forked from PGR/ascnet
3.0 KiB
3.0 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory285.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 6 | 301 | DialogEnable | You board a reinforced defense ship and leaves the Red Tide with the Support Force's help. | ||||||||||||||||||||||||||||||
5 | 4 | 7 | 301 | Everyone wears protective gear and the ship itself has been reinforced, but the highly concentrated Punishing Virus still finds its way in and causes symptoms of infection in everyone. | |||||||||||||||||||||||||||||||
6 | 5 | 8 | 301 | After receiving first-aid, you all look over the abandoned area. | |||||||||||||||||||||||||||||||
7 | 6 | 3 | 201 | 1 | 1031001 | -600 | |||||||||||||||||||||||||||||
8 | 7 | 4 | 201 | 2 | 500026 | 600 | |||||||||||||||||||||||||||||
9 | 8 | 5 | 201 | 3 | 500166 | 5 | |||||||||||||||||||||||||||||
10 | 9 | 9 | 301 | 1 | Liv | This place seems to have been an office area. | 1 | ||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | Lucia | I thought a business area was the same as a business street. | 3 | |||||||||||||||||||||||||||||
12 | 11 | 11 | 301 | Liv | They do sound very similar, but they're actually different. I've been here on several rescue missions... a business area has more people and Corrupted than a business street. | 1 | |||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | Lucia | So it's like a factory, then? I focus so much on fighting that I never paid attention to their difference. I mean, they've both been destroyed beyond recognition, so... | 3 | |||||||||||||||||||||||||||||
14 | 13 | 13 | 301 | Lucia | But there is one thing I know about an industrial district. | 3 | |||||||||||||||||||||||||||||
15 | 14 | 14 | 302 | The number of Corrupted. | 15 | ||||||||||||||||||||||||||||||
16 | 15 | 15 | 301 | Lucia | Exactly. | 3 | |||||||||||||||||||||||||||||
17 | 16 | 16 | 301 | Lucia | We've reached a fork—the road splits into left and right. Which path are we taking? | 3 | |||||||||||||||||||||||||||||
18 | 17 | 17 | 302 | Lee, what's your thought? | 18 | Lucia, it's up to you! | 19 | Liv, any thought? | 20 | ||||||||||||||||||||||||||
19 | 18 | 18 | 21 | 301 | Lee | I don't have enough clues to say much. They look the same. | 2 | ||||||||||||||||||||||||||||
20 | 19 | 19 | 21 | 301 | Lucia | I can't tell you why, but I think we should go right. | 3 | ||||||||||||||||||||||||||||
21 | 20 | 20 | 301 | Liv | I think we should go left. It feels more peaceful. | 1 | |||||||||||||||||||||||||||||
22 | 21 | 21 | 301 | DialogDisable | Where do these paths lead? | ||||||||||||||||||||||||||||||
23 | 22 | 22 | 305 | 23 | 26 | ||||||||||||||||||||||||||||||
24 | 23 | 23 | 301 | DialogEnable | Liv | We now have a rough idea where these paths lead. It's you call, Commandant. | 1 | ||||||||||||||||||||||||||||
25 | 24 | 24 | 301 | Liv | It is quite obvious that the road on the left has fewer Corrupted. Most of them are crowding up on the right. | 1 | |||||||||||||||||||||||||||||
26 | 25 | 25 | 301 | 1 | AniZhuanchangBegin | Left or right? | |||||||||||||||||||||||||||||
27 | 26 | 26 | 202 | 1 | AniZhuanchangBegin | 1 | 2 | 3 | 1 |