being in this magnetically disruptive mist. | 2 | ||||||||||||||||||||||||||||
31 | 32 | 32 | 202 | 2 | 1 | ||||||||||||||||||||||||||||||
32 | 33 | 33 | 201 | 3 | 1011001 | ||||||||||||||||||||||||||||||
33 | 34 | 34 | 301 | 1 | Lee | Not an issue. Our radars might not work, but we still have its trail... Look at the marks on the floor. | 3 | ||||||||||||||||||||||||||||
34 | 35 | 35 | 301 | 1 | AniZhuanchangBegin | 1 | Lee | These, are our tickets. | 3 |