forked from PGR/ascnet
253 lines
21 KiB
Plaintext
253 lines
21 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory0.png
|
|
2 2 401 1 203
|
|
3 3 401 2 10007502
|
|
4 4 301 DialogEnable Lucia We're through! Assume reconnaissance formation!
|
|
5 5 302 Proceed with caution. 6
|
|
6 6 301 Lee Entering!
|
|
7 7 301 Lee enters the narrow hole from the blast first and aims his gun forward.
|
|
8 8 301 1 Following Lee, Lucia and Liv go in one after another.
|
|
9 9 301 Lucia ...
|
|
10 10 301 AniZhuanchangBegin Lee ...What's this?
|
|
11 11 101 Assets/Product/Texture/Image/BgStory/Bgstory302.png
|
|
12 12 401 1 201
|
|
13 13 201 1 500029
|
|
14 14 301 AniZhuanchangEnd 1 Lucia Gray Raven reporting to Babylonia. 1
|
|
15 15 203 1 0.25 -450
|
|
16 16 201 2 500019 450
|
|
17 17 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
|
|
18 18 301 1 Controller What's the matter? You just got there... 2
|
|
19 19 201 1 1011001 -450
|
|
20 20 301 1 Lee Quiet. Transferring visuals. 1
|
|
21 21 301 Controller ...What the hell? 2
|
|
22 22 301 Lee We wanted to ask the same thing. 1
|
|
23 23 301 Lee —Why are the coordinates of a confidential facility hiding an underground city? 1
|
|
24 24 301 Controller Honestly, you know as much as we do... That's why we dispatched you there. 2
|
|
25 25 301 Controller Your mission is to infiltrate the facility's interior. So... I'm sure you understand that we don't have any answers for you. 2
|
|
26 26 401 2 1543
|
|
27 27 301 Lee We've got a situation here. Over and out. 1
|
|
28 28 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
|
|
29 29 202 1 2 1
|
|
30 30 201 1 500029
|
|
31 31 301 1 Lucia Move left. Take cover. 1
|
|
32 32 202 1 1
|
|
33 33 301 Before the source of the sound approaches, you all cram into a collapsed bus stop and take cover.
|
|
34 34 301 Looking through a hole in the debris, you peer out into the street, well hidden.
|
|
35 35 301 —A few odd-looking but familiar mechanoids wander on the street.
|
|
36 36 201 1 1011001
|
|
37 37 301 1 Lee (We should be able to take them out.) 1
|
|
38 38 302 (Stay put.) 39
|
|
39 39 203 1 0.25 -450
|
|
40 40 201 2 500029 450
|
|
41 41 301 1 Lucia (You're right. There might be other patrols not far behind.) 2
|
|
42 42 301 Lee (Think attacking them will alert the others...?) 1
|
|
43 43 301 Lucia (Correct.) 2
|
|
44 44 202 1 2 1
|
|
45 45 301 And so, you wait for the wandering mechanoids to disappear from view.
|
|
46 46 301 As expected, another group of mechanoids follows at the rear in the same formation.
|
|
47 47 201 1 500029
|
|
48 48 301 1 Lucia (Wait for this patrol group to pass. There can't be that many patrol groups.) 1
|
|
49 49 202 1 1
|
|
50 50 201 1 1011001 450
|
|
51 51 201 2 1031001 -450
|
|
52 52 301 AniZhuanchangBegin 1 Liv & Lee (Roger.) 1 2
|
|
53 53 202 1 2 1
|
|
54 54 301 AniZhuanchangEnd ...
|
|
55 55 301 Five groups of scattered patrols pass by and, after the fifth group disappears from view, you wait in silence for another ten minutes.
|
|
56 56 301 No additional patrol groups appear. Along the silent street, the sound of shifting debris echoes clearly among the abandoned buildings.
|
|
57 57 201 1 500029
|
|
58 58 301 1 Lucia (Looks like that was the last of them.) 1
|
|
59 59 302 Lucia. 60
|
|
60 60 202 1 1
|
|
61 61 301 Lucia rolls out of the bus stop in a flash and approaches the intersection in front of her.
|
|
62 62 301 After confirming that there are no mechanoids on the street, Lucia quietly messages the rest of you on her comms, giving the all-clear.
|
|
63 63 301 Following that, Lee and Liv exit the bus stop and walk over to the intersection.
|
|
64 64 201 1 1031001 -600
|
|
65 65 201 2 1011001 600
|
|
66 66 201 3 500029
|
|
67 67 301 1 Lee So, the mechanoids ARE conducting backup patrols... That's not exactly common among Corrupted. 2
|
|
68 68 301 Liv The mechanoids we defeated and the patrols... don't show sufficient evidence of infection from the Punishing Virus. 1
|
|
69 69 301 Lee So... they aren't Corrupted? 2
|
|
70 70 302 ? 71
|
|
71 71 301 Lucia ...Let's keep going. We won't know what the mechanoids are protecting or monitoring unless we see it with our own eyes. 3
|
|
72 72 301 Everyone Understood. 1 2 3
|
|
73 73 202 1 2 3 1
|
|
74 74 301 AniZhuanchangBegin You cross the intersection in silence, moving forward.
|
|
75 75 101 Assets/Product/Texture/Image/BgStory/Bgstory306.png
|
|
76 76 401 1 202
|
|
77 77 201 1 500275
|
|
78 78 301 AniZhuanchangEnd 1 ??? Move. Faster! 1
|
|
79 79 201 1 500276
|
|
80 80 301 1 ??? Where. Are we. Going? 1
|
|
81 81 201 1 500275
|
|
82 82 301 1 ??? There. 1
|
|
83 83 202 1 1
|
|
84 84 301 Two figures stumble underneath the shadows between the buildings and hide in a collapsed dumpster.
|
|
85 85 401 2 1504
|
|
86 86 301 Following that, a group of mechanoids passes by the dumpster.
|
|
87 87 301 Mechanoids We! Need! War!
|
|
88 88 301 Mechanoids To the death! To the death!
|
|
89 89 301 Mechanoids To the death! To the death!
|
|
90 90 301 Mechanoids Destroy! Destroy! Only our faction! Can rule the world!
|
|
91 91 301 The scattered footsteps of the mechanoids splash dirt and gravel, some of which hit the side of the collapsed dumpster.
|
|
92 92 201 1 500276
|
|
93 93 301 1 ??? Danger. Incoming! 1
|
|
94 94 201 1 500275
|
|
95 95 301 1 ??? Be. Quiet! 1
|
|
96 96 201 1 500276
|
|
97 97 301 1 ??? D-don't. Make. Noise! 1
|
|
98 98 202 1 1
|
|
99 99 301 The two figures huddle in the dumpster and weather the storm of scattered footsteps outside. The sound of footsteps and metal scrapping make it sound like the dumpster is about to be torn open.
|
|
100 100 301 —The chaotic noise continues, showing no sign of ending.
|
|
101 101 301 But they have no choice except to wait. They know what happens to those who don't.
|
|
102 102 301 —Their parts are interspersed throughout the area outside, between buildings and the abandoned grocery store, shattered and scattered.
|
|
103 103 301 So... all they can do is wait.
|
|
104 104 401 2 1507
|
|
105 105 301 Woosh... Woosh...
|
|
106 106 401 2 10007502
|
|
107 107 301 RImgBg1Shake Clang... Clatter... Wham... Ka-cha...
|
|
108 108 401 2 10002001
|
|
109 109 301 Shuffle... Smack... Scratch...
|
|
110 110 301 ...
|
|
111 111 301 ...Then everything goes quiet.
|
|
112 112 201 1 500276
|
|
113 113 301 1 ??? Are. They. Gone? 1
|
|
114 114 201 1 500275
|
|
115 115 301 1 ??? Yes. Let's. Go. 1
|
|
116 116 202 1 1
|
|
117 117 301 The two figures exit the dumpster and walk away from where the scattered footsteps were heading.
|
|
118 118 201 1 500276
|
|
119 119 301 1 ??? Are we. Almost. There? 1
|
|
120 120 201 1 500275
|
|
121 121 301 1 ??? We. Will. Stop. Somewhere. 1
|
|
122 122 301 ??? There. Must be. A place. Without "war." 1
|
|
123 123 202 1 1
|
|
124 124 301 AniZhuanchangBegin The two figures disappear one after another into the shadow of a deserted building.
|
|
125 125 101 Assets/Product/Texture/Image/BgStory/Bgstory301.png
|
|
126 126 301 AniZhuanchangEnd You walk along a wide road. The shadows cast by the deserted buildings on both sides of the road have divided it into irregular sections of black and gray.
|
|
127 127 301 Your faces become intermittently visible and then dim.
|
|
128 128 301 Suddenly, Liv raises her right hand and motions for the squad to stop.
|
|
129 129 201 3 1011001 -600
|
|
130 130 201 2 500029 600
|
|
131 131 201 1 1031001 7
|
|
132 132 301 1 Liv —I've got a reading on multiple mechanoids! 1
|
|
133 133 301 Lee A patrol group?! 3
|
|
134 134 204 1
|
|
135 135 301 Liv No... They're just wandering around aimlessly... 1
|
|
136 136 301 Lucia ...Why? 2
|
|
137 137 302 We won't know unless we go check it out. 138
|
|
138 138 301 Lee Let's go. There's no point guessing. 3
|
|
139 139 301 Lucia Stay on alert. Proceed with caution. 2
|
|
140 140 202 1 2 3 1
|
|
141 141 301 Your footsteps slow down as you walk cautiously around the street corner, looking out for any possible enemies along the way—
|
|
142 142 301 —But there are none. There is not even any trace of the patrol guards.
|
|
143 143 201 1 1031001 -600
|
|
144 144 201 2 1011001 600
|
|
145 145 201 3 500029
|
|
146 146 301 1 Lucia (Any results from the scan?) 3
|
|
147 147 301 Liv (No signs of mechanoids. Nowhere except the group over there.) 1
|
|
148 148 301 Lee (A group...? Why? Did they spot us?) 2
|
|
149 149 301 Lucia (No, I don't think we're exposed. Maybe they're responding to the noise we made at the entrance just now?) 3
|
|
150 150 301 Lee (...Looks like we just gave ourselves a diversion.) 2
|
|
151 151 301 Lucia (...Let's keep going. We'll know what's going on once we get there.) 3
|
|
152 152 301 AniZhuanchangBegin And so, you continue onward.
|
|
153 153 101 Assets/Product/Texture/Image/BgStory/Bgstory305.png
|
|
154 154 401 1 203
|
|
155 155 202 1 2 3 1
|
|
156 156 301 AniZhuanchangEnd Among the deserted cityscape stands a peculiar wall built from unknown machinery and building materials.
|
|
157 157 301 At the center of the high wall is a rudimentary but heavy gate. Scattered before the gate—
|
|
158 158 301 —Stands a crowd of mechanoids arranged in smaller groups.
|
|
159 159 301 But this appears only temporary. The smaller groups of mechanoids assemble into a larger collective.
|
|
160 160 301 Two groups form a squad, three squads form a platoon, and three platoons form a company...
|
|
161 161 301 You observe the mechanoids for five minutes as they spontaneously form several companies. Each predetermined commander carves identification marks on themselves with stones.
|
|
162 162 201 1 1031001 -600
|
|
163 163 201 2 1011001 600
|
|
164 164 201 3 500029
|
|
165 165 301 1 Lucia (That was fast! Even Babylonia's most well-trained brigade couldn't organize themselves this quickly.) 3
|
|
166 166 301 Lee (We just used a small breach charge. Isn't this a bit of an overkill?) 2
|
|
167 167 301 Liv (Look, those mechanoids with the markings are standing in front of the others.) 1
|
|
168 168 202 1 2 3 1
|
|
169 169 301 ...
|
|
170 170 201 1 500277
|
|
171 171 301 1 Mechanoid Commander Our! MISSION! 1
|
|
172 172 301 Mechanoids MISSION! MISSION!
|
|
173 173 301 Mechanoid Commander WAR! HUMANITY! DUTY! 1
|
|
174 174 301 Mechanoids DUTY! DUTY!
|
|
175 175 301 Mechanoid Commander SOLDIERS! WE ASSEMBLE. FROM. THROUGHOUT. NARAKA! 1
|
|
176 176 301 Mechanoid Commander ASSEMBLE! TO WAR! 1
|
|
177 177 301 Mechanoids WAR! WAR!
|
|
178 178 202 1 1
|
|
179 179 301 The mechanoids raise their fists in a display of force with their commanders before forming a large battalion and marching out.
|
|
180 180 301 —Within the space of twenty minutes, you have witnessed the formation and departure of an army.
|
|
181 181 301 Except for a few stragglers left to guard the gate, there is hardly any trace of the army that has just formed.
|
|
182 182 301 —Perhaps, this is a characteristic of mechanoids. Without the need for supplies, their strength is in numbers.
|
|
183 183 201 1 1031001 -600
|
|
184 184 201 2 1011001 600
|
|
185 185 201 3 500029
|
|
186 186 301 1 Lee (They're gone... Should we follow them?) 2
|
|
187 187 301 Lucia (Our top priority is to infiltrate the facility. Let's continue our mission.) 3
|
|
188 188 302 (Agreed.)
|
|
189 189 301 Lee (Understood.) 2
|
|
190 190 301 Lucia (Scan the area, Liv.) 3
|
|
191 191 301 Liv (Scanning... The number of enemies has reduced by 92%. As long as the threat in front of the door is cleared, we should have enough room to blast open the door.) 1
|
|
192 192 301 Lucia (Then that's enough. Let's move.) 3
|
|
193 193 301 AniZhuanchangBegin Everyone (Understood.) 1 2 3
|
|
194 194 101 Assets/Product/Texture/Image/BgStory/Bgstory302.png
|
|
195 195 202 1 2 3 1
|
|
196 196 401 1 202
|
|
197 197 201 1 500275
|
|
198 198 301 AniZhuanchangEnd 1 ??? Take. Cover. Here. 1
|
|
199 199 301 The larger figure hides the smaller figure in an alcove, then walks in another direction.
|
|
200 200 201 1 500276
|
|
201 201 301 1 ??? Where. Are you. Going? 1
|
|
202 202 201 1 500275
|
|
203 203 301 1 ??? Check. If road. Safe. 1
|
|
204 204 202 1 1
|
|
205 205 301 The larger figure struggles to move a huge steel plate from the pile of garbage on the side of the road in an attempt to block the narrow alcove.
|
|
206 206 201 1 500277 -600
|
|
207 207 201 2 500277 600
|
|
208 208 201 3 500277
|
|
209 209 301 1 Mechanoid Not. One of us! Enemy! Enemy! 3
|
|
210 210 301 Noticing the sound, a few dark figures approach from the distance.
|
|
211 211 202 1 2 3 1
|
|
212 212 201 1 500276
|
|
213 213 301 1 ??? Hurry. Get in! 1
|
|
214 214 201 1 500275
|
|
215 215 301 1 ??? No. I will. Fight them. Off! 1
|
|
216 216 202 1 1
|
|
217 217 301 AniZhuanchangBegin The bigger figure forcefully moves the steel panel, completely covering the alcove.
|
|
218 218 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
|
|
219 219 301 AniZhuanchangEnd The smaller figure hiding in the alcove is powerless in moving the steel panel. Instead, it can only hide in its shadow.
|
|
220 220 301 Then, another vague and distant sound, rumbling like a storm, is picked up by its receptor.
|
|
221 221 301 —However, the sound is completely different from before.
|
|
222 222 301 ??? Let there. Be. WAR!
|
|
223 223 301 Mechanoid You. Are not. Chosen! Not this time! Who is. The other?!
|
|
224 224 301 ??? You want. War! I. Give you. War!
|
|
225 225 401 2 10002001
|
|
226 226 301 Following this, the loud "CLANG!" of swords meeting can be heard.
|
|
227 227 401 2 1512
|
|
228 228 301 Another "CLANG!" follows, after which is a loud "THUD!" as if a heavy object is thrown to the ground.
|
|
229 229 401 2 1512
|
|
230 230 301 Another "THUD!" from a heavy object falling in the opposite direction.
|
|
231 231 301 Finally—silence.
|
|
232 232 401 2 1503
|
|
233 233 301 That is, until a heavy object slams against the steel panel.
|
|
234 234 301 AniZhuanchangBegin At that point, the steel panel is dragged away from the small figure, revealing—
|
|
235 235 101 Assets/Product/Texture/Image/BgStory/Bgstory302.png
|
|
236 236 201 1 500275
|
|
237 237 301 AniZhuanchangEnd 1 ??? Are you. Okay? 1
|
|
238 238 201 1 500276
|
|
239 239 301 1 ??? I'm. Fine... 1
|
|
240 240 201 1 500275
|
|
241 241 301 1 ??? Let's. Go. 1
|
|
242 242 301 ??? Here. Not safe. 1
|
|
243 243 201 1 500276
|
|
244 244 301 1 ??? Go. Where? 1
|
|
245 245 201 1 500275
|
|
246 246 301 1 ??? Don't. Ask. Let's. Go! 1
|
|
247 247 202 1 1
|
|
248 248 301 The two figures stumble and hesitate as they walk around the fallen bodies opposite where they came.
|
|
249 249 301 Farther into the city, a towering building can be seen at the other end.
|
|
250 250 301 Tugging at each other, the two figures eventually help one another move forward, as if one of them has successfully convinced the other.
|
|
251 251 301 1 AniZhuanchangBegin Staggering, they slowly disappear along the bend of the road.
|